CreatePickup
Puts an item on the ground for everyone to see and anyone to take.
A pickup entity of ENTITY_ITEM: every client in range shows the item lying at the point; whoever takes it gets the item
(OnPlayerPickup) and the pickup is gone for everyone. item is any key of the item catalogue.
world is the virtual world (nil = the shared one), health the condition the item is made at on every screen and
that whoever takes it keeps (1..100, new without). nil when the key is unknown or the world is full
([world] max_entities). The /item built-in places one in front of an admin. A player’s drop keeps the dropped item’s
condition and quality by itself (GetPickupHealth and GetPickupQuality read them) - a mode that keeps dropped items
in its own database and lays them again passes both back here, or the item comes back new and at its class’s own quality.
Syntax
Section titled “Syntax”CreatePickup(item, x, y, z [, yaw, world, health, quality])| Parameter | Type | |
|---|---|---|
item |
string | number | the item’s name, id, English name or GUID |
x |
number | metres |
y |
number | metres |
z |
number | metres |
yaw |
number | degrees (0 without) (optional) |
world |
number | the virtual world; nil = the shared one (optional) |
health |
number | the item’s condition, 1..100 (100, new) (optional) |
quality |
number | the item’s quality, 1..4 (I..IV, a forged masterwork the top); nil = the class’s own (optional) |
Returns
Section titled “Returns”number - the pickup’s entity id; nil when it could not be made
Example
Section titled “Example”-- a reward on the arena floorlocal x, y, z = GetPlayerPos(loser)local id = CreatePickup("longSwordDuel", x, y, z)if id then SetEntityData(id, "owner", winner) end-- a rusty blade in the cellarCreatePickup("shortswordBroad", 1290, 1100, 25.2, 0, nil, 15)-- a masterwork laid again from the mode's own records, as it was droppedCreatePickup(row.class, row.x, row.y, row.z, 0, nil, row.health, row.quality)See also
Section titled “See also”OnPlayerPickup · GivePlayerItem · DestroyEntity · GetEntityTemplate · SetPickupHealth · SetPickupQuality · the Items and inventory group of the index
