Reference: particle effects: every particle effect by library - the keys the API takes, one big table; load only when the mode needs one # Particle effects > Every particle effect of the game by library: the names SpawnEffect takes. Every particle effect of Kingdom Come: Deliverance II - **2629** effects from the game's `Libs/Particles/*.xml` libraries, one page per library. An effect is named `library.group.name` (`WH_Particels.smokes.smithery`, `cinematics.fires.fire_big_a`); its parts (`cinematics.fires.fire_big_a.sparks`) are effects of their own and play alone when named. `SpawnEffect(name, x, y, z [, scale, dir, world])` ([Lua](/lua/server/functions/spawneffect/), [C#](/csharp/server/)) plays one at a point for everyone within `[effects] range`; freeroam's `/fx ` tries one. A name the game does not know only warns in the clients' logs. Many of the `cinematics` effects were made for one scene and look for its props; the `WH_Particels`, `professions`, `workBehaviors` and `collisions` libraries hold the everyday ones. | Page | Entries | |---|---:| | [cinematics](/reference/particle-effects/cinematics/) | 910 | | [collisions](/reference/particle-effects/collisions/) | 482 | | [firearms](/reference/particle-effects/firearms/) | 60 | | [particles_smithery](/reference/particle-effects/particles-smithery/) | 17 | | [particles_water](/reference/particle-effects/particles-water/) | 40 | | [particles_woodcutting](/reference/particle-effects/particles-woodcutting/) | 7 | | [professions](/reference/particle-effects/professions/) | 29 | | [ui](/reference/particle-effects/ui/) | 1 | | [WH_Particels](/reference/particle-effects/wh-particels/) | 750 | | [WH_vranik](/reference/particle-effects/wh-vranik/) | 293 | | [workBehaviors](/reference/particle-effects/work-behaviors/) | 40 | # Particle effects: cinematics > The 910 particle effects of the game's cinematics library: the names SpawnEffect takes. The **`cinematics`** library - 910 effects. `SpawnEffect(name, x, y, z, ...)` takes the **effect** column as it is; an effect with a **part of** entry is a part of that effect and plays alone when named. See [the particle effects](/reference/particle-effects/). | effect | part of | |---|---| | `cinematics.animals.chicken_feathers_01` | | | `cinematics.arrows_and_firearms.arrow_metal` | | | `cinematics.arrows_and_firearms.arrow_metal.metal` | `cinematics.arrows_and_firearms.arrow_metal` | | `cinematics.arrows_and_firearms.arrow_metal.sparks` | `cinematics.arrows_and_firearms.arrow_metal` | | `cinematics.arrows_and_firearms.arrows` | | | `cinematics.arrows_and_firearms.arrows.fire` | `cinematics.arrows_and_firearms.arrows` | | `cinematics.arrows_and_firearms.arrows.fire_tail` | `cinematics.arrows_and_firearms.arrows` | | `cinematics.arrows_and_firearms.arrows.smoke` | `cinematics.arrows_and_firearms.arrows` | | `cinematics.arrows_and_firearms.arrows_flying` | | | `cinematics.arrows_and_firearms.arrows_flying.fire` | `cinematics.arrows_and_firearms.arrows_flying` | | `cinematics.arrows_and_firearms.arrows_flying.fire_tail` | `cinematics.arrows_and_firearms.arrows_flying` | | `cinematics.arrows_and_firearms.arrows_flying.smoke` | `cinematics.arrows_and_firearms.arrows_flying` | | `cinematics.arrows_and_firearms.cannon` | | | `cinematics.arrows_and_firearms.cannon.flame_smoke` | `cinematics.arrows_and_firearms.cannon` | | `cinematics.arrows_and_firearms.cannon.flash` | `cinematics.arrows_and_firearms.cannon` | | `cinematics.arrows_and_firearms.cannon.flash_flame` | `cinematics.arrows_and_firearms.cannon` | | `cinematics.arrows_and_firearms.cannon.light` | `cinematics.arrows_and_firearms.cannon` | | `cinematics.arrows_and_firearms.cannon.shockwave` | `cinematics.arrows_and_firearms.cannon` | | `cinematics.arrows_and_firearms.cannon.smoke` | `cinematics.arrows_and_firearms.cannon` | | `cinematics.arrows_and_firearms.cannon.smoke_frontal` | `cinematics.arrows_and_firearms.cannon` | | `cinematics.arrows_and_firearms.cannon.smoke_frontal.smoke_tail` | `cinematics.arrows_and_firearms.cannon.smoke_frontal` | | `cinematics.arrows_and_firearms.cannon.smoke_frontal.sparks` | `cinematics.arrows_and_firearms.cannon.smoke_frontal` | | `cinematics.arrows_and_firearms.cannon.smoke_wave` | `cinematics.arrows_and_firearms.cannon` | | `cinematics.arrows_and_firearms.cannon.sparks` | `cinematics.arrows_and_firearms.cannon` | | `cinematics.arrows_and_firearms.frontParticleEmitNpc_noshadow` | | | `cinematics.arrows_and_firearms.frontParticleEmitNpc_noshadow.flash` | `cinematics.arrows_and_firearms.frontParticleEmitNpc_noshadow` | | `cinematics.arrows_and_firearms.frontParticleEmitNpc_noshadow.flash_flame` | `cinematics.arrows_and_firearms.frontParticleEmitNpc_noshadow` | | `cinematics.arrows_and_firearms.frontParticleEmitNpc_noshadow.flash_spark` | `cinematics.arrows_and_firearms.frontParticleEmitNpc_noshadow` | | `cinematics.arrows_and_firearms.frontParticleEmitNpc_noshadow.puff` | `cinematics.arrows_and_firearms.frontParticleEmitNpc_noshadow` | | `cinematics.arrows_and_firearms.frontParticleEmitNpc_noshadow.smoke` | `cinematics.arrows_and_firearms.frontParticleEmitNpc_noshadow` | | `cinematics.arrows_and_firearms.frontParticleEmitNpc_noshadow.smoke.smoke_long` | `cinematics.arrows_and_firearms.frontParticleEmitNpc_noshadow.smoke` | | `cinematics.arrows_and_firearms.frontParticleEmitNpc_noshadow.smoke_frontal` | `cinematics.arrows_and_firearms.frontParticleEmitNpc_noshadow` | | `cinematics.arrows_and_firearms.frontParticleEmitNpc_noshadow.smoke_frontal.smoke_tail` | `cinematics.arrows_and_firearms.frontParticleEmitNpc_noshadow.smoke_frontal` | | `cinematics.arrows_and_firearms.frontParticleEmitNpc_noshadow.smoke_frontal.sparks` | `cinematics.arrows_and_firearms.frontParticleEmitNpc_noshadow.smoke_frontal` | | `cinematics.arrows_and_firearms.frontParticleEmitNpc_noshadow.smoke_long` | `cinematics.arrows_and_firearms.frontParticleEmitNpc_noshadow` | | `cinematics.arrows_and_firearms.frontParticleEmitNpc_noshadow.smoke_long_shroom` | `cinematics.arrows_and_firearms.frontParticleEmitNpc_noshadow` | | `cinematics.arrows_and_firearms.frontParticleEmitNpc_noshadow.smokepuff` | `cinematics.arrows_and_firearms.frontParticleEmitNpc_noshadow` | | `cinematics.arrows_and_firearms.frontParticleEmitNpc_noshadow.sparks` | `cinematics.arrows_and_firearms.frontParticleEmitNpc_noshadow` | | `cinematics.arrows_and_firearms.gunpowder_pouring` | | | `cinematics.arrows_and_firearms.gunpowder_pouring.dust` | `cinematics.arrows_and_firearms.gunpowder_pouring` | | `cinematics.arrows_and_firearms.gunpowder_pouring.powder` | `cinematics.arrows_and_firearms.gunpowder_pouring` | | `cinematics.arrows_and_firearms.gunpowder_pouring.powder.dust` | `cinematics.arrows_and_firearms.gunpowder_pouring.powder` | | `cinematics.arrows_and_firearms.touch_hole` | | | `cinematics.arrows_and_firearms.touch_hole.flash` | `cinematics.arrows_and_firearms.touch_hole` | | `cinematics.arrows_and_firearms.touch_hole.flash_flame` | `cinematics.arrows_and_firearms.touch_hole` | | `cinematics.arrows_and_firearms.touch_hole.flash_spark` | `cinematics.arrows_and_firearms.touch_hole` | | `cinematics.arrows_and_firearms.touch_hole.glow_start` | `cinematics.arrows_and_firearms.touch_hole` | | `cinematics.arrows_and_firearms.touch_hole.smoke` | `cinematics.arrows_and_firearms.touch_hole` | | `cinematics.arrows_and_firearms.touch_hole.smoke_frontal` | `cinematics.arrows_and_firearms.touch_hole` | | `cinematics.arrows_and_firearms.touch_hole.smoke_frontal.smoke_tail` | `cinematics.arrows_and_firearms.touch_hole.smoke_frontal` | | `cinematics.arrows_and_firearms.touch_hole.smoke_frontal.sparks` | `cinematics.arrows_and_firearms.touch_hole.smoke_frontal` | | `cinematics.arrows_and_firearms.touch_hole.sparks` | `cinematics.arrows_and_firearms.touch_hole` | | `cinematics.blood.blood_blunt_a` | | | `cinematics.blood.blood_blunt_a.drops` | `cinematics.blood.blood_blunt_a` | | `cinematics.blood.blood_blunt_a.reverse` | `cinematics.blood.blood_blunt_a` | | `cinematics.blood.blood_blunt_a.reverse.secondary` | `cinematics.blood.blood_blunt_a.reverse` | | `cinematics.blood.blood_blunt_a.reverse.splats` | `cinematics.blood.blood_blunt_a.reverse` | | `cinematics.blood.blood_blunt_a.splash` | `cinematics.blood.blood_blunt_a` | | `cinematics.blood.blood_blunt_a.y` | `cinematics.blood.blood_blunt_a` | | `cinematics.blood.blood_leaking` | | | `cinematics.blood.blood_leaking.cross` | `cinematics.blood.blood_leaking` | | `cinematics.blood.blood_leaking.cross.x` | `cinematics.blood.blood_leaking.cross` | | `cinematics.blood.blood_leaking.cross.y` | `cinematics.blood.blood_leaking.cross` | | `cinematics.blood.blood_leaking.cross.z` | `cinematics.blood.blood_leaking.cross` | | `cinematics.blood.blood_leaking.kapky` | `cinematics.blood.blood_leaking` | | `cinematics.blood.blood_leaking.kapky_b` | `cinematics.blood.blood_leaking` | | `cinematics.blood.blood_leaking.secondary` | `cinematics.blood.blood_leaking` | | `cinematics.blood.blood_leaking.splats` | `cinematics.blood.blood_leaking` | | `cinematics.blood.blood_leaking_pista` | | | `cinematics.blood.blood_leaking_pista.kapky` | `cinematics.blood.blood_leaking_pista` | | `cinematics.blood.blood_leaking_pista.kapky_b` | `cinematics.blood.blood_leaking_pista` | | `cinematics.blood.blood_slash_a` | | | `cinematics.blood.blood_slash_a.cross` | `cinematics.blood.blood_slash_a` | | `cinematics.blood.blood_slash_a.cross.x` | `cinematics.blood.blood_slash_a.cross` | | `cinematics.blood.blood_slash_a.cross.y` | `cinematics.blood.blood_slash_a.cross` | | `cinematics.blood.blood_slash_a.cross.z` | `cinematics.blood.blood_slash_a.cross` | | `cinematics.blood.blood_slash_a.kapky` | `cinematics.blood.blood_slash_a` | | `cinematics.blood.blood_slash_a.kapky_b` | `cinematics.blood.blood_slash_a` | | `cinematics.blood.blood_slash_a.secondary` | `cinematics.blood.blood_slash_a` | | `cinematics.blood.blood_slash_a.splats` | `cinematics.blood.blood_slash_a` | | `cinematics.blood.blood_splash_small` | | | `cinematics.blood.blood_splash_small.cross` | `cinematics.blood.blood_splash_small` | | `cinematics.blood.blood_splash_small.cross.x` | `cinematics.blood.blood_splash_small.cross` | | `cinematics.blood.blood_splash_small.cross.y` | `cinematics.blood.blood_splash_small.cross` | | `cinematics.blood.blood_splash_small.cross.z` | `cinematics.blood.blood_splash_small.cross` | | `cinematics.blood.blood_splash_small.kapky` | `cinematics.blood.blood_splash_small` | | `cinematics.blood.blood_splash_small.kapky_b` | `cinematics.blood.blood_splash_small` | | `cinematics.blood.blood_splash_small.secondary` | `cinematics.blood.blood_splash_small` | | `cinematics.blood.blood_splash_small.splats` | `cinematics.blood.blood_splash_small` | | `cinematics.blood.blood_stab_a` | | | `cinematics.blood.blood_stab_a.cross` | `cinematics.blood.blood_stab_a` | | `cinematics.blood.blood_stab_a.cross.x` | `cinematics.blood.blood_stab_a.cross` | | `cinematics.blood.blood_stab_a.cross.y` | `cinematics.blood.blood_stab_a.cross` | | `cinematics.blood.blood_stab_a.cross.z` | `cinematics.blood.blood_stab_a.cross` | | `cinematics.blood.blood_stab_a.secondary` | `cinematics.blood.blood_stab_a` | | `cinematics.blood.blood_stab_a.splats` | `cinematics.blood.blood_stab_a` | | `cinematics.blood.blood_stab_b` | | | `cinematics.blood.blood_stab_b.blood_drops` | `cinematics.blood.blood_stab_b` | | `cinematics.blood.blood_stab_b.blood_drops_b` | `cinematics.blood.blood_stab_b` | | `cinematics.blood.blood_stab_b.front` | `cinematics.blood.blood_stab_b` | | `cinematics.blood.blood_stab_b.splash` | `cinematics.blood.blood_stab_b` | | `cinematics.blood.blood_stab_b.splash_b` | `cinematics.blood.blood_stab_b` | | `cinematics.body_and_fecal.peeing` | | | `cinematics.body_and_fecal.peeing.splash` | `cinematics.body_and_fecal.peeing` | | `cinematics.body_and_fecal.shit_splash(obsolete)` | | | `cinematics.body_and_fecal.shit_splash(obsolete).decal` | `cinematics.body_and_fecal.shit_splash(obsolete)` | | `cinematics.body_and_fecal.shit_splash(obsolete).dust` | `cinematics.body_and_fecal.shit_splash(obsolete)` | | `cinematics.body_and_fecal.shit_splash(obsolete).shit2` | `cinematics.body_and_fecal.shit_splash(obsolete)` | | `cinematics.body_and_fecal.shit_splash(obsolete).shit3` | `cinematics.body_and_fecal.shit_splash(obsolete)` | | `cinematics.body_and_fecal.shit_splash(obsolete).shit3.trace` | `cinematics.body_and_fecal.shit_splash(obsolete).shit3` | | `cinematics.body_and_fecal.shit_splash(obsolete).shit4` | `cinematics.body_and_fecal.shit_splash(obsolete)` | | `cinematics.body_and_fecal.shit_splash(obsolete).splash` | `cinematics.body_and_fecal.shit_splash(obsolete)` | | `cinematics.body_and_fecal.sludge_pouring_(cin_m0320t)` | | | `cinematics.body_and_fecal.sludge_pouring_(cin_m0320t).drops` | `cinematics.body_and_fecal.sludge_pouring_(cin_m0320t)` | | `cinematics.body_and_fecal.sludge_pouring_(cin_m0320t).sledge_pouring_base` | `cinematics.body_and_fecal.sludge_pouring_(cin_m0320t)` | | `cinematics.body_and_fecal.sludge_pouring_(cin_m0320t).splash` | `cinematics.body_and_fecal.sludge_pouring_(cin_m0320t)` | | `cinematics.body_and_fecal.sludge_splash_(cin_m0320t)` | | | `cinematics.body_and_fecal.sludge_splash_(cin_m0320t).proud` | `cinematics.body_and_fecal.sludge_splash_(cin_m0320t)` | | `cinematics.body_and_fecal.sludge_splash_(cin_m0320t).sledge_pouring_base` | `cinematics.body_and_fecal.sludge_splash_(cin_m0320t)` | | `cinematics.body_and_fecal.sludge_splash_(cin_m0320t).splash` | `cinematics.body_and_fecal.sludge_splash_(cin_m0320t)` | | `cinematics.body_and_fecal.spit` | | | `cinematics.body_and_fecal.spit.refraction` | `cinematics.body_and_fecal.spit` | | `cinematics.body_and_fecal.spit.small` | `cinematics.body_and_fecal.spit` | | `cinematics.body_and_fecal.vomit` | | | `cinematics.body_and_fecal.vomit.spit` | `cinematics.body_and_fecal.vomit` | | `cinematics.body_and_fecal.vomit.vomit` | `cinematics.body_and_fecal.vomit` | | `cinematics.body_and_fecal.vomit.vomit_v2` | `cinematics.body_and_fecal.vomit` | | `cinematics.dirt.grave_digging` | | | `cinematics.dirt.grave_digging.dust` | `cinematics.dirt.grave_digging` | | `cinematics.dirt.grave_digging.throw2` | `cinematics.dirt.grave_digging` | | `cinematics.dirt.rock_digging_throw` | | | `cinematics.dirt.rock_digging_throw.dust` | `cinematics.dirt.rock_digging_throw` | | `cinematics.dirt.rock_digging_throw.throw2` | `cinematics.dirt.rock_digging_throw` | | `cinematics.dirt.rocks_digging_buildup` | | | `cinematics.dirt.rocks_digging_buildup.dust` | `cinematics.dirt.rocks_digging_buildup` | | `cinematics.dirt.rocks_digging_buildup.throw2` | `cinematics.dirt.rocks_digging_buildup` | | `cinematics.dirt.rocks_digging_unload` | | | `cinematics.dirt.rocks_digging_unload.dust` | `cinematics.dirt.rocks_digging_unload` | | `cinematics.dirt.rocks_digging_unload.throw2` | `cinematics.dirt.rocks_digging_unload` | | `cinematics.dirt.soil_throw_cin` | | | `cinematics.dirt.soil_throw_cin.dust` | `cinematics.dirt.soil_throw_cin` | | `cinematics.dust.charcoal_dust` | | | `cinematics.dust.dust_army_a` | | | `cinematics.dust.dust_army_b_lower` | | | `cinematics.dust.dust_ground_01` | | | `cinematics.dust.dust_ground_01.smnoketest` | `cinematics.dust.dust_ground_01` | | `cinematics.dust.dust_ground_01.smoke_wide` | `cinematics.dust.dust_ground_01` | | `cinematics.dust.dust_ground_01_0370t_nophysics` | | | `cinematics.dust.dust_ground_01_0370t_nophysics.smnoketest` | `cinematics.dust.dust_ground_01_0370t_nophysics` | | `cinematics.dust.dust_ground_01_0370t_nophysics.smoke_wide` | `cinematics.dust.dust_ground_01_0370t_nophysics` | | `cinematics.dust.dust_ground_01_b` | | | `cinematics.dust.dust_ground_01_b.smnoketest` | `cinematics.dust.dust_ground_01_b` | | `cinematics.dust.dust_ground_01_b.smoke_wide` | `cinematics.dust.dust_ground_01_b` | | `cinematics.dust.dust_ground_01_m0370t` | | | `cinematics.dust.dust_ground_01_m0370t.smnoketest` | `cinematics.dust.dust_ground_01_m0370t` | | `cinematics.dust.dust_ground_01_m0370t.smoke_wide` | `cinematics.dust.dust_ground_01_m0370t` | | `cinematics.dust.dust_ground_01_m0370t_noshadow` | | | `cinematics.dust.dust_ground_01_m0370t_noshadow.smnoketest` | `cinematics.dust.dust_ground_01_m0370t_noshadow` | | `cinematics.dust.dust_ground_01_m0370t_noshadow.smoke_wide` | `cinematics.dust.dust_ground_01_m0370t_noshadow` | | `cinematics.dust.dust_ground_01_noshadow` | | | `cinematics.dust.dust_ground_01_noshadow.smnoketest` | `cinematics.dust.dust_ground_01_noshadow` | | `cinematics.dust.dust_ground_01_noshadow.smoke_wide` | `cinematics.dust.dust_ground_01_noshadow` | | `cinematics.dust.dust_ground_02` | | | `cinematics.dust.dust_stone` | | | `cinematics.dust.dust_stone.pieces` | `cinematics.dust.dust_stone` | | `cinematics.dust.sweep_dark` | | | `cinematics.dust.sweep_no_wind` | | | `cinematics.explosion.ammunition_explosion` | | | `cinematics.explosion.ammunition_explosion.dust` | `cinematics.explosion.ammunition_explosion` | | `cinematics.explosion.ammunition_explosion.dust_cover` | `cinematics.explosion.ammunition_explosion` | | `cinematics.explosion.ammunition_explosion.dust_ground` | `cinematics.explosion.ammunition_explosion` | | `cinematics.explosion.ammunition_explosion.dust_slow` | `cinematics.explosion.ammunition_explosion` | | `cinematics.explosion.ammunition_explosion.explo_a` | `cinematics.explosion.ammunition_explosion` | | `cinematics.explosion.ammunition_explosion.explo_b` | `cinematics.explosion.ammunition_explosion` | | `cinematics.explosion.ammunition_explosion.explo_new` | `cinematics.explosion.ammunition_explosion` | | `cinematics.explosion.ammunition_explosion.explo_new_add` | `cinematics.explosion.ammunition_explosion` | | `cinematics.explosion.ammunition_explosion.explosion` | `cinematics.explosion.ammunition_explosion` | | `cinematics.explosion.ammunition_explosion.fire` | `cinematics.explosion.ammunition_explosion` | | `cinematics.explosion.ammunition_explosion.glow` | `cinematics.explosion.ammunition_explosion` | | `cinematics.explosion.ammunition_explosion.light` | `cinematics.explosion.ammunition_explosion` | | `cinematics.explosion.ammunition_explosion.smoke_shroom` | `cinematics.explosion.ammunition_explosion` | | `cinematics.explosion.ammunition_explosion.sparks` | `cinematics.explosion.ammunition_explosion` | | `cinematics.explosion.ammunition_explosion.wave` | `cinematics.explosion.ammunition_explosion` | | `cinematics.explosion.ammunition_explosion.wood_debrisl_b` | `cinematics.explosion.ammunition_explosion` | | `cinematics.explosion.ammunition_explosion.wood_debrisl_b.glow` | `cinematics.explosion.ammunition_explosion.wood_debrisl_b` | | `cinematics.explosion.ammunition_explosion.wood_debrisl_b.smoke` | `cinematics.explosion.ammunition_explosion.wood_debrisl_b` | | `cinematics.explosion.ammunition_explosion.wood_debrisl_b.smoke__b` | `cinematics.explosion.ammunition_explosion.wood_debrisl_b` | | `cinematics.explosion.ammunition_explosion.wood_fast` | `cinematics.explosion.ammunition_explosion` | | `cinematics.explosion.ammunition_explosion.wood_slow` | `cinematics.explosion.ammunition_explosion` | | `cinematics.explosion.ammunition_explosion_nowave` | | | `cinematics.explosion.ammunition_explosion_nowave.dust` | `cinematics.explosion.ammunition_explosion_nowave` | | `cinematics.explosion.ammunition_explosion_nowave.dust_cover` | `cinematics.explosion.ammunition_explosion_nowave` | | `cinematics.explosion.ammunition_explosion_nowave.dust_ground` | `cinematics.explosion.ammunition_explosion_nowave` | | `cinematics.explosion.ammunition_explosion_nowave.dust_slow` | `cinematics.explosion.ammunition_explosion_nowave` | | `cinematics.explosion.ammunition_explosion_nowave.explo_a` | `cinematics.explosion.ammunition_explosion_nowave` | | `cinematics.explosion.ammunition_explosion_nowave.explo_b` | `cinematics.explosion.ammunition_explosion_nowave` | | `cinematics.explosion.ammunition_explosion_nowave.explo_new` | `cinematics.explosion.ammunition_explosion_nowave` | | `cinematics.explosion.ammunition_explosion_nowave.explo_new_add` | `cinematics.explosion.ammunition_explosion_nowave` | | `cinematics.explosion.ammunition_explosion_nowave.explosion` | `cinematics.explosion.ammunition_explosion_nowave` | | `cinematics.explosion.ammunition_explosion_nowave.fire` | `cinematics.explosion.ammunition_explosion_nowave` | | `cinematics.explosion.ammunition_explosion_nowave.glow` | `cinematics.explosion.ammunition_explosion_nowave` | | `cinematics.explosion.ammunition_explosion_nowave.light` | `cinematics.explosion.ammunition_explosion_nowave` | | `cinematics.explosion.ammunition_explosion_nowave.smoke_shroom` | `cinematics.explosion.ammunition_explosion_nowave` | | `cinematics.explosion.ammunition_explosion_nowave.sparks` | `cinematics.explosion.ammunition_explosion_nowave` | | `cinematics.explosion.ammunition_explosion_nowave.wave` | `cinematics.explosion.ammunition_explosion_nowave` | | `cinematics.explosion.ammunition_explosion_nowave.wood_debrisl_b` | `cinematics.explosion.ammunition_explosion_nowave` | | `cinematics.explosion.ammunition_explosion_nowave.wood_debrisl_b.glow` | `cinematics.explosion.ammunition_explosion_nowave.wood_debrisl_b` | | `cinematics.explosion.ammunition_explosion_nowave.wood_debrisl_b.smoke` | `cinematics.explosion.ammunition_explosion_nowave.wood_debrisl_b` | | `cinematics.explosion.ammunition_explosion_nowave.wood_debrisl_b.smoke__b` | `cinematics.explosion.ammunition_explosion_nowave.wood_debrisl_b` | | `cinematics.explosion.ammunition_explosion_nowave.wood_fast` | `cinematics.explosion.ammunition_explosion_nowave` | | `cinematics.explosion.ammunition_explosion_nowave.wood_slow` | `cinematics.explosion.ammunition_explosion_nowave` | | `cinematics.explosion.barrel_explosion` | | | `cinematics.explosion.barrel_explosion.dust` | `cinematics.explosion.barrel_explosion` | | `cinematics.explosion.barrel_explosion.dust_cover` | `cinematics.explosion.barrel_explosion` | | `cinematics.explosion.barrel_explosion.dust_ground` | `cinematics.explosion.barrel_explosion` | | `cinematics.explosion.barrel_explosion.dust_slow` | `cinematics.explosion.barrel_explosion` | | `cinematics.explosion.barrel_explosion.explo_a` | `cinematics.explosion.barrel_explosion` | | `cinematics.explosion.barrel_explosion.explo_b` | `cinematics.explosion.barrel_explosion` | | `cinematics.explosion.barrel_explosion.explosion` | `cinematics.explosion.barrel_explosion` | | `cinematics.explosion.barrel_explosion.fire` | `cinematics.explosion.barrel_explosion` | | `cinematics.explosion.barrel_explosion.glow` | `cinematics.explosion.barrel_explosion` | | `cinematics.explosion.barrel_explosion.light` | `cinematics.explosion.barrel_explosion` | | `cinematics.explosion.barrel_explosion.smoke_shroom` | `cinematics.explosion.barrel_explosion` | | `cinematics.explosion.barrel_explosion.sparks` | `cinematics.explosion.barrel_explosion` | | `cinematics.explosion.barrel_explosion.wave` | `cinematics.explosion.barrel_explosion` | | `cinematics.explosion.barrel_explosion.wood_debrisl_b` | `cinematics.explosion.barrel_explosion` | | `cinematics.explosion.barrel_explosion.wood_debrisl_b.smoke` | `cinematics.explosion.barrel_explosion.wood_debrisl_b` | | `cinematics.explosion.barrel_explosion.wood_slow` | `cinematics.explosion.barrel_explosion` | | `cinematics.explosion.barrel_explosion_no_fire` | | | `cinematics.explosion.barrel_explosion_no_fire.dust` | `cinematics.explosion.barrel_explosion_no_fire` | | `cinematics.explosion.barrel_explosion_no_fire.dust_cover` | `cinematics.explosion.barrel_explosion_no_fire` | | `cinematics.explosion.barrel_explosion_no_fire.dust_ground` | `cinematics.explosion.barrel_explosion_no_fire` | | `cinematics.explosion.barrel_explosion_no_fire.dust_slow` | `cinematics.explosion.barrel_explosion_no_fire` | | `cinematics.explosion.barrel_explosion_no_fire.explo_a` | `cinematics.explosion.barrel_explosion_no_fire` | | `cinematics.explosion.barrel_explosion_no_fire.explo_b` | `cinematics.explosion.barrel_explosion_no_fire` | | `cinematics.explosion.barrel_explosion_no_fire.explosion` | `cinematics.explosion.barrel_explosion_no_fire` | | `cinematics.explosion.barrel_explosion_no_fire.fire` | `cinematics.explosion.barrel_explosion_no_fire` | | `cinematics.explosion.barrel_explosion_no_fire.glow` | `cinematics.explosion.barrel_explosion_no_fire` | | `cinematics.explosion.barrel_explosion_no_fire.light` | `cinematics.explosion.barrel_explosion_no_fire` | | `cinematics.explosion.barrel_explosion_no_fire.smoke_shroom` | `cinematics.explosion.barrel_explosion_no_fire` | | `cinematics.explosion.barrel_explosion_no_fire.sparks` | `cinematics.explosion.barrel_explosion_no_fire` | | `cinematics.explosion.barrel_explosion_no_fire.wave` | `cinematics.explosion.barrel_explosion_no_fire` | | `cinematics.explosion.barrel_explosion_no_fire.wood_debrisl_b` | `cinematics.explosion.barrel_explosion_no_fire` | | `cinematics.explosion.barrel_explosion_no_fire.wood_debrisl_b.smoke` | `cinematics.explosion.barrel_explosion_no_fire.wood_debrisl_b` | | `cinematics.explosion.barrel_explosion_no_fire.wood_slow` | `cinematics.explosion.barrel_explosion_no_fire` | | `cinematics.explosion.barrel_explosion_s1150t` | | | `cinematics.explosion.barrel_explosion_s1150t.dust` | `cinematics.explosion.barrel_explosion_s1150t` | | `cinematics.explosion.barrel_explosion_s1150t.dust_cover` | `cinematics.explosion.barrel_explosion_s1150t` | | `cinematics.explosion.barrel_explosion_s1150t.dust_ground` | `cinematics.explosion.barrel_explosion_s1150t` | | `cinematics.explosion.barrel_explosion_s1150t.dust_slow` | `cinematics.explosion.barrel_explosion_s1150t` | | `cinematics.explosion.barrel_explosion_s1150t.explo_a` | `cinematics.explosion.barrel_explosion_s1150t` | | `cinematics.explosion.barrel_explosion_s1150t.explo_b` | `cinematics.explosion.barrel_explosion_s1150t` | | `cinematics.explosion.barrel_explosion_s1150t.explosion` | `cinematics.explosion.barrel_explosion_s1150t` | | `cinematics.explosion.barrel_explosion_s1150t.fire` | `cinematics.explosion.barrel_explosion_s1150t` | | `cinematics.explosion.barrel_explosion_s1150t.glow` | `cinematics.explosion.barrel_explosion_s1150t` | | `cinematics.explosion.barrel_explosion_s1150t.light` | `cinematics.explosion.barrel_explosion_s1150t` | | `cinematics.explosion.barrel_explosion_s1150t.smoke_shroom` | `cinematics.explosion.barrel_explosion_s1150t` | | `cinematics.explosion.barrel_explosion_s1150t.sparks` | `cinematics.explosion.barrel_explosion_s1150t` | | `cinematics.explosion.barrel_explosion_s1150t.wave` | `cinematics.explosion.barrel_explosion_s1150t` | | `cinematics.explosion.barrel_explosion_s1150t.wood_debrisl_b` | `cinematics.explosion.barrel_explosion_s1150t` | | `cinematics.explosion.barrel_explosion_s1150t.wood_debrisl_b.smoke` | `cinematics.explosion.barrel_explosion_s1150t.wood_debrisl_b` | | `cinematics.explosion.barrel_explosion_s1150t.wood_slow` | `cinematics.explosion.barrel_explosion_s1150t` | | `cinematics.explosion.dust_and_planks_catacombs` | | | `cinematics.explosion.dust_and_planks_catacombs.dust` | `cinematics.explosion.dust_and_planks_catacombs` | | `cinematics.explosion.dust_and_planks_catacombs.dust_cover` | `cinematics.explosion.dust_and_planks_catacombs` | | `cinematics.explosion.dust_and_planks_catacombs.plank_3d_c` | `cinematics.explosion.dust_and_planks_catacombs` | | `cinematics.explosion.dust_and_planks_catacombs.plank_3d_c.dust_gen` | `cinematics.explosion.dust_and_planks_catacombs.plank_3d_c` | | `cinematics.explosion.dust_explosion` | | | `cinematics.explosion.dust_explosion.dust` | `cinematics.explosion.dust_explosion` | | `cinematics.explosion.dust_explosion.dust_cover` | `cinematics.explosion.dust_explosion` | | `cinematics.explosion.dust_explosion.dust_ground` | `cinematics.explosion.dust_explosion` | | `cinematics.explosion.dust_explosion.dust_slow` | `cinematics.explosion.dust_explosion` | | `cinematics.explosion.dust_explosion.explosion` | `cinematics.explosion.dust_explosion` | | `cinematics.explosion.dust_explosion.stones_small_a` | `cinematics.explosion.dust_explosion` | | `cinematics.explosion.dust_explosion.stones_small_b` | `cinematics.explosion.dust_explosion` | | `cinematics.explosion.dust_explosion.wood_slow` | `cinematics.explosion.dust_explosion` | | `cinematics.explosion.dust_explosion_02` | | | `cinematics.explosion.dust_explosion_02.dust` | `cinematics.explosion.dust_explosion_02` | | `cinematics.explosion.dust_explosion_02.dust_cover` | `cinematics.explosion.dust_explosion_02` | | `cinematics.explosion.dust_explosion_02.dust_ground` | `cinematics.explosion.dust_explosion_02` | | `cinematics.explosion.dust_explosion_02.dust_slow` | `cinematics.explosion.dust_explosion_02` | | `cinematics.explosion.dust_explosion_02.explosion` | `cinematics.explosion.dust_explosion_02` | | `cinematics.explosion.dust_explosion_02.wood_debris` | `cinematics.explosion.dust_explosion_02` | | `cinematics.explosion.dust_explosion_02.wood_debrisl_b` | `cinematics.explosion.dust_explosion_02` | | `cinematics.explosion.dust_explosion_02.wood_slow` | `cinematics.explosion.dust_explosion_02` | | `cinematics.explosion.explosion_m4450k` | | | `cinematics.explosion.explosion_m4450k.dust` | `cinematics.explosion.explosion_m4450k` | | `cinematics.explosion.explosion_m4450k.dust_cover` | `cinematics.explosion.explosion_m4450k` | | `cinematics.explosion.explosion_m4450k.dust_ground` | `cinematics.explosion.explosion_m4450k` | | `cinematics.explosion.explosion_m4450k.dust_slow` | `cinematics.explosion.explosion_m4450k` | | `cinematics.explosion.explosion_m4450k.explo_b` | `cinematics.explosion.explosion_m4450k` | | `cinematics.explosion.explosion_m4450k.explosion` | `cinematics.explosion.explosion_m4450k` | | `cinematics.explosion.explosion_m4450k.rock_b` | `cinematics.explosion.explosion_m4450k` | | `cinematics.explosion.explosion_m4450k.rock_medium` | `cinematics.explosion.explosion_m4450k` | | `cinematics.explosion.explosion_m4450k.rocks` | `cinematics.explosion.explosion_m4450k` | | `cinematics.explosion.explosion_m4450k.rocks_front` | `cinematics.explosion.explosion_m4450k` | | `cinematics.explosion.explosion_m4450k.rocks_front.dust_gen` | `cinematics.explosion.explosion_m4450k.rocks_front` | | `cinematics.explosion.explosion_m4450k.small_debrisl_b` | `cinematics.explosion.explosion_m4450k` | | `cinematics.explosion.explosion_m4450k.sparks` | `cinematics.explosion.explosion_m4450k` | | `cinematics.explosion.explosion_m4450k.wood_slow` | `cinematics.explosion.explosion_m4450k` | | `cinematics.explosion.explosion_m4450k_brick` | | | `cinematics.explosion.nebakov_explosion` | | | `cinematics.explosion.nebakov_explosion.dust` | `cinematics.explosion.nebakov_explosion` | | `cinematics.explosion.nebakov_explosion.dust_cover` | `cinematics.explosion.nebakov_explosion` | | `cinematics.explosion.nebakov_explosion.explo_a` | `cinematics.explosion.nebakov_explosion` | | `cinematics.explosion.nebakov_explosion.explosion_smoke_bck` | `cinematics.explosion.nebakov_explosion` | | `cinematics.explosion.nebakov_explosion.fire` | `cinematics.explosion.nebakov_explosion` | | `cinematics.explosion.nebakov_explosion.glow` | `cinematics.explosion.nebakov_explosion` | | `cinematics.explosion.nebakov_explosion.light` | `cinematics.explosion.nebakov_explosion` | | `cinematics.explosion.nebakov_explosion.smoke_shroom` | `cinematics.explosion.nebakov_explosion` | | `cinematics.explosion.nebakov_explosion.sparks` | `cinematics.explosion.nebakov_explosion` | | `cinematics.explosion.nebakov_explosion.wave` | `cinematics.explosion.nebakov_explosion` | | `cinematics.explosion.nebakov_explosion.wood_slow` | `cinematics.explosion.nebakov_explosion` | | `cinematics.explosion.nebakov_explosion_dustandplanks` | | | `cinematics.explosion.nebakov_explosion_dustandplanks.dust` | `cinematics.explosion.nebakov_explosion_dustandplanks` | | `cinematics.explosion.nebakov_explosion_dustandplanks.dust_cover` | `cinematics.explosion.nebakov_explosion_dustandplanks` | | `cinematics.explosion.nebakov_explosion_dustandplanks.explo_a` | `cinematics.explosion.nebakov_explosion_dustandplanks` | | `cinematics.explosion.nebakov_explosion_dustandplanks.explo_b` | `cinematics.explosion.nebakov_explosion_dustandplanks` | | `cinematics.explosion.nebakov_explosion_dustandplanks.glow` | `cinematics.explosion.nebakov_explosion_dustandplanks` | | `cinematics.explosion.nebakov_explosion_dustandplanks.light` | `cinematics.explosion.nebakov_explosion_dustandplanks` | | `cinematics.explosion.nebakov_explosion_dustandplanks.plank_3d_a` | `cinematics.explosion.nebakov_explosion_dustandplanks` | | `cinematics.explosion.nebakov_explosion_dustandplanks.plank_3d_a.dust_gen` | `cinematics.explosion.nebakov_explosion_dustandplanks.plank_3d_a` | | `cinematics.explosion.nebakov_explosion_dustandplanks.plank_3d_b` | `cinematics.explosion.nebakov_explosion_dustandplanks` | | `cinematics.explosion.nebakov_explosion_dustandplanks.plank_3d_b.dust_gen` | `cinematics.explosion.nebakov_explosion_dustandplanks.plank_3d_b` | | `cinematics.explosion.nebakov_explosion_dustandplanks.plank_3d_c` | `cinematics.explosion.nebakov_explosion_dustandplanks` | | `cinematics.explosion.nebakov_explosion_dustandplanks.plank_3d_c.dust_gen` | `cinematics.explosion.nebakov_explosion_dustandplanks.plank_3d_c` | | `cinematics.explosion.nebakov_explosion_dustandplanks.wave` | `cinematics.explosion.nebakov_explosion_dustandplanks` | | `cinematics.explosion.nebakov_explosion_dustandplanks.wood_slow` | `cinematics.explosion.nebakov_explosion_dustandplanks` | | `cinematics.explosion.nebakov_explosion_dustandplanks.wood_slow_b` | `cinematics.explosion.nebakov_explosion_dustandplanks` | | `cinematics.explosion.nebakov_explosion_dustandplanks.wood_slow_d` | `cinematics.explosion.nebakov_explosion_dustandplanks` | | `cinematics.explosion.nebakov_explosion_dustandplanks.wood_small` | `cinematics.explosion.nebakov_explosion_dustandplanks` | | `cinematics.explosion.nebakov_explosion_dustandplanks.wood_small.1` | `cinematics.explosion.nebakov_explosion_dustandplanks.wood_small` | | `cinematics.explosion.nebakov_explosion_dustandplanks.wood_small.2` | `cinematics.explosion.nebakov_explosion_dustandplanks.wood_small` | | `cinematics.explosion.nebakov_explosion_rocks` | | | `cinematics.explosion.nebakov_explosion_rocks.dust` | `cinematics.explosion.nebakov_explosion_rocks` | | `cinematics.explosion.nebakov_explosion_rocks.dust_cover` | `cinematics.explosion.nebakov_explosion_rocks` | | `cinematics.explosion.nebakov_explosion_rocks.dust_ground` | `cinematics.explosion.nebakov_explosion_rocks` | | `cinematics.explosion.nebakov_explosion_rocks.explo_a` | `cinematics.explosion.nebakov_explosion_rocks` | | `cinematics.explosion.nebakov_explosion_rocks.explo_b` | `cinematics.explosion.nebakov_explosion_rocks` | | `cinematics.explosion.nebakov_explosion_rocks.explosion_smoke_bck` | `cinematics.explosion.nebakov_explosion_rocks` | | `cinematics.explosion.nebakov_explosion_rocks.fire` | `cinematics.explosion.nebakov_explosion_rocks` | | `cinematics.explosion.nebakov_explosion_rocks.glow` | `cinematics.explosion.nebakov_explosion_rocks` | | `cinematics.explosion.nebakov_explosion_rocks.light` | `cinematics.explosion.nebakov_explosion_rocks` | | `cinematics.explosion.nebakov_explosion_rocks.plank_3d_a` | `cinematics.explosion.nebakov_explosion_rocks` | | `cinematics.explosion.nebakov_explosion_rocks.plank_3d_a.dust_gen` | `cinematics.explosion.nebakov_explosion_rocks.plank_3d_a` | | `cinematics.explosion.nebakov_explosion_rocks.plank_3d_b` | `cinematics.explosion.nebakov_explosion_rocks` | | `cinematics.explosion.nebakov_explosion_rocks.plank_3d_b.dust_gen` | `cinematics.explosion.nebakov_explosion_rocks.plank_3d_b` | | `cinematics.explosion.nebakov_explosion_rocks.plank_3d_c` | `cinematics.explosion.nebakov_explosion_rocks` | | `cinematics.explosion.nebakov_explosion_rocks.plank_3d_c.dust_gen` | `cinematics.explosion.nebakov_explosion_rocks.plank_3d_c` | | `cinematics.explosion.nebakov_explosion_rocks.smoke_shroom` | `cinematics.explosion.nebakov_explosion_rocks` | | `cinematics.explosion.nebakov_explosion_rocks.sparks` | `cinematics.explosion.nebakov_explosion_rocks` | | `cinematics.explosion.nebakov_explosion_rocks.wave` | `cinematics.explosion.nebakov_explosion_rocks` | | `cinematics.explosion.nebakov_explosion_rocks.wood_debrisl_b` | `cinematics.explosion.nebakov_explosion_rocks` | | `cinematics.explosion.nebakov_explosion_rocks.wood_debrisl_b.smoke` | `cinematics.explosion.nebakov_explosion_rocks.wood_debrisl_b` | | `cinematics.explosion.nebakov_explosion_rocks.wood_slow` | `cinematics.explosion.nebakov_explosion_rocks` | | `cinematics.explosion.talmberk_bridge_down` | | | `cinematics.explosion.talmberk_bridge_down.debris` | `cinematics.explosion.talmberk_bridge_down` | | `cinematics.explosion.talmberk_bridge_down.debris_2` | `cinematics.explosion.talmberk_bridge_down` | | `cinematics.explosion.talmberk_bridge_down.debris_3` | `cinematics.explosion.talmberk_bridge_down` | | `cinematics.explosion.talmberk_bridge_down.debris_4` | `cinematics.explosion.talmberk_bridge_down` | | `cinematics.explosion.talmberk_bridge_down.steady` | `cinematics.explosion.talmberk_bridge_down` | | `cinematics.explosion.talmberk_grate_down` | | | `cinematics.explosion.talmberk_grate_down.debris` | `cinematics.explosion.talmberk_grate_down` | | `cinematics.explosion.talmberk_grate_down.debris_2` | `cinematics.explosion.talmberk_grate_down` | | `cinematics.explosion.talmberk_grate_down.debris_3` | `cinematics.explosion.talmberk_grate_down` | | `cinematics.explosion.talmberk_grate_down.debris_4` | `cinematics.explosion.talmberk_grate_down` | | `cinematics.explosion.talmberk_grate_down.steady` | `cinematics.explosion.talmberk_grate_down` | | `cinematics.explosion.torch_fall` | | | `cinematics.explosion.torch_fall.fire_big` | `cinematics.explosion.torch_fall` | | `cinematics.explosion.torch_fall.fire_center_big` | `cinematics.explosion.torch_fall` | | `cinematics.explosion.torch_fall.glow` | `cinematics.explosion.torch_fall` | | `cinematics.explosion.torch_fall.refraction` | `cinematics.explosion.torch_fall` | | `cinematics.explosion.torch_fall.smoke` | `cinematics.explosion.torch_fall` | | `cinematics.explosion.torch_fall.sparks` | `cinematics.explosion.torch_fall` | | `cinematics.explosion.torch_fall.straw` | `cinematics.explosion.torch_fall` | | `cinematics.explosion.trebuchet_hit` | | | `cinematics.explosion.trebuchet_hit.dust` | `cinematics.explosion.trebuchet_hit` | | `cinematics.explosion.trebuchet_hit.dust_cover` | `cinematics.explosion.trebuchet_hit` | | `cinematics.explosion.trebuchet_hit.dust_slow` | `cinematics.explosion.trebuchet_hit` | | `cinematics.explosion.trebuchet_hit.explosion` | `cinematics.explosion.trebuchet_hit` | | `cinematics.explosion.trebuchet_hit.plank_3d_a` | `cinematics.explosion.trebuchet_hit` | | `cinematics.explosion.trebuchet_hit.plank_3d_a.dust_gen` | `cinematics.explosion.trebuchet_hit.plank_3d_a` | | `cinematics.explosion.trebuchet_hit.plank_3d_b` | `cinematics.explosion.trebuchet_hit` | | `cinematics.explosion.trebuchet_hit.plank_3d_b.dust_gen` | `cinematics.explosion.trebuchet_hit.plank_3d_b` | | `cinematics.explosion.trebuchet_hit.plank_3d_c` | `cinematics.explosion.trebuchet_hit` | | `cinematics.explosion.trebuchet_hit.plank_3d_c.dust_gen` | `cinematics.explosion.trebuchet_hit.plank_3d_c` | | `cinematics.explosion.trebuchet_hit.wood_debris` | `cinematics.explosion.trebuchet_hit` | | `cinematics.explosion.trebuchet_hit.wood_debrisl_b` | `cinematics.explosion.trebuchet_hit` | | `cinematics.explosion.trebuchet_hit.wood_slow` | `cinematics.explosion.trebuchet_hit` | | `cinematics.falling.dust_falling` | | | `cinematics.falling.dust_falling.spit` | `cinematics.falling.dust_falling` | | `cinematics.falling.dust_falling.vomit` | `cinematics.falling.dust_falling` | | `cinematics.falling.dust_falling.vomit_v2` | `cinematics.falling.dust_falling` | | `cinematics.falling.dust_falling_b` | | | `cinematics.falling.dust_falling_b.spit` | `cinematics.falling.dust_falling_b` | | `cinematics.falling.dust_falling_b.vomit` | `cinematics.falling.dust_falling_b` | | `cinematics.falling.dust_falling_b.vomit_v2` | `cinematics.falling.dust_falling_b` | | `cinematics.falling.dust_falling_c` | | | `cinematics.falling.dust_falling_c.spit` | `cinematics.falling.dust_falling_c` | | `cinematics.falling.dust_falling_c.vomit` | `cinematics.falling.dust_falling_c` | | `cinematics.falling.dust_falling_c.vomit_v2` | `cinematics.falling.dust_falling_c` | | `cinematics.falling.dust_falling_m1140t` | | | `cinematics.falling.dust_falling_m1140t.spit` | `cinematics.falling.dust_falling_m1140t` | | `cinematics.falling.dust_falling_m1140t.vomit` | `cinematics.falling.dust_falling_m1140t` | | `cinematics.falling.dust_falling_m1140t.vomit_v2` | `cinematics.falling.dust_falling_m1140t` | | `cinematics.falling.dust_falling_s4050k` | | | `cinematics.falling.dust_falling_s4050k.spit` | `cinematics.falling.dust_falling_s4050k` | | `cinematics.falling.dust_falling_s4050k.vomit` | `cinematics.falling.dust_falling_s4050k` | | `cinematics.falling.dust_falling_s4050k.vomit_v2` | `cinematics.falling.dust_falling_s4050k` | | `cinematics.falling.falling_rocks_dust` | | | `cinematics.falling.falling_rocks_dust.dust` | `cinematics.falling.falling_rocks_dust` | | `cinematics.falling.falling_rocks_dust.dust_b` | `cinematics.falling.falling_rocks_dust` | | `cinematics.falling.rocks_falling_m12` | | | `cinematics.falling.window_glass(cin_m1250t)` | | | `cinematics.falling.window_glass(cin_m1250t).dust` | `cinematics.falling.window_glass(cin_m1250t)` | | `cinematics.falling.window_glass(cin_m1250t).dust_cover` | `cinematics.falling.window_glass(cin_m1250t)` | | `cinematics.falling.window_glass(cin_m1250t).dust_ground` | `cinematics.falling.window_glass(cin_m1250t)` | | `cinematics.falling.window_glass(cin_m1250t).dust_slow` | `cinematics.falling.window_glass(cin_m1250t)` | | `cinematics.falling.window_glass(cin_m1250t).explosion` | `cinematics.falling.window_glass(cin_m1250t)` | | `cinematics.falling.window_glass(cin_m1250t).stones_small_a` | `cinematics.falling.window_glass(cin_m1250t)` | | `cinematics.falling.window_glass(cin_m1250t).stones_small_b` | `cinematics.falling.window_glass(cin_m1250t)` | | `cinematics.falling.window_glass(cin_m1250t).wood_slow` | `cinematics.falling.window_glass(cin_m1250t)` | | `cinematics.fires.alchemy_fireplace_big` | | | `cinematics.fires.alchemy_fireplace_big.fire1` | `cinematics.fires.alchemy_fireplace_big` | | `cinematics.fires.alchemy_fireplace_big.fire2` | `cinematics.fires.alchemy_fireplace_big` | | `cinematics.fires.alchemy_fireplace_big.fire_center` | `cinematics.fires.alchemy_fireplace_big` | | `cinematics.fires.alchemy_fireplace_big.light` | `cinematics.fires.alchemy_fireplace_big` | | `cinematics.fires.alchemy_fireplace_big.refraction` | `cinematics.fires.alchemy_fireplace_big` | | `cinematics.fires.alchemy_fireplace_big.smoke` | `cinematics.fires.alchemy_fireplace_big` | | `cinematics.fires.alchemy_fireplace_big.smoke_steady` | `cinematics.fires.alchemy_fireplace_big` | | `cinematics.fires.alchemy_fireplace_big.sparks` | `cinematics.fires.alchemy_fireplace_big` | | `cinematics.fires.alchemy_fireplace_big_far` | | | `cinematics.fires.alchemy_fireplace_big_far.fire1` | `cinematics.fires.alchemy_fireplace_big_far` | | `cinematics.fires.alchemy_fireplace_big_far.fire2` | `cinematics.fires.alchemy_fireplace_big_far` | | `cinematics.fires.alchemy_fireplace_big_far.fire_center` | `cinematics.fires.alchemy_fireplace_big_far` | | `cinematics.fires.alchemy_fireplace_big_far.light` | `cinematics.fires.alchemy_fireplace_big_far` | | `cinematics.fires.alchemy_fireplace_big_far.refraction` | `cinematics.fires.alchemy_fireplace_big_far` | | `cinematics.fires.alchemy_fireplace_big_far.smoke` | `cinematics.fires.alchemy_fireplace_big_far` | | `cinematics.fires.alchemy_fireplace_big_far.smoke_steady` | `cinematics.fires.alchemy_fireplace_big_far` | | `cinematics.fires.alchemy_fireplace_big_far.sparks` | `cinematics.fires.alchemy_fireplace_big_far` | | `cinematics.fires.fatwood_noglow` | | | `cinematics.fires.fatwood_noglow.fire_center` | `cinematics.fires.fatwood_noglow` | | `cinematics.fires.fatwood_noglow.glow` | `cinematics.fires.fatwood_noglow` | | `cinematics.fires.fatwood_noglow.pieces` | `cinematics.fires.fatwood_noglow` | | `cinematics.fires.fatwood_noglow.refraction` | `cinematics.fires.fatwood_noglow` | | `cinematics.fires.fatwood_noglow.smoke` | `cinematics.fires.fatwood_noglow` | | `cinematics.fires.fatwood_noglow.sparks` | `cinematics.fires.fatwood_noglow` | | `cinematics.fires.fire_big_a` | | | `cinematics.fires.fire_big_a.fire_big` | `cinematics.fires.fire_big_a` | | `cinematics.fires.fire_big_a.fire_center_big` | `cinematics.fires.fire_big_a` | | `cinematics.fires.fire_big_a.glow` | `cinematics.fires.fire_big_a` | | `cinematics.fires.fire_big_a.refraction` | `cinematics.fires.fire_big_a` | | `cinematics.fires.fire_big_a.smoke` | `cinematics.fires.fire_big_a` | | `cinematics.fires.fire_big_a.sparks` | `cinematics.fires.fire_big_a` | | `cinematics.fires.fire_big_a.straw` | `cinematics.fires.fire_big_a` | | `cinematics.fires.fire_big_a_nosmoke` | | | `cinematics.fires.fire_big_a_nosmoke.fire_big` | `cinematics.fires.fire_big_a_nosmoke` | | `cinematics.fires.fire_big_a_nosmoke.fire_center_big` | `cinematics.fires.fire_big_a_nosmoke` | | `cinematics.fires.fire_big_a_nosmoke.refraction` | `cinematics.fires.fire_big_a_nosmoke` | | `cinematics.fires.fire_big_a_nosmoke.sparks` | `cinematics.fires.fire_big_a_nosmoke` | | `cinematics.fires.fire_big_a_nosmoke.straw` | `cinematics.fires.fire_big_a_nosmoke` | | `cinematics.fires.fire_devil` | | | `cinematics.fires.fire_devil.fire_big` | `cinematics.fires.fire_devil` | | `cinematics.fires.fire_devil.fire_center_big` | `cinematics.fires.fire_devil` | | `cinematics.fires.fire_devil.glow` | `cinematics.fires.fire_devil` | | `cinematics.fires.fire_devil.refraction` | `cinematics.fires.fire_devil` | | `cinematics.fires.fire_devil.smoke` | `cinematics.fires.fire_devil` | | `cinematics.fires.fire_devil.sparks` | `cinematics.fires.fire_devil` | | `cinematics.fires.fire_devil.sparks_b` | `cinematics.fires.fire_devil` | | `cinematics.fires.fire_devil.straw` | `cinematics.fires.fire_devil` | | `cinematics.fires.fire_door_a` | | | `cinematics.fires.fire_door_a.fire_center` | `cinematics.fires.fire_door_a` | | `cinematics.fires.fire_door_a.fire_center_2` | `cinematics.fires.fire_door_a` | | `cinematics.fires.fire_door_a.fire_edge` | `cinematics.fires.fire_door_a` | | `cinematics.fires.fire_door_a.smoke` | `cinematics.fires.fire_door_a` | | `cinematics.fires.fire_door_a.sparks` | `cinematics.fires.fire_door_a` | | `cinematics.fires.fire_door_b` | | | `cinematics.fires.fire_door_b.fire_center_ground` | `cinematics.fires.fire_door_b` | | `cinematics.fires.fire_door_b.smoke` | `cinematics.fires.fire_door_b` | | `cinematics.fires.fire_door_b.sparks` | `cinematics.fires.fire_door_b` | | `cinematics.fires.fire_door_c` | | | `cinematics.fires.fire_door_c.smoke` | `cinematics.fires.fire_door_c` | | `cinematics.fires.fire_dream` | | | `cinematics.fires.fire_dream.fire_big` | `cinematics.fires.fire_dream` | | `cinematics.fires.fire_dream.fire_center_big` | `cinematics.fires.fire_dream` | | `cinematics.fires.fire_dream.glow` | `cinematics.fires.fire_dream` | | `cinematics.fires.fire_dream.refraction` | `cinematics.fires.fire_dream` | | `cinematics.fires.fire_dream.smoke` | `cinematics.fires.fire_dream` | | `cinematics.fires.fire_dream.sparks` | `cinematics.fires.fire_dream` | | `cinematics.fires.fire_dream.straw` | `cinematics.fires.fire_dream` | | `cinematics.fires.fire_old` | | | `cinematics.fires.fire_old.fire_big` | `cinematics.fires.fire_old` | | `cinematics.fires.fire_old.fire_center_big` | `cinematics.fires.fire_old` | | `cinematics.fires.fire_old.glow` | `cinematics.fires.fire_old` | | `cinematics.fires.fire_old.refraction` | `cinematics.fires.fire_old` | | `cinematics.fires.fire_old.smoke` | `cinematics.fires.fire_old` | | `cinematics.fires.fire_old.sparks` | `cinematics.fires.fire_old` | | `cinematics.fires.fire_old.straw` | `cinematics.fires.fire_old` | | `cinematics.fires.fire_torch_infinite_distance` | | | `cinematics.fires.fire_torch_infinite_distance.fire_b` | `cinematics.fires.fire_torch_infinite_distance` | | `cinematics.fires.fire_torch_infinite_distance.fire_center` | `cinematics.fires.fire_torch_infinite_distance` | | `cinematics.fires.fire_torch_infinite_distance.glow` | `cinematics.fires.fire_torch_infinite_distance` | | `cinematics.fires.fire_torch_infinite_distance.glowdistance` | `cinematics.fires.fire_torch_infinite_distance` | | `cinematics.fires.fire_torch_infinite_distance.pieces` | `cinematics.fires.fire_torch_infinite_distance` | | `cinematics.fires.fire_torch_infinite_distance.refraction` | `cinematics.fires.fire_torch_infinite_distance` | | `cinematics.fires.fire_torch_infinite_distance.smoke` | `cinematics.fires.fire_torch_infinite_distance` | | `cinematics.fires.fire_torch_infinite_distance.sparks` | `cinematics.fires.fire_torch_infinite_distance` | | `cinematics.fires.fire_torch_infinite_distance.torch_ball` | `cinematics.fires.fire_torch_infinite_distance` | | `cinematics.fires.fire_torch_longdistance_no_glow` | | | `cinematics.fires.fire_torch_longdistance_no_glow.fire_b` | `cinematics.fires.fire_torch_longdistance_no_glow` | | `cinematics.fires.fire_torch_longdistance_no_glow.fire_center` | `cinematics.fires.fire_torch_longdistance_no_glow` | | `cinematics.fires.fire_torch_longdistance_no_glow.glow` | `cinematics.fires.fire_torch_longdistance_no_glow` | | `cinematics.fires.fire_torch_longdistance_no_glow.glowdistance` | `cinematics.fires.fire_torch_longdistance_no_glow` | | `cinematics.fires.fire_torch_longdistance_no_glow.glowdistance_long` | `cinematics.fires.fire_torch_longdistance_no_glow` | | `cinematics.fires.fire_torch_longdistance_no_glow.pieces` | `cinematics.fires.fire_torch_longdistance_no_glow` | | `cinematics.fires.fire_torch_longdistance_no_glow.refraction` | `cinematics.fires.fire_torch_longdistance_no_glow` | | `cinematics.fires.fire_torch_longdistance_no_glow.smoke` | `cinematics.fires.fire_torch_longdistance_no_glow` | | `cinematics.fires.fire_torch_longdistance_no_glow.sparks` | `cinematics.fires.fire_torch_longdistance_no_glow` | | `cinematics.fires.fire_torch_longdistance_no_glow.torch_ball` | `cinematics.fires.fire_torch_longdistance_no_glow` | | `cinematics.fires.fire_torch_longdistance_nosparks` | | | `cinematics.fires.fire_torch_longdistance_nosparks.fire_b` | `cinematics.fires.fire_torch_longdistance_nosparks` | | `cinematics.fires.fire_torch_longdistance_nosparks.fire_center` | `cinematics.fires.fire_torch_longdistance_nosparks` | | `cinematics.fires.fire_torch_longdistance_nosparks.glow` | `cinematics.fires.fire_torch_longdistance_nosparks` | | `cinematics.fires.fire_torch_longdistance_nosparks.glowdistance` | `cinematics.fires.fire_torch_longdistance_nosparks` | | `cinematics.fires.fire_torch_longdistance_nosparks.glowdistance_long` | `cinematics.fires.fire_torch_longdistance_nosparks` | | `cinematics.fires.fire_torch_longdistance_nosparks.pieces` | `cinematics.fires.fire_torch_longdistance_nosparks` | | `cinematics.fires.fire_torch_longdistance_nosparks.refraction` | `cinematics.fires.fire_torch_longdistance_nosparks` | | `cinematics.fires.fire_torch_longdistance_nosparks.smoke` | `cinematics.fires.fire_torch_longdistance_nosparks` | | `cinematics.fires.fire_torch_longdistance_nosparks.sparks` | `cinematics.fires.fire_torch_longdistance_nosparks` | | `cinematics.fires.fire_torch_longdistance_nosparks.torch_ball` | `cinematics.fires.fire_torch_longdistance_nosparks` | | `cinematics.fires.fire_torch_norefr` | | | `cinematics.fires.fire_torch_norefr.fire_b` | `cinematics.fires.fire_torch_norefr` | | `cinematics.fires.fire_torch_norefr.fire_center` | `cinematics.fires.fire_torch_norefr` | | `cinematics.fires.fire_torch_norefr.glow` | `cinematics.fires.fire_torch_norefr` | | `cinematics.fires.fire_torch_norefr.pieces` | `cinematics.fires.fire_torch_norefr` | | `cinematics.fires.fire_torch_norefr.refraction` | `cinematics.fires.fire_torch_norefr` | | `cinematics.fires.fire_torch_norefr.smoke` | `cinematics.fires.fire_torch_norefr` | | `cinematics.fires.fire_torch_norefr.sparks` | `cinematics.fires.fire_torch_norefr` | | `cinematics.fires.fire_torch_norefr.torch_ball` | `cinematics.fires.fire_torch_norefr` | | `cinematics.fires.fire_torch_norefr_noglow` | | | `cinematics.fires.fire_torch_norefr_noglow.fire_b` | `cinematics.fires.fire_torch_norefr_noglow` | | `cinematics.fires.fire_torch_norefr_noglow.fire_center` | `cinematics.fires.fire_torch_norefr_noglow` | | `cinematics.fires.fire_torch_norefr_noglow.glow` | `cinematics.fires.fire_torch_norefr_noglow` | | `cinematics.fires.fire_torch_norefr_noglow.pieces` | `cinematics.fires.fire_torch_norefr_noglow` | | `cinematics.fires.fire_torch_norefr_noglow.refraction` | `cinematics.fires.fire_torch_norefr_noglow` | | `cinematics.fires.fire_torch_norefr_noglow.smoke` | `cinematics.fires.fire_torch_norefr_noglow` | | `cinematics.fires.fire_torch_norefr_noglow.sparks` | `cinematics.fires.fire_torch_norefr_noglow` | | `cinematics.fires.fire_torch_norefr_noglow.torch_ball` | `cinematics.fires.fire_torch_norefr_noglow` | | `cinematics.fires.fire_torch_refr` | | | `cinematics.fires.fire_torch_refr.fire_b` | `cinematics.fires.fire_torch_refr` | | `cinematics.fires.fire_torch_refr.fire_center` | `cinematics.fires.fire_torch_refr` | | `cinematics.fires.fire_torch_refr.glow` | `cinematics.fires.fire_torch_refr` | | `cinematics.fires.fire_torch_refr.pieces` | `cinematics.fires.fire_torch_refr` | | `cinematics.fires.fire_torch_refr.refraction` | `cinematics.fires.fire_torch_refr` | | `cinematics.fires.fire_torch_refr.smoke` | `cinematics.fires.fire_torch_refr` | | `cinematics.fires.fire_torch_refr.sparks` | `cinematics.fires.fire_torch_refr` | | `cinematics.fires.fire_torch_refr.torch_ball` | `cinematics.fires.fire_torch_refr` | | `cinematics.fires.fire_torch_refr_noglow` | | | `cinematics.fires.fire_torch_refr_noglow.fire_b` | `cinematics.fires.fire_torch_refr_noglow` | | `cinematics.fires.fire_torch_refr_noglow.fire_center` | `cinematics.fires.fire_torch_refr_noglow` | | `cinematics.fires.fire_torch_refr_noglow.glow` | `cinematics.fires.fire_torch_refr_noglow` | | `cinematics.fires.fire_torch_refr_noglow.pieces` | `cinematics.fires.fire_torch_refr_noglow` | | `cinematics.fires.fire_torch_refr_noglow.refraction` | `cinematics.fires.fire_torch_refr_noglow` | | `cinematics.fires.fire_torch_refr_noglow.smoke` | `cinematics.fires.fire_torch_refr_noglow` | | `cinematics.fires.fire_torch_refr_noglow.sparks` | `cinematics.fires.fire_torch_refr_noglow` | | `cinematics.fires.fire_torch_refr_noglow.torch_ball` | `cinematics.fires.fire_torch_refr_noglow` | | `cinematics.fires.sparks` | | | `cinematics.fires.sparks.refraction` | `cinematics.fires.sparks` | | `cinematics.fires.sparks.straw` | `cinematics.fires.sparks` | | `cinematics.flying.bees_250` | | | `cinematics.flying.bees_250.static` | `cinematics.flying.bees_250` | | `cinematics.flying.bokeh_a` | | | `cinematics.flying.bokeh_a.2` | `cinematics.flying.bokeh_a` | | `cinematics.flying.bokeh_a.3` | `cinematics.flying.bokeh_a` | | `cinematics.flying.bokeh_dream` | | | `cinematics.flying.bokeh_dream.2` | `cinematics.flying.bokeh_dream` | | `cinematics.flying.bokeh_dream_brighter` | | | `cinematics.flying.bokeh_dream_brighter.2` | `cinematics.flying.bokeh_dream_brighter` | | `cinematics.flying.butterfly` | | | `cinematics.flying.butterfly.yellow` | `cinematics.flying.butterfly` | | `cinematics.flying.butterfly_1x1` | | | `cinematics.flying.butterfly_1x1.b` | `cinematics.flying.butterfly_1x1` | | `cinematics.flying.butterfly_1x1.b.b` | `cinematics.flying.butterfly_1x1.b` | | `cinematics.flying.butterfly_1x1.b.c` | `cinematics.flying.butterfly_1x1.b` | | `cinematics.flying.butterfly_1x1.b.yellow` | `cinematics.flying.butterfly_1x1.b` | | `cinematics.flying.butterfly_1x1.c` | `cinematics.flying.butterfly_1x1` | | `cinematics.flying.butterfly_1x1.c.b` | `cinematics.flying.butterfly_1x1.c` | | `cinematics.flying.butterfly_1x1.c.c` | `cinematics.flying.butterfly_1x1.c` | | `cinematics.flying.butterfly_1x1.c.yellow` | `cinematics.flying.butterfly_1x1.c` | | `cinematics.flying.butterfly_1x1.yellow` | `cinematics.flying.butterfly_1x1` | | `cinematics.flying.firefly` | | | `cinematics.flying.firefly.yellow` | `cinematics.flying.firefly` | | `cinematics.flying.firefly2` | | | `cinematics.flying.firefly2.yellow` | `cinematics.flying.firefly2` | | `cinematics.flying.firefly3` | | | `cinematics.flying.firefly3.yellow` | `cinematics.flying.firefly3` | | `cinematics.flying.flying_dandelion_01` | | | `cinematics.flying.flying_dandelion_01.multi` | `cinematics.flying.flying_dandelion_01` | | `cinematics.flying.flying_dandelion_01.multi.multi_h` | `cinematics.flying.flying_dandelion_01.multi` | | `cinematics.flying.flying_dandelion_01.multi.multi_v` | `cinematics.flying.flying_dandelion_01.multi` | | `cinematics.flying.flying_dandelion_01.SparksL` | `cinematics.flying.flying_dandelion_01` | | `cinematics.flying.flying_dandelion_02_slower_less` | | | `cinematics.flying.flying_dandelion_02_slower_less.Particles` | `cinematics.flying.flying_dandelion_02_slower_less` | | `cinematics.flying.flying_dandelion_02_slower_less.Particles.multi` | `cinematics.flying.flying_dandelion_02_slower_less.Particles` | | `cinematics.flying.flying_dandelion_03` | | | `cinematics.flying.flying_dandelion_03.multi` | `cinematics.flying.flying_dandelion_03` | | `cinematics.flying.flying_dandelion_03.Particles` | `cinematics.flying.flying_dandelion_03` | | `cinematics.flying.flying_dandelion_04` | | | `cinematics.flying.flying_dandelion_04.multi` | `cinematics.flying.flying_dandelion_04` | | `cinematics.flying.flying_dandelion_04.Particles` | `cinematics.flying.flying_dandelion_04` | | `cinematics.flying.flying_dust` | | | `cinematics.flying.flying_dust_b` | | | `cinematics.flying.flying_dust_c` | | | `cinematics.flying.flying_straw` | | | `cinematics.horse.horse_dust_stop` | | | `cinematics.horse.horse_gallop_dust` | | | `cinematics.horse.horse_gallop_dust.dirt` | `cinematics.horse.horse_gallop_dust` | | `cinematics.horse.horse_gallop_dust.dust` | `cinematics.horse.horse_gallop_dust` | | `cinematics.horse.horse_gallop_dust_noshadow` | | | `cinematics.horse.horse_gallop_dust_noshadow.dirt` | `cinematics.horse.horse_gallop_dust_noshadow` | | `cinematics.horse.horse_gallop_dust_noshadow.dust` | `cinematics.horse.horse_gallop_dust_noshadow` | | `cinematics.horse.horse_hoof_dust` | | | `cinematics.horse.horse_hoof_dust.dust` | `cinematics.horse.horse_hoof_dust` | | `cinematics.horse.horse_hoof_mud` | | | `cinematics.horse.horse_hoof_mud.mud` | `cinematics.horse.horse_hoof_mud` | | `cinematics.horse.horse_hoof_mud.mud_back` | `cinematics.horse.horse_hoof_mud` | | `cinematics.horse.horse_hoof_mud_intro_cutscene` | | | `cinematics.horse.horse_hoof_mud_intro_cutscene.mud` | `cinematics.horse.horse_hoof_mud_intro_cutscene` | | `cinematics.horse.horse_hoof_mud_intro_cutscene.mud_back` | `cinematics.horse.horse_hoof_mud_intro_cutscene` | | `cinematics.horse.horse_hoof_water` | | | `cinematics.horse.horse_hoof_water.big` | `cinematics.horse.horse_hoof_water` | | `cinematics.horse.horse_trot_dust` | | | `cinematics.horse.horse_trot_dust.dirt` | `cinematics.horse.horse_trot_dust` | | `cinematics.horse.horse_trot_dust.dust` | `cinematics.horse.horse_trot_dust` | | `cinematics.horse.horse_trot_dust_02` | | | `cinematics.horse.horse_trot_dust_02.dirt` | `cinematics.horse.horse_trot_dust_02` | | `cinematics.horse.horse_trot_dust_02.dust` | `cinematics.horse.horse_trot_dust_02` | | `cinematics.other.apple_mash_pieces` | | | `cinematics.other.apple_mash_pieces.decal` | `cinematics.other.apple_mash_pieces` | | `cinematics.other.apple_mash_pieces.dust` | `cinematics.other.apple_mash_pieces` | | `cinematics.other.apple_mash_pieces.mash_b` | `cinematics.other.apple_mash_pieces` | | `cinematics.other.apple_mash_pieces.mash_c` | `cinematics.other.apple_mash_pieces` | | `cinematics.other.apple_mash_pieces.new` | `cinematics.other.apple_mash_pieces` | | `cinematics.other.apple_mash_pieces.new.drops` | `cinematics.other.apple_mash_pieces.new` | | `cinematics.other.apple_mash_pieces.new.drops.drops` | `cinematics.other.apple_mash_pieces.new.drops` | | `cinematics.other.apple_mash_pieces.new.drops.smalldrops` | `cinematics.other.apple_mash_pieces.new.drops` | | `cinematics.other.apple_mash_pieces.new.drops.smalldrops.ground` | `cinematics.other.apple_mash_pieces.new.drops.smalldrops` | | `cinematics.other.apple_mash_pieces.new.front` | `cinematics.other.apple_mash_pieces.new` | | `cinematics.other.apple_mash_pieces.splash` | `cinematics.other.apple_mash_pieces` | | `cinematics.other.dust_hit` | | | `cinematics.other.dust_hit.dust` | `cinematics.other.dust_hit` | | `cinematics.other.dust_hit.small_stuff` | `cinematics.other.dust_hit` | | `cinematics.other.dust_hit_b` | | | `cinematics.other.dust_hit_b.b` | `cinematics.other.dust_hit_b` | | `cinematics.other.nightmare_memory` | | | `cinematics.other.nightmare_memory.smoke` | `cinematics.other.nightmare_memory` | | `cinematics.other.nightmare_memory.smoke_background` | `cinematics.other.nightmare_memory` | | `cinematics.other.nightmare_memory.smoke_base` | `cinematics.other.nightmare_memory` | | `cinematics.other.nightmare_memory.smoke_cig` | `cinematics.other.nightmare_memory` | | `cinematics.other.pouring_wine_a` | | | `cinematics.other.pouring_wine_a.splash` | `cinematics.other.pouring_wine_a` | | `cinematics.other.rain_render_brothers_dead.rain_render-prvni_plan_brothers_dead_01` | | | `cinematics.other.rain_render_brothers_dead.rain_render-prvni_plan_brothers_dead_01.kapky_refr_druhy_plan` | `cinematics.other.rain_render_brothers_dead.rain_render-prvni_plan_brothers_dead_01` | | `cinematics.other.rain_render_brothers_dead.rain_render-prvni_plan_brothers_dead_01.kapky_zadni_plan` | `cinematics.other.rain_render_brothers_dead.rain_render-prvni_plan_brothers_dead_01` | | `cinematics.other.rain_render_brothers_dead.rain_render-prvni_plan_brothers_dead_02` | | | `cinematics.other.rain_render_brothers_dead.rain_render-prvni_plan_brothers_dead_02.kapky_refr_druhy_plan` | `cinematics.other.rain_render_brothers_dead.rain_render-prvni_plan_brothers_dead_02` | | `cinematics.other.rain_render_brothers_dead.rain_render-prvni_plan_brothers_dead_02.kapky_zadni_plan` | `cinematics.other.rain_render_brothers_dead.rain_render-prvni_plan_brothers_dead_02` | | `cinematics.other.rain_render_brothers_dead.rain_render-prvni_plan_brothers_dead_03` | | | `cinematics.other.rain_render_brothers_dead.rain_render-prvni_plan_brothers_dead_03.kapky_refr_druhy_plan` | `cinematics.other.rain_render_brothers_dead.rain_render-prvni_plan_brothers_dead_03` | | `cinematics.other.rain_render_brothers_dead.rain_render-prvni_plan_brothers_dead_03.kapky_zadni_plan` | `cinematics.other.rain_render_brothers_dead.rain_render-prvni_plan_brothers_dead_03` | | `cinematics.other.rain_render_brothers_dead.rain_render-prvni_plan_brothers_dead_04` | | | `cinematics.other.rain_render_brothers_dead.rain_render-prvni_plan_brothers_dead_04.kapky_refr_druhy_plan` | `cinematics.other.rain_render_brothers_dead.rain_render-prvni_plan_brothers_dead_04` | | `cinematics.other.rain_render_brothers_dead.rain_render-prvni_plan_brothers_dead_04.kapky_zadni_plan` | `cinematics.other.rain_render_brothers_dead.rain_render-prvni_plan_brothers_dead_04` | | `cinematics.other.rain_render_cin_dlc4_ending.ending_p01_01` | | | `cinematics.other.rain_render_cin_dlc4_ending.ending_p01_01.kapky` | `cinematics.other.rain_render_cin_dlc4_ending.ending_p01_01` | | `cinematics.other.rain_render_cin_dlc4_ending.ending_p01_01.kapky_refr` | `cinematics.other.rain_render_cin_dlc4_ending.ending_p01_01` | | `cinematics.other.rain_render_cin_dlc4_ending.ending_p02_01` | | | `cinematics.other.rain_render_cin_dlc4_ending.ending_p02_01.kapky` | `cinematics.other.rain_render_cin_dlc4_ending.ending_p02_01` | | `cinematics.other.rain_render_cin_dlc4_ending.ending_p02_01.kapky_refr` | `cinematics.other.rain_render_cin_dlc4_ending.ending_p02_01` | | `cinematics.other.rain_render_cin_dlc4_ending.ending_p02_02` | | | `cinematics.other.rain_render_cin_dlc4_ending.ending_p02_02.kapky` | `cinematics.other.rain_render_cin_dlc4_ending.ending_p02_02` | | `cinematics.other.rain_render_cin_dlc4_ending.ending_p02_02.kapky_refr` | `cinematics.other.rain_render_cin_dlc4_ending.ending_p02_02` | | `cinematics.other.rain_render_cin_dlc4_ending.ending_p02_03` | | | `cinematics.other.rain_render_cin_dlc4_ending.ending_p02_03.kapky` | `cinematics.other.rain_render_cin_dlc4_ending.ending_p02_03` | | `cinematics.other.rain_render_cin_dlc4_ending.ending_p02_03.kapky_refr` | `cinematics.other.rain_render_cin_dlc4_ending.ending_p02_03` | | `cinematics.other.rain_render_cin_dlc4_ending.ending_p02_main_02` | | | `cinematics.other.rain_render_cin_dlc4_ending.ending_p02_main_02.kapky` | `cinematics.other.rain_render_cin_dlc4_ending.ending_p02_main_02` | | `cinematics.other.rain_render_cin_dlc4_ending.ending_p02_main_02.kapky_refr` | `cinematics.other.rain_render_cin_dlc4_ending.ending_p02_main_02` | | `cinematics.other.rain_render_cin_dlc4_ending.ending_p03_01_zadni_vchod` | | | `cinematics.other.rain_render_cin_dlc4_ending.ending_p03_01_zadni_vchod.kapky` | `cinematics.other.rain_render_cin_dlc4_ending.ending_p03_01_zadni_vchod` | | `cinematics.other.rain_render_cin_dlc4_ending.ending_p03_01_zadni_vchod.kapky_refr` | `cinematics.other.rain_render_cin_dlc4_ending.ending_p03_01_zadni_vchod` | | `cinematics.other.rain_render_cin_dlc4_ending.ending_p03_02` | | | `cinematics.other.rain_render_cin_dlc4_ending.ending_p03_02.kapky_refr_druhy_plan` | `cinematics.other.rain_render_cin_dlc4_ending.ending_p03_02` | | `cinematics.other.rain_render_cin_dlc4_ending.ending_p03_02.kapky_zadni_plan` | `cinematics.other.rain_render_cin_dlc4_ending.ending_p03_02` | | `cinematics.other.rain_render_cin_dlc4_ending.ending_p03_03` | | | `cinematics.other.rain_render_cin_dlc4_ending.ending_p03_03.kapky` | `cinematics.other.rain_render_cin_dlc4_ending.ending_p03_03` | | `cinematics.other.rain_render_cin_dlc4_ending.ending_p03_03.kapky_refr` | `cinematics.other.rain_render_cin_dlc4_ending.ending_p03_03` | | `cinematics.other.rain_render_cin_dlc4_ending.ending_p03_main_01` | | | `cinematics.other.rain_render_cin_dlc4_ending.ending_p03_main_01.kapky` | `cinematics.other.rain_render_cin_dlc4_ending.ending_p03_main_01` | | `cinematics.other.rain_render_cin_dlc4_ending.ending_p03_main_01.kapky_refr` | `cinematics.other.rain_render_cin_dlc4_ending.ending_p03_main_01` | | `cinematics.other.rain_render_cin_dlc4_ending.ending_p03_prvni_plan_01` | | | `cinematics.other.rain_render_cin_dlc4_ending.ending_p03_prvni_plan_01.kapky_refr_druhy_plan` | `cinematics.other.rain_render_cin_dlc4_ending.ending_p03_prvni_plan_01` | | `cinematics.other.rain_render_cin_dlc4_ending.ending_p03_prvni_plan_01.kapky_zadni_plan` | `cinematics.other.rain_render_cin_dlc4_ending.ending_p03_prvni_plan_01` | | `cinematics.other.rain_render_cin_dlc4_ending.ending_p04_01` | | | `cinematics.other.rain_render_cin_dlc4_ending.ending_p04_01.kapky` | `cinematics.other.rain_render_cin_dlc4_ending.ending_p04_01` | | `cinematics.other.rain_render_cin_dlc4_ending.ending_p04_01.kapky_refr` | `cinematics.other.rain_render_cin_dlc4_ending.ending_p04_01` | | `cinematics.other.rain_render_cin_dlc4_ending.ending_p04_02` | | | `cinematics.other.rain_render_cin_dlc4_ending.ending_p04_02.kapky` | `cinematics.other.rain_render_cin_dlc4_ending.ending_p04_02` | | `cinematics.other.rain_render_cin_dlc4_ending.ending_p04_02.kapky_refr` | `cinematics.other.rain_render_cin_dlc4_ending.ending_p04_02` | | `cinematics.other.rain_render_cin_dlc4_ending.ending_p04_03` | | | `cinematics.other.rain_render_cin_dlc4_ending.ending_p04_03.kapky` | `cinematics.other.rain_render_cin_dlc4_ending.ending_p04_03` | | `cinematics.other.rain_render_cin_dlc4_ending.ending_p04_03.kapky_refr` | `cinematics.other.rain_render_cin_dlc4_ending.ending_p04_03` | | `cinematics.other.rain_render_cin_dlc4_ending.ending_p04_04` | | | `cinematics.other.rain_render_cin_dlc4_ending.ending_p04_04.kapky` | `cinematics.other.rain_render_cin_dlc4_ending.ending_p04_04` | | `cinematics.other.rain_render_cin_dlc4_ending.ending_p04_04.kapky_refr` | `cinematics.other.rain_render_cin_dlc4_ending.ending_p04_04` | | `cinematics.other.stone_hit` | | | `cinematics.other.stone_hit.dust` | `cinematics.other.stone_hit` | | `cinematics.other.stone_hit.dust_b` | `cinematics.other.stone_hit` | | `cinematics.smokes.big_smoke` | | | `cinematics.smokes.big_smoke.starter` | `cinematics.smokes.big_smoke` | | `cinematics.smokes.boiling_steam` | | | `cinematics.smokes.boiling_steam.steam` | `cinematics.smokes.boiling_steam` | | `cinematics.smokes.boiling_steam.steam_surface` | `cinematics.smokes.boiling_steam` | | `cinematics.smokes.burning_house_a` | | | `cinematics.smokes.burning_house_a.smoke_a` | `cinematics.smokes.burning_house_a` | | `cinematics.smokes.burning_house_a.smoke_b` | `cinematics.smokes.burning_house_a` | | `cinematics.smokes.burning_house_a.sparks` | `cinematics.smokes.burning_house_a` | | `cinematics.smokes.burning_house_b` | | | `cinematics.smokes.burning_house_b.left` | `cinematics.smokes.burning_house_b` | | `cinematics.smokes.burning_house_b.sparks` | `cinematics.smokes.burning_house_b` | | `cinematics.smokes.burning_house_c` | | | `cinematics.smokes.burning_house_c.smoke_a` | `cinematics.smokes.burning_house_c` | | `cinematics.smokes.burning_house_c_nowind` | | | `cinematics.smokes.burning_house_c_nowind.smoke_a` | `cinematics.smokes.burning_house_c_nowind` | | `cinematics.smokes.chimney` | | | `cinematics.smokes.chimney.left` | `cinematics.smokes.chimney` | | `cinematics.smokes.chimney.right` | `cinematics.smokes.chimney` | | `cinematics.smokes.chimney_big` | | | `cinematics.smokes.chimney_big.left` | `cinematics.smokes.chimney_big` | | `cinematics.smokes.chimney_big.right` | `cinematics.smokes.chimney_big` | | `cinematics.smokes.chimney_dark` | | | `cinematics.smokes.chimney_dark.left` | `cinematics.smokes.chimney_dark` | | `cinematics.smokes.chimney_dark.right` | `cinematics.smokes.chimney_dark` | | `cinematics.smokes.chimney_dark_nowind` | | | `cinematics.smokes.chimney_dark_nowind.left` | `cinematics.smokes.chimney_dark_nowind` | | `cinematics.smokes.chimney_dark_nowind.right` | `cinematics.smokes.chimney_dark_nowind` | | `cinematics.smokes.chimney_small` | | | `cinematics.smokes.chimney_small.left` | `cinematics.smokes.chimney_small` | | `cinematics.smokes.chimney_small.right` | `cinematics.smokes.chimney_small` | | `cinematics.smokes.m4850k_chimney_big` | | | `cinematics.smokes.m4850k_chimney_big.left` | `cinematics.smokes.m4850k_chimney_big` | | `cinematics.smokes.m4850k_chimney_big.right` | `cinematics.smokes.m4850k_chimney_big` | | `cinematics.smokes.m4850k_chimney_dark_nowind` | | | `cinematics.smokes.m4850k_chimney_dark_nowind.left` | `cinematics.smokes.m4850k_chimney_dark_nowind` | | `cinematics.smokes.m4850k_chimney_dark_nowind.right` | `cinematics.smokes.m4850k_chimney_dark_nowind` | | `cinematics.smokes.smoke_ammunition` | | | `cinematics.smokes.smoke_ammunition.dust` | `cinematics.smokes.smoke_ammunition` | | `cinematics.smokes.smoke_ammunition.smoke_a` | `cinematics.smokes.smoke_ammunition` | | `cinematics.smokes.smoke_ammunition.smoke_b` | `cinematics.smokes.smoke_ammunition` | | `cinematics.smokes.smoke_ammunition_b` | | | `cinematics.smokes.smoke_ammunition_b.dust` | `cinematics.smokes.smoke_ammunition_b` | | `cinematics.smokes.smoke_ammunition_b.smoke_a` | `cinematics.smokes.smoke_ammunition_b` | | `cinematics.smokes.smoke_ammunition_b.smoke_b` | `cinematics.smokes.smoke_ammunition_b` | | `cinematics.smokes.smoke_city` | | | `cinematics.smokes.smoke_city.left` | `cinematics.smokes.smoke_city` | | `cinematics.smokes.smoke_city.right` | `cinematics.smokes.smoke_city` | | `cinematics.smokes.smoke_ground_small_camera` | | | `cinematics.smokes.smoke_ground_small_camera.gen2` | `cinematics.smokes.smoke_ground_small_camera` | | `cinematics.smokes.smoke_incense` | | | `cinematics.smokes.smoke_incense.smoke_end` | `cinematics.smokes.smoke_incense` | | `cinematics.smokes.smoke_incense.smoke_mid` | `cinematics.smokes.smoke_incense` | | `cinematics.smokes.smoke_incense.smoke_start` | `cinematics.smokes.smoke_incense` | | `cinematics.smokes.smoke_puff` | | | `cinematics.smokes.smoke_puff.puff` | `cinematics.smokes.smoke_puff` | | `cinematics.smokes.smoke_puff.puff_3` | `cinematics.smokes.smoke_puff` | | `cinematics.smokes.smoke_puff.puff_b` | `cinematics.smokes.smoke_puff` | | `cinematics.smokes.smoke_small` | | | `cinematics.smokes.smoke_small.smoke` | `cinematics.smokes.smoke_small` | | `cinematics.water.pouring_water_01` | | | `cinematics.water.pouring_water_01.splash` | `cinematics.water.pouring_water_01` | | `cinematics.water.splash_big` | | | `cinematics.water.splash_big.big_refr` | `cinematics.water.splash_big` | | `cinematics.water.splash_small` | | | `cinematics.water.splash_small.big_refr` | `cinematics.water.splash_small` | | `cinematics.water.splash_small.circles` | `cinematics.water.splash_small` | | `cinematics.water.steam_bath` | | | `cinematics.water.vine_pouring` | | | `cinematics.water.vine_pouring.splash` | `cinematics.water.vine_pouring` | | `cinematics.water.water_circle` | | | `cinematics.water.Water_drops` | | | `cinematics.water.water_drops_b` | | | `cinematics.water.water_drops_b.splash` | `cinematics.water.water_drops_b` | | `cinematics.water.water_fart` | | | `cinematics.water.water_fart.crack` | `cinematics.water.water_fart` | | `cinematics.water.water_npc_move` | | | `cinematics.water.water_npc_move.splash` | `cinematics.water.water_npc_move` | | `cinematics.water.water_npc_move.stream3` | `cinematics.water.water_npc_move` | | `cinematics.water.water_npc_move.stream_tail` | `cinematics.water.water_npc_move` | | `cinematics.water.water_npc_move.stream_tail_refr` | `cinematics.water.water_npc_move` | | `cinematics.water.water_npc_stand` | | | `cinematics.water.water_npc_stand.splash` | `cinematics.water.water_npc_stand` | | `cinematics.water.water_npc_stand.stream1` | `cinematics.water.water_npc_stand` | | `cinematics.water.water_npc_stand.stream2` | `cinematics.water.water_npc_stand` | | `cinematics.water.water_npc_stand.stream3` | `cinematics.water.water_npc_stand` | | `cinematics.water.water_player_move` | | | `cinematics.water.water_player_move.splash` | `cinematics.water.water_player_move` | | `cinematics.water.water_player_move.stream2` | `cinematics.water.water_player_move` | | `cinematics.water.water_player_move.stream3` | `cinematics.water.water_player_move` | | `cinematics.water.water_player_move.stream_tail` | `cinematics.water.water_player_move` | | `cinematics.water.water_player_move.stream_tail_refr` | `cinematics.water.water_player_move` | | `cinematics.water.water_player_stand` | | | `cinematics.water.water_player_stand.splash` | `cinematics.water.water_player_stand` | | `cinematics.water.water_player_stand.stream1` | `cinematics.water.water_player_stand` | | `cinematics.water.water_player_stand.stream2` | `cinematics.water.water_player_stand` | | `cinematics.water.water_player_stand.stream3` | `cinematics.water.water_player_stand` | | `cinematics.water.water_splash_a` | | | `cinematics.water.water_splash_b` | | | `cinematics.water.water_splash_b.bottom2` | `cinematics.water.water_splash_b` | | `cinematics.water.water_splash_b.ripple_first` | `cinematics.water.water_splash_b` | | `cinematics.water.water_splash_b.ripples` | `cinematics.water.water_splash_b` | | `cinematics.water.water_splash_b.splash` | `cinematics.water.water_splash_b` | | `cinematics.water.water_splash_big` | | | `cinematics.water.water_splash_big.splash2` | `cinematics.water.water_splash_big` | | `cinematics.water.water_splash_c` | | | `cinematics.water.water_splash_directional` | | | `cinematics.water.water_splash_directional.bottom2` | `cinematics.water.water_splash_directional` | | `cinematics.water.water_splash_directional.ripple_first` | `cinematics.water.water_splash_directional` | | `cinematics.water.water_splash_directional.ripples` | `cinematics.water.water_splash_directional` | | `cinematics.water.water_splash_directional.splash` | `cinematics.water.water_splash_directional` | | `cinematics.water.water_swim` | | | `cinematics.water.water_swim.splash` | `cinematics.water.water_swim` | | `cinematics.water.water_swim.splashes` | `cinematics.water.water_swim` | | `cinematics.water.water_swim.splashes.2` | `cinematics.water.water_swim.splashes` | | `cinematics.water.water_swim.splashes.3` | `cinematics.water.water_swim.splashes` | | `cinematics.water.water_swim.splashes.circles` | `cinematics.water.water_swim.splashes` | | `cinematics.water.water_swim.splashes.refr` | `cinematics.water.water_swim.splashes` | | `cinematics.water.water_swim.stream2` | `cinematics.water.water_swim` | | `cinematics.water.water_swim.stream3` | `cinematics.water.water_swim` | | `cinematics.water.water_swim.stream_tail` | `cinematics.water.water_swim` | | `cinematics.water.water_swim.stream_tail_refr` | `cinematics.water.water_swim` | | `cinematics.weather.fog_ground_01` | | | `cinematics.weather.fog_ground_01.smnoketest` | `cinematics.weather.fog_ground_01` | | `cinematics.weather.fog_ground_01.smoke_wide` | `cinematics.weather.fog_ground_01` | | `cinematics.weather.fog_ground_02` | | | `cinematics.weather.fog_ground_02.smnoketest` | `cinematics.weather.fog_ground_02` | | `cinematics.weather.fog_ground_02.smoke_wide` | `cinematics.weather.fog_ground_02` | | `cinematics.weather.fog_ground_03` | | | `cinematics.weather.fog_ground_03.smnoketest` | `cinematics.weather.fog_ground_03` | | `cinematics.weather.fog_ground_03.smoke_wide` | `cinematics.weather.fog_ground_03` | | `cinematics.weather.fog_ground_river` | | | `cinematics.weather.fog_ground_river.smnoketest` | `cinematics.weather.fog_ground_river` | | `cinematics.weather.fog_ground_river.smoke_wide` | `cinematics.weather.fog_ground_river` | | `cinematics.weather.hot_air` | | | `cinematics.weather.rain_01` | | | `cinematics.weather.rain_01.kapky` | `cinematics.weather.rain_01` | | `cinematics.weather.rain_01.kapky_refr` | `cinematics.weather.rain_01` | | `cinematics.weather.rain_01_ig` | | | `cinematics.weather.rain_01_ig.rain_refr` | `cinematics.weather.rain_01_ig` | | `cinematics.weather.rain_01_ig_b` | | | `cinematics.weather.rain_01_ig_b.rain_refr` | `cinematics.weather.rain_01_ig_b` | | `cinematics.weather.rain_01_ig_b_m1290t` | | | `cinematics.weather.rain_01_ig_b_m1290t.rain_refr` | `cinematics.weather.rain_01_ig_b_m1290t` | | `cinematics.weather.rain_02` | | | `cinematics.weather.rain_02.kapky` | `cinematics.weather.rain_02` | | `cinematics.weather.rain_02.kapky_refr` | `cinematics.weather.rain_02` | | `cinematics.weather.rain_03` | | | `cinematics.weather.rain_03.kapky_3` | `cinematics.weather.rain_03` | | `cinematics.weather.rain_03.kapky_refr` | `cinematics.weather.rain_03` | | `cinematics.weather.rain_03.kapky_zadni` | `cinematics.weather.rain_03` | | `cinematics.weather.rain_03_ig` | | | `cinematics.weather.rain_03_ig.kapky_3` | `cinematics.weather.rain_03_ig` | | `cinematics.weather.rain_03_ig.kapky_refr` | `cinematics.weather.rain_03_ig` | | `cinematics.weather.rain_03_ig.kapky_zadni` | `cinematics.weather.rain_03_ig` | | `cinematics.weather.rain_04_ig` | | | `cinematics.weather.rain_04_ig.kapky_3` | `cinematics.weather.rain_04_ig` | | `cinematics.weather.rain_04_ig.kapky_refr` | `cinematics.weather.rain_04_ig` | | `cinematics.weather.rain_04_ig.kapky_zadni` | `cinematics.weather.rain_04_ig` | | `cinematics.weather.rain_fg_ig` | | | `cinematics.weather.rain_fg_ig.x` | `cinematics.weather.rain_fg_ig` | | `cinematics.weather.rain_fg_ig_rotate` | | | `cinematics.weather.rain_fg_ig_rotate.x` | `cinematics.weather.rain_fg_ig_rotate` | | `cinematics.weather.rain_M1290` | | | `cinematics.weather.rain_M1290.x` | `cinematics.weather.rain_M1290` | | `cinematics.wood.planks_break` | | | `cinematics.wood.planks_break.dust` | `cinematics.wood.planks_break` | | `cinematics.wood.planks_break.dust_cover` | `cinematics.wood.planks_break` | | `cinematics.wood.planks_break.dust_slow` | `cinematics.wood.planks_break` | | `cinematics.wood.planks_break.explosion` | `cinematics.wood.planks_break` | | `cinematics.wood.planks_break.plank_3d_a` | `cinematics.wood.planks_break` | | `cinematics.wood.planks_break.plank_3d_a.dust_gen` | `cinematics.wood.planks_break.plank_3d_a` | | `cinematics.wood.planks_break.plank_3d_b` | `cinematics.wood.planks_break` | | `cinematics.wood.planks_break.plank_3d_b.dust_gen` | `cinematics.wood.planks_break.plank_3d_b` | | `cinematics.wood.planks_break.plank_3d_c` | `cinematics.wood.planks_break` | | `cinematics.wood.planks_break.plank_3d_c.dust_gen` | `cinematics.wood.planks_break.plank_3d_c` | | `cinematics.wood.planks_break.wood_debris` | `cinematics.wood.planks_break` | | `cinematics.wood.planks_break.wood_debrisl_b` | `cinematics.wood.planks_break` | | `cinematics.wood.planks_break.wood_slow` | `cinematics.wood.planks_break` | | `cinematics.wood.sword_handle_trimming` | | | `cinematics.wood.sword_hit_stick` | | | `cinematics.wood.sword_hit_stick.dust` | `cinematics.wood.sword_hit_stick` | | `cinematics.wood.wood_break` | | | `cinematics.wood.wood_break.big` | `cinematics.wood.wood_break` | | `cinematics.wood.wood_break.dust` | `cinematics.wood.wood_break` | | `cinematics.wood.wood_break_with_water` | | | `cinematics.wood.wood_break_with_water.blood` | `cinematics.wood.wood_break_with_water` | | `cinematics.wood.wood_break_with_water.blood_b` | `cinematics.wood.wood_break_with_water` | | `cinematics.wood.wood_break_with_water.blood_c` | `cinematics.wood.wood_break_with_water` | | `cinematics.wood.wood_break_with_water.dust` | `cinematics.wood.wood_break_with_water` | | `cinematics.wood.wood_break_with_water.waterslpash` | `cinematics.wood.wood_break_with_water` | | `cinematics.wood.wood_break_with_water.wood` | `cinematics.wood.wood_break_with_water` | # Particle effects: collisions > The 482 particle effects of the game's collisions library: the names SpawnEffect takes. The **`collisions`** library - 482 effects. `SpawnEffect(name, x, y, z, ...)