Animations: Horse
The clips the Horse* fragments use - 206 names; the rider’s and the horse’s clips. SetActorAnim(id, clip [, loop]) takes the clip
column; see the animation list.
| clip | fragments |
|---|---|
1d_horse_lg_walk_bwd_sword |
HorseCombatMovement |
1d_horse_lg_walk_bwd_torch |
HorseCombatMovement |
1d_horse_rg_walk_bwd_hlbrd |
HorseCombatMovement |
1d_horse_rg_walk_bwd_sword |
HorseCombatMovement |
1d_horse_rg_walk_bwd_torch |
HorseCombatMovement |
2d_combat_lg_horse_canter_hlbrd |
HorseCombatMovement |
2d_combat_lg_horse_canter_sword |
HorseCombatMovement |
2d_combat_lg_horse_canter_torch |
HorseCombatMovement |
2d_combat_lg_horse_gallop_hlbrd |
HorseCombatMovement |
2d_combat_lg_horse_gallop_sword |
HorseCombatMovement |
2d_combat_lg_horse_gallop_torch |
HorseCombatMovement |
2d_combat_lg_horse_trot_hlbrd |
HorseCombatMovement |
2d_combat_lg_horse_trot_sword |
HorseCombatMovement |
2d_combat_lg_horse_trot_torch |
HorseCombatMovement |
2d_combat_lg_horse_walk_hlbrd |
HorseCombatMovement |
2d_combat_lg_horse_walk_sword |
HorseCombatMovement |
2d_combat_lg_horse_walk_torch |
HorseCombatMovement |
2d_combat_rg_horse_canter_hlbrd |
HorseCombatMovement |
2d_combat_rg_horse_canter_sword |
HorseCombatMovement |
2d_combat_rg_horse_canter_torch |
HorseCombatMovement |
2d_combat_rg_horse_gallop_hlbrd |
HorseCombatMovement |
2d_combat_rg_horse_gallop_sword |
HorseCombatMovement |
2d_combat_rg_horse_gallop_torch |
HorseCombatMovement |
2d_combat_rg_horse_trot_hlbrd |
HorseCombatMovement |
2d_combat_rg_horse_trot_sword |
HorseCombatMovement |
2d_combat_rg_horse_trot_torch |
HorseCombatMovement |
2d_combat_rg_horse_walk_hlbrd |
HorseCombatMovement |
2d_combat_rg_horse_walk_sword |
HorseCombatMovement |
2d_combat_rg_horse_walk_torch |
HorseCombatMovement |
2d_horse_walk |
HorseCombatMovement, MotionMovement |
bow_gallop_loaded_to_fast_stop_rider |
HorseFastStop |
bow_idle_loaded_rider |
HorseCombatIdle, MotionIdle |
bow_idle_pulled_rider |
HorseCombatIdle, MotionIdle |
bow_rearing_loaded_rider |
HorseRear |
camp_horse_feeding |
HorseFeeding |
camp_horse_petting1 |
HorsePetting, HorsePetting_1 |
camp_horse_petting2 |
HorsePetting, HorsePetting_2 |
combat_horserider_take_down_blunt_left_failed_m |
HorseCombatAttackSyncFail |
combat_horserider_take_down_blunt_left_failed_s |
HorseCombatHitSyncFail |
combat_horserider_take_down_blunt_left_m |
HorseCombatAttackSync |
combat_horserider_take_down_blunt_left_s |
HorseCombatHitSync |
combat_horserider_take_down_blunt_right_failed_m |
HorseCombatAttackSyncFail |
combat_horserider_take_down_blunt_right_failed_s |
HorseCombatHitSyncFail |
combat_horserider_take_down_blunt_right_m |
HorseCombatAttackSync |
combat_horserider_take_down_blunt_right_s |
HorseCombatHitSync |
combat_horserider_take_down_blunt_shld_left_failed_m |
HorseCombatAttackSyncFail |
combat_horserider_take_down_blunt_shld_left_failed_s |
HorseCombatHitSyncFail |
combat_horserider_take_down_blunt_shld_left_m |
HorseCombatAttackSync |
combat_horserider_take_down_blunt_shld_left_s |
HorseCombatHitSync |
