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KcdMp_tpv_collision

Whether the third-person camera is kept out of walls.

With the check on (1, the default) the camera stops at a wall, a floor or the ground behind the character instead of looking through it, and eases back out when the way is clear. 0 lets it pass through, which only an offline game accepts - on a server the check stays on. Without a value the command logs the state.

KcdMp_tpv_collision [enabled]
Parameter Type
enabled number 0 or 1 (optional)

nothing

KcdMp_tpv_collision 1

KcdMp_tpv · the Console commands group of the index