` takes the **effect** column as it is; an effect with a **part of** entry is a part of that effect and plays alone when named. See [the particle effects](/reference/particle-effects/). | effect | part of | |---|---| | `collisions.combat.blood_head` | | | `collisions.combat.delete` | | | `collisions.combat.delete.explo` | `collisions.combat.delete` | | `collisions.combat.delete.flash` | `collisions.combat.delete` | | `collisions.combat.delete.flash_flame` | `collisions.combat.delete` | | `collisions.combat.delete.flash_spark` | `collisions.combat.delete` | | `collisions.combat.delete.smoke` | `collisions.combat.delete` | | `collisions.combat.delete.smoke_frontal` | `collisions.combat.delete` | | `collisions.combat.delete.smoke_frontal.smoke_tail` | `collisions.combat.delete.smoke_frontal` | | `collisions.combat.delete.smoke_frontal.sparks` | `collisions.combat.delete.smoke_frontal` | | `collisions.combat.delete.sparks` | `collisions.combat.delete` | | `collisions.combat.delete.wood_debris_a` | `collisions.combat.delete` | | `collisions.combat.delete.wood_debris_a.dust_cover` | `collisions.combat.delete.wood_debris_a` | | `collisions.combat.delete.wood_debris_a.explosion` | `collisions.combat.delete.wood_debris_a` | | `collisions.combat.delete.wood_debris_a.wood_debris_b` | `collisions.combat.delete.wood_debris_a` | | `collisions.combat.delete.wood_debris_a.wood_debris_c` | `collisions.combat.delete.wood_debris_a` | | `collisions.combat.delete.wood_debris_a.wood_model` | `collisions.combat.delete.wood_debris_a` | | `collisions.combat.destroyed_bow` | | | `collisions.combat.destroyed_bow.dust_cover` | `collisions.combat.destroyed_bow` | | `collisions.combat.destroyed_bow.explosion` | `collisions.combat.destroyed_bow` | | `collisions.combat.destroyed_bow.stones_small_b` | `collisions.combat.destroyed_bow` | | `collisions.combat.destroyed_bow.wood_model` | `collisions.combat.destroyed_bow` | | `collisions.combat.destroyed_bow.wood_slow` | `collisions.combat.destroyed_bow` | | `collisions.combat.destroyed_crossbow` | | | `collisions.combat.destroyed_crossbow.dust_cover` | `collisions.combat.destroyed_crossbow` | | `collisions.combat.destroyed_crossbow.explosion` | `collisions.combat.destroyed_crossbow` | | `collisions.combat.destroyed_crossbow.line_a` | `collisions.combat.destroyed_crossbow` | | `collisions.combat.destroyed_crossbow.line_a.dust_cover` | `collisions.combat.destroyed_crossbow.line_a` | | `collisions.combat.destroyed_crossbow.line_a.explosion` | `collisions.combat.destroyed_crossbow.line_a` | | `collisions.combat.destroyed_crossbow.line_a.stones_small_b` | `collisions.combat.destroyed_crossbow.line_a` | | `collisions.combat.destroyed_crossbow.line_a.wood_model` | `collisions.combat.destroyed_crossbow.line_a` | | `collisions.combat.destroyed_crossbow.line_a.wood_slow` | `collisions.combat.destroyed_crossbow.line_a` | | `collisions.combat.destroyed_crossbow.line_b` | `collisions.combat.destroyed_crossbow` | | `collisions.combat.destroyed_crossbow.line_b.dust_cover` | `collisions.combat.destroyed_crossbow.line_b` | | `collisions.combat.destroyed_crossbow.line_b.explosion` | `collisions.combat.destroyed_crossbow.line_b` | | `collisions.combat.destroyed_crossbow.line_b.stones_small_b` | `collisions.combat.destroyed_crossbow.line_b` | | `collisions.combat.destroyed_crossbow.line_b.wood_model` | `collisions.combat.destroyed_crossbow.line_b` | | `collisions.combat.destroyed_crossbow.line_b.wood_slow` | `collisions.combat.destroyed_crossbow.line_b` | | `collisions.combat.destroyed_crossbow.stones_small_b` | `collisions.combat.destroyed_crossbow` | | `collisions.combat.destroyed_crossbow.wood_model` | `collisions.combat.destroyed_crossbow` | | `collisions.combat.destroyed_crossbow.wood_slow` | `collisions.combat.destroyed_crossbow` | | `collisions.combat.destroyed_longsword` | | | `collisions.combat.destroyed_longsword.dust_cover` | `collisions.combat.destroyed_longsword` | | `collisions.combat.destroyed_longsword.explosion` | `collisions.combat.destroyed_longsword` | | `collisions.combat.destroyed_longsword.flash` | `collisions.combat.destroyed_longsword` | | `collisions.combat.destroyed_longsword.stones_small_b` | `collisions.combat.destroyed_longsword` | | `collisions.combat.destroyed_longsword.wood_model` | `collisions.combat.destroyed_longsword` | | `collisions.combat.destroyed_longsword.wood_slow` | `collisions.combat.destroyed_longsword` | | `collisions.combat.destroyed_mace` | | | `collisions.combat.destroyed_mace.dust_cover` | `collisions.combat.destroyed_mace` | | `collisions.combat.destroyed_mace.explosion` | `collisions.combat.destroyed_mace` | | `collisions.combat.destroyed_mace.flash` | `collisions.combat.destroyed_mace` | | `collisions.combat.destroyed_mace.stones_small_b` | `collisions.combat.destroyed_mace` | | `collisions.combat.destroyed_mace.wood_model` | `collisions.combat.destroyed_mace` | | `collisions.combat.destroyed_mace.wood_slow` | `collisions.combat.destroyed_mace` | | `collisions.combat.destroyed_polearm` | | | `collisions.combat.destroyed_polearm.dust_cover` | `collisions.combat.destroyed_polearm` | | `collisions.combat.destroyed_polearm.explosion` | `collisions.combat.destroyed_polearm` | | `collisions.combat.destroyed_polearm.stones_small_b` | `collisions.combat.destroyed_polearm` | | `collisions.combat.destroyed_polearm.wood_model` | `collisions.combat.destroyed_polearm` | | `collisions.combat.destroyed_polearm.wood_slow` | `collisions.combat.destroyed_polearm` | | `collisions.combat.destroyed_rifle` | | | `collisions.combat.destroyed_rifle.explo` | `collisions.combat.destroyed_rifle` | | `collisions.combat.destroyed_rifle.explo2` | `collisions.combat.destroyed_rifle` | | `collisions.combat.destroyed_rifle.explo2add` | `collisions.combat.destroyed_rifle` | | `collisions.combat.destroyed_rifle.flames` | `collisions.combat.destroyed_rifle` | | `collisions.combat.destroyed_rifle.flash` | `collisions.combat.destroyed_rifle` | | `collisions.combat.destroyed_rifle.flash_flame` | `collisions.combat.destroyed_rifle` | | `collisions.combat.destroyed_rifle.flash_spark` | `collisions.combat.destroyed_rifle` | | `collisions.combat.destroyed_rifle.ground` | `collisions.combat.destroyed_rifle` | | `collisions.combat.destroyed_rifle.ground.dustground` | `collisions.combat.destroyed_rifle.ground` | | `collisions.combat.destroyed_rifle.smoke` | `collisions.combat.destroyed_rifle` | | `collisions.combat.destroyed_rifle.smoke_frontal` | `collisions.combat.destroyed_rifle` | | `collisions.combat.destroyed_rifle.smoke_frontal.dissap` | `collisions.combat.destroyed_rifle.smoke_frontal` | | `collisions.combat.destroyed_rifle.smoke_frontal.smoke_tail` | `collisions.combat.destroyed_rifle.smoke_frontal` | | `collisions.combat.destroyed_rifle.smoke_frontal.sparks` | `collisions.combat.destroyed_rifle.smoke_frontal` | | `collisions.combat.destroyed_rifle.sparks` | `collisions.combat.destroyed_rifle` | | `collisions.combat.destroyed_rifle.wave` | `collisions.combat.destroyed_rifle` | | `collisions.combat.destroyed_rifle.wood_debris_a` | `collisions.combat.destroyed_rifle` | | `collisions.combat.destroyed_rifle.wood_debris_a.dust_cover` | `collisions.combat.destroyed_rifle.wood_debris_a` | | `collisions.combat.destroyed_rifle.wood_debris_a.explosion` | `collisions.combat.destroyed_rifle.wood_debris_a` | | `collisions.combat.destroyed_rifle.wood_debris_a.wood_debris_b` | `collisions.combat.destroyed_rifle.wood_debris_a` | | `collisions.combat.destroyed_rifle.wood_debris_a.wood_debris_c` | `collisions.combat.destroyed_rifle.wood_debris_a` | | `collisions.combat.destroyed_rifle.wood_debris_a.wood_model` | `collisions.combat.destroyed_rifle.wood_debris_a` | | `collisions.combat.destroyed_shield` | | | `collisions.combat.destroyed_shield.dust_cover` | `collisions.combat.destroyed_shield` | | `collisions.combat.destroyed_shield.explosion` | `collisions.combat.destroyed_shield` | | `collisions.combat.destroyed_shield.flash` | `collisions.combat.destroyed_shield` | | `collisions.combat.destroyed_shield.stones_small_b` | `collisions.combat.destroyed_shield` | | `collisions.combat.destroyed_shield.wood_model` | `collisions.combat.destroyed_shield` | | `collisions.combat.destroyed_shield.wood_slow` | `collisions.combat.destroyed_shield` | | `collisions.combat.destroyed_shortsword` | | | `collisions.combat.destroyed_shortsword.dust_cover` | `collisions.combat.destroyed_shortsword` | | `collisions.combat.destroyed_shortsword.explosion` | `collisions.combat.destroyed_shortsword` | | `collisions.combat.destroyed_shortsword.flash` | `collisions.combat.destroyed_shortsword` | | `collisions.combat.destroyed_shortsword.stones_small_b` | `collisions.combat.destroyed_shortsword` | | `collisions.combat.destroyed_shortsword.wood_model` | `collisions.combat.destroyed_shortsword` | | `collisions.combat.destroyed_shortsword.wood_slow` | `collisions.combat.destroyed_shortsword` | | `collisions.combat.flickering` | | | `collisions.combat.hit_blood_animevent_a` | | | `collisions.combat.hit_blood_animevent_a.drops` | `collisions.combat.hit_blood_animevent_a` | | `collisions.combat.hit_blood_animevent_a.drops.decal_bdy` | `collisions.combat.hit_blood_animevent_a.drops` | | `collisions.combat.hit_blood_animevent_a.drops.drops` | `collisions.combat.hit_blood_animevent_a.drops` | | `collisions.combat.hit_blood_animevent_a.drops.mirror` | `collisions.combat.hit_blood_animevent_a.drops` | | `collisions.combat.hit_blood_animevent_a.drops.mirror.decal_bdy` | `collisions.combat.hit_blood_animevent_a.drops.mirror` | | `collisions.combat.hit_blood_animevent_a.drops.mirror.drops` | `collisions.combat.hit_blood_animevent_a.drops.mirror` | | `collisions.combat.hit_blood_animevent_a.drops.mirror.smalldrops` | `collisions.combat.hit_blood_animevent_a.drops.mirror` | | `collisions.combat.hit_blood_animevent_a.drops.mirror.smalldrops.ground` | `collisions.combat.hit_blood_animevent_a.drops.mirror.smalldrops` | | `collisions.combat.hit_blood_animevent_a.drops.mirror.splash` | `collisions.combat.hit_blood_animevent_a.drops.mirror` | | `collisions.combat.hit_blood_animevent_a.drops.smalldrops` | `collisions.combat.hit_blood_animevent_a.drops` | | `collisions.combat.hit_blood_animevent_a.drops.smalldrops.ground` | `collisions.combat.hit_blood_animevent_a.drops.smalldrops` | | `collisions.combat.hit_blood_animevent_a.drops.splash` | `collisions.combat.hit_blood_animevent_a.drops` | | `collisions.combat.hit_blood_animevent_a.front` | `collisions.combat.hit_blood_animevent_a` | | `collisions.combat.hit_blood_animevent_a.sparks` | `collisions.combat.hit_blood_animevent_a` | | `collisions.combat.hit_blood_animevent_b` | | | `collisions.combat.hit_blood_animevent_b.drops` | `collisions.combat.hit_blood_animevent_b` | | `collisions.combat.hit_blood_animevent_b.drops.decal_bdy` | `collisions.combat.hit_blood_animevent_b.drops` | | `collisions.combat.hit_blood_animevent_b.drops.drops` | `collisions.combat.hit_blood_animevent_b.drops` | | `collisions.combat.hit_blood_animevent_b.drops.mirror` | `collisions.combat.hit_blood_animevent_b.drops` | | `collisions.combat.hit_blood_animevent_b.drops.mirror.decal_bdy` | `collisions.combat.hit_blood_animevent_b.drops.mirror` | | `collisions.combat.hit_blood_animevent_b.drops.mirror.drops` | `collisions.combat.hit_blood_animevent_b.drops.mirror` | | `collisions.combat.hit_blood_animevent_b.drops.mirror.smalldrops` | `collisions.combat.hit_blood_animevent_b.drops.mirror` | | `collisions.combat.hit_blood_animevent_b.drops.mirror.smalldrops.ground` | `collisions.combat.hit_blood_animevent_b.drops.mirror.smalldrops` | | `collisions.combat.hit_blood_animevent_b.drops.mirror.splash` | `collisions.combat.hit_blood_animevent_b.drops.mirror` | | `collisions.combat.hit_blood_animevent_b.drops.smalldrops` | `collisions.combat.hit_blood_animevent_b.drops` | | `collisions.combat.hit_blood_animevent_b.drops.smalldrops.ground` | `collisions.combat.hit_blood_animevent_b.drops.smalldrops` | | `collisions.combat.hit_blood_animevent_b.drops.splash` | `collisions.combat.hit_blood_animevent_b.drops` | | `collisions.combat.hit_blood_animevent_b.front` | `collisions.combat.hit_blood_animevent_b` | | `collisions.combat.hit_blood_animevent_b.sparks` | `collisions.combat.hit_blood_animevent_b` | | `collisions.combat.hit_blood_animevent_dagger` | | | `collisions.combat.hit_blood_animevent_dagger.drops` | `collisions.combat.hit_blood_animevent_dagger` | | `collisions.combat.hit_blood_animevent_dagger.drops.drops` | `collisions.combat.hit_blood_animevent_dagger.drops` | | `collisions.combat.hit_blood_animevent_dagger.drops.smalldrops` | `collisions.combat.hit_blood_animevent_dagger.drops` | | `collisions.combat.hit_blood_animevent_dagger.drops.smalldrops.ground` | `collisions.combat.hit_blood_animevent_dagger.drops.smalldrops` | | `collisions.combat.hit_boulder` | | | `collisions.combat.hit_boulder.blood` | `collisions.combat.hit_boulder` | | `collisions.combat.hit_boulder.blood.decal_bdy` | `collisions.combat.hit_boulder.blood` | | `collisions.combat.hit_boulder.blood.drops` | `collisions.combat.hit_boulder.blood` | | `collisions.combat.hit_boulder.blood.mirror` | `collisions.combat.hit_boulder.blood` | | `collisions.combat.hit_boulder.blood.mirror.decal_bdy` | `collisions.combat.hit_boulder.blood.mirror` | | `collisions.combat.hit_boulder.blood.mirror.drops` | `collisions.combat.hit_boulder.blood.mirror` | | `collisions.combat.hit_boulder.blood.mirror.smalldrops` | `collisions.combat.hit_boulder.blood.mirror` | | `collisions.combat.hit_boulder.blood.mirror.smalldrops.ground` | `collisions.combat.hit_boulder.blood.mirror.smalldrops` | | `collisions.combat.hit_boulder.blood.mirror.splash` | `collisions.combat.hit_boulder.blood.mirror` | | `collisions.combat.hit_boulder.blood.smalldrops` | `collisions.combat.hit_boulder.blood` | | `collisions.combat.hit_boulder.blood.smalldrops.ground` | `collisions.combat.hit_boulder.blood.smalldrops` | | `collisions.combat.hit_boulder.blood.splash` | `collisions.combat.hit_boulder.blood` | | `collisions.combat.hit_passed_arrow_fabric` | | | `collisions.combat.hit_passed_arrow_fabric.front` | `collisions.combat.hit_passed_arrow_fabric` | | `collisions.combat.hit_passed_arrow_fabric.sparks` | `collisions.combat.hit_passed_arrow_fabric` | | `collisions.combat.hit_passed_arrow_plate` | | | `collisions.combat.hit_passed_arrow_plate.front` | `collisions.combat.hit_passed_arrow_plate` | | `collisions.combat.hit_passed_arrow_plate.sparks` | `collisions.combat.hit_passed_arrow_plate` | | `collisions.combat.hit_passed_blunt` | | | `collisions.combat.hit_passed_blunt.drops` | `collisions.combat.hit_passed_blunt` | | `collisions.combat.hit_passed_blunt.drops.decal_bdy` | `collisions.combat.hit_passed_blunt.drops` | | `collisions.combat.hit_passed_blunt.drops.drops` | `collisions.combat.hit_passed_blunt.drops` | | `collisions.combat.hit_passed_blunt.drops.mirror` | `collisions.combat.hit_passed_blunt.drops` | | `collisions.combat.hit_passed_blunt.drops.mirror.decal_bdy` | `collisions.combat.hit_passed_blunt.drops.mirror` | | `collisions.combat.hit_passed_blunt.drops.mirror.drops` | `collisions.combat.hit_passed_blunt.drops.mirror` | | `collisions.combat.hit_passed_blunt.drops.mirror.smalldrops` | `collisions.combat.hit_passed_blunt.drops.mirror` | | `collisions.combat.hit_passed_blunt.drops.mirror.smalldrops.ground` | `collisions.combat.hit_passed_blunt.drops.mirror.smalldrops` | | `collisions.combat.hit_passed_blunt.drops.mirror.splash` | `collisions.combat.hit_passed_blunt.drops.mirror` | | `collisions.combat.hit_passed_blunt.drops.smalldrops` | `collisions.combat.hit_passed_blunt.drops` | | `collisions.combat.hit_passed_blunt.drops.smalldrops.ground` | `collisions.combat.hit_passed_blunt.drops.smalldrops` | | `collisions.combat.hit_passed_blunt.drops.splash` | `collisions.combat.hit_passed_blunt.drops` | | `collisions.combat.hit_passed_blunt.dust` | `collisions.combat.hit_passed_blunt` | | `collisions.combat.hit_passed_blunt.front` | `collisions.combat.hit_passed_blunt` | | `collisions.combat.hit_passed_blunt_plate` | | | `collisions.combat.hit_passed_blunt_plate.drops` | `collisions.combat.hit_passed_blunt_plate` | | `collisions.combat.hit_passed_blunt_plate.drops.decal_bdy` | `collisions.combat.hit_passed_blunt_plate.drops` | | `collisions.combat.hit_passed_blunt_plate.drops.drops` | `collisions.combat.hit_passed_blunt_plate.drops` | | `collisions.combat.hit_passed_blunt_plate.drops.mirror` | `collisions.combat.hit_passed_blunt_plate.drops` | | `collisions.combat.hit_passed_blunt_plate.drops.mirror.decal_bdy` | `collisions.combat.hit_passed_blunt_plate.drops.mirror` | | `collisions.combat.hit_passed_blunt_plate.drops.mirror.drops` | `collisions.combat.hit_passed_blunt_plate.drops.mirror` | | `collisions.combat.hit_passed_blunt_plate.drops.mirror.smalldrops` | `collisions.combat.hit_passed_blunt_plate.drops.mirror` | | `collisions.combat.hit_passed_blunt_plate.drops.mirror.smalldrops.ground` | `collisions.combat.hit_passed_blunt_plate.drops.mirror.smalldrops` | | `collisions.combat.hit_passed_blunt_plate.drops.mirror.splash` | `collisions.combat.hit_passed_blunt_plate.drops.mirror` | | `collisions.combat.hit_passed_blunt_plate.drops.smalldrops` | `collisions.combat.hit_passed_blunt_plate.drops` | | `collisions.combat.hit_passed_blunt_plate.drops.smalldrops.ground` | `collisions.combat.hit_passed_blunt_plate.drops.smalldrops` | | `collisions.combat.hit_passed_blunt_plate.drops.splash` | `collisions.combat.hit_passed_blunt_plate.drops` | | `collisions.combat.hit_passed_blunt_plate.dust` | `collisions.combat.hit_passed_blunt_plate` | | `collisions.combat.hit_passed_blunt_plate.front` | `collisions.combat.hit_passed_blunt_plate` | | `collisions.combat.hit_passed_blunt_plate.sparks` | `collisions.combat.hit_passed_blunt_plate` | | `collisions.combat.hit_passed_blunt_unarmed` | | | `collisions.combat.hit_passed_blunt_unarmed.drops` | `collisions.combat.hit_passed_blunt_unarmed` | | `collisions.combat.hit_passed_blunt_unarmed.drops.decal_bdy` | `collisions.combat.hit_passed_blunt_unarmed.drops` | | `collisions.combat.hit_passed_blunt_unarmed.drops.drops` | `collisions.combat.hit_passed_blunt_unarmed.drops` | | `collisions.combat.hit_passed_blunt_unarmed.drops.mirror` | `collisions.combat.hit_passed_blunt_unarmed.drops` | | `collisions.combat.hit_passed_blunt_unarmed.drops.mirror.decal_bdy` | `collisions.combat.hit_passed_blunt_unarmed.drops.mirror` | | `collisions.combat.hit_passed_blunt_unarmed.drops.mirror.drops` | `collisions.combat.hit_passed_blunt_unarmed.drops.mirror` | | `collisions.combat.hit_passed_blunt_unarmed.drops.mirror.smalldrops` | `collisions.combat.hit_passed_blunt_unarmed.drops.mirror` | | `collisions.combat.hit_passed_blunt_unarmed.drops.mirror.smalldrops.ground` | `collisions.combat.hit_passed_blunt_unarmed.drops.mirror.smalldrops` | | `collisions.combat.hit_passed_blunt_unarmed.drops.mirror.splash` | `collisions.combat.hit_passed_blunt_unarmed.drops.mirror` | | `collisions.combat.hit_passed_blunt_unarmed.drops.smalldrops` | `collisions.combat.hit_passed_blunt_unarmed.drops` | | `collisions.combat.hit_passed_blunt_unarmed.drops.smalldrops.ground` | `collisions.combat.hit_passed_blunt_unarmed.drops.smalldrops` | | `collisions.combat.hit_passed_blunt_unarmed.drops.splash` | `collisions.combat.hit_passed_blunt_unarmed.drops` | | `collisions.combat.hit_passed_blunt_unarmed.dust` | `collisions.combat.hit_passed_blunt_unarmed` | | `collisions.combat.hit_passed_blunt_unarmed.front` | `collisions.combat.hit_passed_blunt_unarmed` | | `collisions.combat.hit_passed_bullet_fabric` | | | `collisions.combat.hit_passed_bullet_fabric.drops` | `collisions.combat.hit_passed_bullet_fabric` | | `collisions.combat.hit_passed_bullet_fabric.drops.decal_bdy` | `collisions.combat.hit_passed_bullet_fabric.drops` | | `collisions.combat.hit_passed_bullet_fabric.drops.drops` | `collisions.combat.hit_passed_bullet_fabric.drops` | | `collisions.combat.hit_passed_bullet_fabric.drops.mirror` | `collisions.combat.hit_passed_bullet_fabric.drops` | | `collisions.combat.hit_passed_bullet_fabric.drops.mirror.decal_bdy` | `collisions.combat.hit_passed_bullet_fabric.drops.mirror` | | `collisions.combat.hit_passed_bullet_fabric.drops.mirror.drops` | `collisions.combat.hit_passed_bullet_fabric.drops.mirror` | | `collisions.combat.hit_passed_bullet_fabric.drops.mirror.smalldrops` | `collisions.combat.hit_passed_bullet_fabric.drops.mirror` | | `collisions.combat.hit_passed_bullet_fabric.drops.mirror.smalldrops.ground` | `collisions.combat.hit_passed_bullet_fabric.drops.mirror.smalldrops` | | `collisions.combat.hit_passed_bullet_fabric.drops.mirror.splash` | `collisions.combat.hit_passed_bullet_fabric.drops.mirror` | | `collisions.combat.hit_passed_bullet_fabric.drops.smalldrops` | `collisions.combat.hit_passed_bullet_fabric.drops` | | `collisions.combat.hit_passed_bullet_fabric.drops.smalldrops.ground` | `collisions.combat.hit_passed_bullet_fabric.drops.smalldrops` | | `collisions.combat.hit_passed_bullet_fabric.drops.splash` | `collisions.combat.hit_passed_bullet_fabric.drops` | | `collisions.combat.hit_passed_bullet_fabric.front` | `collisions.combat.hit_passed_bullet_fabric` | | `collisions.combat.hit_passed_bullet_fabric.sparks` | `collisions.combat.hit_passed_bullet_fabric` | | `collisions.combat.hit_passed_bullet_plate` | | | `collisions.combat.hit_passed_bullet_plate.drops` | `collisions.combat.hit_passed_bullet_plate` | | `collisions.combat.hit_passed_bullet_plate.drops.decal_bdy` | `collisions.combat.hit_passed_bullet_plate.drops` | | `collisions.combat.hit_passed_bullet_plate.drops.drops` | `collisions.combat.hit_passed_bullet_plate.drops` | | `collisions.combat.hit_passed_bullet_plate.drops.mirror` | `collisions.combat.hit_passed_bullet_plate.drops` | | `collisions.combat.hit_passed_bullet_plate.drops.mirror.decal_bdy` | `collisions.combat.hit_passed_bullet_plate.drops.mirror` | | `collisions.combat.hit_passed_bullet_plate.drops.mirror.drops` | `collisions.combat.hit_passed_bullet_plate.drops.mirror` | | `collisions.combat.hit_passed_bullet_plate.drops.mirror.smalldrops` | `collisions.combat.hit_passed_bullet_plate.drops.mirror` | | `collisions.combat.hit_passed_bullet_plate.drops.mirror.smalldrops.ground` | `collisions.combat.hit_passed_bullet_plate.drops.mirror.smalldrops` | | `collisions.combat.hit_passed_bullet_plate.drops.mirror.splash` | `collisions.combat.hit_passed_bullet_plate.drops.mirror` | | `collisions.combat.hit_passed_bullet_plate.drops.smalldrops` | `collisions.combat.hit_passed_bullet_plate.drops` | | `collisions.combat.hit_passed_bullet_plate.drops.smalldrops.ground` | `collisions.combat.hit_passed_bullet_plate.drops.smalldrops` | | `collisions.combat.hit_passed_bullet_plate.drops.splash` | `collisions.combat.hit_passed_bullet_plate.drops` | | `collisions.combat.hit_passed_bullet_plate.front` | `collisions.combat.hit_passed_bullet_plate` | | `collisions.combat.hit_passed_bullet_plate.sparks` | `collisions.combat.hit_passed_bullet_plate` | | `collisions.combat.hit_passed_stab_fabric` | | | `collisions.combat.hit_passed_stab_fabric.drops` | `collisions.combat.hit_passed_stab_fabric` | | `collisions.combat.hit_passed_stab_fabric.drops.decal_bdy` | `collisions.combat.hit_passed_stab_fabric.drops` | | `collisions.combat.hit_passed_stab_fabric.drops.drops` | `collisions.combat.hit_passed_stab_fabric.drops` | | `collisions.combat.hit_passed_stab_fabric.drops.mirror` | `collisions.combat.hit_passed_stab_fabric.drops` | | `collisions.combat.hit_passed_stab_fabric.drops.mirror.decal_bdy` | `collisions.combat.hit_passed_stab_fabric.drops.mirror` | | `collisions.combat.hit_passed_stab_fabric.drops.mirror.drops` | `collisions.combat.hit_passed_stab_fabric.drops.mirror` | | `collisions.combat.hit_passed_stab_fabric.drops.mirror.smalldrops` | `collisions.combat.hit_passed_stab_fabric.drops.mirror` | | `collisions.combat.hit_passed_stab_fabric.drops.mirror.smalldrops.ground` | `collisions.combat.hit_passed_stab_fabric.drops.mirror.smalldrops` | | `collisions.combat.hit_passed_stab_fabric.drops.mirror.splash` | `collisions.combat.hit_passed_stab_fabric.drops.mirror` | | `collisions.combat.hit_passed_stab_fabric.drops.smalldrops` | `collisions.combat.hit_passed_stab_fabric.drops` | | `collisions.combat.hit_passed_stab_fabric.drops.smalldrops.ground` | `collisions.combat.hit_passed_stab_fabric.drops.smalldrops` | | `collisions.combat.hit_passed_stab_fabric.drops.splash` | `collisions.combat.hit_passed_stab_fabric.drops` | | `collisions.combat.hit_passed_stab_fabric.dust` | `collisions.combat.hit_passed_stab_fabric` | | `collisions.combat.hit_passed_stab_fabric.front` | `collisions.combat.hit_passed_stab_fabric` | | `collisions.combat.hit_passed_stab_fabric.reverse` | `collisions.combat.hit_passed_stab_fabric` | | `collisions.combat.hit_passed_sword_fabric` | | | `collisions.combat.hit_passed_sword_fabric.drops` | `collisions.combat.hit_passed_sword_fabric` | | `collisions.combat.hit_passed_sword_fabric.drops.decal_bdy` | `collisions.combat.hit_passed_sword_fabric.drops` | | `collisions.combat.hit_passed_sword_fabric.drops.drops` | `collisions.combat.hit_passed_sword_fabric.drops` | | `collisions.combat.hit_passed_sword_fabric.drops.mirror` | `collisions.combat.hit_passed_sword_fabric.drops` | | `collisions.combat.hit_passed_sword_fabric.drops.mirror.decal_bdy` | `collisions.combat.hit_passed_sword_fabric.drops.mirror` | | `collisions.combat.hit_passed_sword_fabric.drops.mirror.drops` | `collisions.combat.hit_passed_sword_fabric.drops.mirror` | | `collisions.combat.hit_passed_sword_fabric.drops.mirror.smalldrops` | `collisions.combat.hit_passed_sword_fabric.drops.mirror` | | `collisions.combat.hit_passed_sword_fabric.drops.mirror.smalldrops.ground` | `collisions.combat.hit_passed_sword_fabric.drops.mirror.smalldrops` | | `collisions.combat.hit_passed_sword_fabric.drops.mirror.splash` | `collisions.combat.hit_passed_sword_fabric.drops.mirror` | | `collisions.combat.hit_passed_sword_fabric.drops.smalldrops` | `collisions.combat.hit_passed_sword_fabric.drops` | | `collisions.combat.hit_passed_sword_fabric.drops.smalldrops.ground` | `collisions.combat.hit_passed_sword_fabric.drops.smalldrops` | | `collisions.combat.hit_passed_sword_fabric.drops.splash` | `collisions.combat.hit_passed_sword_fabric.drops` | | `collisions.combat.hit_passed_sword_fabric.dust` | `collisions.combat.hit_passed_sword_fabric` | | `collisions.combat.hit_passed_sword_fabric.front` | `collisions.combat.hit_passed_sword_fabric` | | `collisions.combat.hit_passed_sword_fabric.splat` | `collisions.combat.hit_passed_sword_fabric` | | `collisions.combat.hit_passed_sword_plate` | | | `collisions.combat.hit_passed_sword_plate.drops` | `collisions.combat.hit_passed_sword_plate` | | `collisions.combat.hit_passed_sword_plate.drops.decal_bdy` | `collisions.combat.hit_passed_sword_plate.drops` | | `collisions.combat.hit_passed_sword_plate.drops.drops` | `collisions.combat.hit_passed_sword_plate.drops` | | `collisions.combat.hit_passed_sword_plate.drops.mirror` | `collisions.combat.hit_passed_sword_plate.drops` | | `collisions.combat.hit_passed_sword_plate.drops.mirror.decal_bdy` | `collisions.combat.hit_passed_sword_plate.drops.mirror` | | `collisions.combat.hit_passed_sword_plate.drops.mirror.drops` | `collisions.combat.hit_passed_sword_plate.drops.mirror` | | `collisions.combat.hit_passed_sword_plate.drops.mirror.smalldrops` | `collisions.combat.hit_passed_sword_plate.drops.mirror` | | `collisions.combat.hit_passed_sword_plate.drops.mirror.smalldrops.ground` | `collisions.combat.hit_passed_sword_plate.drops.mirror.smalldrops` | | `collisions.combat.hit_passed_sword_plate.drops.mirror.splash` | `collisions.combat.hit_passed_sword_plate.drops.mirror` | | `collisions.combat.hit_passed_sword_plate.drops.smalldrops` | `collisions.combat.hit_passed_sword_plate.drops` | | `collisions.combat.hit_passed_sword_plate.drops.smalldrops.ground` | `collisions.combat.hit_passed_sword_plate.drops.smalldrops` | | `collisions.combat.hit_passed_sword_plate.drops.splash` | `collisions.combat.hit_passed_sword_plate.drops` | | `collisions.combat.hit_passed_sword_plate.front` | `collisions.combat.hit_passed_sword_plate` | | `collisions.combat.hit_passed_sword_plate.sparks` | `collisions.combat.hit_passed_sword_plate` | | `collisions.combat.hit_stopped_arrow_fabric` | | | `collisions.combat.hit_stopped_arrow_plate` | | | `collisions.combat.hit_stopped_arrow_plate.sparks` | `collisions.combat.hit_stopped_arrow_plate` | | `collisions.combat.hit_stopped_arrow_plate.y` | `collisions.combat.hit_stopped_arrow_plate` | | `collisions.combat.hit_stopped_mace_plate` | | | `collisions.combat.hit_stopped_sword_fabric` | | | `collisions.combat.hit_stopped_sword_fabric.pieces` | `collisions.combat.hit_stopped_sword_fabric` | | `collisions.combat.hit_unarmed` | | | `collisions.combat.hit_unarmed.pieces` | `collisions.combat.hit_unarmed` | | `collisions.combat.sword_body` | | | `collisions.combat.sword_body.cross` | `collisions.combat.sword_body` | | `collisions.combat.sword_body.cross.x` | `collisions.combat.sword_body.cross` | | `collisions.combat.sword_body.cross.y` | `collisions.combat.sword_body.cross` | | `collisions.combat.sword_body.cross.z` | `collisions.combat.sword_body.cross` | | `collisions.combat.sword_body.drops` | `collisions.combat.sword_body` | | `collisions.combat.sword_body.drops.decal_bdy` | `collisions.combat.sword_body.drops` | | `collisions.combat.sword_body.drops.drops` | `collisions.combat.sword_body.drops` | | `collisions.combat.sword_body.drops.mirror` | `collisions.combat.sword_body.drops` | | `collisions.combat.sword_body.drops.mirror.decal_bdy` | `collisions.combat.sword_body.drops.mirror` | | `collisions.combat.sword_body.drops.mirror.drops` | `collisions.combat.sword_body.drops.mirror` | | `collisions.combat.sword_body.drops.mirror.smalldrops` | `collisions.combat.sword_body.drops.mirror` | | `collisions.combat.sword_body.drops.mirror.smalldrops.ground` | `collisions.combat.sword_body.drops.mirror.smalldrops` | | `collisions.combat.sword_body.drops.mirror.splash` | `collisions.combat.sword_body.drops.mirror` | | `collisions.combat.sword_body.drops.smalldrops` | `collisions.combat.sword_body.drops` | | `collisions.combat.sword_body.drops.smalldrops.ground` | `collisions.combat.sword_body.drops.smalldrops` | | `collisions.combat.sword_body.drops.splash` | `collisions.combat.sword_body.drops` | | `collisions.combat.sword_body.secondary` | `collisions.combat.sword_body` | | `collisions.combat.sword_body.splats` | `collisions.combat.sword_body` | | `collisions.combat.sword_body_stab` | | | `collisions.combat.sword_body_stab.reverse` | `collisions.combat.sword_body_stab` | | `collisions.combat.sword_body_stab.reverse.secondary` | `collisions.combat.sword_body_stab.reverse` | | `collisions.combat.sword_body_stab.reverse.splats` | `collisions.combat.sword_body_stab.reverse` | | `collisions.combat.sword_body_stab.y` | `collisions.combat.sword_body_stab` | | `collisions.combat.sword_plate` | | | `collisions.combat.sword_plate.sparks` | `collisions.combat.sword_plate` | | `collisions.combat.sword_plate.y` | `collisions.combat.sword_plate` | | `collisions.combat.sword_sword` | | | `collisions.combat.sword_sword.sparks` | `collisions.combat.sword_sword` | | `collisions.combat.sword_sword.y` | `collisions.combat.sword_sword` | | `collisions.combat.test_blue` | | | `collisions.combat.test_green` | | | `collisions.combat.test_particle` | | | `collisions.combat.test_red` | | | `collisions.combat.wooden_sword_wooden_sword` | | | `collisions.combat.wooden_sword_wooden_sword.dust` | `collisions.combat.wooden_sword_wooden_sword` | | `collisions.destructibles.arrow_ceramics` | | | `collisions.destructibles.arrow_ceramics.dust` | `collisions.destructibles.arrow_ceramics` | | `collisions.destructibles.arrow_grass` | | | `collisions.destructibles.arrow_grass.dust` | `collisions.destructibles.arrow_grass` | | `collisions.destructibles.arrow_metal` | | | `collisions.destructibles.arrow_metal.sparks` | `collisions.destructibles.arrow_metal` | | `collisions.destructibles.arrow_mud` | | | `collisions.destructibles.arrow_mud.dust` | `collisions.destructibles.arrow_mud` | | `collisions.destructibles.arrow_mud.splash` | `collisions.destructibles.arrow_mud` | | `collisions.destructibles.arrow_mudwater` | | | `collisions.destructibles.arrow_mudwater.bottom` | `collisions.destructibles.arrow_mudwater` | | `collisions.destructibles.arrow_mudwater.bottom2` | `collisions.destructibles.arrow_mudwater` | | `collisions.destructibles.arrow_mudwater.ripple_first` | `collisions.destructibles.arrow_mudwater` | | `collisions.destructibles.arrow_mudwater.ripples` | `collisions.destructibles.arrow_mudwater` | | `collisions.destructibles.arrow_plaster` | | | `collisions.destructibles.arrow_plaster.dust` | `collisions.destructibles.arrow_plaster` | | `collisions.destructibles.arrow_plaster.sparks` | `collisions.destructibles.arrow_plaster` | | `collisions.destructibles.arrow_sack` | | | `collisions.destructibles.arrow_soil` | | | `collisions.destructibles.arrow_soil.dust` | `collisions.destructibles.arrow_soil` | | `collisions.destructibles.arrow_stone` | | | `collisions.destructibles.arrow_stone.dust` | `collisions.destructibles.arrow_stone` | | `collisions.destructibles.arrow_stone.sparks` | `collisions.destructibles.arrow_stone` | | `collisions.destructibles.arrow_straw` | | | `collisions.destructibles.arrow_straw.dust` | `collisions.destructibles.arrow_straw` | | `collisions.destructibles.arrow_water` | | | `collisions.destructibles.arrow_water.splash` | `collisions.destructibles.arrow_water` | | `collisions.destructibles.arrow_water.stream2` | `collisions.destructibles.arrow_water` | | `collisions.destructibles.arrow_water.stream3` | `collisions.destructibles.arrow_water` | | `collisions.destructibles.arrow_water.stream_tail` | `collisions.destructibles.arrow_water` | | `collisions.destructibles.arrow_water.stream_tail_refr` | `collisions.destructibles.arrow_water` | | `collisions.destructibles.arrow_wood` | | | `collisions.destructibles.arrow_wood.dust` | `collisions.destructibles.arrow_wood` | | `collisions.destructibles.bullet_ceramics` | | | `collisions.destructibles.bullet_ceramics.dust` | `collisions.destructibles.bullet_ceramics` | | `collisions.destructibles.bullet_ceramics.smoke` | `collisions.destructibles.bullet_ceramics` | | `collisions.destructibles.bullet_ceramics.strepy` | `collisions.destructibles.bullet_ceramics` | | `collisions.destructibles.bullet_grass` | | | `collisions.destructibles.bullet_grass.dust` | `collisions.destructibles.bullet_grass` | | `collisions.destructibles.bullet_grass.flash_flame` | `collisions.destructibles.bullet_grass` | | `collisions.destructibles.bullet_grass.flash_spark` | `collisions.destructibles.bullet_grass` | | `collisions.destructibles.bullet_grass.grass` | `collisions.destructibles.bullet_grass` | | `collisions.destructibles.bullet_grass.smoke` | `collisions.destructibles.bullet_grass` | | `collisions.destructibles.bullet_grass.smoke_frontal` | `collisions.destructibles.bullet_grass` | | `collisions.destructibles.bullet_grass.sparks` | `collisions.destructibles.bullet_grass` | | `collisions.destructibles.bullet_metal` | | | `collisions.destructibles.bullet_metal.dust` | `collisions.destructibles.bullet_metal` | | `collisions.destructibles.bullet_metal.flash_flame` | `collisions.destructibles.bullet_metal` | | `collisions.destructibles.bullet_metal.flash_spark` | `collisions.destructibles.bullet_metal` | | `collisions.destructibles.bullet_metal.smoke` | `collisions.destructibles.bullet_metal` | | `collisions.destructibles.bullet_metal.smoke_frontal` | `collisions.destructibles.bullet_metal` | | `collisions.destructibles.bullet_metal.sparks` | `collisions.destructibles.bullet_metal` | | `collisions.destructibles.bullet_mud` | | | `collisions.destructibles.bullet_mud.dust` | `collisions.destructibles.bullet_mud` | | `collisions.destructibles.bullet_mud.splash` | `collisions.destructibles.bullet_mud` | | `collisions.destructibles.bullet_mudwater` | | | `collisions.destructibles.bullet_mudwater.dust` | `collisions.destructibles.bullet_mudwater` | | `collisions.destructibles.bullet_mudwater.splash` | `collisions.destructibles.bullet_mudwater` | | `collisions.destructibles.bullet_plaster` | | | `collisions.destructibles.bullet_plaster.dust` | `collisions.destructibles.bullet_plaster` | | `collisions.destructibles.bullet_plaster.flash_flame` | `collisions.destructibles.bullet_plaster` | | `collisions.destructibles.bullet_plaster.flash_spark` | `collisions.destructibles.bullet_plaster` | | `collisions.destructibles.bullet_plaster.smoke` | `collisions.destructibles.bullet_plaster` | | `collisions.destructibles.bullet_plaster.smoke_frontal` | `collisions.destructibles.bullet_plaster` | | `collisions.destructibles.bullet_plaster.sparks` | `collisions.destructibles.bullet_plaster` | | `collisions.destructibles.bullet_sack` | | | `collisions.destructibles.bullet_sack.dust` | `collisions.destructibles.bullet_sack` | | `collisions.destructibles.bullet_sack.flash_flame` | `collisions.destructibles.bullet_sack` | | `collisions.destructibles.bullet_sack.flash_spark` | `collisions.destructibles.bullet_sack` | | `collisions.destructibles.bullet_sack.smoke` | `collisions.destructibles.bullet_sack` | | `collisions.destructibles.bullet_sack.smoke_frontal` | `collisions.destructibles.bullet_sack` | | `collisions.destructibles.bullet_sack.sparks` | `collisions.destructibles.bullet_sack` | | `collisions.destructibles.bullet_soil` | | | `collisions.destructibles.bullet_soil.dust` | `collisions.destructibles.bullet_soil` | | `collisions.destructibles.bullet_soil.flash_flame` | `collisions.destructibles.bullet_soil` | | `collisions.destructibles.bullet_soil.flash_spark` | `collisions.destructibles.bullet_soil` | | `collisions.destructibles.bullet_soil.smoke` | `collisions.destructibles.bullet_soil` | | `collisions.destructibles.bullet_soil.smoke_frontal` | `collisions.destructibles.bullet_soil` | | `collisions.destructibles.bullet_soil.sparks` | `collisions.destructibles.bullet_soil` | | `collisions.destructibles.bullet_stone` | | | `collisions.destructibles.bullet_stone.dust` | `collisions.destructibles.bullet_stone` | | `collisions.destructibles.bullet_stone.flash_flame` | `collisions.destructibles.bullet_stone` | | `collisions.destructibles.bullet_stone.flash_spark` | `collisions.destructibles.bullet_stone` | | `collisions.destructibles.bullet_stone.smoke` | `collisions.destructibles.bullet_stone` | | `collisions.destructibles.bullet_stone.smoke_frontal` | `collisions.destructibles.bullet_stone` | | `collisions.destructibles.bullet_stone.sparks` | `collisions.destructibles.bullet_stone` | | `collisions.destructibles.bullet_straw` | | | `collisions.destructibles.bullet_straw.dust` | `collisions.destructibles.bullet_straw` | | `collisions.destructibles.bullet_straw.flash_flame` | `collisions.destructibles.bullet_straw` | | `collisions.destructibles.bullet_straw.flash_spark` | `collisions.destructibles.bullet_straw` | | `collisions.destructibles.bullet_straw.grass` | `collisions.destructibles.bullet_straw` | | `collisions.destructibles.bullet_straw.smoke` | `collisions.destructibles.bullet_straw` | | `collisions.destructibles.bullet_straw.smoke_frontal` | `collisions.destructibles.bullet_straw` | | `collisions.destructibles.bullet_straw.sparks` | `collisions.destructibles.bullet_straw` | | `collisions.destructibles.bullet_wood` | | | `collisions.destructibles.bullet_wood.chips` | `collisions.destructibles.bullet_wood` | | `collisions.destructibles.bullet_wood.dust` | `collisions.destructibles.bullet_wood` | | `collisions.destructibles.bullet_wood.flash_flame` | `collisions.destructibles.bullet_wood` | | `collisions.destructibles.bullet_wood.flash_spark` | `collisions.destructibles.bullet_wood` | | `collisions.destructibles.bullet_wood.smoke` | `collisions.destructibles.bullet_wood` | | `collisions.destructibles.bullet_wood.smoke_frontal` | `collisions.destructibles.bullet_wood` | | `collisions.destructibles.bullet_wood.sparks` | `collisions.destructibles.bullet_wood` | | `collisions.destructibles.bullet_wood.wood_b` | `collisions.destructibles.bullet_wood` | | `collisions.destructibles.bullet_wood.wood_c` | `collisions.destructibles.bullet_wood` | | `collisions.destructibles.sword_metal` | | | `collisions.destructibles.sword_metal.sparks` | `collisions.destructibles.sword_metal` | | `collisions.destructibles.sword_plaster` | | | `collisions.destructibles.sword_plaster.dust` | `collisions.destructibles.sword_plaster` | | `collisions.destructibles.sword_plaster.sparks` | `collisions.destructibles.sword_plaster` | | `collisions.destructibles.sword_stone` | | | `collisions.destructibles.sword_stone.dust` | `collisions.destructibles.sword_stone` | | `collisions.destructibles.sword_stone.sparks` | `collisions.destructibles.sword_stone` | | `collisions.destructibles.sword_straw` | | | `collisions.destructibles.sword_straw.dust` | `collisions.destructibles.sword_straw` | | `collisions.destructibles.sword_wood` | | | `collisions.destructibles.sword_wood.dust` | `collisions.destructibles.sword_wood` | | `collisions.test_smoke.a` | | | `collisions.test_smoke.a.smoke` | `collisions.test_smoke.a` | | `collisions.test_smoke.a.smoke_low` | `collisions.test_smoke.a` | | `collisions.test_smoke.b` | | | `collisions.test_smoke.b.smoke` | `collisions.test_smoke.b` | | `collisions.water.water_npc_move` | | | `collisions.water.water_npc_move.spawner` | `collisions.water.water_npc_move` | | `collisions.water.water_npc_move.spawner.splash_drops_b_child` | `collisions.water.water_npc_move.spawner` | | `collisions.water.water_npc_move.spawner.splash_drops_child` | `collisions.water.water_npc_move.spawner` | | `collisions.water.water_npc_move.splash` | `collisions.water.water_npc_move` | | `collisions.water.water_npc_move.splash_drops` | `collisions.water.water_npc_move` | | `collisions.water.water_npc_move.splash_drops_b` | `collisions.water.water_npc_move` | | `collisions.water.water_npc_move.stream3` | `collisions.water.water_npc_move` | | `collisions.water.water_npc_move.stream_tail` | `collisions.water.water_npc_move` | | `collisions.water.water_npc_move.stream_tail_refr` | `collisions.water.water_npc_move` | | `collisions.water.water_npc_stand` | | | `collisions.water.water_npc_stand.splash` | `collisions.water.water_npc_stand` | | `collisions.water.water_npc_stand.stream1` | `collisions.water.water_npc_stand` | | `collisions.water.water_npc_stand.stream2` | `collisions.water.water_npc_stand` | | `collisions.water.water_npc_stand.stream3` | `collisions.water.water_npc_stand` | | `collisions.water.water_objects` | | | `collisions.water.water_objects.spawner` | `collisions.water.water_objects` | | `collisions.water.water_objects.spawner.splash_drops_b_child` | `collisions.water.water_objects.spawner` | | `collisions.water.water_objects.spawner.splash_drops_child` | `collisions.water.water_objects.spawner` | | `collisions.water.water_objects.splash` | `collisions.water.water_objects` | | `collisions.water.water_objects.splash_drops` | `collisions.water.water_objects` | | `collisions.water.water_objects.splash_drops_b` | `collisions.water.water_objects` | | `collisions.water.water_objects.stream3` | `collisions.water.water_objects` | | `collisions.water.water_objects.stream_tail` | `collisions.water.water_objects` | | `collisions.water.water_objects.stream_tail_refr` | `collisions.water.water_objects` | | `collisions.water.water_player_move` | | | `collisions.water.water_player_move.spawner` | `collisions.water.water_player_move` | | `collisions.water.water_player_move.spawner.splash_drops_b_child` | `collisions.water.water_player_move.spawner` | | `collisions.water.water_player_move.spawner.splash_drops_child` | `collisions.water.water_player_move.spawner` | | `collisions.water.water_player_move.splash` | `collisions.water.water_player_move` | | `collisions.water.water_player_move.splash_drops` | `collisions.water.water_player_move` | | `collisions.water.water_player_move.splash_drops_b` | `collisions.water.water_player_move` | | `collisions.water.water_player_move.stream3` | `collisions.water.water_player_move` | | `collisions.water.water_player_move.stream_tail` | `collisions.water.water_player_move` | | `collisions.water.water_player_move.stream_tail_refr` | `collisions.water.water_player_move` | | `collisions.water.water_player_stand` | | | `collisions.water.water_player_stand.splash` | `collisions.water.water_player_stand` | | `collisions.water.water_player_stand.stream1` | `collisions.water.water_player_stand` | | `collisions.water.water_player_stand.stream2` | `collisions.water.water_player_stand` | | `collisions.water.water_player_stand.stream3` | `collisions.water.water_player_stand` | # Particle effects: firearms > The 60 particle effects of the game's firearms library: the names SpawnEffect takes. The **`firearms`** library - 60 effects. `SpawnEffect(name, x, y, z, ...)` takes the **effect** column as it is; an effect with a **part of** entry is a part of that effect and plays alone when named. See [the particle effects](/reference/particle-effects/). | effect | part of | |---|---| | `firearms.hand_cannon.frontParticleEmit` | | | `firearms.hand_cannon.frontParticleEmit.flash` | `firearms.hand_cannon.frontParticleEmit` | | `firearms.hand_cannon.frontParticleEmit.flash_flame` | `firearms.hand_cannon.frontParticleEmit` | | `firearms.hand_cannon.frontParticleEmit.flash_spark` | `firearms.hand_cannon.frontParticleEmit` | | `firearms.hand_cannon.frontParticleEmit.smoke` | `firearms.hand_cannon.frontParticleEmit` | | `firearms.hand_cannon.frontParticleEmit.smoke_frontal` | `firearms.hand_cannon.frontParticleEmit` | | `firearms.hand_cannon.frontParticleEmit.smoke_frontal.smoke_tail` | `firearms.hand_cannon.frontParticleEmit.smoke_frontal` | | `firearms.hand_cannon.frontParticleEmit.smoke_frontal.sparks` | `firearms.hand_cannon.frontParticleEmit.smoke_frontal` | | `firearms.hand_cannon.frontParticleEmit.sparks` | `firearms.hand_cannon.frontParticleEmit` | | `firearms.hand_cannon.frontParticleEmitNpc` | | | `firearms.hand_cannon.frontParticleEmitNpc.flash` | `firearms.hand_cannon.frontParticleEmitNpc` | | `firearms.hand_cannon.frontParticleEmitNpc.flash_flame` | `firearms.hand_cannon.frontParticleEmitNpc` | | `firearms.hand_cannon.frontParticleEmitNpc.flash_spark` | `firearms.hand_cannon.frontParticleEmitNpc` | | `firearms.hand_cannon.frontParticleEmitNpc.puff` | `firearms.hand_cannon.frontParticleEmitNpc` | | `firearms.hand_cannon.frontParticleEmitNpc.smoke` | `firearms.hand_cannon.frontParticleEmitNpc` | | `firearms.hand_cannon.frontParticleEmitNpc.smoke.smoke_long` | `firearms.hand_cannon.frontParticleEmitNpc.smoke` | | `firearms.hand_cannon.frontParticleEmitNpc.smoke_frontal` | `firearms.hand_cannon.frontParticleEmitNpc` | | `firearms.hand_cannon.frontParticleEmitNpc.smoke_frontal.smoke_tail` | `firearms.hand_cannon.frontParticleEmitNpc.smoke_frontal` | | `firearms.hand_cannon.frontParticleEmitNpc.smoke_frontal.sparks` | `firearms.hand_cannon.frontParticleEmitNpc.smoke_frontal` | | `firearms.hand_cannon.frontParticleEmitNpc.smoke_long` | `firearms.hand_cannon.frontParticleEmitNpc` | | `firearms.hand_cannon.frontParticleEmitNpc.smoke_long_shroom` | `firearms.hand_cannon.frontParticleEmitNpc` | | `firearms.hand_cannon.frontParticleEmitNpc.smokepuff` | `firearms.hand_cannon.frontParticleEmitNpc` | | `firearms.hand_cannon.frontParticleEmitNpc.sparks` | `firearms.hand_cannon.frontParticleEmitNpc` | | `firearms.hand_cannon.topParticleEmit` | | | `firearms.hand_cannon.topParticleEmit.flash` | `firearms.hand_cannon.topParticleEmit` | | `firearms.hand_cannon.topParticleEmit.flash_flame` | `firearms.hand_cannon.topParticleEmit` | | `firearms.hand_cannon.topParticleEmit.flash_spark` | `firearms.hand_cannon.topParticleEmit` | | `firearms.hand_cannon.topParticleEmit.glow_start` | `firearms.hand_cannon.topParticleEmit` | | `firearms.hand_cannon.topParticleEmit.smoke` | `firearms.hand_cannon.topParticleEmit` | | `firearms.hand_cannon.topParticleEmit.smoke_frontal` | `firearms.hand_cannon.topParticleEmit` | | `firearms.hand_cannon.topParticleEmit.smoke_frontal.smoke_tail` | `firearms.hand_cannon.topParticleEmit.smoke_frontal` | | `firearms.hand_cannon.topParticleEmit.smoke_frontal.sparks` | `firearms.hand_cannon.topParticleEmit.smoke_frontal` | | `firearms.hand_cannon.topParticleEmit.smoke_start` | `firearms.hand_cannon.topParticleEmit` | | `firearms.hand_cannon.topParticleEmit.sparks` | `firearms.hand_cannon.topParticleEmit` | | `firearms.hand_cannon.topParticleEmit.sparks_start` | `firearms.hand_cannon.topParticleEmit` | | `firearms.hand_cannon.topParticleEmitHorseback` | | | `firearms.hand_cannon.topParticleEmitHorseback.flash` | `firearms.hand_cannon.topParticleEmitHorseback` | | `firearms.hand_cannon.topParticleEmitHorseback.flash_flame` | `firearms.hand_cannon.topParticleEmitHorseback` | | `firearms.hand_cannon.topParticleEmitHorseback.flash_spark` | `firearms.hand_cannon.topParticleEmitHorseback` | | `firearms.hand_cannon.topParticleEmitHorseback.glow_start` | `firearms.hand_cannon.topParticleEmitHorseback` | | `firearms.hand_cannon.topParticleEmitHorseback.smoke` | `firearms.hand_cannon.topParticleEmitHorseback` | | `firearms.hand_cannon.topParticleEmitHorseback.smoke_frontal` | `firearms.hand_cannon.topParticleEmitHorseback` | | `firearms.hand_cannon.topParticleEmitHorseback.smoke_frontal.smoke_tail` | `firearms.hand_cannon.topParticleEmitHorseback.smoke_frontal` | | `firearms.hand_cannon.topParticleEmitHorseback.smoke_frontal.sparks` | `firearms.hand_cannon.topParticleEmitHorseback.smoke_frontal` | | `firearms.hand_cannon.topParticleEmitHorseback.smoke_start` | `firearms.hand_cannon.topParticleEmitHorseback` | | `firearms.hand_cannon.topParticleEmitHorseback.sparks` | `firearms.hand_cannon.topParticleEmitHorseback` | | `firearms.hand_cannon.topParticleEmitHorseback.sparks_start` | `firearms.hand_cannon.topParticleEmitHorseback` | | `firearms.hand_cannon.topParticleEmitNpc` | | | `firearms.hand_cannon.topParticleEmitNpc.flash` | `firearms.hand_cannon.topParticleEmitNpc` | | `firearms.hand_cannon.topParticleEmitNpc.flash_flame` | `firearms.hand_cannon.topParticleEmitNpc` | | `firearms.hand_cannon.topParticleEmitNpc.flash_spark` | `firearms.hand_cannon.topParticleEmitNpc` | | `firearms.hand_cannon.topParticleEmitNpc.glow_start` | `firearms.hand_cannon.topParticleEmitNpc` | | `firearms.hand_cannon.topParticleEmitNpc.smoke` | `firearms.hand_cannon.topParticleEmitNpc` | | `firearms.hand_cannon.topParticleEmitNpc.smoke.smoke_long` | `firearms.hand_cannon.topParticleEmitNpc.smoke` | | `firearms.hand_cannon.topParticleEmitNpc.smoke_frontal` | `firearms.hand_cannon.topParticleEmitNpc` | | `firearms.hand_cannon.topParticleEmitNpc.smoke_frontal.smoke_tail` | `firearms.hand_cannon.topParticleEmitNpc.smoke_frontal` | | `firearms.hand_cannon.topParticleEmitNpc.smoke_frontal.sparks` | `firearms.hand_cannon.topParticleEmitNpc.smoke_frontal` | | `firearms.hand_cannon.topParticleEmitNpc.smoke_start` | `firearms.hand_cannon.topParticleEmitNpc` | | `firearms.hand_cannon.topParticleEmitNpc.sparks` | `firearms.hand_cannon.topParticleEmitNpc` | | `firearms.hand_cannon.topParticleEmitNpc.sparks_start` | `firearms.hand_cannon.topParticleEmitNpc` | # Particle effects: particles_smithery > The 17 particle effects of the game's particles_smithery library: the names SpawnEffect takes. The **`particles_smithery`** library - 17 effects. `SpawnEffect(name, x, y, z, ...)` takes the **effect** column as it is; an effect with a **part of** entry is a part of that effect and plays alone when named. See [the particle effects](/reference/particle-effects/). | effect | part of | |---|---| | `particles_smithery.particles_smithery.hammering_hit` | | | `particles_smithery.particles_smithery.hammering_hit_strong` | | | `particles_smithery.particles_smithery.handle_steam` | | | `particles_smithery.particles_smithery.hardening_cool_down` | | | `particles_smithery.particles_smithery.refraction` | | | `particles_smithery.particles_smithery.sharpening` | | | `particles_smithery.particles_smithery.sharpening.flash` | `particles_smithery.particles_smithery.sharpening` | | `particles_smithery.particles_smithery.sharpening.flash.flash` | `particles_smithery.particles_smithery.sharpening.flash` | | `particles_smithery.particles_smithery.sharpening.glow` | `particles_smithery.particles_smithery.sharpening` | | `particles_smithery.particles_smithery.sharpening.glow.flash` | `particles_smithery.particles_smithery.sharpening.glow` | | `particles_smithery.particles_smithery.sharpening_fail` | | | `particles_smithery.particles_smithery.sharpening_fail.flash` | `particles_smithery.particles_smithery.sharpening_fail` | | `particles_smithery.particles_smithery.sharpening_fail.flash.flash` | `particles_smithery.particles_smithery.sharpening_fail.flash` | | `particles_smithery.particles_smithery.sharpening_fail.glow` | `particles_smithery.particles_smithery.sharpening_fail` | | `particles_smithery.particles_smithery.sharpening_fail.glow.flash` | `particles_smithery.particles_smithery.sharpening_fail.glow` | | `particles_smithery.particles_smithery.sharpening_fail.smoke` | `particles_smithery.particles_smithery.sharpening_fail` | | `particles_smithery.particles_smithery.sparks` | | # Particle effects: particles_water > The 40 particle effects of the game's particles_water library: the names SpawnEffect takes. The **`particles_water`** library - 40 effects. `SpawnEffect(name, x, y, z, ...)` takes the **effect** column as it is; an effect with a **part of** entry is a part of that effect and plays alone when named. See [the particle effects](/reference/particle-effects/). | effect | part of | |---|---| | `particles_water.rapids.eddy_small_a` | | | `particles_water.rapids.eddy_small_a.foam` | `particles_water.rapids.eddy_small_a` | | `particles_water.rapids.eddy_small_a.impact` | `particles_water.rapids.eddy_small_a` | | `particles_water.streams.fishtrap` | | | `particles_water.streams.surface_impact_medium` | | | `particles_water.streams.surface_impact_medium.foam` | `particles_water.streams.surface_impact_medium` | | `particles_water.streams.surface_impact_medium.impact` | `particles_water.streams.surface_impact_medium` | | `particles_water.streams.surface_impact_small` | | | `particles_water.streams.surface_impact_small.foam` | `particles_water.streams.surface_impact_small` | | `particles_water.streams.surface_impact_small.impact` | `particles_water.streams.surface_impact_small` | | `particles_water.streams.surface_impact_tiny` | | | `particles_water.streams.water_blood_a` | | | `particles_water.streams.water_blood_a.splash` | `particles_water.streams.water_blood_a` | | `particles_water.streams.water_blood_a.stream1` | `particles_water.streams.water_blood_a` | | `particles_water.streams.water_blood_a.stream2` | `particles_water.streams.water_blood_a` | | `particles_water.streams.water_blood_a.stream3` | `particles_water.streams.water_blood_a` | | `particles_water.streams.water_blood_b` | | | `particles_water.streams.water_blood_b.splash` | `particles_water.streams.water_blood_b` | | `particles_water.streams.water_blood_b.stream1` | `particles_water.streams.water_blood_b` | | `particles_water.streams.water_blood_b.stream2` | `particles_water.streams.water_blood_b` | | `particles_water.streams.water_blood_b.stream3` | `particles_water.streams.water_blood_b` | | `particles_water.streams.water_stream_a` | | | `particles_water.streams.water_stream_a.splash` | `particles_water.streams.water_stream_a` | | `particles_water.streams.water_stream_a.stream1` | `particles_water.streams.water_stream_a` | | `particles_water.streams.water_stream_a.stream2` | `particles_water.streams.water_stream_a` | | `particles_water.streams.water_stream_a.stream3` | `particles_water.streams.water_stream_a` | | `particles_water.streams.water_wind` | | | `particles_water.streams.water_wind.splash` | `particles_water.streams.water_wind` | | `particles_water.streams.water_wind.stream3` | `particles_water.streams.water_wind` | | `particles_water.streams.water_wind.stream_tail_refr` | `particles_water.streams.water_wind` | | `particles_water.streams.wild_water` | | | `particles_water.streams.wild_water.splash` | `particles_water.streams.wild_water` | | `particles_water.streams.wild_water.stream1` | `particles_water.streams.wild_water` | | `particles_water.streams.wild_water.stream2` | `particles_water.streams.wild_water` | | `particles_water.streams.wild_water.stream3` | `particles_water.streams.wild_water` | | `particles_water.streams.wild_water_2` | | | `particles_water.streams.wild_water_2.foam` | `particles_water.streams.wild_water_2` | | `particles_water.waterfalls.falling_small` | | | `particles_water.waterfalls.falling_small.foam` | `particles_water.waterfalls.falling_small` | | `particles_water.waterfalls.falling_small.impact` | `particles_water.waterfalls.falling_small` | # Particle effects: particles_woodcutting > The 7 particle effects of the game's particles_woodcutting library: the names SpawnEffect takes. The **`particles_woodcutting`** library - 7 effects. `SpawnEffect(name, x, y, z, ...)` takes the **effect** column as it is; an effect with a **part of** entry is a part of that effect and plays alone when named. See [the particle effects](/reference/particle-effects/). | effect | part of | |---|---| | `particles_woodcutting.cutting.planing_wood_chips` | | | `particles_woodcutting.cutting.planing_wood_chips.gen2` | `particles_woodcutting.cutting.planing_wood_chips` | | `particles_woodcutting.cutting.planing_wood_chips.gen3` | `particles_woodcutting.cutting.planing_wood_chips` | | `particles_woodcutting.cutting.planing_wood_chips.gen4` | `particles_woodcutting.cutting.planing_wood_chips` | | `particles_woodcutting.cutting.wood_chip` | | | `particles_woodcutting.cutting.wood_split` | | | `particles_woodcutting.cutting.wood_split.secondHalf` | `particles_woodcutting.cutting.wood_split` | # Particle effects: professions > The 29 particle effects of the game's professions library: the names SpawnEffect takes. The **`professions`** library - 29 effects. `SpawnEffect(name, x, y, z, ...)` takes the **effect** column as it is; an effect with a **part of** entry is a part of that effect and plays alone when named. See [the particle effects](/reference/particle-effects/). | effect | part of | |---|---| | `professions.blacksmith.burning_iron` | | | `professions.blacksmith.burning_iron_sword` | | | `professions.blacksmith.forge_fire` | | | `professions.blacksmith.forge_fire.fire_center` | `professions.blacksmith.forge_fire` | | `professions.blacksmith.forge_fire.fire_stripe` | `professions.blacksmith.forge_fire` | | `professions.blacksmith.forge_fire.refraction` | `professions.blacksmith.forge_fire` | | `professions.blacksmith.forge_fire.smoke` | `professions.blacksmith.forge_fire` | | `professions.blacksmith.forge_fire.sparks` | `professions.blacksmith.forge_fire` | | `professions.blacksmith.forge_fire_big` | | | `professions.blacksmith.forge_fire_big.fire_center` | `professions.blacksmith.forge_fire_big` | | `professions.blacksmith.forge_fire_big.refraction` | `professions.blacksmith.forge_fire_big` | | `professions.blacksmith.forge_fire_big.smoke` | `professions.blacksmith.forge_fire_big` | | `professions.blacksmith.forge_fire_big.sparks` | `professions.blacksmith.forge_fire_big` | | `professions.blacksmith.forge_fire_big.sparks_continuous` | `professions.blacksmith.forge_fire_big` | | `professions.blacksmith.hammering_hit` | | | `professions.blacksmith.hammering_hit.okuje` | `professions.blacksmith.hammering_hit` | | `professions.blacksmith.hardening` | | | `professions.blacksmith.hardening.bottom` | `professions.blacksmith.hardening` | | `professions.blacksmith.hardening.fire` | `professions.blacksmith.hardening` | | `professions.blacksmith.hardening.fire_stripe` | `professions.blacksmith.hardening` | | `professions.blacksmith.hardening.sparks` | `professions.blacksmith.hardening` | | `professions.blacksmith.hardening_npc` | | | `professions.blacksmith.hardening_npc.bottom` | `professions.blacksmith.hardening_npc` | | `professions.blacksmith.hardening_npc.fire` | `professions.blacksmith.hardening_npc` | | `professions.blacksmith.hardening_npc.sparks` | `professions.blacksmith.hardening_npc` | | `professions.minting.coin_in_hand` | | | `professions.minting.coin_throw` | | | `professions.washing.close_eyes` | | | `professions.washing.close_eyes.open` | `professions.washing.close_eyes` | # Particle effects: ui > The 1 particle effects of the game's ui library: the names SpawnEffect takes. The **`ui`** library - 1 effects. `SpawnEffect(name, x, y, z, ...)