Audio triggers: combat
The combat set - 291 triggers. PlaySound(trigger, x, y, z, ...) takes the trigger column; the event
column is the sound bank’s own name of what plays, the hint to what it is. See the audio triggers.
| trigger | folder | event |
|---|---|---|
c_arm_mercy_int1 |
c_arm | combat/arm/mercy_int1 |
c_arm_mercy_int2 |
c_arm | combat/arm/mercy_int2 |
c_arm_whoosh |
c_arm | combat/arm/flick |
c_arrow_target |
c_mfx | combat/weapons/bow/mat/arrow_target |
c_battle_ambience_1 |
combat/battle_ambience_1 | |
c_blunt_armed_body_chainmail_npc |
c_arm | combat/arm/blunt_armed_body_chainmail_npc |
c_blunt_armed_body_chainmail_player |
c_arm | combat/arm/blunt_armed_body_chainmail_player |
c_blunt_armed_body_fabric_npc |
c_arm | combat/arm/blunt_armed_body_fabric_npc |
c_blunt_armed_body_fabric_player |
c_arm | combat/arm/blunt_armed_body_fabric_player |
c_blunt_armed_body_plate_npc |
c_arm | combat/arm/blunt_armed_body_ plate_npc |
c_blunt_armed_body_plate_player |
c_arm | combat/arm/blunt_armed_body_ plate_player |
c_blunt_armed_face_chainmail_npc |
c_arm | combat/arm/blunt_armed_face_chainmail_npc |
c_blunt_armed_face_chainmail_player |
c_arm | combat/arm/blunt_armed_face_chainmail_player |
c_blunt_armed_face_fabric_npc |
c_arm | combat/arm/blunt_armed_face_fabric_npc |
c_blunt_armed_face_fabric_player |
c_arm | combat/arm/blunt_armed_face_fabric_player |
c_blunt_armed_face_plate_npc |
c_arm | combat/arm/blunt_armed_face_plate_npc |
c_blunt_armed_face_plate_player |
c_arm | combat/arm/blunt_armed_face_plate_player |
c_blunt_unarmed_arm_break |
c_arm | combat/arm/blunt_unarmed_arm_break |
c_blunt_unarmed_body_chainmail_npc |
c_arm | combat/arm/blunt_unarmed_body_chainmail_npc |
c_blunt_unarmed_body_chainmail_player |
c_arm | combat/arm/blunt_unarmed_body_chainmail_player |
c_blunt_unarmed_body_fabric_npc |
c_arm | combat/arm/blunt_unarmed_body_fabric_npc |
c_blunt_unarmed_body_fabric_player |
c_arm | combat/arm/blunt_unarmed_body_fabric_player |
c_blunt_unarmed_body_plate_npc |
c_arm | combat/arm/blunt_unarmed_body_ plate_npc |
c_blunt_unarmed_body_plate_player |
c_arm | combat/arm/blunt_unarmed_body_ plate_player |
c_blunt_unarmed_face_chainmail_npc |
c_arm | combat/arm/blunt_unarmed_face_chainmail_npc |
c_blunt_unarmed_face_chainmail_player |
c_arm | combat/arm/blunt_unarmed_face_chainmail_player |
c_blunt_unarmed_face_fabric_npc |
c_arm | combat/arm/blunt_unarmed_face_fabric_npc |
c_blunt_unarmed_face_fabric_player |
c_arm | combat/arm/blunt_unarmed_face_fabric_player |
c_blunt_unarmed_face_plate_npc |
c_arm | combat/arm/blunt_unarmed_face_plate_npc |
c_blunt_unarmed_face_plate_player |
c_arm | combat/arm/blunt_unarmed_face_plate_player |
c_blunt_unarmed_kick_stomach |
c_arm | combat/arm/blunt_unarmed_kick_stomach |
c_blunt_unarmed_stomach |
c_arm | combat/arm/blunt_unarmed_stomach |
c_blunt_unarmed_surface |
c_arm | combat/arm/blunt_unarmed_surface |
c_blunt_unarmed_thud_1 |
c_arm | combat/arm/blunt_unarmed_thud_1 |
c_blunt_unarmed_thud_2 |
c_arm | combat/arm/blunt_unarmed_thud_2 |
