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Audio triggers: combat

The combat set - 291 triggers. PlaySound(trigger, x, y, z, ...) takes the trigger column; the event column is the sound bank’s own name of what plays, the hint to what it is. See the audio triggers.

trigger folder event
c_arm_mercy_int1 c_arm combat/arm/mercy_int1
c_arm_mercy_int2 c_arm combat/arm/mercy_int2
c_arm_whoosh c_arm combat/arm/flick
c_arrow_target c_mfx combat/weapons/bow/mat/arrow_target
c_battle_ambience_1 combat/battle_ambience_1
c_blunt_armed_body_chainmail_npc c_arm combat/arm/blunt_armed_body_chainmail_npc
c_blunt_armed_body_chainmail_player c_arm combat/arm/blunt_armed_body_chainmail_player
c_blunt_armed_body_fabric_npc c_arm combat/arm/blunt_armed_body_fabric_npc
c_blunt_armed_body_fabric_player c_arm combat/arm/blunt_armed_body_fabric_player
c_blunt_armed_body_plate_npc c_arm combat/arm/blunt_armed_body_ plate_npc
c_blunt_armed_body_plate_player c_arm combat/arm/blunt_armed_body_ plate_player
c_blunt_armed_face_chainmail_npc c_arm combat/arm/blunt_armed_face_chainmail_npc
c_blunt_armed_face_chainmail_player c_arm combat/arm/blunt_armed_face_chainmail_player
c_blunt_armed_face_fabric_npc c_arm combat/arm/blunt_armed_face_fabric_npc
c_blunt_armed_face_fabric_player c_arm combat/arm/blunt_armed_face_fabric_player
c_blunt_armed_face_plate_npc c_arm combat/arm/blunt_armed_face_plate_npc
c_blunt_armed_face_plate_player c_arm combat/arm/blunt_armed_face_plate_player
c_blunt_unarmed_arm_break c_arm combat/arm/blunt_unarmed_arm_break
c_blunt_unarmed_body_chainmail_npc c_arm combat/arm/blunt_unarmed_body_chainmail_npc
c_blunt_unarmed_body_chainmail_player c_arm combat/arm/blunt_unarmed_body_chainmail_player
c_blunt_unarmed_body_fabric_npc c_arm combat/arm/blunt_unarmed_body_fabric_npc
c_blunt_unarmed_body_fabric_player c_arm combat/arm/blunt_unarmed_body_fabric_player
c_blunt_unarmed_body_plate_npc c_arm combat/arm/blunt_unarmed_body_ plate_npc
c_blunt_unarmed_body_plate_player c_arm combat/arm/blunt_unarmed_body_ plate_player
c_blunt_unarmed_face_chainmail_npc c_arm combat/arm/blunt_unarmed_face_chainmail_npc
c_blunt_unarmed_face_chainmail_player c_arm combat/arm/blunt_unarmed_face_chainmail_player
c_blunt_unarmed_face_fabric_npc c_arm combat/arm/blunt_unarmed_face_fabric_npc
c_blunt_unarmed_face_fabric_player c_arm combat/arm/blunt_unarmed_face_fabric_player
c_blunt_unarmed_face_plate_npc c_arm combat/arm/blunt_unarmed_face_plate_npc
c_blunt_unarmed_face_plate_player c_arm combat/arm/blunt_unarmed_face_plate_player
c_blunt_unarmed_kick_stomach c_arm combat/arm/blunt_unarmed_kick_stomach
c_blunt_unarmed_stomach c_arm combat/arm/blunt_unarmed_stomach
c_blunt_unarmed_surface c_arm combat/arm/blunt_unarmed_surface
c_blunt_unarmed_thud_1 c_arm combat/arm/blunt_unarmed_thud_1