combat_horserider_take_down_blunt_shld_right_failed_m |
HorseCombatAttackSyncFail |
combat_horserider_take_down_blunt_shld_right_failed_s |
HorseCombatHitSyncFail |
combat_horserider_take_down_blunt_shld_right_m |
HorseCombatAttackSync |
combat_horserider_take_down_blunt_shld_right_s |
HorseCombatHitSync |
combat_horserider_take_down_hlbrd_left_failed_m |
HorseCombatAttackSyncFail |
combat_horserider_take_down_hlbrd_left_failed_s |
HorseCombatHitSyncFail |
combat_horserider_take_down_hlbrd_left_m |
HorseCombatAttackSync |
combat_horserider_take_down_hlbrd_left_s |
HorseCombatHitSync |
combat_horserider_take_down_hlbrd_right_failed_m |
HorseCombatAttackSyncFail |
combat_horserider_take_down_hlbrd_right_failed_s |
HorseCombatHitSyncFail |
combat_horserider_take_down_hlbrd_right_m |
HorseCombatAttackSync |
combat_horserider_take_down_hlbrd_right_s |
HorseCombatHitSync |
combat_horserider_take_down_lngsw_left_failed_m |
HorseCombatAttackSyncFail |
combat_horserider_take_down_lngsw_left_failed_s |
HorseCombatHitSyncFail |
combat_horserider_take_down_lngsw_left_m |
HorseCombatAttackSync |
combat_horserider_take_down_lngsw_left_s |
HorseCombatHitSync |
combat_horserider_take_down_lngsw_right_failed_m |
HorseCombatAttackSyncFail |
combat_horserider_take_down_lngsw_right_failed_s |
HorseCombatHitSyncFail |
combat_horserider_take_down_lngsw_right_m |
HorseCombatAttackSync |
combat_horserider_take_down_lngsw_right_s |
HorseCombatHitSync |
combat_horserider_take_down_nw_left_failed_m |
HorseCombatAttackSyncFail |
combat_horserider_take_down_nw_left_failed_s |
HorseCombatHitSyncFail |
combat_horserider_take_down_nw_left_m |
HorseCombatAttackSync |
combat_horserider_take_down_nw_left_s |
HorseCombatHitSync |
combat_horserider_take_down_nw_right_failed_m |
HorseCombatAttackSyncFail |
combat_horserider_take_down_nw_right_failed_s |
HorseCombatHitSyncFail |
combat_horserider_take_down_nw_right_m |
HorseCombatAttackSync |
combat_horserider_take_down_nw_right_s |
HorseCombatHitSync |
combat_horserider_take_down_shsw_left_failed_m |
HorseCombatAttackSyncFail |
combat_horserider_take_down_shsw_left_failed_s |
HorseCombatHitSyncFail |
combat_horserider_take_down_shsw_left_m |
HorseCombatAttackSync |
combat_horserider_take_down_shsw_left_s |
HorseCombatHitSync |
combat_horserider_take_down_shsw_right_failed_m |
HorseCombatAttackSyncFail |
combat_horserider_take_down_shsw_right_failed_s |
HorseCombatHitSyncFail |
combat_horserider_take_down_shsw_right_m |
HorseCombatAttackSync |
combat_horserider_take_down_shsw_right_s |
HorseCombatHitSync |
combat_horserider_take_down_shsw_shld_left_failed_m |
HorseCombatAttackSyncFail |
combat_horserider_take_down_shsw_shld_left_failed_s |
HorseCombatHitSyncFail |
combat_horserider_take_down_shsw_shld_left_m |
HorseCombatAttackSync |
combat_horserider_take_down_shsw_shld_left_s |
HorseCombatHitSync |
combat_horserider_take_down_shsw_shld_right_failed_m |
HorseCombatAttackSyncFail |
combat_horserider_take_down_shsw_shld_right_failed_s |
HorseCombatHitSyncFail |
combat_horserider_take_down_shsw_shld_right_m |