c_blunt_unarmed_thud_hard_1 |
c_arm | combat/arm/blunt_unarmed_thud_hard_1 |
c_blunt_unarmed_thud_hard_2 |
c_arm | combat/arm/blunt_unarmed_thud_hard_2 |
c_blunt_unarmed_wood |
c_arm | combat/arm/blunt_unarmed_wood |
c_dagger_flick |
c_w_dagger | combat/weapons/dagger/flick |
c_dagger_pull_pickup |
c_w_dagger | combat/weapons/dagger/pull_pickup |
c_dagger_stab |
c_w_dagger | combat/weapons/dagger/stab |
c_dagger_stab_out |
c_w_dagger | combat/weapons/dagger/stab_out |
c_dagger_stab_out_stealth |
c_w_dagger | combat/weapons/dagger/stab_out_stealth |
c_dagger_stab_stealth |
c_w_dagger | combat/weapons/dagger/stab_stealth |
c_dagger_throat_cut |
c_w_dagger | combat/weapons/dagger/throat_cut |
c_f_bullet_to_barrel |
c_w_firearms | combat/weapons/firearms/bullet_to_barrel |
c_f_firearm_shot |
c_w_firearms | combat/weapons/firearms/firearm_shot |
c_f_gunpowder_flash_burn |
c_w_firearms | combat/weapons/firearms/gunpowder_flash_burn |
c_f_powder_container_take_put |
c_w_firearms | combat/weapons/firearms/powder_container_take_put |
c_f_powder_container_turn |
c_w_firearms | combat/weapons/firearms/powder_container_turn |
c_f_powder_to_muzzle |
c_w_firearms | combat/weapons/firearms/powder_to_muzzle |
c_f_ramrod_in1 |
c_w_firearms | combat/weapons/firearms/ramrod_in1 |
c_f_ramrod_in2 |
c_w_firearms | combat/weapons/firearms/ramrod_in2 |
c_f_ramrod_in3 |
c_w_firearms | combat/weapons/firearms/ramrod_out |
c_f_rifle_broken |
c_w_firearms | combat/weapons/firearms/pistala_broken |
c_fistfight_ambience_1 |
combat/fistfight_ambience_1 | |
c_helmet_visor_down |
combat/special/helmet_visor_down | |
c_helmet_visor_up |
combat/special/helmet_visor_up | |
c_kick_whoosh |
c_arm | combat/arm/kick |
c_knife_sheath |
c_w_dagger | combat/weapons/dagger/knife_sheath |
c_knife_unsheath |
c_w_dagger | combat/weapons/dagger/knife_unsheath |
c_ladder_ground |
combat/special/ladder_ground | |
c_ladder_push |
combat/special/ladder_push | |
c_ladder_push_plr |
combat/special/ladder_push_plr | |
c_master_strike |
combat/special/master_strike | |
c_mfx_arrow_ceramics |
c_mfx | combat/weapons/bow/mat/arrow_ceramics |
c_mfx_arrow_grass |
c_mfx | combat/weapons/bow/mat/arrow_grass |
c_mfx_arrow_metal |
c_mfx | combat/weapons/bow/mat/arrow_metal |
c_mfx_arrow_mud |
c_mfx | combat/weapons/bow/mat/arrow_mud |
c_mfx_arrow_sack |
c_mfx | combat/weapons/bow/mat/arrow_sack |
c_mfx_arrow_shield_wood |
c_mfx_shield_wood | combat/arm/blunt_shield_wood_npc |
c_mfx_arrow_soil |
c_mfx | combat/weapons/bow/mat/arrow_soil |
c_mfx_arrow_stone |
c_mfx | combat/weapons/bow/mat/arrow_stone |
c_mfx_arrow_straw |
c_mfx | combat/weapons/bow/mat/arrow_straw |
c_mfx_arrow_thatch |
c_mfx | combat/weapons/bow/mat/arrow_thatch |
c_mfx_arrow_water |
c_mfx | combat/weapons/bow/mat/arrow_water |
c_mfx_arrow_wicker |
c_mfx | combat/weapons/bow/mat/arrow_wicker |
c_mfx_arrow_wood |
c_mfx | combat/weapons/bow/mat/arrow_wood |
c_mfx_axe_stone |
c_mfx | combat/weapons/axe/mat/axe_stone |
c_mfx_axe_wood |