c_blunt_unarmed_thud_2 c_arm combat/arm/blunt_unarmed_thud_2
c_blunt_unarmed_thud_hard_1 c_arm combat/arm/blunt_unarmed_thud_hard_1
c_blunt_unarmed_thud_hard_2 c_arm combat/arm/blunt_unarmed_thud_hard_2
c_blunt_unarmed_wood c_arm combat/arm/blunt_unarmed_wood
c_dagger_flick c_w_dagger combat/weapons/dagger/flick
c_dagger_pull_pickup c_w_dagger combat/weapons/dagger/pull_pickup
c_dagger_stab c_w_dagger combat/weapons/dagger/stab
c_dagger_stab_out c_w_dagger combat/weapons/dagger/stab_out
c_dagger_stab_out_stealth c_w_dagger combat/weapons/dagger/stab_out_stealth
c_dagger_stab_stealth c_w_dagger combat/weapons/dagger/stab_stealth
c_dagger_throat_cut c_w_dagger combat/weapons/dagger/throat_cut
c_f_bullet_to_barrel c_w_firearms combat/weapons/firearms/bullet_to_barrel
c_f_firearm_shot c_w_firearms combat/weapons/firearms/firearm_shot
c_f_gunpowder_flash_burn c_w_firearms combat/weapons/firearms/gunpowder_flash_burn
c_f_powder_container_take_put c_w_firearms combat/weapons/firearms/powder_container_take_put
c_f_powder_container_turn c_w_firearms combat/weapons/firearms/powder_container_turn
c_f_powder_to_muzzle c_w_firearms combat/weapons/firearms/powder_to_muzzle
c_f_ramrod_in1 c_w_firearms combat/weapons/firearms/ramrod_in1
c_f_ramrod_in2 c_w_firearms combat/weapons/firearms/ramrod_in2
c_f_ramrod_in3 c_w_firearms combat/weapons/firearms/ramrod_out
c_f_rifle_broken c_w_firearms combat/weapons/firearms/pistala_broken
c_fistfight_ambience_1 combat/fistfight_ambience_1
c_helmet_visor_down combat/special/helmet_visor_down
c_helmet_visor_up combat/special/helmet_visor_up
c_kick_whoosh c_arm combat/arm/kick
c_knife_sheath c_w_dagger combat/weapons/dagger/knife_sheath
c_knife_unsheath c_w_dagger combat/weapons/dagger/knife_unsheath
c_ladder_ground combat/special/ladder_ground
c_ladder_push combat/special/ladder_push
c_ladder_push_plr combat/special/ladder_push_plr
c_master_strike combat/special/master_strike
c_mfx_arrow_ceramics c_mfx combat/weapons/bow/mat/arrow_ceramics
c_mfx_arrow_grass c_mfx combat/weapons/bow/mat/arrow_grass
c_mfx_arrow_metal c_mfx combat/weapons/bow/mat/arrow_metal
c_mfx_arrow_mud c_mfx combat/weapons/bow/mat/arrow_mud
c_mfx_arrow_sack c_mfx combat/weapons/bow/mat/arrow_sack
c_mfx_arrow_shield_wood c_mfx_shield_wood combat/arm/blunt_shield_wood_npc
c_mfx_arrow_soil c_mfx combat/weapons/bow/mat/arrow_soil
c_mfx_arrow_stone c_mfx combat/weapons/bow/mat/arrow_stone
c_mfx_arrow_straw c_mfx combat/weapons/bow/mat/arrow_straw
c_mfx_arrow_thatch c_mfx combat/weapons/bow/mat/arrow_thatch
c_mfx_arrow_water c_mfx combat/weapons/bow/mat/arrow_water
c_mfx_arrow_wicker c_mfx combat/weapons/bow/mat/arrow_wicker
c_mfx_arrow_wood c_mfx combat/weapons/bow/mat/arrow_wood
c_mfx_axe_stone c_mfx combat/weapons/axe/mat/axe_stone
c_mfx_axe_wood c_mfx combat/weapons/axe/mat/axe_wood
