Animations: Motion
The clips the Motion* fragments use - 387 names; the locomotion set the bodies already walk on. SetActorAnim(id, clip [, loop]) takes the clip
column; see the animation list.
| clip | fragments |
|---|---|
1d-bow_idle_bigturns_loaded |
MotionTurnBig |
1d-bow_idle_bigturns_pulled |
MotionTurnBig |
1d-bow_idle_turns_loaded |
MotionTurn, MotionTurnBig |
1d-bow_idle_turns_pulled |
MotionTurn |
1d-bow_run_loaded_strafe_fwd |
MotionMovement |
1d-bow_walk_loaded_strafe_fwd |
MotionMovement |
1d-bow_walk_pulled_strafe_fwd |
MotionMovement |
1d-corpse_idle_turns_female_m |
MotionTurn, MotionTurnBig |
1d-crime_watch_idle_turns |
MotionTurn, MotionTurnBig |
1d-crime_watch_nonviolent_idle_turns |
MotionTurn, MotionTurnBig |
1d-crossbow_aim_idle_bigturns |
MotionTurnBig |
1d-crossbow_aim_idle_turns |
MotionTurn |
1d-crossbow_idle_bigturns_loaded |
MotionTurnBig |
1d-crossbow_idle_turns_loaded |
MotionTurn |
1d-crossbow_run_aim_strafe_fwd |
MotionMovement |
1d-crossbow_run_loaded_strafe_fwd |
MotionMovement |
1d-crossbow_stealth_idle_bigturns_aim |
MotionTurnBig |
1d-crossbow_stealth_idle_bigturns_loaded |
MotionTurnBig |
1d-crossbow_stealth_idle_turns_aim |
MotionTurn |
1d-crossbow_stealth_idle_turns_loaded |
MotionTurn |
1d-crossbow_walk_aim_strafe_fwd |
MotionMovement |
1d-crossbow_walk_loaded_strafe_fwd |
MotionMovement |
1d-crouched_bow_idle_bigturns_loaded |
MotionTurnBig |
1d-crouched_bow_idle_bigturns_pulled |
MotionTurnBig |
1d-crouched_bow_idle_turns_loaded |
MotionTurn |
1d-crouched_bow_idle_turns_pulled |
MotionTurn |
1d-crouched_bow_run_loaded_strafe_bwd |
MotionMovement |
1d-crouched_bow_run_loaded_strafe_fwd |
MotionMovement |
1d-crouched_bow_walk_loaded_strafe_bwd |
MotionMovement |
1d-crouched_bow_walk_loaded_strafe_fwd |
MotionMovement |
1d-crouched_bow_walk_pulled_strafe_fwd |
MotionMovement |
1d-ladder_battle_idle_turns |
MotionTurn |
1d-locomotion_carry_chest_bigturns |
MotionTurnBig |
1d-locomotion_carry_chest_move |
MotionMovement |
1d-locomotion_carry_chest_turns |
MotionTurn |
1d-rifle_aim_idle_bigturns |
MotionTurnBig |
1d-rifle_aim_idle_turns |
MotionTurn |
1d-rifle_idle_bigturns_loaded |
MotionTurnBig |
1d-rifle_idle_turns_loaded |
MotionTurn |
1d-rifle_run_aim_strafe_fwd |
MotionMovement |
1d-rifle_run_loaded_strafe_fwd |
MotionMovement |
1d-rifle_stealth_idle_bigturns_loaded |
MotionTurnBig |
1d-rifle_stealth_idle_turns_loaded |
MotionTurn |
1d-rifle_walk_aim_strafe_fwd |
MotionMovement |
1d-rifle_walk_loaded_strafe_fwd |
MotionMovement |
1d-stealth_crossbow_run_loaded_strafe_fwd |
MotionMovement |
1d-stealth_crossbow_walk_aim_strafe_fwd |
MotionMovement |
1d-stealth_crossbow_walk_loaded_strafe_fwd |
MotionMovement |
1d-stealth_rifle_run_loaded_strafe_fwd |
MotionMovement |
1d-stealth_rifle_walk_loaded_strafe_fwd |
MotionMovement |
1d_armored_idle_bigturns |
MotionTurn, MotionTurnBig |
1d_bigturns_quest_hunter_injury |
MotionTurnBig |
1d_bow_horse_walk_bwd |
MotionMovement |
1d_bow_horse_walk_pulled_bwd |
MotionMovement |