HorseCombatAttackSync |
combat_horserider_take_down_shsw_shld_right_s |
HorseCombatHitSync |
crossbow_horse_idle_aim |
HorseCombatIdle, MotionIdle |
crossbow_horse_loaded_gallop_to_fast_stop |
HorseFastStop |
crossbow_horse_loaded_idle_rider_01 |
HorseCombatIdle, MotionIdle |
crossbow_horse_rearing_loaded_rider |
HorseRear |
holditem_rider_canter_fast_stop_bow |
HorseFastStop |
holditem_rider_gallop_fast_stop_bow |
HorseFastStop |
horse_combat_forced_rearing_shld |
HorseCombatForcedRear |
horse_combat_forced_rearing_torch |
HorseCombatForcedRear |
horse_combat_lg_canter_jump |
HorseCombatJump |
horse_combat_lg_canter_jump_fall_shld |
HorseCombatJump |
horse_combat_lg_canter_jump_fall_torch |
HorseCombatJump |
horse_combat_lg_canter_jump_land |
HorseCombatLand |
horse_combat_lg_canter_jump_land_shld |
HorseCombatLand |
horse_combat_lg_canter_jump_land_torch |
HorseCombatLand |
horse_combat_lg_canter_jump_shld |
HorseCombatJump |
horse_combat_lg_canter_jump_torch |
HorseCombatJump |
horse_combat_lg_gallop_jump |
HorseCombatJump |
horse_combat_lg_gallop_jump_fall_shld |
HorseCombatJump |
horse_combat_lg_gallop_jump_fall_torch |
HorseCombatJump |
horse_combat_lg_gallop_jump_land |
HorseCombatLand |
horse_combat_lg_gallop_jump_land_shld |
HorseCombatLand |
horse_combat_lg_gallop_jump_land_torch |
HorseCombatLand |
horse_combat_lg_gallop_jump_shld |
HorseCombatJump |
horse_combat_lg_gallop_jump_torch |
HorseCombatJump |
horse_combat_lg_gallop_to_fast_stop_hlbrd |
HorseCombatFastStop |
horse_combat_lg_gallop_to_fast_stop_shld |
HorseCombatFastStop |
horse_combat_lg_idle_hlbrd |
HorseCombatIdle |
horse_combat_lg_idle_jump |
HorseCombatJump |
horse_combat_lg_idle_jump_fall |
HorseCombatJump |
horse_combat_lg_idle_jump_fall_shld |
HorseCombatJump |
horse_combat_lg_idle_jump_fall_torch |
HorseCombatJump |
horse_combat_lg_idle_jump_land |
HorseCombatLand |
horse_combat_lg_idle_jump_land_shld |
HorseCombatLand |
horse_combat_lg_idle_jump_land_torch |
HorseCombatLand |
horse_combat_lg_idle_jump_shld |
HorseCombatJump |
horse_combat_lg_idle_jump_torch |
HorseCombatJump |
horse_combat_lg_idle_lngsw |
HorseCombatIdle |
horse_combat_lg_idle_mace |
HorseCombatIdle |
horse_combat_lg_idle_mace_shld |
HorseCombatIdle |
horse_combat_lg_idle_shsw |
HorseCombatIdle |
horse_combat_lg_idle_shsw_shld |
HorseCombatIdle |
horse_combat_lg_rearing |
HorseCombatRear |
horse_combat_lg_rearing_shld |
HorseCombatRear |
horse_combat_lg_rearing_torch |
HorseCombatRear |
horse_combat_lg_trot_jump |
HorseCombatJump |
horse_combat_lg_trot_jump_fall |
HorseCombatJump |
horse_combat_lg_trot_jump_fall_shld |
HorseCombatJump |
horse_combat_lg_trot_jump_fall_torch |
HorseCombatJump |
horse_combat_lg_trot_jump_land |
HorseCombatLand |
horse_combat_lg_trot_jump_land_shld |
HorseCombatLand |
horse_combat_lg_trot_jump_land_torch |
HorseCombatLand |
horse_combat_lg_trot_jump_shld |
HorseCombatJump |
horse_combat_lg_trot_jump_torch |
HorseCombatJump |
horse_combat_rg_canter_jump |
HorseCombatJump |
horse_combat_rg_canter_jump_fall_shld |
HorseCombatJump |
horse_combat_rg_canter_jump_fall_torch |