c_mfx | combat/weapons/axe/mat/axe_wood |
c_mfx_blunt_shield_wood_npc |
c_mfx_shield_wood | combat/arm/blunt_shield_wood_npc |
c_mfx_blunt_shield_wood_player |
c_mfx_shield_wood | combat/arm/blunt_shield_wood_player |
c_mfx_bullet_ceramics |
c_mfx | combat/weapons/bow/mat/arrow_ceramics |
c_mfx_bullet_grass |
c_mfx | combat/weapons/bow/mat/arrow_grass |
c_mfx_bullet_metal |
c_mfx | combat/weapons/bow/mat/arrow_metal |
c_mfx_bullet_mud |
c_mfx | combat/weapons/bow/mat/arrow_mud |
c_mfx_bullet_sack |
c_mfx | combat/weapons/bow/mat/arrow_sack |
c_mfx_bullet_shield_wood |
c_mfx_shield_wood | combat/arm/blunt_shield_wood_npc |
c_mfx_bullet_soil |
c_mfx | combat/weapons/bow/mat/arrow_soil |
c_mfx_bullet_stone |
c_mfx | combat/weapons/bow/mat/arrow_stone |
c_mfx_bullet_straw |
c_mfx | combat/weapons/bow/mat/arrow_straw |
c_mfx_bullet_thatch |
c_mfx | combat/weapons/bow/mat/arrow_thatch |
c_mfx_bullet_water |
c_mfx | combat/weapons/bow/mat/arrow_water |
c_mfx_bullet_wicker |
c_mfx | combat/weapons/bow/mat/arrow_wicker |
c_mfx_bullet_wood |
c_mfx | combat/weapons/bow/mat/arrow_wood |
c_mfx_chainmail_arrow_passed |
c_mfx_chainmail | combat/weapons/bow/impacts/arrow_chainmail_passed |
c_mfx_chainmail_arrow_stopped |
c_mfx_chainmail | combat/weapons/bow/impacts/arrow_chainmail_stopped |
c_mfx_chainmail_axe_passed_npc |
c_mfx_chainmail | combat/weapons/axe/impacts/chainmail_passed_npc |
c_mfx_chainmail_axe_passed_player |
c_mfx_chainmail | combat/weapons/axe/impacts/chainmail_passed_player |
c_mfx_chainmail_axe_stopped_npc |
c_mfx_chainmail | combat/weapons/axe/impacts/chainmail_stopped_npc |
c_mfx_chainmail_axe_stopped_player |
c_mfx_chainmail | combat/weapons/axe/impacts/chainmail_stopped_player |
c_mfx_chainmail_bullet_passed |
c_mfx_chainmail | combat/weapons/bow/impacts/arrow_chainmail_passed |
c_mfx_chainmail_bullet_stopped |
c_mfx_chainmail | combat/weapons/bow/impacts/arrow_chainmail_stopped |
c_mfx_chainmail_mace_passed_npc |
c_mfx_chainmail | combat/weapons/mace/impacts/chainmail_passed_npc |
c_mfx_chainmail_mace_passed_player |
c_mfx_chainmail | combat/weapons/mace/impacts/chainmail_passed_player |
c_mfx_chainmail_mace_stopped_npc |
c_mfx_chainmail | combat/weapons/mace/impacts/chainmail_stopped_npc |
c_mfx_chainmail_mace_stopped_player |
c_mfx_chainmail | combat/weapons/mace/impacts/chainmail_stopped_player |
c_mfx_chainmail_sword_blunt_passed_npc |
c_mfx_chainmail | combat/weapons/sword/impacts/chainmail_passed_npc |
c_mfx_chainmail_sword_blunt_passed_player |
c_mfx_chainmail | combat/weapons/sword/impacts/chainmail_passed_player |
c_mfx_chainmail_sword_blunt_stopped_npc |
c_mfx_chainmail | combat/weapons/sword/impacts/chainmail_stopped_npc |
c_mfx_chainmail_sword_blunt_stopped_player |
c_mfx_chainmail | combat/weapons/sword/impacts/chainmail_stopped_player |
c_mfx_chainmail_sword_passed_npc |
c_mfx_chainmail | combat/weapons/sword/impacts/chainmail_passed_npc |
c_mfx_chainmail_sword_passed_player |
c_mfx_chainmail | combat/weapons/sword/impacts/chainmail_passed_player |
c_mfx_chainmail_sword_stopped_npc |