1d_bow_horse_walk_pulled_bwd_player |
MotionMovement |
1d_crossbow_horse_walk_aim_bwd |
MotionMovement |
1d_crossbow_horse_walk_aim_bwd_player |
MotionMovement |
1d_crossbow_horse_walk_bwd |
MotionMovement |
1d_drunkard_idle_bigturns |
MotionTurnBig |
1d_drunkard_idle_turns |
MotionTurn |
1d_hlbrd_idle_bigturns |
MotionTurn, MotionTurnBig |
1d_horse_walk_bwd |
MotionMovement |
1d_idle_bigturns_bag |
MotionTurn, MotionTurnBig |
1d_idle_bigturns_bag_player |
MotionTurn, MotionTurnBig |
1d_idle_bigturns_barrel |
MotionTurnBig |
1d_idle_bigturns_basket |
MotionTurnBig |
1d_idle_bigturns_collecting_branch |
MotionTurnBig |
1d_idle_bigturns_firewood |
MotionTurnBig |
1d_idle_bigturns_frod |
MotionTurnBig |
1d_idle_bigturns_hay |
MotionTurnBig |
1d_idle_bigturns_scuttle |
MotionTurnBig |
1d_idle_bigturns_stone_collecting |
MotionTurnBig |
1d_idle_bigturns_tub_full |
MotionTurnBig |
1d_idle_turns_barrel |
MotionTurn |
1d_idle_turns_basket |
MotionTurn |
1d_idle_turns_collecting_branch |
MotionTurn |
1d_idle_turns_firewood |
MotionTurn |
1d_idle_turns_frod |
MotionTurn |
1d_idle_turns_hay |
MotionTurn |
1d_idle_turns_pavise |
MotionTurn |
1d_idle_turns_scuttle |
MotionTurn |
1d_idle_turns_stone_collecting |
MotionTurn |
1d_idle_turns_tub_full |
MotionTurn |
1d_jump_land_run |
MotionLand |
1d_jump_land_run_bwd |
MotionLand |
1d_jump_land_run_hlbrd |
MotionLand |
1d_jump_land_walk |
MotionLand |
1d_jump_land_walk_bwd |
MotionLand |
1d_jump_land_walk_hlbrd |
MotionLand |
1d_jump_start |
MotionJump |
1d_jump_start_bwd |
MotionJump |
1d_jump_start_bwd_hlbrd |
MotionJump |
1d_jump_start_hlbrd |
MotionJump |
1d_monk_idle_bigturns |
MotionTurn, MotionTurnBig |
1d_monk_stairs_walk |
MotionMovement |
1d_relaxed_idle_bigturns_nw |
MotionTurn, MotionTurnBig |
1d_rifle_horse_walk_aim_bwd |
MotionMovement |
1d_rifle_horse_walk_aim_bwd_player |
MotionMovement |
1d_rifle_horse_walk_bwd |
MotionMovement |
1d_rifle_jump_land_run |
MotionLand |
1d_rifle_jump_land_run_bwd |
MotionLand |
1d_rifle_jump_land_walk |
MotionLand |
1d_rifle_jump_land_walk_bwd |
MotionLand |
1d_rifle_jump_start |
MotionJump |
1d_rifle_jump_start_bwd |
MotionJump |
1d_stairs_bag |
MotionMovement |
1d_stairs_run |
MotionMovement |
1d_stairs_walk |
MotionMovement |
1d_stealth_idle_bigturns_nw |
MotionTurn, MotionTurnBig |
1d_stealth_idle_bigturns_nw_player |
MotionTurn, MotionTurnBig |
1d_stealth_scan_idle_bigturns |
MotionTurn, MotionTurnBig |
1d_turns_quest_hunter_injury |
MotionTurn |
1d_wounded_idle_bigturns |
MotionTurn, MotionTurnBig |
2d-corpse_walk_strafe_female_m |
MotionMovement |
2d-corpse_walk_strafe_m |
MotionMovement |
2d_armored_walk_strafe_spd_bwd |
MotionMovement |
2d_bow_horse_canter |
MotionMovement |
2d_bow_horse_canter_pulled |
MotionMovement |
2d_bow_horse_canter_pulled_player |
MotionMovement |
2d_bow_horse_gallop |
MotionMovement |
2d_bow_horse_trot |
MotionMovement |
2d_bow_horse_trot_pulled |
MotionMovement |
2d_bow_horse_trot_pulled_player |
MotionMovement |
2d_bow_horse_walk |
MotionMovement |
2d_bow_horse_walk_pulled |
MotionMovement |
2d_careful_walk_bwd |
MotionMovement |
2d_crime_watch_walk_strafe |
MotionMovement |
2d_crossbow_horse_canter |
MotionMovement |
2d_crossbow_horse_canter_aim |
MotionMovement |
2d_crossbow_horse_canter_aim_player |
MotionMovement |
2d_crossbow_horse_gallop |
MotionMovement |
2d_crossbow_horse_trot |
MotionMovement |
2d_crossbow_horse_trot_aim |
MotionMovement |
2d_crossbow_horse_trot_aim_player |
MotionMovement |
2d_crossbow_horse_walk |
MotionMovement |
2d_crossbow_horse_walk_aim |
MotionMovement |
2d_crossbow_horse_walk_aim_player |
MotionMovement |
2d_drunkard_walk_bwd_turn |
MotionMovement |
2d_hlbrd_run_strafe_spd_bwd |
MotionMovement |
2d_hlbrd_sprint_turn_spd_fwd_ext |
MotionMovement |
2d_hlbrd_walk_strafe_spd_bwd |
MotionMovement |
2d_horse_canter |
MotionMovement |
2d_horse_gallop |
MotionMovement |
2d_horse_trot |
MotionMovement |
2d_jump_height |
MotionJump |
2d_jump_height_bwd |
MotionJump |
2d_jump_height_bwd_hlbrd |
MotionJump |
2d_jump_height_hlbrd |
MotionJump |
2d_monk_run_strafe_bwd |
MotionMovement |
2d_monk_run_strafe_fwd |
MotionMovement |
2d_monk_walk_strafe_bwd |
MotionMovement |
2d_monk_walk_strafe_fwd |
MotionMovement |
2d_relaxed_run_strafe_spd_bwd |
MotionMovement |
2d_relaxed_walk_strafe_spd_bwd |
MotionMovement |
2d_relaxed_walk_strafe_spd_fwd |
MotionMovement |
2d_rifle_horse_canter |
MotionMovement |
2d_rifle_horse_canter_aim |
MotionMovement |
2d_rifle_horse_canter_aim_player |
MotionMovement |
2d_rifle_horse_gallop |
MotionMovement |
2d_rifle_horse_trot |
MotionMovement |
2d_rifle_horse_trot_aim |
MotionMovement |
2d_rifle_horse_trot_aim_player |
MotionMovement |
2d_rifle_horse_walk |
MotionMovement |
2d_rifle_horse_walk_aim |
MotionMovement |
2d_rifle_horse_walk_aim_player |
MotionMovement |
2d_rifle_jump_height |
MotionJump |
2d_stealth_run_strafe_spd_bwd |
MotionMovement |
2d_stealth_run_strafe_spd_bwd_player |
MotionMovement |
2d_stealth_run_strafe_spd_fwd |
MotionMovement |
2d_stealth_run_strafe_spd_fwd_player |
MotionMovement |
2d_stealth_walk_strafe_spd_bwd |
MotionMovement |
2d_stealth_walk_strafe_spd_bwd_player |
MotionMovement |
2d_stealth_walk_strafe_spd_fwd |
MotionMovement |
2d_stealth_walk_strafe_spd_fwd_player |
MotionMovement |
2d_walk_bag |
MotionMovement |
2d_walk_bag_player |
MotionMovement |
2d_walk_basket |
MotionMovement |
2d_walk_bwd_barrel |
MotionMovement |
2d_walk_bwd_basket |
MotionMovement |
2d_walk_bwd_collecting_branch |
MotionMovement |
2d_walk_bwd_firewood |
MotionMovement |
2d_walk_bwd_frod |
MotionMovement |
2d_walk_bwd_hay |
MotionMovement |
2d_walk_bwd_quest_hunter_injury |
MotionMovement |
2d_walk_bwd_scuttle |
MotionMovement |
2d_walk_bwd_stone_collecting |
MotionMovement |
2d_walk_bwd_tub_full |
MotionMovement |
2d_walk_collecting_branch |
MotionMovement |
2d_walk_firewood |
MotionMovement |
2d_walk_frod |
MotionMovement |
2d_walk_hay |
MotionMovement |
2d_walk_scuttle |
MotionMovement |
2d_walk_stone_collecting |
MotionMovement |
2d_walk_tub_full |