` takes the **effect** column as it is; an effect with a **part of** entry is a part of that effect and plays alone when named. See [the particle effects](/reference/particle-effects/). | effect | part of | |---|---| | `ui.fog_of_war` | | # Particle effects: WH_Particels > The 750 particle effects of the game's WH_Particels library: the names SpawnEffect takes. The **`WH_Particels`** library - 750 effects. `SpawnEffect(name, x, y, z, ...)` takes the **effect** column as it is; an effect with a **part of** entry is a part of that effect and plays alone when named. See [the particle effects](/reference/particle-effects/). | effect | part of | |---|---| | `WH_Particels.dust.dust_mill` | | | `WH_Particels.dust.dust_mill.fire_big` | `WH_Particels.dust.dust_mill` | | `WH_Particels.dust.dust_mill.fire_center_big` | `WH_Particels.dust.dust_mill` | | `WH_Particels.dust.dust_mill.glow` | `WH_Particels.dust.dust_mill` | | `WH_Particels.dust.dust_mill.light` | `WH_Particels.dust.dust_mill` | | `WH_Particels.dust.dust_mill.refraction` | `WH_Particels.dust.dust_mill` | | `WH_Particels.dust.dust_mill.smoke` | `WH_Particels.dust.dust_mill` | | `WH_Particels.dust.dust_mill.sparks` | `WH_Particels.dust.dust_mill` | | `WH_Particels.dust.dust_mill.straw` | `WH_Particels.dust.dust_mill` | | `WH_Particels.dust.sweep` | | | `WH_Particels.dust.sweep.xxxx` | `WH_Particels.dust.sweep` | | `WH_Particels.fires.alchemy_distilery` | | | `WH_Particels.fires.alchemy_distilery.fire_center` | `WH_Particels.fires.alchemy_distilery` | | `WH_Particels.fires.alchemy_distilery.fire_pieces` | `WH_Particels.fires.alchemy_distilery` | | `WH_Particels.fires.alchemy_distilery.glow` | `WH_Particels.fires.alchemy_distilery` | | `WH_Particels.fires.alchemy_distilery.ground` | `WH_Particels.fires.alchemy_distilery` | | `WH_Particels.fires.alchemy_distilery.refraction` | `WH_Particels.fires.alchemy_distilery` | | `WH_Particels.fires.alchemy_distilery.smoke` | `WH_Particels.fires.alchemy_distilery` | | `WH_Particels.fires.alchemy_distilery.smoke_steady` | `WH_Particels.fires.alchemy_distilery` | | `WH_Particels.fires.alchemy_distilery.sparks` | `WH_Particels.fires.alchemy_distilery` | | `WH_Particels.fires.alchemy_fireplace` | | | `WH_Particels.fires.alchemy_fireplace.fire1` | `WH_Particels.fires.alchemy_fireplace` | | `WH_Particels.fires.alchemy_fireplace.fire2` | `WH_Particels.fires.alchemy_fireplace` | | `WH_Particels.fires.alchemy_fireplace.fire_center` | `WH_Particels.fires.alchemy_fireplace` | | `WH_Particels.fires.alchemy_fireplace.fireplace_stripe` | `WH_Particels.fires.alchemy_fireplace` | | `WH_Particels.fires.alchemy_fireplace.glow` | `WH_Particels.fires.alchemy_fireplace` | | `WH_Particels.fires.alchemy_fireplace.ground` | `WH_Particels.fires.alchemy_fireplace` | | `WH_Particels.fires.alchemy_fireplace.light` | `WH_Particels.fires.alchemy_fireplace` | | `WH_Particels.fires.alchemy_fireplace.refraction` | `WH_Particels.fires.alchemy_fireplace` | | `WH_Particels.fires.alchemy_fireplace.smoke` | `WH_Particels.fires.alchemy_fireplace` | | `WH_Particels.fires.alchemy_fireplace.smoke.smokeside` | `WH_Particels.fires.alchemy_fireplace.smoke` | | `WH_Particels.fires.alchemy_fireplace.smoke_side_l` | `WH_Particels.fires.alchemy_fireplace` | | `WH_Particels.fires.alchemy_fireplace.smoke_side_r` | `WH_Particels.fires.alchemy_fireplace` | | `WH_Particels.fires.alchemy_fireplace.smoke_steady` | `WH_Particels.fires.alchemy_fireplace` | | `WH_Particels.fires.alchemy_fireplace.sparks` | `WH_Particels.fires.alchemy_fireplace` | | `WH_Particels.fires.alchemy_fireplace_big` | | | `WH_Particels.fires.alchemy_fireplace_big.fire1` | `WH_Particels.fires.alchemy_fireplace_big` | | `WH_Particels.fires.alchemy_fireplace_big.fire2` | `WH_Particels.fires.alchemy_fireplace_big` | | `WH_Particels.fires.alchemy_fireplace_big.fire_center` | `WH_Particels.fires.alchemy_fireplace_big` | | `WH_Particels.fires.alchemy_fireplace_big.light` | `WH_Particels.fires.alchemy_fireplace_big` | | `WH_Particels.fires.alchemy_fireplace_big.refraction` | `WH_Particels.fires.alchemy_fireplace_big` | | `WH_Particels.fires.alchemy_fireplace_big.smoke` | `WH_Particels.fires.alchemy_fireplace_big` | | `WH_Particels.fires.alchemy_fireplace_big.smoke_steady` | `WH_Particels.fires.alchemy_fireplace_big` | | `WH_Particels.fires.alchemy_fireplace_big.sparks` | `WH_Particels.fires.alchemy_fireplace_big` | | `WH_Particels.fires.burning_arrows` | | | `WH_Particels.fires.burning_arrows.fire_center` | `WH_Particels.fires.burning_arrows` | | `WH_Particels.fires.burning_arrows.refraction` | `WH_Particels.fires.burning_arrows` | | `WH_Particels.fires.burning_arrows.smoke` | `WH_Particels.fires.burning_arrows` | | `WH_Particels.fires.candle` | | | `WH_Particels.fires.exterior_fireplace` | | | `WH_Particels.fires.exterior_fireplace.fire_center` | `WH_Particels.fires.exterior_fireplace` | | `WH_Particels.fires.exterior_fireplace.refraction` | `WH_Particels.fires.exterior_fireplace` | | `WH_Particels.fires.exterior_fireplace.smoke` | `WH_Particels.fires.exterior_fireplace` | | `WH_Particels.fires.fatwood` | | | `WH_Particels.fires.fatwood.fire_center` | `WH_Particels.fires.fatwood` | | `WH_Particels.fires.fatwood.glow` | `WH_Particels.fires.fatwood` | | `WH_Particels.fires.fatwood.pieces` | `WH_Particels.fires.fatwood` | | `WH_Particels.fires.fatwood.refraction` | `WH_Particels.fires.fatwood` | | `WH_Particels.fires.fatwood.smoke` | `WH_Particels.fires.fatwood` | | `WH_Particels.fires.fatwood.sparks` | `WH_Particels.fires.fatwood` | | `WH_Particels.fires.fire_firewood` | | | `WH_Particels.fires.fire_firewood.center` | `WH_Particels.fires.fire_firewood` | | `WH_Particels.fires.fire_firewood.fire_center_big` | `WH_Particels.fires.fire_firewood` | | `WH_Particels.fires.fire_firewood.glow` | `WH_Particels.fires.fire_firewood` | | `WH_Particels.fires.fire_firewood.light` | `WH_Particels.fires.fire_firewood` | | `WH_Particels.fires.fire_firewood.refraction` | `WH_Particels.fires.fire_firewood` | | `WH_Particels.fires.fire_firewood.smoke` | `WH_Particels.fires.fire_firewood` | | `WH_Particels.fires.fire_firewood.sparks` | `WH_Particels.fires.fire_firewood` | | `WH_Particels.fires.fire_firewood.straw` | `WH_Particels.fires.fire_firewood` | | `WH_Particels.fires.fire_hay_s02` | | | `WH_Particels.fires.fire_hay_s02.fire_big` | `WH_Particels.fires.fire_hay_s02` | | `WH_Particels.fires.fire_hay_s02.fire_center_big` | `WH_Particels.fires.fire_hay_s02` | | `WH_Particels.fires.fire_hay_s02.glow` | `WH_Particels.fires.fire_hay_s02` | | `WH_Particels.fires.fire_hay_s02.refraction` | `WH_Particels.fires.fire_hay_s02` | | `WH_Particels.fires.fire_hay_s02.smoke` | `WH_Particels.fires.fire_hay_s02` | | `WH_Particels.fires.fire_hay_s02.sparks` | `WH_Particels.fires.fire_hay_s02` | | `WH_Particels.fires.fire_hay_s02.straw` | `WH_Particels.fires.fire_hay_s02` | | `WH_Particels.fires.fire_pribyslawitz_big` | | | `WH_Particels.fires.fire_pribyslawitz_big.fire_big` | `WH_Particels.fires.fire_pribyslawitz_big` | | `WH_Particels.fires.fire_pribyslawitz_big.fire_center_big` | `WH_Particels.fires.fire_pribyslawitz_big` | | `WH_Particels.fires.fire_pribyslawitz_big.glow` | `WH_Particels.fires.fire_pribyslawitz_big` | | `WH_Particels.fires.fire_pribyslawitz_big.refraction` | `WH_Particels.fires.fire_pribyslawitz_big` | | `WH_Particels.fires.fire_pribyslawitz_big.smoke` | `WH_Particels.fires.fire_pribyslawitz_big` | | `WH_Particels.fires.fire_pribyslawitz_big.sparks` | `WH_Particels.fires.fire_pribyslawitz_big` | | `WH_Particels.fires.fire_pribyslawitz_big.straw` | `WH_Particels.fires.fire_pribyslawitz_big` | | `WH_Particels.fires.fire_pribyslawitz_big_nosmoke` | | | `WH_Particels.fires.fire_pribyslawitz_big_nosmoke.fire_big` | `WH_Particels.fires.fire_pribyslawitz_big_nosmoke` | | `WH_Particels.fires.fire_pribyslawitz_big_nosmoke.fire_center_big` | `WH_Particels.fires.fire_pribyslawitz_big_nosmoke` | | `WH_Particels.fires.fire_pribyslawitz_big_nosmoke.glow` | `WH_Particels.fires.fire_pribyslawitz_big_nosmoke` | | `WH_Particels.fires.fire_pribyslawitz_big_nosmoke.refraction` | `WH_Particels.fires.fire_pribyslawitz_big_nosmoke` | | `WH_Particels.fires.fire_pribyslawitz_big_nosmoke.smoke` | `WH_Particels.fires.fire_pribyslawitz_big_nosmoke` | | `WH_Particels.fires.fire_pribyslawitz_big_nosmoke.sparks` | `WH_Particels.fires.fire_pribyslawitz_big_nosmoke` | | `WH_Particels.fires.fire_pribyslawitz_big_nosmoke.straw` | `WH_Particels.fires.fire_pribyslawitz_big_nosmoke` | | `WH_Particels.fires.fireplace_nosmoke` | | | `WH_Particels.fires.fireplace_nosmoke.fire_center` | `WH_Particels.fires.fireplace_nosmoke` | | `WH_Particels.fires.fireplace_nosmoke.refraction` | `WH_Particels.fires.fireplace_nosmoke` | | `WH_Particels.fires.fireplace_nosmoke.smoke` | `WH_Particels.fires.fireplace_nosmoke` | | `WH_Particels.fires.fireplace_nosmoke_low` | | | `WH_Particels.fires.fireplace_nosmoke_low.fire_center` | `WH_Particels.fires.fireplace_nosmoke_low` | | `WH_Particels.fires.fireplace_nosmoke_low.refraction` | `WH_Particels.fires.fireplace_nosmoke_low` | | `WH_Particels.fires.fireplace_nosmoke_low.smoke` | `WH_Particels.fires.fireplace_nosmoke_low` | | `WH_Particels.fires.house_fireplace` | | | `WH_Particels.fires.house_fireplace.fire2` | `WH_Particels.fires.house_fireplace` | | `WH_Particels.fires.house_fireplace.fire_center` | `WH_Particels.fires.house_fireplace` | | `WH_Particels.fires.house_fireplace.glow` | `WH_Particels.fires.house_fireplace` | | `WH_Particels.fires.house_fireplace.new` | `WH_Particels.fires.house_fireplace` | | `WH_Particels.fires.house_fireplace.smoke` | `WH_Particels.fires.house_fireplace` | | `WH_Particels.fires.pirstejn_fireplace` | | | `WH_Particels.fires.pirstejn_fireplace.fire_center` | `WH_Particels.fires.pirstejn_fireplace` | | `WH_Particels.fires.pirstejn_fireplace.light` | `WH_Particels.fires.pirstejn_fireplace` | | `WH_Particels.fires.pirstejn_fireplace.refraction` | `WH_Particels.fires.pirstejn_fireplace` | | `WH_Particels.fires.pirstejn_fireplace.smoke` | `WH_Particels.fires.pirstejn_fireplace` | | `WH_Particels.fires.pirstejn_fireplace.smoke_steady` | `WH_Particels.fires.pirstejn_fireplace` | | `WH_Particels.fires.refraction_foundry` | | | `WH_Particels.fires.torch_burn_out` | | | `WH_Particels.fires.torch_burn_out.fire_center` | `WH_Particels.fires.torch_burn_out` | | `WH_Particels.fires.torch_burn_out.glow` | `WH_Particels.fires.torch_burn_out` | | `WH_Particels.fires.torch_burn_out.pieces` | `WH_Particels.fires.torch_burn_out` | | `WH_Particels.fires.torch_burn_out.refraction` | `WH_Particels.fires.torch_burn_out` | | `WH_Particels.fires.torch_burn_out.smoke` | `WH_Particels.fires.torch_burn_out` | | `WH_Particels.fires.torch_burn_out.sparks` | `WH_Particels.fires.torch_burn_out` | | `WH_Particels.fires.torch_burn_out.sparks_explo` | `WH_Particels.fires.torch_burn_out` | | `WH_Particels.fires.torch_burn_out.torch_ball` | `WH_Particels.fires.torch_burn_out` | | `WH_Particels.fires.torch_longdistance` | | | `WH_Particels.fires.torch_longdistance.fire_b` | `WH_Particels.fires.torch_longdistance` | | `WH_Particels.fires.torch_longdistance.fire_center` | `WH_Particels.fires.torch_longdistance` | | `WH_Particels.fires.torch_longdistance.glow` | `WH_Particels.fires.torch_longdistance` | | `WH_Particels.fires.torch_longdistance.glowdistance` | `WH_Particels.fires.torch_longdistance` | | `WH_Particels.fires.torch_longdistance.pieces` | `WH_Particels.fires.torch_longdistance` | | `WH_Particels.fires.torch_longdistance.refraction` | `WH_Particels.fires.torch_longdistance` | | `WH_Particels.fires.torch_longdistance.smoke` | `WH_Particels.fires.torch_longdistance` | | `WH_Particels.fires.torch_longdistance.sparks` | `WH_Particels.fires.torch_longdistance` | | `WH_Particels.fires.torch_longdistance.torch_ball` | `WH_Particels.fires.torch_longdistance` | | `WH_Particels.fires.torch_trailer` | | | `WH_Particels.fires.torch_trailer.fire_b` | `WH_Particels.fires.torch_trailer` | | `WH_Particels.fires.torch_trailer.fire_center` | `WH_Particels.fires.torch_trailer` | | `WH_Particels.fires.torch_trailer.glow` | `WH_Particels.fires.torch_trailer` | | `WH_Particels.fires.torch_trailer.glowdistance` | `WH_Particels.fires.torch_trailer` | | `WH_Particels.fires.torch_trailer.pieces` | `WH_Particels.fires.torch_trailer` | | `WH_Particels.fires.torch_trailer.refraction` | `WH_Particels.fires.torch_trailer` | | `WH_Particels.fires.torch_trailer.sparks` | `WH_Particels.fires.torch_trailer` | | `WH_Particels.fires.torch_trailer.torch_ball` | `WH_Particels.fires.torch_trailer` | | `WH_Particels.fires.torch_trailer_less_sparks` | | | `WH_Particels.fires.torch_trailer_less_sparks.fire_b` | `WH_Particels.fires.torch_trailer_less_sparks` | | `WH_Particels.fires.torch_trailer_less_sparks.fire_center` | `WH_Particels.fires.torch_trailer_less_sparks` | | `WH_Particels.fires.torch_trailer_less_sparks.glow` | `WH_Particels.fires.torch_trailer_less_sparks` | | `WH_Particels.fires.torch_trailer_less_sparks.glowdistance` | `WH_Particels.fires.torch_trailer_less_sparks` | | `WH_Particels.fires.torch_trailer_less_sparks.pieces` | `WH_Particels.fires.torch_trailer_less_sparks` | | `WH_Particels.fires.torch_trailer_less_sparks.refraction` | `WH_Particels.fires.torch_trailer_less_sparks` | | `WH_Particels.fires.torch_trailer_less_sparks.smoke` | `WH_Particels.fires.torch_trailer_less_sparks` | | `WH_Particels.fires.torch_trailer_less_sparks.sparks` | `WH_Particels.fires.torch_trailer_less_sparks` | | `WH_Particels.fires.torch_trailer_less_sparks.torch_ball` | `WH_Particels.fires.torch_trailer_less_sparks` | | `WH_Particels.other.alchemy_liquid_pouring` | | | `WH_Particels.other.alchemy_liquid_pouring.bubbles` | `WH_Particels.other.alchemy_liquid_pouring` | | `WH_Particels.other.alchemy_liquid_pouring.inside` | `WH_Particels.other.alchemy_liquid_pouring` | | `WH_Particels.other.apple_mash` | | | `WH_Particels.other.apple_mash.decal` | `WH_Particels.other.apple_mash` | | `WH_Particels.other.apple_mash.dust` | `WH_Particels.other.apple_mash` | | `WH_Particels.other.apple_mash.mash_b` | `WH_Particels.other.apple_mash` | | `WH_Particels.other.apple_mash.mash_c` | `WH_Particels.other.apple_mash` | | `WH_Particels.other.apple_mash.new` | `WH_Particels.other.apple_mash` | | `WH_Particels.other.apple_mash.new.drops` | `WH_Particels.other.apple_mash.new` | | `WH_Particels.other.apple_mash.new.drops.drops` | `WH_Particels.other.apple_mash.new.drops` | | `WH_Particels.other.apple_mash.new.drops.smalldrops` | `WH_Particels.other.apple_mash.new.drops` | | `WH_Particels.other.apple_mash.new.drops.smalldrops.ground` | `WH_Particels.other.apple_mash.new.drops.smalldrops` | | `WH_Particels.other.apple_mash.new.front` | `WH_Particels.other.apple_mash.new` | | `WH_Particels.other.apple_mash.splash` | `WH_Particels.other.apple_mash` | | `WH_Particels.other.arrow_fire_vranik` | | | `WH_Particels.other.arrow_fire_vranik.fire` | `WH_Particels.other.arrow_fire_vranik` | | `WH_Particels.other.arrow_fire_vranik.fire_tail` | `WH_Particels.other.arrow_fire_vranik` | | `WH_Particels.other.arrow_fire_vranik.smoke` | `WH_Particels.other.arrow_fire_vranik` | | `WH_Particels.other.arrow_trail` | | | `WH_Particels.other.arrows` | | | `WH_Particels.other.arrows.fire` | `WH_Particels.other.arrows` | | `WH_Particels.other.arrows.fire_tail` | `WH_Particels.other.arrows` | | `WH_Particels.other.arrows.smoke` | `WH_Particels.other.arrows` | | `WH_Particels.other.baker_flour` | | | `WH_Particels.other.baker_flour.down` | `WH_Particels.other.baker_flour` | | `WH_Particels.other.baker_flour_throw` | | | `WH_Particels.other.baker_pour_flour` | | | `WH_Particels.other.baker_pour_water` | | | `WH_Particels.other.baker_pour_water.splash` | `WH_Particels.other.baker_pour_water` | | `WH_Particels.other.bath_hotwater` | | | `WH_Particels.other.bath_hotwater.smoke` | `WH_Particels.other.bath_hotwater` | | `WH_Particels.other.bats` | | | `WH_Particels.other.beer_keg_pouring` | | | `WH_Particels.other.beer_keg_pouring.pouring` | `WH_Particels.other.beer_keg_pouring` | | `WH_Particels.other.beer_pouring` | | | `WH_Particels.other.bees` | | | `WH_Particels.other.bees.static` | `WH_Particels.other.bees` | | `WH_Particels.other.bellows` | | | `WH_Particels.other.bird_big_single` | | | `WH_Particels.other.birds_small_tree` | | | `WH_Particels.other.blacksmith_hit` | | | `WH_Particels.other.blacksmith_hit.smoke` | `WH_Particels.other.blacksmith_hit` | | `WH_Particels.other.blacksmith_hit.sparks` | `WH_Particels.other.blacksmith_hit` | | `WH_Particels.other.blacksmith_hit.x` | `WH_Particels.other.blacksmith_hit` | | `WH_Particels.other.blacksmith_hit.y` | `WH_Particels.other.blacksmith_hit` | | `WH_Particels.other.blacksmith_hit.z` | `WH_Particels.other.blacksmith_hit` | | `WH_Particels.other.boiling_bubbles` | | | `WH_Particels.other.boiling_bubbles.circle` | `WH_Particels.other.boiling_bubbles` | | `WH_Particels.other.boiling_bubbles.crack` | `WH_Particels.other.boiling_bubbles` | | `WH_Particels.other.boiling_bubbles.surface` | `WH_Particels.other.boiling_bubbles` | | `WH_Particels.other.boiling_bubbles.water` | `WH_Particels.other.boiling_bubbles` | | `WH_Particels.other.boiling_bubbles_cooking_cauldron` | | | `WH_Particels.other.boiling_bubbles_cooking_cauldron.crack` | `WH_Particels.other.boiling_bubbles_cooking_cauldron` | | `WH_Particels.other.bucket_filling` | | | `WH_Particels.other.bucket_filling.splash` | `WH_Particels.other.bucket_filling` | | `WH_Particels.other.butcher_throw_meat_pieces` | | | `WH_Particels.other.butterfly` | | | `WH_Particels.other.butterfly.yellow` | `WH_Particels.other.butterfly` | | `WH_Particels.other.casting` | | | `WH_Particels.other.casting.fire_emitor` | `WH_Particels.other.casting` | | `WH_Particels.other.casting.fire_emitor.fire` | `WH_Particels.other.casting.fire_emitor` | | `WH_Particels.other.casting.fire_emitor.sparks` | `WH_Particels.other.casting.fire_emitor` | | `WH_Particels.other.casting.glow` | `WH_Particels.other.casting` | | `WH_Particels.other.casting.light_drops` | `WH_Particels.other.casting` | | `WH_Particels.other.casting.light_start` | `WH_Particels.other.casting` | | `WH_Particels.other.casting.liquid` | `WH_Particels.other.casting` | | `WH_Particels.other.casting.liquid_start` | `WH_Particels.other.casting` | | `WH_Particels.other.casting.liquid_start.die` | `WH_Particels.other.casting.liquid_start` | | `WH_Particels.other.casting.puff` | `WH_Particels.other.casting` | | `WH_Particels.other.casting.puff.light` | `WH_Particels.other.casting.puff` | | `WH_Particels.other.casting.puff.puff_front` | `WH_Particels.other.casting.puff` | | `WH_Particels.other.casting.puff.sparks` | `WH_Particels.other.casting.puff` | | `WH_Particels.other.casting.surface` | `WH_Particels.other.casting` | | `WH_Particels.other.casting.X` | `WH_Particels.other.casting` | | `WH_Particels.other.casting.X-` | `WH_Particels.other.casting` | | `WH_Particels.other.casting.Y` | `WH_Particels.other.casting` | | `WH_Particels.other.charcoal` | | | `WH_Particels.other.charcoal.dust` | `WH_Particels.other.charcoal` | | `WH_Particels.other.charcoal.small_stuff` | `WH_Particels.other.charcoal` | | `WH_Particels.other.chicken_kill` | | | `WH_Particels.other.chicken_kill.2` | `WH_Particels.other.chicken_kill` | | `WH_Particels.other.chicken_kill.blood` | `WH_Particels.other.chicken_kill` | | `WH_Particels.other.cooking` | | | `WH_Particels.other.cooking.left` | `WH_Particels.other.cooking` | | `WH_Particels.other.cooking.right` | `WH_Particels.other.cooking` | | `WH_Particels.other.crash_mill` | | | `WH_Particels.other.crash_mill.throw2` | `WH_Particels.other.crash_mill` | | `WH_Particels.other.crows` | | | `WH_Particels.other.crows_tree` | | | `WH_Particels.other.deer_gut` | | | `WH_Particels.other.deer_gut.blood_a` | `WH_Particels.other.deer_gut` | | `WH_Particels.other.deer_gut.dust` | `WH_Particels.other.deer_gut` | | `WH_Particels.other.deer_gut.small_stuff` | `WH_Particels.other.deer_gut` | | `WH_Particels.other.deer_hanging` | | | `WH_Particels.other.deer_hanging.blood_a` | `WH_Particels.other.deer_hanging` | | `WH_Particels.other.deer_hanging.dust` | `WH_Particels.other.deer_hanging` | | `WH_Particels.other.deer_hanging.small_stuff` | `WH_Particels.other.deer_hanging` | | `WH_Particels.other.distant_lamp_glow` | | | `WH_Particels.other.distant_light` | | | `WH_Particels.other.dream` | | | `WH_Particels.other.dream_death` | | | `WH_Particels.other.drowning` | | | `WH_Particels.other.drowning.spawner` | `WH_Particels.other.drowning` | | `WH_Particels.other.drowning.spawner.splash_drops_b_child` | `WH_Particels.other.drowning.spawner` | | `WH_Particels.other.drowning.spawner.splash_drops_child` | `WH_Particels.other.drowning.spawner` | | `WH_Particels.other.drowning.splash` | `WH_Particels.other.drowning` | | `WH_Particels.other.drowning.stream3` | `WH_Particels.other.drowning` | | `WH_Particels.other.drowning.stream_tail` | `WH_Particels.other.drowning` | | `WH_Particels.other.drowning.stream_tail_refr` | `WH_Particels.other.drowning` | | `WH_Particels.other.explosion_dust` | | | `WH_Particels.other.explosion_dust.dust` | `WH_Particels.other.explosion_dust` | | `WH_Particels.other.explosion_dust.dust_cover` | `WH_Particels.other.explosion_dust` | | `WH_Particels.other.explosion_dust.dust_ground` | `WH_Particels.other.explosion_dust` | | `WH_Particels.other.explosion_dust.dust_slow` | `WH_Particels.other.explosion_dust` | | `WH_Particels.other.explosion_dust.explosion` | `WH_Particels.other.explosion_dust` | | `WH_Particels.other.explosion_dust.stones_small_a` | `WH_Particels.other.explosion_dust` | | `WH_Particels.other.explosion_dust.stones_small_b` | `WH_Particels.other.explosion_dust` | | `WH_Particels.other.explosion_dust.wood_slow` | `WH_Particels.other.explosion_dust` | | `WH_Particels.other.eye_blink` | | | `WH_Particels.other.eye_close` | | | `WH_Particels.other.eye_open` | | | `WH_Particels.other.fake_army_a` | | | `WH_Particels.other.fake_army_a.cuman_army_a` | `WH_Particels.other.fake_army_a` | | `WH_Particels.other.fake_army_a.cuman_army_a.panaci_a` | `WH_Particels.other.fake_army_a.cuman_army_a` | | `WH_Particels.other.fake_army_a.cuman_army_b` | `WH_Particels.other.fake_army_a` | | `WH_Particels.other.fake_army_a.cuman_army_b.dust` | `WH_Particels.other.fake_army_a.cuman_army_b` | | `WH_Particels.other.fake_army_a.cuman_army_b.panaci_a` | `WH_Particels.other.fake_army_a.cuman_army_b` | | `WH_Particels.other.fake_army_a.cuman_army_c` | `WH_Particels.other.fake_army_a` | | `WH_Particels.other.fake_army_a.cuman_army_c.panaci_a` | `WH_Particels.other.fake_army_a.cuman_army_c` | | `WH_Particels.other.fake_army_a.cuman_army_d` | `WH_Particels.other.fake_army_a` | | `WH_Particels.other.fake_army_a.cuman_army_d.panaci_a` | `WH_Particels.other.fake_army_a.cuman_army_d` | | `WH_Particels.other.fake_army_a.cuman_horses` | `WH_Particels.other.fake_army_a` | | `WH_Particels.other.fake_army_a.flag` | `WH_Particels.other.fake_army_a` | | `WH_Particels.other.fake_army_b` | | | `WH_Particels.other.fake_army_b.cuman_army_a` | `WH_Particels.other.fake_army_b` | | `WH_Particels.other.fake_army_b.cuman_army_a.panaci_a` | `WH_Particels.other.fake_army_b.cuman_army_a` | | `WH_Particels.other.fake_army_b.cuman_army_b` | `WH_Particels.other.fake_army_b` | | `WH_Particels.other.fake_army_b.cuman_army_b.dust` | `WH_Particels.other.fake_army_b.cuman_army_b` | | `WH_Particels.other.fake_army_b.cuman_army_b.panaci_a` | `WH_Particels.other.fake_army_b.cuman_army_b` | | `WH_Particels.other.fake_army_b.cuman_army_c` | `WH_Particels.other.fake_army_b` | | `WH_Particels.other.fake_army_b.cuman_army_c.panaci_a` | `WH_Particels.other.fake_army_b.cuman_army_c` | | `WH_Particels.other.fake_army_b.cuman_army_d` | `WH_Particels.other.fake_army_b` | | `WH_Particels.other.fake_army_b.cuman_army_d.panaci_a` | `WH_Particels.other.fake_army_b.cuman_army_d` | | `WH_Particels.other.firefly` | | | `WH_Particels.other.firefly.yellow` | `WH_Particels.other.firefly` | | `WH_Particels.other.firefly_2x2` | | | `WH_Particels.other.firefly_2x2.yellow` | `WH_Particels.other.firefly_2x2` | | `WH_Particels.other.flash` | | | `WH_Particels.other.fly` | | | `WH_Particels.other.fly.stink` | `WH_Particels.other.fly` | | `WH_Particels.other.fly_large` | | | `WH_Particels.other.fly_large.fly` | `WH_Particels.other.fly_large` | | `WH_Particels.other.fly_small` | | | `WH_Particels.other.glow` | | | `WH_Particels.other.grain_bowl` | | | `WH_Particels.other.grain_bowl.dust` | `WH_Particels.other.grain_bowl` | | `WH_Particels.other.grain_dust` | | | `WH_Particels.other.gravel` | | | `WH_Particels.other.gravel.throw2` | `WH_Particels.other.gravel` | | `WH_Particels.other.gunpowder_finish` | | | `WH_Particels.other.gunpowder_finish.all` | `WH_Particels.other.gunpowder_finish` | | `WH_Particels.other.gunpowder_finish.dust` | `WH_Particels.other.gunpowder_finish` | | `WH_Particels.other.gunpowder_finish.gen2` | `WH_Particels.other.gunpowder_finish` | | `WH_Particels.other.gunpowder_finish.gen2.all` | `WH_Particels.other.gunpowder_finish.gen2` | | `WH_Particels.other.gunpowder_finish.gen2.dust` | `WH_Particels.other.gunpowder_finish.gen2` | | `WH_Particels.other.hen_cleaning` | | | `WH_Particels.other.hen_cleaning.2` | `WH_Particels.other.hen_cleaning` | | `WH_Particels.other.hen_cleaning.blood` | `WH_Particels.other.hen_cleaning` | | `WH_Particels.other.hen_feather_buildup` | | | `WH_Particels.other.hen_feather_buildup.2` | `WH_Particels.other.hen_feather_buildup` | | `WH_Particels.other.hen_feather_buildup.blood` | `WH_Particels.other.hen_feather_buildup` | | `WH_Particels.other.hen_feeding` | | | `WH_Particels.other.herbs_hmozdir` | | | `WH_Particels.other.herbs_pouring` | | | `WH_Particels.other.herbs_pouring.dopad` | `WH_Particels.other.herbs_pouring` | | `WH_Particels.other.herbs_pouring_fast` | | | `WH_Particels.other.herbs_pouring_fast.dopad` | `WH_Particels.other.herbs_pouring_fast` | | `WH_Particels.other.herbs_throw` | | | `WH_Particels.other.hoeing` | | | `WH_Particels.other.hoeing.dust` | `WH_Particels.other.hoeing` | | `WH_Particels.other.hoeing.small_stuff` | `WH_Particels.other.hoeing` | | `WH_Particels.other.knifewall` | | | `WH_Particels.other.knifewall.dust` | `WH_Particels.other.knifewall` | | `WH_Particels.other.knifewall.spark` | `WH_Particels.other.knifewall` | | `WH_Particels.other.laundry` | | | `WH_Particels.other.laundry.splash` | `WH_Particels.other.laundry` | | `WH_Particels.other.laundry_smack` | | | `WH_Particels.other.laundry_smack.drops` | `WH_Particels.other.laundry_smack` | | `WH_Particels.other.magic` | | | `WH_Particels.other.magic.dust` | `WH_Particels.other.magic` | | `WH_Particels.other.magic.dust_cover` | `WH_Particels.other.magic` | | `WH_Particels.other.magic.dust_ground` | `WH_Particels.other.magic` | | `WH_Particels.other.magic.dust_slow` | `WH_Particels.other.magic` | | `WH_Particels.other.magic.explo_a` | `WH_Particels.other.magic` | | `WH_Particels.other.magic.explo_a.smoke` | `WH_Particels.other.magic.explo_a` | | `WH_Particels.other.magic.explo_b` | `WH_Particels.other.magic` | | `WH_Particels.other.magic.explosion` | `WH_Particels.other.magic` | | `WH_Particels.other.magic.explosion.smoke` | `WH_Particels.other.magic.explosion` | | `WH_Particels.other.magic.fire` | `WH_Particels.other.magic` | | `WH_Particels.other.magic.glow` | `WH_Particels.other.magic` | | `WH_Particels.other.magic.light` | `WH_Particels.other.magic` | | `WH_Particels.other.magic.smoke_shroom` | `WH_Particels.other.magic` | | `WH_Particels.other.magic.sparks` | `WH_Particels.other.magic` | | `WH_Particels.other.magic.wave` | `WH_Particels.other.magic` | | `WH_Particels.other.magic.wood_debrisl_b` | `WH_Particels.other.magic` | | `WH_Particels.other.magic.wood_debrisl_b.smoke` | `WH_Particels.other.magic.wood_debrisl_b` | | `WH_Particels.other.magic.wood_slow` | `WH_Particels.other.magic` | | `WH_Particels.other.meteorit` | | | `WH_Particels.other.oil_pouring` | | | `WH_Particels.other.oil_pouring.fluid` | `WH_Particels.other.oil_pouring` | | `WH_Particels.other.oil_pouring.splash` | `WH_Particels.other.oil_pouring` | | `WH_Particels.other.oil_pouring.splash_drops` | `WH_Particels.other.oil_pouring` | | `WH_Particels.other.oil_pouring.test` | `WH_Particels.other.oil_pouring` | | `WH_Particels.other.oil_pouring.water_bck` | `WH_Particels.other.oil_pouring` | | `WH_Particels.other.oil_pouring.water_bck.splash` | `WH_Particels.other.oil_pouring.water_bck` | | `WH_Particels.other.peeing` | | | `WH_Particels.other.peeing.splash` | `WH_Particels.other.peeing` | | `WH_Particels.other.peeing_dog` | | | `WH_Particels.other.peeing_dog.splash` | `WH_Particels.other.peeing_dog` | | `WH_Particels.other.pig_feeding` | | | `WH_Particels.other.pig_feeding.apples` | `WH_Particels.other.pig_feeding` | | `WH_Particels.other.pig_feeding.drops` | `WH_Particels.other.pig_feeding` | | `WH_Particels.other.pig_feeding.sledge_pouring_base` | `WH_Particels.other.pig_feeding` | | `WH_Particels.other.pig_feeding.splash` | `WH_Particels.other.pig_feeding` | | `WH_Particels.other.pouring_poison` | | | `WH_Particels.other.pouring_poison.splash` | `WH_Particels.other.pouring_poison` | | `WH_Particels.other.pouring_poison.x` | `WH_Particels.other.pouring_poison` | | `WH_Particels.other.pouring_poison.x.splash` | `WH_Particels.other.pouring_poison.x` | | `WH_Particels.other.pouring_poison_b` | | | `WH_Particels.other.pouring_poison_b.splash` | `WH_Particels.other.pouring_poison_b` | | `WH_Particels.other.pouring_poison_b.splash_drops` | `WH_Particels.other.pouring_poison_b` | | `WH_Particels.other.pouring_poison_b.test` | `WH_Particels.other.pouring_poison_b` | | `WH_Particels.other.pouring_poison_b.water_bck` | `WH_Particels.other.pouring_poison_b` | | `WH_Particels.other.pouring_poison_b.water_bck.splash` | `WH_Particels.other.pouring_poison_b.water_bck` | | `WH_Particels.other.prehrabavani` | | | `WH_Particels.other.prehrabavani.throw2` | `WH_Particels.other.prehrabavani` | | `WH_Particels.other.q_conquest_gatecrush` | | | `WH_Particels.other.q_conquest_smoke` | | | `WH_Particels.other.q_conquest_smoke.smoke_a` | `WH_Particels.other.q_conquest_smoke` | | `WH_Particels.other.q_conquest_smokesmall` | | | `WH_Particels.other.roast` | | | `WH_Particels.other.roast.dust` | `WH_Particels.other.roast` | | `WH_Particels.other.roast.small_stuff` | `WH_Particels.other.roast` | | `WH_Particels.other.roasting_hole` | | | `WH_Particels.other.roasting_hole.throw2` | `WH_Particels.other.roasting_hole` | | `WH_Particels.other.sandglass` | | | `WH_Particels.other.shit_monastery` | | | `WH_Particels.other.shit_monastery.ass` | `WH_Particels.other.shit_monastery` | | `WH_Particels.other.shit_monastery.liquid` | `WH_Particels.other.shit_monastery` | | `WH_Particels.other.shit_monastery.ripple` | `WH_Particels.other.shit_monastery` | | `WH_Particels.other.shit_monastery.shit1` | `WH_Particels.other.shit_monastery` | | `WH_Particels.other.shit_monastery.splash` | `WH_Particels.other.shit_monastery` | | `WH_Particels.other.shit_splash` | | | `WH_Particels.other.shit_splash.decal` | `WH_Particels.other.shit_splash` | | `WH_Particels.other.shit_splash.dust` | `WH_Particels.other.shit_splash` | | `WH_Particels.other.shit_splash.shit2` | `WH_Particels.other.shit_splash` | | `WH_Particels.other.shit_splash.shit3` | `WH_Particels.other.shit_splash` | | `WH_Particels.other.shit_splash.splash` | `WH_Particels.other.shit_splash` | | `WH_Particels.other.shovel_rocks` | | | `WH_Particels.other.shovel_rocks.dust` | `WH_Particels.other.shovel_rocks` | | `WH_Particels.other.shovel_rocks.throw2` | `WH_Particels.other.shovel_rocks` | | `WH_Particels.other.sludge_pouring` | | | `WH_Particels.other.sludge_pouring.drops` | `WH_Particels.other.sludge_pouring` | | `WH_Particels.other.sludge_pouring.sledge_pouring_base` | `WH_Particels.other.sludge_pouring` | | `WH_Particels.other.sludge_pouring.splash` | `WH_Particels.other.sludge_pouring` | | `WH_Particels.other.sludge_splash` | | | `WH_Particels.other.sludge_splash.proud` | `WH_Particels.other.sludge_splash` | | `WH_Particels.other.sludge_splash.sledge_pouring_base` | `WH_Particels.other.sludge_splash` | | `WH_Particels.other.sludge_splash.splash` | `WH_Particels.other.sludge_splash` | | `WH_Particels.other.smelting_puff` | | | `WH_Particels.other.smelting_puff.glow` | `WH_Particels.other.smelting_puff` | | `WH_Particels.other.smelting_puff.puff` | `WH_Particels.other.smelting_puff` | | `WH_Particels.other.smelting_puff.puff.light` | `WH_Particels.other.smelting_puff.puff` | | `WH_Particels.other.smelting_puff.puff.puff_front` | `WH_Particels.other.smelting_puff.puff` | | `WH_Particels.other.smelting_puff.puff.sparks` | `WH_Particels.other.smelting_puff.puff` | | `WH_Particels.other.smelting_puff.Y` | `WH_Particels.other.smelting_puff` | | `WH_Particels.other.smoking` | | | `WH_Particels.other.smoking.left` | `WH_Particels.other.smoking` | | `WH_Particels.other.smoking.right` | `WH_Particels.other.smoking` | | `WH_Particels.other.sowing` | | | `WH_Particels.other.sowing.sowing_a` | `WH_Particels.other.sowing` | | `WH_Particels.other.sowing.sowing_b` | `WH_Particels.other.sowing` | | `WH_Particels.other.spiritus_pouring` | | | `WH_Particels.other.spiritus_pouring.splash` | `WH_Particels.other.spiritus_pouring` | | `WH_Particels.other.spiritus_pouring.splash_drops` | `WH_Particels.other.spiritus_pouring` | | `WH_Particels.other.spiritus_pouring.test` | `WH_Particels.other.spiritus_pouring` | | `WH_Particels.other.spiritus_pouring.water_bck` | `WH_Particels.other.spiritus_pouring` | | `WH_Particels.other.spiritus_pouring.water_bck.splash` | `WH_Particels.other.spiritus_pouring.water_bck` | | `WH_Particels.other.spitting_vomiting` | | | `WH_Particels.other.spitting_vomiting.spit` | `WH_Particels.other.spitting_vomiting` | | `WH_Particels.other.spitting_vomiting.vomit` | `WH_Particels.other.spitting_vomiting` | | `WH_Particels.other.spitting_vomiting.vomit_v2` | `WH_Particels.other.spitting_vomiting` | | `WH_Particels.other.stonemason` | | | `WH_Particels.other.stonemason.dust` | `WH_Particels.other.stonemason` | | `WH_Particels.other.stonemason.small_stuff` | `WH_Particels.other.stonemason` | | `WH_Particels.other.stoupa` | | | `WH_Particels.other.stoupa.dust` | `WH_Particels.other.stoupa` | | `WH_Particels.other.stoupa.small_stuff` | `WH_Particels.other.stoupa` | | `WH_Particels.other.stoupa_shovel` | | | `WH_Particels.other.stoupa_shovel.dust` | `WH_Particels.other.stoupa_shovel` | | `WH_Particels.other.stoupa_shovel.small_stuff` | `WH_Particels.other.stoupa_shovel` | | `WH_Particels.other.stoupa_shovel_short` | | | `WH_Particels.other.stoupa_shovel_short.dust` | `WH_Particels.other.stoupa_shovel_short` | | `WH_Particels.other.stoupa_shovel_short.small_stuff` | `WH_Particels.other.stoupa_shovel_short` | | `WH_Particels.other.test` | | | `WH_Particels.other.theresa_arrow_fire` | | | `WH_Particels.other.theresa_arrow_fire.fire` | `WH_Particels.other.theresa_arrow_fire` | | `WH_Particels.other.theresa_arrow_fire.fire_tail` | `WH_Particels.other.theresa_arrow_fire` | | `WH_Particels.other.theresa_arrow_fire.smoke` | `WH_Particels.other.theresa_arrow_fire` | | `WH_Particels.other.theresa_cuman_army_a` | | | `WH_Particels.other.theresa_cuman_army_a.cuman_army_a` | `WH_Particels.other.theresa_cuman_army_a` | | `WH_Particels.other.theresa_cuman_army_a.cuman_army_b` | `WH_Particels.other.theresa_cuman_army_a` | | `WH_Particels.other.theresa_cuman_army_a.cuman_army_c` | `WH_Particels.other.theresa_cuman_army_a` | | `WH_Particels.other.theresa_cuman_army_a.cuman_army_torch` | `WH_Particels.other.theresa_cuman_army_a` | | `WH_Particels.other.theresa_cuman_army_a.cuman_army_torch.fire` | `WH_Particels.other.theresa_cuman_army_a.cuman_army_torch` | | `WH_Particels.other.theresa_cuman_army_a.cuman_horses` | `WH_Particels.other.theresa_cuman_army_a` | | `WH_Particels.other.theresa_cuman_army_a.cuman_standing` | `WH_Particels.other.theresa_cuman_army_a` | | `WH_Particels.other.theresa_cuman_army_b` | | | `WH_Particels.other.theresa_cuman_army_b.cuman_army_a` | `WH_Particels.other.theresa_cuman_army_b` | | `WH_Particels.other.theresa_cuman_army_b.cuman_army_b` | `WH_Particels.other.theresa_cuman_army_b` | | `WH_Particels.other.theresa_cuman_army_b.cuman_army_c` | `WH_Particels.other.theresa_cuman_army_b` | | `WH_Particels.other.theresa_cuman_army_b.cuman_army_torch` | `WH_Particels.other.theresa_cuman_army_b` | | `WH_Particels.other.theresa_cuman_army_b.cuman_army_torch.fire` | `WH_Particels.other.theresa_cuman_army_b.cuman_army_torch` | | `WH_Particels.other.theresa_cuman_army_b.cuman_horses` | `WH_Particels.other.theresa_cuman_army_b` | | `WH_Particels.other.theresa_cuman_army_b.cuman_standing` | `WH_Particels.other.theresa_cuman_army_b` | | `WH_Particels.other.theresa_cuman_army_c` | | | `WH_Particels.other.theresa_cuman_army_c.fire` | `WH_Particels.other.theresa_cuman_army_c` | | `WH_Particels.other.theresa_cuman_army_torches` | | | `WH_Particels.other.theresa_cuman_army_torches.cuman_army_a` | `WH_Particels.other.theresa_cuman_army_torches` | | `WH_Particels.other.theresa_cuman_army_torches.cuman_army_b` | `WH_Particels.other.theresa_cuman_army_torches` | | `WH_Particels.other.theresa_cuman_army_torches.cuman_army_c` | `WH_Particels.other.theresa_cuman_army_torches` | | `WH_Particels.other.theresa_cuman_army_torches.cuman_army_c.fire` | `WH_Particels.other.theresa_cuman_army_torches.cuman_army_c` | | `WH_Particels.other.theresa_cuman_army_torches.cuman_army_torch` | `WH_Particels.other.theresa_cuman_army_torches` | | `WH_Particels.other.theresa_cuman_army_torches.cuman_army_torch.fire` | `WH_Particels.other.theresa_cuman_army_torches.cuman_army_torch` | | `WH_Particels.other.theresa_cuman_army_torches.cuman_army_torch2` | `WH_Particels.other.theresa_cuman_army_torches` | | `WH_Particels.other.theresa_cuman_army_torches.cuman_army_torch2.fire` | `WH_Particels.other.theresa_cuman_army_torches.cuman_army_torch2` | | `WH_Particels.other.theresa_cuman_army_torches.cuman_horses` | `WH_Particels.other.theresa_cuman_army_torches` | | `WH_Particels.other.theresa_cuman_army_torches.cuman_standing` | `WH_Particels.other.theresa_cuman_army_torches` | | `WH_Particels.other.trebuchet_hit` | | | `WH_Particels.other.trebuchet_hit.debris` | `WH_Particels.other.trebuchet_hit` | | `WH_Particels.other.trebuchet_hit.dust` | `WH_Particels.other.trebuchet_hit` | | `WH_Particels.other.trebuchet_hit.trails` | `WH_Particels.other.trebuchet_hit` | | `WH_Particels.other.ui3d_dustandsmoke` | | | `WH_Particels.other.ui3d_dustandsmoke.smoke` | `WH_Particels.other.ui3d_dustandsmoke` | | `WH_Particels.other.ui3d_dustandsmoke.smoke_b` | `WH_Particels.other.ui3d_dustandsmoke` | | `WH_Particels.other.ui3d_dustandsmoke.smoke_small` | `WH_Particels.other.ui3d_dustandsmoke` | | `WH_Particels.other.ui3d_dustandsmoke.smokesmall_b` | `WH_Particels.other.ui3d_dustandsmoke` | | `WH_Particels.other.ui3d_lightshafts` | | | `WH_Particels.other.vomit` | | | `WH_Particels.other.vomit.decal_parrent` | `WH_Particels.other.vomit` | | `WH_Particels.other.vomit.decal_parrent.a` | `WH_Particels.other.vomit.decal_parrent` | | `WH_Particels.other.vomit.rozprsk` | `WH_Particels.other.vomit` | | `WH_Particels.other.vomit.rozprsk.a` | `WH_Particels.other.vomit.rozprsk` | | `WH_Particels.other.vomit.rozprsk.b` | `WH_Particels.other.vomit.rozprsk` | | `WH_Particels.other.vomit.rozprsk.c` | `WH_Particels.other.vomit.rozprsk` | | `WH_Particels.other.vomit.vomit_b` | `WH_Particels.other.vomit` | | `WH_Particels.other.vomit.vomitC` | `WH_Particels.other.vomit` | | `WH_Particels.other.vomit.vomitD` | `WH_Particels.other.vomit` | | `WH_Particels.other.wagon_wheel` | | | `WH_Particels.other.wagon_wheel.trash_A` | `WH_Particels.other.wagon_wheel` | | `WH_Particels.other.wagon_wheel.trash_b` | `WH_Particels.other.wagon_wheel` | | `WH_Particels.other.water_bottle` | | | `WH_Particels.other.water_bottle.splash` | `WH_Particels.other.water_bottle` | | `WH_Particels.other.water_bucket` | | | `WH_Particels.other.water_bucket.splash` | `WH_Particels.other.water_bucket` | | `WH_Particels.other.water_circles` | | | `WH_Particels.other.water_circles.splash` | `WH_Particels.other.water_circles` | | `WH_Particels.other.water_circles.stream2` | `WH_Particels.other.water_circles` | | `WH_Particels.other.water_circles.stream3` | `WH_Particels.other.water_circles` | | `WH_Particels.other.water_circles.stream_tail` | `WH_Particels.other.water_circles` | | `WH_Particels.other.water_circles.stream_tail_refr` | `WH_Particels.other.water_circles` | | `WH_Particels.other.water_circles.voo` | `WH_Particels.other.water_circles` | | `WH_Particels.other.water_drops` | | | `WH_Particels.other.water_drops.splash` | `WH_Particels.other.water_drops` | | `WH_Particels.other.water_drops_mine` | | | `WH_Particels.other.water_fountain` | | | `WH_Particels.other.water_fountain.splash` | `WH_Particels.other.water_fountain` | | `WH_Particels.other.water_fountain.splash_drops` | `WH_Particels.other.water_fountain` | | `WH_Particels.other.water_fountain.test` | `WH_Particels.other.water_fountain` | | `WH_Particels.other.water_fountain.water_bck` | `WH_Particels.other.water_fountain` | | `WH_Particels.other.water_fountain.water_bck.splash` | `WH_Particels.other.water_fountain.water_bck` | | `WH_Particels.other.water_fountain_small` | | | `WH_Particels.other.water_fountain_small.splash` | `WH_Particels.other.water_fountain_small` | | `WH_Particels.other.water_fountain_small.splash_drops` | `WH_Particels.other.water_fountain_small` | | `WH_Particels.other.water_fountain_small.test` | `WH_Particels.other.water_fountain_small` | | `WH_Particels.other.water_fountain_small.water_bck` | `WH_Particels.other.water_fountain_small` | | `WH_Particels.other.water_fountain_small.water_bck.splash` | `WH_Particels.other.water_fountain_small.water_bck` | | `WH_Particels.other.water_fountain_small_bottom` | | | `WH_Particels.other.water_fountain_small_bottom.splash` | `WH_Particels.other.water_fountain_small_bottom` | | `WH_Particels.other.water_fountain_small_bottom.splash_drops` | `WH_Particels.other.water_fountain_small_bottom` | | `WH_Particels.other.water_fountain_small_bottom.test` | `WH_Particels.other.water_fountain_small_bottom` | | `WH_Particels.other.water_fountain_small_bottom.water_bck` | `WH_Particels.other.water_fountain_small_bottom` | | `WH_Particels.other.water_fountain_small_bottom.water_bck.splash` | `WH_Particels.other.water_fountain_small_bottom.water_bck` | | `WH_Particels.other.water_hands` | | | `WH_Particels.other.water_hands.splash` | `WH_Particels.other.water_hands` | | `WH_Particels.other.water_millwheel` | | | `WH_Particels.other.water_millwheel.2` | `WH_Particels.other.water_millwheel` | | `WH_Particels.other.water_millwheel_base` | | | `WH_Particels.other.water_millwheel_base.2` | `WH_Particels.other.water_millwheel_base` | | `WH_Particels.other.water_millwheel_base.3` | `WH_Particels.other.water_millwheel_base` | | `WH_Particels.other.water_millwheel_base.circles` | `WH_Particels.other.water_millwheel_base` | | `WH_Particels.other.water_millwheel_top` | | | `WH_Particels.other.water_millwheel_top.2` | `WH_Particels.other.water_millwheel_top` | | `WH_Particels.other.water_pouring` | | | `WH_Particels.other.water_pouring.splash` | `WH_Particels.other.water_pouring` | | `WH_Particels.other.water_pouring.splash_drops` | `WH_Particels.other.water_pouring` | | `WH_Particels.other.water_pouring.test` | `WH_Particels.other.water_pouring` | | `WH_Particels.other.water_pouring.water_bck` | `WH_Particels.other.water_pouring` | | `WH_Particels.other.water_pouring.water_bck.splash` | `WH_Particels.other.water_pouring.water_bck` | | `WH_Particels.other.water_ripple` | | | `WH_Particels.other.water_ripple_b` | | | `WH_Particels.other.water_ripple_big` | | | `WH_Particels.other.water_ripple_fountain` | | | `WH_Particels.other.water_splash` | | | `WH_Particels.other.wine_pouring` | | | `WH_Particels.other.wine_pouring.splash` | `WH_Particels.other.wine_pouring` | | `WH_Particels.other.wine_pouring.splash_drops` | `WH_Particels.other.wine_pouring` | | `WH_Particels.other.wine_pouring.test` | `WH_Particels.other.wine_pouring` | | `WH_Particels.other.wine_pouring.water_bck` | `WH_Particels.other.wine_pouring` | | `WH_Particels.other.wine_pouring.water_bck.splash` | `WH_Particels.other.wine_pouring.water_bck` | | `WH_Particels.other.wine_pouring_fps` | | | `WH_Particels.other.wine_pouring_fps.new` | `WH_Particels.other.wine_pouring_fps` | | `WH_Particels.other.wine_pouring_fps.splash` | `WH_Particels.other.wine_pouring_fps` | | `WH_Particels.other.wine_pouring_red` | | | `WH_Particels.other.wine_pouring_red.splash` | `WH_Particels.other.wine_pouring_red` | | `WH_Particels.other.wine_pouring_white` | | | `WH_Particels.other.wine_pouring_white.splash` | `WH_Particels.other.wine_pouring_white` | | `WH_Particels.other.wood_smashed` | | | `WH_Particels.other.wood_smashed.dust` | `WH_Particels.other.wood_smashed` | | `WH_Particels.smokes.boiling_steam` | | | `WH_Particels.smokes.boiling_steam.steam` | `WH_Particels.smokes.boiling_steam` | | `WH_Particels.smokes.boiling_steam.steam_surface` | `WH_Particels.smokes.boiling_steam` | | `WH_Particels.smokes.burned_house_ash` | | | `WH_Particels.smokes.burning_house_a` | | | `WH_Particels.smokes.burning_house_a.emit` | `WH_Particels.smokes.burning_house_a` | | `WH_Particels.smokes.burning_house_a.fmoke_fg` | `WH_Particels.smokes.burning_house_a` | | `WH_Particels.smokes.burning_house_a.smoke_background` | `WH_Particels.smokes.burning_house_a` | | `WH_Particels.smokes.burning_house_a.smoke_distant` | `WH_Particels.smokes.burning_house_a` | | `WH_Particels.smokes.burning_house_a.smoke_foreground` | `WH_Particels.smokes.burning_house_a` | | `WH_Particels.smokes.burning_house_a.smoke_high` | `WH_Particels.smokes.burning_house_a` | | `WH_Particels.smokes.burning_house_a.sparks` | `WH_Particels.smokes.burning_house_a` | | `WH_Particels.smokes.burning_house_a_rotate` | | | `WH_Particels.smokes.burning_house_a_rotate.emit` | `WH_Particels.smokes.burning_house_a_rotate` | | `WH_Particels.smokes.burning_house_a_rotate.fmoke_fg` | `WH_Particels.smokes.burning_house_a_rotate` | | `WH_Particels.smokes.burning_house_a_rotate.fmoke_fg.die` | `WH_Particels.smokes.burning_house_a_rotate.fmoke_fg` | | `WH_Particels.smokes.burning_house_a_rotate.smoke_background` | `WH_Particels.smokes.burning_house_a_rotate` | | `WH_Particels.smokes.burning_house_a_rotate.smoke_distant` | `WH_Particels.smokes.burning_house_a_rotate` | | `WH_Particels.smokes.burning_house_a_rotate.smoke_foreground` | `WH_Particels.smokes.burning_house_a_rotate` | | `WH_Particels.smokes.burning_house_a_rotate.smoke_high` | `WH_Particels.smokes.burning_house_a_rotate` | | `WH_Particels.smokes.burning_house_b` | | | `WH_Particels.smokes.burning_house_b.left` | `WH_Particels.smokes.burning_house_b` | | `WH_Particels.smokes.burning_house_b.smoke_fg` | `WH_Particels.smokes.burning_house_b` | | `WH_Particels.smokes.burning_house_b.sparks` | `WH_Particels.smokes.burning_house_b` | | `WH_Particels.smokes.burning_house_c` | | | `WH_Particels.smokes.burning_house_c.smoke_a` | `WH_Particels.smokes.burning_house_c` | | `WH_Particels.smokes.burning_house_ground_smoke` | | | `WH_Particels.smokes.burning_house_ground_smoke.left` | `WH_Particels.smokes.burning_house_ground_smoke` | | `WH_Particels.smokes.chimney` | | | `WH_Particels.smokes.chimney.left` | `WH_Particels.smokes.chimney` | | `WH_Particels.smokes.chimney.left_PC_high` | `WH_Particels.smokes.chimney` | | `WH_Particels.smokes.chimney.right` | `WH_Particels.smokes.chimney` | | `WH_Particels.smokes.chimney.right_PC_high` | `WH_Particels.smokes.chimney` | | `WH_Particels.smokes.chimney_big` | | | `WH_Particels.smokes.chimney_big.dist` | `WH_Particels.smokes.chimney_big` | | `WH_Particels.smokes.chimney_big.dist_PC_high` | `WH_Particels.smokes.chimney_big` | | `WH_Particels.smokes.chimney_big.left` | `WH_Particels.smokes.chimney_big` | | `WH_Particels.smokes.chimney_big.left_PC_high` | `WH_Particels.smokes.chimney_big` | | `WH_Particels.smokes.chimney_big.right` | `WH_Particels.smokes.chimney_big` | | `WH_Particels.smokes.chimney_big.right_PC_high` | `WH_Particels.smokes.chimney_big` | | `WH_Particels.smokes.chimney_big_b` | | | `WH_Particels.smokes.chimney_big_b.dist` | `WH_Particels.smokes.chimney_big_b` | | `WH_Particels.smokes.chimney_big_b.dist_PC_high` | `WH_Particels.smokes.chimney_big_b` | | `WH_Particels.smokes.chimney_big_b.left` | `WH_Particels.smokes.chimney_big_b` | | `WH_Particels.smokes.chimney_big_b.left_PC_high` | `WH_Particels.smokes.chimney_big_b` | | `WH_Particels.smokes.chimney_big_b.right` | `WH_Particels.smokes.chimney_big_b` | | `WH_Particels.smokes.chimney_big_b.right_PC_high` | `WH_Particels.smokes.chimney_big_b` | | `WH_Particels.smokes.chimney_big_scale_rotate` | | | `WH_Particels.smokes.chimney_big_scale_rotate.emit` | `WH_Particels.smokes.chimney_big_scale_rotate` | | `WH_Particels.smokes.chimney_big_scale_rotate.emit_PC_high` | `WH_Particels.smokes.chimney_big_scale_rotate` | | `WH_Particels.smokes.chimney_big_scale_rotate.fmoke_fg` | `WH_Particels.smokes.chimney_big_scale_rotate` | | `WH_Particels.smokes.chimney_big_scale_rotate.fmoke_fg.die` | `WH_Particels.smokes.chimney_big_scale_rotate.fmoke_fg` | | `WH_Particels.smokes.chimney_big_scale_rotate.smoke_distant` | `WH_Particels.smokes.chimney_big_scale_rotate` | | `WH_Particels.smokes.chimney_big_scale_rotate.smoke_fg_PC_high` | `WH_Particels.smokes.chimney_big_scale_rotate` | | `WH_Particels.smokes.chimney_big_scale_rotate.smoke_fg_PC_high.die` | `WH_Particels.smokes.chimney_big_scale_rotate.smoke_fg_PC_high` | | `WH_Particels.smokes.chimney_big_scale_rotate_dark` | | | `WH_Particels.smokes.chimney_big_scale_rotate_dark.emit` | `WH_Particels.smokes.chimney_big_scale_rotate_dark` | | `WH_Particels.smokes.chimney_big_scale_rotate_dark.emit_PC_high` | `WH_Particels.smokes.chimney_big_scale_rotate_dark` | | `WH_Particels.smokes.chimney_big_scale_rotate_dark.fmoke_fg` | `WH_Particels.smokes.chimney_big_scale_rotate_dark` | | `WH_Particels.smokes.chimney_big_scale_rotate_dark.fmoke_fg.die` | `WH_Particels.smokes.chimney_big_scale_rotate_dark.fmoke_fg` | | `WH_Particels.smokes.chimney_big_scale_rotate_dark.fmoke_fg_PC_high` | `WH_Particels.smokes.chimney_big_scale_rotate_dark` | | `WH_Particels.smokes.chimney_big_scale_rotate_dark.fmoke_fg_PC_high.die` | `WH_Particels.smokes.chimney_big_scale_rotate_dark.fmoke_fg_PC_high` | | `WH_Particels.smokes.chimney_big_scale_rotate_dark.smoke_distant` | `WH_Particels.smokes.chimney_big_scale_rotate_dark` | | `WH_Particels.smokes.chimney_small` | | | `WH_Particels.smokes.chimney_small.left` | `WH_Particels.smokes.chimney_small` | | `WH_Particels.smokes.chimney_small.left_PC_high` | `WH_Particels.smokes.chimney_small` | | `WH_Particels.smokes.chimney_small.right` | `WH_Particels.smokes.chimney_small` | | `WH_Particels.smokes.chimney_small.right_PC_high` | `WH_Particels.smokes.chimney_small` | | `WH_Particels.smokes.chimney_wide` | | | `WH_Particels.smokes.chimney_wide.dist` | `WH_Particels.smokes.chimney_wide` | | `WH_Particels.smokes.chimney_wide.left` | `WH_Particels.smokes.chimney_wide` | | `WH_Particels.smokes.chimney_wide.light` | `WH_Particels.smokes.chimney_wide` | | `WH_Particels.smokes.chimney_wide.right` | `WH_Particels.smokes.chimney_wide` | | `WH_Particels.smokes.incense_burning` | | | `WH_Particels.smokes.interior_smoke` | | | `WH_Particels.smokes.interior_smoke.dust` | `WH_Particels.smokes.interior_smoke` | | `WH_Particels.smokes.interior_smoke.left` | `WH_Particels.smokes.interior_smoke` | | `WH_Particels.smokes.smelting_oven_big` | | | `WH_Particels.smokes.smelting_oven_big.b` | `WH_Particels.smokes.smelting_oven_big` | | `WH_Particels.smokes.smelting_oven_big.left` | `WH_Particels.smokes.smelting_oven_big` | | `WH_Particels.smokes.smelting_oven_small` | | | `WH_Particels.smokes.smelting_oven_small.large` | `WH_Particels.smokes.smelting_oven_small` | | `WH_Particels.smokes.smelting_oven_small.left` | `WH_Particels.smokes.smelting_oven_small` | | `WH_Particels.smokes.smithery` | | | `WH_Particels.smokes.smithery.left` | `WH_Particels.smokes.smithery` | | `WH_Particels.smokes.smithery.right` | `WH_Particels.smokes.smithery` | | `WH_Particels.smokes.smithery_hardening` | | | `WH_Particels.smokes.smithery_hardening.bottom` | `WH_Particels.smokes.smithery_hardening` | | `WH_Particels.smokes.smithery_hardening.sparks` | `WH_Particels.smokes.smithery_hardening` | | `WH_Particels.smokes.smoke` | | | `WH_Particels.smokes.smoke.left` | `WH_Particels.smokes.smoke` | | `WH_Particels.smokes.smoke_ammunition` | | | `WH_Particels.smokes.smoke_ammunition.dust` | `WH_Particels.smokes.smoke_ammunition` | | `WH_Particels.smokes.smoke_ammunition.smoke_a` | `WH_Particels.smokes.smoke_ammunition` | | `WH_Particels.smokes.smoke_ammunition.smoke_b` | `WH_Particels.smokes.smoke_ammunition` | | `WH_Particels.smokes.smoke_ammunition.smoke_high` | `WH_Particels.smokes.smoke_ammunition` | | `WH_Particels.smokes.smoke_ammunition_b` | | | `WH_Particels.smokes.smoke_ammunition_b.dust` | `WH_Particels.smokes.smoke_ammunition_b` | | `WH_Particels.smokes.smoke_ammunition_b.smoke_a` | `WH_Particels.smokes.smoke_ammunition_b` | | `WH_Particels.smokes.smoke_ammunition_b.smoke_b` | `WH_Particels.smokes.smoke_ammunition_b` | | `WH_Particels.smokes.smoke_city` | | | `WH_Particels.smokes.smoke_city.far` | `WH_Particels.smokes.smoke_city` | | `WH_Particels.smokes.smoke_city.left` | `WH_Particels.smokes.smoke_city` | | `WH_Particels.smokes.smoke_city.right` | `WH_Particels.smokes.smoke_city` | | `WH_Particels.smokes.smoke_crosscountry_race` | | | `WH_Particels.smokes.smoke_crosscountry_race.smoke_a` | `WH_Particels.smokes.smoke_crosscountry_race` | | `WH_Particels.smokes.smoke_crosscountry_race.smoke_a_90` | `WH_Particels.smokes.smoke_crosscountry_race` | | `WH_Particels.smokes.smoke_crosscountry_race.smoke_pieces` | `WH_Particels.smokes.smoke_crosscountry_race` | | `WH_Particels.smokes.smoke_fermentation` | | | `WH_Particels.smokes.smoke_fermentation.left` | `WH_Particels.smokes.smoke_fermentation` | | `WH_Particels.smokes.smoke_fermentation.right` | `WH_Particels.smokes.smoke_fermentation` | | `WH_Particels.smokes.smoke_ground_kiln` | | | `WH_Particels.smokes.smoke_ground_kiln.dist` | `WH_Particels.smokes.smoke_ground_kiln` | | `WH_Particels.smokes.smoke_ground_kiln.left` | `WH_Particels.smokes.smoke_ground_kiln` | | `WH_Particels.smokes.smoke_ground_kiln.right` | `WH_Particels.smokes.smoke_ground_kiln` | | `WH_Particels.smokes.smoke_hay_s02` | | | `WH_Particels.smokes.smoke_hay_s02.left` | `WH_Particels.smokes.smoke_hay_s02` | | `WH_Particels.smokes.smoke_medium_interior` | | | `WH_Particels.smokes.smoke_medium_interior.dist` | `WH_Particels.smokes.smoke_medium_interior` | | `WH_Particels.smokes.smoke_medium_interior.left` | `WH_Particels.smokes.smoke_medium_interior` | | `WH_Particels.smokes.smoke_medium_interior.right` | `WH_Particels.smokes.smoke_medium_interior` | | `WH_Particels.smokes.smoke_short_interior` | | | `WH_Particels.smokes.smoke_short_interior.dist` | `WH_Particels.smokes.smoke_short_interior` | | `WH_Particels.smokes.smoke_short_interior.left` | `WH_Particels.smokes.smoke_short_interior` | | `WH_Particels.smokes.smoke_short_interior.right` | `WH_Particels.smokes.smoke_short_interior` | | `WH_Particels.smokes.smoke_thin` | | | `WH_Particels.smokes.smoke_thin.smoke_a` | `WH_Particels.smokes.smoke_thin` | | `WH_Particels.smokes.smoke_thin.smoke_a_90` | `WH_Particels.smokes.smoke_thin` | | `WH_Particels.smokes.smoke_thin.smoke_pieces` | `WH_Particels.smokes.smoke_thin` | | `WH_Particels.smokes.smoke_thin_b` | | | `WH_Particels.smokes.smoke_thin_b.smoke_a` | `WH_Particels.smokes.smoke_thin_b` | | `WH_Particels.smokes.smoke_thin_b.smoke_a_90` | `WH_Particels.smokes.smoke_thin_b` | | `WH_Particels.smokes.smoke_thin_b.smoke_pieces` | `WH_Particels.smokes.smoke_thin_b` | | `WH_Particels.smokes.smoke_white_small` | | | `WH_Particels.smokes.smoke_white_small.left` | `WH_Particels.smokes.smoke_white_small` | | `WH_Particels.smokes.smoke_white_small.right` | `WH_Particels.smokes.smoke_white_small` | | `WH_Particels.smokes.smoke_window_a` | | | `WH_Particels.smokes.smoke_window_a.left` | `WH_Particels.smokes.smoke_window_a` | | `WH_Particels.smokes.smoke_window_a.right` | `WH_Particels.smokes.smoke_window_a` | | `WH_Particels.smokes.smoke_window_a.source` | `WH_Particels.smokes.smoke_window_a` | | `WH_Particels.smokes.smoke_window_b` | | | `WH_Particels.smokes.smoke_window_b.left` | `WH_Particels.smokes.smoke_window_b` | | `WH_Particels.smokes.smoke_window_b.right` | `WH_Particels.smokes.smoke_window_b` | | `WH_Particels.smokes.smoke_window_b.source` | `WH_Particels.smokes.smoke_window_b` | | `WH_Particels.smokes.smokehouse` | | | `WH_Particels.smokes.steam_bath` | | | `WH_Particels.weather.fog_distant` | | | `WH_Particels.weather.fog_distant.fog_anim` | `WH_Particels.weather.fog_distant` | | `WH_Particels.weather.fog_distant.fog_noanim` | `WH_Particels.weather.fog_distant` | | `WH_Particels.weather.lightning_1` | | | `WH_Particels.weather.rain_drops_columbarium` | | | `WH_Particels.weather.rain_drops_edge_1m` | | | `WH_Particels.weather.rain_drops_edge_2m` | | | `WH_Particels.weather.rain_drops_edge_4m` | | | `WH_Particels.weather.rain_drops_edge_8m` | | | `WH_Particels.weather.rain_drops_edge_short_1m` | | | `WH_Particels.weather.rain_drops_edge_short_2m` | | | `WH_Particels.weather.rain_drops_edge_short_4m` | | | `WH_Particels.weather.rain_drops_edge_short_8m` | | | `WH_Particels.weather.rain_drops_gutter` | | | `WH_Particels.weather.wind_fields` | | | `WH_Particels.weather.wind_fields.straw` | `WH_Particels.weather.wind_fields` | | `WH_Particels.weather.wind_leaves_forest` | | | `WH_Particels.weather.wind_leaves_forest_large` | | | `WH_Particels.weather.wind_leaves_tilia` | | | `WH_Particels.weather.wind_tornado` | | | `WH_Particels.weather.wind_tornado.dust` | `WH_Particels.weather.wind_tornado` | | `WH_Particels.weather.wind_tornado.straw` | `WH_Particels.weather.wind_tornado` | # Particle effects: WH_vranik > The 293 particle effects of the game's WH_vranik library: the names SpawnEffect takes. The **`WH_vranik`** library - 293 effects. `SpawnEffect(name, x, y, z, ...)