c_mfx_blunt_shield_wood_npc c_mfx_shield_wood combat/arm/blunt_shield_wood_npc
c_mfx_blunt_shield_wood_player c_mfx_shield_wood combat/arm/blunt_shield_wood_player
c_mfx_bullet_ceramics c_mfx combat/weapons/bow/mat/arrow_ceramics
c_mfx_bullet_grass c_mfx combat/weapons/bow/mat/arrow_grass
c_mfx_bullet_metal c_mfx combat/weapons/bow/mat/arrow_metal
c_mfx_bullet_mud c_mfx combat/weapons/bow/mat/arrow_mud
c_mfx_bullet_sack c_mfx combat/weapons/bow/mat/arrow_sack
c_mfx_bullet_shield_wood c_mfx_shield_wood combat/arm/blunt_shield_wood_npc
c_mfx_bullet_soil c_mfx combat/weapons/bow/mat/arrow_soil
c_mfx_bullet_stone c_mfx combat/weapons/bow/mat/arrow_stone
c_mfx_bullet_straw c_mfx combat/weapons/bow/mat/arrow_straw
c_mfx_bullet_thatch c_mfx combat/weapons/bow/mat/arrow_thatch
c_mfx_bullet_water c_mfx combat/weapons/bow/mat/arrow_water
c_mfx_bullet_wicker c_mfx combat/weapons/bow/mat/arrow_wicker
c_mfx_bullet_wood c_mfx combat/weapons/bow/mat/arrow_wood
c_mfx_chainmail_arrow_passed c_mfx_chainmail combat/weapons/bow/impacts/arrow_chainmail_passed
c_mfx_chainmail_arrow_stopped c_mfx_chainmail combat/weapons/bow/impacts/arrow_chainmail_stopped
c_mfx_chainmail_axe_passed_npc c_mfx_chainmail combat/weapons/axe/impacts/chainmail_passed_npc
c_mfx_chainmail_axe_passed_player c_mfx_chainmail combat/weapons/axe/impacts/chainmail_passed_player
c_mfx_chainmail_axe_stopped_npc c_mfx_chainmail combat/weapons/axe/impacts/chainmail_stopped_npc
c_mfx_chainmail_axe_stopped_player c_mfx_chainmail combat/weapons/axe/impacts/chainmail_stopped_player
c_mfx_chainmail_bullet_passed c_mfx_chainmail combat/weapons/bow/impacts/arrow_chainmail_passed
c_mfx_chainmail_bullet_stopped c_mfx_chainmail combat/weapons/bow/impacts/arrow_chainmail_stopped
c_mfx_chainmail_mace_passed_npc c_mfx_chainmail combat/weapons/mace/impacts/chainmail_passed_npc
c_mfx_chainmail_mace_passed_player c_mfx_chainmail combat/weapons/mace/impacts/chainmail_passed_player
c_mfx_chainmail_mace_stopped_npc c_mfx_chainmail combat/weapons/mace/impacts/chainmail_stopped_npc
c_mfx_chainmail_mace_stopped_player c_mfx_chainmail combat/weapons/mace/impacts/chainmail_stopped_player
c_mfx_chainmail_sword_blunt_passed_npc c_mfx_chainmail combat/weapons/sword/impacts/chainmail_passed_npc
c_mfx_chainmail_sword_blunt_passed_player c_mfx_chainmail combat/weapons/sword/impacts/chainmail_passed_player
c_mfx_chainmail_sword_blunt_stopped_npc c_mfx_chainmail combat/weapons/sword/impacts/chainmail_stopped_npc
c_mfx_chainmail_sword_blunt_stopped_player c_mfx_chainmail combat/weapons/sword/impacts/chainmail_stopped_player
c_mfx_chainmail_sword_passed_npc c_mfx_chainmail combat/weapons/sword/impacts/chainmail_passed_npc
c_mfx_chainmail_sword_passed_player c_mfx_chainmail combat/weapons/sword/impacts/chainmail_passed_player