MotionMovement |
2d_wounded_walk_strafe_spd_bwd |
MotionMovement |
3d_armored_walk_turn_strafe |
MotionMovement |
3d_careful_walk_turn_strafe |
MotionMovement |
3d_drunkard_walk_turn_strafe |
MotionMovement |
3d_hlbrd_run_turn_strafe |
MotionMovement |
3d_hlbrd_walk_turn_strafe |
MotionMovement |
3d_relaxed_run_turn_strafe |
MotionMovement |
3d_relaxed_run_turn_strafe_player |
MotionMovement |
3d_relaxed_sprint_turn_strafe |
MotionMovement |
3d_relaxed_walk_turn_strafe |
MotionMovement |
3d_relaxed_walk_turn_strafe_player |
MotionMovement |
3d_walk_bag_strafe |
MotionMovement |
3d_walk_fwd_turn_quest_hunter_injury |
MotionMovement |
3d_wounded_run_turn_strafe |
MotionMovement |
3d_wounded_walk_turn_strafe |
MotionMovement |
alerted_walk_medium |
MotionMovement |
armored_idle |
MotionIdle |
bag_idle |
MotionIdle |
bag_idle_player |
MotionIdle |
bow_canter_jump_fall_rider |
MotionJump |
bow_canter_jump_land_rider |
MotionLand |
bow_canter_jump_rider |
MotionJump |
bow_crouched_idle_pulled |
MotionIdle |
bow_crouched_loaded_idle |
MotionIdle, Quest_CrouchWithRangedWeapon |
bow_gallop_jump_fall_rider |
MotionJump |
bow_gallop_jump_land_rider |
MotionLand |
bow_gallop_jump_rider |
MotionJump |
bow_idle_2nd |
MotionIdle |
bow_idle_2nd_loaded |
MotionIdle |
bow_idle_jump_add |
MotionJump, MotionLand |
bow_idle_jump_fall_rider |
MotionJump |
bow_idle_jump_land_rider |
MotionLand |
bow_idle_jump_rider |
MotionJump |
bow_idle_loaded_jump_add |
MotionJump, MotionLand |
bow_idle_pulled |
MotionIdle |
bow_idle_pulled_rider_player |
MotionIdle |
bow_palisade_lean_loop |
MotionIdle |
bow_run_loaded_fwd_over |
MotionMovement |
bow_trot_jump_fall_rider |
MotionJump |
bow_trot_jump_land_rider |
MotionLand |
bow_trot_jump_rider |
MotionJump |
bow_walk_loaded_fwd_over |
MotionMovement |
bow_walk_pulled_rider_player |
MotionMovement |
corpse_idle_female_m |
MotionIdle, MotionInAir, MotionTurn, MotionTurnBig |
corpse_idle_m |
MotionIdle, MotionInAir, MotionTurn, MotionTurnBig |
crime_watch_idle |
MotionIdle |
crime_watch_nonviolent_idle |
MotionIdle |
crossbow_horse_loaded_canter_jump |
MotionJump |
crossbow_horse_loaded_canter_jump_fall |
MotionJump |
crossbow_horse_loaded_canter_jump_land |
MotionLand |
crossbow_horse_loaded_gallop_jump |
MotionJump |
crossbow_horse_loaded_gallop_jump_fall |
MotionJump |
crossbow_horse_loaded_gallop_jump_land |
MotionLand |
crossbow_horse_loaded_idle_jump |
MotionJump |
crossbow_horse_loaded_idle_jump_fall |
MotionJump |
crossbow_horse_loaded_idle_jump_land |
MotionLand |
crossbow_horse_loaded_trot_jump |
MotionJump |
crossbow_horse_loaded_trot_jump_fall |
MotionJump |
crossbow_horse_loaded_trot_jump_land |
MotionLand |
crossbow_idle_aim |
MotionIdle, Quest_CrossbowIdleAim |
crossbow_idle_aim_over |
MotionMovement |
crossbow_idle_loaded |
MotionIdle, Quest_IdleWithWeapon |
crossbow_palisade_lean_loop |
MotionIdle |
crossbow_run_loaded_bwd_over |
MotionLand |
crossbow_stealth_idle_aim |
MotionIdle, Quest_CrossbowCrouchIdleAim |
