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CreateMapEffect

Places one of the game’s particle effects on the level - a fire, smoke, a candle’s flame - for every player.

CreateMapEffect(effect, x, y, z [, opts])
Parameter Type
effect string the effect’s name in the game’s files ("WH_Particels.fires.candle", "WH_Particels.smokes.chimney"): letters, digits, _ and .
x number metres
y number metres
z number metres; below 0 = on the ground
opts table size (0.05 .. 20; 1), and CreateMapObject’s yaw, layer, group, persist, use (optional)

number - the effect’s id; nil and the reason (a name that is no effect’s shows nothing in the game)

local fire = CreateMapEffect("WH_Particels.fires.exterior_fireplace", 1288, 1098, -1, {layer = "camp"})

CreateMapLight · CreateMapSound · the The server’s map group of the index