c_mfx_chainmail | combat/weapons/sword/impacts/chainmail_stopped_npc |
c_mfx_chainmail_sword_stopped_player |
c_mfx_chainmail | combat/weapons/sword/impacts/chainmail_stopped_player |
c_mfx_chainmail_sword_wood_passed_npc |
c_mfx_chainmail | combat/weapons/sword_wood/impacts/chainmail_passed_npc |
c_mfx_chainmail_sword_wood_passed_player |
c_mfx_chainmail | combat/weapons/sword_wood/impacts/chainmail_passed_player |
c_mfx_chainmail_sword_wood_stopped_npc |
c_mfx_chainmail | combat/weapons/sword_wood/impacts/chainmail_stopped_npc |
c_mfx_chainmail_sword_wood_stopped_player |
c_mfx_chainmail | combat/weapons/sword_wood/impacts/chainmail_stopped_player |
c_mfx_fabric_arrow_passed |
c_mfx_fabric | combat/weapons/bow/impacts/arrow_passed |
c_mfx_fabric_arrow_stopped |
c_mfx_fabric | combat/weapons/bow/impacts/arrow_stopped |
c_mfx_fabric_axe_passed_npc |
c_mfx_fabric | combat/weapons/axe/impacts/fabric_passed_npc |
c_mfx_fabric_axe_passed_player |
c_mfx_fabric | combat/weapons/axe/impacts/fabric_passed_player |
c_mfx_fabric_axe_stopped_npc |
c_mfx_fabric | combat/weapons/axe/impacts/fabric_stopped_npc |
c_mfx_fabric_axe_stopped_player |
c_mfx_fabric | combat/weapons/axe/impacts/fabric_stopped_player |
c_mfx_fabric_bullet_passed |
c_mfx_fabric | combat/weapons/bow/impacts/arrow_passed |
c_mfx_fabric_bullet_stopped |
c_mfx_fabric | combat/weapons/bow/impacts/arrow_stopped |
c_mfx_fabric_mace_passed_npc |
c_mfx_fabric | combat/weapons/mace/impacts/fabric_passed_npc |
c_mfx_fabric_mace_passed_player |
c_mfx_fabric | combat/weapons/mace/impacts/fabric_passed_player |
c_mfx_fabric_mace_stopped_npc |
c_mfx_fabric | combat/weapons/mace/impacts/fabric_stopped_npc |
c_mfx_fabric_mace_stopped_player |
c_mfx_fabric | combat/weapons/mace/impacts/fabric_stopped_player |
c_mfx_fabric_sword_blunt_passed_npc |
c_mfx_fabric | combat/weapons/sword/impacts/fabric_passed_npc |
c_mfx_fabric_sword_blunt_passed_player |
c_mfx_fabric | combat/weapons/sword/impacts/fabric_passed_player |
c_mfx_fabric_sword_blunt_stopped_npc |
c_mfx_fabric | combat/weapons/sword/impacts/fabric_stopped_npc |
c_mfx_fabric_sword_blunt_stopped_player |
c_mfx_fabric | combat/weapons/sword/impacts/fabric_stopped_player |
c_mfx_fabric_sword_passed_npc |
c_mfx_fabric | combat/weapons/sword/impacts/fabric_passed_npc |
c_mfx_fabric_sword_passed_player |
c_mfx_fabric | combat/weapons/sword/impacts/fabric_passed_player |
c_mfx_fabric_sword_stab_passed_npc |
c_mfx_fabric | combat/weapons/sword/impacts/fabric_passed_stab_npc |
c_mfx_fabric_sword_stab_passed_player |
c_mfx_fabric | combat/weapons/sword/impacts/fabric_passed_stab_player |
c_mfx_fabric_sword_stab_stopped_npc |
c_mfx_fabric | combat/weapons/sword/impacts/fabric_stopped_stab_npc |
c_mfx_fabric_sword_stab_stopped_player |
c_mfx_fabric | combat/weapons/sword/impacts/fabric_stopped_stab_player |
c_mfx_fabric_sword_stopped_npc |
c_mfx_fabric | combat/weapons/sword/impacts/fabric_stopped_npc |
c_mfx_fabric_sword_stopped_player |