crossbow_stealth_idle_loaded |
MotionIdle, Quest_CrouchWithRangedWeapon |
crossbow_walk_loaded_bwd_over |
MotionLand |
crossbow_walk_loaded_fwd_over |
MotionLand, MotionMovement |
crouched_idle |
MotionIdle, PaviseStealth |
crouched_idle_player |
MotionIdle |
crouched_throw_decoy_idle_over |
MotionIdle, MotionMovement, MotionTurn, MotionTurnBig |
drunkard_idle |
MotionIdle |
drunkard_walk_fwd_over |
MotionMovement |
farmer_hay_idle |
MotionIdle |
farmer_sowing_scuttle_idle |
MotionIdle |
farmer_stone_collecting_idle |
MotionIdle |
fisherman_idle_fishingrod_01 |
MotionIdle |
hlbrd_idle |
MotionIdle |
hlbrd_jump_land_idle |
MotionLand |
hoeing_walk |
MotionMovement |
holding_book_idle |
MotionIdle |
holditem_idle_barrel |
MotionIdle |
holditem_idle_basket_hands |
MotionIdle |
holditem_walk_hoe |
MotionMovement |
housekeeper_firewood_idle |
MotionIdle |
ladder_idle_battle |
MotionIdle |
ladder_walk_battle |
MotionMovement |
ladder_walk_fast |
MotionMovement |
locomotion_carry_chest_idle |
MotionIdle |
locomotion_lean_back_01_additive |
MotionMovementVAR |
locomotion_lean_back_02_additive |
MotionMovementVAR |
locomotion_lean_forward_01_additive |
MotionMovementVAR |
locomotion_turn_left_01_additive |
MotionMovementVAR |
locomotion_turn_right_01_additive |
MotionMovementVAR |
lumberjack_collect_branch_idle |
MotionIdle |
monk_idle |
MotionIdle |
pavise_idle |
MotionIdle |
pavise_walk |
MotionMovement |
quest_hunter_injury_idle |
MotionIdle, Quest_HunterInjury_idleStand |
relaxed_canter_jump_fall_horse |
MotionJump |
relaxed_canter_jump_horse |
MotionJump |
relaxed_canter_jump_land_horse |
MotionLand |
relaxed_fall_down |
MotionInAir |
relaxed_fall_down_land |
MotionLandHeavy |
relaxed_gallop_jump_fall_horse |
MotionJump |
relaxed_gallop_jump_horse |
MotionJump |
relaxed_gallop_jump_land_horse |
MotionLand |
relaxed_idle_both_player |
MotionIdle |
relaxed_idle_both_var02 |
MotionIdleVARdefault, trailer_pearcherAndPeopleIdleVar |
relaxed_idle_both_var04 |
MotionIdleVARdefault |
relaxed_idle_hlbrd |
MotionIdle |
relaxed_idle_jump_fall_horse |
MotionJump |
relaxed_idle_jump_horse |
MotionJump |
relaxed_idle_jump_land_horse |
MotionLand |
relaxed_idle_left |
MotionIdle, Soldier_Attention |
relaxed_idle_left_var01 |
MotionIdleVAR1 |
relaxed_idle_left_var02 |
MotionIdleVAR1 |
relaxed_idle_left_var03 |
MotionIdleVAR1 |
relaxed_idle_left_var05 |
MotionIdleVAR1 |
relaxed_idle_left_var06 |
MotionIdleVAR1 |
relaxed_idle_left_var08 |
MotionIdleVAR1 |
relaxed_idle_rider_01 |
MotionMovement |
relaxed_idle_rider_reading |
MotionIdle |
relaxed_idle_right |
MotionIdle, Quest_FreeBlock_Out |
relaxed_idle_right_var01 |
MotionIdleVAR2 |
relaxed_idle_right_var02 |
MotionIdleVAR2 |
relaxed_idle_right_var03 |
MotionIdleVAR2 |
relaxed_idle_right_var04 |
MotionIdleVAR2 |
relaxed_idle_right_var05 |
MotionIdleVAR2 |
relaxed_idle_right_var06 |
MotionIdleVAR2 |
relaxed_jump_land_idle |
MotionLand |
relaxed_jump_land_run |
MotionLand |
relaxed_trot_jump_fall_horse |
MotionJump |
relaxed_trot_jump_horse |