c_mfx_chainmail_sword_stopped_npc c_mfx_chainmail combat/weapons/sword/impacts/chainmail_stopped_npc
c_mfx_chainmail_sword_stopped_player c_mfx_chainmail combat/weapons/sword/impacts/chainmail_stopped_player
c_mfx_chainmail_sword_wood_passed_npc c_mfx_chainmail combat/weapons/sword_wood/impacts/chainmail_passed_npc
c_mfx_chainmail_sword_wood_passed_player c_mfx_chainmail combat/weapons/sword_wood/impacts/chainmail_passed_player
c_mfx_chainmail_sword_wood_stopped_npc c_mfx_chainmail combat/weapons/sword_wood/impacts/chainmail_stopped_npc
c_mfx_chainmail_sword_wood_stopped_player c_mfx_chainmail combat/weapons/sword_wood/impacts/chainmail_stopped_player
c_mfx_fabric_arrow_passed c_mfx_fabric combat/weapons/bow/impacts/arrow_passed
c_mfx_fabric_arrow_stopped c_mfx_fabric combat/weapons/bow/impacts/arrow_stopped
c_mfx_fabric_axe_passed_npc c_mfx_fabric combat/weapons/axe/impacts/fabric_passed_npc
c_mfx_fabric_axe_passed_player c_mfx_fabric combat/weapons/axe/impacts/fabric_passed_player
c_mfx_fabric_axe_stopped_npc c_mfx_fabric combat/weapons/axe/impacts/fabric_stopped_npc
c_mfx_fabric_axe_stopped_player c_mfx_fabric combat/weapons/axe/impacts/fabric_stopped_player
c_mfx_fabric_bullet_passed c_mfx_fabric combat/weapons/bow/impacts/arrow_passed
c_mfx_fabric_bullet_stopped c_mfx_fabric combat/weapons/bow/impacts/arrow_stopped
c_mfx_fabric_mace_passed_npc c_mfx_fabric combat/weapons/mace/impacts/fabric_passed_npc
c_mfx_fabric_mace_passed_player c_mfx_fabric combat/weapons/mace/impacts/fabric_passed_player
c_mfx_fabric_mace_stopped_npc c_mfx_fabric combat/weapons/mace/impacts/fabric_stopped_npc
c_mfx_fabric_mace_stopped_player c_mfx_fabric combat/weapons/mace/impacts/fabric_stopped_player
c_mfx_fabric_sword_blunt_passed_npc c_mfx_fabric combat/weapons/sword/impacts/fabric_passed_npc
c_mfx_fabric_sword_blunt_passed_player c_mfx_fabric combat/weapons/sword/impacts/fabric_passed_player
c_mfx_fabric_sword_blunt_stopped_npc c_mfx_fabric combat/weapons/sword/impacts/fabric_stopped_npc
c_mfx_fabric_sword_blunt_stopped_player c_mfx_fabric combat/weapons/sword/impacts/fabric_stopped_player
c_mfx_fabric_sword_passed_npc c_mfx_fabric combat/weapons/sword/impacts/fabric_passed_npc
c_mfx_fabric_sword_passed_player c_mfx_fabric combat/weapons/sword/impacts/fabric_passed_player
c_mfx_fabric_sword_stab_passed_npc c_mfx_fabric combat/weapons/sword/impacts/fabric_passed_stab_npc
c_mfx_fabric_sword_stab_passed_player c_mfx_fabric combat/weapons/sword/impacts/fabric_passed_stab_player
c_mfx_fabric_sword_stab_stopped_npc c_mfx_fabric combat/weapons/sword/impacts/fabric_stopped_stab_npc
c_mfx_fabric_sword_stab_stopped_player c_mfx_fabric combat/weapons/sword/impacts/fabric_stopped_stab_player
c_mfx_fabric_sword_stopped_npc c_mfx_fabric combat/weapons/sword/impacts/fabric_stopped_npc
