SetAnimalAttack
An animal’s bite - its damage and how often it bites.
damage is what a bite takes from a player without armour (armour lowers it, OnActorAttack has the last word); interval
the seconds between bites (0.5 at least). 0 gives back the kind’s own: a wolf 12 every 1.6 s, a wild dog 9, a dog 7, a boar 18
every 2.4 s, a red deer stag 14, a bull 20, a hare 2.
Syntax
Section titled “Syntax”SetAnimalAttack(id, damage [, interval])| Parameter | Type | |
|---|---|---|
id |
number | the animal |
damage |
number | health a bite takes (0 = the kind’s own; at most 100) |
interval |
number | seconds between bites (0 = the kind’s own) (optional) |
Returns
Section titled “Returns”boolean - false for anything but an animal, or a negative number
Example
Section titled “Example”-- the pack's alpha bites harder and fasterSetAnimalAttack(alpha, 20, 1.2)See also
Section titled “See also”SetAnimalHostile · OnActorAttack · the NPC actors group of the index