c_mfx_fabric | combat/weapons/sword/impacts/fabric_stopped_player |
c_mfx_fabric_sword_wood_passed_npc |
c_mfx_fabric | combat/weapons/sword_wood/impacts/fabric_passed_npc |
c_mfx_fabric_sword_wood_passed_player |
c_mfx_fabric | combat/weapons/sword_wood/impacts/fabric_passed_player |
c_mfx_fabric_sword_wood_stopped_npc |
c_mfx_fabric | combat/weapons/sword_wood/impacts/fabric_stopped_npc |
c_mfx_fabric_sword_wood_stopped_player |
c_mfx_fabric | combat/weapons/sword_wood/impacts/fabric_stopped_player |
c_mfx_mace_stone |
c_mfx | combat/weapons/mace/mat/mace_stone |
c_mfx_mace_wood |
c_mfx | combat/weapons/mace/mat/mace_wood |
c_mfx_plate_arrow_passed |
c_mfx_plate | combat/weapons/bow/impacts/arrow_plate_passed |
c_mfx_plate_arrow_stopped |
c_mfx_plate | combat/weapons/bow/impacts/arrow_plate_stopped |
c_mfx_plate_axe_passed_npc |
c_mfx_plate | combat/weapons/axe/impacts/plate_passed_npc |
c_mfx_plate_axe_passed_player |
c_mfx_plate | combat/weapons/axe/impacts/plate_passed_player |
c_mfx_plate_axe_stopped_npc |
c_mfx_plate | combat/weapons/axe/impacts/plate_stopped_npc |
c_mfx_plate_axe_stopped_player |
c_mfx_plate | combat/weapons/axe/impacts/plate_stopped_player |
c_mfx_plate_bullet_passed |
c_mfx_plate | combat/weapons/bow/impacts/arrow_plate_passed |
c_mfx_plate_bullet_stopped |
c_mfx_plate | combat/weapons/bow/impacts/arrow_plate_stopped |
c_mfx_plate_mace_passed_npc |
c_mfx_plate | combat/weapons/mace/impacts/plate_passed_npc |
c_mfx_plate_mace_passed_player |
c_mfx_plate | combat/weapons/mace/impacts/plate_passed_player |
c_mfx_plate_mace_stopped_npc |
c_mfx_plate | combat/weapons/mace/impacts/plate_stopped_npc |
c_mfx_plate_mace_stopped_player |
c_mfx_plate | combat/weapons/mace/impacts/plate_stopped_player |
c_mfx_plate_sword_blunt_passed_npc |
c_mfx_plate | combat/weapons/sword/impacts/plate_passed_npc |
c_mfx_plate_sword_blunt_passed_player |
c_mfx_plate | combat/weapons/sword/impacts/plate_passed_player |
c_mfx_plate_sword_blunt_stopped_npc |
c_mfx_plate | combat/weapons/sword/impacts/plate_stopped_npc |
c_mfx_plate_sword_blunt_stopped_player |
c_mfx_plate | combat/weapons/sword/impacts/plate_stopped_player |
c_mfx_plate_sword_passed_npc |
c_mfx_plate | combat/weapons/sword/impacts/plate_passed_npc |
c_mfx_plate_sword_passed_player |
c_mfx_plate | combat/weapons/sword/impacts/plate_passed_player |
c_mfx_plate_sword_stopped_npc |
c_mfx_plate | combat/weapons/sword/impacts/plate_stopped_npc |
c_mfx_plate_sword_stopped_player |
c_mfx_plate | combat/weapons/sword/impacts/plate_stopped_player |
c_mfx_plate_sword_wood_passed_npc |
c_mfx_plate | combat/weapons/sword_wood/impacts/plate_passed_npc |
c_mfx_plate_sword_wood_passed_player |
c_mfx_plate | combat/weapons/sword_wood/impacts/plate_passed_player |
c_mfx_plate_sword_wood_stopped_npc |
c_mfx_plate | combat/weapons/sword_wood/impacts/plate_stopped_npc |
c_mfx_plate_sword_wood_stopped_player |
c_mfx_plate | combat/weapons/sword_wood/impacts/plate_stopped_player |
c_mfx_punch_metal |
c_mfx | combat/arm/mat/punch_metal |
c_mfx_punch_stone |
c_mfx | combat/arm/mat/punch_stone |
c_mfx_punch_wood |
c_mfx | combat/arm/mat/punch_wood |
c_mfx_sword_ceramics |
c_mfx | combat/weapons/sword/mat/sword_ceramics |
c_mfx_sword_metal |
c_mfx | combat/weapons/sword/mat/sword_metal |
c_mfx_sword_shield_wood_npc |
c_mfx_shield_wood | combat/weapons/sword/mat/sword_shield_npc |
c_mfx_sword_shield_wood_player |
c_mfx_shield_wood | combat/weapons/sword/mat/sword_shield_player |
c_mfx_sword_stone |
c_mfx | combat/weapons/sword/mat/sword_stone |
c_mfx_sword_straw |
c_mfx | combat/weapons/sword/mat/sword_straw |
c_mfx_sword_wicker |
c_mfx | combat/weapons/sword/mat/sword_wicker |
c_mfx_sword_wood |
c_mfx | combat/weapons/sword/mat/sword_wood |
c_mfx_wsword_metal |
c_mfx | combat/weapons/sword_wood/mat/wsword_metal |
c_mfx_wsword_stone |
c_mfx | combat/weapons/sword_wood/mat/wsword_stone |
c_mfx_wsword_wood |
c_mfx | combat/weapons/sword_wood/mat/wsword_wood |
c_neck_snap |
combat/special/neck_snap | |
c_people_fight_spectators |
c_voices | combat/voices/people_fight_spectators |
c_people_fight_spectators_OS1 |
c_voices | combat/voices/people_fight_spectators_OS1 |
c_people_fight_spectators_OS2 |
c_voices | combat/voices/people_fight_spectators_OS2 |
c_people_fight_spectators_win |
c_voices | combat/voices/people_fight_spectators_WIN |
c_perfect_block |
combat/special/perfect_block | |
c_soldiers_charge |
combat/voices/soldiers_charge | |
c_soldiers_charge_2 |
combat/voices/soldiers_charge_2 | |
c_special_time_slowdown |
combat/special/time_slowdown_snap | |
c_special_time_tonormal |
||
c_torch_whoosh |
c_arm | combat/torch/flick_fast |
c_torch_whoosh1 |
c_arm | combat/torch/flick_fast |
c_torch_whoosh2 |
c_arm | combat/torch/flick_fast |
c_trebuchet_creaking |
c_trebuchet | combat/trebuchet/trebuchet_creaking |
c_trebuchet_lever |
c_trebuchet | combat/trebuchet/trebuchet_lever |
c_trebuchet_long_loud |
c_trebuchet | combat/trebuchet/trebuchet_long_loud |
c_trebuchet_long_soft |
c_trebuchet | |
c_trebuchet_short_loud |
c_trebuchet | combat/trebuchet/trebuchet_short_loud |
c_trebuchet_short_soft |
c_trebuchet | combat/trebuchet/trebuchet_short_soft |
c_trebuchet_stone_impact |
c_trebuchet | |
c_trebuchet_stone_shoot |
c_trebuchet | |
c_w_arrow_from_crossbow |
c_w_crossbow | combat/weapons/crossbow/arrow_from_crossbow |
c_w_arrow_from_quiver |
c_w_crossbow | combat/weapons/crossbow/arrow_from_quiver |
c_w_arrow_to_crossbow |
c_w_crossbow | combat/weapons/crossbow/arrow_to_crossbow |
c_w_arrow_to_quiver |
c_w_crossbow | combat/weapons/crossbow/arrow_to_quiver |
c_w_axe_broken |
c_w_axe | combat/weapons/axe/axe_broken |
c_w_axe_clash_npc |
c_w_axe | combat/weapons/axe/clash |
c_w_axe_clash_player |
c_w_axe | combat/weapons/axe/clash |
c_w_axe_flick |
c_w_axe | combat/weapons/axe/flick |
c_w_axe_mercy_in |
c_w_axe | combat/weapons/axe/impacts/mercy_in |
c_w_axe_mercy_out |
c_w_axe | combat/weapons/axe/impacts/mercy_out |
c_w_axe_special_slash |
c_w_axe | combat/weapons/axe/impacts/special_slash |
c_w_bow_arrow_bow |
c_w_bow | combat/weapons/bow/arrow_bow |