c_mfx_fabric_sword_stopped_player c_mfx_fabric combat/weapons/sword/impacts/fabric_stopped_player
c_mfx_fabric_sword_wood_passed_npc c_mfx_fabric combat/weapons/sword_wood/impacts/fabric_passed_npc
c_mfx_fabric_sword_wood_passed_player c_mfx_fabric combat/weapons/sword_wood/impacts/fabric_passed_player
c_mfx_fabric_sword_wood_stopped_npc c_mfx_fabric combat/weapons/sword_wood/impacts/fabric_stopped_npc
c_mfx_fabric_sword_wood_stopped_player c_mfx_fabric combat/weapons/sword_wood/impacts/fabric_stopped_player
c_mfx_mace_stone c_mfx combat/weapons/mace/mat/mace_stone
c_mfx_mace_wood c_mfx combat/weapons/mace/mat/mace_wood
c_mfx_plate_arrow_passed c_mfx_plate combat/weapons/bow/impacts/arrow_plate_passed
c_mfx_plate_arrow_stopped c_mfx_plate combat/weapons/bow/impacts/arrow_plate_stopped
c_mfx_plate_axe_passed_npc c_mfx_plate combat/weapons/axe/impacts/plate_passed_npc
c_mfx_plate_axe_passed_player c_mfx_plate combat/weapons/axe/impacts/plate_passed_player
c_mfx_plate_axe_stopped_npc c_mfx_plate combat/weapons/axe/impacts/plate_stopped_npc
c_mfx_plate_axe_stopped_player c_mfx_plate combat/weapons/axe/impacts/plate_stopped_player
c_mfx_plate_bullet_passed c_mfx_plate combat/weapons/bow/impacts/arrow_plate_passed
c_mfx_plate_bullet_stopped c_mfx_plate combat/weapons/bow/impacts/arrow_plate_stopped
c_mfx_plate_mace_passed_npc c_mfx_plate combat/weapons/mace/impacts/plate_passed_npc
c_mfx_plate_mace_passed_player c_mfx_plate combat/weapons/mace/impacts/plate_passed_player
c_mfx_plate_mace_stopped_npc c_mfx_plate combat/weapons/mace/impacts/plate_stopped_npc
c_mfx_plate_mace_stopped_player c_mfx_plate combat/weapons/mace/impacts/plate_stopped_player
c_mfx_plate_sword_blunt_passed_npc c_mfx_plate combat/weapons/sword/impacts/plate_passed_npc
c_mfx_plate_sword_blunt_passed_player c_mfx_plate combat/weapons/sword/impacts/plate_passed_player
c_mfx_plate_sword_blunt_stopped_npc c_mfx_plate combat/weapons/sword/impacts/plate_stopped_npc
c_mfx_plate_sword_blunt_stopped_player c_mfx_plate combat/weapons/sword/impacts/plate_stopped_player
c_mfx_plate_sword_passed_npc c_mfx_plate combat/weapons/sword/impacts/plate_passed_npc
c_mfx_plate_sword_passed_player c_mfx_plate combat/weapons/sword/impacts/plate_passed_player
c_mfx_plate_sword_stopped_npc c_mfx_plate combat/weapons/sword/impacts/plate_stopped_npc
c_mfx_plate_sword_stopped_player c_mfx_plate combat/weapons/sword/impacts/plate_stopped_player
c_mfx_plate_sword_wood_passed_npc c_mfx_plate combat/weapons/sword_wood/impacts/plate_passed_npc
c_mfx_plate_sword_wood_passed_player c_mfx_plate combat/weapons/sword_wood/impacts/plate_passed_player
c_mfx_plate_sword_wood_stopped_npc c_mfx_plate combat/weapons/sword_wood/impacts/plate_stopped_npc
c_mfx_plate_sword_wood_stopped_player c_mfx_plate combat/weapons/sword_wood/impacts/plate_stopped_player
