KcdMp.feed.visibility.subscribe
Registers a function that is told when the interface is drawn or hidden.
fn({ visible, reason }) is called with the latest value at once and again whenever it changes. It is the same news as
KcdMp.onVisibility gives, from the feed’s list: use the feed when the frame lists visibility in its feeds, the
handler when it does not.
The frame must list visibility in its feeds in ui.toml.
Syntax
Section titled “Syntax”KcdMp.feed.visibility.subscribe(fn)| Parameter | Type | |
|---|---|---|
fn |
(visibility: KcdMpVisibility) => void |
called with each value |
Returns
Section titled “Returns”() => void - a function that takes the handler off again
KcdMpVisibility
Section titled “KcdMpVisibility”Whether the interface is drawn, and if not, why.
| Field | Type | |
|---|---|---|
visible |
boolean |
true while the interface is drawn over the game |
reason |
"loading" | "menu" | "game_screen" | "panic" | "hidden" | "" |
why it is not drawn: "loading" (a level is loading), "menu" (a game menu is open), "game_screen" (one of the game’s own screens is up), "panic" (the player switched the interface off), "hidden" (it is turned off), and "" while it is drawn |
Example
Section titled “Example”KcdMp.feed.visibility.subscribe(({ visible, reason }) => { document.body.classList.toggle("paused", !visible); KcdMp.log.info(visible ? "drawn" : "hidden: " + reason);});See also
Section titled “See also”KcdMp.onVisibility · KcdMp.feed · the Feeds group of the index