c_w_bow_arrow_flyby |
c_w_bow | |
c_w_bow_arrow_foleyL |
c_w_bow | combat/weapons/bow/arrow_foley_long |
c_w_bow_arrow_foleyS |
c_w_bow | combat/weapons/bow/arrow_foley_short |
c_w_bow_bow_foleyL |
c_w_bow | combat/weapons/bow/bow_foley_long |
c_w_bow_bow_foleyS |
c_w_bow | combat/weapons/bow/bow_foley_short |
c_w_bow_broken |
c_w_bow | combat/weapons/bow/bow_broken |
c_w_bow_quiver_out |
c_w_bow | combat/weapons/bow/arrow_quiver_out |
c_w_bow_shot |
c_w_bow | combat/weapons/bow/bow_shot |
c_w_bow_shot_beginning |
c_w_bow | combat/weapons/bow/bow_shot_beginning |
c_w_bow_shot_haptic |
c_w_bow | combat/weapons/bow/bow_shot_haptic |
c_w_crossbow_broken |
c_w_crossbow | combat/weapons/crossbow/crossbow_broken |
c_w_crossbow_equip_unequip |
c_w_crossbow | combat/weapons/crossbow/crossbow_equip_unequip |
c_w_crossbow_loading_nut1 |
c_w_crossbow | combat/weapons/crossbow/crossbow_loading_nut1 |
c_w_crossbow_loading_nut2 |
c_w_crossbow | combat/weapons/crossbow/crossbow_loading_nut2 |
c_w_crossbow_shot |
c_w_crossbow | combat/weapons/crossbow/crossbow_shot |
c_w_halberd_broken |
c_w_halberd | combat/weapons/halberd/halberd_broken |
c_w_halberd_flick |
c_w_halberd | combat/weapons/halberd/flick |
c_w_halbrd_catches_halbrd |
c_w_halberd | combat/weapons/halberd/hlbrd_catches_hlbrd |
c_w_hand_from_crossbow |
c_w_crossbow | combat/weapons/crossbow/hand_from_crossbow |
c_w_hand_to_crossbow |
c_w_crossbow | combat/weapons/crossbow/hand_to_crossbow |
c_w_heavy_crossbow_loading |
c_w_crossbow/heavy_crossbow | combat/weapons/crossbow/heavy_crossbow/heavy_crossbow_loading |
c_w_heavy_crossbow_loading_stealth |
c_w_crossbow/heavy_crossbow | combat/weapons/crossbow/heavy_crossbow/heavy_crossbow_loading_stealth |
c_w_heavy_crossbow_pulley_grab |
c_w_crossbow/heavy_crossbow | combat/weapons/crossbow/heavy_crossbow/heavy_crossbow_pulley_grab |
c_w_heavy_crossbow_pulley_in |
c_w_crossbow/heavy_crossbow | combat/weapons/crossbow/heavy_crossbow/heavy_crossbow_pulley_in |
c_w_heavy_crossbow_pulley_out |
c_w_crossbow/heavy_crossbow | combat/weapons/crossbow/heavy_crossbow/heavy_crossbow_pulley_out |
c_w_heavy_crossbow_trigger_push |
c_w_crossbow/heavy_crossbow | combat/weapons/crossbow/heavy_crossbow/heavy_crossbow_trigger_push |
c_w_heavy_crossbow_trigger_release |
c_w_crossbow/heavy_crossbow | combat/weapons/crossbow/heavy_crossbow/heavy_crossbow_trigger_release |
c_w_light_crossbow_loading |
c_w_crossbow/light_crossbow | combat/weapons/crossbow/light_crossbow/light_crossbow_loading |
c_w_light_crossbow_trigger_push |
c_w_crossbow/light_crossbow | combat/weapons/crossbow/light_crossbow/light_crossbow_trigger_push |
c_w_light_crossbow_trigger_release |
c_w_crossbow/light_crossbow | combat/weapons/crossbow/light_crossbow/light_crossbow_trigger_release |
c_w_mace_broken |
c_w_mace | combat/weapons/mace/mace_broken |
c_w_mace_flick |
c_w_mace | combat/weapons/mace/flick |
c_w_medium_crossbow_goats_foot_put |
c_w_crossbow/medium_crossbow | combat/weapons/crossbow/medium_crossbow/medium_crossbow_goats_foot_put |