c_mfx_punch_metal c_mfx combat/arm/mat/punch_metal
c_mfx_punch_stone c_mfx combat/arm/mat/punch_stone
c_mfx_punch_wood c_mfx combat/arm/mat/punch_wood
c_mfx_sword_ceramics c_mfx combat/weapons/sword/mat/sword_ceramics
c_mfx_sword_metal c_mfx combat/weapons/sword/mat/sword_metal
c_mfx_sword_shield_wood_npc c_mfx_shield_wood combat/weapons/sword/mat/sword_shield_npc
c_mfx_sword_shield_wood_player c_mfx_shield_wood combat/weapons/sword/mat/sword_shield_player
c_mfx_sword_stone c_mfx combat/weapons/sword/mat/sword_stone
c_mfx_sword_straw c_mfx combat/weapons/sword/mat/sword_straw
c_mfx_sword_wicker c_mfx combat/weapons/sword/mat/sword_wicker
c_mfx_sword_wood c_mfx combat/weapons/sword/mat/sword_wood
c_mfx_wsword_metal c_mfx combat/weapons/sword_wood/mat/wsword_metal
c_mfx_wsword_stone c_mfx combat/weapons/sword_wood/mat/wsword_stone
c_mfx_wsword_wood c_mfx combat/weapons/sword_wood/mat/wsword_wood
c_neck_snap combat/special/neck_snap
c_people_fight_spectators c_voices combat/voices/people_fight_spectators
c_people_fight_spectators_OS1 c_voices combat/voices/people_fight_spectators_OS1
c_people_fight_spectators_OS2 c_voices combat/voices/people_fight_spectators_OS2
c_people_fight_spectators_win c_voices combat/voices/people_fight_spectators_WIN
c_perfect_block combat/special/perfect_block
c_soldiers_charge combat/voices/soldiers_charge
c_soldiers_charge_2 combat/voices/soldiers_charge_2
c_special_time_slowdown combat/special/time_slowdown_snap
c_special_time_tonormal
c_torch_whoosh c_arm combat/torch/flick_fast
c_torch_whoosh1 c_arm combat/torch/flick_fast
c_torch_whoosh2 c_arm combat/torch/flick_fast
c_trebuchet_creaking c_trebuchet combat/trebuchet/trebuchet_creaking
c_trebuchet_lever c_trebuchet combat/trebuchet/trebuchet_lever
c_trebuchet_long_loud c_trebuchet combat/trebuchet/trebuchet_long_loud
c_trebuchet_long_soft c_trebuchet
c_trebuchet_short_loud c_trebuchet combat/trebuchet/trebuchet_short_loud
c_trebuchet_short_soft c_trebuchet combat/trebuchet/trebuchet_short_soft
c_trebuchet_stone_impact c_trebuchet
c_trebuchet_stone_shoot c_trebuchet
c_w_arrow_from_crossbow c_w_crossbow combat/weapons/crossbow/arrow_from_crossbow
c_w_arrow_from_quiver c_w_crossbow combat/weapons/crossbow/arrow_from_quiver
c_w_arrow_to_crossbow c_w_crossbow combat/weapons/crossbow/arrow_to_crossbow
c_w_arrow_to_quiver c_w_crossbow combat/weapons/crossbow/arrow_to_quiver
c_w_axe_broken c_w_axe combat/weapons/axe/axe_broken
c_w_axe_clash_npc c_w_axe combat/weapons/axe/clash
c_w_axe_clash_player c_w_axe combat/weapons/axe/clash
c_w_axe_flick c_w_axe combat/weapons/axe/flick
c_w_axe_mercy_in c_w_axe combat/weapons/axe/impacts/mercy_in
c_w_axe_mercy_out c_w_axe combat/weapons/axe/impacts/mercy_out
c_w_axe_special_slash c_w_axe combat/weapons/axe/impacts/special_slash
c_w_bow_arrow_bow c_w_bow combat/weapons/bow/arrow_bow
