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GetPlayerMoney

The player’s purse in Groschen, as far as the server stands behind it.

While the server guards money (the default) the purse is the server’s: a player starts each visit with nothing but what the mode gives with GivePlayerMoney and keeps it through a death, and this is that purse - never more than the inventory audit can explain, so a purse edited in memory reads as the money the player really has, here and at every shop; a mode that saves the purse saves no conjured money. The player’s game reports its purse with the inventory (1.5 s after a spawn, then every 10 s or within a second of a change, and the moment a shop screen opens). Half Groschen show as 12.5.

GetPlayerMoney(pid)
Parameter Type
pid number the player

number - Groschen

SendClientMessage(pid, COLOR_SERVER, string.format("You carry %.1f Groschen.", GetPlayerMoney(pid)))

GivePlayerMoney · GetPlayerInventory · OnPlayerBuy · the Items and inventory group of the index