c_w_medium_crossbow_loading |
c_w_crossbow/medium_crossbow | combat/weapons/crossbow/medium_crossbow/medium_crossbow_loading |
c_w_medium_crossbow_loading_stealth |
c_w_crossbow/medium_crossbow | combat/weapons/crossbow/medium_crossbow/medium_crossbow_loading_stealth |
c_w_medium_crossbow_trigger_push |
c_w_crossbow/medium_crossbow | combat/weapons/crossbow/medium_crossbow/medium_crossbow_trigger_push |
c_w_medium_crossbow_trigger_release |
c_w_crossbow/medium_crossbow | combat/weapons/crossbow/medium_crossbow/medium_crossbow_trigger_release |
c_w_shield_bash |
c_mfx_shield_wood | combat/weapons/shield/shield_bash |
c_w_shield_broken |
c_mfx_shield_wood | combat/weapons/shield/shield_broken |
c_w_sword_broken |
c_w_sword | combat/weapons/sword/sword_broken |
c_w_sword_clash_npc |
c_w_sword | combat/weapons/sword/clash |
c_w_sword_clash_player |
c_w_sword | combat/weapons/sword/clash |
c_w_sword_clinch |
c_w_sword | combat/weapons/sword/clinch_iron_iron |
c_w_sword_clinch2 |
c_w_sword | combat/weapons/sword/clinch_iron_iron_2 |
c_w_sword_clinch_out |
c_w_sword | combat/weapons/sword/clinchout_iron_iron |
c_w_sword_draw |
c_w_sword | combat/weapons/sword/draw |
c_w_sword_draw_short |
c_w_sword | combat/weapons/sword/draw_short |
c_w_sword_flick |
c_w_sword | combat/weapons/sword/flick |
c_w_sword_flick_stab |
c_w_sword | combat/weapons/sword/flick_stab |
c_w_sword_holster |
c_w_sword | combat/weapons/sword/holster |
c_w_sword_holster_short |
c_w_sword | combat/weapons/sword/holster_short |
c_w_sword_mercy_int1 |
c_w_sword | combat/weapons/sword/impacts/mercy_int1 |
c_w_sword_mercy_int2 |
c_w_sword | combat/weapons/sword/impacts/mercy_int2 |
c_w_sword_mercy_out |
c_w_sword | combat/weapons/sword/impacts/mercy_out |
c_w_sword_pommel_hit |
c_w_sword | combat/weapons/sword/impacts/pommel_hit |
c_w_sword_short_flick |
c_w_sword_short | combat/weapons/sword_short/flick |
c_w_sword_short_flick_stab |
c_w_sword_short | combat/weapons/sword_short/flick_stab |
c_w_sword_short_mercy |
c_w_sword_short | combat/weapons/sword_short/impacts/mercy_in |
c_w_sword_short_slide |
c_w_sword_short | combat/weapons/sword_short/sword_slide |
c_w_wsword_clash_npc |
c_w_wsword | combat/weapons/sword_wood/clash |
c_w_wsword_clash_player |
c_w_wsword | combat/weapons/sword_wood/clash |
gate_closing |
c_gate_castle | combat/gate_castle/gate_castle_closing |
gate_opening |
c_gate_castle | combat/gate_castle/gate_castle_opening |
gate_shutdown |
c_gate_castle | combat/gate_castle/gate_castle_shutdown |
s_w_sword_stab_in |
c_w_sword | combat/weapons/sword/impacts/stab_in |
s_w_sword_stab_in_soft |
c_w_sword | combat/weapons/sword/impacts/stab_in_soft |
s_w_sword_stab_out |
c_w_sword | combat/weapons/sword/impacts/stab_out |
s_w_sword_stab_out_soft |
c_w_sword | combat/weapons/sword/impacts/stab_out_soft |
skirmish_ambience_large |
combat/skirmish_ambience_large | |
skirmish_ambience_medium |
combat/skirmish_ambience_medium | |
skirmish_ambience_small |
combat/skirmish_ambience_small |