c_w_bow_arrow_flyby c_w_bow
c_w_bow_arrow_foleyL c_w_bow combat/weapons/bow/arrow_foley_long
c_w_bow_arrow_foleyS c_w_bow combat/weapons/bow/arrow_foley_short
c_w_bow_bow_foleyL c_w_bow combat/weapons/bow/bow_foley_long
c_w_bow_bow_foleyS c_w_bow combat/weapons/bow/bow_foley_short
c_w_bow_broken c_w_bow combat/weapons/bow/bow_broken
c_w_bow_quiver_out c_w_bow combat/weapons/bow/arrow_quiver_out
c_w_bow_shot c_w_bow combat/weapons/bow/bow_shot
c_w_bow_shot_beginning c_w_bow combat/weapons/bow/bow_shot_beginning
c_w_bow_shot_haptic c_w_bow combat/weapons/bow/bow_shot_haptic
c_w_crossbow_broken c_w_crossbow combat/weapons/crossbow/crossbow_broken
c_w_crossbow_equip_unequip c_w_crossbow combat/weapons/crossbow/crossbow_equip_unequip
c_w_crossbow_loading_nut1 c_w_crossbow combat/weapons/crossbow/crossbow_loading_nut1
c_w_crossbow_loading_nut2 c_w_crossbow combat/weapons/crossbow/crossbow_loading_nut2
c_w_crossbow_shot c_w_crossbow combat/weapons/crossbow/crossbow_shot
c_w_halberd_broken c_w_halberd combat/weapons/halberd/halberd_broken
c_w_halberd_flick c_w_halberd combat/weapons/halberd/flick
c_w_halbrd_catches_halbrd c_w_halberd combat/weapons/halberd/hlbrd_catches_hlbrd
c_w_hand_from_crossbow c_w_crossbow combat/weapons/crossbow/hand_from_crossbow
c_w_hand_to_crossbow c_w_crossbow combat/weapons/crossbow/hand_to_crossbow
c_w_heavy_crossbow_loading c_w_crossbow/heavy_crossbow combat/weapons/crossbow/heavy_crossbow/heavy_crossbow_loading
c_w_heavy_crossbow_loading_stealth c_w_crossbow/heavy_crossbow combat/weapons/crossbow/heavy_crossbow/heavy_crossbow_loading_stealth
c_w_heavy_crossbow_pulley_grab c_w_crossbow/heavy_crossbow combat/weapons/crossbow/heavy_crossbow/heavy_crossbow_pulley_grab
c_w_heavy_crossbow_pulley_in c_w_crossbow/heavy_crossbow combat/weapons/crossbow/heavy_crossbow/heavy_crossbow_pulley_in
c_w_heavy_crossbow_pulley_out c_w_crossbow/heavy_crossbow combat/weapons/crossbow/heavy_crossbow/heavy_crossbow_pulley_out
c_w_heavy_crossbow_trigger_push c_w_crossbow/heavy_crossbow combat/weapons/crossbow/heavy_crossbow/heavy_crossbow_trigger_push
c_w_heavy_crossbow_trigger_release c_w_crossbow/heavy_crossbow combat/weapons/crossbow/heavy_crossbow/heavy_crossbow_trigger_release
c_w_light_crossbow_loading c_w_crossbow/light_crossbow combat/weapons/crossbow/light_crossbow/light_crossbow_loading
c_w_light_crossbow_trigger_push c_w_crossbow/light_crossbow combat/weapons/crossbow/light_crossbow/light_crossbow_trigger_push
c_w_light_crossbow_trigger_release c_w_crossbow/light_crossbow combat/weapons/crossbow/light_crossbow/light_crossbow_trigger_release
c_w_mace_broken c_w_mace combat/weapons/mace/mace_broken
c_w_mace_flick c_w_mace combat/weapons/mace/flick
c_w_medium_crossbow_goats_foot_put c_w_crossbow/medium_crossbow combat/weapons/crossbow/medium_crossbow/medium_crossbow_goats_foot_put