` takes the **effect** column as it is; an effect with a **part of** entry is a part of that effect and plays alone when named. See [the particle effects](/reference/particle-effects/). | effect | part of | |---|---| | `WH_vranik.vranik.arrow_fire` | | | `WH_vranik.vranik.arrow_fire.arrow` | `WH_vranik.vranik.arrow_fire` | | `WH_vranik.vranik.arrow_fire.fire_center` | `WH_vranik.vranik.arrow_fire` | | `WH_vranik.vranik.arrow_fire.refraction` | `WH_vranik.vranik.arrow_fire` | | `WH_vranik.vranik.arrow_fire.sparks` | `WH_vranik.vranik.arrow_fire` | | `WH_vranik.vranik.arrows` | | | `WH_vranik.vranik.arrows.fire` | `WH_vranik.vranik.arrows` | | `WH_vranik.vranik.arrows.fire_tail` | `WH_vranik.vranik.arrows` | | `WH_vranik.vranik.arrows.smoke` | `WH_vranik.vranik.arrows` | | `WH_vranik.vranik.burned_ground_ash_player` | | | `WH_vranik.vranik.burned_ground_ash_sparks_player` | | | `WH_vranik.vranik.burned_ground_ash_sparks_player.refr` | `WH_vranik.vranik.burned_ground_ash_sparks_player` | | `WH_vranik.vranik.burned_ground_ash_sparks_player.sparks` | `WH_vranik.vranik.burned_ground_ash_sparks_player` | | `WH_vranik.vranik.burned_ground_ash_sparks_smoke_player` | | | `WH_vranik.vranik.burned_ground_ash_sparks_smoke_player.refr` | `WH_vranik.vranik.burned_ground_ash_sparks_smoke_player` | | `WH_vranik.vranik.burned_ground_ash_sparks_smoke_player.smoke` | `WH_vranik.vranik.burned_ground_ash_sparks_smoke_player` | | `WH_vranik.vranik.burned_ground_ash_sparks_smoke_player.smoke_b` | `WH_vranik.vranik.burned_ground_ash_sparks_smoke_player` | | `WH_vranik.vranik.burned_ground_ash_sparks_smoke_player.sparks` | `WH_vranik.vranik.burned_ground_ash_sparks_smoke_player` | | `WH_vranik.vranik.cutscene_burned_ground_sparks` | | | `WH_vranik.vranik.cutscene_burned_ground_sparks.sparks` | `WH_vranik.vranik.cutscene_burned_ground_sparks` | | `WH_vranik.vranik.cutscene_skalice_ground_smoke` | | | `WH_vranik.vranik.cutscene_skalice_ground_smoke_dlc4_ending` | | | `WH_vranik.vranik.dust_ground` | | | `WH_vranik.vranik.dust_player` | | | `WH_vranik.vranik.fire` | | | `WH_vranik.vranik.fire.fire_center` | `WH_vranik.vranik.fire` | | `WH_vranik.vranik.fire.light` | `WH_vranik.vranik.fire` | | `WH_vranik.vranik.fire.refraction` | `WH_vranik.vranik.fire` | | `WH_vranik.vranik.fire.smoke` | `WH_vranik.vranik.fire` | | `WH_vranik.vranik.fire.smoke2` | `WH_vranik.vranik.fire` | | `WH_vranik.vranik.fire.sparks` | `WH_vranik.vranik.fire` | | `WH_vranik.vranik.fire_big` | | | `WH_vranik.vranik.fire_big.fire_center` | `WH_vranik.vranik.fire_big` | | `WH_vranik.vranik.fire_big.fire_center_big` | `WH_vranik.vranik.fire_big` | | `WH_vranik.vranik.fire_big.fire_edge` | `WH_vranik.vranik.fire_big` | | `WH_vranik.vranik.fire_big.fire_ground` | `WH_vranik.vranik.fire_big` | | `WH_vranik.vranik.fire_big.refraction` | `WH_vranik.vranik.fire_big` | | `WH_vranik.vranik.fire_big.smoke` | `WH_vranik.vranik.fire_big` | | `WH_vranik.vranik.fire_c` | | | `WH_vranik.vranik.fire_c_big` | | | `WH_vranik.vranik.fire_c_big.glow` | `WH_vranik.vranik.fire_c_big` | | `WH_vranik.vranik.fire_c_big.smoke` | `WH_vranik.vranik.fire_c_big` | | `WH_vranik.vranik.fire_c_vranik` | | | `WH_vranik.vranik.fire_d` | | | `WH_vranik.vranik.fire_d.smoke` | `WH_vranik.vranik.fire_d` | | `WH_vranik.vranik.fire_d.smoke_b` | `WH_vranik.vranik.fire_d` | | `WH_vranik.vranik.fire_e` | | | `WH_vranik.vranik.fire_f` | | | `WH_vranik.vranik.fire_f.fire_center` | `WH_vranik.vranik.fire_f` | | `WH_vranik.vranik.fire_f.refraction` | `WH_vranik.vranik.fire_f` | | `WH_vranik.vranik.fire_f.smoke` | `WH_vranik.vranik.fire_f` | | `WH_vranik.vranik.fire_malesov_big` | | | `WH_vranik.vranik.fire_malesov_big.fire_big` | `WH_vranik.vranik.fire_malesov_big` | | `WH_vranik.vranik.fire_malesov_big.fire_center_big` | `WH_vranik.vranik.fire_malesov_big` | | `WH_vranik.vranik.fire_malesov_big.glow` | `WH_vranik.vranik.fire_malesov_big` | | `WH_vranik.vranik.fire_malesov_big.refraction` | `WH_vranik.vranik.fire_malesov_big` | | `WH_vranik.vranik.fire_malesov_big.smoke1` | `WH_vranik.vranik.fire_malesov_big` | | `WH_vranik.vranik.fire_malesov_big.smoke_bg` | `WH_vranik.vranik.fire_malesov_big` | | `WH_vranik.vranik.fire_malesov_big.smoke_fire` | `WH_vranik.vranik.fire_malesov_big` | | `WH_vranik.vranik.fire_malesov_big.sparks` | `WH_vranik.vranik.fire_malesov_big` | | `WH_vranik.vranik.fire_malesov_big.straw` | `WH_vranik.vranik.fire_malesov_big` | | `WH_vranik.vranik.fire_malesov_big_base` | | | `WH_vranik.vranik.fire_malesov_big_ground` | | | `WH_vranik.vranik.fire_malesov_big_ground.fire_big` | `WH_vranik.vranik.fire_malesov_big_ground` | | `WH_vranik.vranik.fire_malesov_big_ground.fire_center_big` | `WH_vranik.vranik.fire_malesov_big_ground` | | `WH_vranik.vranik.fire_malesov_big_ground.glow` | `WH_vranik.vranik.fire_malesov_big_ground` | | `WH_vranik.vranik.fire_malesov_big_ground.refraction` | `WH_vranik.vranik.fire_malesov_big_ground` | | `WH_vranik.vranik.fire_malesov_big_ground.smoke` | `WH_vranik.vranik.fire_malesov_big_ground` | | `WH_vranik.vranik.fire_malesov_big_ground.smoke_fire` | `WH_vranik.vranik.fire_malesov_big_ground` | | `WH_vranik.vranik.fire_malesov_big_ground.sparks` | `WH_vranik.vranik.fire_malesov_big_ground` | | `WH_vranik.vranik.fire_malesov_big_ground.straw` | `WH_vranik.vranik.fire_malesov_big_ground` | | `WH_vranik.vranik.fire_malesov_ground` | | | `WH_vranik.vranik.fire_malesov_ground.fire_big` | `WH_vranik.vranik.fire_malesov_ground` | | `WH_vranik.vranik.fire_malesov_ground.fire_center_big` | `WH_vranik.vranik.fire_malesov_ground` | | `WH_vranik.vranik.fire_malesov_ground.glow` | `WH_vranik.vranik.fire_malesov_ground` | | `WH_vranik.vranik.fire_malesov_ground.refraction` | `WH_vranik.vranik.fire_malesov_ground` | | `WH_vranik.vranik.fire_malesov_ground.smoke` | `WH_vranik.vranik.fire_malesov_ground` | | `WH_vranik.vranik.fire_malesov_ground.smoke_fire` | `WH_vranik.vranik.fire_malesov_ground` | | `WH_vranik.vranik.fire_malesov_ground.sparks` | `WH_vranik.vranik.fire_malesov_ground` | | `WH_vranik.vranik.fire_malesov_ground.straw` | `WH_vranik.vranik.fire_malesov_ground` | | `WH_vranik.vranik.fire_malesov_medium_ground` | | | `WH_vranik.vranik.fire_malesov_medium_ground.fire_big` | `WH_vranik.vranik.fire_malesov_medium_ground` | | `WH_vranik.vranik.fire_malesov_medium_ground.fire_center_big` | `WH_vranik.vranik.fire_malesov_medium_ground` | | `WH_vranik.vranik.fire_malesov_medium_ground.glow` | `WH_vranik.vranik.fire_malesov_medium_ground` | | `WH_vranik.vranik.fire_malesov_medium_ground.refraction` | `WH_vranik.vranik.fire_malesov_medium_ground` | | `WH_vranik.vranik.fire_malesov_medium_ground.smoke` | `WH_vranik.vranik.fire_malesov_medium_ground` | | `WH_vranik.vranik.fire_malesov_medium_ground.smoke_fire` | `WH_vranik.vranik.fire_malesov_medium_ground` | | `WH_vranik.vranik.fire_malesov_medium_ground.sparks` | `WH_vranik.vranik.fire_malesov_medium_ground` | | `WH_vranik.vranik.fire_malesov_medium_ground.straw` | `WH_vranik.vranik.fire_malesov_medium_ground` | | `WH_vranik.vranik.fire_malesov_roof` | | | `WH_vranik.vranik.fire_malesov_roof.fire_big` | `WH_vranik.vranik.fire_malesov_roof` | | `WH_vranik.vranik.fire_malesov_roof.fire_center_big` | `WH_vranik.vranik.fire_malesov_roof` | | `WH_vranik.vranik.fire_malesov_roof.glow` | `WH_vranik.vranik.fire_malesov_roof` | | `WH_vranik.vranik.fire_malesov_roof.refraction` | `WH_vranik.vranik.fire_malesov_roof` | | `WH_vranik.vranik.fire_malesov_roof.smoke` | `WH_vranik.vranik.fire_malesov_roof` | | `WH_vranik.vranik.fire_malesov_roof.smoke_fire` | `WH_vranik.vranik.fire_malesov_roof` | | `WH_vranik.vranik.fire_malesov_roof.sparks` | `WH_vranik.vranik.fire_malesov_roof` | | `WH_vranik.vranik.fire_malesov_roof.straw` | `WH_vranik.vranik.fire_malesov_roof` | | `WH_vranik.vranik.fire_malesov_vertical` | | | `WH_vranik.vranik.fire_malesov_vertical.fire_big` | `WH_vranik.vranik.fire_malesov_vertical` | | `WH_vranik.vranik.fire_malesov_vertical.fire_center_big` | `WH_vranik.vranik.fire_malesov_vertical` | | `WH_vranik.vranik.fire_malesov_vertical.glow` | `WH_vranik.vranik.fire_malesov_vertical` | | `WH_vranik.vranik.fire_malesov_vertical.refraction` | `WH_vranik.vranik.fire_malesov_vertical` | | `WH_vranik.vranik.fire_malesov_vertical.smoke` | `WH_vranik.vranik.fire_malesov_vertical` | | `WH_vranik.vranik.fire_malesov_vertical.smoke_fire` | `WH_vranik.vranik.fire_malesov_vertical` | | `WH_vranik.vranik.fire_malesov_vertical.sparks` | `WH_vranik.vranik.fire_malesov_vertical` | | `WH_vranik.vranik.fire_malesov_vertical.straw` | `WH_vranik.vranik.fire_malesov_vertical` | | `WH_vranik.vranik.fire_malesov_window` | | | `WH_vranik.vranik.fire_malesov_window.fire_big` | `WH_vranik.vranik.fire_malesov_window` | | `WH_vranik.vranik.fire_malesov_window.fire_center_big` | `WH_vranik.vranik.fire_malesov_window` | | `WH_vranik.vranik.fire_malesov_window.glow` | `WH_vranik.vranik.fire_malesov_window` | | `WH_vranik.vranik.fire_malesov_window.refraction` | `WH_vranik.vranik.fire_malesov_window` | | `WH_vranik.vranik.fire_malesov_window.smoke` | `WH_vranik.vranik.fire_malesov_window` | | `WH_vranik.vranik.fire_malesov_window.smoke_fire` | `WH_vranik.vranik.fire_malesov_window` | | `WH_vranik.vranik.fire_malesov_window.sparks` | `WH_vranik.vranik.fire_malesov_window` | | `WH_vranik.vranik.fire_malesov_window.straw` | `WH_vranik.vranik.fire_malesov_window` | | `WH_vranik.vranik.fire_oillamp_explosion` | | | `WH_vranik.vranik.fire_oillamp_explosion.fire_big` | `WH_vranik.vranik.fire_oillamp_explosion` | | `WH_vranik.vranik.fire_oillamp_explosion.fire_center_big` | `WH_vranik.vranik.fire_oillamp_explosion` | | `WH_vranik.vranik.fire_oillamp_explosion.glow` | `WH_vranik.vranik.fire_oillamp_explosion` | | `WH_vranik.vranik.fire_oillamp_explosion.light` | `WH_vranik.vranik.fire_oillamp_explosion` | | `WH_vranik.vranik.fire_oillamp_explosion.refraction` | `WH_vranik.vranik.fire_oillamp_explosion` | | `WH_vranik.vranik.fire_oillamp_explosion.smoke` | `WH_vranik.vranik.fire_oillamp_explosion` | | `WH_vranik.vranik.fire_oillamp_explosion.sparks` | `WH_vranik.vranik.fire_oillamp_explosion` | | `WH_vranik.vranik.fire_oillamp_explosion.straw` | `WH_vranik.vranik.fire_oillamp_explosion` | | `WH_vranik.vranik.fire_oillamp_fire` | | | `WH_vranik.vranik.fire_oillamp_fire.fire_big` | `WH_vranik.vranik.fire_oillamp_fire` | | `WH_vranik.vranik.fire_oillamp_fire.fire_big_center` | `WH_vranik.vranik.fire_oillamp_fire` | | `WH_vranik.vranik.fire_oillamp_fire.fire_center_big` | `WH_vranik.vranik.fire_oillamp_fire` | | `WH_vranik.vranik.fire_oillamp_fire.fire_pieces` | `WH_vranik.vranik.fire_oillamp_fire` | | `WH_vranik.vranik.fire_oillamp_fire.glow` | `WH_vranik.vranik.fire_oillamp_fire` | | `WH_vranik.vranik.fire_oillamp_fire.ground` | `WH_vranik.vranik.fire_oillamp_fire` | | `WH_vranik.vranik.fire_oillamp_fire.refraction` | `WH_vranik.vranik.fire_oillamp_fire` | | `WH_vranik.vranik.fire_oillamp_fire.smoke` | `WH_vranik.vranik.fire_oillamp_fire` | | `WH_vranik.vranik.fire_oillamp_fire.sparks` | `WH_vranik.vranik.fire_oillamp_fire` | | `WH_vranik.vranik.fire_oillamp_fire.straw` | `WH_vranik.vranik.fire_oillamp_fire` | | `WH_vranik.vranik.fire_pribyslawitz_nosmoke` | | | `WH_vranik.vranik.fire_pribyslawitz_nosmoke.fire_big` | `WH_vranik.vranik.fire_pribyslawitz_nosmoke` | | `WH_vranik.vranik.fire_pribyslawitz_nosmoke.fire_center_big` | `WH_vranik.vranik.fire_pribyslawitz_nosmoke` | | `WH_vranik.vranik.fire_pribyslawitz_nosmoke.glow` | `WH_vranik.vranik.fire_pribyslawitz_nosmoke` | | `WH_vranik.vranik.fire_pribyslawitz_nosmoke.refraction` | `WH_vranik.vranik.fire_pribyslawitz_nosmoke` | | `WH_vranik.vranik.fire_pribyslawitz_nosmoke.smoke` | `WH_vranik.vranik.fire_pribyslawitz_nosmoke` | | `WH_vranik.vranik.fire_pribyslawitz_nosmoke.sparks` | `WH_vranik.vranik.fire_pribyslawitz_nosmoke` | | `WH_vranik.vranik.fire_pribyslawitz_nosmoke.straw` | `WH_vranik.vranik.fire_pribyslawitz_nosmoke` | | `WH_vranik.vranik.fire_small` | | | `WH_vranik.vranik.fire_small.fire_center` | `WH_vranik.vranik.fire_small` | | `WH_vranik.vranik.fire_small.fire_center_ground` | `WH_vranik.vranik.fire_small` | | `WH_vranik.vranik.fire_small.fire_edge` | `WH_vranik.vranik.fire_small` | | `WH_vranik.vranik.fire_small.glow` | `WH_vranik.vranik.fire_small` | | `WH_vranik.vranik.fire_small.refraction` | `WH_vranik.vranik.fire_small` | | `WH_vranik.vranik.fire_small.smoke` | `WH_vranik.vranik.fire_small` | | `WH_vranik.vranik.fire_small_b` | | | `WH_vranik.vranik.fire_small_b.fire_center_ground` | `WH_vranik.vranik.fire_small_b` | | `WH_vranik.vranik.fire_small_b.fire_edge` | `WH_vranik.vranik.fire_small_b` | | `WH_vranik.vranik.fire_small_b.fire_refr` | `WH_vranik.vranik.fire_small_b` | | `WH_vranik.vranik.fire_vertical` | | | `WH_vranik.vranik.fire_vertical.fire_center` | `WH_vranik.vranik.fire_vertical` | | `WH_vranik.vranik.fire_vertical.fire_center_2` | `WH_vranik.vranik.fire_vertical` | | `WH_vranik.vranik.fire_vertical.refraction` | `WH_vranik.vranik.fire_vertical` | | `WH_vranik.vranik.fire_vertical.smoke` | `WH_vranik.vranik.fire_vertical` | | `WH_vranik.vranik.flyingtrash_field` | | | `WH_vranik.vranik.skalice_fire_big` | | | `WH_vranik.vranik.skalice_fire_big.fire_big` | `WH_vranik.vranik.skalice_fire_big` | | `WH_vranik.vranik.skalice_fire_big.fire_center_big` | `WH_vranik.vranik.skalice_fire_big` | | `WH_vranik.vranik.skalice_fire_big.glow` | `WH_vranik.vranik.skalice_fire_big` | | `WH_vranik.vranik.skalice_fire_big.refraction` | `WH_vranik.vranik.skalice_fire_big` | | `WH_vranik.vranik.skalice_fire_big.smoke` | `WH_vranik.vranik.skalice_fire_big` | | `WH_vranik.vranik.skalice_fire_big.sparks` | `WH_vranik.vranik.skalice_fire_big` | | `WH_vranik.vranik.skalice_fire_big.straw` | `WH_vranik.vranik.skalice_fire_big` | | `WH_vranik.vranik.skalice_fire_theresa` | | | `WH_vranik.vranik.skalice_fire_theresa.fire` | `WH_vranik.vranik.skalice_fire_theresa` | | `WH_vranik.vranik.skalice_fire_theresa.glow` | `WH_vranik.vranik.skalice_fire_theresa` | | `WH_vranik.vranik.skalice_fire_theresa.smoke` | `WH_vranik.vranik.skalice_fire_theresa` | | `WH_vranik.vranik.skalice_fire_theresa.smoke_b` | `WH_vranik.vranik.skalice_fire_theresa` | | `WH_vranik.vranik.skalice_fire_theresa_b` | | | `WH_vranik.vranik.skalice_fire_theresa_b.fire` | `WH_vranik.vranik.skalice_fire_theresa_b` | | `WH_vranik.vranik.skalice_fire_theresa_b.glow` | `WH_vranik.vranik.skalice_fire_theresa_b` | | `WH_vranik.vranik.skalice_fire_theresa_b.smoke` | `WH_vranik.vranik.skalice_fire_theresa_b` | | `WH_vranik.vranik.skalice_fire_theresa_b.smoke_b` | `WH_vranik.vranik.skalice_fire_theresa_b` | | `WH_vranik.vranik.skalice_fire_theresa_camp` | | | `WH_vranik.vranik.skalice_fire_theresa_camp.fire_glow` | `WH_vranik.vranik.skalice_fire_theresa_camp` | | `WH_vranik.vranik.skalice_fire_theresa_camp.light_bottom` | `WH_vranik.vranik.skalice_fire_theresa_camp` | | `WH_vranik.vranik.skalice_fire_theresa_camp.smoke_close` | `WH_vranik.vranik.skalice_fire_theresa_camp` | | `WH_vranik.vranik.skalice_fire_theresa_camp.smoke_huge_glow` | `WH_vranik.vranik.skalice_fire_theresa_camp` | | `WH_vranik.vranik.skalice_fire_theresa_camp.smokefree` | `WH_vranik.vranik.skalice_fire_theresa_camp` | | `WH_vranik.vranik.skalice_smoke_ground` | | | `WH_vranik.vranik.smoke_ground` | | | `WH_vranik.vranik.smoke_ground_cutscene` | | | `WH_vranik.vranik.smoke_ground_vranik` | | | `WH_vranik.vranik.smoke_ground_vranik.smoke` | `WH_vranik.vranik.smoke_ground_vranik` | | `WH_vranik.vranik.smoke_ground_vranik.smoke_small` | `WH_vranik.vranik.smoke_ground_vranik` | | `WH_vranik.vranik.smoke_huge` | | | `WH_vranik.vranik.smoke_huge.fire_glow` | `WH_vranik.vranik.smoke_huge` | | `WH_vranik.vranik.smoke_huge.light_bottom` | `WH_vranik.vranik.smoke_huge` | | `WH_vranik.vranik.smoke_huge.smoke_close` | `WH_vranik.vranik.smoke_huge` | | `WH_vranik.vranik.smoke_huge.smoke_huge_glow` | `WH_vranik.vranik.smoke_huge` | | `WH_vranik.vranik.smoke_huge.smokefree` | `WH_vranik.vranik.smoke_huge` | | `WH_vranik.vranik.smoke_huge_far` | | | `WH_vranik.vranik.smoke_huge_far.fire_glow` | `WH_vranik.vranik.smoke_huge_far` | | `WH_vranik.vranik.smoke_huge_far.light_bottom` | `WH_vranik.vranik.smoke_huge_far` | | `WH_vranik.vranik.smoke_huge_far.smoke_close` | `WH_vranik.vranik.smoke_huge_far` | | `WH_vranik.vranik.smoke_huge_far.smoke_huge_glow` | `WH_vranik.vranik.smoke_huge_far` | | `WH_vranik.vranik.smoke_huge_far.smokefree` | `WH_vranik.vranik.smoke_huge_far` | | `WH_vranik.vranik.smoke_small_rovna` | | | `WH_vranik.vranik.smoke_small_rovna.smoke` | `WH_vranik.vranik.smoke_small_rovna` | | `WH_vranik.vranik.suchdol_arrows` | | | `WH_vranik.vranik.suchdol_arrows.fire` | `WH_vranik.vranik.suchdol_arrows` | | `WH_vranik.vranik.suchdol_arrows.fire_tail` | `WH_vranik.vranik.suchdol_arrows` | | `WH_vranik.vranik.suchdol_arrows.smoke` | `WH_vranik.vranik.suchdol_arrows` | | `WH_vranik.vranik.suchdol_dust_gate` | | | `WH_vranik.vranik.suchdol_fire_arrows` | | | `WH_vranik.vranik.suchdol_fire_arrows.arrow` | `WH_vranik.vranik.suchdol_fire_arrows` | | `WH_vranik.vranik.suchdol_fire_arrows.fire_center` | `WH_vranik.vranik.suchdol_fire_arrows` | | `WH_vranik.vranik.suchdol_fire_arrows.pieces` | `WH_vranik.vranik.suchdol_fire_arrows` | | `WH_vranik.vranik.suchdol_fire_arrows.refraction` | `WH_vranik.vranik.suchdol_fire_arrows` | | `WH_vranik.vranik.suchdol_fire_arrows.smoke` | `WH_vranik.vranik.suchdol_fire_arrows` | | `WH_vranik.vranik.suchdol_fire_arrows.sparks` | `WH_vranik.vranik.suchdol_fire_arrows` | | `WH_vranik.vranik.suchdol_oil` | | | `WH_vranik.vranik.suchdol_oil.explosion` | `WH_vranik.vranik.suchdol_oil` | | `WH_vranik.vranik.suchdol_oil.explosion.fire_big` | `WH_vranik.vranik.suchdol_oil.explosion` | | `WH_vranik.vranik.suchdol_oil.explosion.fire_big_base` | `WH_vranik.vranik.suchdol_oil.explosion` | | `WH_vranik.vranik.suchdol_oil.explosion.fire_center_big` | `WH_vranik.vranik.suchdol_oil.explosion` | | `WH_vranik.vranik.suchdol_oil.explosion.glow` | `WH_vranik.vranik.suchdol_oil.explosion` | | `WH_vranik.vranik.suchdol_oil.explosion.light` | `WH_vranik.vranik.suchdol_oil.explosion` | | `WH_vranik.vranik.suchdol_oil.explosion.smoke` | `WH_vranik.vranik.suchdol_oil.explosion` | | `WH_vranik.vranik.suchdol_oil.explosion.sparks` | `WH_vranik.vranik.suchdol_oil.explosion` | | `WH_vranik.vranik.suchdol_oil.explosion.straw` | `WH_vranik.vranik.suchdol_oil.explosion` | | `WH_vranik.vranik.suchdol_oil.splash` | `WH_vranik.vranik.suchdol_oil` | | `WH_vranik.vranik.suchdol_oil_fire` | | | `WH_vranik.vranik.suchdol_oil_fire.fire_big` | `WH_vranik.vranik.suchdol_oil_fire` | | `WH_vranik.vranik.suchdol_oil_fire.fire_center_big` | `WH_vranik.vranik.suchdol_oil_fire` | | `WH_vranik.vranik.suchdol_oil_fire.glow` | `WH_vranik.vranik.suchdol_oil_fire` | | `WH_vranik.vranik.suchdol_oil_fire.refraction` | `WH_vranik.vranik.suchdol_oil_fire` | | `WH_vranik.vranik.suchdol_oil_fire.smoke` | `WH_vranik.vranik.suchdol_oil_fire` | | `WH_vranik.vranik.suchdol_oil_fire.smoke_fire` | `WH_vranik.vranik.suchdol_oil_fire` | | `WH_vranik.vranik.suchdol_oil_fire.sparks` | `WH_vranik.vranik.suchdol_oil_fire` | | `WH_vranik.vranik.suchdol_oil_fire.straw` | `WH_vranik.vranik.suchdol_oil_fire` | | `WH_vranik.vranik.suchdol_smoke_huge` | | | `WH_vranik.vranik.suchdol_smoke_huge.smoke_huge_glow` | `WH_vranik.vranik.suchdol_smoke_huge` | | `WH_vranik.vranik.suchdol_smoke_huge.smoke_huge_glow.smoke_background` | `WH_vranik.vranik.suchdol_smoke_huge.smoke_huge_glow` | | `WH_vranik.vranik.suchdol_smoke_huge.smoke_huge_glow.smoke_foreground` | `WH_vranik.vranik.suchdol_smoke_huge.smoke_huge_glow` | | `WH_vranik.vranik.suchdol_smoke_huge.smoke_huge_glow.smoke_high` | `WH_vranik.vranik.suchdol_smoke_huge.smoke_huge_glow` | | `WH_vranik.vranik.suchdol_smoke_huge.smoke_huge_glow.sparks` | `WH_vranik.vranik.suchdol_smoke_huge.smoke_huge_glow` | | `WH_vranik.vranik.suchdol_smoke_huge.smokefree` | `WH_vranik.vranik.suchdol_smoke_huge` | | `WH_vranik.vranik.suchdol_smoke_huge.smokefree.fmoke_fg` | `WH_vranik.vranik.suchdol_smoke_huge.smokefree` | | `WH_vranik.vranik.suchdol_smoke_huge_b` | | | `WH_vranik.vranik.suchdol_smoke_huge_b.smoke_huge_glow` | `WH_vranik.vranik.suchdol_smoke_huge_b` | | `WH_vranik.vranik.suchdol_smoke_huge_b.smoke_huge_glow.smoke_background` | `WH_vranik.vranik.suchdol_smoke_huge_b.smoke_huge_glow` | | `WH_vranik.vranik.suchdol_smoke_huge_b.smoke_huge_glow.smoke_foreground` | `WH_vranik.vranik.suchdol_smoke_huge_b.smoke_huge_glow` | | `WH_vranik.vranik.suchdol_smoke_huge_b.smoke_huge_glow.smoke_high` | `WH_vranik.vranik.suchdol_smoke_huge_b.smoke_huge_glow` | | `WH_vranik.vranik.suchdol_smoke_huge_b.smoke_huge_glow.sparks` | `WH_vranik.vranik.suchdol_smoke_huge_b.smoke_huge_glow` | | `WH_vranik.vranik.suchdol_smoke_huge_b.smokefree` | `WH_vranik.vranik.suchdol_smoke_huge_b` | | `WH_vranik.vranik.suchdol_smoke_huge_b.smokefree.fmoke_fg` | `WH_vranik.vranik.suchdol_smoke_huge_b.smokefree` | | `WH_vranik.vranik.suchdol_smoke_local` | | | `WH_vranik.vranik.suchdol_smoke_local_b` | | | `WH_vranik.vranik.suchdol_woodcutting` | | | `WH_vranik.vranik.suchdol_woodcutting.dust` | `WH_vranik.vranik.suchdol_woodcutting` | | `WH_vranik.vranik.suchdol_woodcutting.sparks` | `WH_vranik.vranik.suchdol_woodcutting` | | `WH_vranik.vranik.suhdol_smoke_shooting` | | | `WH_vranik.vranik.trideni` | | | `WH_vranik.vranik.trideni.1` | `WH_vranik.vranik.trideni` | | `WH_vranik.vranik.vlasak_explo_smoke_ground` | | | `WH_vranik.vranik.vlasak_explo_smoke_ground.dust` | `WH_vranik.vranik.vlasak_explo_smoke_ground` | | `WH_vranik.vranik.vlasak_explo_smoke_ground.falling_dust` | `WH_vranik.vranik.vlasak_explo_smoke_ground` | | `WH_vranik.vranik.vlasak_explo_smoke_ground.ground` | `WH_vranik.vranik.vlasak_explo_smoke_ground` | | `WH_vranik.vranik.vlasak_explo_smoke_intensity100` | | | `WH_vranik.vranik.vlasak_explo_smoke_intensity100.dust` | `WH_vranik.vranik.vlasak_explo_smoke_intensity100` | | `WH_vranik.vranik.vlasak_explo_smoke_intensity100.ground` | `WH_vranik.vranik.vlasak_explo_smoke_intensity100` | | `WH_vranik.vranik.vlasak_explo_smoke_intensity25` | | | `WH_vranik.vranik.vlasak_explo_smoke_intensity25.dust` | `WH_vranik.vranik.vlasak_explo_smoke_intensity25` | | `WH_vranik.vranik.vlasak_explo_smoke_intensity25.ground` | `WH_vranik.vranik.vlasak_explo_smoke_intensity25` | | `WH_vranik.vranik.vlasak_explo_smoke_intensity50` | | | `WH_vranik.vranik.vlasak_explo_smoke_intensity50.dust` | `WH_vranik.vranik.vlasak_explo_smoke_intensity50` | | `WH_vranik.vranik.vlasak_explo_smoke_intensity50.ground` | `WH_vranik.vranik.vlasak_explo_smoke_intensity50` | | `WH_vranik.vranik.vlasak_explo_smoke_intensity75` | | | `WH_vranik.vranik.vlasak_explo_smoke_intensity75.dust` | `WH_vranik.vranik.vlasak_explo_smoke_intensity75` | | `WH_vranik.vranik.vlasak_explo_smoke_intensity75.ground` | `WH_vranik.vranik.vlasak_explo_smoke_intensity75` | | `WH_vranik.vranik.vranik_fire_big_time_a` | | | `WH_vranik.vranik.vranik_fire_big_time_a.fire_big` | `WH_vranik.vranik.vranik_fire_big_time_a` | | `WH_vranik.vranik.vranik_fire_big_time_a.fire_center_big` | `WH_vranik.vranik.vranik_fire_big_time_a` | | `WH_vranik.vranik.vranik_fire_big_time_a.glow` | `WH_vranik.vranik.vranik_fire_big_time_a` | | `WH_vranik.vranik.vranik_fire_big_time_a.refraction` | `WH_vranik.vranik.vranik_fire_big_time_a` | | `WH_vranik.vranik.vranik_fire_big_time_a.smoke` | `WH_vranik.vranik.vranik_fire_big_time_a` | | `WH_vranik.vranik.vranik_fire_big_time_a.sparks` | `WH_vranik.vranik.vranik_fire_big_time_a` | | `WH_vranik.vranik.vranik_fire_big_time_a.straw` | `WH_vranik.vranik.vranik_fire_big_time_a` | | `WH_vranik.vranik.vranik_fire_big_time_b` | | | `WH_vranik.vranik.vranik_fire_big_time_b.fire_big` | `WH_vranik.vranik.vranik_fire_big_time_b` | | `WH_vranik.vranik.vranik_fire_big_time_b.fire_center_big` | `WH_vranik.vranik.vranik_fire_big_time_b` | | `WH_vranik.vranik.vranik_fire_big_time_b.glow` | `WH_vranik.vranik.vranik_fire_big_time_b` | | `WH_vranik.vranik.vranik_fire_big_time_b.refraction` | `WH_vranik.vranik.vranik_fire_big_time_b` | | `WH_vranik.vranik.vranik_fire_big_time_b.smoke` | `WH_vranik.vranik.vranik_fire_big_time_b` | | `WH_vranik.vranik.vranik_fire_big_time_b.sparks` | `WH_vranik.vranik.vranik_fire_big_time_b` | | `WH_vranik.vranik.vranik_fire_big_time_b.straw` | `WH_vranik.vranik.vranik_fire_big_time_b` | # Particle effects: workBehaviors > The 40 particle effects of the game's workBehaviors library: the names SpawnEffect takes. The **`workBehaviors`** library - 40 effects. `SpawnEffect(name, x, y, z, ...)` takes the **effect** column as it is; an effect with a **part of** entry is a part of that effect and plays alone when named. See [the particle effects](/reference/particle-effects/). | effect | part of | |---|---| | `workBehaviors.bathhouse.herbs_crumble` | | | `workBehaviors.bathhouse.herbs_water` | | | `workBehaviors.bathhouse.herbs_water.ripple` | `workBehaviors.bathhouse.herbs_water` | | `workBehaviors.bathhouse.herbs_water.ripple_refr` | `workBehaviors.bathhouse.herbs_water` | | `workBehaviors.bathhouse.splash` | | | `workBehaviors.bathhouse.splash.herbs` | `workBehaviors.bathhouse.splash` | | `workBehaviors.bathhouse.splash.ripple` | `workBehaviors.bathhouse.splash` | | `workBehaviors.bathhouse.splash2` | | | `workBehaviors.bathhouse.splash2.ripple` | `workBehaviors.bathhouse.splash2` | | `workBehaviors.bathhouse.splash_3` | | | `workBehaviors.bathhouse.splash_3.spawner` | `workBehaviors.bathhouse.splash_3` | | `workBehaviors.bathhouse.splash_3.spawner.splash_drops_b_child` | `workBehaviors.bathhouse.splash_3.spawner` | | `workBehaviors.bathhouse.splash_3.spawner.splash_drops_child` | `workBehaviors.bathhouse.splash_3.spawner` | | `workBehaviors.bathhouse.splash_3.splash` | `workBehaviors.bathhouse.splash_3` | | `workBehaviors.bathhouse.splash_3.stream3` | `workBehaviors.bathhouse.splash_3` | | `workBehaviors.bathhouse.splash_3.stream_tail` | `workBehaviors.bathhouse.splash_3` | | `workBehaviors.bathhouse.splash_3.stream_tail_refr` | `workBehaviors.bathhouse.splash_3` | | `workBehaviors.bathhouse.splash_4` | | | `workBehaviors.bathhouse.splash_4.spawner` | `workBehaviors.bathhouse.splash_4` | | `workBehaviors.bathhouse.splash_4.splash` | `workBehaviors.bathhouse.splash_4` | | `workBehaviors.bathhouse.splash_4.stream3` | `workBehaviors.bathhouse.splash_4` | | `workBehaviors.bathhouse.splash_4.stream_tail` | `workBehaviors.bathhouse.splash_4` | | `workBehaviors.bathhouse.splash_4.stream_tail_refr` | `workBehaviors.bathhouse.splash_4` | | `workBehaviors.bathhouse.water_pouring` | | | `workBehaviors.bathhouse.water_pouring.splash` | `workBehaviors.bathhouse.water_pouring` | | `workBehaviors.butcher.salt` | | | `workBehaviors.butcher.spice` | | | `workBehaviors.housework.sweeping` | | | `workBehaviors.housework.sweeping.pieces` | `workBehaviors.housework.sweeping` | | `workBehaviors.stonemason.chisel` | | | `workBehaviors.stonemason.chisel.dust` | `workBehaviors.stonemason.chisel` | | `workBehaviors.stonemason.chisel.spark` | `workBehaviors.stonemason.chisel` | | `workBehaviors.stonemason.pick` | | | `workBehaviors.stonemason.pick.dust` | `workBehaviors.stonemason.pick` | | `workBehaviors.stonemason.pick.spark` | `workBehaviors.stonemason.pick` | | `workBehaviors.woodwork.chopping` | | | `workBehaviors.woodwork.cutting` | | | `workBehaviors.woodwork.cutting.dust` | `workBehaviors.woodwork.cutting` | | `workBehaviors.woodwork.sawing` | | | `workBehaviors.woodwork.sawing.part2_pconly` | `workBehaviors.woodwork.sawing` |