KcdMp_tpv_collision
Whether the third-person camera is kept out of walls.
With the check on (1, the default) the camera stops at a wall, a floor or the ground behind the character instead of
looking through it, and eases back out when the way is clear. 0 lets it pass through, which only an offline game accepts -
on a server the check stays on. Without a value the command logs the state.
Syntax
Section titled “Syntax”KcdMp_tpv_collision [enabled]| Parameter | Type | |
|---|---|---|
enabled |
number | 0 or 1 (optional) |
Returns
Section titled “Returns”nothing
Example
Section titled “Example”KcdMp_tpv_collision 1See also
Section titled “See also”KcdMp_tpv · the Console commands group of the index