c_w_medium_crossbow_loading c_w_crossbow/medium_crossbow combat/weapons/crossbow/medium_crossbow/medium_crossbow_loading
c_w_medium_crossbow_loading_stealth c_w_crossbow/medium_crossbow combat/weapons/crossbow/medium_crossbow/medium_crossbow_loading_stealth
c_w_medium_crossbow_trigger_push c_w_crossbow/medium_crossbow combat/weapons/crossbow/medium_crossbow/medium_crossbow_trigger_push
c_w_medium_crossbow_trigger_release c_w_crossbow/medium_crossbow combat/weapons/crossbow/medium_crossbow/medium_crossbow_trigger_release
c_w_shield_bash c_mfx_shield_wood combat/weapons/shield/shield_bash
c_w_shield_broken c_mfx_shield_wood combat/weapons/shield/shield_broken
c_w_sword_broken c_w_sword combat/weapons/sword/sword_broken
c_w_sword_clash_npc c_w_sword combat/weapons/sword/clash
c_w_sword_clash_player c_w_sword combat/weapons/sword/clash
c_w_sword_clinch c_w_sword combat/weapons/sword/clinch_iron_iron
c_w_sword_clinch2 c_w_sword combat/weapons/sword/clinch_iron_iron_2
c_w_sword_clinch_out c_w_sword combat/weapons/sword/clinchout_iron_iron
c_w_sword_draw c_w_sword combat/weapons/sword/draw
c_w_sword_draw_short c_w_sword combat/weapons/sword/draw_short
c_w_sword_flick c_w_sword combat/weapons/sword/flick
c_w_sword_flick_stab c_w_sword combat/weapons/sword/flick_stab
c_w_sword_holster c_w_sword combat/weapons/sword/holster
c_w_sword_holster_short c_w_sword combat/weapons/sword/holster_short
c_w_sword_mercy_int1 c_w_sword combat/weapons/sword/impacts/mercy_int1
c_w_sword_mercy_int2 c_w_sword combat/weapons/sword/impacts/mercy_int2
c_w_sword_mercy_out c_w_sword combat/weapons/sword/impacts/mercy_out
c_w_sword_pommel_hit c_w_sword combat/weapons/sword/impacts/pommel_hit
c_w_sword_short_flick c_w_sword_short combat/weapons/sword_short/flick
c_w_sword_short_flick_stab c_w_sword_short combat/weapons/sword_short/flick_stab
c_w_sword_short_mercy c_w_sword_short combat/weapons/sword_short/impacts/mercy_in
c_w_sword_short_slide c_w_sword_short combat/weapons/sword_short/sword_slide
c_w_wsword_clash_npc c_w_wsword combat/weapons/sword_wood/clash
c_w_wsword_clash_player c_w_wsword combat/weapons/sword_wood/clash
gate_closing c_gate_castle combat/gate_castle/gate_castle_closing
gate_opening c_gate_castle combat/gate_castle/gate_castle_opening
gate_shutdown c_gate_castle combat/gate_castle/gate_castle_shutdown
s_w_sword_stab_in c_w_sword combat/weapons/sword/impacts/stab_in
s_w_sword_stab_in_soft c_w_sword combat/weapons/sword/impacts/stab_in_soft
s_w_sword_stab_out c_w_sword combat/weapons/sword/impacts/stab_out
s_w_sword_stab_out_soft c_w_sword combat/weapons/sword/impacts/stab_out_soft
skirmish_ambience_large combat/skirmish_ambience_large
skirmish_ambience_medium combat/skirmish_ambience_medium
skirmish_ambience_small combat/skirmish_ambience_small