HorseCombatJump |
horse_combat_rg_canter_jump_land |
HorseCombatLand |
horse_combat_rg_canter_jump_land_shld |
HorseCombatLand |
horse_combat_rg_canter_jump_land_torch |
HorseCombatLand |
horse_combat_rg_canter_jump_shld |
HorseCombatJump |
horse_combat_rg_canter_jump_torch |
HorseCombatJump |
horse_combat_rg_gallop_jump |
HorseCombatJump |
horse_combat_rg_gallop_jump_fall_shld |
HorseCombatJump |
horse_combat_rg_gallop_jump_fall_torch |
HorseCombatJump |
horse_combat_rg_gallop_jump_land |
HorseCombatLand |
horse_combat_rg_gallop_jump_land_shld |
HorseCombatLand |
horse_combat_rg_gallop_jump_land_torch |
HorseCombatLand |
horse_combat_rg_gallop_jump_shld |
HorseCombatJump |
horse_combat_rg_gallop_jump_torch |
HorseCombatJump |
horse_combat_rg_gallop_to_fast_stop_hlbrd |
HorseCombatFastStop |
horse_combat_rg_gallop_to_fast_stop_shld |
HorseCombatFastStop |
horse_combat_rg_idle_hlbrd |
HorseCombatIdle |
horse_combat_rg_idle_jump |
HorseCombatJump |
horse_combat_rg_idle_jump_fall |
HorseCombatJump, HorseCombatLand |
horse_combat_rg_idle_jump_fall_shld |
HorseCombatJump |
horse_combat_rg_idle_jump_fall_torch |
HorseCombatJump |
horse_combat_rg_idle_jump_land_shld |
HorseCombatLand |
horse_combat_rg_idle_jump_land_torch |
HorseCombatLand |
horse_combat_rg_idle_jump_shld |
HorseCombatJump |
horse_combat_rg_idle_jump_torch |
HorseCombatJump |
horse_combat_rg_idle_lngsw |
HorseCombatIdle |
horse_combat_rg_idle_mace |
HorseCombatIdle |
horse_combat_rg_idle_mace_shld |
HorseCombatIdle |
horse_combat_rg_idle_shsw |
HorseCombatIdle |
horse_combat_rg_idle_shsw_shld |
HorseCombatIdle |
horse_combat_rg_trot_jump |
HorseCombatJump |
horse_combat_rg_trot_jump_fall |
HorseCombatJump |
horse_combat_rg_trot_jump_fall_shld |
HorseCombatJump |
horse_combat_rg_trot_jump_fall_torch |
HorseCombatJump |
horse_combat_rg_trot_jump_land |
HorseCombatLand |
horse_combat_rg_trot_jump_land_shld |
HorseCombatLand |
horse_combat_rg_trot_jump_land_torch |
HorseCombatLand |
horse_combat_rg_trot_jump_shld |
HorseCombatJump |
horse_combat_rg_trot_jump_torch |
HorseCombatJump |
horse_maintenance_01 |
HorseMaintenance |
horse_seller_combing_in |
HorseSellerCombingIn |
horse_seller_combing_loop |
HorseSellerCombingLoop |
horse_seller_combing_loop_var01 |
HorseSellerCombingVAR |
horse_seller_combing_loop_var02 |
HorseSellerCombingVAR |
horse_seller_combing_loop_var03 |
HorseSellerCombingVAR |
horse_seller_combing_out |
HorseSellerCombingOut |
quest_horserider_cross |
HorseRiderGestures |
quest_horserider_stop_gesture |
HorseRiderGestures |
relaxed_canter_to_fast_stop_horse |
HorseFastStop |
relaxed_gallop_to_fast_stop_horse |
HorseFastStop |
relaxed_idle_horse |
HorseCombatIdle |
relaxed_idle_rider_01_horse |
HorseFastStop, MotionIdle |
relaxed_rearing_horse |
HorseRear |
relaxed_trot_to_idle_horse |
HorseFastStop |
rifle_horse_idle_aim |
HorseCombatIdle, MotionIdle |
rifle_horse_loaded_gallop_to_fast_stop |
HorseFastStop |
rifle_horse_loaded_idle_rider_01 |
HorseCombatIdle, MotionIdle |
rifle_horse_rearing_loaded_idle_rider |
HorseRear |