MotionJump |
relaxed_trot_jump_land_horse |
MotionLand |
relaxed_walk_medium_var_02 |
MotionMovementVAR |
relaxed_walk_medium_var_02_withoutlhand |
MotionMovementVAR |
relaxed_walk_medium_var_03_withoutrhand |
MotionMovementVAR |
relaxed_walk_medium_var_05_withoutlhand |
MotionMovementVAR |
relaxed_walk_medium_var_05_withoutrhand |
MotionMovementVAR |
relaxed_walk_medium_var_06 |
MotionMovementVAR |
relaxed_walk_medium_var_06_withoutlhand |
MotionMovementVAR |
relaxed_walk_medium_var_06_withoutrhand |
MotionMovementVAR |
relaxed_walk_medium_var_07 |
MotionMovementVAR |
relaxed_walk_medium_var_10 |
MotionMovementVAR |
relaxed_walk_medium_var_10_withoutlhand |
MotionMovementVAR |
relaxed_walk_medium_var_10_withoutrhand |
MotionMovementVAR |
relaxed_walk_medium_var_12 |
MotionMovementVAR |
relaxed_walk_medium_var_12_withoutlhand |
MotionMovementVAR |
relaxed_walk_medium_var_14 |
MotionMovementVAR |
relaxed_walk_medium_var_14_withoutrhand |
MotionMovementVAR |
relaxed_walk_medium_var_16_withoutlhand |
MotionMovementVAR |
relaxed_walk_medium_var_17 |
MotionMovementVAR |
relaxed_walk_medium_var_20 |
MotionMovementVAR |
relaxed_walk_medium_var_21 |
MotionMovementVAR |
relaxed_walk_medium_var_21_withoutrhand |
MotionMovementVAR |
relaxed_walk_medium_var_22_withoutlhand |
MotionMovementVAR |
relaxed_walk_medium_var_23_withoutlhand |
MotionMovementVAR |
relaxed_walk_medium_var_23_withoutrhand |
MotionMovementVAR |
relaxed_walk_medium_var_24 |
MotionMovementVAR |
relaxed_walk_medium_var_28 |
MotionMovementVAR |
relaxed_walk_medium_var_28_withoutlhand |
MotionMovementVAR |
relaxed_walk_medium_var_32 |
MotionMovementVAR |
relaxed_walk_medium_var_scratch2 |
MotionMovementVAR |
relaxed_walk_medium_var_scratch3 |
MotionMovementVAR |
relaxed_walk_medium_var_scratch3_withoutrhand |
MotionMovementVAR |
relaxed_walk_medium_var_scratch_withoutrhand |
MotionMovementVAR |
relaxed_walk_medium_var_wave |
MotionMovementVAR |
rifle_horse_idle_aim_player |
MotionIdle |
rifle_horse_loaded_canter_jump |
MotionJump |
rifle_horse_loaded_canter_jump_fall |
MotionJump |
rifle_horse_loaded_canter_jump_land |
MotionLand |
rifle_horse_loaded_gallop_jump |
MotionJump |
rifle_horse_loaded_gallop_jump_fall |
MotionJump |
rifle_horse_loaded_gallop_jump_land |
MotionLand |
rifle_horse_loaded_idle_jump |
MotionJump |
rifle_horse_loaded_idle_jump_fall |
MotionJump |
rifle_horse_loaded_idle_jump_land |
MotionLand |
rifle_horse_loaded_trot_jump |
MotionJump |
rifle_horse_loaded_trot_jump_fall |
MotionJump |
rifle_horse_loaded_trot_jump_land |
MotionLand |
rifle_idle_aim |
MotionIdle |
rifle_jump_land_idle |
MotionLand |
rifle_palisade_lean_loop |
MotionIdle |
rifle_stealth_idle_aim |
MotionIdle |
rifle_stealth_idle_loaded |
MotionIdle |
rifle_walk_loaded_fwd_upper |
MotionMovement |
settle_light_02_additive_upper |
MotionJump |
stealth_scan_idle |
MotionIdle |
stomach_pain_walk |
MotionMovement |
stomach_pain_walk_fast |
MotionMovement |
tub_idle_full |
MotionIdle |
wounded_idle_upper |
MotionMovement |
