Reference: animations: every animation clip by fragment family - the keys the API takes, one big table; load only when the mode needs one # Animations > Every clip of the game's male animation set by fragment family: the names SetActorAnim takes for a pose. Every animation clip of the game's **male** animation set - **9236** names from `Animations/Mannequin/ADB/kcd_male_database.adb` and the databases it includes, grouped by the **fragment** family they belong to (a fragment is the game's own name for the situation a clip plays in: `Greetings`, `SittingVariationLoop`, `WoodChopping_loop`, `CombatAttack` ...). `SetActorAnim(id, clip [, loop])` ([Lua](/lua/server/functions/setactoranim/), [C#](/csharp/server/)) plays one of these on a standing NPC actor: looping until cleared (`loop` true, the default) or once. The prelude names a few as aliases - `sit`, `wave`, `bow`, `nod`, `pray`, `chop`, `sweep`, `smith` (`ACTOR_ANIM` in [Constants](/lua/server/constants/)). Three things to know: - a name here is one the body **knows**, not one that looks right standing in the open: the combat, locomotion and horse clips play, but as a pose they mean little, and a chore without its prop (a smith without an anvil) mimes; - a clip ending in `_loop` is meant to loop, one ending in `_over`, `_in` or `_out` to play once; - female bodies use another set (`kcd_female_database.adb`); an actor made from an `NPC_Female` soul playing a male clip is untested. The `fragments` column lists the fragments the clip appears under - the hint to what it is. | Page | Entries | |---|---:| | [ADLG](/reference/animations/adlg/) | 1952 | | [Camp](/reference/animations/camp/) | 111 | | [Combat](/reference/animations/combat/) | 2501 | | [Free](/reference/animations/free/) | 106 | | [Hit](/reference/animations/hit/) | 136 | | [Horse](/reference/animations/horse/) | 206 | | [Motion](/reference/animations/motion/) | 387 | | [Quest](/reference/animations/quest/) | 359 | | [Stand](/reference/animations/stand/) | 106 | | [Tournament](/reference/animations/tournament/) | 159 | | [Other families](/reference/animations/other/) | 3213 | # Animations: ADLG > The 1952 clips of the ADLG fragments of the male animation set. The clips the **`ADLG*`** fragments use - 1952 names; the dialogue gestures - speaking, listening, agreeing, pointing: the natural poses for a talking NPC. `SetActorAnim(id, clip [, loop])` takes the **clip** column; see [the animation list](/reference/animations/). | clip | fragments | |---|---| | `1d_dlg_male_neutral_stand_laugh_01` | ADLG_Laugh | | `1d_dlg_male_neutral_stand_laugh_02` | ADLG_Laugh | | `1d_dlg_male_neutral_stand_laugh_03` | ADLG_Laugh | | `adlg_angry_to_default_transition_male` | ADLG_AngryOut | | `adlg_arrogant_to_default_transition_male` | ADLG_ArogantOut | | `adlg_default_to_angry_transition_male` | ADLG_AngryIn | | `adlg_default_to_arrogant_transition_male` | ADLG_ArogantIn | | `adlg_little_gesture_neutral_sitting_bench_01` | ADLG_Gesture | | `adlg_little_gesture_neutral_sitting_bench_01_robe` | ADLG_Gesture | | `adlg_little_gesture_neutral_sitting_bench_02` | ADLG_Gesture | | `adlg_little_gesture_neutral_sitting_bench_02_robe` | ADLG_Gesture | | `adlg_little_gesture_neutral_sitting_bench_03` | ADLG_Gesture | | `adlg_little_gesture_neutral_sitting_bench_03_robe` | ADLG_Gesture | | `adlg_little_gesture_neutral_sitting_bench_04` | ADLG_Gesture | | `adlg_little_gesture_neutral_sitting_bench_04_robe` | ADLG_Gesture | | `adlg_little_gesture_neutral_sitting_bench_05` | ADLG_Gesture | | `adlg_little_gesture_neutral_sitting_bench_05_robe` | ADLG_Gesture | | `adlg_little_gesture_neutral_sitting_table_01` | ADLG_Gesture | | `adlg_little_gesture_neutral_sitting_table_02` | ADLG_Gesture | | `adlg_little_gesture_neutral_sitting_table_03` | ADLG_Gesture | | `adlg_little_gesture_neutral_sitting_table_04` | ADLG_Gesture | | `adlg_little_gesture_neutral_sitting_table_05` | ADLG_Gesture | | `adlg_lute_sit_break` | ADLG_LuteSitBreak | | `adlg_lute_sit_loop` | ADLG_Listen, ADLG_LuteSit, ADLG_Speak | | `adlg_lute_sit_play` | ADLG_LuteSitPlay | | `adlg_male_confusion_gesture_var2_default_01` | ADLG_Confusion | | `adlg_male_confusion_gesture_var2_default_02` | ADLG_Confusion | | `adlg_male_confusion_gesture_var_angry_01` | ADLG_Confusion | | `adlg_male_confusion_gesture_var_angry_02` | ADLG_Confusion | | `adlg_male_confusion_gesture_var_angry_sitting_01` | ADLG_Confusion | | `adlg_male_confusion_gesture_var_angry_sitting_02` | ADLG_Confusion | | `adlg_male_confusion_gesture_var_arrogant_01` | ADLG_Confusion | | `adlg_male_confusion_gesture_var_arrogant_02` | ADLG_Confusion | | `adlg_male_confusion_gesture_var_default_sitting_01` | ADLG_Confusion | | `adlg_male_confusion_gesture_var_default_sitting_02` | ADLG_Confusion | | `adlg_male_confusion_gesture_var_happy_01` | ADLG_Confusion | | `adlg_male_confusion_gesture_var_happy_02` | ADLG_Confusion | | `adlg_male_confusion_gesture_var_injured_01` | ADLG_Confusion | | `adlg_male_confusion_gesture_var_injured_02` | ADLG_Confusion | | `adlg_male_confusion_gesture_var_nervous_01` | ADLG_Confusion | | `adlg_male_confusion_gesture_var_nervous_02` | ADLG_Confusion | | `adlg_male_confusion_gesture_var_pensive_01` | ADLG_Confusion | | `adlg_male_confusion_gesture_var_pensive_02` | ADLG_Confusion | | `adlg_male_confusion_gesture_var_pursy_01` | ADLG_Confusion | | `adlg_male_confusion_gesture_var_pursy_02` | ADLG_Confusion | | `adlg_male_confusion_gesture_var_sad_01` | ADLG_Confusion | | `adlg_male_confusion_gesture_var_sad_02` | ADLG_Confusion | | `adlg_male_neutral_gesture_wave_goodbye_upperbody` | ADLG_Wave | | `adlg_male_stand_neutral_gesture_neck_stretch` | ADLG_Gesture, ADLG_Little_Gest | | `bartender_serve_bowl_Right_to_dlg` | ADLG_Bartender_ServeBowlRightToDlg | | `blank` | ADLG_BeardCheck, ADLG_Bow, ADLG_Cameras, ADLG_Cross, ADLG_CuttingHairIn, ADLG_Despair, ADLG_DrinkBeerSuccessfullSlave, ADLG_DrinkBeerUnsuccessfullMaster, ADLG_DrinkBeerUnsuccessfullSlave, ADLG_DrinkTankard_Pick, ADLG_DyingZacharyDeath, ADLG_DyingZacharyIn, ADLG_HairCheck, ADLG_HammerHit_Die, ADLG_LetterIn, ADLG_LetterPickup, ADLG_Listen, ADLG_Quest_NervousStand, ADLG_Startle, ADLG_Think, ADLG_Threat, ADLG_TurnLeft135, ADLG_TurnLeft180, ADLG_TurnLeft90, ADLG_TurnRight135, ADLG_TurnRight180, ADLG_TurnRight90, ADLG_WakingSlap, AlchemyIdle, AlchemyPutHerb, AlchemyPutMortar, AlchemyReturn, AlchemyTake, AlchemyUse, ApothecaryMortarFromSeller, ApothecaryMortarIn, ApothecaryMortarOut, ApothecaryMortarToSeller, ApothecaryMortar_VAR, Armorsmith, ArmorsmithIn, Armorsmith_VAR, BattleCommand, BattleLngsw_VAR, CampKnifeSharpeningLoop_VAR, CampRazorSharpeningIn, CampRazorSharpeningOut, CampRazorSharpening_VAR, CampRepairGear_VAR, CarpenterVAR, CastCasting, CastHeatingIn, CastHeatingOut, CastHeatingTongs, CastHeatingTongsIn, CastHeatingTongsOut, CastHeatingTongs_VAR, CastHeating_TakeTongs, CastHeating_VAR, CountingMoney, DecoyThrow, DiceGameContinueTurn, DiceGameEndTurn, DiceGameFinish, DiceGameIn, DiceGameInvite, DiceGameOut, DiceGameOut_OnlyCup, DiceGameOut_OnlyDice, DiceGameShake, DiceIdle, DiceNew_EndFailure, DiceNew_EndSuccess, DiceNew_StartFailure, DiceNew_StartSuccess, DiceNew_TurnFailure, DiceNew_TurnSuccess, DiceShake, Drunkard_VAR, EatingMashIn, EatingMashOut, Guest_CheersBeer, Guest_DrawTankard, Guest_DrinkBeer, Guest_DrinkWine, Guest_HolsterTankard, Guest_ServeBeer, HealingBedTyphus01LeftIn, HealingBedTyphus01LeftMaster, HealingBedTyphus01LeftMasterIn, HealingBedTyphus01LeftMasterVar01, HealingBedTyphus01LeftMasterVar02, HealingBedTyphus01LeftMasterVar03, HealingBedTyphus01LeftMasterVar04, HealingBedTyphus01LeftMasterVar05, HealingBedTyphus01LeftMaster_VAR, HealingBedTyphus02LeftMasterVar01, HealingBedTyphus02LeftMasterVar02, HealingBedTyphus02LeftMasterVar03, HealingBedTyphus02LeftMasterVar04, HealingBedTyphus02LeftMasterVar05, HealingBedTyphus02LeftMaster_VAR, HealingBedTyphusFemaleLeftIn, HealingBedTyphusFemaleLeftOut, HealingBedTyphusFemaleLeftVar1, HealingBedTyphusFemaleLeftVar2, HealingBedTyphusFemaleLeftVar3, HealingBedTyphusFemaleLeft_VAR, IdleToMove, InspectionWalkLooking, InspectionWalkLookingIn, InspectionWalkLookingVAR, LyingUnderTreeIn, MotionMovement, PainterCleanBrushIn, PainterCleanBrushOut, PainterCleanBrush_VAR, PainterSkullListen, PainterSkullListenIn, PainterSkullListenOut, PainterSkullListen_VAR, PrayStandShort, PriestConfessionIn, PriestConfessionOut, Quest_BattleLngswCommand, Quest_BattleLngswDuckDown, Quest_BattleLngswGoThere, Quest_SittingTableToNoTableIn, Schumacher, SchumacherVAR, SearchingChest, SearchingChestIn, SearchingChestOut, SellerLoop_VAR, SittingIdle, SittingIdle_VAR, TannerWashingIn, TannerWashingOut, Uncharge, WagonIdle_VAR, WeedingOut, WeedingVAR | | `camp_throw_knife_in` | ADLG_CampThrowKnifeIn, CampThrowKnifeIn | | `camp_throw_knife_loop` | ADLG_Listen, ADLG_Speak, CampThrowKnifeLoop | | `camp_throw_knife_out` | ADLG_CampThrowKnifeOut, CampThrowKnifeOut | | `combat_finish_axe_01` | ADLG_BrabantMercyKilled, CombatAttackMercy | | `combat_finish_axe_shld_01` | ADLG_BrabantMercyKilled, CombatAttackMercy | | `combat_finish_lngsw_01` | ADLG_BrabantMercyKilled, CombatAttackMercy | | `combat_finish_shsw_01` | ADLG_BrabantMercyKilled, CombatAttackMercy | | `combat_finish_shsw_shld_01` | ADLG_BrabantMercyKilled, CombatAttackMercy | | `come_here_01_upper` | ADLG_ComeHere | | `come_here_02_upper` | ADLG_ComeHere | | `come_here_03_upper` | ADLG_ComeHere | | `come_here_04_upper` | ADLG_ComeHere | | `crime_surrender_nw_loop` | ADLG_Choose, ADLG_Listen, ADLG_Speak, CrimeSurrender | | `dlg_barber_beardCheck_01` | ADLG_BeardCheck | | `dlg_barber_beardCheck_02` | ADLG_BeardCheck | | `dlg_barber_cutting_hair_var2_m` | ADLG_CuttingHairIn | | `dlg_barber_cutting_hair_var2_s` | ADLG_CuttingHairIn, ADLG_Listen, ADLG_Speak | | `dlg_barber_hairCheck_01` | ADLG_HairCheck | | `dlg_barber_hairCheck_02` | ADLG_HairCheck | | `dlg_barber_hairCheck_03` | ADLG_HairCheck | | `dlg_barber_listen_var1` | ADLG_Listen | | `dlg_barber_listen_var2` | ADLG_Listen | | `dlg_barber_listen_var3` | ADLG_Listen | | `dlg_barber_player_sitting_listen_loop_var1` | ADLG_Listen | | `dlg_barber_player_sitting_listen_loop_var2` | ADLG_Listen | | `dlg_barber_player_sitting_listen_loop_var3` | ADLG_Choose, ADLG_Listen | | `dlg_barber_player_sitting_speak_var1` | ADLG_Speak | | `dlg_barber_player_sitting_speak_var2` | ADLG_Speak | | `dlg_barber_speak_var1` | ADLG_Speak | | `dlg_barber_speak_var2` | ADLG_Speak | | `dlg_drunkard_stand_leave_out` | ADLG_Quit | | `dlg_drunkard_walk_fwd` | ADLG_Enter | | `dlg_healing_bed_idle` | ADLG_Listen, ADLG_Speak | | `dlg_male_adjuration_idle_s` | ADLG_Choose, ADLG_Listen | | `dlg_male_adjuration_in_s` | ADLG_Kneel_in, ADLG_Kneel_in_noAlign | | `dlg_male_adjuration_loop_s` | ADLG_Speak | | `dlg_male_adjuration_nosword_in_s` | ADLG_KneelNoSword_in | | `dlg_male_adjuration_nosword_loop_s` | ADLG_Choose, ADLG_KneelNoSword, ADLG_Listen, ADLG_Speak | | `dlg_male_adjuration_nosword_out_s` | ADLG_KneelNoSword_out | | `dlg_male_adjuration_out_s` | ADLG_Kneel_out | | `dlg_male_adjuration_sword_appoint_m` | ADLG_Appoint | | `dlg_male_adjuration_sword_appoint_s` | ADLG_Repent | | `dlg_male_adjuration_sword_idle_m` | ADLG_Speak | | `dlg_male_adjuration_sword_idle_s` | ADLG_Choose, ADLG_Listen | | `dlg_male_adjuration_sword_in_m` | ADLG_Hold_Sword_In | | `dlg_male_adjuration_sword_in_s` | ADLG_Kneel_raisedHand_in | | `dlg_male_adjuration_sword_loop_m` | ADLG_Listen | | `dlg_male_adjuration_sword_loop_s` | ADLG_Speak | | `dlg_male_adjuration_sword_out_m` | ADLG_Hold_Sword_Out, ADLG_Sword_out_appoint | | `dlg_male_adjuration_sword_out_s` | ADLG_Kneel_raisedHand_outToDefault | | `dlg_male_adjuration_sword_up_m` | ADLG_Adjuration_sword_up | | `dlg_male_adjuration_sword_up_s` | ADLG_Kneel_raisedHand_out | | `dlg_male_agree_neutral_stand_tilted_head` | ADLG_Agree | | `dlg_male_angry_bath_emphasis` | ADLG_BadTouch | | `dlg_male_angry_bath_in` | ADLG_BathAngry_In | | `dlg_male_angry_bath_listen` | ADLG_Choose, ADLG_Listen | | `dlg_male_angry_bath_out` | ADLG_BathAngry_Out | | `dlg_male_angry_bath_speak` | ADLG_Speak | | `dlg_male_angry_bath_surprise` | ADLG_Surprised | | `dlg_male_angry_bench_cross_01` | ADLG_Cross | | `dlg_male_angry_bench_cross_02` | ADLG_Cross | | `dlg_male_angry_bench_deny_01` | ADLG_Deny | | `dlg_male_angry_bench_deny_02` | ADLG_Deny | | `dlg_male_angry_bench_deny_03` | ADLG_Deny | | `dlg_male_angry_bench_discard_01` | ADLG_Discard | | `dlg_male_angry_bench_discard_02` | ADLG_Discard | | `dlg_male_angry_bench_discard_03` | ADLG_Discard | | `dlg_male_angry_bench_foreshow_01` | ADLG_Foreshow | | `dlg_male_angry_bench_foreshow_02` | ADLG_Foreshow | | `dlg_male_angry_bench_frustration_01` | ADLG_Frustration | | `dlg_male_angry_bench_frustration_02` | ADLG_Frustration | | `dlg_male_angry_bench_frustration_03` | ADLG_Frustration | | `dlg_male_angry_bench_intense_01` | ADLG_Intense_Unpolished | | `dlg_male_angry_bench_intense_02` | ADLG_Intense_Unpolished | | `dlg_male_angry_bench_intense_03` | ADLG_Intense_Unpolished | | `dlg_male_angry_bench_intense_04` | ADLG_Intense_Unpolished | | `dlg_male_angry_bench_intense_05` | ADLG_Intense_Unpolished | | `dlg_male_angry_bench_intense_06` | ADLG_Intense_Unpolished | | `dlg_male_angry_bench_intense_07` | ADLG_Intense_Unpolished | | `dlg_male_angry_bench_intense_08` | ADLG_Intense_Unpolished | | `dlg_male_angry_bench_intense_09` | ADLG_Intense_Unpolished | | `dlg_male_angry_bench_intense_10` | ADLG_Intense_Unpolished | | `dlg_male_angry_bench_intense_11` | ADLG_Intense_Unpolished | | `dlg_male_angry_bench_intense_12` | ADLG_Intense_Unpolished | | `dlg_male_angry_bench_listen` | ADLG_Listen | | `dlg_male_angry_bench_me_01` | ADLG_Me | | `dlg_male_angry_bench_me_02` | ADLG_Me | | `dlg_male_angry_bench_me_03` | ADLG_Me | | `dlg_male_angry_bench_no_01` | ADLG_Disagree | | `dlg_male_angry_bench_no_02` | ADLG_Disagree | | `dlg_male_angry_bench_no_03` | ADLG_Disagree | | `dlg_male_angry_bench_no_04` | ADLG_Disagree | | `dlg_male_angry_bench_point_01` | ADLG_Point | | `dlg_male_angry_bench_point_02` | ADLG_Point | | `dlg_male_angry_bench_point_03` | ADLG_Point | | `dlg_male_angry_bench_talk` | ADLG_Speak | | `dlg_male_angry_bench_threaten_01` | ADLG_Threat | | `dlg_male_angry_bench_threaten_02` | ADLG_Threat | | `dlg_male_angry_bench_threaten_03` | ADLG_Threat | | `dlg_male_angry_bench_yes_01` | ADLG_Agree | | `dlg_male_angry_bench_yes_02` | ADLG_Agree | | `dlg_male_angry_bench_yes_03` | ADLG_Agree | | `dlg_male_angry_bench_you_01` | ADLG_You | | `dlg_male_angry_bench_you_02` | ADLG_You | | `dlg_male_angry_bench_you_03` | ADLG_You | | `dlg_male_angry_disgust` | ADLG_Surprised | | `dlg_male_angry_disgust_standingattable` | ADLG_Surprised | | `dlg_male_angry_leaning_gesture_01_standingattable` | ADLG_Gesture | | `dlg_male_angry_leaning_gesture_02_standingattable` | ADLG_Gesture | | `dlg_male_angry_leaning_gesture_03_standingattable` | ADLG_Gesture | | `dlg_male_angry_leaning_standingattable` | ADLG_Speak | | `dlg_male_angry_leaning_to_angry_stand_standingattable` | ADLG_AngryLeaning_Out | | `dlg_male_angry_listening_standingattable` | ADLG_Listen | | `dlg_male_angry_stand_bow_light` | ADLG_Bow_light | | `dlg_male_angry_stand_choose` | ADLG_Choose | | `dlg_male_angry_stand_confusion` | ADLG_Confusion | | `dlg_male_angry_stand_cross_01` | ADLG_Cross | | `dlg_male_angry_stand_deny_01` | ADLG_Deny | | `dlg_male_angry_stand_deny_02` | ADLG_Deny | | `dlg_male_angry_stand_deny_03` | ADLG_Deny | | `dlg_male_angry_stand_discard_01` | ADLG_Discard | | `dlg_male_angry_stand_discard_02` | ADLG_Discard | | `dlg_male_angry_stand_discard_03` | ADLG_Discard | | `dlg_male_angry_stand_discard_03_standingattable` | ADLG_Discard | | `dlg_male_angry_stand_easyman` | ADLG_Easy_man | | `dlg_male_angry_stand_emphasis` | ADLG_Emphasis | | `dlg_male_angry_stand_foreshow_01` | ADLG_Foreshow | | `dlg_male_angry_stand_foreshow_02` | ADLG_Foreshow | | `dlg_male_angry_stand_foreshow_03` | ADLG_Foreshow | | `dlg_male_angry_stand_frustration_01` | ADLG_Frustration | | `dlg_male_angry_stand_frustration_02` | ADLG_Frustration | | `dlg_male_angry_stand_give_01` | ADLG_Give | | `dlg_male_angry_stand_give_02` | ADLG_Give | | `dlg_male_angry_stand_grandeur` | ADLG_Grandeur | | `dlg_male_angry_stand_here_and_now_01` | ADLG_Emphasis | | `dlg_male_angry_stand_here_and_now_01_standingattable` | ADLG_Emphasis | | `dlg_male_angry_stand_intense01` | ADLG_Intense | | `dlg_male_angry_stand_intense02` | ADLG_Intense | | `dlg_male_angry_stand_intense_01` | ADLG_Intense_Unpolished | | `dlg_male_angry_stand_intense_02` | ADLG_Intense_Unpolished | | `dlg_male_angry_stand_intense_03` | ADLG_Intense_Unpolished | | `dlg_male_angry_stand_intense_04` | ADLG_Intense_Unpolished | | `dlg_male_angry_stand_intense_05` | ADLG_Intense_Unpolished | | `dlg_male_angry_stand_intense_06` | ADLG_Intense_Unpolished | | `dlg_male_angry_stand_intense_07` | ADLG_Intense_Unpolished | | `dlg_male_angry_stand_intense_08` | ADLG_Intense_Unpolished | | `dlg_male_angry_stand_intense_09` | ADLG_Intense_Unpolished | | `dlg_male_angry_stand_intense_10` | ADLG_Intense_Unpolished | | `dlg_male_angry_stand_intense_11` | ADLG_Intense_Unpolished | | `dlg_male_angry_stand_intense_12` | ADLG_Intense_Unpolished | | `dlg_male_angry_stand_intense_13` | ADLG_Intense_Unpolished | | `dlg_male_angry_stand_just_stop_01` | ADLG_Emphasis | | `dlg_male_angry_stand_laugh_01` | ADLG_Laugh | | `dlg_male_angry_stand_laugh_02` | ADLG_Laugh | | `dlg_male_angry_stand_leave` | ADLG_Leave | | `dlg_male_angry_stand_listen` | ADLG_Listen | | `dlg_male_angry_stand_listen_standingattable` | ADLG_Listen | | `dlg_male_angry_stand_me_01` | ADLG_Me | | `dlg_male_angry_stand_me_02` | ADLG_Me | | `dlg_male_angry_stand_no_01` | ADLG_Disagree | | `dlg_male_angry_stand_no_02` | ADLG_Disagree | | `dlg_male_angry_stand_no_03` | ADLG_Disagree | | `dlg_male_angry_stand_no_light` | ADLG_Disagree_light | | `dlg_male_angry_stand_nod` | ADLG_Nod | | `dlg_male_angry_stand_point_01` | ADLG_Dismiss | | `dlg_male_angry_stand_point_02` | ADLG_Point | | `dlg_male_angry_stand_point_03` | ADLG_You | | `dlg_male_angry_stand_point_04` | ADLG_Point | | `dlg_male_angry_stand_surprised_big` | ADLG_Surprised | | `dlg_male_angry_stand_surprised_little` | ADLG_Surprised_light | | `dlg_male_angry_stand_take_01` | ADLG_Take | | `dlg_male_angry_stand_take_02` | ADLG_Take | | `dlg_male_angry_stand_talk` | ADLG_Speak | | `dlg_male_angry_stand_talk_standingattable` | ADLG_Speak | | `dlg_male_angry_stand_threaten_01` | ADLG_Threat | | `dlg_male_angry_stand_threaten_02` | ADLG_Threat | | `dlg_male_angry_stand_threaten_03` | ADLG_Threat | | `dlg_male_angry_stand_to_angry_leaning_standingattable` | ADLG_AngryLeaning_In | | `dlg_male_angry_stand_to_angry_table_standingattable` | ADLG_AngryStanding_Out | | `dlg_male_angry_stand_whisper2` | ADLG_Whisper | | `dlg_male_angry_stand_whisper3` | ADLG_Whisper | | `dlg_male_angry_stand_whisper5` | ADLG_Whisper, AngryStandWhisper5 | | `dlg_male_angry_stand_yes_01` | ADLG_Agree | | `dlg_male_angry_stand_yes_02` | ADLG_Agree | | `dlg_male_angry_stand_yes_03` | ADLG_Agree | | `dlg_male_angry_stand_you_01` | ADLG_You | | `dlg_male_angry_stand_you_02` | ADLG_You | | `dlg_male_angry_stand_you_03` | ADLG_You | | `dlg_male_angry_table_cross_01` | ADLG_Cross | | `dlg_male_angry_table_deny_01` | ADLG_Deny | | `dlg_male_angry_table_deny_02` | ADLG_Deny | | `dlg_male_angry_table_deny_03` | ADLG_Deny | | `dlg_male_angry_table_discard_01` | ADLG_Discard | | `dlg_male_angry_table_discard_02` | ADLG_Discard | | `dlg_male_angry_table_discard_03` | ADLG_Discard | | `dlg_male_angry_table_drink_beer_in` | ADLG_DrinkTankard_Pick | | `dlg_male_angry_table_drink_beer_out` | ADLG_DrinkTankard_Pick | | `dlg_male_angry_table_foreshow_01` | ADLG_Foreshow | | `dlg_male_angry_table_foreshow_02` | ADLG_Foreshow | | `dlg_male_angry_table_foreshow_03` | ADLG_Foreshow | | `dlg_male_angry_table_frustration_01` | ADLG_Frustration | | `dlg_male_angry_table_frustration_02` | ADLG_Frustration | | `dlg_male_angry_table_intense_01` | ADLG_Intense_Unpolished | | `dlg_male_angry_table_intense_02` | ADLG_Intense_Unpolished | | `dlg_male_angry_table_intense_03` | ADLG_Intense_Unpolished | | `dlg_male_angry_table_intense_04` | ADLG_Intense_Unpolished | | `dlg_male_angry_table_intense_05` | ADLG_Intense_Unpolished | | `dlg_male_angry_table_intense_06` | ADLG_Intense_Unpolished | | `dlg_male_angry_table_intense_07` | ADLG_Intense_Unpolished | | `dlg_male_angry_table_intense_08` | ADLG_Intense_Unpolished | | `dlg_male_angry_table_intense_09` | ADLG_Intense_Unpolished | | `dlg_male_angry_table_intense_10` | ADLG_Intense_Unpolished | | `dlg_male_angry_table_intense_11` | ADLG_Intense_Unpolished | | `dlg_male_angry_table_intense_12` | ADLG_Intense_Unpolished | | `dlg_male_angry_table_listen` | ADLG_Listen | | `dlg_male_angry_table_me_01` | ADLG_Me | | `dlg_male_angry_table_me_02` | ADLG_Me | | `dlg_male_angry_table_me_03` | ADLG_Me | | `dlg_male_angry_table_no_01` | ADLG_Disagree | | `dlg_male_angry_table_no_02` | ADLG_Disagree | | `dlg_male_angry_table_no_03` | ADLG_Disagree | | `dlg_male_angry_table_point_01` | ADLG_Point | | `dlg_male_angry_table_point_02` | ADLG_Point | | `dlg_male_angry_table_point_03` | ADLG_Point | | `dlg_male_angry_table_talk` | ADLG_Speak | | `dlg_male_angry_table_threaten_01` | ADLG_Threat | | `dlg_male_angry_table_threaten_02` | ADLG_Threat | | `dlg_male_angry_table_to_angry_stand_standingattable` | ADLG_AngryStanding_In | | `dlg_male_angry_table_yes_01` | ADLG_Agree | | `dlg_male_angry_table_yes_02` | ADLG_Agree | | `dlg_male_angry_table_yes_03` | ADLG_Agree | | `dlg_male_angry_table_you_01` | ADLG_You | | `dlg_male_angry_table_you_02` | ADLG_You | | `dlg_male_angry_table_you_03` | ADLG_You | | `dlg_male_angry_threaten_come_at_me` | ADLG_Threat | | `dlg_male_angry_threaten_matrix` | ADLG_Threat | | `dlg_male_angry_threaten_matrix_standingattable` | ADLG_Threat | | `dlg_male_arogant_stand_bow` | ADLG_Bow | | `dlg_male_arogant_stand_bow_light` | ADLG_Bow_light | | `dlg_male_arogant_stand_confusion` | ADLG_Confusion | | `dlg_male_arogant_stand_cross` | ADLG_Cross | | `dlg_male_arogant_stand_deny` | ADLG_Deny | | `dlg_male_arogant_stand_despare` | ADLG_Despair | | `dlg_male_arogant_stand_discard` | ADLG_Discard | | `dlg_male_arogant_stand_disown` | ADLG_Disown | | `dlg_male_arogant_stand_easyman` | ADLG_Easy_man | | `dlg_male_arogant_stand_emphasis` | ADLG_Emphasis | | `dlg_male_arogant_stand_foreshow` | ADLG_Foreshow | | `dlg_male_arogant_stand_frustration` | ADLG_Frustration | | `dlg_male_arogant_stand_give` | ADLG_Give | | `dlg_male_arogant_stand_grandeur` | ADLG_Grandeur | | `dlg_male_arogant_stand_grandeur_01` | ADLG_Grandeur | | `dlg_male_arogant_stand_intense01` | ADLG_Intense | | `dlg_male_arogant_stand_intense02` | ADLG_Intense | | `dlg_male_arogant_stand_leave` | ADLG_Leave | | `dlg_male_arogant_stand_listen` | ADLG_Listen | | `dlg_male_arogant_stand_love` | ADLG_Gesture | | `dlg_male_arogant_stand_me` | ADLG_Me | | `dlg_male_arogant_stand_no_01` | ADLG_Disagree | | `dlg_male_arogant_stand_no_light` | ADLG_Disagree_light | | `dlg_male_arogant_stand_nod` | ADLG_Nod | | `dlg_male_arogant_stand_point01` | ADLG_Point | | `dlg_male_arogant_stand_point02` | ADLG_Point | | `dlg_male_arogant_stand_point03` | ADLG_Dismiss | | `dlg_male_arogant_stand_surprised_big` | ADLG_Surprised | | `dlg_male_arogant_stand_surprised_little` | ADLG_Surprised_light | | `dlg_male_arogant_stand_take` | ADLG_Take | | `dlg_male_arogant_stand_talk` | ADLG_Speak | | `dlg_male_arogant_stand_terminate` | ADLG_Terminate | | `dlg_male_arogant_stand_think` | ADLG_Think | | `dlg_male_arogant_stand_threaten` | ADLG_Threat | | `dlg_male_arogant_stand_whisper2` | ADLG_Whisper | | `dlg_male_arogant_stand_whisper3` | ADLG_Whisper | | `dlg_male_arogant_stand_whisper5` | ADLG_Whisper | | `dlg_male_arogant_stand_yes` | ADLG_Agree | | `dlg_male_arogant_stand_you_01` | ADLG_You | | `dlg_male_arogant_stand_you_02` | ADLG_You | | `dlg_male_arogant_stand_you_03` | ADLG_You | | `dlg_male_arrogant_hold_up` | ADLG_Easy_man | | `dlg_male_arrogant_stand_choose` | ADLG_Choose | | `dlg_male_dialogue_henry_idle_gest` | ADLG_Choose, ADLG_Listen, ADLG_NoScopeHolder_DoNotUseOrDelete, ADLG_Speak | | `dlg_male_drunk_bench_cross_01` | ADLG_Cross | | `dlg_male_drunk_bench_cross_02` | ADLG_Cross | | `dlg_male_drunk_bench_deny_01` | ADLG_Deny | | `dlg_male_drunk_bench_deny_02` | ADLG_Deny | | `dlg_male_drunk_bench_deny_03` | ADLG_Deny | | `dlg_male_drunk_bench_discard_01` | ADLG_Discard | | `dlg_male_drunk_bench_discard_02` | ADLG_Discard | | `dlg_male_drunk_bench_discard_03` | ADLG_Discard | | `dlg_male_drunk_bench_disown_01` | ADLG_Disown | | `dlg_male_drunk_bench_disown_02` | ADLG_Disown | | `dlg_male_drunk_bench_foreshow_01` | ADLG_Foreshow | | `dlg_male_drunk_bench_foreshow_02` | ADLG_Foreshow | | `dlg_male_drunk_bench_foreshow_03` | ADLG_Foreshow | | `dlg_male_drunk_bench_frustration_01` | ADLG_Frustration | | `dlg_male_drunk_bench_frustration_02` | ADLG_Frustration | | `dlg_male_drunk_bench_frustration_03` | ADLG_Frustration | | `dlg_male_drunk_bench_laugh_01` | ADLG_Laugh | | `dlg_male_drunk_bench_laugh_02` | ADLG_Laugh | | `dlg_male_drunk_bench_listen` | ADLG_Choose, ADLG_Listen | | `dlg_male_drunk_bench_me_01` | ADLG_Me | | `dlg_male_drunk_bench_me_02` | ADLG_Me | | `dlg_male_drunk_bench_no_01` | ADLG_Disagree | | `dlg_male_drunk_bench_no_02` | ADLG_Disagree | | `dlg_male_drunk_bench_no_03` | ADLG_Disagree | | `dlg_male_drunk_bench_point_01` | ADLG_Point | | `dlg_male_drunk_bench_point_02` | ADLG_Point | | `dlg_male_drunk_bench_point_03` | ADLG_Point | | `dlg_male_drunk_bench_talk` | ADLG_Speak | | `dlg_male_drunk_bench_think_01` | ADLG_Think | | `dlg_male_drunk_bench_think_02` | ADLG_Think | | `dlg_male_drunk_bench_threaten_01` | ADLG_Threat | | `dlg_male_drunk_bench_threaten_02` | ADLG_Threat | | `dlg_male_drunk_bench_yes_01` | ADLG_Agree | | `dlg_male_drunk_bench_yes_02` | ADLG_Agree | | `dlg_male_drunk_bench_yes_03` | ADLG_Agree | | `dlg_male_drunk_bench_you_01` | ADLG_You | | `dlg_male_drunk_bench_you_02` | ADLG_You | | `dlg_male_drunk_stand_bow_01` | ADLG_Bow | | `dlg_male_drunk_stand_bow_02` | ADLG_Bow | | `dlg_male_drunk_stand_bow_light` | ADLG_Bow_light | | `dlg_male_drunk_stand_choose` | ADLG_Choose | | `dlg_male_drunk_stand_confusion` | ADLG_Confusion | | `dlg_male_drunk_stand_cross_01` | ADLG_Cross | | `dlg_male_drunk_stand_cross_02` | ADLG_Cross | | `dlg_male_drunk_stand_cross_03` | ADLG_Cross | | `dlg_male_drunk_stand_deny_01` | ADLG_Deny | | `dlg_male_drunk_stand_deny_02` | ADLG_Deny | | `dlg_male_drunk_stand_discard_01` | ADLG_Discard | | `dlg_male_drunk_stand_discard_02` | ADLG_Discard | | `dlg_male_drunk_stand_disown_01` | ADLG_Disown | | `dlg_male_drunk_stand_disown_02` | ADLG_Disown | | `dlg_male_drunk_stand_easyman` | ADLG_Easy_man | | `dlg_male_drunk_stand_emphasis` | ADLG_Emphasis | | `dlg_male_drunk_stand_foreshow_01` | ADLG_Foreshow | | `dlg_male_drunk_stand_foreshow_02` | ADLG_Foreshow | | `dlg_male_drunk_stand_foreshow_03` | ADLG_Foreshow | | `dlg_male_drunk_stand_frustration_01` | ADLG_Frustration | | `dlg_male_drunk_stand_frustration_02` | ADLG_Frustration | | `dlg_male_drunk_stand_give_01` | ADLG_Give | | `dlg_male_drunk_stand_give_02` | ADLG_Give | | `dlg_male_drunk_stand_grandeur` | ADLG_Grandeur | | `dlg_male_drunk_stand_intense01` | ADLG_Intense | | `dlg_male_drunk_stand_intense02` | ADLG_Intense | | `dlg_male_drunk_stand_laugh_01` | ADLG_Laugh | | `dlg_male_drunk_stand_laugh_02` | ADLG_Laugh | | `dlg_male_drunk_stand_leave` | ADLG_Leave | | `dlg_male_drunk_stand_listen` | ADLG_Listen, ADLG_Pray_In, ADLG_Pray_Out | | `dlg_male_drunk_stand_me_01` | ADLG_Me | | `dlg_male_drunk_stand_me_02` | ADLG_Me | | `dlg_male_drunk_stand_me_03` | ADLG_Me | | `dlg_male_drunk_stand_no_01` | ADLG_Disagree | | `dlg_male_drunk_stand_no_02` | ADLG_Disagree | | `dlg_male_drunk_stand_no_03` | ADLG_Disagree | | `dlg_male_drunk_stand_no_light` | ADLG_Disagree_light | | `dlg_male_drunk_stand_nod` | ADLG_Nod | | `dlg_male_drunk_stand_point_01` | ADLG_Point | | `dlg_male_drunk_stand_point_02` | ADLG_Point | | `dlg_male_drunk_stand_point_03` | ADLG_Point | | `dlg_male_drunk_stand_surprised_big` | ADLG_Surprised | | `dlg_male_drunk_stand_surprised_little` | ADLG_Surprised_light | | `dlg_male_drunk_stand_take_01` | ADLG_Take | | `dlg_male_drunk_stand_take_02` | ADLG_Take | | `dlg_male_drunk_stand_talk` | ADLG_Speak | | `dlg_male_drunk_stand_think_01` | ADLG_Think | | `dlg_male_drunk_stand_think_02` | ADLG_Think | | `dlg_male_drunk_stand_threaten_01` | ADLG_Threat | | `dlg_male_drunk_stand_threaten_02` | ADLG_Threat | | `dlg_male_drunk_stand_throw_up` | ADLG_Throw_Up | | `dlg_male_drunk_stand_whisper2` | ADLG_Whisper | | `dlg_male_drunk_stand_whisper3` | ADLG_Whisper | | `dlg_male_drunk_stand_whisper5` | ADLG_Whisper | | `dlg_male_drunk_stand_yes_01` | ADLG_Agree | | `dlg_male_drunk_stand_yes_02` | ADLG_Agree | | `dlg_male_drunk_stand_yes_03` | ADLG_Agree | | `dlg_male_drunk_stand_you_01` | ADLG_You | | `dlg_male_drunk_stand_you_02` | ADLG_You | | `dlg_male_drunk_stand_you_03` | ADLG_You | | `dlg_male_drunk_table_cross_01` | ADLG_Cross | | `dlg_male_drunk_table_cross_02` | ADLG_Cross | | `dlg_male_drunk_table_cross_03` | ADLG_Cross | | `dlg_male_drunk_table_deny_01` | ADLG_Deny | | `dlg_male_drunk_table_deny_02` | ADLG_Deny | | `dlg_male_drunk_table_discard_01` | ADLG_Discard | | `dlg_male_drunk_table_discard_02` | ADLG_Discard | | `dlg_male_drunk_table_disown_01` | ADLG_Disown | | `dlg_male_drunk_table_disown_02` | ADLG_Disown | | `dlg_male_drunk_table_foreshow_01` | ADLG_Foreshow | | `dlg_male_drunk_table_foreshow_02` | ADLG_Foreshow | | `dlg_male_drunk_table_frustration_01` | ADLG_Frustration | | `dlg_male_drunk_table_frustration_02` | ADLG_Frustration | | `dlg_male_drunk_table_frustration_03` | ADLG_Frustration | | `dlg_male_drunk_table_laugh_01` | ADLG_Laugh | | `dlg_male_drunk_table_laugh_02` | ADLG_Laugh | | `dlg_male_drunk_table_listen` | ADLG_Choose, ADLG_Listen, IngameDialogPose_SittingWithOrWithoutTable_In, IngameDialogPose_SittingWithOrWithoutTable_Loop, IngameDialogPose_SittingWithOrWithoutTable_Out | | `dlg_male_drunk_table_me_01` | ADLG_Me | | `dlg_male_drunk_table_me_02` | ADLG_Me | | `dlg_male_drunk_table_me_03` | ADLG_Me | | `dlg_male_drunk_table_no_01` | ADLG_Disagree | | `dlg_male_drunk_table_no_02` | ADLG_Disagree | | `dlg_male_drunk_table_no_03` | ADLG_Disagree | | `dlg_male_drunk_table_point_01` | ADLG_Point | | `dlg_male_drunk_table_point_02` | ADLG_Point | | `dlg_male_drunk_table_talk` | ADLG_Speak | | `dlg_male_drunk_table_think_01` | ADLG_Think | | `dlg_male_drunk_table_think_02` | ADLG_Think | | `dlg_male_drunk_table_threaten_01` | ADLG_Threat | | `dlg_male_drunk_table_threaten_02` | ADLG_Threat | | `dlg_male_drunk_table_yes_01` | ADLG_Agree | | `dlg_male_drunk_table_yes_02` | ADLG_Agree | | `dlg_male_drunk_table_yes_03` | ADLG_Agree | | `dlg_male_drunk_table_you_01` | ADLG_You | | `dlg_male_drunk_table_you_02` | ADLG_You | | `dlg_male_emphasis_gesture_default_01` | ADLG_Emphasis | | `dlg_male_gesture_you_me_stand_default_01` | ADLG_You | | `dlg_male_gesture_you_me_stand_default_02` | ADLG_You | | `dlg_male_happy_bench_intense01` | ADLG_Intense | | `dlg_male_happy_bench_intense02` | ADLG_Intense | | `dlg_male_happy_bench_intense03` | ADLG_Intense_Unpolished | | `dlg_male_happy_bench_intense04` | ADLG_Intense_Unpolished | | `dlg_male_happy_bench_intense05` | ADLG_Intense_Unpolished | | `dlg_male_happy_bench_intense06` | ADLG_Intense_Unpolished | | `dlg_male_happy_bench_intense07` | ADLG_Intense_Unpolished | | `dlg_male_happy_bench_intense08` | ADLG_Intense_Unpolished | | `dlg_male_happy_bench_intense09` | ADLG_Intense_Unpolished | | `dlg_male_happy_bench_intense10` | ADLG_Intense_Unpolished | | `dlg_male_happy_bench_intense11` | ADLG_Intense_Unpolished | | `dlg_male_happy_bench_intense12` | ADLG_Intense_Unpolished | | `dlg_male_happy_bench_laugh_01` | ADLG_Laugh | | `dlg_male_happy_bench_laugh_02` | ADLG_Laugh | | `dlg_male_happy_bench_laugh_03` | ADLG_Laugh | | `dlg_male_happy_bench_no_01` | ADLG_Disagree | | `dlg_male_happy_bench_no_02` | ADLG_Disagree | | `dlg_male_happy_bench_no_03` | ADLG_Disagree | | `dlg_male_happy_bench_yes_01` | ADLG_Agree | | `dlg_male_happy_bench_yes_02` | ADLG_Agree | | `dlg_male_happy_bench_yes_03` | ADLG_Agree | | `dlg_male_happy_stand_bow_light` | ADLG_Bow_light | | `dlg_male_happy_stand_confusion` | ADLG_Confusion | | `dlg_male_happy_stand_emphasis` | ADLG_Emphasis | | `dlg_male_happy_stand_give_01` | ADLG_Give | | `dlg_male_happy_stand_give_02` | ADLG_Give | | `dlg_male_happy_stand_grandeur` | ADLG_Grandeur | | `dlg_male_happy_stand_intense01` | ADLG_Intense | | `dlg_male_happy_stand_intense02` | ADLG_Intense | | `dlg_male_happy_stand_intense03` | ADLG_Intense_Unpolished | | `dlg_male_happy_stand_intense04` | ADLG_Intense_Unpolished | | `dlg_male_happy_stand_intense05` | ADLG_Intense_Unpolished | | `dlg_male_happy_stand_intense06` | ADLG_Intense_Unpolished | | `dlg_male_happy_stand_intense07` | ADLG_Intense_Unpolished | | `dlg_male_happy_stand_intense08` | ADLG_Intense_Unpolished | | `dlg_male_happy_stand_intense09` | ADLG_Intense_Unpolished | | `dlg_male_happy_stand_intense10` | ADLG_Intense_Unpolished | | `dlg_male_happy_stand_intense11` | ADLG_Intense_Unpolished | | `dlg_male_happy_stand_intense12` | ADLG_Intense_Unpolished | | `dlg_male_happy_stand_intense13` | ADLG_Intense_Unpolished | | `dlg_male_happy_stand_intense14` | ADLG_Intense_Unpolished | | `dlg_male_happy_stand_laugh_01` | ADLG_Laugh | | `dlg_male_happy_stand_laugh_02` | ADLG_Laugh | | `dlg_male_happy_stand_laugh_03` | ADLG_Laugh | | `dlg_male_happy_stand_no_01` | ADLG_Disagree | | `dlg_male_happy_stand_no_02` | ADLG_Disagree | | `dlg_male_happy_stand_no_03` | ADLG_Disagree | | `dlg_male_happy_stand_no_light` | ADLG_Disagree_light | | `dlg_male_happy_stand_nod` | ADLG_Nod | | `dlg_male_happy_stand_surprised_big` | ADLG_Surprised | | `dlg_male_happy_stand_surprised_little` | ADLG_Surprised_light | | `dlg_male_happy_stand_take_01` | ADLG_Take | | `dlg_male_happy_stand_take_02` | ADLG_Take | | `dlg_male_happy_stand_whisper2` | ADLG_Whisper | | `dlg_male_happy_stand_whisper3` | ADLG_Whisper | | `dlg_male_happy_stand_whisper5` | ADLG_Whisper | | `dlg_male_happy_stand_yes_01` | ADLG_Agree | | `dlg_male_happy_stand_yes_02` | ADLG_Agree | | `dlg_male_happy_stand_yes_03` | ADLG_Agree | | `dlg_male_happy_table_intense01` | ADLG_Intense | | `dlg_male_happy_table_intense02` | ADLG_Intense | | `dlg_male_happy_table_intense03` | ADLG_Intense | | `dlg_male_happy_table_intense04` | ADLG_Intense_Unpolished | | `dlg_male_happy_table_intense05` | ADLG_Intense_Unpolished | | `dlg_male_happy_table_intense06` | ADLG_Intense_Unpolished | | `dlg_male_happy_table_intense07` | ADLG_Intense_Unpolished | | `dlg_male_happy_table_intense08` | ADLG_Intense_Unpolished | | `dlg_male_happy_table_intense09` | ADLG_Intense_Unpolished | | `dlg_male_happy_table_intense10` | ADLG_Intense_Unpolished | | `dlg_male_happy_table_intense11` | ADLG_Intense_Unpolished | | `dlg_male_happy_table_intense12` | ADLG_Intense_Unpolished | | `dlg_male_injured_dying_herbalist_dying` | ADLG_InjuredHerbalistDying | | `dlg_male_injured_dying_herbalist_gesture_01` | ADLG_Gesture | | `dlg_male_injured_dying_herbalist_gesture_02` | ADLG_Gesture | | `dlg_male_injured_dying_herbalist_gesture_03` | ADLG_Gesture | | `dlg_male_injured_dying_herbalist_gesture_04` | ADLG_Gesture | | `dlg_male_injured_dying_herbalist_gesture_05` | ADLG_Gesture | | `dlg_male_injured_dying_herbalist_gesture_06` | ADLG_Gesture | | `dlg_male_injured_dying_herbalist_gesture_07` | ADLG_Gesture | | `dlg_male_injured_dying_herbalist_listen` | ADLG_Listen | | `dlg_male_injured_dying_herbalist_talk` | ADLG_Speak | | `dlg_male_injured_dying_zachary_death` | ADLG_DyingZacharyDeath | | `dlg_male_injured_dying_zachary_gestures_01` | ADLG_Gesture | | `dlg_male_injured_dying_zachary_gestures_02` | ADLG_Gesture | | `dlg_male_injured_dying_zachary_gestures_03` | ADLG_Gesture | | `dlg_male_injured_dying_zachary_gestures_04` | ADLG_Gesture | | `dlg_male_injured_dying_zachary_gestures_05` | ADLG_Gesture | | `dlg_male_injured_dying_zachary_gestures_06` | ADLG_Gesture | | `dlg_male_injured_dying_zachary_gestures_07` | ADLG_Gesture | | `dlg_male_injured_dying_zachary_in` | ADLG_DyingZacharyIn | | `dlg_male_injured_dying_zachary_listen` | ADLG_Listen | | `dlg_male_injured_dying_zachary_player_in` | ADLG_DyingZacharyPlayerIn | | `dlg_male_injured_dying_zachary_speak` | ADLG_Speak | | `dlg_male_injured_sitting_listen` | ADLG_Choose, ADLG_Listen | | `dlg_male_injured_sitting_talk` | ADLG_Speak | | `dlg_male_injured_stand_choose` | ADLG_Choose | | `dlg_male_injured_stand_give_01` | ADLG_Give | | `dlg_male_injured_stand_give_02` | ADLG_Give | | `dlg_male_injured_stand_intense01` | ADLG_Intense | | `dlg_male_injured_stand_intense02` | ADLG_Intense | | `dlg_male_injured_stand_listen` | ADLG_Listen, IngameDialogPose_In, IngameDialogPose_Loop, IngameDialogPose_Out | | `dlg_male_injured_stand_no_light` | ADLG_Disagree | | `dlg_male_injured_stand_nod` | ADLG_Nod | | `dlg_male_injured_stand_surprised_big` | ADLG_Surprised | | `dlg_male_injured_stand_surprised_little` | ADLG_Surprised_light | | `dlg_male_injured_stand_take_01` | ADLG_Take | | `dlg_male_injured_stand_take_02` | ADLG_Take | | `dlg_male_injured_stand_talk` | ADLG_Speak | | `dlg_male_injured_stand_whisper2` | ADLG_Whisper | | `dlg_male_injured_stand_whisper3` | ADLG_Whisper | | `dlg_male_injured_stand_whisper5` | ADLG_Whisper | | `dlg_male_interrogated_stand_choose` | ADLG_Choose | | `dlg_male_interrogated_stand_listen` | ADLG_Listen | | `dlg_male_interrogated_stand_no_01` | ADLG_Disagree | | `dlg_male_interrogated_stand_no_02` | ADLG_Disagree | | `dlg_male_interrogated_stand_nod_01` | ADLG_Agree | | `dlg_male_interrogated_stand_nod_02` | ADLG_Agree | | `dlg_male_nervous_bench_deny_01` | ADLG_Deny | | `dlg_male_nervous_bench_deny_02` | ADLG_Deny | | `dlg_male_nervous_bench_discard_01` | ADLG_Discard | | `dlg_male_nervous_bench_discard_02` | ADLG_Discard | | `dlg_male_nervous_bench_discard_03` | ADLG_Discard | | `dlg_male_nervous_bench_disown_01` | ADLG_Disown | | `dlg_male_nervous_bench_disown_02` | ADLG_Disown | | `dlg_male_nervous_bench_frustration_01` | ADLG_Frustration | | `dlg_male_nervous_bench_frustration_02` | ADLG_Frustration | | `dlg_male_nervous_bench_laugh_01` | ADLG_Laugh | | `dlg_male_nervous_bench_laugh_02` | ADLG_Laugh | | `dlg_male_nervous_bench_listen` | ADLG_Listen | | `dlg_male_nervous_bench_me_01` | ADLG_Me | | `dlg_male_nervous_bench_me_02` | ADLG_Me | | `dlg_male_nervous_bench_no_01` | ADLG_Disagree | | `dlg_male_nervous_bench_no_02` | ADLG_Disagree | | `dlg_male_nervous_bench_no_03` | ADLG_Disagree | | `dlg_male_nervous_bench_point_01` | ADLG_Point | | `dlg_male_nervous_bench_point_02` | ADLG_Point | | `dlg_male_nervous_bench_point_03` | ADLG_Point | | `dlg_male_nervous_bench_talk` | ADLG_Speak | | `dlg_male_nervous_bench_yes_01` | ADLG_Agree | | `dlg_male_nervous_bench_yes_02` | ADLG_Agree | | `dlg_male_nervous_bench_yes_03` | ADLG_Agree | | `dlg_male_nervous_bench_yes_04` | ADLG_Agree | | `dlg_male_nervous_bench_you_01` | ADLG_You | | `dlg_male_nervous_bench_you_02` | ADLG_You | | `dlg_male_nervous_bench_you_03` | ADLG_You | | `dlg_male_nervous_stand_bow_light` | ADLG_Bow_light | | `dlg_male_nervous_stand_choose` | ADLG_Choose | | `dlg_male_nervous_stand_confusion` | ADLG_Confusion | | `dlg_male_nervous_stand_deny_01` | ADLG_Deny | | `dlg_male_nervous_stand_deny_02` | ADLG_Deny | | `dlg_male_nervous_stand_despair_01` | ADLG_Despair | | `dlg_male_nervous_stand_discard_01` | ADLG_Discard | | `dlg_male_nervous_stand_discard_02` | ADLG_Discard | | `dlg_male_nervous_stand_disown_01` | ADLG_Disown | | `dlg_male_nervous_stand_disown_02` | ADLG_Disown | | `dlg_male_nervous_stand_easyman` | ADLG_Easy_man | | `dlg_male_nervous_stand_emphasis` | ADLG_Emphasis | | `dlg_male_nervous_stand_frustration_01` | ADLG_Frustration | | `dlg_male_nervous_stand_frustration_02` | ADLG_Frustration | | `dlg_male_nervous_stand_give_01` | ADLG_Give | | `dlg_male_nervous_stand_give_02` | ADLG_Give | | `dlg_male_nervous_stand_grandeur` | ADLG_Grandeur | | `dlg_male_nervous_stand_intense01` | ADLG_Intense | | `dlg_male_nervous_stand_intense02` | ADLG_Intense | | `dlg_male_nervous_stand_laugh_01` | ADLG_Laugh | | `dlg_male_nervous_stand_laugh_02` | ADLG_Laugh | | `dlg_male_nervous_stand_leave` | ADLG_Leave | | `dlg_male_nervous_stand_listen` | ADLG_Listen, StandingNervous | | `dlg_male_nervous_stand_me_01` | ADLG_Me | | `dlg_male_nervous_stand_me_02` | ADLG_Me | | `dlg_male_nervous_stand_me_03` | ADLG_Me | | `dlg_male_nervous_stand_no_01` | ADLG_Disagree | | `dlg_male_nervous_stand_no_02` | ADLG_Disagree | | `dlg_male_nervous_stand_no_03` | ADLG_Disagree | | `dlg_male_nervous_stand_no_light` | ADLG_Disagree_light | | `dlg_male_nervous_stand_nod` | ADLG_Nod | | `dlg_male_nervous_stand_point_01` | ADLG_Point | | `dlg_male_nervous_stand_point_02` | ADLG_Point | | `dlg_male_nervous_stand_point_03` | ADLG_Point | | `dlg_male_nervous_stand_surprised_big` | ADLG_Surprised | | `dlg_male_nervous_stand_surprised_little` | ADLG_Surprised_light | | `dlg_male_nervous_stand_take_01` | ADLG_Take | | `dlg_male_nervous_stand_take_02` | ADLG_Take | | `dlg_male_nervous_stand_talk` | ADLG_Speak | | `dlg_male_nervous_stand_to_run` | ADLG_Leave_Fast | | `dlg_male_nervous_stand_whisper2` | ADLG_Whisper | | `dlg_male_nervous_stand_whisper3` | ADLG_Whisper | | `dlg_male_nervous_stand_whisper5` | ADLG_Whisper | | `dlg_male_nervous_stand_yes_01` | ADLG_Agree | | `dlg_male_nervous_stand_yes_02` | ADLG_Agree | | `dlg_male_nervous_stand_yes_03` | ADLG_Agree | | `dlg_male_nervous_stand_you_01` | ADLG_You | | `dlg_male_nervous_stand_you_02` | ADLG_You | | `dlg_male_nervous_stand_you_03` | ADLG_You | | `dlg_male_neutral_bath_agree` | ADLG_Agree | | `dlg_male_neutral_bath_emphasis` | ADLG_SadTouch | | `dlg_male_neutral_bath_gesture_01` | ADLG_Confusion | | `dlg_male_neutral_bath_gesture_02` | ADLG_Confusion | | `dlg_male_neutral_bath_gesture_03` | ADLG_Gesture | | `dlg_male_neutral_bath_gesture_04` | ADLG_Confusion | | `dlg_male_neutral_bath_gesture_05` | ADLG_WashLeg | | `dlg_male_neutral_bath_listen` | ADLG_Choose, ADLG_Listen | | `dlg_male_neutral_bath_look_around` | ADLG_Startle | | `dlg_male_neutral_bath_speak` | ADLG_Speak | | `dlg_male_neutral_bench_bow_01` | ADLG_Bow | | `dlg_male_neutral_bench_bow_01_robe` | ADLG_Bow | | `dlg_male_neutral_bench_bow_02` | ADLG_Bow | | `dlg_male_neutral_bench_bow_02_robe` | ADLG_Bow | | `dlg_male_neutral_bench_bow_light01` | ADLG_Bow_light | | `dlg_male_neutral_bench_bow_light01_robe` | ADLG_Bow_light | | `dlg_male_neutral_bench_bow_light02` | ADLG_Bow_light | | `dlg_male_neutral_bench_bow_light02_robe` | ADLG_Bow_light | | `dlg_male_neutral_bench_choose` | ADLG_Choose | | `dlg_male_neutral_bench_choose_robe` | ADLG_Choose | | `dlg_male_neutral_bench_come_here_front` | ADLG_ComeHere | | `dlg_male_neutral_bench_come_here_left` | ADLG_ComeHere | | `dlg_male_neutral_bench_come_here_right` | ADLG_ComeHere | | `dlg_male_neutral_bench_confusion01` | ADLG_Confusion | | `dlg_male_neutral_bench_confusion01_robe` | ADLG_Confusion | | `dlg_male_neutral_bench_confusion_02` | ADLG_Confusion | | `dlg_male_neutral_bench_confusion_02_robe` | ADLG_Confusion | | `dlg_male_neutral_bench_confusion_03` | ADLG_Confusion | | `dlg_male_neutral_bench_confusion_03_robe` | ADLG_Confusion | | `dlg_male_neutral_bench_confusion_04` | ADLG_Confusion | | `dlg_male_neutral_bench_confusion_04_robe` | ADLG_Confusion | | `dlg_male_neutral_bench_cross_01` | ADLG_Cross | | `dlg_male_neutral_bench_cross_01_robe` | ADLG_Cross | | `dlg_male_neutral_bench_cross_02` | ADLG_Cross | | `dlg_male_neutral_bench_cross_02_robe` | ADLG_Cross | | `dlg_male_neutral_bench_cross_03` | ADLG_Cross | | `dlg_male_neutral_bench_cross_03_robe` | ADLG_Cross | | `dlg_male_neutral_bench_deny_01` | ADLG_Deny | | `dlg_male_neutral_bench_deny_01_robe` | ADLG_Deny | | `dlg_male_neutral_bench_deny_02` | ADLG_Deny | | `dlg_male_neutral_bench_deny_02_robe` | ADLG_Deny | | `dlg_male_neutral_bench_deny_03` | ADLG_Deny | | `dlg_male_neutral_bench_deny_03_robe` | ADLG_Deny | | `dlg_male_neutral_bench_despair_01` | ADLG_Despair | | `dlg_male_neutral_bench_despair_01_robe` | ADLG_Despair | | `dlg_male_neutral_bench_despair_02` | ADLG_Despair | | `dlg_male_neutral_bench_despair_02_robe` | ADLG_Despair | | `dlg_male_neutral_bench_discard_01` | ADLG_Discard | | `dlg_male_neutral_bench_discard_01_robe` | ADLG_Discard | | `dlg_male_neutral_bench_discard_02` | ADLG_Discard | | `dlg_male_neutral_bench_discard_02_robe` | ADLG_Discard | | `dlg_male_neutral_bench_discard_03` | ADLG_Discard | | `dlg_male_neutral_bench_discard_03_robe` | ADLG_Discard | | `dlg_male_neutral_bench_disown_01` | ADLG_Disown | | `dlg_male_neutral_bench_disown_01_robe` | ADLG_Disown | | `dlg_male_neutral_bench_disown_02` | ADLG_Disown | | `dlg_male_neutral_bench_disown_02_robe` | ADLG_Disown | | `dlg_male_neutral_bench_drink_cup_table` | ADLG_DrinkGoblet_Pick | | `dlg_male_neutral_bench_drink_cup_table_robe` | ADLG_DrinkGoblet_Pick | | `dlg_male_neutral_bench_drink_table` | ADLG_DrinkTankard_Pick | | `dlg_male_neutral_bench_drink_table_robe` | ADLG_DrinkTankard_Pick | | `dlg_male_neutral_bench_drink_wineskin` | ADLG_DrinkWineSkin_Spawn | | `dlg_male_neutral_bench_easy_man_01` | ADLG_Easy_man | | `dlg_male_neutral_bench_easy_man_01_robe` | ADLG_Easy_man | | `dlg_male_neutral_bench_easy_man_02` | ADLG_Easy_man | | `dlg_male_neutral_bench_easy_man_02_robe` | ADLG_Easy_man | | `dlg_male_neutral_bench_easy_man_03` | ADLG_Easy_man | | `dlg_male_neutral_bench_easy_man_03_robe` | ADLG_Easy_man | | `dlg_male_neutral_bench_emphasis01` | ADLG_Emphasis | | `dlg_male_neutral_bench_emphasis01_robe` | ADLG_Emphasis | | `dlg_male_neutral_bench_emphasis_02` | ADLG_Emphasis | | `dlg_male_neutral_bench_emphasis_02_robe` | ADLG_Emphasis | | `dlg_male_neutral_bench_emphasis_03` | ADLG_Emphasis | | `dlg_male_neutral_bench_emphasis_03_robe` | ADLG_Emphasis | | `dlg_male_neutral_bench_emphasis_04` | ADLG_Emphasis | | `dlg_male_neutral_bench_emphasis_04_robe` | ADLG_Emphasis | | `dlg_male_neutral_bench_emphasis_05` | ADLG_Emphasis | | `dlg_male_neutral_bench_emphasis_05_robe` | ADLG_Emphasis | | `dlg_male_neutral_bench_emphasis_06` | ADLG_Emphasis | | `dlg_male_neutral_bench_emphasis_06_robe` | ADLG_Emphasis | | `dlg_male_neutral_bench_foreshow_01` | ADLG_Foreshow | | `dlg_male_neutral_bench_foreshow_01_robe` | ADLG_Foreshow | | `dlg_male_neutral_bench_foreshow_02` | ADLG_Foreshow | | `dlg_male_neutral_bench_foreshow_02_robe` | ADLG_Foreshow | | `dlg_male_neutral_bench_foreshow_03` | ADLG_Foreshow | | `dlg_male_neutral_bench_foreshow_03_robe` | ADLG_Foreshow | | `dlg_male_neutral_bench_frustration_01` | ADLG_Frustration | | `dlg_male_neutral_bench_frustration_01_robe` | ADLG_Frustration | | `dlg_male_neutral_bench_frustration_02` | ADLG_Frustration | | `dlg_male_neutral_bench_frustration_02_robe` | ADLG_Frustration | | `dlg_male_neutral_bench_frustration_03` | ADLG_Frustration | | `dlg_male_neutral_bench_frustration_03_robe` | ADLG_Frustration | | `dlg_male_neutral_bench_intense01` | ADLG_Intense | | `dlg_male_neutral_bench_intense01_robe` | ADLG_Intense | | `dlg_male_neutral_bench_intense02` | ADLG_Intense | | `dlg_male_neutral_bench_intense02_robe` | ADLG_Intense | | `dlg_male_neutral_bench_intense03` | ADLG_Intense_Unpolished | | `dlg_male_neutral_bench_intense03_robe` | ADLG_Intense_Unpolished | | `dlg_male_neutral_bench_intense04` | ADLG_Intense_Unpolished | | `dlg_male_neutral_bench_intense04_robe` | ADLG_Intense_Unpolished | | `dlg_male_neutral_bench_intense05` | ADLG_Intense_Unpolished | | `dlg_male_neutral_bench_intense05_robe` | ADLG_Intense_Unpolished | | `dlg_male_neutral_bench_intense06` | ADLG_Intense_Unpolished | | `dlg_male_neutral_bench_intense06_robe` | ADLG_Intense_Unpolished | | `dlg_male_neutral_bench_intense07` | ADLG_Intense_Unpolished | | `dlg_male_neutral_bench_intense07_robe` | ADLG_Intense_Unpolished | | `dlg_male_neutral_bench_intense08` | ADLG_Intense_Unpolished | | `dlg_male_neutral_bench_intense08_robe` | ADLG_Intense_Unpolished | | `dlg_male_neutral_bench_intense09` | ADLG_Intense_Unpolished | | `dlg_male_neutral_bench_intense09_robe` | ADLG_Intense_Unpolished | | `dlg_male_neutral_bench_intense10` | ADLG_Intense_Unpolished | | `dlg_male_neutral_bench_intense10_robe` | ADLG_Intense_Unpolished | | `dlg_male_neutral_bench_intense11` | ADLG_Intense_Unpolished | | `dlg_male_neutral_bench_intense11_robe` | ADLG_Intense_Unpolished | | `dlg_male_neutral_bench_intense12` | ADLG_Intense_Unpolished | | `dlg_male_neutral_bench_intense12_robe` | ADLG_Intense_Unpolished | | `dlg_male_neutral_bench_intense13` | ADLG_Intense_Unpolished | | `dlg_male_neutral_bench_intense13_robe` | ADLG_Intense_Unpolished | | `dlg_male_neutral_bench_intense14` | ADLG_Intense_Unpolished | | `dlg_male_neutral_bench_intense14_robe` | ADLG_Intense_Unpolished | | `dlg_male_neutral_bench_intense15` | ADLG_Intense_Unpolished | | `dlg_male_neutral_bench_intense15_robe` | ADLG_Intense_Unpolished | | `dlg_male_neutral_bench_intense16` | ADLG_Intense_Unpolished | | `dlg_male_neutral_bench_intense16_robe` | ADLG_Intense_Unpolished | | `dlg_male_neutral_bench_intense17` | ADLG_Intense_Unpolished | | `dlg_male_neutral_bench_intense17_robe` | ADLG_Intense_Unpolished | | `dlg_male_neutral_bench_intense18` | ADLG_Intense_Unpolished | | `dlg_male_neutral_bench_intense18_robe` | ADLG_Intense_Unpolished | | `dlg_male_neutral_bench_intense19` | ADLG_Intense_Unpolished | | `dlg_male_neutral_bench_intense19_robe` | ADLG_Intense_Unpolished | | `dlg_male_neutral_bench_laugh_01` | ADLG_Laugh | | `dlg_male_neutral_bench_laugh_01_robe` | ADLG_Laugh | | `dlg_male_neutral_bench_laugh_02` | ADLG_Laugh | | `dlg_male_neutral_bench_laugh_02_robe` | ADLG_Laugh | | `dlg_male_neutral_bench_laugh_03` | ADLG_Laugh | | `dlg_male_neutral_bench_laugh_03_robe` | ADLG_Laugh | | `dlg_male_neutral_bench_laugh_04` | ADLG_Laugh | | `dlg_male_neutral_bench_laugh_04_robe` | ADLG_Laugh | | `dlg_male_neutral_bench_laugh_05` | ADLG_Laugh | | `dlg_male_neutral_bench_laugh_05_robe` | ADLG_Laugh | | `dlg_male_neutral_bench_listen` | ADLG_Listen, IngameDialogPose_SittingWithOrWithoutTable_Loop | | `dlg_male_neutral_bench_listen_robe` | ADLG_Listen, IngameDialogPose_SittingWithOrWithoutTable_Loop | | `dlg_male_neutral_bench_little_gest15` | ADLG_Gesture | | `dlg_male_neutral_bench_little_gest15_robe` | ADLG_Gesture | | `dlg_male_neutral_bench_little_gest16` | ADLG_Gesture | | `dlg_male_neutral_bench_little_gest16_robe` | ADLG_Gesture | | `dlg_male_neutral_bench_little_gest17` | ADLG_Gesture | | `dlg_male_neutral_bench_little_gest17_robe` | ADLG_Gesture | | `dlg_male_neutral_bench_little_gest18` | ADLG_Gesture | | `dlg_male_neutral_bench_little_gest18_robe` | ADLG_Gesture | | `dlg_male_neutral_bench_little_gest19` | ADLG_Gesture | | `dlg_male_neutral_bench_little_gest19_robe` | ADLG_Gesture | | `dlg_male_neutral_bench_little_gest20` | ADLG_Gesture | | `dlg_male_neutral_bench_little_gest20_robe` | ADLG_Gesture | | `dlg_male_neutral_bench_little_gest21` | ADLG_Gesture | | `dlg_male_neutral_bench_little_gest21_robe` | ADLG_Gesture | | `dlg_male_neutral_bench_little_gest22` | ADLG_Gesture | | `dlg_male_neutral_bench_little_gest22_robe` | ADLG_Gesture | | `dlg_male_neutral_bench_little_gest24` | ADLG_Gesture | | `dlg_male_neutral_bench_little_gest24_robe` | ADLG_Gesture | | `dlg_male_neutral_bench_little_gest25` | ADLG_Gesture | | `dlg_male_neutral_bench_little_gest25_robe` | ADLG_Gesture | | `dlg_male_neutral_bench_little_gest26` | ADLG_Gesture | | `dlg_male_neutral_bench_little_gest26_robe` | ADLG_Gesture | | `dlg_male_neutral_bench_little_gest27` | ADLG_Gesture | | `dlg_male_neutral_bench_little_gest27_robe` | ADLG_Gesture | | `dlg_male_neutral_bench_little_gest29` | ADLG_Gesture | | `dlg_male_neutral_bench_little_gest29_robe` | ADLG_Gesture | | `dlg_male_neutral_bench_little_gest30` | ADLG_Gesture | | `dlg_male_neutral_bench_little_gest30_robe` | ADLG_Gesture | | `dlg_male_neutral_bench_little_gest33` | ADLG_Gesture | | `dlg_male_neutral_bench_little_gest33_robe` | ADLG_Gesture | | `dlg_male_neutral_bench_little_gest34` | ADLG_Gesture | | `dlg_male_neutral_bench_little_gest34_robe` | ADLG_Gesture | | `dlg_male_neutral_bench_little_gest35` | ADLG_Gesture | | `dlg_male_neutral_bench_little_gest35_robe` | ADLG_Gesture | | `dlg_male_neutral_bench_little_gest_36` | ADLG_Gesture | | `dlg_male_neutral_bench_little_gest_36_robe` | ADLG_Gesture | | `dlg_male_neutral_bench_little_gest_37` | ADLG_Gesture | | `dlg_male_neutral_bench_little_gest_37_robe` | ADLG_Gesture | | `dlg_male_neutral_bench_little_gest_38` | ADLG_Gesture | | `dlg_male_neutral_bench_little_gest_38_robe` | ADLG_Gesture | | `dlg_male_neutral_bench_little_gest_39` | ADLG_Gesture | | `dlg_male_neutral_bench_little_gest_39_robe` | ADLG_Gesture | | `dlg_male_neutral_bench_little_gest_40` | ADLG_Gesture | | `dlg_male_neutral_bench_little_gest_40_robe` | ADLG_Gesture | | `dlg_male_neutral_bench_little_gest_41` | ADLG_Gesture | | `dlg_male_neutral_bench_little_gest_41_robe` | ADLG_Gesture | | `dlg_male_neutral_bench_lookposes` | ADLG_Agree, ADLG_Beckon, ADLG_Bow, ADLG_Bow_light, ADLG_Choose, ADLG_ComeHere, ADLG_Confusion, ADLG_Cross, ADLG_Deny, ADLG_Despair, ADLG_Disagree, ADLG_Disagree_light, ADLG_Discard, ADLG_Disown, ADLG_Easy_man, ADLG_Emphasis, ADLG_Foreshow, ADLG_Frustration, ADLG_Gesture, ADLG_Laugh, ADLG_Listen, ADLG_Me, ADLG_Nod, ADLG_Point, ADLG_Speak, ADLG_Surprised, ADLG_Surprised_light, ADLG_Terminate, ADLG_You, ADLG_posture_change, IngameDialogPose_SittingWithOrWithoutTable_In, IngameDialogPose_SittingWithOrWithoutTable_Loop, IngameDialogPose_SittingWithOrWithoutTable_Out, LookPose, SittingIdle | | `dlg_male_neutral_bench_me_01` | ADLG_Me | | `dlg_male_neutral_bench_me_01_robe` | ADLG_Me | | `dlg_male_neutral_bench_me_02` | ADLG_Me | | `dlg_male_neutral_bench_me_02_robe` | ADLG_Me | | `dlg_male_neutral_bench_me_03` | ADLG_Me | | `dlg_male_neutral_bench_me_03_robe` | ADLG_Me | | `dlg_male_neutral_bench_me_04` | ADLG_Me | | `dlg_male_neutral_bench_me_04_robe` | ADLG_Me | | `dlg_male_neutral_bench_no_01` | ADLG_Disagree | | `dlg_male_neutral_bench_no_01_robe` | ADLG_Disagree | | `dlg_male_neutral_bench_no_02` | ADLG_Disagree | | `dlg_male_neutral_bench_no_02_robe` | ADLG_Disagree | | `dlg_male_neutral_bench_no_03` | ADLG_Disagree | | `dlg_male_neutral_bench_no_03_robe` | ADLG_Disagree | | `dlg_male_neutral_bench_no_light01` | ADLG_Disagree_light | | `dlg_male_neutral_bench_no_light01_robe` | ADLG_Disagree_light | | `dlg_male_neutral_bench_no_light02` | ADLG_Disagree_light | | `dlg_male_neutral_bench_no_light02_robe` | ADLG_Disagree_light | | `dlg_male_neutral_bench_nod01` | ADLG_Nod | | `dlg_male_neutral_bench_nod01_robe` | ADLG_Nod | | `dlg_male_neutral_bench_nod02` | ADLG_Nod | | `dlg_male_neutral_bench_nod02_robe` | ADLG_Nod | | `dlg_male_neutral_bench_point_01` | ADLG_Point | | `dlg_male_neutral_bench_point_01_robe` | ADLG_Point | | `dlg_male_neutral_bench_point_02` | ADLG_Point | | `dlg_male_neutral_bench_point_02_robe` | ADLG_Point | | `dlg_male_neutral_bench_point_03` | ADLG_Point | | `dlg_male_neutral_bench_point_03_robe` | ADLG_Point | | `dlg_male_neutral_bench_posture_change_01` | ADLG_posture_change | | `dlg_male_neutral_bench_posture_change_01_robe` | ADLG_posture_change | | `dlg_male_neutral_bench_posture_change_02` | ADLG_posture_change | | `dlg_male_neutral_bench_posture_change_02_robe` | ADLG_posture_change | | `dlg_male_neutral_bench_posture_change_03` | ADLG_posture_change | | `dlg_male_neutral_bench_posture_change_03_robe` | ADLG_posture_change | | `dlg_male_neutral_bench_posture_change_04` | ADLG_posture_change | | `dlg_male_neutral_bench_posture_change_04_robe` | ADLG_posture_change | | `dlg_male_neutral_bench_posture_change_05` | ADLG_posture_change | | `dlg_male_neutral_bench_posture_change_05_robe` | ADLG_posture_change | | `dlg_male_neutral_bench_pour_table` | ADLG_Pour, ADLG_Pour_cup | | `dlg_male_neutral_bench_pour_table_drink` | ADLG_PourAndDrink, ADLG_PourAndDrink_cup | | `dlg_male_neutral_bench_pour_table_drink_robe` | ADLG_PourAndDrink, ADLG_PourAndDrink_cup | | `dlg_male_neutral_bench_pour_table_robe` | ADLG_Pour, ADLG_Pour_cup | | `dlg_male_neutral_bench_reading_fail01` | ADLG_Reading_fail | | `dlg_male_neutral_bench_reading_fail01_robe` | ADLG_Reading_fail | | `dlg_male_neutral_bench_reading_fail02` | ADLG_Reading_fail | | `dlg_male_neutral_bench_reading_fail02_robe` | ADLG_Reading_fail | | `dlg_male_neutral_bench_reading_success` | ADLG_Reading_success | | `dlg_male_neutral_bench_reading_success_robe` | ADLG_Reading_success | | `dlg_male_neutral_bench_shot` | ADLG_DrinkShot_Spawn | | `dlg_male_neutral_bench_shot_robe` | ADLG_DrinkShot_Spawn | | `dlg_male_neutral_bench_surprised_big01` | ADLG_Surprised | | `dlg_male_neutral_bench_surprised_big01_robe` | ADLG_Surprised | | `dlg_male_neutral_bench_surprised_little01` | ADLG_Surprised_light | | `dlg_male_neutral_bench_surprised_little01_robe` | ADLG_Surprised_light | | `dlg_male_neutral_bench_talk` | ADLG_Speak | | `dlg_male_neutral_bench_talk_robe` | ADLG_Speak | | `dlg_male_neutral_bench_terminate_01` | ADLG_Terminate | | `dlg_male_neutral_bench_terminate_01_robe` | ADLG_Terminate | | `dlg_male_neutral_bench_terminate_02` | ADLG_Terminate | | `dlg_male_neutral_bench_terminate_02_robe` | ADLG_Terminate | | `dlg_male_neutral_bench_terminate_03` | ADLG_Terminate | | `dlg_male_neutral_bench_terminate_03_robe` | ADLG_Terminate | | `dlg_male_neutral_bench_think_01` | ADLG_Think | | `dlg_male_neutral_bench_think_01_robe` | ADLG_Think | | `dlg_male_neutral_bench_think_02` | ADLG_Think | | `dlg_male_neutral_bench_think_02_robe` | ADLG_Think | | `dlg_male_neutral_bench_threaten_01` | ADLG_Threat | | `dlg_male_neutral_bench_threaten_01_robe` | ADLG_Threat | | `dlg_male_neutral_bench_threaten_02` | ADLG_Threat | | `dlg_male_neutral_bench_threaten_02_robe` | ADLG_Threat | | `dlg_male_neutral_bench_wound_reaction` | ADLG_Gesture | | `dlg_male_neutral_bench_wound_reaction_robe` | ADLG_Gesture | | `dlg_male_neutral_bench_writing` | ADLG_Writing | | `dlg_male_neutral_bench_writing_robe` | ADLG_Writing | | `dlg_male_neutral_bench_yes_01` | ADLG_Agree | | `dlg_male_neutral_bench_yes_01_robe` | ADLG_Agree | | `dlg_male_neutral_bench_yes_02` | ADLG_Agree | | `dlg_male_neutral_bench_yes_02_robe` | ADLG_Agree | | `dlg_male_neutral_bench_yes_03` | ADLG_Agree | | `dlg_male_neutral_bench_yes_03_robe` | ADLG_Agree | | `dlg_male_neutral_bench_you_01` | ADLG_You | | `dlg_male_neutral_bench_you_01_robe` | ADLG_You | | `dlg_male_neutral_bench_you_02` | ADLG_You | | `dlg_male_neutral_bench_you_02_robe` | ADLG_You | | `dlg_male_neutral_bench_you_03` | ADLG_You | | `dlg_male_neutral_bench_you_03_robe` | ADLG_You | | `dlg_male_neutral_bench_you_04` | ADLG_You | | `dlg_male_neutral_bench_you_04_robe` | ADLG_You | | `dlg_male_neutral_bench_you_05` | ADLG_You | | `dlg_male_neutral_bench_you_05_robe` | ADLG_You | | `dlg_male_neutral_bench_you_06` | ADLG_You | | `dlg_male_neutral_bench_you_06_robe` | ADLG_You | | `dlg_male_neutral_bench_you_07` | ADLG_You | | `dlg_male_neutral_bench_you_07_robe` | ADLG_You | | `dlg_male_neutral_disagree` | ADLG_Disagree | | `dlg_male_neutral_disgust` | ADLG_Surprised | | `dlg_male_neutral_dog_hands_on_thighs` | ADLG_PraiseDog | | `dlg_male_neutral_dog_hands_together` | ADLG_PraiseDog | | `dlg_male_neutral_dog_headnod_var01` | ADLG_PraiseDog | | `dlg_male_neutral_dog_headnod_var02` | ADLG_PraiseDog | | `dlg_male_neutral_emphasis_money` | ADLG_Emphasis | | `dlg_male_neutral_emphasis_swear` | ADLG_Emphasis | | `dlg_male_neutral_examin_corpse_corpse1_body` | ADLG_ExamineCorpse1Body | | `dlg_male_neutral_examin_corpse_corpse1_body_var01` | ADLG_ExamineCorpse1BodyVar1 | | `dlg_male_neutral_examin_corpse_corpse1_hands` | ADLG_ExamineCorpse1Hands | | `dlg_male_neutral_examin_corpse_corpse1_hands_var01` | ADLG_ExamineCorpse1HandsVar1 | | `dlg_male_neutral_examin_corpse_corpse1_hands_var02` | ADLG_ExamineCorpse1HandsVar2 | | `dlg_male_neutral_examin_corpse_corpse1_head` | ADLG_ExamineCorpse1Head | | `dlg_male_neutral_examin_corpse_corpse1_head_taste` | ADLG_ExamineCorpse1HeadTaste | | `dlg_male_neutral_examin_corpse_corpse1_head_taste_var01` | ADLG_ExamineCorpse1HeadTasteVar1 | | `dlg_male_neutral_examin_corpse_corpse1_head_taste_var02` | ADLG_ExamineCorpse1HeadTasteVar2 | | `dlg_male_neutral_examin_corpse_corpse1_head_var01` | ADLG_ExamineCorpse1HeadVar1 | | `dlg_male_neutral_examin_corpse_corpse1_legs` | ADLG_ExamineCorpse1Legs | | `dlg_male_neutral_examin_corpse_corpse1_legs_var01` | ADLG_ExamineCorpse1LegsVar1 | | `dlg_male_neutral_examin_corpse_corpse1_to_corpse2_left` | ADLG_ExamineCorpse1ToCorpse2 | | `dlg_male_neutral_examin_corpse_corpse1_torso` | ADLG_ExamineCorpse1Torso | | `dlg_male_neutral_examin_corpse_corpse1_torso_var01` | ADLG_ExamineCorpse1TorsoVar1 | | `dlg_male_neutral_examin_corpse_corpse2_body` | ADLG_ExamineCorpse2Body | | `dlg_male_neutral_examin_corpse_corpse2_body_var01` | ADLG_ExamineCorpse2BodyVar1 | | `dlg_male_neutral_examin_corpse_corpse2_hands` | ADLG_ExamineCorpse2Hands | | `dlg_male_neutral_examin_corpse_corpse2_head` | ADLG_ExamineCorpse2Head | | `dlg_male_neutral_examin_corpse_corpse2_head_taste` | ADLG_ExamineCorpse2HeadTaste | | `dlg_male_neutral_examin_corpse_corpse2_head_var01` | ADLG_ExamineCorpse2HeadVar1 | | `dlg_male_neutral_examin_corpse_corpse2_head_var02` | ADLG_ExamineCorpse2HeadVar2 | | `dlg_male_neutral_examin_corpse_corpse2_legs` | ADLG_ExamineCorpse2Legs | | `dlg_male_neutral_examin_corpse_corpse2_legs_var01` | ADLG_ExamineCorpse2LegsVar1 | | `dlg_male_neutral_examin_corpse_corpse2_legs_var02` | ADLG_ExamineCorpse2LegsVar2 | | `dlg_male_neutral_examin_corpse_corpse2_to_corpse1_right` | ADLG_ExamineCorpse2ToCorpse1 | | `dlg_male_neutral_examin_corpse_corpse2_torso` | ADLG_ExamineCorpse2Torso | | `dlg_male_neutral_examin_corpse_corpse2_torso_var01` | ADLG_ExamineCorpse2TorsoVar1 | | `dlg_male_neutral_facepalm` | ADLG_Frustration | | `dlg_male_neutral_hold_up` | ADLG_Easy_man | | `dlg_male_neutral_horse_choose` | ADLG_Choose | | `dlg_male_neutral_horse_confusion01` | ADLG_Confusion | | `dlg_male_neutral_horse_confusion02` | ADLG_Confusion | | `dlg_male_neutral_horse_emphasis01` | ADLG_Emphasis | | `dlg_male_neutral_horse_emphasis02` | ADLG_Emphasis | | `dlg_male_neutral_horse_listen` | ADLG_Listen | | `dlg_male_neutral_horse_little_gest01` | ADLG_Gesture | | `dlg_male_neutral_horse_little_gest02` | ADLG_Gesture | | `dlg_male_neutral_horse_little_gest03` | ADLG_Gesture | | `dlg_male_neutral_horse_little_gest04` | ADLG_Gesture | | `dlg_male_neutral_horse_no_01` | ADLG_Disagree | | `dlg_male_neutral_horse_no_02` | ADLG_Disagree | | `dlg_male_neutral_horse_talk` | ADLG_Speak | | `dlg_male_neutral_horse_yes_01` | ADLG_Agree | | `dlg_male_neutral_horse_yes_02` | ADLG_Agree | | `dlg_male_neutral_kiss_m` | ADLG_Kiss | | `dlg_male_neutral_little_gesture_01` | ADLG_Gesture | | `dlg_male_neutral_little_gesture_02` | ADLG_Gesture | | `dlg_male_neutral_little_gesture_03` | ADLG_Gesture | | `dlg_male_neutral_little_gesture_04` | ADLG_Gesture | | `dlg_male_neutral_little_gesture_05` | ADLG_Gesture | | `dlg_male_neutral_little_gesture_06` | ADLG_Gesture | | `dlg_male_neutral_look_around` | ADLG_Look_around | | `dlg_male_neutral_look_at_sky` | ADLG_Gesture | | `dlg_male_neutral_looking_at_artifact` | ADLG_LookingAtArtifact | | `dlg_male_neutral_nod` | ADLG_Nod | | `dlg_male_neutral_omg` | ADLG_Frustration | | `dlg_male_neutral_scratch_face01` | ADLG_Scratch | | `dlg_male_neutral_scratch_face02` | ADLG_Scratch | | `dlg_male_neutral_scratch_face02_upper` | ADLG_Scratch | | `dlg_male_neutral_scratch_face03` | ADLG_Scratch | | `dlg_male_neutral_scratch_face03_upper` | ADLG_Scratch | | `dlg_male_neutral_scratch_face04` | ADLG_Scratch | | `dlg_male_neutral_scratch_face04_upper` | ADLG_Scratch | | `dlg_male_neutral_scratch_face05` | ADLG_Scratch | | `dlg_male_neutral_scratch_face05_upper` | ADLG_Scratch | | `dlg_male_neutral_showing_artifact` | ADLG_ShowingArtifact | | `dlg_male_neutral_stance_bless_01` | ADLG_Bless | | `dlg_male_neutral_stance_confusion_02` | ADLG_Confusion | | `dlg_male_neutral_stance_shout_01` | ADLG_Shout | | `dlg_male_neutral_stand_bow_01` | ADLG_Bow | | `dlg_male_neutral_stand_bow_02` | ADLG_Bow | | `dlg_male_neutral_stand_bow_03` | ADLG_Bow, BowDown | | `dlg_male_neutral_stand_bow_light01` | ADLG_Bow_light | | `dlg_male_neutral_stand_bow_light02` | ADLG_Bow_light | | `dlg_male_neutral_stand_bow_light03` | ADLG_Bow_light | | `dlg_male_neutral_stand_bow_light04` | ADLG_Bow_light | | `dlg_male_neutral_stand_cheers_01` | ADLG_DrinkGoblet_Spawn | | `dlg_male_neutral_stand_cheers_02` | ADLG_DrinkGoblet_Spawn | | `dlg_male_neutral_stand_cheers_small_bottle_01` | ADLG_CheersSmallBottle_Spawn | | `dlg_male_neutral_stand_cheers_tankard_01` | ADLG_CheersTankard_Spawn | | `dlg_male_neutral_stand_cheers_tankard_02` | ADLG_CheersTankard_Spawn | | `dlg_male_neutral_stand_choose` | ADLG_Choose | | `dlg_male_neutral_stand_come` | ADLG_Enter | | `dlg_male_neutral_stand_come_here_front` | ADLG_ComeHere | | `dlg_male_neutral_stand_come_here_left` | ADLG_ComeHere | | `dlg_male_neutral_stand_come_here_right` | ADLG_ComeHere | | `dlg_male_neutral_stand_confusion01_upper` | ADLG_Confusion | | `dlg_male_neutral_stand_confusion02` | ADLG_Confusion | | `dlg_male_neutral_stand_confusion02_upper` | ADLG_Confusion | | `dlg_male_neutral_stand_confusion03` | ADLG_Confusion | | `dlg_male_neutral_stand_confusion03_upper` | ADLG_Confusion | | `dlg_male_neutral_stand_cross_01` | ADLG_Cross | | `dlg_male_neutral_stand_cross_01_upper` | ADLG_Cross | | `dlg_male_neutral_stand_cross_02` | ADLG_Cross | | `dlg_male_neutral_stand_cross_02_upper` | ADLG_Cross | | `dlg_male_neutral_stand_cross_03` | ADLG_Cross | | `dlg_male_neutral_stand_cross_03_upper` | ADLG_Cross | | `dlg_male_neutral_stand_deny_01` | ADLG_Deny | | `dlg_male_neutral_stand_deny_02` | ADLG_Deny | | `dlg_male_neutral_stand_deny_02_upper` | ADLG_Deny | | `dlg_male_neutral_stand_deny_03` | ADLG_Deny | | `dlg_male_neutral_stand_deny_03_upper` | ADLG_Deny | | `dlg_male_neutral_stand_despair_01` | ADLG_Despair | | `dlg_male_neutral_stand_despair_02` | ADLG_Despair | | `dlg_male_neutral_stand_despair_03` | ADLG_Despair | | `dlg_male_neutral_stand_discard_01` | ADLG_Discard, InspectionWalkAction | | `dlg_male_neutral_stand_discard_01_upper` | ADLG_Discard | | `dlg_male_neutral_stand_discard_02` | ADLG_Discard, InspectionWalkAction | | `dlg_male_neutral_stand_discard_02_upper` | ADLG_Discard | | `dlg_male_neutral_stand_discard_03` | ADLG_Discard, InspectionWalkAction | | `dlg_male_neutral_stand_discard_04` | ADLG_Discard, InspectionWalkAction | | `dlg_male_neutral_stand_discard_05` | ADLG_Discard | | `dlg_male_neutral_stand_disown_01` | ADLG_Disown, NoWeaponSurrender | | `dlg_male_neutral_stand_disown_02` | ADLG_Disown | | `dlg_male_neutral_stand_disown_03` | ADLG_Disown | | `dlg_male_neutral_stand_drink` | ADLG_DrinkTankard_Spawn | | `dlg_male_neutral_stand_drink_cup` | ADLG_DrinkTankard_Spawn | | `dlg_male_neutral_stand_easyman` | ADLG_Easy_man | | `dlg_male_neutral_stand_easyman_upper` | ADLG_Easy_man | | `dlg_male_neutral_stand_emphasis01` | ADLG_Emphasis, Test_Emphasis | | `dlg_male_neutral_stand_emphasis02` | ADLG_Emphasis | | `dlg_male_neutral_stand_emphasis02_upper` | ADLG_Emphasis | | `dlg_male_neutral_stand_emphasis03` | ADLG_Emphasis | | `dlg_male_neutral_stand_emphasis03_upper` | ADLG_Emphasis | | `dlg_male_neutral_stand_emphasis_listen_me` | ADLG_Emphasis | | `dlg_male_neutral_stand_foreshow_01` | ADLG_Foreshow | | `dlg_male_neutral_stand_foreshow_02` | ADLG_Foreshow | | `dlg_male_neutral_stand_foreshow_03` | ADLG_Foreshow | | `dlg_male_neutral_stand_foreshow_04` | ADLG_Foreshow | | `dlg_male_neutral_stand_frustration_01` | ADLG_Frustration | | `dlg_male_neutral_stand_frustration_01_upper` | ADLG_Frustration | | `dlg_male_neutral_stand_frustration_02` | ADLG_Frustration | | `dlg_male_neutral_stand_frustration_02_upper` | ADLG_Frustration | | `dlg_male_neutral_stand_frustration_03` | ADLG_Frustration | | `dlg_male_neutral_stand_frustration_03_upper` | ADLG_Frustration | | `dlg_male_neutral_stand_frustration_04` | ADLG_Frustration | | `dlg_male_neutral_stand_frustration_04_upper` | ADLG_Frustration | | `dlg_male_neutral_stand_frustration_05` | ADLG_Frustration | | `dlg_male_neutral_stand_frustration_05_upper` | ADLG_Frustration | | `dlg_male_neutral_stand_give_01` | ADLG_Give | | `dlg_male_neutral_stand_give_02` | ADLG_Give | | `dlg_male_neutral_stand_grandeur01` | ADLG_Grandeur | | `dlg_male_neutral_stand_grandeur02` | ADLG_Grandeur | | `dlg_male_neutral_stand_grandeur03` | ADLG_Grandeur | | `dlg_male_neutral_stand_head_bckwrd` | ADLG_Surprised_light | | `dlg_male_neutral_stand_here_and_now_01` | ADLG_Emphasis | | `dlg_male_neutral_stand_intense01a` | ADLG_Intense | | `dlg_male_neutral_stand_intense01b` | ADLG_Intense | | `dlg_male_neutral_stand_intense01c` | ADLG_Intense | | `dlg_male_neutral_stand_intense02a` | ADLG_Intense | | `dlg_male_neutral_stand_intense02b` | ADLG_Intense | | `dlg_male_neutral_stand_intense02c` | ADLG_Intense | | `dlg_male_neutral_stand_intense03` | ADLG_Intense_Unpolished | | `dlg_male_neutral_stand_intense04` | ADLG_Intense_Unpolished | | `dlg_male_neutral_stand_intense05` | ADLG_Intense_Unpolished | | `dlg_male_neutral_stand_intense06` | ADLG_Intense_Unpolished | | `dlg_male_neutral_stand_intense07` | ADLG_Intense_Unpolished | | `dlg_male_neutral_stand_intense08` | ADLG_Intense_Unpolished | | `dlg_male_neutral_stand_intense09` | ADLG_Intense_Unpolished | | `dlg_male_neutral_stand_intense10` | ADLG_Intense_Unpolished | | `dlg_male_neutral_stand_intense11` | ADLG_Intense_Unpolished | | `dlg_male_neutral_stand_intense12` | ADLG_Intense_Unpolished | | `dlg_male_neutral_stand_intense13` | ADLG_Intense_Unpolished | | `dlg_male_neutral_stand_just_stop_01` | ADLG_Emphasis | | `dlg_male_neutral_stand_leave` | ADLG_Leave | | `dlg_male_neutral_stand_leave_out` | ADLG_Quit | | `dlg_male_neutral_stand_leave_upper` | ADLG_Leave | | `dlg_male_neutral_stand_listen` | ADLG_Listen, IngameDialogPose_Loop, NPC_Monologue, Test_IngameDialogPose_Loop | | `dlg_male_neutral_stand_listen_upper` | ADLG_Listen | | `dlg_male_neutral_stand_listening` | ADLG_Focus | | `dlg_male_neutral_stand_little_gest01` | ADLG_posture_change | | `dlg_male_neutral_stand_little_gest02` | ADLG_posture_change | | `dlg_male_neutral_stand_little_gest03` | ADLG_posture_change | | `dlg_male_neutral_stand_little_gest04` | ADLG_posture_change | | `dlg_male_neutral_stand_little_gest05` | ADLG_posture_change | | `dlg_male_neutral_stand_little_gest06` | ADLG_posture_change | | `dlg_male_neutral_stand_little_gest07` | ADLG_posture_change | | `dlg_male_neutral_stand_little_gest08` | ADLG_posture_change | | `dlg_male_neutral_stand_little_gest09` | ADLG_posture_change | | `dlg_male_neutral_stand_little_gest10` | ADLG_posture_change | | `dlg_male_neutral_stand_little_gest11` | ADLG_posture_change | | `dlg_male_neutral_stand_little_gest12` | ADLG_posture_change | | `dlg_male_neutral_stand_little_gest13` | ADLG_posture_change | | `dlg_male_neutral_stand_little_gest14` | ADLG_posture_change | | `dlg_male_neutral_stand_little_gest15` | ADLG_Gesture | | `dlg_male_neutral_stand_little_gest15_upper` | ADLG_Gesture | | `dlg_male_neutral_stand_little_gest16` | ADLG_Gesture | | `dlg_male_neutral_stand_little_gest16_upper` | ADLG_Gesture | | `dlg_male_neutral_stand_little_gest17` | ADLG_Gesture | | `dlg_male_neutral_stand_little_gest17_upper` | ADLG_Gesture | | `dlg_male_neutral_stand_little_gest18` | ADLG_Gesture | | `dlg_male_neutral_stand_little_gest18_upper` | ADLG_Gesture | | `dlg_male_neutral_stand_little_gest19` | ADLG_Gesture | | `dlg_male_neutral_stand_little_gest19_upper` | ADLG_Gesture | | `dlg_male_neutral_stand_little_gest20` | ADLG_Gesture | | `dlg_male_neutral_stand_little_gest20_upper` | ADLG_Gesture | | `dlg_male_neutral_stand_little_gest21` | ADLG_Gesture | | `dlg_male_neutral_stand_little_gest21_upper` | ADLG_Gesture | | `dlg_male_neutral_stand_little_gest22` | ADLG_Gesture | | `dlg_male_neutral_stand_little_gest22_upper` | ADLG_Gesture | | `dlg_male_neutral_stand_little_gest23` | ADLG_Gesture | | `dlg_male_neutral_stand_little_gest23_upper` | ADLG_Gesture | | `dlg_male_neutral_stand_little_gest24` | ADLG_Gesture | | `dlg_male_neutral_stand_little_gest24_upper` | ADLG_Gesture | | `dlg_male_neutral_stand_little_gest25` | ADLG_Gesture | | `dlg_male_neutral_stand_little_gest25_upper` | ADLG_Gesture | | `dlg_male_neutral_stand_little_gest26` | ADLG_Gesture | | `dlg_male_neutral_stand_little_gest26_upper` | ADLG_Gesture | | `dlg_male_neutral_stand_little_gest27` | ADLG_Scratch | | `dlg_male_neutral_stand_little_gest27_upper` | ADLG_Scratch | | `dlg_male_neutral_stand_little_gest28` | ADLG_Scratch | | `dlg_male_neutral_stand_little_gest28_upper` | ADLG_Gesture | | `dlg_male_neutral_stand_little_gest29` | ADLG_Gesture | | `dlg_male_neutral_stand_little_gest29_upper` | ADLG_Gesture | | `dlg_male_neutral_stand_little_gest30` | ADLG_Scratch | | `dlg_male_neutral_stand_little_gest30_upper` | ADLG_Scratch | | `dlg_male_neutral_stand_little_gest31` | ADLG_Scratch | | `dlg_male_neutral_stand_little_gest31_upper` | ADLG_Scratch | | `dlg_male_neutral_stand_little_gest32` | ADLG_Scratch | | `dlg_male_neutral_stand_little_gest32_upper` | ADLG_Scratch | | `dlg_male_neutral_stand_little_gest33` | ADLG_Gesture | | `dlg_male_neutral_stand_little_gest33_upper` | ADLG_Gesture | | `dlg_male_neutral_stand_little_gest34` | ADLG_Gesture | | `dlg_male_neutral_stand_little_gest34_upper` | ADLG_Gesture | | `dlg_male_neutral_stand_little_gest35` | ADLG_Gesture | | `dlg_male_neutral_stand_little_gest35_upper` | ADLG_Gesture | | `dlg_male_neutral_stand_me_01` | ADLG_Me | | `dlg_male_neutral_stand_me_01_upper` | ADLG_Me | | `dlg_male_neutral_stand_me_02` | ADLG_Me | | `dlg_male_neutral_stand_me_02_upper` | ADLG_Me | | `dlg_male_neutral_stand_me_03` | ADLG_Me | | `dlg_male_neutral_stand_me_03_upper` | ADLG_Me | | `dlg_male_neutral_stand_no_01` | ADLG_Disagree | | `dlg_male_neutral_stand_no_01_upper` | ADLG_Disagree | | `dlg_male_neutral_stand_no_02` | ADLG_Disagree | | `dlg_male_neutral_stand_no_02_upper` | ADLG_Disagree | | `dlg_male_neutral_stand_no_03` | ADLG_Disagree, InspectionWalkAction | | `dlg_male_neutral_stand_no_03_upper` | ADLG_Disagree | | `dlg_male_neutral_stand_no_light01` | ADLG_Disagree_light | | `dlg_male_neutral_stand_no_light01_upper` | ADLG_Disagree_light | | `dlg_male_neutral_stand_no_light02` | ADLG_Disagree_light | | `dlg_male_neutral_stand_no_light02_upper` | ADLG_Disagree_light | | `dlg_male_neutral_stand_no_light03` | ADLG_Disagree_light | | `dlg_male_neutral_stand_no_light03_upper` | ADLG_Disagree_light | | `dlg_male_neutral_stand_no_light04` | ADLG_Disagree_light | | `dlg_male_neutral_stand_no_light04_upper` | ADLG_Disagree_light | | `dlg_male_neutral_stand_no_light_05` | ADLG_Disagree_light | | `dlg_male_neutral_stand_nod01` | ADLG_Nod | | `dlg_male_neutral_stand_nod01_upper` | ADLG_Nod | | `dlg_male_neutral_stand_nod02` | ADLG_Nod | | `dlg_male_neutral_stand_nod02_upper` | ADLG_Nod | | `dlg_male_neutral_stand_nod03` | ADLG_Nod | | `dlg_male_neutral_stand_nod03_upper` | ADLG_Nod | | `dlg_male_neutral_stand_nod04` | ADLG_Nod | | `dlg_male_neutral_stand_nod04_upper` | ADLG_Nod | | `dlg_male_neutral_stand_point_01` | ADLG_You | | `dlg_male_neutral_stand_point_01_upper` | ADLG_You | | `dlg_male_neutral_stand_point_02` | ADLG_Point | | `dlg_male_neutral_stand_point_02_upper` | ADLG_Point | | `dlg_male_neutral_stand_point_03` | ADLG_Point | | `dlg_male_neutral_stand_point_03_upper` | ADLG_Point | | `dlg_male_neutral_stand_point_04` | ADLG_Point | | `dlg_male_neutral_stand_point_04_upper` | ADLG_Point | | `dlg_male_neutral_stand_point_05` | ADLG_Point | | `dlg_male_neutral_stand_point_05_upper` | ADLG_Point | | `dlg_male_neutral_stand_point_06` | ADLG_Point | | `dlg_male_neutral_stand_point_07` | ADLG_Point | | `dlg_male_neutral_stand_posture_change` | ADLG_posture_change | | `dlg_male_neutral_stand_spit_01` | ADLG_Spit | | `dlg_male_neutral_stand_surprised_big01` | ADLG_Surprised | | `dlg_male_neutral_stand_surprised_big02` | ADLG_Surprised | | `dlg_male_neutral_stand_surprised_big03` | ADLG_Surprised | | `dlg_male_neutral_stand_surprised_big04` | ADLG_Surprised | | `dlg_male_neutral_stand_surprised_little01` | ADLG_Surprised_light | | `dlg_male_neutral_stand_surprised_little02` | ADLG_Surprised_light | | `dlg_male_neutral_stand_surprised_little02_upper` | ADLG_Surprised_light | | `dlg_male_neutral_stand_surprised_little03` | ADLG_Surprised_light | | `dlg_male_neutral_stand_surprised_little03_upper` | ADLG_Surprised_light | | `dlg_male_neutral_stand_surprised_little04` | ADLG_Surprised_light | | `dlg_male_neutral_stand_take_01` | ADLG_Take | | `dlg_male_neutral_stand_take_02` | ADLG_Take | | `dlg_male_neutral_stand_talk` | ADLG_NoScopeHolder_DoNotUseOrDelete, ADLG_Speak | | `dlg_male_neutral_stand_terminate_01` | ADLG_Terminate | | `dlg_male_neutral_stand_terminate_02` | ADLG_Terminate | | `dlg_male_neutral_stand_terminate_03` | ADLG_Terminate | | `dlg_male_neutral_stand_think_01` | ADLG_Think | | `dlg_male_neutral_stand_think_02` | ADLG_Think | | `dlg_male_neutral_stand_thoughtful_chin_caress_01` | ADLG_Gesture | | `dlg_male_neutral_stand_threaten_01` | ADLG_Threat | | `dlg_male_neutral_stand_threaten_02` | ADLG_Threat | | `dlg_male_neutral_stand_threaten_03` | ADLG_Threat | | `dlg_male_neutral_stand_threaten_04` | ADLG_Threat | | `dlg_male_neutral_stand_threaten_05` | ADLG_Threat | | `dlg_male_neutral_stand_walk_forward` | ADLG_WalkForward | | `dlg_male_neutral_stand_wave_01` | ADLG_Wave | | `dlg_male_neutral_stand_we_are_done_01` | ADLG_Gesture | | `dlg_male_neutral_stand_whisper2` | ADLG_Whisper | | `dlg_male_neutral_stand_whisper3` | ADLG_Whisper | | `dlg_male_neutral_stand_whisper5` | ADLG_Whisper | | `dlg_male_neutral_stand_whisper6` | ADLG_Whisper | | `dlg_male_neutral_stand_whisper7` | ADLG_Whisper | | `dlg_male_neutral_stand_yes_01` | ADLG_Agree | | `dlg_male_neutral_stand_yes_01_upper` | ADLG_Agree | | `dlg_male_neutral_stand_yes_02` | ADLG_Agree | | `dlg_male_neutral_stand_yes_02_upper` | ADLG_Agree | | `dlg_male_neutral_stand_yes_03` | ADLG_Agree | | `dlg_male_neutral_stand_yes_03_upper` | ADLG_Agree | | `dlg_male_neutral_stand_you_01` | ADLG_You | | `dlg_male_neutral_stand_you_02` | ADLG_You | | `dlg_male_neutral_stand_you_03` | ADLG_You | | `dlg_male_neutral_success_01` | ADLG_Success | | `dlg_male_neutral_success_02` | ADLG_Success | | `dlg_male_neutral_table_choose` | ADLG_Choose | | `dlg_male_neutral_table_come_here_front` | ADLG_ComeHere | | `dlg_male_neutral_table_come_here_left` | ADLG_ComeHere | | `dlg_male_neutral_table_come_here_right` | ADLG_ComeHere | | `dlg_male_neutral_table_confusion_01` | ADLG_Confusion | | `dlg_male_neutral_table_confusion_02` | ADLG_Confusion | | `dlg_male_neutral_table_confusion_03` | ADLG_Confusion | | `dlg_male_neutral_table_disagree_light_01` | ADLG_Disagree_light | | `dlg_male_neutral_table_disagree_light_02` | ADLG_Disagree_light | | `dlg_male_neutral_table_disagree_light_03` | ADLG_Disagree_light | | `dlg_male_neutral_table_discard_01` | ADLG_Discard | | `dlg_male_neutral_table_discard_02` | ADLG_Discard | | `dlg_male_neutral_table_discard_03` | ADLG_Discard | | `dlg_male_neutral_table_easy_man_01` | ADLG_Easy_man | | `dlg_male_neutral_table_easy_man_02` | ADLG_Easy_man | | `dlg_male_neutral_table_emphasis_01` | ADLG_Emphasis | | `dlg_male_neutral_table_emphasis_02` | ADLG_Emphasis | | `dlg_male_neutral_table_emphasis_03` | ADLG_Emphasis | | `dlg_male_neutral_table_laugh_01` | ADLG_Laugh | | `dlg_male_neutral_table_laugh_02` | ADLG_Laugh | | `dlg_male_neutral_table_listen` | ADLG_Listen | | `dlg_male_neutral_table_little_gest_01` | ADLG_Little_Gest | | `dlg_male_neutral_table_little_gest_02` | ADLG_Little_Gest | | `dlg_male_neutral_table_little_gest_03` | ADLG_Little_Gest | | `dlg_male_neutral_table_little_gest_04` | ADLG_Little_Gest | | `dlg_male_neutral_table_little_gest_05` | ADLG_Little_Gest | | `dlg_male_neutral_table_little_gest_06` | ADLG_Little_Gest | | `dlg_male_neutral_table_nod_01` | ADLG_Nod | | `dlg_male_neutral_table_nod_02` | ADLG_Nod | | `dlg_male_neutral_table_nod_03` | ADLG_Nod | | `dlg_male_neutral_table_posture_change_01` | ADLG_posture_change | | `dlg_male_neutral_table_posture_change_02` | ADLG_posture_change | | `dlg_male_neutral_table_posture_change_03` | ADLG_posture_change | | `dlg_male_neutral_table_posture_change_04` | ADLG_posture_change | | `dlg_male_neutral_table_talk` | ADLG_Speak | | `dlg_male_neutral_table_you_01` | ADLG_You | | `dlg_male_neutral_table_you_02` | ADLG_You | | `dlg_male_neutral_threaten_matrix` | ADLG_Threat | | `dlg_male_neutral_waking_slap` | ADLG_WakingSlap | | `dlg_male_neutral_weapon_draw` | ADLG_WeaponDraw | | `dlg_male_pensive_bench_listen` | ADLG_Listen, ADLG_NoScopeHolder_DoNotUseOrDelete | | `dlg_male_pensive_bench_talk` | ADLG_Speak | | `dlg_male_pensive_stand_choose` | ADLG_Choose | | `dlg_male_pensive_stand_give_01` | ADLG_Give | | `dlg_male_pensive_stand_give_02` | ADLG_Give | | `dlg_male_pensive_stand_listen` | ADLG_Listen | | `dlg_male_pensive_stand_take_01` | ADLG_Take | | `dlg_male_pensive_stand_take_02` | ADLG_Take | | `dlg_male_pensive_stand_talk` | ADLG_Speak | | `dlg_male_pillory_angry` | ADLG_Frustration | | `dlg_male_pillory_confused_01` | ADLG_Confusion | | `dlg_male_pillory_confused_02` | ADLG_Confusion | | `dlg_male_pillory_idle` | ADLG_Think | | `dlg_male_pillory_listen` | ADLG_Choose, ADLG_Listen | | `dlg_male_pillory_no` | ADLG_Disagree | | `dlg_male_pillory_talk_01` | ADLG_Speak | | `dlg_male_pillory_talk_02` | ADLG_Speak | | `dlg_male_pillory_yes` | ADLG_Agree | | `dlg_male_pursy_stand_bow_light` | ADLG_Bow_light | | `dlg_male_pursy_stand_choose` | ADLG_Choose | | `dlg_male_pursy_stand_deny_01` | ADLG_Deny | | `dlg_male_pursy_stand_deny_02` | ADLG_Deny | | `dlg_male_pursy_stand_discard_01` | ADLG_Discard | | `dlg_male_pursy_stand_discard_02` | ADLG_Discard | | `dlg_male_pursy_stand_emphasis` | ADLG_Emphasis | | `dlg_male_pursy_stand_frustration_01` | ADLG_Frustration | | `dlg_male_pursy_stand_frustration_02` | ADLG_Frustration | | `dlg_male_pursy_stand_give_01` | ADLG_Give | | `dlg_male_pursy_stand_give_02` | ADLG_Give | | `dlg_male_pursy_stand_grandeur` | ADLG_Grandeur | | `dlg_male_pursy_stand_intense01` | ADLG_Intense | | `dlg_male_pursy_stand_intense02` | ADLG_Intense | | `dlg_male_pursy_stand_listen` | ADLG_Listen | | `dlg_male_pursy_stand_no_01` | ADLG_Disagree | | `dlg_male_pursy_stand_no_02` | ADLG_Disagree | | `dlg_male_pursy_stand_no_light` | ADLG_Disagree_light | | `dlg_male_pursy_stand_nod` | ADLG_Nod | | `dlg_male_pursy_stand_point_01` | ADLG_Point | | `dlg_male_pursy_stand_point_02` | ADLG_Point | | `dlg_male_pursy_stand_surprised_big` | ADLG_Threat | | `dlg_male_pursy_stand_surprised_little` | ADLG_Surprised_light | | `dlg_male_pursy_stand_take_01` | ADLG_Take | | `dlg_male_pursy_stand_take_02` | ADLG_Take | | `dlg_male_pursy_stand_talk` | ADLG_Speak | | `dlg_male_pursy_stand_yes_01` | ADLG_Agree | | `dlg_male_pursy_stand_yes_02` | ADLG_Agree | | `dlg_male_quest_nervous_stand` | ADLG_Quest_NervousStand | | `dlg_male_quest_vine_dealing_stand_gest_01` | ADLG_WineDealing | | `dlg_male_quest_vine_dealing_stand_gest_02` | ADLG_WineDealing | | `dlg_male_quest_vine_dealing_stand_gest_03` | ADLG_WineDealing | | `dlg_male_quest_vine_dealing_stand_gest_04` | ADLG_WineDealing | | `dlg_male_quest_vine_dealing_stand_gest_05` | ADLG_WineDealing | | `dlg_male_quest_vine_dealing_stand_gest_06` | ADLG_WineDealing | | `dlg_male_sad_bath_in` | ADLG_BathSad_In | | `dlg_male_sad_bath_out` | ADLG_BathSad_Out | | `dlg_male_sad_bath_speak` | ADLG_Choose, ADLG_Listen, ADLG_Speak | | `dlg_male_sad_bench_cross_01` | ADLG_Cross | | `dlg_male_sad_bench_deny_01` | ADLG_Deny | | `dlg_male_sad_bench_deny_02` | ADLG_Deny | | `dlg_male_sad_bench_deny_03` | ADLG_Deny | | `dlg_male_sad_bench_deny_04` | ADLG_Deny | | `dlg_male_sad_bench_frustration_01` | ADLG_Frustration | | `dlg_male_sad_bench_frustration_02` | ADLG_Frustration | | `dlg_male_sad_bench_frustration_03` | ADLG_Frustration | | `dlg_male_sad_bench_frustration_04` | ADLG_Frustration | | `dlg_male_sad_bench_frustration_05` | ADLG_Frustration | | `dlg_male_sad_bench_listen` | ADLG_Listen | | `dlg_male_sad_bench_me_01` | ADLG_Me | | `dlg_male_sad_bench_me_02` | ADLG_Me | | `dlg_male_sad_bench_no_01` | ADLG_Disagree | | `dlg_male_sad_bench_no_02` | ADLG_Disagree | | `dlg_male_sad_bench_no_03` | ADLG_Disagree | | `dlg_male_sad_bench_no_04` | ADLG_Disagree | | `dlg_male_sad_bench_point_01` | ADLG_Point | | `dlg_male_sad_bench_talk` | ADLG_Speak | | `dlg_male_sad_bench_yes_01` | ADLG_Agree | | `dlg_male_sad_bench_yes_02` | ADLG_Agree | | `dlg_male_sad_bench_you_01` | ADLG_You | | `dlg_male_sad_bench_you_02` | ADLG_You | | `dlg_male_sad_facepalm` | ADLG_Frustration | | `dlg_male_sad_stand_bow_light` | ADLG_Bow_light | | `dlg_male_sad_stand_choose` | ADLG_Choose | | `dlg_male_sad_stand_confusion` | ADLG_Confusion | | `dlg_male_sad_stand_cross_01` | ADLG_Cross | | `dlg_male_sad_stand_cross_02` | ADLG_Cross | | `dlg_male_sad_stand_despair_01` | ADLG_Despair | | `dlg_male_sad_stand_despair_02` | ADLG_Despair | | `dlg_male_sad_stand_despair_03` | ADLG_Despair | | `dlg_male_sad_stand_easyman` | ADLG_Easy_man | | `dlg_male_sad_stand_emphasis` | ADLG_Emphasis | | `dlg_male_sad_stand_frustration_01` | ADLG_Frustration | | `dlg_male_sad_stand_frustration_02` | ADLG_Frustration | | `dlg_male_sad_stand_give_01` | ADLG_Give | | `dlg_male_sad_stand_give_02` | ADLG_Give | | `dlg_male_sad_stand_grandeur` | ADLG_Grandeur | | `dlg_male_sad_stand_intense01` | ADLG_Intense | | `dlg_male_sad_stand_intense02` | ADLG_Intense | | `dlg_male_sad_stand_leave` | ADLG_Leave | | `dlg_male_sad_stand_listen` | ADLG_Listen | | `dlg_male_sad_stand_me_01` | ADLG_Me | | `dlg_male_sad_stand_me_02` | ADLG_Me | | `dlg_male_sad_stand_me_03` | ADLG_Me | | `dlg_male_sad_stand_no_01` | ADLG_Disagree | | `dlg_male_sad_stand_no_02` | ADLG_Disagree | | `dlg_male_sad_stand_no_03` | ADLG_Disagree | | `dlg_male_sad_stand_no_light` | ADLG_Disagree_light | | `dlg_male_sad_stand_nod` | ADLG_Nod | | `dlg_male_sad_stand_point_01` | ADLG_Point | | `dlg_male_sad_stand_point_02` | ADLG_Point | | `dlg_male_sad_stand_surprised_big` | ADLG_Surprised | | `dlg_male_sad_stand_surprised_little` | ADLG_Surprised_light | | `dlg_male_sad_stand_surprised_little_01` | ADLG_Surprised_light | | `dlg_male_sad_stand_take_01` | ADLG_Take | | `dlg_male_sad_stand_take_02` | ADLG_Take | | `dlg_male_sad_stand_talk` | ADLG_Speak | | `dlg_male_sad_stand_whisper2` | ADLG_Whisper | | `dlg_male_sad_stand_whisper3` | ADLG_Whisper | | `dlg_male_sad_stand_whisper5` | ADLG_Whisper | | `dlg_male_sad_stand_yes_01` | ADLG_Agree | | `dlg_male_sad_stand_yes_02` | ADLG_Agree | | `dlg_male_sad_stand_yes_03` | ADLG_Agree | | `dlg_male_sad_stand_you_01` | ADLG_You | | `dlg_male_sad_stand_you_02` | ADLG_You | | `dlg_male_sad_stand_you_03` | ADLG_You | | `dlg_male_simektereza_check_injury` | ADLG_BodyCheck | | `dlg_male_simektereza_listen` | ADLG_Listen | | `dlg_male_simektereza_little_gestures` | ADLG_Gesture | | `dlg_male_simektereza_little_gestures2` | ADLG_Gesture | | `dlg_male_simektereza_no` | ADLG_Disagree | | `dlg_male_simektereza_no_light` | ADLG_Disagree_light | | `dlg_male_simektereza_pain` | ADLG_Injury | | `dlg_male_simektereza_talk` | ADLG_Speak | | `dlg_male_simektereza_yes` | ADLG_Agree | | `dlg_male_stand_a_bit_nervous_posture_change` | ADLG_posture_change | | `dlg_male_stand_drinking_tankard` | ADLG_DrinkTankard_Fast_Spawn | | `dlg_male_stand_judge_introduction_f` | ADLG_Bow | | `dlg_male_stand_judge_introduction_l` | ADLG_Bow | | `dlg_male_stand_judge_introduction_r` | ADLG_Bow | | `dlg_male_stand_judge_word_transfer_l` | ADLG_Introduction | | `dlg_male_stand_judge_word_transfer_r` | ADLG_Introduction | | `dlg_male_stand_posture_change_nervous` | ADLG_posture_change | | `dlg_male_stand_posture_change_sad` | ADLG_posture_change | | `dlg_male_stand_weapon_choose` | ADLG_Choose | | `dlg_male_stand_weapon_confusion_01` | ADLG_Confusion | | `dlg_male_stand_weapon_confusion_02` | ADLG_Confusion | | `dlg_male_stand_weapon_emphasis_01` | ADLG_Emphasis | | `dlg_male_stand_weapon_emphasis_02` | ADLG_Emphasis | | `dlg_male_stand_weapon_listen` | ADLG_Listen | | `dlg_male_stand_weapon_little_gest_01` | ADLG_Gesture | | `dlg_male_stand_weapon_little_gest_02` | ADLG_Gesture | | `dlg_male_stand_weapon_little_gest_03` | ADLG_Gesture | | `dlg_male_stand_weapon_little_gest_04` | ADLG_Gesture | | `dlg_male_stand_weapon_little_gest_05` | ADLG_Gesture | | `dlg_male_stand_weapon_no_01` | ADLG_Disagree | | `dlg_male_stand_weapon_no_02` | ADLG_Disagree | | `dlg_male_stand_weapon_talk` | ADLG_Speak | | `dlg_male_stand_weapon_threaten_01` | ADLG_Threat | | `dlg_male_stand_weapon_threaten_02` | ADLG_Threat | | `dlg_male_stand_weapon_yes_01` | ADLG_Agree | | `dlg_male_stand_weapon_yes_02` | ADLG_Agree | | `dlg_male_table_judge_dissmiss` | ADLG_Leave | | `dlg_male_table_judge_gesture` | ADLG_Surprised | | `dlg_male_table_judge_intense` | ADLG_Intense | | `dlg_male_table_judge_listen` | ADLG_Choose, ADLG_Listen, ADLG_Speak | | `dlg_male_table_judge_no` | ADLG_Disagree | | `dlg_male_table_judge_nod` | ADLG_Nod | | `dlg_male_table_judge_not_true` | ADLG_Disagree_light | | `dlg_male_table_judge_surprise` | ADLG_Surprised | | `dlg_male_table_judge_talk_true` | ADLG_Command | | `dlg_male_table_judge_word_transfer_l` | ADLG_Introduction | | `dlg_male_table_judge_word_transfer_r` | ADLG_Introduction | | `dlg_male_thinking_head_shake_stand_default_01` | ADLG_Think | | `dlg_male_thinking_head_shake_stand_default_02` | ADLG_Think | | `dlg_male_thinking_head_shake_stand_default_03` | ADLG_Think | | `dlg_male_thinking_head_tilt_shrug_stand_01` | ADLG_Think | | `dlg_male_thinking_head_tilt_shrug_stand_02` | ADLG_Think | | `dlg_male_thinking_head_tilt_stand_default_01` | ADLG_Think | | `dlg_male_thinking_head_tilt_stand_default_02` | ADLG_Think | | `dlg_male_thinking_head_tilt_stand_default_03` | ADLG_Think | | `dlg_male_tortured_death` | ADLG_Listen, ADLG_Speak | | `dlg_male_tortured_dont_know` | ADLG_Confusion | | `dlg_male_tortured_idle_to_death` | ADLG_Die | | `dlg_male_tortured_listen` | ADLG_Choose, ADLG_Listen | | `dlg_male_tortured_look_at` | ADLG_LookUp | | `dlg_male_tortured_no_01` | ADLG_Disagree | | `dlg_male_tortured_no_02` | ADLG_Disagree | | `dlg_male_tortured_punch_01_m` | ADLG_Punch | | `dlg_male_tortured_punch_01_s` | ADLG_Punch | | `dlg_male_tortured_punch_02_m` | ADLG_PunchHard | | `dlg_male_tortured_punch_02_s` | ADLG_PunchHard | | `dlg_male_tortured_slap_01_m` | ADLG_Slap | | `dlg_male_tortured_slap_01_s` | ADLG_Slap | | `dlg_male_tortured_slap_02_m` | ADLG_SlapHard | | `dlg_male_tortured_slap_02_s` | ADLG_SlapHard | | `dlg_male_tortured_talk_01` | ADLG_Speak | | `dlg_male_tortured_talk_02` | ADLG_Speak | | `dlg_male_tortured_yes_01` | ADLG_Agree | | `dlg_male_tortured_yes_02` | ADLG_Agree | | `dlg_male_torturer_dagger_cut_01_m` | ADLG_DaggerCut_Side | | `dlg_male_torturer_dagger_cut_01_s` | ADLG_DaggerCut_Side | | `dlg_male_torturer_dagger_cut_02_m` | ADLG_DaggerCut_Torso | | `dlg_male_torturer_dagger_cut_02_s` | ADLG_DaggerCut_Torso | | `dlg_male_torturer_dagger_cut_death_m` | ADLG_DaggerCut_Die | | `dlg_male_torturer_dagger_cut_death_s` | ADLG_DaggerCut_Kill | | `dlg_male_torturer_dagger_dont_know` | ADLG_Confusion | | `dlg_male_torturer_dagger_listen` | ADLG_Choose, ADLG_Listen | | `dlg_male_torturer_dagger_no_01` | ADLG_Disagree | | `dlg_male_torturer_dagger_no_02` | ADLG_Disagree_light | | `dlg_male_torturer_dagger_pickup` | ADLG_TorturerDagger_In | | `dlg_male_torturer_dagger_putdown` | ADLG_TorturerDagger_Out | | `dlg_male_torturer_dagger_talk` | ADLG_Speak | | `dlg_male_torturer_dagger_threat_m` | ADLG_DaggerThreat | | `dlg_male_torturer_dagger_threat_s` | ADLG_DaggerThreat | | `dlg_male_torturer_dagger_yes_01` | ADLG_Agree | | `dlg_male_torturer_dagger_yes_02` | ADLG_Agree | | `dlg_male_torturer_hammer_dont_know` | ADLG_Confusion | | `dlg_male_torturer_hammer_gesture` | ADLG_Gesture | | `dlg_male_torturer_hammer_hit_01_m` | ADLG_HammerHit_Side | | `dlg_male_torturer_hammer_hit_01_s` | ADLG_HammerHit_Side | | `dlg_male_torturer_hammer_hit_02_m` | ADLG_HammerHit_Knee | | `dlg_male_torturer_hammer_hit_02_s` | ADLG_HammerHit_Knee | | `dlg_male_torturer_hammer_hit_death_m` | ADLG_HammerHit_Die | | `dlg_male_torturer_hammer_hit_death_s` | ADLG_HammerHit_Kill | | `dlg_male_torturer_hammer_listen` | ADLG_Choose, ADLG_Listen | | `dlg_male_torturer_hammer_no_01` | ADLG_Disagree | | `dlg_male_torturer_hammer_no_02` | ADLG_Disagree | | `dlg_male_torturer_hammer_pickup` | ADLG_TorturerHammer_In | | `dlg_male_torturer_hammer_putdown` | ADLG_TorturerHammer_Out | | `dlg_male_torturer_hammer_talk` | ADLG_Speak | | `dlg_male_torturer_hammer_threat_01_m` | ADLG_HammerThreat | | `dlg_male_torturer_hammer_threat_01_s` | ADLG_HammerThreat | | `dlg_male_torturer_hammer_threat_02_m` | ADLG_PretendedHammerStrike | | `dlg_male_torturer_hammer_threat_02_s` | ADLG_PretendedHammerStrike | | `dlg_male_torturer_hammer_yes_01` | ADLG_Agree | | `dlg_male_torturer_hammer_yes_02` | ADLG_Agree_light | | `dlg_male_torturer_in` | ADLG_Torturer_In | | `dlg_male_torturer_listen` | ADLG_Choose, ADLG_Listen | | `dlg_male_torturer_out` | ADLG_Torturer_Out | | `dlg_male_torturer_pliers_cut_01_m` | ADLG_PliersClamp_Pull | | `dlg_male_torturer_pliers_cut_01_s` | ADLG_PliersClamp_Pull | | `dlg_male_torturer_pliers_cut_02_m` | ADLG_PliersClamp_Twist | | `dlg_male_torturer_pliers_cut_02_s` | ADLG_PliersClamp_Twist | | `dlg_male_torturer_pliers_cut_death_m` | ADLG_PliersClamp_Die | | `dlg_male_torturer_pliers_cut_death_s` | ADLG_PliersClamp_Kill | | `dlg_male_torturer_pliers_gesture` | ADLG_Gesture | | `dlg_male_torturer_pliers_listen` | ADLG_Choose, ADLG_Listen | | `dlg_male_torturer_pliers_no_01` | ADLG_Disagree | | `dlg_male_torturer_pliers_no_02` | ADLG_Disagree | | `dlg_male_torturer_pliers_pickup` | ADLG_TorturerPliers_In | | `dlg_male_torturer_pliers_putdown` | ADLG_TorturerPliers_Out | | `dlg_male_torturer_pliers_talk` | ADLG_Speak | | `dlg_male_torturer_pliers_threat_m` | ADLG_PliersThreat | | `dlg_male_torturer_pliers_threat_s` | ADLG_PliersThreat | | `dlg_male_torturer_pliers_yes_01` | ADLG_Agree | | `dlg_male_torturer_pliers_yes_02` | ADLG_Agree | | `dlg_male_torturer_talk_02` | ADLG_Speak | | `dlg_male_wounded_choose` | ADLG_Choose | | `dlg_male_wounded_choose_bed` | ADLG_Choose | | `dlg_male_wounded_confusion_01` | ADLG_Confusion | | `dlg_male_wounded_confusion_bed_01` | ADLG_Confusion | | `dlg_male_wounded_emphasis_01` | ADLG_Emphasis, Test_Emphasis | | `dlg_male_wounded_emphasis_02` | ADLG_Emphasis, Test_Emphasis | | `dlg_male_wounded_emphasis_bed_01` | ADLG_Emphasis | | `dlg_male_wounded_emphasis_bed_02` | ADLG_Emphasis | | `dlg_male_wounded_injury_belly` | ADLG_Injury_Belly | | `dlg_male_wounded_injury_belly_bed` | ADLG_Injury_Belly | | `dlg_male_wounded_injury_leg` | ADLG_Injury_Leg | | `dlg_male_wounded_injury_leg_bed` | ADLG_Injury_Leg | | `dlg_male_wounded_listen` | ADLG_Listen | | `dlg_male_wounded_listen_bed` | ADLG_Listen | | `dlg_male_wounded_listen_bed_in` | ADLG_LyingHarmed_In | | `dlg_male_wounded_listen_bed_out` | ADLG_LyingHarmed_Out | | `dlg_male_wounded_listen_in` | ADLG_LyingHarmed_In | | `dlg_male_wounded_listen_out` | ADLG_LyingHarmed_Out | | `dlg_male_wounded_little_gest_01` | ADLG_Gesture | | `dlg_male_wounded_little_gest_02` | ADLG_Gesture | | `dlg_male_wounded_little_gest_03` | ADLG_Gesture | | `dlg_male_wounded_little_gest_bed_01` | ADLG_Gesture | | `dlg_male_wounded_little_gest_bed_02` | ADLG_Gesture | | `dlg_male_wounded_little_gest_bed_03` | ADLG_Gesture | | `dlg_male_wounded_no_01` | ADLG_Disagree | | `dlg_male_wounded_no_02` | ADLG_Disagree | | `dlg_male_wounded_no_bed_01` | ADLG_Disagree | | `dlg_male_wounded_no_bed_02` | ADLG_Disagree | | `dlg_male_wounded_talk` | ADLG_Speak | | `dlg_male_wounded_talk_bed` | ADLG_Speak | | `dlg_male_wounded_yes_01` | ADLG_Agree | | `dlg_male_wounded_yes_02` | ADLG_Agree | | `dlg_male_wounded_yes_bed_01` | ADLG_Agree | | `dlg_male_wounded_yes_bed_02` | ADLG_Agree | | `dlg_male_wounded_yes_light` | ADLG_Agree_light, ADLG_Nod | | `dlg_male_wounded_yes_light_bed` | ADLG_Agree_light, ADLG_Nod | | `dlg_neutral_letter_in` | ADLG_LetterIn | | `dlg_neutral_letter_loop` | ADLG_Choose, ADLG_Listen, ADLG_Speak | | `dlg_neutral_letter_out` | ADLG_LetterOut | | `dlg_neutral_letter_pickup` | ADLG_LetterPickup | | `dlg_pull_out_book` | ADLG_ShowBook | | `dlg_pull_out_book_in` | ADLG_ShowBookIn | | `dlg_pull_out_book_out` | ADLG_ShowBookOut | | `dlg_pull_out_document` | ADLG_ShowPaper | | `dlg_quest_capon_gest_01` | ADLG_Gesture | | `dlg_quest_capon_gest_02` | ADLG_Gesture | | `dlg_quest_capon_gest_03` | ADLG_Gesture | | `dlg_quest_capon_listen` | ADLG_GentleSitting, ADLG_Listen | | `dlg_quest_capon_no` | ADLG_Disagree | | `dlg_quest_capon_shrugging` | ADLG_Think | | `dlg_quest_capon_talk` | ADLG_Speak | | `dlg_quest_capon_yes` | ADLG_Agree | | `dlg_quest_dialog_slapping_01_m` | ADLG_Quest_SlappingMaster01 | | `dlg_quest_dialog_slapping_01_s` | ADLG_Quest_SlappingSlave01 | | `dlg_quest_dialog_slapping_02_m` | ADLG_Quest_SlappingMaster02 | | `dlg_quest_dialog_slapping_02_s` | ADLG_Quest_SlappingSlave02 | | `dlg_quest_henry_choose` | ADLG_Choose | | `dlg_quest_henry_gest_01` | ADLG_Gesture | | `dlg_quest_henry_gest_02` | ADLG_Gesture | | `dlg_quest_henry_gest_03` | ADLG_Gesture | | `dlg_quest_henry_listen` | ADLG_Listen | | `dlg_quest_henry_no` | ADLG_Disagree | | `dlg_quest_henry_shrugging` | ADLG_Think | | `dlg_quest_henry_talk` | ADLG_Speak | | `dlg_quest_henry_tilt` | ADLG_Think | | `dlg_quest_henry_yes` | ADLG_Agree | | `dlg_quest_male_na_certovce_samuel_pouch` | ADLG_Throw_Pouch | | `dlg_quest_male_zizka_na_certovce_allOfYou` | ADLG_Point | | `dlg_quest_male_zizka_na_certovce_calming` | ADLG_Calm | | `dlg_quest_male_zizka_na_certovce_dismiss` | ADLG_Dismiss | | `dlg_quest_male_zizka_na_certovce_emphasis` | ADLG_Emphasis | | `dlg_quest_male_zizka_na_certovce_fist` | ADLG_Knock | | `dlg_quest_male_zizka_na_certovce_listening` | ADLG_Speak | | `dlg_quest_male_zizka_na_certovce_listening02` | ADLG_Listen | | `dlg_quest_male_zizka_na_certovce_speech` | ADLG_Gesture | | `dlg_quest_male_zizka_na_certovce_speech02` | ADLG_Gesture | | `dlg_quest_male_zizka_na_certovce_thinking` | ADLG_Think | | `dlg_quest_window_leaning` | ADLG_WindowLeaning | | `dlg_relaxed_idle_both_lngsw_add` | ADLG_Cameras, WeaponHolsterFull | | `dlg_sitting_ground_idle` | ADLG_Choose, ADLG_Listen, ADLG_Speak, SittingIdle | | `dlg_spa_washing_01_male` | ADLG_WashLong | | `dlg_spa_washing_02_male` | ADLG_WashShort | | `dlg_spa_washing_henry_01_male` | ADLG_WashHand | | `dlg_spa_washing_henry_02_male` | ADLG_WashBody | | `dlg_spa_wave_off_male` | ADLG_LeanIn | | `drinking_table_beer_01_var1` | ADLG_DrinkTankard_Pick, Guest_DrinkBeer | | `drinking_table_beer_01_var2` | ADLG_DrinkTankard_Pick, Guest_DrinkBeer | | `drinking_table_beer_spilling_successfully_m` | ADLG_DrinkBeerSuccessfullMaster | | `drinking_table_beer_spilling_successfully_s` | ADLG_DrinkBeerSuccessfullSlave | | `drinking_table_beer_spilling_unsuccessfully_m` | ADLG_DrinkBeerUnsuccessfullMaster | | `drinking_table_beer_spilling_unsuccessfully_s` | ADLG_DrinkBeerUnsuccessfullSlave | | `drinking_table_wine_01_var1` | ADLG_DringGoblen_Pick, Guest_DrinkWine | | `drunkard_idle_turn_180_left` | ADLG_TurnLeft180 | | `drunkard_idle_turn_180_right` | ADLG_TurnRight180 | | `drunkard_idle_turn_90_left` | ADLG_TurnLeft90 | | `drunkard_idle_turn_90_right` | ADLG_TurnRight90 | | `eating_bench_notable_bowl_mash_01_loop` | ADLG_Eating, ADLG_Listen, ADLG_NoScopeHolder_DoNotUseOrDelete, ADLG_Speak, EatingMash, EatingMashVAR | | `edda_test` | ADLG_FA_Test | | `edda_test_02` | ADLG_FA_Test | | `fa_annoyed_01` | ADLG_FA_Annoyed | | `fa_annoyed_02` | ADLG_FA_Annoyed | | `fa_annoyed_03` | ADLG_FA_Annoyed | | `fa_annoyed_04` | ADLG_FA_Annoyed | | `fa_annoyed_05` | ADLG_FA_Annoyed | | `fa_annoyed_06` | ADLG_FA_Annoyed | | `fa_annoyed_07` | ADLG_FA_Annoyed | | `fa_awkward` | ADLG_FA_Awkward | | `fa_chew_01` | ADLG_FA_Chew | | `fa_chew_02` | ADLG_FA_Chew | | `fa_chew_03` | ADLG_FA_Chew | | `fa_combat_gesture_01` | ADLG_FA_CombatGesture | | `fa_combat_gesture_02` | ADLG_FA_CombatGesture | | `fa_combat_gesture_03` | ADLG_FA_CombatGesture | | `fa_combat_gesture_04` | ADLG_FA_CombatGesture | | `fa_combat_gesture_05` | ADLG_FA_CombatGesture | | `fa_combat_gesture_06` | ADLG_FA_CombatGesture | | `fa_combat_gesture_07` | ADLG_FA_CombatGesture | | `fa_combat_scream_01` | ADLG_FA_CombatGesture | | `fa_combat_scream_02` | ADLG_FA_CombatGesture | | `fa_combat_scream_03` | ADLG_FA_CombatGesture | | `fa_dead_13` | ADLG_Listen, ADLG_Speak | | `fa_disgust_01` | ADLG_FA_Disgust | | `fa_disgust_02` | ADLG_FA_Disgust, FreeAttack, FreeAttackStart, FreeBlock | | `fa_disgust_taste_001` | ADLG_FA_DisgustTaste | | `fa_disgust_taste_002` | ADLG_FA_DisgustTaste | | `fa_disgust_taste_long` | ADLG_FA_DisgustTaste | | `fa_eyebrow_raise_left` | ADLG_FA_EyebrowRaise_Left | | `fa_eyebrow_raise_right` | ADLG_FA_EyebrowRaise_Right | | `fa_eyebrows_raise` | ADLG_FA_EyebrowsRaise | | `fa_forced_smile` | ADLG_FA_SmileForced | | `fa_give_up_talk` | ADLG_FA_GiveUpTalk | | `fa_give_up_talk_01` | ADLG_FA_GiveUpTalk | | `fa_haha_01` | ADLG_FA_Haha | | `fa_haha_02` | ADLG_FA_Haha | | `fa_haha_evil` | ADLG_FA_HahaEvil | | `fa_hitreaction_01` | ADLG_FA_HitReaction | | `fa_hitreaction_02` | ADLG_FA_HitReaction | | `fa_hitreaction_03` | ADLG_FA_HitReaction | | `fa_hitreaction_04` | ADLG_FA_HitReaction | | `fa_hitreaction_05` | ADLG_FA_HitReaction | | `fa_hmm_01` | ADLG_FA_Hmm | | `fa_hmm_02` | ADLG_FA_Hmm | | `fa_hmm_suspicious_01` | ADLG_FA_HmmSuspicious | | `fa_hmm_suspicious_02` | ADLG_FA_HmmSuspicious | | `fa_i_dont_know_01` | ADLG_FA_IDontKnow | | `fa_i_dont_know_02` | ADLG_FA_IDontKnow | | `fa_idle_angry1_01` | ADLG_FA_Idle_angry1 | | `fa_idle_angry1_02` | ADLG_FA_Idle_angry1 | | `fa_idle_angry1_03` | ADLG_FA_Idle_angry1 | | `fa_idle_angry3_01` | ADLG_FA_Idle_angry3 | | `fa_idle_angry3_02` | ADLG_FA_Idle_angry3 | | `fa_idle_angry3_03` | ADLG_FA_Idle_angry3 | | `fa_idle_arrogant1_01` | ADLG_FA_Idle_arrogant1 | | `fa_idle_arrogant1_02` | ADLG_FA_Idle_arrogant1 | | `fa_idle_arrogant1_03` | ADLG_FA_Idle_arrogant1 | | `fa_idle_arrogant3_01` | ADLG_FA_Idle_arrogant3 | | `fa_idle_arrogant3_02` | ADLG_FA_Idle_arrogant3 | | `fa_idle_arrogant3_03` | ADLG_FA_Idle_arrogant3 | | `fa_idle_confusion1_01` | ADLG_FA_Idle_confusion1 | | `fa_idle_confusion1_02` | ADLG_FA_Idle_confusion1 | | `fa_idle_confusion1_03` | ADLG_FA_Idle_confusion1 | | `fa_idle_confusion3_01` | ADLG_FA_Idle_confusion3 | | `fa_idle_confusion3_02` | ADLG_FA_Idle_confusion3 | | `fa_idle_confusion3_03` | ADLG_FA_Idle_confusion3 | | `fa_idle_happy1_01` | ADLG_FA_Idle_happy1 | | `fa_idle_happy1_02` | ADLG_FA_Idle_happy1 | | `fa_idle_happy1_03` | ADLG_FA_Idle_happy1 | | `fa_idle_happy3_01` | ADLG_FA_Idle_happy3 | | `fa_idle_happy3_02` | ADLG_FA_Idle_happy3 | | `fa_idle_happy3_03` | ADLG_FA_Idle_happy3 | | `fa_idle_nervous1_01` | ADLG_FA_Idle_nervous1 | | `fa_idle_nervous1_02` | ADLG_FA_Idle_nervous1 | | `fa_idle_nervous1_03` | ADLG_FA_Idle_nervous1 | | `fa_idle_nervous3_01` | ADLG_FA_Idle_nervous3 | | `fa_idle_nervous3_02` | ADLG_FA_Idle_nervous3 | | `fa_idle_nervous3_03` | ADLG_FA_Idle_nervous3 | | `fa_idle_neutral1_01` | ADLG_FA_Idle_neutral1 | | `fa_idle_neutral1_02` | ADLG_FA_Idle_neutral1 | | `fa_idle_neutral1_03` | ADLG_FA_Idle_neutral1 | | `fa_idle_sad1_01` | ADLG_FA_Idle_sad1 | | `fa_idle_sad1_02` | ADLG_FA_Idle_sad1 | | `fa_idle_sad1_03` | ADLG_FA_Idle_sad1 | | `fa_idle_sad3_01` | ADLG_FA_Idle_sad3 | | `fa_idle_sad3_02` | ADLG_FA_Idle_sad3 | | `fa_idle_sad3_03` | ADLG_FA_Idle_sad3 | | `fa_idle_sleep_01_eyes` | ADLG_Listen, ADLG_Speak, FE_DialogueSpeaking, Heal, Lying, LyingInjured, LyingInjuredBed, Quest_PassedOutDrunk, WoundedLying_1, WoundedLying_3, WoundedLying_4, WoundedLying_5 | | `fa_idle_thinking1_01` | ADLG_FA_Idle_thinking1 | | `fa_idle_thinking1_02` | ADLG_FA_Idle_thinking1 | | `fa_idle_thinking1_03` | ADLG_FA_Idle_thinking1 | | `fa_idle_thinking3_01` | ADLG_FA_Idle_thinking3 | | `fa_idle_thinking3_02` | ADLG_FA_Idle_thinking3 | | `fa_idle_thinking3_03` | ADLG_FA_Idle_thinking3 | | `fa_laugh_01` | ADLG_FA_IDontKnow | | `fa_laugh_02` | ADLG_FA_IDontKnow | | `fa_laugh_03` | ADLG_FA_IDontKnow | | `fa_laugh_extreme` | ADLG_FA_IDontKnow | | `fa_laugh_extreme_02` | ADLG_FA_IDontKnow | | `fa_open_mouth` | ADLG_FA_OpenMouth, MotionJump | | `fa_sigh_01` | ADLG_FA_Sigh | | `fa_sigh_02` | ADLG_FA_Sigh | | `fa_sigh_03` | ADLG_FA_Sigh | | `fa_smile_01` | ADLG_FA_Smile | | `fa_smile_02` | ADLG_FA_Smile | | `fa_smile_03` | ADLG_FA_Smile | | `fa_smile_awkward_01` | ADLG_FA_SmileForced | | `fa_smile_awkward_02` | ADLG_FA_SmileForced | | `fa_smile_teeth` | ADLG_FA_SmileTeeth | | `fa_smile_teeth_02` | ADLG_FA_SmileTeeth | | `fa_smile_teeth_03` | ADLG_FA_SmileTeeth | | `fa_smile_teeth_04` | ADLG_FA_SmileTeeth | | `fa_smile_teeth_05` | ADLG_FA_SmileTeeth | | `fa_strong_cough` | ADLG_FA_Cough | | `fa_surprise` | ADLG_FA_Surprise | | `fa_surprise_01` | ADLG_FA_Surprise | | `fa_surprise_02` | ADLG_FA_Surprise | | `fa_surprise_03` | ADLG_FA_Surprise | | `fa_surprise_04` | ADLG_FA_Surprise | | `fa_surprise_05` | ADLG_FA_Surprise | | `fa_surprise_06` | ADLG_FA_Surprise | | `fa_surprise_big_01` | ADLG_FA_Surprise | | `fa_surprise_big_02` | ADLG_FA_Surprise | | `fa_suspicious` | ADLG_FA_Suspicious | | `fa_winks_fast` | ADLG_FA_Wink | | `fa_winks_surprise` | ADLG_FA_WinkSurprised | | `fa_winks_surprised` | ADLG_FA_WinkSurprised | | `fistfight_start_m` | ADLG_StartFistFight_Punch | | `fistfight_start_s` | ADLG_StartFistFight_GetPunched | | `healing_bed_typhus_female_left_idle_opposite` | ADLG_Listen, ADLG_Speak | | `healing_bed_typhus_female_left_in` | ADLG_HealingBedTyphusFemaleLeftIn, HealingBedTyphusFemaleLeftIn | | `healing_bed_typhus_female_left_out_opposite` | ADLG_HealingBedTyphusFemaleLeftOut | | `healing_bed_typhus_female_left_var_01` | ADLG_HealingBedTyphusFemaleLeftTreat, HealingBedTyphusFemaleLeftVar1, HealingBedTyphusFemaleLeft_VAR | | `healing_bed_typhus_female_left_var_02` | ADLG_HealingBedTyphusFemaleLeftTreat, HealingBedTyphusFemaleLeftVar2, HealingBedTyphusFemaleLeft_VAR | | `healing_bed_typhus_female_left_var_03` | ADLG_HealingBedTyphusFemaleLeftTreat, HealingBedTyphusFemaleLeftVar3, HealingBedTyphusFemaleLeft_VAR | | `healing_ground_idle` | ADLG_Listen, ADLG_NoScopeHolder_DoNotUseOrDelete, ADLG_Speak, LyingInjured | | `healing_in` | ADLG_WoundedLying_In, HealIn | | `healing_left_chest` | ADLG_PatChest, HealingAction, HealingAction_Left | | `healing_left_forehead` | ADLG_PatForhead, HealingAction, HealingAction_Left, HealingForehead_loop | | `healing_left_in` | ADLG_HealingLeft_In, HealingIn | | `healing_left_loop` | ADLG_Choose, ADLG_Listen, ADLG_Speak, HealingIdle | | `healing_left_out` | ADLG_Healing_Out, HealingOut | | `healing_left_point_in` | ADLG_HealingLeft_Aligned_In | | `healing_left_point_out` | ADLG_HealingLeft_Aligned_Out | | `hlbrd_idle_rhand` | ADLG_Choose, ADLG_Listen, ADLG_NoScopeHolder_DoNotUseOrDelete, ADLG_Speak, Come, CrimeCome, HitDeath, IdleToMove, LedgeGrab, MotionIdle, MotionInAir, MotionMovement, MotionTurn, MotionTurnBig, MoveToIdle, NervousStand, NervousStand_In, WaitingStand, WaitingStand2, WaitingStand2_VAR, WaitingStandIn, WaitingStandIn2, WaitingStandNervous, WaitingStandNervous2, WaitingStandNervous2_VAR, WaitingStandNervousIn, WaitingStandNervousIn2, WaitingStandNervousOut, WaitingStandNervousOut2, WaitingStandNervous_VAR, WaitingStandOut, WaitingStandOut2, WaitingStand_VAR, Waiting_Nervous_LookingAround_In, Waiting_Nervous_LookingAround_Loop, Waiting_Nervous_LookingAround_Out | | `holditem_jump_sword_rpalm` | ADLG_Choose, ADLG_Listen, ADLG_Speak, LedgeGrab, MotionInAir, MotionJump, MotionLand, Pointing | | `leaning_back_idle` | ADLG_Listen, ADLG_NoScopeHolder_DoNotUseOrDelete, ADLG_Speak, Leaning_Back_Loop | | `leaning_back_idle_add` | ADLG_Agree, ADLG_Bow, ADLG_Bow_light, ADLG_Choose, ADLG_ComeHere, ADLG_Confusion, ADLG_Cross, ADLG_Deny, ADLG_Despair, ADLG_Disagree, ADLG_Disagree_light, ADLG_Discard, ADLG_Disown, ADLG_DrinkShot_Spawn, ADLG_Easy_man, ADLG_Eating, ADLG_Emphasis, ADLG_Foreshow, ADLG_Frustration, ADLG_Gesture, ADLG_Intense, ADLG_Intense_Unpolished, ADLG_Laugh, ADLG_Listen, ADLG_Me, ADLG_Nod, ADLG_Point, ADLG_Speak, ADLG_Surprised, ADLG_Surprised_light, ADLG_Terminate, ADLG_Think, ADLG_Threat, ADLG_You, ADLG_posture_change, HitDeath, Leaning_Back_In, Leaning_Back_Loop, Leaning_Back_Out, Leaning_Back_VAR | | `leaning_back_idle_sittingattable_add` | ADLG_Agree, ADLG_Cross, ADLG_Deny, ADLG_Disagree, ADLG_Discard, ADLG_Foreshow, ADLG_Frustration, ADLG_Intense_Unpolished, ADLG_Listen, ADLG_Me, ADLG_Point, ADLG_Speak, ADLG_Threat, ADLG_You | | `leaning_right_idle` | ADLG_Listen, ADLG_NoScopeHolder_DoNotUseOrDelete, ADLG_Speak, Leaning_Right_Loop | | `male_align_sec_0_over` | ADLG_DringGoblen_Pick | | `male_align_sec_100_over` | ADLG_DringGoblen_Pick | | `male_behavior_piss` | ADLG_Piss, Piss | | `male_dialogue_ptacek_idle` | ADLG_Listen, ADLG_Speak | | `male_mirror_look` | ADLG_Choose | | `male_mirror_look_01` | ADLG_Choose | | `pose07` | ADLG_Listen, ADLG_Speak, ADLG_Stingy_Out | | `pray_stand_in` | ADLG_Pray_In, PrayStandIn | | `pray_stand_in_upper` | ADLG_Pray_In | | `pray_stand_loop` | ADLG_Choose, ADLG_Listen, ADLG_Speak, PrayStand | | `pray_stand_loop_upper` | ADLG_Listen | | `pray_stand_out` | ADLG_Pray_Out, PrayStandOut | | `pray_stand_out_upper` | ADLG_Pray_Out | | `quest_bergov_window_contempt_01` | ADLG_Contempt | | `quest_bergov_window_contempt_02` | ADLG_Contempt | | `quest_bergov_window_gesture_01` | ADLG_Gesture | | `quest_bergov_window_gesture_02` | ADLG_Gesture | | `quest_bergov_window_gesture_backoff_1` | ADLG_Backoff | | `quest_bergov_window_gesture_headshake` | ADLG_Think | | `quest_bergov_window_gesture_lookfromabove` | ADLG_Look_around | | `quest_bergov_window_gesture_sarcastic_applause` | ADLG_Applause | | `quest_bergov_window_gesture_sarcastic_confusion` | ADLG_Confusion | | `quest_bergov_window_gesture_sarcastic_hear` | ADLG_Gesture | | `quest_bergov_window_gesture_sarcastic_standoff` | ADLG_Standoff | | `quest_bergov_window_gesture_sarcastic_wave_1` | ADLG_Wave | | `quest_bergov_window_gesture_sarcastic_wave_2` | ADLG_Wave | | `quest_bergov_window_gesture_yawn` | ADLG_Yawn | | `quest_bergov_window_gesture_you` | ADLG_You | | `quest_bergov_window_idle_listen` | ADLG_Listen | | `quest_bergov_window_idle_speak` | ADLG_Speak | | `quest_bergov_window_in` | ADLG_WindowIn | | `quest_bergov_window_nod_uncertain` | ADLG_Nod | | `quest_bergov_window_out` | ADLG_WindowOut | | `quest_deliverance_idle_male` | ADLG_Listen, ADLG_NoScopeHolder_DoNotUseOrDelete, ADLG_Speak, TiedUpIdle_Slave | | `quest_deliverance_idle_stand_male` | ADLG_Listen, ADLG_NoScopeHolder_DoNotUseOrDelete, ADLG_Speak, TiedUpIdle_Slave | | `quest_dlg_drunk_1` | ADLG_DrinkTankard_Pick | | `quest_dlg_drunk_2` | ADLG_DrinkTankard_Pick | | `quest_dlg_father_gesture_disagree` | ADLG_Disagree | | `quest_dlg_father_gesture_lookat_mother_disappointed` | ADLG_Look_around | | `quest_dlg_father_gesture_lookat_mother_smile_1` | ADLG_Smile | | `quest_dlg_father_gesture_lookat_mother_smile_2` | ADLG_Smile | | `quest_dlg_father_gesture_nod` | ADLG_Nod | | `quest_dlg_father_gesture_thinking` | ADLG_Think | | `quest_dlg_father_gesture_warning` | ADLG_Warning | | `quest_dlg_father_idle` | ADLG_Listen | | `quest_dlg_father_little_gest_1` | ADLG_Little_Gest | | `quest_dlg_father_little_gest_2` | ADLG_Little_Gest | | `quest_dlg_father_little_gest_3` | ADLG_Little_Gest | | `quest_dlg_henry_gesture_despair` | ADLG_Despair | | `quest_dlg_henry_gesture_disagree` | ADLG_Disagree | | `quest_dlg_henry_gesture_future` | ADLG_Future | | `quest_dlg_henry_gesture_lookat_father` | ADLG_LookLeft | | `quest_dlg_henry_gesture_lookat_mother` | ADLG_Look_around | | `quest_dlg_henry_gesture_nod` | ADLG_Nod | | `quest_dlg_henry_idle` | ADLG_Choose, ADLG_Listen | | `quest_dlg_henry_little_gest_1` | ADLG_Little_Gest | | `quest_dlg_henry_little_gest_2` | ADLG_Little_Gest | | `quest_dlg_henry_little_gest_3` | ADLG_Little_Gest | | `quest_dlg_idle_father_talk` | ADLG_Speak | | `quest_dlg_idle_henry_talk` | ADLG_Speak | | `quest_dying_herbalist_dead` | ADLG_Listen, ADLG_Speak, Quest_DyingHerbalistDead | | `quest_governor_command` | ADLG_GovernorCommand, Quest_GovernorCommand | | `quest_hug_long_s` | ADLG_Quest_HugLong, Quest_HugLong | | `quest_hug_short_s` | ADLG_Quest_HugShort, Quest_HugShort | | `quest_hunter_injury_lie_idle` | ADLG_Listen, ADLG_NoScopeHolder_DoNotUseOrDelete, ADLG_Speak, Quest_HunterInjury_idleLie | | `quest_hunter_injury_lie_idle_lookposes` | ADLG_Listen, ADLG_Speak, Quest_HunterInjury_idleLie | | `quest_leaning_loop` | ADLG_Choose, ADLG_Listen, ADLG_NoScopeHolder_DoNotUseOrDelete, ADLG_Speak, Quest_Leaning | | `quest_male_resting_ground_idle` | ADLG_Choose, ADLG_Listen, ADLG_Quest_MaleRestingGround, ADLG_Speak | | `quest_male_resting_ground_in` | ADLG_Quest_MaleRestingGroundIn | | `quest_male_resting_ground_out` | ADLG_Quest_MaleRestingGroundOut | | `quest_male_sitting_playing_flute_in` | ADLG_Quest_MaleSittingPlayingFluteIn | | `quest_male_sitting_playing_flute_loop` | ADLG_Quest_MaleSittingPlayingFlute | | `quest_male_sitting_playing_flute_out` | ADLG_Quest_MaleSittingPlayingFluteOut | | `quest_male_stand_corpse` | ADLG_Quest_MaleStandCorpse | | `quest_male_stand_corpse_pull_sheet` | ADLG_Quest_CorpseSearchPullSheet | | `quest_male_stand_corpse_search_body` | ADLG_Quest_CorpseSearchBody | | `quest_male_stand_corpse_search_head` | ADLG_Quest_CorpseSearchHead | | `quest_male_stand_corpse_search_legs` | ADLG_Quest_CorpseSearchLegs | | `quest_male_stand_corpse_search_stink` | ADLG_Quest_CorpseSearchStink | | `quest_male_stand_heron` | ADLG_Quest_MaleStandHeron | | `quest_male_strange_walk` | ADLG_Quest_MaleStrangeWalk | | `quest_man_sitting_prison_dont_know` | ADLG_Dont_know | | `quest_man_sitting_prison_listen` | ADLG_Listen | | `quest_man_sitting_prison_no` | ADLG_Disagree | | `quest_man_sitting_prison_talk` | ADLG_Speak | | `quest_man_sitting_prison_yes` | ADLG_Agree | | `quest_pick_magic_arrow_fail` | ADLG_Quest_PickMagicArrowFail | | `quest_pick_magic_arrow_shovel` | ADLG_Quest_PickMagicArrowShovel | | `quest_pick_magic_arrow_succes` | ADLG_Quest_PickMagicArrowSucces | | `quest_showing_dagger` | ADLG_Quest_ShowingDagger | | `quest_showing_lngsw` | ADLG_Quest_ShowingLngsw | | `quest_stonemason_pick_in` | ADLG_PoseAsLumberJack_In | | `quest_stonemason_pick_loop` | ADLG_Listen, ADLG_Speak | | `quest_stonemason_pick_out` | ADLG_PoseAsLumberJack_Out | | `quest_table_order_02` | ADLG_Beckon | | `quest_treating_oneshot_var01_s` | ADLG_BeTreated | | `quest_treating_wounded_s` | ADLG_Choose, ADLG_Listen, ADLG_Speak, Quest_TreatingWounded | | `quest_wedding_stand_lean_drink` | ADLG_Listen, ADLG_NoScopeHolder_DoNotUseOrDelete, ADLG_Speak, Party_Leaning_Drinking_HoldingCup | | `quest_wounded_a_loop_02` | ADLG_Listen, ADLG_NoScopeHolder_DoNotUseOrDelete, ADLG_Speak, LyingWounded, WoundedLying, WoundedLying_2 | | `quest_wounded_aulitz_agree` | ADLG_Agree | | `quest_wounded_aulitz_cough` | ADLG_Cough | | `quest_wounded_aulitz_cough_var1` | ADLG_Cough | | `quest_wounded_aulitz_disagree` | ADLG_Disagree | | `quest_wounded_aulitz_disagree_var1` | ADLG_Disagree | | `quest_wounded_aulitz_drink` | ADLG_DrinkGoblet_Pick | | `quest_wounded_aulitz_drink_var1` | ADLG_DrinkGoblet_Pick | | `quest_wounded_aulitz_idle` | ADLG_Listen | | `quest_wounded_aulitz_idle_var1` | ADLG_Speak | | `quest_wounded_aulitz_idle_var2` | ADLG_LookLeft | | `quest_wounded_aulitz_unsure` | ADLG_Confusion | | `quest_wounded_aulitz_unsure_var1` | ADLG_Confusion | | `quest_wounded_aulitz_wound_check` | ADLG_Injury_Shoulder | | `quest_wounded_aulitz_wound_check_var1` | ADLG_Cough | | `relax` | ADLG_Punch | | `relaxed_idle_draw_shsw_over` | ADLG_DrawSword, DrawFromInventory, DrawWeapon | | `relaxed_idle_lookposes_head` | ADLG_Agree, ADLG_Bartender_ServeBowlRightToDlg, ADLG_Choose, ADLG_Command, ADLG_Cross, ADLG_DaggerCut_Torso, ADLG_Deny, ADLG_Disagree, ADLG_Disagree_light, ADLG_Discard, ADLG_Disown, ADLG_DrinkTankard_Pick, ADLG_Easy_man, ADLG_Emphasis, ADLG_Foreshow, ADLG_Frustration, ADLG_Gesture, ADLG_HammerHit_Die, ADLG_HammerHit_Knee, ADLG_HammerHit_Side, ADLG_HammerThreat, ADLG_InjuredHerbalistDying, ADLG_Intense, ADLG_Introduction, ADLG_Laugh, ADLG_Leave, ADLG_LetterIn, ADLG_LetterOut, ADLG_Listen, ADLG_Me, ADLG_Nod, ADLG_Point, ADLG_PretendedHammerStrike, ADLG_Punch, ADLG_PunchHard, ADLG_Quest_SlappingSlave01, ADLG_Quest_SlappingSlave02, ADLG_Slap, ADLG_SlapHard, ADLG_Speak, ADLG_Surprised, ADLG_Think, ADLG_Threat, ADLG_You, ADLG_posture_change, ApothecaryAlchemyBookIdle_VAR, ApothecaryAlchemyBook_VAR, ApothecaryMortar, ApothecaryMortar_VAR, ApplauseHappy, ApplauseSad, Bath, BathIn, BathVAR, CampDeerHangingEjectionLoop_VAR, CampDeerLyingEjectionLoop_VAR, CampHorseGroomingLoopLeft_VAR, CampHorseGroomingLoopRight_VAR, CampKnifeSharpeningLoop, CampRepairGear_VAR, CarpenterVAR, CookingScoopLoop_VAR, Cooking_VAR, CorpseGrab, CrossbowLoaded_VAR, DiceGameDecline, DiceGameIdle, DiceGameNewTurn, DiceGameReaction, DrawWeapon, EatingMashFromWait, EatingMashToWait, EatingMashWaiting, EatingMashWaitingIn, EatingMashWaitingOut, Guard, GuardIn, GuardOut, GuardStop, HealingBedTyphus01LeftMasterOut, HealingBedTyphus02LeftMaster, HealingBedTyphusFemaleLeft, HealingBedTyphusFemaleLeftIn, HealingBedTyphusFemaleLeftOut, HolsterWeapon, HorseCombatAttack, HorseSellerCombingVAR, IngameDialogPose_SittingWithOrWithoutTable_Loop, InspectionWalkLookingVAR, LadderClimb, Leaning_Back_Loop, Leaning_Left_Loop, Leaning_Right_Loop, Load, LoadToIdle, LookPose, LumberJackCuttingTree_VAR, LumberJackSawVAR, MotionIdle, MotionIdleVARdefault, MotionInAir, Picking, Placing, PriestConfession, PriestConfession_VAR, QuestVineDealingLoop_VAR, Quest_CleaningVomit, Quest_DyingHerbalist, Quest_HostageSituation_KidnapperReleasesHostage_BothToIdle, Quest_HunterInjury_idleScared_toIdle, Quest_HunterInjury_jump, Quest_HunterInjury_standup, RoasterServiceVAR, SchumacherIn, SchumacherOut, SchumacherVAR, Scribe_TableLoop_VAR, SellerLoop_VAR, SellerSale, SitDown, SittingIdle, SmithForging, SmithHeating, SpaWash, SpaWashToBath, StandUp, StonemasonChiselVAR, SwapWeapon, TailorPattern_VAR, TournamentCrowdHappy, TournamentCrowdLeaningIn, TournamentCrowdLeaningLoop, TournamentCrowdLeaningOut, TournamentCrowdSad, TournamentCrowdStandingIn, TournamentCrowdStandingLoop, TournamentCrowdStandingOut, TournamentCrowdStanding_VAR1, TournamentCrowdStanding_VAR2, TournamentCrowdStanding_VAR3, TournamentCrowdStanding_VAR4, WagonIdle, WaitingStandNervousIn | | `relaxed_idle_lookposes_head_weak` | ADLG_Agree, ADLG_AngryLeaning_In, ADLG_AngryLeaning_Out, ADLG_AngryStanding_In, ADLG_AngryStanding_Out, ADLG_BadTouch, ADLG_BathAngry_In, ADLG_BathAngry_Out, ADLG_Bow, ADLG_Choose, ADLG_Confusion, ADLG_Despair, ADLG_Gesture, ADLG_HealingLeft_In, ADLG_Healing_Out, ADLG_Intense_Unpolished, ADLG_LeanIn, ADLG_Listen, ADLG_PatChest, ADLG_PatForhead, ADLG_Speak, ADLG_Startle, ADLG_Think, ADLG_Threat, ADLG_WashBody, ADLG_WashHand, ADLG_WashLong, ADLG_WashShort, ADLG_posture_change, CampRazorSharpening, LookPose, MotionMovement, Quest_HostageSituation_HoldHostage_Calm, Quest_HostageSituation_HoldHostage_CalmToTense, Quest_HostageSituation_HoldHostage_Calm_In, Quest_HostageSituation_HoldHostage_Tense, Quest_HostageSituation_HoldHostage_TenseToCalm, Quest_HostageSituation_HoldHostage_Tense_In, Quest_TiedUp_Wounded_Loop, TannerWashing, TannerWashingVAR, WagonIdle, WagonIdle_VAR, WagonIn, Weeding, WeedingVAR | | `relaxed_idle_lookposes_torso` | ADLG_Agree, ADLG_AngryLeaning_In, ADLG_AngryLeaning_Out, ADLG_AngryStanding_In, ADLG_AngryStanding_Out, ADLG_Bless, ADLG_Bow, ADLG_Bow_light, ADLG_Choose, ADLG_Confusion, ADLG_Cross, ADLG_Deny, ADLG_Despair, ADLG_Disagree, ADLG_Discard, ADLG_Emphasis, ADLG_ExamineCorpse1Body, ADLG_ExamineCorpse1BodyVar1, ADLG_ExamineCorpse1Hands, ADLG_ExamineCorpse1HandsVar1, ADLG_ExamineCorpse1HandsVar2, ADLG_ExamineCorpse1Head, ADLG_ExamineCorpse1HeadTaste, ADLG_ExamineCorpse1HeadTasteVar1, ADLG_ExamineCorpse1HeadTasteVar2, ADLG_ExamineCorpse1HeadVar1, ADLG_ExamineCorpse1Legs, ADLG_ExamineCorpse1LegsVar1, ADLG_ExamineCorpse1ToCorpse2, ADLG_ExamineCorpse1Torso, ADLG_ExamineCorpse1TorsoVar1, ADLG_ExamineCorpse2Body, ADLG_ExamineCorpse2BodyVar1, ADLG_ExamineCorpse2Hands, ADLG_ExamineCorpse2Head, ADLG_ExamineCorpse2HeadTaste, ADLG_ExamineCorpse2HeadVar1, ADLG_ExamineCorpse2HeadVar2, ADLG_ExamineCorpse2Legs, ADLG_ExamineCorpse2LegsVar1, ADLG_ExamineCorpse2LegsVar2, ADLG_ExamineCorpse2ToCorpse1, ADLG_ExamineCorpse2Torso, ADLG_ExamineCorpse2TorsoVar1, ADLG_Frustration, ADLG_Gesture, ADLG_Give, ADLG_Listen, ADLG_Nod, ADLG_Speak, ADLG_Spit, ADLG_Surprised, ADLG_Take, ADLG_Think, ADLG_Threat, ADLG_TurnLeft135, ADLG_TurnLeft180, ADLG_TurnLeft90, ADLG_TurnRight135, ADLG_TurnRight180, ADLG_TurnRight90, CastHeating, CastHeatingOut, CastHeatingTongsOut, Drunkard_VAR, IngameDialogPose_In, IngameDialogPose_Loop, IngameDialogPose_Out, LookPose, MotionIdle, Pointing, SearchingChestOut, WaitingStandNervousIn | | `relaxed_idle_lookposes_torso_weak` | ADLG_Gesture, ADLG_Give, ADLG_Take, ADLG_Think, LookPose, PainterCleanBrush | | `relaxed_idle_turn_135_left` | ADLG_TurnLeft135 | | `relaxed_idle_turn_135_right` | ADLG_TurnRight135 | | `relaxed_idle_turn_180_left` | ADLG_TurnLeft180 | | `relaxed_idle_turn_180_right` | ADLG_TurnRight180 | | `relaxed_idle_turn_45_left` | ADLG_TurnLeft45 | | `relaxed_idle_turn_45_right` | ADLG_TurnRight45 | | `relaxed_idle_turn_90_left` | ADLG_TurnLeft90 | | `relaxed_idle_turn_90_right` | ADLG_TurnRight90 | | `rifle_idle_loaded` | ADLG_Choose, ADLG_Listen, ADLG_Speak, MotionIdle, Quest_IdleWithWeapon | | `sitdown_ground_01` | ADLG_Quest_MaleSittingGroundIn, SitDown | | `sitting_bench_left_hand_idle_add` | ADLG_Agree, ADLG_Cross, ADLG_Deny, ADLG_Disagree, ADLG_Discard, ADLG_Foreshow, ADLG_Frustration, ADLG_Intense_Unpolished, ADLG_Listen, ADLG_Me, ADLG_Point, ADLG_Speak, ADLG_Threat, ADLG_You | | `sitting_on_table_loop` | ADLG_Choose, ADLG_Listen, ADLG_Speak, SittingIdle | | `sitting_table_lookposes_head` | ADLG_Agree, ADLG_Choose, ADLG_Confusion, ADLG_Cross, ADLG_Deny, ADLG_Disagree, ADLG_Disagree_light, ADLG_Discard, ADLG_DringGoblen_Pick, ADLG_DrinkTankard_Pick, ADLG_Easy_man, ADLG_Emphasis, ADLG_Foreshow, ADLG_Frustration, ADLG_Gesture, ADLG_Laugh, ADLG_Listen, ADLG_Little_Gest, ADLG_Me, ADLG_Nod, ADLG_Point, ADLG_Speak, ADLG_Threat, ADLG_You, ADLG_posture_change, CountingMoneyVAR, Guest_Call, Guest_CheersBeer, IngameDialogPose_SittingWithOrWithoutTable_In, IngameDialogPose_SittingWithOrWithoutTable_Out, SitDown, SittingIdle, SittingIdle_VAR | | `sitting_table_lookposes_head_weak` | ADLG_Little_Gest, ADLG_Terminate | | `sleeping_bed_idle` | ADLG_Listen, ADLG_Speak, Lying | | `sleeping_ground_idle_left` | ADLG_Choose, ADLG_Listen, ADLG_Speak, Lying | | `stonemason_pick_in` | ADLG_PoseAsALumberjack_In | | `stonemason_pick_loop` | ADLG_Listen, ADLG_Speak, StonemasonPick | | `stonemason_pick_out` | ADLG_PoseAsALumberjack_Out | | `wounded_idle_turn_180_left` | ADLG_TurnLeft180 | | `wounded_idle_turn_180_right` | ADLG_TurnRight180 | | `wounded_idle_turn_90_left` | ADLG_TurnLeft90 | | `wounded_idle_turn_90_right` | ADLG_TurnRight90 | | `wounded_listen_lookposes_head` | ADLG_Agree, ADLG_Agree_light, ADLG_Choose, ADLG_Confusion, ADLG_Disagree, ADLG_DyingZacharyIn, ADLG_Emphasis, ADLG_Gesture, ADLG_Injury_Belly, ADLG_Injury_Leg, ADLG_Listen, ADLG_Nod, ADLG_Speak | # Animations: Camp > The 111 clips of the Camp fragments of the male animation set. The clips the **`Camp*`** fragments use - 111 names. `SetActorAnim(id, clip [, loop])` takes the **clip** column; see [the animation list](/reference/animations/). | clip | fragments | |---|---| | `camp_arrow_repair_chest_pick` | CampArrowRepairChestPick | | `camp_arrow_repair_chest_place` | CampArrowRepairChestPlace | | `camp_arrow_repair_loop1` | CampArrowRepair | | `camp_arrow_repair_loop2` | CampArrowRepair | | `camp_carving_bench_in` | CampCarvingIn | | `camp_carving_bench_loop` | CampCarving | | `camp_carving_bench_loop_var01` | CampCarving_VAR | | `camp_carving_bench_loop_var02` | CampCarving_VAR | | `camp_carving_bench_loop_var03` | CampCarving_VAR | | `camp_carving_bench_loop_var04` | CampCarving_VAR | | `camp_carving_bench_loop_var05` | CampCarving_VAR | | `camp_carving_bench_loop_var06` | CampCarving_VAR | | `camp_carving_bench_out` | CampCarvingOut | | `camp_deer_hanging_ejection_in` | CampDeerHangingEjectionIn | | `camp_deer_hanging_ejection_loop` | CampDeerHangingEjectionLoop | | `camp_deer_hanging_ejection_out` | CampDeerHangingEjectionOut | | `camp_deer_hanging_ejection_var01` | CampDeerHangingEjectionLoop_VAR | | `camp_deer_hanging_ejection_var02` | CampDeerHangingEjectionLoop_VAR | | `camp_deer_hanging_ejection_var03` | CampDeerHangingEjectionLoop_VAR | | `camp_deer_hanging_ejection_var04` | CampDeerHangingEjectionLoop_VAR | | `camp_deer_hanging_ejection_var05` | CampDeerHangingEjectionLoop_VAR | | `camp_deer_hanging_ejection_var06` | CampDeerHangingEjectionLoop_VAR | | `camp_deer_lying_ejection_gutting01` | CampDeerLyingEjectionLoop_VAR | | `camp_deer_lying_ejection_gutting02` | CampDeerLyingEjectionLoop_VAR | | `camp_deer_lying_ejection_in` | CampDeerLyingEjectionIn | | `camp_deer_lying_ejection_loop` | CampDeerLyingEjectionLoop | | `camp_deer_lying_ejection_out` | CampDeerLyingEjectionOut | | `camp_deer_lying_ejection_repels_flies` | CampDeerLyingEjectionLoop_VAR | | `camp_deer_lying_ejection_stretch` | CampDeerLyingEjectionLoop_VAR | | `camp_deer_lying_ejection_wipes_his_forehead` | CampDeerLyingEjectionLoop_VAR | | `camp_dog_feeding_chest_pick` | CampTakeMeat | | `camp_drink_spruit` | CampDrinkSpruit | | `camp_drink_watertube` | CampDrinkWatertube | | `camp_fireplace_stoking_var01` | CampFireplaceStoking | | `camp_fireplace_stoking_var02` | CampFireplaceStoking | | `camp_fireplace_tinkering01` | CampFireplaceTinkering01 | | `camp_fireplace_tinkering02` | CampFireplaceTinkering02 | | `camp_fireplace_wood_collect` | CampFireplaceWoodCollect | | `camp_fireplace_wood_collect_out` | CampFireplaceWoodCollectOut | | `camp_horse_grooming_in_left` | CampHorseGroomingInLeft | | `camp_horse_grooming_in_right` | CampHorseGroomingInRight | | `camp_horse_grooming_loop_left` | CampHorseGroomingLoopLeft | | `camp_horse_grooming_loop_left_mane` | CampHorseGroomingLoopLeft_VAR | | `camp_horse_grooming_loop_left_pat` | CampHorseGroomingLoopLeft_VAR | | `camp_horse_grooming_loop_left_repels_flies` | CampHorseGroomingLoopLeft_VAR | | `camp_horse_grooming_loop_left_stretch` | CampHorseGroomingLoopLeft_VAR | | `camp_horse_grooming_loop_left_to_right` | CampHorseGroomingLoopLeftToRight | | `camp_horse_grooming_loop_left_wipes_his_forehead` | CampHorseGroomingLoopLeft_VAR | | `camp_horse_grooming_loop_right` | CampHorseGroomingLoopRight | | `camp_horse_grooming_loop_right_mane` | CampHorseGroomingLoopRight_VAR | | `camp_horse_grooming_loop_right_pat` | CampHorseGroomingLoopRight_VAR | | `camp_horse_grooming_loop_right_repels_flies` | CampHorseGroomingLoopRight_VAR | | `camp_horse_grooming_loop_right_stretch` | CampHorseGroomingLoopRight_VAR | | `camp_horse_grooming_loop_right_to_left` | CampHorseGroomingLoopRightToLeft | | `camp_horse_grooming_loop_right_wipes_his_forehead` | CampHorseGroomingLoopRight_VAR | | `camp_horse_grooming_out_left` | CampHorseGroomingOutLeft | | `camp_horse_grooming_out_right` | CampHorseGroomingOutRight | | `camp_horse_water_in` | CampHorseWaterIn | | `camp_horse_water_loop` | CampHorseWaterLoop | | `camp_horse_water_out` | CampHorseWaterOut | | `camp_knife_sharpening_bench_in` | CampKnifeSharpeningIn | | `camp_knife_sharpening_bench_loop` | CampKnifeSharpeningLoop | | `camp_knife_sharpening_bench_loop_var01` | CampKnifeSharpeningLoop_VAR | | `camp_knife_sharpening_bench_loop_var02` | CampKnifeSharpeningLoop_VAR | | `camp_knife_sharpening_bench_loop_var03` | CampKnifeSharpeningLoop_VAR | | `camp_knife_sharpening_bench_out` | CampKnifeSharpeningOut | | `camp_razor_sharpening_bench_in` | CampRazorSharpeningIn | | `camp_razor_sharpening_bench_loop` | CampRazorSharpening | | `camp_razor_sharpening_bench_out` | CampRazorSharpeningOut | | `camp_razor_sharpening_bench_var01` | CampRazorSharpening_VAR | | `camp_razor_sharpening_bench_var02` | CampRazorSharpening_VAR | | `camp_razor_sharpening_bench_var03` | CampRazorSharpening_VAR | | `camp_repair_gear_in` | CampRepairGearIn | | `camp_repair_gear_loop` | CampRepairGearLoop | | `camp_repair_gear_loop_cannot_penetrate` | CampRepairGear_VAR | | `camp_repair_gear_loop_look_around` | CampRepairGear_VAR | | `camp_repair_gear_loop_pierce` | CampRepairGear_VAR | | `camp_repair_gear_loop_stretch` | CampRepairGear_VAR | | `camp_repair_gear_loop_yawn` | CampRepairGear_VAR | | `camp_repair_gear_out` | CampRepairGearOut | | `camp_sharpening_sword_bench_in` | CampSharpeningSwordIn | | `camp_sharpening_sword_bench_loop` | CampSharpeningSwordLoop | | `camp_sharpening_sword_bench_loop_var01` | CampSharpeningSwordLoop_VAR | | `camp_sharpening_sword_bench_loop_var02` | CampSharpeningSwordLoop_VAR | | `camp_sharpening_sword_bench_out` | CampSharpeningSwordOut | | `camp_sharpening_sword_ground_in` | CampSharpeningSwordIn | | `camp_sharpening_sword_ground_loop` | CampSharpeningSwordLoop | | `camp_sharpening_sword_ground_loop_var01` | CampSharpeningSwordLoop_VAR | | `camp_sharpening_sword_ground_loop_var02` | CampSharpeningSwordLoop_VAR | | `camp_sharpening_sword_ground_loop_var03` | CampSharpeningSwordLoop_VAR | | `camp_sharpening_sword_ground_loop_var04` | CampSharpeningSwordLoop_VAR | | `camp_sharpening_sword_ground_out` | CampSharpeningSwordOut | | `camp_snooze_bench_in` | CampSnoozeIn | | `camp_snooze_bench_loop` | CampSnoozeLoop | | `camp_snooze_bench_out` | CampSnoozeOut | | `camp_snooze_ground_in` | CampSnoozeIn | | `camp_snooze_ground_loop` | CampSnoozeLoop | | `camp_snooze_ground_out` | CampSnoozeOut | | `camp_snooze_table_in` | CampSnoozeIn | | `camp_snooze_table_loop` | CampSnoozeLoop | | `camp_snooze_table_out` | CampSnoozeOut | | `camp_spruit_get_water` | CampGetWaterSpruit | | `camp_toasting_fish_loop` | CampToastingFish, CampToastingFishIn | | `camp_toasting_fish_loop_to_out` | CampToastingFishOut | | `camp_wine_drink_draft` | CampWineDrinkDraft | | `camp_wine_drink_stand_drink` | CampWineDrink | | `camp_wine_drink_stand_drink_out` | CampWineDrinkOut | | `camp_wine_drink_stand_drink_var01_looking_around` | CampWineDrink_VAR | | `camp_wine_drink_stand_drink_var02_pick` | CampWineDrink_VAR | | `camp_wine_drink_stand_drink_var03_scratch` | CampWineDrink_VAR | | `sitting_bench_leaning_back_idle_add` | CampSnoozeIn, CampSnoozeLoop, CampSnoozeOut, EatingMash, EatingMashFromWait, EatingMashIn, EatingMashInPray, EatingMashOut, EatingMashToWait, EatingMashVAR, EatingMashWaiting, EatingMashWaitingIn, EatingMashWaitingOut, SitDown, SittingIdle, StandUp | # Animations: Combat > The 2501 clips of the Combat fragments of the male animation set. The clips the **`Combat*`** fragments use - 2501 names; the fights: attacks, blocks, hits, deaths, the guard - most of them look wrong on a standing actor. `SetActorAnim(id, clip [, loop])` takes the **clip** column; see [the animation list](/reference/animations/). | clip | fragments | |---|---| | `1d-combat_lg_sz0_az0_natk_slash_blunt` | CombatAttackGen | | `1d-combat_lg_sz0_az0_natk_slash_blunt_shld` | CombatAttackGen | | `1d-combat_lg_sz0_az0_natk_slash_lngsw` | CombatAttackGen | | `1d-combat_lg_sz0_az0_natk_slash_shsw` | CombatAttackGen | | `1d-combat_lg_sz0_az0_natk_slash_shsw_shld` | CombatAttackGen | | `1d-combat_lg_sz0_idleturn_big_blunt` | CombatTurnBig | | `1d-combat_lg_sz0_idleturn_big_blunt_shield` | CombatTurnBig | | `1d-combat_lg_sz0_idleturn_big_lngsw` | CombatTurnBig | | `1d-combat_lg_sz0_idleturn_big_shsw` | CombatTurnBig | | `1d-combat_lg_sz0_idleturn_big_shsw_shld` | CombatTurnBig | | `1d-combat_lg_sz0_idleturn_blunt` | CombatTurn | | `1d-combat_lg_sz0_idleturn_blunt_shield` | CombatTurn | | `1d-combat_lg_sz0_idleturn_lngsw` | CombatTurn | | `1d-combat_lg_sz0_idleturn_shsw` | CombatTurn | | `1d-combat_lg_sz0_idleturn_shsw_shld` | CombatTurn | | `1d-combat_lg_sz2_az1_natk_hook_nwpn` | CombatAttackGen | | `1d-combat_lg_sz2_az1_natk_slash_blunt` | CombatAttackGen | | `1d-combat_lg_sz2_az1_natk_slash_blunt_shld` | CombatAttackGen | | `1d-combat_lg_sz2_az1_natk_slash_hlbrd` | CombatAttackGen | | `1d-combat_lg_sz2_az1_natk_slash_lngsw` | CombatAttackGen | | `1d-combat_lg_sz2_az1_natk_slash_shsw` | CombatAttackGen | | `1d-combat_lg_sz2_az1_natk_slash_shsw_shld` | CombatAttackGen | | `1d-combat_lg_sz2_idleturn_big_blunt` | CombatTurnBig | | `1d-combat_lg_sz2_idleturn_big_blunt_shield` | CombatTurnBig | | `1d-combat_lg_sz2_idleturn_big_hlbrd` | CombatTurnBig | | `1d-combat_lg_sz2_idleturn_big_lngsw` | CombatTurnBig | | `1d-combat_lg_sz2_idleturn_big_nwpn` | CombatTurnBig | | `1d-combat_lg_sz2_idleturn_big_shsw` | CombatTurnBig | | `1d-combat_lg_sz2_idleturn_big_shsw_shld` | CombatTurnBig | | `1d-combat_lg_sz2_idleturn_blunt` | CombatTurn | | `1d-combat_lg_sz2_idleturn_blunt_shield` | CombatTurn | | `1d-combat_lg_sz2_idleturn_hlbrd` | CombatTurn | | `1d-combat_lg_sz2_idleturn_lngsw` | CombatTurn | | `1d-combat_lg_sz2_idleturn_nwpn` | CombatTurn | | `1d-combat_lg_sz2_idleturn_shsw` | CombatTurn | | `1d-combat_lg_sz2_idleturn_shsw_shld` | CombatTurn | | `1d-combat_lg_z2_natksw_dog_blunt` | CombatAttackGen | | `1d-combat_lg_z2_natksw_dog_blunt_shld` | CombatAttackGen | | `1d-combat_lg_z2_natksw_dog_hlbrd` | CombatAttackGen | | `1d-combat_lg_z2_natksw_dog_lngsw` | CombatAttackGen | | `1d-combat_lg_z2_natksw_dog_shsw` | CombatAttackGen | | `1d-combat_lg_z2_natksw_dog_shsw_shld` | CombatAttackGen | | `1d-combat_rg_sz1_az2_natk_hook_nwpn` | CombatAttackGen | | `1d-combat_rg_sz1_az2_natk_slash_blunt` | CombatAttackGen | | `1d-combat_rg_sz1_az2_natk_slash_blunt_shld` | CombatAttackGen | | `1d-combat_rg_sz1_az2_natk_slash_hlbrd` | CombatAttackGen | | `1d-combat_rg_sz1_az2_natk_slash_lngsw` | CombatAttackGen | | `1d-combat_rg_sz1_az2_natk_slash_shsw` | CombatAttackGen | | `1d-combat_rg_sz1_az2_natk_slash_shsw_shld` | CombatAttackGen | | `1d-combat_rg_sz1_idleturn_big_blunt` | CombatTurnBig | | `1d-combat_rg_sz1_idleturn_big_blunt_shield` | CombatTurnBig | | `1d-combat_rg_sz1_idleturn_big_hlbrd` | CombatTurnBig | | `1d-combat_rg_sz1_idleturn_big_lngsw` | CombatTurnBig | | `1d-combat_rg_sz1_idleturn_big_nwpn` | CombatTurnBig | | `1d-combat_rg_sz1_idleturn_big_shsw` | CombatTurnBig | | `1d-combat_rg_sz1_idleturn_big_shsw_shld` | CombatTurnBig | | `1d-combat_rg_sz1_idleturn_blunt` | CombatTurn | | `1d-combat_rg_sz1_idleturn_blunt_shield` | CombatTurn | | `1d-combat_rg_sz1_idleturn_hlbrd` | CombatTurn | | `1d-combat_rg_sz1_idleturn_lngsw` | CombatTurn | | `1d-combat_rg_sz1_idleturn_nwpn` | CombatTurn | | `1d-combat_rg_sz1_idleturn_shsw` | CombatTurn | | `1d-combat_rg_sz1_idleturn_shsw_shld` | CombatTurn | | `1d-combat_rg_sz5_az5_natk_kick_nwpn` | CombatAttackGen | | `1d-combat_rg_sz5_az5_natk_stab_chargedattack_hlbrd` | CombatAttackGen | | `1d-combat_rg_sz5_az5_natk_stab_chargedattack_lngsw` | CombatAttackGen | | `1d-combat_rg_sz5_az5_natk_stab_chargedattack_shsw` | CombatAttackGen | | `1d-combat_rg_sz5_az5_natk_stab_chargedattack_shsw_shld` | CombatAttackGen | | `1d-combat_rg_sz5_az5_natk_stab_hlbrd` | CombatAttackGen | | `1d-combat_rg_sz5_az5_natk_stab_lngsw` | CombatAttackGen, CombatAttackRiposteGen | | `1d-combat_rg_sz5_az5_natk_stab_shsw` | CombatAttackGen | | `1d-combat_rg_sz5_az5_natk_stab_shsw_shld` | CombatAttackGen, CombatAttackRiposteGen | | `1d-combat_rg_sz5_idleturn_big_hlbrd` | CombatTurnBig | | `1d-combat_rg_sz5_idleturn_big_lngsw` | CombatTurnBig | | `1d-combat_rg_sz5_idleturn_big_nwpn` | CombatTurnBig | | `1d-combat_rg_sz5_idleturn_big_shsw` | CombatTurnBig | | `1d-combat_rg_sz5_idleturn_big_shsw_shld` | CombatTurnBig | | `1d-combat_rg_sz5_idleturn_hlbrd` | CombatTurn | | `1d-combat_rg_sz5_idleturn_lngsw` | CombatTurn | | `1d-combat_rg_sz5_idleturn_nwpn` | CombatTurn | | `1d-combat_rg_sz5_idleturn_shsw` | CombatTurn | | `1d-combat_rg_sz5_idleturn_shsw_shld` | CombatTurn | | `1d-combat_rg_z1_natksw_dog_blunt` | CombatAttackGen | | `1d-combat_rg_z1_natksw_dog_blunt_shld` | CombatAttackGen | | `1d-combat_rg_z1_natksw_dog_hlbrd` | CombatAttackGen | | `1d-combat_rg_z1_natksw_dog_lngsw` | CombatAttackGen | | `1d-combat_rg_z1_natksw_dog_shsw` | CombatAttackGen | | `1d-combat_rg_z1_natksw_dog_shsw_shld` | CombatAttackGen | | `1d-combat_rg_z5_natksw_dog_kick_nwpn` | CombatAttackGen | | `1d-free-block_bigturns_shld` | CombatTurnBig | | `1d-free-block_turns_shld` | CombatTurn | | `1d_freeblock_bigturns` | CombatTurn, CombatTurnBig | | `2d-combat_lg_z0_run_blunt` | CombatMovement | | `2d-combat_lg_z0_run_blunt_shield` | CombatMovement | | `2d-combat_lg_z0_run_lngsw` | CombatMovement | | `2d-combat_lg_z0_run_shsw` | CombatMovement | | `2d-combat_lg_z0_run_shsw_shld` | CombatMovement | | `2d-combat_lg_z0_walk_blunt` | CombatMovement | | `2d-combat_lg_z0_walk_blunt_shield` | CombatMovement | | `2d-combat_lg_z0_walk_lngsw` | CombatMovement | | `2d-combat_lg_z0_walk_shsw` | CombatMovement | | `2d-combat_lg_z0_walk_shsw_shld` | CombatMovement | | `2d-combat_lg_z2_run_blunt` | CombatMovement | | `2d-combat_lg_z2_run_blunt_shield` | CombatMovement | | `2d-combat_lg_z2_run_hlbrd` | CombatMovement | | `2d-combat_lg_z2_run_lngsw` | CombatMovement | | `2d-combat_lg_z2_run_nwpn` | CombatMovement | | `2d-combat_lg_z2_run_shsw` | CombatMovement | | `2d-combat_lg_z2_run_shsw_shld` | CombatMovement | | `2d-combat_lg_z2_walk_blunt` | CombatMovement | | `2d-combat_lg_z2_walk_blunt_shield` | CombatMovement | | `2d-combat_lg_z2_walk_hlbrd` | CombatMovement | | `2d-combat_lg_z2_walk_lngsw` | CombatMovement | | `2d-combat_lg_z2_walk_nwpn` | CombatMovement | | `2d-combat_lg_z2_walk_shsw` | CombatMovement | | `2d-combat_lg_z2_walk_shsw_shld` | CombatMovement | | `2d-combat_rg_z1_run_blunt` | CombatMovement | | `2d-combat_rg_z1_run_blunt_shield` | CombatMovement | | `2d-combat_rg_z1_run_hlbrd` | CombatMovement | | `2d-combat_rg_z1_run_lngsw` | CombatMovement | | `2d-combat_rg_z1_run_nwpn` | CombatMovement | | `2d-combat_rg_z1_run_shsw` | CombatMovement | | `2d-combat_rg_z1_run_shsw_shld` | CombatMovement | | `2d-combat_rg_z1_walk_blunt` | CombatMovement | | `2d-combat_rg_z1_walk_blunt_shield` | CombatMovement | | `2d-combat_rg_z1_walk_hlbrd` | CombatMovement | | `2d-combat_rg_z1_walk_lngsw` | CombatMovement | | `2d-combat_rg_z1_walk_nwpn` | CombatMovement | | `2d-combat_rg_z1_walk_shsw` | CombatMovement | | `2d-combat_rg_z1_walk_shsw_shld` | CombatMovement | | `2d-combat_rg_z5_run_hlbrd` | CombatMovement | | `2d-combat_rg_z5_run_lngsw` | CombatMovement | | `2d-combat_rg_z5_run_nwpn` | CombatMovement | | `2d-combat_rg_z5_run_shsw` | CombatMovement | | `2d-combat_rg_z5_run_shsw_shld` | CombatMovement | | `2d-combat_rg_z5_walk_hlbrd` | CombatMovement | | `2d-combat_rg_z5_walk_lngsw` | CombatMovement | | `2d-combat_rg_z5_walk_nwpn` | CombatMovement | | `2d-combat_rg_z5_walk_shsw` | CombatMovement | | `2d-combat_rg_z5_walk_shsw_shld` | CombatMovement | | `2d-free-block_walk_shld` | CombatMovement | | `2d_freeblock_run_strafe_spd_bwd` | CombatMovement | | `2d_freeblock_run_strafe_spd_fwd` | CombatMovement | | `2d_freeblock_walk_strafe_spd_bwd` | CombatMovement | | `2d_freeblock_walk_strafe_spd_fwd` | CombatMovement | | `aimposes_combat_lg_default` | CombatAimPose, CombatTurn, CombatTurnBig | | `aimposes_combat_ng_default` | CombatAttackGen | | `aimposes_combat_rg_default` | CombatAimPose, CombatTurn, CombatTurnBig | | `combat_attack_lg_z2_nwpn_add` | CombatClenchedHand | | `combat_attack_rg_z1_nwpn_add` | CombatClenchedHand | | `combat_attacksync_dog_back_lg_blunt_shld_slave` | CombatHitSyncGen | | `combat_attacksync_dog_back_lg_blunt_slave` | CombatHitSyncGen | | `combat_attacksync_dog_back_lg_hlbrd_slave` | CombatHitSyncGen | | `combat_attacksync_dog_back_lg_lngsw_slave` | CombatHitSyncGen | | `combat_attacksync_dog_back_lg_nwpn_slave` | CombatHitSyncGen | | `combat_attacksync_dog_back_lg_shsw_shld_slave` | CombatHitSyncGen | | `combat_attacksync_dog_back_lg_shsw_slave` | CombatHitSyncGen | | `combat_attacksync_dog_back_rg_blunt_shld_slave` | CombatHitSyncGen | | `combat_attacksync_dog_back_rg_blunt_slave` | CombatHitSyncGen | | `combat_attacksync_dog_back_rg_hlbrd_slave` | CombatHitSyncGen | | `combat_attacksync_dog_back_rg_lngsw_slave` | CombatHitSyncGen | | `combat_attacksync_dog_back_rg_nwpn_slave` | CombatHitSyncGen | | `combat_attacksync_dog_back_rg_shsw_shld_slave` | CombatHitSyncGen | | `combat_attacksync_dog_back_rg_shsw_slave` | CombatHitSyncGen | | `combat_attacksync_dog_front_leg_lg_blunt_shld_slave` | CombatHitSyncGen | | `combat_attacksync_dog_front_leg_lg_blunt_slave` | CombatHitSyncGen | | `combat_attacksync_dog_front_leg_lg_hlbrd_slave` | CombatHitSyncGen | | `combat_attacksync_dog_front_leg_lg_lngsw_slave` | CombatHitSyncGen | | `combat_attacksync_dog_front_leg_lg_shsw_shld_slave` | CombatHitSyncGen | | `combat_attacksync_dog_front_leg_lg_shsw_slave` | CombatHitSyncGen | | `combat_attacksync_dog_front_leg_rg_blunt_shld_slave` | CombatHitSyncGen | | `combat_attacksync_dog_front_leg_rg_blunt_slave` | CombatHitSyncGen | | `combat_attacksync_dog_front_leg_rg_hlbrd_slave` | CombatHitSyncGen | | `combat_attacksync_dog_front_leg_rg_lngsw_slave` | CombatHitSyncGen | | `combat_attacksync_dog_front_leg_rg_nwpn_slave` | CombatHitSyncGen | | `combat_attacksync_dog_front_leg_rg_shsw_shld_slave` | CombatHitSyncGen | | `combat_attacksync_dog_front_leg_rg_shsw_slave` | CombatHitSyncGen | | `combat_attacksync_dog_front_lg_blunt_shld_slave` | CombatHitSyncGen | | `combat_attacksync_dog_front_lg_blunt_slave` | CombatHitSyncGen | | `combat_attacksync_dog_front_lg_hlbrd_slave` | CombatHitSyncGen | | `combat_attacksync_dog_front_lg_lngsw_slave` | CombatHitSyncGen | | `combat_attacksync_dog_front_lg_shsw_shld_slave` | CombatHitSyncGen | | `combat_attacksync_dog_front_lg_shsw_slave` | CombatHitSyncGen | | `combat_attacksync_dog_front_rg_blunt_shld_slave` | CombatHitSyncGen | | `combat_attacksync_dog_front_rg_blunt_slave` | CombatHitSyncGen | | `combat_attacksync_dog_front_rg_hlbrd_slave` | CombatHitSyncGen | | `combat_attacksync_dog_front_rg_lngsw_slave` | CombatHitSyncGen | | `combat_attacksync_dog_front_rg_nwpn_slave` | CombatHitSyncGen | | `combat_attacksync_dog_front_rg_shsw_shld_slave` | CombatHitSyncGen | | `combat_attacksync_dog_front_rg_shsw_slave` | CombatHitSyncGen | | `combat_axe_align_add` | CombatAlignOffset | | `combat_clinch1_sz0_az0_ripostesync_step0_blunt_master` | CombatRiposteSyncGen | | `combat_clinch1_sz0_az0_ripostesync_step0_blunt_shld_master` | CombatRiposteSyncGen | | `combat_clinch1_sz0_az0_ripostesync_step0_blunt_shld_slave` | CombatRiposteHitSyncDeathGen, CombatRiposteHitSyncGen | | `combat_clinch1_sz0_az0_ripostesync_step0_blunt_slave` | CombatRiposteHitSyncDeathGen, CombatRiposteHitSyncGen | | `combat_clinch1_sz0_az0_ripostesync_step0_blunt_torch_master` | CombatBlockPerfectHitSyncGen, CombatRiposteSyncGen | | `combat_clinch1_sz0_az0_ripostesync_step0_blunt_torch_slave` | CombatRiposteHitSyncGen | | `combat_clinch1_sz0_az0_ripostesync_step0_lngsw_master` | CombatRiposteSyncGen | | `combat_clinch1_sz0_az0_ripostesync_step0_lngsw_slave` | CombatRiposteHitSyncDeathGen, CombatRiposteHitSyncGen | | `combat_clinch1_sz0_az0_ripostesync_step0_nwpn_master` | CombatRiposteSyncGen | | `combat_clinch1_sz0_az0_ripostesync_step0_nwpn_slave` | CombatRiposteHitSyncGen | | `combat_clinch1_sz0_az0_ripostesync_step0_shsw_master` | CombatRiposteSyncGen | | `combat_clinch1_sz0_az0_ripostesync_step0_shsw_shld_master` | CombatRiposteSyncGen | | `combat_clinch1_sz0_az0_ripostesync_step0_shsw_shld_slave` | CombatRiposteHitSyncDeathGen, CombatRiposteHitSyncGen | | `combat_clinch1_sz0_az0_ripostesync_step0_shsw_slave` | CombatRiposteHitSyncDeathGen, CombatRiposteHitSyncGen | | `combat_clinch1_sz0_az0_ripostesync_step0_shsw_torch_master` | CombatBlockPerfectHitSyncGen, CombatRiposteSyncGen | | `combat_clinch1_sz0_az0_ripostesync_step0_shsw_torch_slave` | CombatRiposteHitSyncDeathGen, CombatRiposteHitSyncGen | | `combat_clinch1_sz0_clinchtransition_step0_blunt_master` | CombatClinchTransitionMasterGen | | `combat_clinch1_sz0_clinchtransition_step0_blunt_shld_master` | CombatClinchTransitionMasterGen | | `combat_clinch1_sz0_clinchtransition_step0_blunt_shld_slave` | CombatClinchTransitionSlaveGen | | `combat_clinch1_sz0_clinchtransition_step0_blunt_slave` | CombatClinchTransitionSlaveGen | | `combat_clinch1_sz0_clinchtransition_step0_blunt_torch_master` | CombatClinchTransitionMasterGen | | `combat_clinch1_sz0_clinchtransition_step0_blunt_torch_slave` | CombatClinchTransitionSlaveGen | | `combat_clinch1_sz0_clinchtransition_step0_lngsw_master` | CombatClinchTransitionMasterGen | | `combat_clinch1_sz0_clinchtransition_step0_lngsw_slave` | CombatClinchTransitionSlaveGen | | `combat_clinch1_sz0_clinchtransition_step0_nwpn_master` | CombatClinchTransitionMasterGen | | `combat_clinch1_sz0_clinchtransition_step0_nwpn_slave` | CombatClinchTransitionSlaveGen | | `combat_clinch1_sz0_clinchtransition_step0_shsw_master` | CombatClinchTransitionMasterGen | | `combat_clinch1_sz0_clinchtransition_step0_shsw_shld_master` | CombatClinchTransitionMasterGen | | `combat_clinch1_sz0_clinchtransition_step0_shsw_shld_slave` | CombatClinchTransitionSlaveGen | | `combat_clinch1_sz0_clinchtransition_step0_shsw_slave` | CombatClinchTransitionSlaveGen | | `combat_clinch1_sz0_clinchtransition_step0_shsw_torch_master` | CombatClinchTransitionMasterGen | | `combat_clinch1_sz0_clinchtransition_step0_shsw_torch_slave` | CombatClinchTransitionSlaveGen | | `combat_clinch1_sz0_dz0_blockperfectsync_step0_blunt_master` | CombatBlockPerfectSyncGen | | `combat_clinch1_sz0_dz0_blockperfectsync_step0_blunt_shld_master` | CombatBlockPerfectSyncGen | | `combat_clinch1_sz0_dz0_blockperfectsync_step0_blunt_shld_slave` | CombatBlockPerfectHitSyncGen | | `combat_clinch1_sz0_dz0_blockperfectsync_step0_blunt_slave` | CombatBlockPerfectHitSyncGen | | `combat_clinch1_sz0_dz0_blockperfectsync_step0_blunt_torch_master` | CombatBlockPerfectSyncGen | | `combat_clinch1_sz0_dz0_blockperfectsync_step0_lngsw_master` | CombatBlockPerfectSyncGen | | `combat_clinch1_sz0_dz0_blockperfectsync_step0_lngsw_slave` | CombatBlockPerfectHitSyncGen | | `combat_clinch1_sz0_dz0_blockperfectsync_step0_nwpn_master` | CombatBlockPerfectSyncGen | | `combat_clinch1_sz0_dz0_blockperfectsync_step0_nwpn_slave` | CombatBlockPerfectHitSyncGen | | `combat_clinch1_sz0_dz0_blockperfectsync_step0_shsw_master` | CombatBlockPerfectSyncGen | | `combat_clinch1_sz0_dz0_blockperfectsync_step0_shsw_shld_master` | CombatBlockPerfectSyncGen | | `combat_clinch1_sz0_dz0_blockperfectsync_step0_shsw_shld_slave` | CombatBlockPerfectHitSyncGen | | `combat_clinch1_sz0_dz0_blockperfectsync_step0_shsw_slave` | CombatBlockPerfectHitSyncGen | | `combat_clinch1_sz0_dz0_blockperfectsync_step0_shsw_torch_master` | CombatBlockPerfectSyncGen | | `combat_clinch1_sz0_dz0_ripostesyncdeath_step0_nwpn_master` | CombatRiposteSyncDeathGen | | `combat_clinch1_sz0_dz0_ripostesyncdeath_step0_nwpn_slave` | CombatRiposteHitSyncDeathGen | | `combat_clinch1_sz1_az2_attacksync_backoff_blunt_master` | CombatAttackSyncGen | | `combat_clinch1_sz1_az2_attacksync_backoff_blunt_shld_master` | CombatAttackSyncGen | | `combat_clinch1_sz1_az2_attacksync_backoff_blunt_shld_slave` | CombatHitSyncGen | | `combat_clinch1_sz1_az2_attacksync_backoff_blunt_slave` | CombatHitSyncGen | | `combat_clinch1_sz1_az2_attacksync_backoff_blunt_torch_master` | CombatAttackSyncGen | | `combat_clinch1_sz1_az2_attacksync_backoff_blunt_torch_slave` | CombatHitSyncGen | | `combat_clinch1_sz1_az2_attacksync_backoff_hlbrd_master` | CombatAttackSyncGen | | `combat_clinch1_sz1_az2_attacksync_backoff_hlbrd_slave` | CombatHitSyncGen | | `combat_clinch1_sz1_az2_attacksync_backoff_lngsw_master` | CombatAttackSyncGen | | `combat_clinch1_sz1_az2_attacksync_backoff_lngsw_slave` | CombatHitSyncGen | | `combat_clinch1_sz1_az2_attacksync_backoff_shsw_master` | CombatAttackSyncGen | | `combat_clinch1_sz1_az2_attacksync_backoff_shsw_shld_master` | CombatAttackSyncGen | | `combat_clinch1_sz1_az2_attacksync_backoff_shsw_shld_slave` | CombatHitSyncGen | | `combat_clinch1_sz1_az2_attacksync_backoff_shsw_slave` | CombatHitSyncGen | | `combat_clinch1_sz1_az2_attacksync_backoff_shsw_torch_master` | CombatAttackSyncGen | | `combat_clinch1_sz1_az2_attacksync_backoff_shsw_torch_slave` | CombatHitSyncGen | | `combat_clinch1_sz1_az2_attacksync_step0_hlbrd_slave` | CombatHitSyncDeathGen, CombatHitSyncGen | | `combat_clinch1_sz1_az2_attacksync_step0_stick_master` | CombatAttackSyncGen | | `combat_clinch1_sz1_az2_attacksync_step0_stick_slave` | CombatHitSyncDeathGen, CombatHitSyncGen | | `combat_clinch1_sz1_az2_attacksync_step0_stsld_master` | CombatAttackSyncGen | | `combat_clinch1_sz1_az2_attacksync_step0_stsld_slave` | CombatHitSyncDeathGen, CombatHitSyncGen | | `combat_clinch1_sz1_az2_attacksync_step1_blunt_master` | CombatAttackSyncGen | | `combat_clinch1_sz1_az2_attacksync_step1_blunt_shld_master` | CombatAttackSyncGen | | `combat_clinch1_sz1_az2_attacksync_step1_blunt_shld_slave` | CombatHitSyncDeathGen, CombatHitSyncGen | | `combat_clinch1_sz1_az2_attacksync_step1_blunt_slave` | CombatHitSyncDeathGen, CombatHitSyncGen | | `combat_clinch1_sz1_az2_attacksync_step1_blunt_torch_master` | CombatAttackSyncGen, CombatBlockPerfectHitSyncGen | | `combat_clinch1_sz1_az2_attacksync_step1_blunt_torch_slave` | CombatHitSyncGen | | `combat_clinch1_sz1_az2_attacksync_step1_hlbrd_slave` | CombatHitSyncDeathGen, CombatHitSyncGen | | `combat_clinch1_sz1_az2_attacksync_step1_lngsw_master` | CombatAttackSyncGen | | `combat_clinch1_sz1_az2_attacksync_step1_lngsw_slave` | CombatHitSyncDeathGen, CombatHitSyncGen | | `combat_clinch1_sz1_az2_attacksync_step1_shsw_master` | CombatAttackSyncGen | | `combat_clinch1_sz1_az2_attacksync_step1_shsw_shld_master` | CombatAttackSyncGen | | `combat_clinch1_sz1_az2_attacksync_step1_shsw_shld_slave` | CombatHitSyncDeathGen, CombatHitSyncGen | | `combat_clinch1_sz1_az2_attacksync_step1_shsw_slave` | CombatHitSyncDeathGen, CombatHitSyncGen | | `combat_clinch1_sz1_az2_attacksync_step1_shsw_torch_master` | CombatAttackSyncGen, CombatBlockPerfectHitSyncGen | | `combat_clinch1_sz1_az2_attacksync_step1_shsw_torch_slave` | CombatHitSyncDeathGen, CombatHitSyncGen | | `combat_clinch1_sz1_clinchstartguard_hlbrd_master` | CombatClinchStartGuardMasterGen | | `combat_clinch1_sz1_clinchstartguard_hlbrd_slave` | CombatClinchGuardSlaveGen, CombatClinchStartGuardSlaveGen | | `combat_clinch1_sz1_clinchstartguard_stick_master` | CombatClinchStartGuardMasterGen | | `combat_clinch1_sz1_clinchstartguard_stick_slave` | CombatClinchGuardSlaveGen, CombatClinchStartGuardSlaveGen | | `combat_clinch1_sz1_clinchstartguard_stsld_master` | CombatClinchStartGuardMasterGen | | `combat_clinch1_sz1_clinchstartguard_stsld_slave` | CombatClinchGuardSlaveGen, CombatClinchStartGuardSlaveGen | | `combat_clinch1_sz1_clinchtransition_step0_blunt_master` | CombatClinchTransitionMasterGen | | `combat_clinch1_sz1_clinchtransition_step0_blunt_shld_master` | CombatClinchTransitionMasterGen | | `combat_clinch1_sz1_clinchtransition_step0_blunt_shld_slave` | CombatClinchTransitionSlaveGen | | `combat_clinch1_sz1_clinchtransition_step0_blunt_slave` | CombatClinchTransitionSlaveGen | | `combat_clinch1_sz1_clinchtransition_step0_blunt_torch_master` | CombatClinchTransitionMasterGen | | `combat_clinch1_sz1_clinchtransition_step0_blunt_torch_slave` | CombatClinchTransitionSlaveGen | | `combat_clinch1_sz1_clinchtransition_step0_hlbrd_slave` | CombatClinchTransitionSlaveGen | | `combat_clinch1_sz1_clinchtransition_step0_lngsw_master` | CombatClinchTransitionMasterGen | | `combat_clinch1_sz1_clinchtransition_step0_lngsw_slave` | CombatClinchTransitionSlaveGen | | `combat_clinch1_sz1_clinchtransition_step0_shsw_master` | CombatClinchTransitionMasterGen | | `combat_clinch1_sz1_clinchtransition_step0_shsw_shld_master` | CombatClinchTransitionMasterGen | | `combat_clinch1_sz1_clinchtransition_step0_shsw_shld_slave` | CombatClinchTransitionSlaveGen | | `combat_clinch1_sz1_clinchtransition_step0_shsw_slave` | CombatClinchTransitionSlaveGen | | `combat_clinch1_sz1_clinchtransition_step0_shsw_torch_master` | CombatClinchTransitionMasterGen | | `combat_clinch1_sz1_clinchtransition_step0_shsw_torch_slave` | CombatClinchTransitionSlaveGen | | `combat_clinch1_sz1_dz2_blockperfectsync_step0_hlbrd_blunt_shld_slave` | CombatBlockPerfectHitSyncGen | | `combat_clinch1_sz1_dz2_blockperfectsync_step0_hlbrd_blunt_slave` | CombatBlockPerfectHitSyncGen | | `combat_clinch1_sz1_dz2_blockperfectsync_step0_hlbrd_lngsw_slave` | CombatBlockPerfectHitSyncGen | | `combat_clinch1_sz1_dz2_blockperfectsync_step0_hlbrd_master` | CombatBlockPerfectSyncGen | | `combat_clinch1_sz1_dz2_blockperfectsync_step0_hlbrd_shsw_shld_slave` | CombatBlockPerfectHitSyncGen | | `combat_clinch1_sz1_dz2_blockperfectsync_step0_hlbrd_shsw_slave` | CombatBlockPerfectHitSyncGen | | `combat_clinch1_sz1_dz2_blockperfectsync_step0_shsw_torch_master` | CombatBlockPerfectSyncGen | | `combat_clinch1_sz1_dz2_blockperfectsync_step0_stick_master` | CombatBlockPerfectSyncGen | | `combat_clinch1_sz1_dz2_blockperfectsync_step0_stick_slave` | CombatBlockPerfectHitSyncGen | | `combat_clinch1_sz1_dz2_blockperfectsync_step0_stsld_master` | CombatBlockPerfectSyncGen | | `combat_clinch1_sz1_dz2_blockperfectsync_step0_stsld_slave` | CombatBlockPerfectHitSyncGen | | `combat_clinch1_sz1_dz2_blockperfectsync_step1_blunt_master` | CombatBlockPerfectSyncGen | | `combat_clinch1_sz1_dz2_blockperfectsync_step1_blunt_shld_master` | CombatBlockPerfectSyncGen | | `combat_clinch1_sz1_dz2_blockperfectsync_step1_blunt_shld_slave` | CombatBlockPerfectHitSyncGen | | `combat_clinch1_sz1_dz2_blockperfectsync_step1_blunt_slave` | CombatBlockPerfectHitSyncGen | | `combat_clinch1_sz1_dz2_blockperfectsync_step1_blunt_torch_master` | CombatBlockPerfectSyncGen | | `combat_clinch1_sz1_dz2_blockperfectsync_step1_hlbrd_master` | CombatBlockPerfectSyncGen | | `combat_clinch1_sz1_dz2_blockperfectsync_step1_lngsw_master` | CombatBlockPerfectSyncGen | | `combat_clinch1_sz1_dz2_blockperfectsync_step1_lngsw_slave` | CombatBlockPerfectHitSyncGen | | `combat_clinch1_sz1_dz2_blockperfectsync_step1_shsw_master` | CombatBlockPerfectSyncGen | | `combat_clinch1_sz1_dz2_blockperfectsync_step1_shsw_shld_master` | CombatBlockPerfectSyncGen | | `combat_clinch1_sz1_dz2_blockperfectsync_step1_shsw_shld_slave` | CombatBlockPerfectHitSyncGen | | `combat_clinch1_sz1_dz2_blockperfectsync_step1_shsw_slave` | CombatBlockPerfectHitSyncGen | | `combat_clinch1_sz1_dz2_blockperfectsync_step1_shsw_torch_master` | CombatBlockPerfectSyncGen | | `combat_clinch1_sz2_clinchguard_swrds_master` | CombatClinchGuardMasterGen | | `combat_clinch1_sz2_clinchtransition_hlbrd_slave` | CombatClinchTransitionSlaveGen | | `combat_clinch1_sz2_clinchtransition_stick_slave` | CombatClinchTransitionSlaveGen | | `combat_clinch1_sz2_clinchtransition_stsld_slave` | CombatClinchTransitionSlaveGen | | `combat_clinch1_sz2_clinchtransition_swrds_master` | CombatClinchTransitionMasterGen | | `combat_clinch2_sz0_az0_ripostesync_punch_step0_nwpn_master` | CombatRiposteSyncDeathGen, CombatRiposteSyncGen | | `combat_clinch2_sz0_az0_ripostesync_punch_step0_nwpn_slave` | CombatRiposteHitSyncDeathGen, CombatRiposteHitSyncGen | | `combat_clinch2_sz0_az0_ripostesync_step0_blunt_master` | CombatRiposteSyncGen | | `combat_clinch2_sz0_az0_ripostesync_step0_blunt_shld_master` | CombatRiposteSyncGen | | `combat_clinch2_sz0_az0_ripostesync_step0_blunt_torch_master` | CombatBlockPerfectHitSyncGen, CombatRiposteSyncGen | | `combat_clinch2_sz0_az0_ripostesync_step0_lngsw_master` | CombatRiposteSyncGen | | `combat_clinch2_sz0_az0_ripostesync_step0_lngsw_slave` | CombatRiposteHitSyncDeathGen, CombatRiposteHitSyncGen | | `combat_clinch2_sz0_az0_ripostesync_step0_shsw_master` | CombatRiposteSyncGen | | `combat_clinch2_sz0_az0_ripostesync_step0_shsw_shld_master` | CombatRiposteSyncGen | | `combat_clinch2_sz0_az0_ripostesync_step0_shsw_slave` | CombatRiposteHitSyncDeathGen, CombatRiposteHitSyncGen | | `combat_clinch2_sz0_az0_ripostesync_step0_shsw_torch_master` | CombatBlockPerfectHitSyncGen, CombatRiposteSyncGen | | `combat_clinch2_sz0_clinchtransition_step0_blunt_master` | CombatClinchTransitionMasterGen | | `combat_clinch2_sz0_clinchtransition_step0_blunt_shld_master` | CombatClinchTransitionMasterGen | | `combat_clinch2_sz0_clinchtransition_step0_blunt_torch_master` | CombatClinchTransitionMasterGen | | `combat_clinch2_sz0_clinchtransition_step0_lngsw_master` | CombatClinchTransitionMasterGen | | `combat_clinch2_sz0_clinchtransition_step0_lngsw_slave` | CombatClinchTransitionSlaveGen | | `combat_clinch2_sz0_clinchtransition_step0_nwpn_master` | CombatClinchTransitionMasterGen | | `combat_clinch2_sz0_clinchtransition_step0_nwpn_slave` | CombatClinchTransitionSlaveGen | | `combat_clinch2_sz0_clinchtransition_step0_shsw_master` | CombatClinchTransitionMasterGen | | `combat_clinch2_sz0_clinchtransition_step0_shsw_shld_master` | CombatClinchTransitionMasterGen | | `combat_clinch2_sz0_clinchtransition_step0_shsw_slave` | CombatClinchTransitionSlaveGen | | `combat_clinch2_sz0_clinchtransition_step0_shsw_torch_master` | CombatClinchTransitionMasterGen | | `combat_clinch2_sz0_dz0_blockperfectsync_step0_blunt_shld_slave` | CombatBlockPerfectHitSyncGen | | `combat_clinch2_sz0_dz0_blockperfectsync_step0_blunt_slave` | CombatBlockPerfectHitSyncGen | | `combat_clinch2_sz0_dz0_blockperfectsync_step0_lngsw_master` | CombatBlockPerfectSyncGen | | `combat_clinch2_sz0_dz0_blockperfectsync_step0_lngsw_slave` | CombatBlockPerfectHitSyncGen | | `combat_clinch2_sz0_dz0_blockperfectsync_step0_nwpn_master` | CombatBlockPerfectSyncGen | | `combat_clinch2_sz0_dz0_blockperfectsync_step0_nwpn_slave` | CombatBlockPerfectHitSyncGen | | `combat_clinch2_sz0_dz0_blockperfectsync_step0_shsw_master` | CombatBlockPerfectSyncGen | | `combat_clinch2_sz0_dz0_blockperfectsync_step0_shsw_shld_slave` | CombatBlockPerfectHitSyncGen | | `combat_clinch2_sz0_dz0_blockperfectsync_step0_shsw_slave` | CombatBlockPerfectHitSyncGen | | `combat_clinch2_sz2_az1_attacksync_backoff_blunt_shld_slave` | CombatHitSyncGen | | `combat_clinch2_sz2_az1_attacksync_backoff_blunt_slave` | CombatHitSyncGen | | `combat_clinch2_sz2_az1_attacksync_backoff_blunt_torch_slave` | CombatHitSyncGen | | `combat_clinch2_sz2_az1_attacksync_backoff_hlbrd_slave` | CombatHitSyncGen | | `combat_clinch2_sz2_az1_attacksync_backoff_lngsw_master` | CombatAttackSyncGen | | `combat_clinch2_sz2_az1_attacksync_backoff_lngsw_slave` | CombatHitSyncGen | | `combat_clinch2_sz2_az1_attacksync_backoff_shsw_master` | CombatAttackSyncGen | | `combat_clinch2_sz2_az1_attacksync_backoff_shsw_shld_slave` | CombatHitSyncGen | | `combat_clinch2_sz2_az1_attacksync_backoff_shsw_slave` | CombatHitSyncGen | | `combat_clinch2_sz2_az1_attacksync_backoff_shsw_torch_slave` | CombatHitSyncGen | | `combat_clinch2_sz2_az1_attacksync_step0_hlbrd_slave` | CombatHitSyncDeathGen, CombatHitSyncGen | | `combat_clinch2_sz2_az1_attacksync_step0_stick_slave` | CombatHitSyncDeathGen, CombatHitSyncGen | | `combat_clinch2_sz2_az1_attacksync_step0_stsld_slave` | CombatHitSyncDeathGen, CombatHitSyncGen | | `combat_clinch2_sz2_az1_attacksync_step0_swrds_master` | CombatAttackSyncGen | | `combat_clinch2_sz2_az1_attacksync_step1_hlbrd_slave` | CombatHitSyncDeathGen, CombatHitSyncGen | | `combat_clinch2_sz2_az1_attacksync_step1_stick_slave` | CombatHitSyncDeathGen, CombatHitSyncGen | | `combat_clinch2_sz2_az1_attacksync_step1_stsld_slave` | CombatHitSyncDeathGen, CombatHitSyncGen | | `combat_clinch2_sz2_az1_attacksync_step1_swrds_master` | CombatAttackSyncGen | | `combat_clinch2_sz2_az1_attacksync_step2_blunt_shld_slave` | CombatHitSyncDeathGen, CombatHitSyncGen | | `combat_clinch2_sz2_az1_attacksync_step2_blunt_slave` | CombatHitSyncDeathGen, CombatHitSyncGen | | `combat_clinch2_sz2_az1_attacksync_step2_blunt_torch_slave` | CombatHitSyncGen | | `combat_clinch2_sz2_az1_attacksync_step2_hlbrd_slave` | CombatHitSyncDeathGen, CombatHitSyncGen | | `combat_clinch2_sz2_az1_attacksync_step2_lngsw_master` | CombatAttackSyncGen | | `combat_clinch2_sz2_az1_attacksync_step2_lngsw_slave` | CombatHitSyncDeathGen, CombatHitSyncGen | | `combat_clinch2_sz2_az1_attacksync_step2_shsw_master` | CombatAttackSyncGen | | `combat_clinch2_sz2_az1_attacksync_step2_shsw_shld_slave` | CombatHitSyncDeathGen, CombatHitSyncGen | | `combat_clinch2_sz2_az1_attacksync_step2_shsw_slave` | CombatHitSyncDeathGen, CombatHitSyncGen | | `combat_clinch2_sz2_az1_attacksync_step2_shsw_torch_slave` | CombatHitSyncDeathGen, CombatHitSyncGen | | `combat_clinch2_sz2_clinchguard_hlbrd_slave` | CombatClinchGuardSlaveGen | | `combat_clinch2_sz2_clinchguard_stick_slave` | CombatClinchGuardSlaveGen | | `combat_clinch2_sz2_clinchguard_stsld_slave` | CombatClinchGuardSlaveGen | | `combat_clinch2_sz2_clinchguard_swrds_master` | CombatClinchGuardMasterGen | | `combat_clinch2_sz2_clinchtransition_step0_blunt_shld_slave` | CombatClinchTransitionSlaveGen | | `combat_clinch2_sz2_clinchtransition_step0_blunt_slave` | CombatClinchTransitionSlaveGen | | `combat_clinch2_sz2_clinchtransition_step0_blunt_torch_slave` | CombatClinchTransitionSlaveGen | | `combat_clinch2_sz2_clinchtransition_step0_hlbrd_slave` | CombatClinchTransitionSlaveGen | | `combat_clinch2_sz2_clinchtransition_step0_lngsw_master` | CombatClinchTransitionMasterGen | | `combat_clinch2_sz2_clinchtransition_step0_lngsw_slave` | CombatClinchTransitionSlaveGen | | `combat_clinch2_sz2_clinchtransition_step0_shsw_master` | CombatClinchTransitionMasterGen | | `combat_clinch2_sz2_clinchtransition_step0_shsw_shld_slave` | CombatClinchTransitionSlaveGen | | `combat_clinch2_sz2_clinchtransition_step0_shsw_slave` | CombatClinchTransitionSlaveGen | | `combat_clinch2_sz2_clinchtransition_step0_shsw_torch_slave` | CombatClinchTransitionSlaveGen | | `combat_clinch2_sz2_clinchtransition_step1_blunt_shld_slave` | CombatClinchTransitionSlaveGen | | `combat_clinch2_sz2_clinchtransition_step1_blunt_slave` | CombatClinchTransitionSlaveGen | | `combat_clinch2_sz2_clinchtransition_step1_blunt_torch_slave` | CombatClinchTransitionSlaveGen | | `combat_clinch2_sz2_clinchtransition_step1_hlbrd_slave` | CombatClinchTransitionSlaveGen | | `combat_clinch2_sz2_clinchtransition_step1_lngsw_master` | CombatClinchTransitionMasterGen | | `combat_clinch2_sz2_clinchtransition_step1_lngsw_slave` | CombatClinchTransitionSlaveGen | | `combat_clinch2_sz2_clinchtransition_step1_shsw_master` | CombatClinchTransitionMasterGen | | `combat_clinch2_sz2_clinchtransition_step1_shsw_shld_slave` | CombatClinchTransitionSlaveGen | | `combat_clinch2_sz2_clinchtransition_step1_shsw_slave` | CombatClinchTransitionSlaveGen | | `combat_clinch2_sz2_clinchtransition_step1_shsw_torch_slave` | CombatClinchTransitionSlaveGen | | `combat_clinch2_sz2_dz1_blockperfectsync_step0_hlbrd_lngsw_slave` | CombatBlockPerfectHitSyncGen | | `combat_clinch2_sz2_dz1_blockperfectsync_step0_hlbrd_master` | CombatBlockPerfectSyncGen | | `combat_clinch2_sz2_dz1_blockperfectsync_step0_hlbrd_shsw_slave` | CombatBlockPerfectHitSyncGen | | `combat_clinch2_sz2_dz1_blockperfectsync_step0_stick_master` | CombatBlockPerfectSyncGen | | `combat_clinch2_sz2_dz1_blockperfectsync_step0_stsld_master` | CombatBlockPerfectSyncGen | | `combat_clinch2_sz2_dz1_blockperfectsync_step0_swrds_slave` | CombatBlockPerfectHitSyncGen | | `combat_clinch2_sz2_dz1_blockperfectsync_step1_blunt_master` | CombatBlockPerfectSyncGen | | `combat_clinch2_sz2_dz1_blockperfectsync_step1_blunt_shld_master` | CombatBlockPerfectSyncGen | | `combat_clinch2_sz2_dz1_blockperfectsync_step1_blunt_torch_master` | CombatBlockPerfectSyncGen | | `combat_clinch2_sz2_dz1_blockperfectsync_step1_hlbrd_master` | CombatBlockPerfectSyncGen | | `combat_clinch2_sz2_dz1_blockperfectsync_step1_lngsw_master` | CombatBlockPerfectSyncGen | | `combat_clinch2_sz2_dz1_blockperfectsync_step1_lngsw_slave` | CombatBlockPerfectHitSyncGen | | `combat_clinch2_sz2_dz1_blockperfectsync_step1_shsw_master` | CombatBlockPerfectSyncGen | | `combat_clinch2_sz2_dz1_blockperfectsync_step1_shsw_shld_master` | CombatBlockPerfectSyncGen | | `combat_clinch2_sz2_dz1_blockperfectsync_step1_shsw_slave` | CombatBlockPerfectHitSyncGen | | `combat_clinch2_sz2_dz1_blockperfectsync_step1_shsw_torch_master` | CombatBlockPerfectSyncGen | | `combat_clinch_az1_attacksync_punch_step0_nwpn_master` | CombatAttackSyncGen | | `combat_clinch_az1_attacksync_punch_step0_nwpn_slave` | CombatHitSyncDeathGen, CombatHitSyncGen | | `combat_clinch_az2_attacksync_throw_step0_nwpn_master` | CombatAttackSyncGen | | `combat_clinch_az2_attacksync_throw_step0_nwpn_slave` | CombatHitSyncDeathGen, CombatHitSyncGen | | `combat_clinch_dz1_blockperfectsync_step0_nwpn_master` | CombatBlockPerfectSyncGen | | `combat_clinch_dz1_blockperfectsync_step0_nwpn_slave` | CombatBlockPerfectHitSyncGen | | `combat_clinch_dz2_blockperfectsync_step0_nwpn_master` | CombatBlockPerfectSyncGen | | `combat_clinch_dz2_blockperfectsync_step0_nwpn_slave` | CombatBlockPerfectHitSyncGen | | `combat_clinch_sz1_az2_attacksync_hook_step1_nwpn_master` | CombatAttackSyncGen | | `combat_clinch_sz1_az2_attacksync_hook_step1_nwpn_slave` | CombatHitSyncDeathGen, CombatHitSyncGen | | `combat_clinch_sz1_clinchtransition_step0_nwpn_master` | CombatClinchTransitionMasterGen | | `combat_clinch_sz1_clinchtransition_step0_nwpn_slave` | CombatClinchTransitionSlaveGen | | `combat_clinch_sz2_az1_attacksync_kick_step2_nwpn_master` | CombatAttackSyncGen | | `combat_clinch_sz2_az1_attacksync_kick_step2_nwpn_slave` | CombatHitSyncDeathGen, CombatHitSyncGen | | `combat_clinch_sz2_az1_attacksync_punch_step1_nwpn_master` | CombatAttackSyncGen | | `combat_clinch_sz2_az1_attacksync_punch_step1_nwpn_slave` | CombatHitSyncDeathGen, CombatHitSyncGen | | `combat_clinch_sz2_clinchtransition_step0_nwpn_master` | CombatClinchTransitionMasterGen | | `combat_clinch_sz2_clinchtransition_step0_nwpn_slave` | CombatClinchTransitionSlaveGen | | `combat_clinch_sz2_clinchtransition_step1_nwpn_master` | CombatClinchTransitionMasterGen | | `combat_clinch_sz2_clinchtransition_step1_nwpn_slave` | CombatClinchTransitionSlaveGen | | `combat_clinch_sz2_dz1_blockperfectsync_step1_nwpn_master` | CombatBlockPerfectSyncGen | | `combat_clinch_sz2_dz1_blockperfectsync_step1_nwpn_slave` | CombatBlockPerfectHitSyncGen | | `combat_clinch_sz5_az5_attacksync_backoff_nwpn_master` | CombatAttackSyncGen | | `combat_clinch_sz5_az5_attacksync_backoff_nwpn_slave` | CombatHitSyncGen | | `combat_clinch_sz5_az5_attacksync_nwpn_master` | CombatAttackSyncGen | | `combat_clinch_sz5_az5_attacksync_nwpn_slave` | CombatHitSyncDeathGen, CombatHitSyncGen | | `combat_clinch_sz5_clinchstartguard_nwpn_master` | CombatClinchStartGuardMasterGen | | `combat_clinch_sz5_clinchstartguard_nwpn_slave` | CombatClinchStartGuardSlaveGen | | `combat_clinch_sz5_dz5_blockperfectsync_nwpn_master` | CombatBlockPerfectSyncGen | | `combat_clinch_sz5_dz5_blockperfectsync_nwpn_slave` | CombatBlockPerfectHitSyncGen | | `combat_combo_c01_blunt_solo` | CombatAttackComboGen | | `combat_combo_c01_lngsw_lngsw_solo` | CombatAttackComboGen | | `combat_combo_c01_nwpn_solo` | CombatAttackComboGen | | `combat_combo_c01_shsw_solo` | CombatAttackComboGen | | `combat_combo_c02_blunt_shld_solo` | CombatAttackComboGen | | `combat_combo_c02_lngsw_lngsw_solo` | CombatAttackComboGen | | `combat_combo_c02_nwpn_solo` | CombatAttackComboGen | | `combat_combo_c02_shsw_shld_solo` | CombatAttackComboGen | | `combat_combo_c03_blunt_shld_solo` | CombatAttackComboGen | | `combat_combo_c03_blunt_solo` | CombatAttackComboGen | | `combat_combo_c03_hlbrd_solo` | CombatAttackComboGen | | `combat_combo_c03_nwpn_solo` | CombatAttackComboGen | | `combat_combo_c03_shsw_shld_solo` | CombatAttackComboGen | | `combat_combo_c03_shsw_solo` | CombatAttackComboGen | | `combat_combo_c04_blunt_shld_solo` | CombatAttackComboGen | | `combat_combo_c04_blunt_solo` | CombatAttackComboGen | | `combat_combo_c04_hlbrd_solo` | CombatAttackComboGen | | `combat_combo_c04_shsw_shld_solo` | CombatAttackComboGen | | `combat_combo_c04_shsw_solo` | CombatAttackComboGen | | `combat_combo_c05_left_blunt_blunt_shld_slave` | CombatHitComboGen | | `combat_combo_c05_left_blunt_hlbrd_slave` | CombatHitComboGen | | `combat_combo_c05_left_blunt_lngsw_master` | CombatAttackComboGen | | `combat_combo_c05_left_blunt_lngsw_slave` | CombatHitComboGen | | `combat_combo_c05_left_blunt_master` | CombatAttackComboGen | | `combat_combo_c05_left_blunt_shld_blunt_slave` | CombatHitComboGen | | `combat_combo_c05_left_blunt_shld_hlbrd_slave` | CombatHitComboGen | | `combat_combo_c05_left_blunt_shld_lngsw_master` | CombatAttackComboGen | | `combat_combo_c05_left_blunt_shld_lngsw_slave` | CombatHitComboGen | | `combat_combo_c05_left_blunt_shld_master` | CombatAttackComboGen | | `combat_combo_c05_left_blunt_shld_shsw_shld_slave` | CombatHitComboGen | | `combat_combo_c05_left_blunt_shld_shsw_slave` | CombatHitComboGen | | `combat_combo_c05_left_blunt_shld_slave` | CombatHitComboGen | | `combat_combo_c05_left_blunt_shsw_shld_slave` | CombatHitComboGen | | `combat_combo_c05_left_blunt_shsw_slave` | CombatHitComboGen | | `combat_combo_c05_left_blunt_slave` | CombatHitComboGen | | `combat_combo_c05_left_hlbrd_blunt_shld_slave` | CombatHitComboGen | | `combat_combo_c05_left_hlbrd_blunt_slave` | CombatHitComboGen | | `combat_combo_c05_left_hlbrd_hlbrd_master` | CombatAttackComboGen | | `combat_combo_c05_left_hlbrd_lngsw_master` | CombatAttackComboGen | | `combat_combo_c05_left_hlbrd_lngsw_slave` | CombatHitComboGen | | `combat_combo_c05_left_hlbrd_shsw_shld_master` | CombatAttackComboGen | | `combat_combo_c05_left_hlbrd_shsw_shld_slave` | CombatHitComboGen | | `combat_combo_c05_left_hlbrd_shsw_slave` | CombatHitComboGen | | `combat_combo_c05_left_hlbrd_slave` | CombatHitComboGen | | `combat_combo_c05_lngsw_lngsw_solo` | CombatAttackComboGen | | `combat_combo_c05_nwpn_solo` | CombatAttackComboGen | | `combat_combo_c05_right_blunt_blunt_shld_slave` | CombatHitComboGen | | `combat_combo_c05_right_blunt_hlbrd_slave` | CombatHitComboGen | | `combat_combo_c05_right_blunt_lngsw_master` | CombatAttackComboGen | | `combat_combo_c05_right_blunt_lngsw_slave` | CombatHitComboGen | | `combat_combo_c05_right_blunt_master` | CombatAttackComboGen | | `combat_combo_c05_right_blunt_shld_blunt_slave` | CombatHitComboGen | | `combat_combo_c05_right_blunt_shld_hlbrd_slave` | CombatHitComboGen | | `combat_combo_c05_right_blunt_shld_lngsw_master` | CombatAttackComboGen | | `combat_combo_c05_right_blunt_shld_lngsw_slave` | CombatHitComboGen | | `combat_combo_c05_right_blunt_shld_master` | CombatAttackComboGen | | `combat_combo_c05_right_blunt_shld_shsw_shld_slave` | CombatHitComboGen | | `combat_combo_c05_right_blunt_shld_shsw_slave` | CombatHitComboGen | | `combat_combo_c05_right_blunt_shld_slave` | CombatHitComboGen | | `combat_combo_c05_right_blunt_shsw_shld_slave` | CombatHitComboGen | | `combat_combo_c05_right_blunt_shsw_slave` | CombatHitComboGen | | `combat_combo_c05_right_blunt_slave` | CombatHitComboGen | | `combat_combo_c05_right_hlbrd_blunt_shld_slave` | CombatHitComboGen | | `combat_combo_c05_right_hlbrd_blunt_slave` | CombatHitComboGen | | `combat_combo_c05_right_hlbrd_hlbrd_master` | CombatAttackComboGen | | `combat_combo_c05_right_hlbrd_lngsw_master` | CombatAttackComboGen | | `combat_combo_c05_right_hlbrd_lngsw_slave` | CombatHitComboGen | | `combat_combo_c05_right_hlbrd_shsw_shld_master` | CombatAttackComboGen | | `combat_combo_c05_right_hlbrd_shsw_shld_slave` | CombatHitComboGen | | `combat_combo_c05_right_hlbrd_shsw_slave` | CombatHitComboGen | | `combat_combo_c05_right_hlbrd_slave` | CombatHitComboGen | | `combat_combo_c05_shsw_shld_solo` | CombatAttackComboGen | | `combat_combo_c05_shsw_solo` | CombatAttackComboGen | | `combat_combo_c06_lngsw_solo` | CombatAttackComboGen | | `combat_combo_c06_nwpn_solo` | CombatAttackComboGen | | `combat_combo_c06_shsw_shld_solo` | CombatAttackComboGen | | `combat_combo_c06_shsw_solo` | CombatAttackComboGen | | `combat_combo_c07_left_hlbrd_blunt_shld_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c07_left_hlbrd_blunt_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c07_left_hlbrd_lngsw_master` | CombatAttackComboDeathGen, CombatAttackComboGen | | `combat_combo_c07_left_hlbrd_lngsw_slave` | CombatHitComboGen | | `combat_combo_c07_left_hlbrd_shsw_shld_master` | CombatAttackComboDeathGen, CombatAttackComboGen | | `combat_combo_c07_left_hlbrd_shsw_shld_slave` | CombatHitComboGen | | `combat_combo_c07_left_hlbrd_shsw_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c07_left_hlbrd_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c07_lngsw_lngsw_solo` | CombatAttackComboGen | | `combat_combo_c07_nwpn_solo` | CombatAttackComboGen | | `combat_combo_c07_right_hlbrd_blunt_shld_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c07_right_hlbrd_blunt_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c07_right_hlbrd_lngsw_master` | CombatAttackComboDeathGen, CombatAttackComboGen | | `combat_combo_c07_right_hlbrd_lngsw_slave` | CombatHitComboGen | | `combat_combo_c07_right_hlbrd_shsw_shld_master` | CombatAttackComboDeathGen, CombatAttackComboGen | | `combat_combo_c07_right_hlbrd_shsw_shld_slave` | CombatHitComboGen | | `combat_combo_c07_right_hlbrd_shsw_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c07_right_hlbrd_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c08_left_nwpn_blunt_shld_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c08_left_nwpn_blunt_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c08_left_nwpn_hlbrd_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c08_left_nwpn_lngsw_master` | CombatAttackComboDeathGen, CombatAttackComboGen | | `combat_combo_c08_left_nwpn_lngsw_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c08_left_nwpn_master` | CombatAttackComboGen | | `combat_combo_c08_left_nwpn_shsw_shld_master` | CombatAttackComboDeathGen, CombatAttackComboGen | | `combat_combo_c08_left_nwpn_shsw_shld_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c08_left_nwpn_shsw_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c08_left_nwpn_slave` | CombatHitComboGen | | `combat_combo_c08_lngsw_lngsw_solo` | CombatAttackComboGen | | `combat_combo_c08_right_nwpn_blunt_shld_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c08_right_nwpn_blunt_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c08_right_nwpn_hlbrd_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c08_right_nwpn_lngsw_master` | CombatAttackComboDeathGen, CombatAttackComboGen | | `combat_combo_c08_right_nwpn_lngsw_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c08_right_nwpn_master` | CombatAttackComboGen | | `combat_combo_c08_right_nwpn_shsw_shld_master` | CombatAttackComboDeathGen, CombatAttackComboGen | | `combat_combo_c08_right_nwpn_shsw_shld_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c08_right_nwpn_shsw_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c08_right_nwpn_slave` | CombatHitComboGen | | `combat_combo_c09_left_blunt_blunt_shld_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c09_left_blunt_hlbrd_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c09_left_blunt_lngsw_master` | CombatAttackComboGen | | `combat_combo_c09_left_blunt_lngsw_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c09_left_blunt_master` | CombatAttackComboGen | | `combat_combo_c09_left_blunt_shld_blunt_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c09_left_blunt_shld_hlbrd_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c09_left_blunt_shld_lngsw_master` | CombatAttackComboGen | | `combat_combo_c09_left_blunt_shld_lngsw_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c09_left_blunt_shld_master` | CombatAttackComboGen | | `combat_combo_c09_left_blunt_shld_shsw_shld_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c09_left_blunt_shld_shsw_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c09_left_blunt_shld_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c09_left_blunt_shsw_shld_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c09_left_blunt_shsw_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c09_left_blunt_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c09_left_nwpn_blunt_shld_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c09_left_nwpn_blunt_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c09_left_nwpn_hlbrd_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c09_left_nwpn_lngsw_master` | CombatAttackComboGen | | `combat_combo_c09_left_nwpn_lngsw_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c09_left_nwpn_master` | CombatAttackComboGen | | `combat_combo_c09_left_nwpn_shsw_shld_master` | CombatAttackComboGen | | `combat_combo_c09_left_nwpn_shsw_shld_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c09_left_nwpn_shsw_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c09_left_nwpn_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c09_lngsw_lngsw_solo` | CombatAttackComboGen | | `combat_combo_c09_right_blunt_blunt_shld_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c09_right_blunt_hlbrd_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c09_right_blunt_lngsw_master` | CombatAttackComboGen | | `combat_combo_c09_right_blunt_lngsw_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c09_right_blunt_master` | CombatAttackComboGen | | `combat_combo_c09_right_blunt_shld_blunt_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c09_right_blunt_shld_hlbrd_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c09_right_blunt_shld_lngsw_master` | CombatAttackComboGen | | `combat_combo_c09_right_blunt_shld_lngsw_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c09_right_blunt_shld_master` | CombatAttackComboGen | | `combat_combo_c09_right_blunt_shld_shsw_shld_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c09_right_blunt_shld_shsw_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c09_right_blunt_shld_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c09_right_blunt_shsw_shld_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c09_right_blunt_shsw_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c09_right_blunt_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c09_right_nwpn_blunt_shld_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c09_right_nwpn_blunt_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c09_right_nwpn_hlbrd_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c09_right_nwpn_lngsw_master` | CombatAttackComboGen | | `combat_combo_c09_right_nwpn_lngsw_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c09_right_nwpn_master` | CombatAttackComboGen | | `combat_combo_c09_right_nwpn_shsw_shld_master` | CombatAttackComboGen | | `combat_combo_c09_right_nwpn_shsw_shld_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c09_right_nwpn_shsw_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c09_right_nwpn_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c11_left_lngsw_blunt_shld_slave` | CombatHitComboGen | | `combat_combo_c11_left_lngsw_blunt_slave` | CombatHitComboGen | | `combat_combo_c11_left_lngsw_hlbrd_slave` | CombatHitComboGen | | `combat_combo_c11_left_lngsw_lngsw_master` | CombatAttackComboGen | | `combat_combo_c11_left_lngsw_lngsw_slave` | CombatHitComboGen | | `combat_combo_c11_left_lngsw_shsw_shld_slave` | CombatHitComboGen | | `combat_combo_c11_left_lngsw_shsw_slave` | CombatHitComboGen | | `combat_combo_c11_left_shsw_blunt_shld_slave` | CombatHitComboGen | | `combat_combo_c11_left_shsw_blunt_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c11_left_shsw_hlbrd_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c11_left_shsw_lngsw_master` | CombatAttackComboDeathGen, CombatAttackComboGen | | `combat_combo_c11_left_shsw_lngsw_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c11_left_shsw_master` | CombatAttackComboGen | | `combat_combo_c11_left_shsw_shld_blunt_shld_slave` | CombatHitComboGen | | `combat_combo_c11_left_shsw_shld_blunt_slave` | CombatHitComboGen | | `combat_combo_c11_left_shsw_shld_hlbrd_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c11_left_shsw_shld_lngsw_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c11_left_shsw_shld_master` | CombatAttackComboGen | | `combat_combo_c11_left_shsw_shld_shsw_slave` | CombatHitComboGen | | `combat_combo_c11_left_shsw_shld_slave` | CombatHitComboGen | | `combat_combo_c11_left_shsw_shsw_shld_slave` | CombatHitComboGen | | `combat_combo_c11_left_shsw_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c11_right_lngsw_blunt_shld_slave` | CombatHitComboGen | | `combat_combo_c11_right_lngsw_blunt_slave` | CombatHitComboGen | | `combat_combo_c11_right_lngsw_hlbrd_slave` | CombatHitComboGen | | `combat_combo_c11_right_lngsw_lngsw_master` | CombatAttackComboGen | | `combat_combo_c11_right_lngsw_lngsw_slave` | CombatHitComboGen | | `combat_combo_c11_right_lngsw_shsw_shld_slave` | CombatHitComboGen | | `combat_combo_c11_right_lngsw_shsw_slave` | CombatHitComboGen | | `combat_combo_c11_right_shsw_blunt_shld_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c11_right_shsw_blunt_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c11_right_shsw_hlbrd_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c11_right_shsw_lngsw_master` | CombatAttackComboDeathGen, CombatAttackComboGen | | `combat_combo_c11_right_shsw_lngsw_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c11_right_shsw_master` | CombatAttackComboGen | | `combat_combo_c11_right_shsw_shld_blunt_shld_slave` | CombatHitComboGen | | `combat_combo_c11_right_shsw_shld_blunt_slave` | CombatHitComboGen | | `combat_combo_c11_right_shsw_shld_hlbrd_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c11_right_shsw_shld_lngsw_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c11_right_shsw_shld_master` | CombatAttackComboGen | | `combat_combo_c11_right_shsw_shld_shsw_slave` | CombatHitComboGen | | `combat_combo_c11_right_shsw_shld_slave` | CombatHitComboGen | | `combat_combo_c11_right_shsw_shsw_shld_slave` | CombatHitComboGen | | `combat_combo_c11_right_shsw_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c12_left_shsw_blunt_shld_slave` | CombatHitComboGen | | `combat_combo_c12_left_shsw_blunt_slave` | CombatHitComboGen | | `combat_combo_c12_left_shsw_hlbrd_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c12_left_shsw_lngsw_master` | CombatAttackComboDeathGen, CombatAttackComboGen | | `combat_combo_c12_left_shsw_lngsw_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c12_left_shsw_shsw_shld_master` | CombatAttackComboGen | | `combat_combo_c12_left_shsw_shsw_shld_slave` | CombatHitComboGen | | `combat_combo_c12_left_shsw_slave` | CombatHitComboGen | | `combat_combo_c12_lngsw_lngsw_solo` | CombatAttackComboGen | | `combat_combo_c12_right_shsw_blunt_shld_slave` | CombatHitComboGen | | `combat_combo_c12_right_shsw_blunt_slave` | CombatHitComboGen | | `combat_combo_c12_right_shsw_hlbrd_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c12_right_shsw_lngsw_master` | CombatAttackComboDeathGen, CombatAttackComboGen | | `combat_combo_c12_right_shsw_lngsw_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c12_right_shsw_shsw_shld_master` | CombatAttackComboGen | | `combat_combo_c12_right_shsw_shsw_shld_slave` | CombatHitComboGen | | `combat_combo_c12_right_shsw_slave` | CombatHitComboGen | | `combat_combo_c13_left_lngsw_blunt_shld_slave` | CombatHitComboGen | | `combat_combo_c13_left_lngsw_blunt_slave` | CombatHitComboGen | | `combat_combo_c13_left_lngsw_hlbrd_slave` | CombatHitComboGen | | `combat_combo_c13_left_lngsw_lngsw_master` | CombatAttackComboGen | | `combat_combo_c13_left_lngsw_lngsw_slave` | CombatHitComboGen | | `combat_combo_c13_left_lngsw_shsw_shld_slave` | CombatHitComboGen | | `combat_combo_c13_left_lngsw_shsw_slave` | CombatHitComboGen | | `combat_combo_c13_left_shsw_blunt_shld_slave` | CombatHitComboGen | | `combat_combo_c13_left_shsw_blunt_slave` | CombatHitComboGen | | `combat_combo_c13_left_shsw_hlbrd_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c13_left_shsw_lngsw_master` | CombatAttackComboDeathGen, CombatAttackComboGen | | `combat_combo_c13_left_shsw_lngsw_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c13_left_shsw_master` | CombatAttackComboGen | | `combat_combo_c13_left_shsw_shsw_shld_master` | CombatAttackComboGen | | `combat_combo_c13_left_shsw_shsw_shld_slave` | CombatHitComboGen | | `combat_combo_c13_left_shsw_slave` | CombatHitComboGen | | `combat_combo_c13_right_lngsw_blunt_shld_slave` | CombatHitComboGen | | `combat_combo_c13_right_lngsw_blunt_slave` | CombatHitComboGen | | `combat_combo_c13_right_lngsw_hlbrd_slave` | CombatHitComboGen | | `combat_combo_c13_right_lngsw_lngsw_master` | CombatAttackComboGen | | `combat_combo_c13_right_lngsw_lngsw_slave` | CombatHitComboGen | | `combat_combo_c13_right_lngsw_shsw_shld_slave` | CombatHitComboGen | | `combat_combo_c13_right_lngsw_shsw_slave` | CombatHitComboGen | | `combat_combo_c13_right_shsw_blunt_shld_slave` | CombatHitComboGen | | `combat_combo_c13_right_shsw_blunt_slave` | CombatHitComboGen | | `combat_combo_c13_right_shsw_hlbrd_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c13_right_shsw_lngsw_master` | CombatAttackComboDeathGen, CombatAttackComboGen | | `combat_combo_c13_right_shsw_lngsw_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c13_right_shsw_master` | CombatAttackComboGen | | `combat_combo_c13_right_shsw_shsw_shld_master` | CombatAttackComboGen | | `combat_combo_c13_right_shsw_shsw_shld_slave` | CombatHitComboGen | | `combat_combo_c13_right_shsw_slave` | CombatHitComboGen | | `combat_combo_c14_left_shsw_blunt_shld_slave` | CombatHitComboGen | | `combat_combo_c14_left_shsw_blunt_slave` | CombatHitComboGen | | `combat_combo_c14_left_shsw_hlbrd_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c14_left_shsw_lngsw_master` | CombatAttackComboDeathGen, CombatAttackComboGen | | `combat_combo_c14_left_shsw_lngsw_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c14_left_shsw_master` | CombatAttackComboGen | | `combat_combo_c14_left_shsw_shld_blunt_shld_slave` | CombatHitComboGen | | `combat_combo_c14_left_shsw_shld_blunt_slave` | CombatHitComboGen | | `combat_combo_c14_left_shsw_shld_hlbrd_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c14_left_shsw_shld_lngsw_master` | CombatAttackComboDeathGen, CombatAttackComboGen | | `combat_combo_c14_left_shsw_shld_lngsw_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c14_left_shsw_shld_master` | CombatAttackComboGen | | `combat_combo_c14_left_shsw_shld_shsw_slave` | CombatHitComboGen | | `combat_combo_c14_left_shsw_shld_slave` | CombatHitComboGen | | `combat_combo_c14_left_shsw_shsw_shld_slave` | CombatHitComboGen | | `combat_combo_c14_left_shsw_slave` | CombatHitComboGen | | `combat_combo_c14_right_shsw_blunt_shld_slave` | CombatHitComboGen | | `combat_combo_c14_right_shsw_blunt_slave` | CombatHitComboGen | | `combat_combo_c14_right_shsw_hlbrd_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c14_right_shsw_lngsw_master` | CombatAttackComboDeathGen, CombatAttackComboGen | | `combat_combo_c14_right_shsw_lngsw_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c14_right_shsw_master` | CombatAttackComboGen | | `combat_combo_c14_right_shsw_shld_blunt_shld_slave` | CombatHitComboGen | | `combat_combo_c14_right_shsw_shld_blunt_slave` | CombatHitComboGen | | `combat_combo_c14_right_shsw_shld_hlbrd_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c14_right_shsw_shld_lngsw_master` | CombatAttackComboDeathGen, CombatAttackComboGen | | `combat_combo_c14_right_shsw_shld_lngsw_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c14_right_shsw_shld_master` | CombatAttackComboGen | | `combat_combo_c14_right_shsw_shld_shsw_slave` | CombatHitComboGen | | `combat_combo_c14_right_shsw_shld_slave` | CombatHitComboGen | | `combat_combo_c14_right_shsw_shsw_shld_slave` | CombatHitComboGen | | `combat_combo_c14_right_shsw_slave` | CombatHitComboGen | | `combat_combo_c15_left_blunt_blunt_shld_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c15_left_blunt_hlbrd_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c15_left_blunt_lngsw_master` | CombatAttackComboGen | | `combat_combo_c15_left_blunt_lngsw_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c15_left_blunt_master` | CombatAttackComboGen | | `combat_combo_c15_left_blunt_shld_blunt_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c15_left_blunt_shld_hlbrd_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c15_left_blunt_shld_lngsw_master` | CombatAttackComboGen | | `combat_combo_c15_left_blunt_shld_lngsw_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c15_left_blunt_shld_master` | CombatAttackComboGen | | `combat_combo_c15_left_blunt_shld_shsw_shld_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c15_left_blunt_shld_shsw_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c15_left_blunt_shld_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c15_left_blunt_shsw_shld_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c15_left_blunt_shsw_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c15_left_blunt_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c15_right_blunt_blunt_shld_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c15_right_blunt_hlbrd_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c15_right_blunt_lngsw_master` | CombatAttackComboGen | | `combat_combo_c15_right_blunt_lngsw_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c15_right_blunt_master` | CombatAttackComboGen | | `combat_combo_c15_right_blunt_shld_blunt_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c15_right_blunt_shld_hlbrd_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c15_right_blunt_shld_lngsw_master` | CombatAttackComboGen | | `combat_combo_c15_right_blunt_shld_lngsw_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c15_right_blunt_shld_master` | CombatAttackComboGen | | `combat_combo_c15_right_blunt_shld_shsw_shld_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c15_right_blunt_shld_shsw_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c15_right_blunt_shld_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c15_right_blunt_shsw_shld_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c15_right_blunt_shsw_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c15_right_blunt_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c16_left_blunt_shld_blunt_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c16_left_blunt_shld_hlbrd_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c16_left_blunt_shld_lngsw_master` | CombatAttackComboGen | | `combat_combo_c16_left_blunt_shld_lngsw_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c16_left_blunt_shld_master` | CombatAttackComboGen | | `combat_combo_c16_left_blunt_shld_shsw_shld_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c16_left_blunt_shld_shsw_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c16_left_blunt_shld_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c16_right_blunt_shld_blunt_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c16_right_blunt_shld_hlbrd_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c16_right_blunt_shld_lngsw_master` | CombatAttackComboGen | | `combat_combo_c16_right_blunt_shld_lngsw_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c16_right_blunt_shld_master` | CombatAttackComboGen | | `combat_combo_c16_right_blunt_shld_shsw_shld_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c16_right_blunt_shld_shsw_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combo_c16_right_blunt_shld_slave` | CombatHitComboDeathGen, CombatHitComboGen | | `combat_combodeath_c05_left_blunt_blunt_shld_slave` | CombatHitComboDeathGen | | `combat_combodeath_c05_left_blunt_hlbrd_slave` | CombatHitComboDeathGen | | `combat_combodeath_c05_left_blunt_lngsw_master` | CombatAttackComboDeathGen | | `combat_combodeath_c05_left_blunt_lngsw_slave` | CombatHitComboDeathGen | | `combat_combodeath_c05_left_blunt_master` | CombatAttackComboDeathGen | | `combat_combodeath_c05_left_blunt_shld_blunt_slave` | CombatHitComboDeathGen | | `combat_combodeath_c05_left_blunt_shld_hlbrd_slave` | CombatHitComboDeathGen | | `combat_combodeath_c05_left_blunt_shld_lngsw_master` | CombatAttackComboDeathGen | | `combat_combodeath_c05_left_blunt_shld_lngsw_slave` | CombatHitComboDeathGen | | `combat_combodeath_c05_left_blunt_shld_master` | CombatAttackComboDeathGen | | `combat_combodeath_c05_left_blunt_shld_shsw_shld_slave` | CombatHitComboDeathGen | | `combat_combodeath_c05_left_blunt_shld_shsw_slave` | CombatHitComboDeathGen | | `combat_combodeath_c05_left_blunt_shld_slave` | CombatHitComboDeathGen | | `combat_combodeath_c05_left_blunt_shsw_shld_slave` | CombatHitComboDeathGen | | `combat_combodeath_c05_left_blunt_shsw_slave` | CombatHitComboDeathGen | | `combat_combodeath_c05_left_blunt_slave` | CombatHitComboDeathGen | | `combat_combodeath_c05_left_hlbrd_blunt_shld_slave` | CombatHitComboDeathGen | | `combat_combodeath_c05_left_hlbrd_blunt_slave` | CombatHitComboDeathGen | | `combat_combodeath_c05_left_hlbrd_hlbrd_master` | CombatAttackComboDeathGen | | `combat_combodeath_c05_left_hlbrd_lngsw_master` | CombatAttackComboDeathGen | | `combat_combodeath_c05_left_hlbrd_lngsw_slave` | CombatHitComboDeathGen | | `combat_combodeath_c05_left_hlbrd_shsw_shld_master` | CombatAttackComboDeathGen | | `combat_combodeath_c05_left_hlbrd_shsw_shld_slave` | CombatHitComboDeathGen | | `combat_combodeath_c05_left_hlbrd_shsw_slave` | CombatHitComboDeathGen | | `combat_combodeath_c05_left_hlbrd_slave` | CombatHitComboDeathGen | | `combat_combodeath_c05_right_blunt_blunt_shld_slave` | CombatHitComboDeathGen | | `combat_combodeath_c05_right_blunt_hlbrd_slave` | CombatHitComboDeathGen | | `combat_combodeath_c05_right_blunt_lngsw_master` | CombatAttackComboDeathGen | | `combat_combodeath_c05_right_blunt_lngsw_slave` | CombatHitComboDeathGen | | `combat_combodeath_c05_right_blunt_master` | CombatAttackComboDeathGen | | `combat_combodeath_c05_right_blunt_shld_blunt_slave` | CombatHitComboDeathGen | | `combat_combodeath_c05_right_blunt_shld_hlbrd_slave` | CombatHitComboDeathGen | | `combat_combodeath_c05_right_blunt_shld_lngsw_master` | CombatAttackComboDeathGen | | `combat_combodeath_c05_right_blunt_shld_lngsw_slave` | CombatHitComboDeathGen | | `combat_combodeath_c05_right_blunt_shld_master` | CombatAttackComboDeathGen | | `combat_combodeath_c05_right_blunt_shld_shsw_shld_slave` | CombatHitComboDeathGen | | `combat_combodeath_c05_right_blunt_shld_shsw_slave` | CombatHitComboDeathGen | | `combat_combodeath_c05_right_blunt_shld_slave` | CombatHitComboDeathGen | | `combat_combodeath_c05_right_blunt_shsw_shld_slave` | CombatHitComboDeathGen | | `combat_combodeath_c05_right_blunt_shsw_slave` | CombatHitComboDeathGen | | `combat_combodeath_c05_right_blunt_slave` | CombatHitComboDeathGen | | `combat_combodeath_c05_right_hlbrd_blunt_shld_slave` | CombatHitComboDeathGen | | `combat_combodeath_c05_right_hlbrd_blunt_slave` | CombatHitComboDeathGen | | `combat_combodeath_c05_right_hlbrd_hlbrd_master` | CombatAttackComboDeathGen | | `combat_combodeath_c05_right_hlbrd_lngsw_master` | CombatAttackComboDeathGen | | `combat_combodeath_c05_right_hlbrd_lngsw_slave` | CombatHitComboDeathGen | | `combat_combodeath_c05_right_hlbrd_shsw_shld_master` | CombatAttackComboDeathGen | | `combat_combodeath_c05_right_hlbrd_shsw_shld_slave` | CombatHitComboDeathGen | | `combat_combodeath_c05_right_hlbrd_shsw_slave` | CombatHitComboDeathGen | | `combat_combodeath_c05_right_hlbrd_slave` | CombatHitComboDeathGen | | `combat_combodeath_c07_left_hlbrd_lngsw_master` | CombatAttackComboDeathGen | | `combat_combodeath_c07_left_hlbrd_lngsw_slave` | CombatHitComboDeathGen | | `combat_combodeath_c07_left_hlbrd_shsw_shld_master` | CombatAttackComboDeathGen | | `combat_combodeath_c07_left_hlbrd_shsw_shld_slave` | CombatHitComboDeathGen | | `combat_combodeath_c07_right_hlbrd_lngsw_master` | CombatAttackComboDeathGen | | `combat_combodeath_c07_right_hlbrd_lngsw_slave` | CombatHitComboDeathGen | | `combat_combodeath_c07_right_hlbrd_shsw_shld_master` | CombatAttackComboDeathGen | | `combat_combodeath_c07_right_hlbrd_shsw_shld_slave` | CombatHitComboDeathGen | | `combat_combodeath_c08_left_nwpn_master` | CombatAttackComboDeathGen | | `combat_combodeath_c08_left_nwpn_slave` | CombatHitComboDeathGen | | `combat_combodeath_c08_right_nwpn_master` | CombatAttackComboDeathGen | | `combat_combodeath_c08_right_nwpn_slave` | CombatHitComboDeathGen | | `combat_combodeath_c11_left_lngsw_blunt_shld_slave` | CombatHitComboDeathGen | | `combat_combodeath_c11_left_lngsw_blunt_slave` | CombatHitComboDeathGen | | `combat_combodeath_c11_left_lngsw_hlbrd_slave` | CombatHitComboDeathGen | | `combat_combodeath_c11_left_lngsw_lngsw_master` | CombatAttackComboDeathGen | | `combat_combodeath_c11_left_lngsw_lngsw_slave` | CombatHitComboDeathGen | | `combat_combodeath_c11_left_lngsw_shsw_shld_slave` | CombatHitComboDeathGen | | `combat_combodeath_c11_left_lngsw_shsw_slave` | CombatHitComboDeathGen | | `combat_combodeath_c11_left_shsw_blunt_shld_slave` | CombatHitComboDeathGen | | `combat_combodeath_c11_left_shsw_master` | CombatAttackComboDeathGen | | `combat_combodeath_c11_left_shsw_shld_blunt_shld_slave` | CombatHitComboDeathGen | | `combat_combodeath_c11_left_shsw_shld_blunt_slave` | CombatHitComboDeathGen | | `combat_combodeath_c11_left_shsw_shld_master` | CombatAttackComboDeathGen | | `combat_combodeath_c11_left_shsw_shld_shsw_slave` | CombatHitComboDeathGen | | `combat_combodeath_c11_left_shsw_shld_slave` | CombatHitComboDeathGen | | `combat_combodeath_c11_left_shsw_shsw_shld_slave` | CombatHitComboDeathGen | | `combat_combodeath_c11_right_lngsw_blunt_shld_slave` | CombatHitComboDeathGen | | `combat_combodeath_c11_right_lngsw_blunt_slave` | CombatHitComboDeathGen | | `combat_combodeath_c11_right_lngsw_hlbrd_slave` | CombatHitComboDeathGen | | `combat_combodeath_c11_right_lngsw_lngsw_master` | CombatAttackComboDeathGen | | `combat_combodeath_c11_right_lngsw_lngsw_slave` | CombatHitComboDeathGen | | `combat_combodeath_c11_right_lngsw_shsw_shld_slave` | CombatHitComboDeathGen | | `combat_combodeath_c11_right_lngsw_shsw_slave` | CombatHitComboDeathGen | | `combat_combodeath_c11_right_shsw_master` | CombatAttackComboDeathGen | | `combat_combodeath_c11_right_shsw_shld_blunt_shld_slave` | CombatHitComboDeathGen | | `combat_combodeath_c11_right_shsw_shld_blunt_slave` | CombatHitComboDeathGen | | `combat_combodeath_c11_right_shsw_shld_master` | CombatAttackComboDeathGen | | `combat_combodeath_c11_right_shsw_shld_shsw_slave` | CombatHitComboDeathGen | | `combat_combodeath_c11_right_shsw_shld_slave` | CombatHitComboDeathGen | | `combat_combodeath_c11_right_shsw_shsw_shld_slave` | CombatHitComboDeathGen | | `combat_combodeath_c12_left_shsw_blunt_shld_slave` | CombatHitComboDeathGen | | `combat_combodeath_c12_left_shsw_blunt_slave` | CombatHitComboDeathGen | | `combat_combodeath_c12_left_shsw_shsw_shld_master` | CombatAttackComboDeathGen | | `combat_combodeath_c12_left_shsw_shsw_shld_slave` | CombatHitComboDeathGen | | `combat_combodeath_c12_left_shsw_slave` | CombatHitComboDeathGen | | `combat_combodeath_c12_right_shsw_blunt_shld_slave` | CombatHitComboDeathGen | | `combat_combodeath_c12_right_shsw_blunt_slave` | CombatHitComboDeathGen | | `combat_combodeath_c12_right_shsw_shsw_shld_master` | CombatAttackComboDeathGen | | `combat_combodeath_c12_right_shsw_shsw_shld_slave` | CombatHitComboDeathGen | | `combat_combodeath_c12_right_shsw_slave` | CombatHitComboDeathGen | | `combat_combodeath_c13_left_lngsw_blunt_shld_slave` | CombatHitComboDeathGen | | `combat_combodeath_c13_left_lngsw_blunt_slave` | CombatHitComboDeathGen | | `combat_combodeath_c13_left_lngsw_hlbrd_slave` | CombatHitComboDeathGen | | `combat_combodeath_c13_left_lngsw_lngsw_master` | CombatAttackComboDeathGen | | `combat_combodeath_c13_left_lngsw_lngsw_slave` | CombatHitComboDeathGen | | `combat_combodeath_c13_left_lngsw_shsw_shld_slave` | CombatHitComboDeathGen | | `combat_combodeath_c13_left_lngsw_shsw_slave` | CombatHitComboDeathGen | | `combat_combodeath_c13_left_shsw_blunt_shld_slave` | CombatHitComboDeathGen | | `combat_combodeath_c13_left_shsw_blunt_slave` | CombatHitComboDeathGen | | `combat_combodeath_c13_left_shsw_master` | CombatAttackComboDeathGen | | `combat_combodeath_c13_left_shsw_shsw_shld_master` | CombatAttackComboDeathGen | | `combat_combodeath_c13_left_shsw_shsw_shld_slave` | CombatHitComboDeathGen | | `combat_combodeath_c13_left_shsw_slave` | CombatHitComboDeathGen | | `combat_combodeath_c13_right_lngsw_blunt_shld_slave` | CombatHitComboDeathGen | | `combat_combodeath_c13_right_lngsw_blunt_slave` | CombatHitComboDeathGen | | `combat_combodeath_c13_right_lngsw_hlbrd_slave` | CombatHitComboDeathGen | | `combat_combodeath_c13_right_lngsw_lngsw_master` | CombatAttackComboDeathGen | | `combat_combodeath_c13_right_lngsw_lngsw_slave` | CombatHitComboDeathGen | | `combat_combodeath_c13_right_lngsw_shsw_shld_slave` | CombatHitComboDeathGen | | `combat_combodeath_c13_right_lngsw_shsw_slave` | CombatHitComboDeathGen | | `combat_combodeath_c13_right_shsw_blunt_shld_slave` | CombatHitComboDeathGen | | `combat_combodeath_c13_right_shsw_blunt_slave` | CombatHitComboDeathGen | | `combat_combodeath_c13_right_shsw_master` | CombatAttackComboDeathGen | | `combat_combodeath_c13_right_shsw_shsw_shld_master` | CombatAttackComboDeathGen | | `combat_combodeath_c13_right_shsw_shsw_shld_slave` | CombatHitComboDeathGen | | `combat_combodeath_c13_right_shsw_slave` | CombatHitComboDeathGen | | `combat_combodeath_c14_left_shsw_blunt_shld_slave` | CombatHitComboDeathGen | | `combat_combodeath_c14_left_shsw_blunt_slave` | CombatHitComboDeathGen | | `combat_combodeath_c14_left_shsw_master` | CombatAttackComboDeathGen | | `combat_combodeath_c14_left_shsw_shld_blunt_shld_slave` | CombatHitComboDeathGen | | `combat_combodeath_c14_left_shsw_shld_blunt_slave` | CombatHitComboDeathGen | | `combat_combodeath_c14_left_shsw_shld_master` | CombatAttackComboDeathGen | | `combat_combodeath_c14_left_shsw_shld_shsw_slave` | CombatHitComboDeathGen | | `combat_combodeath_c14_left_shsw_shld_slave` | CombatHitComboDeathGen | | `combat_combodeath_c14_left_shsw_shsw_shld_slave` | CombatHitComboDeathGen | | `combat_combodeath_c14_left_shsw_slave` | CombatHitComboDeathGen | | `combat_combodeath_c14_right_shsw_blunt_shld_slave` | CombatHitComboDeathGen | | `combat_combodeath_c14_right_shsw_blunt_slave` | CombatHitComboDeathGen | | `combat_combodeath_c14_right_shsw_master` | CombatAttackComboDeathGen | | `combat_combodeath_c14_right_shsw_shld_blunt_shld_slave` | CombatHitComboDeathGen | | `combat_combodeath_c14_right_shsw_shld_blunt_slave` | CombatHitComboDeathGen | | `combat_combodeath_c14_right_shsw_shld_master` | CombatAttackComboDeathGen | | `combat_combodeath_c14_right_shsw_shld_shsw_slave` | CombatHitComboDeathGen | | `combat_combodeath_c14_right_shsw_shld_slave` | CombatHitComboDeathGen | | `combat_combodeath_c14_right_shsw_shsw_shld_slave` | CombatHitComboDeathGen | | `combat_combodeath_c14_right_shsw_slave` | CombatHitComboDeathGen | | `combat_finish_lngsw_02` | CombatAttackMercy | | `combat_finish_nw_break_neck_01` | CombatAttackMercy | | `combat_finish_saber_01` | CombatAttackMercy | | `combat_finish_saber_shld_01` | CombatAttackMercy | | `combat_finish_shsw_02` | CombatAttackMercy | | `combat_free_block_idle01_shld` | CombatIdle | | `combat_hit_small_back_add` | CombatHitLowTorsoGen, CombatHitTorso, HitDeathTorso | | `combat_hit_small_left_add` | CombatHitLowTorsoGen, CombatHitTorso, HitDeathTorso | | `combat_hit_small_right_add` | CombatHitLowTorsoGen, CombatHitTorso, HitDeathTorso | | `combat_idle01_shsw_torch_over` | CombatAttackMercy, DrawWeaponFull, HoldItemLeft | | `combat_lg_az0_blk_lngsw_upper` | CombatBlockGen, CombatPreblockGen | | `combat_lg_az0_blockperfect_lngsw` | CombatBlockPerfectGen | | `combat_lg_az1_blockperfect_lngsw` | CombatBlockPerfectGen | | `combat_lg_az2_blk_lngsw_upper` | CombatBlockGen, CombatPreblockGen | | `combat_lg_az2_blockperfect_lngsw` | CombatBlockPerfectGen | | `combat_lg_az5_blockperfect_lngsw` | CombatBlockPerfectGen | | `combat_lg_dz0_blk_blunt_over` | CombatBlockGen, CombatPreblockGen | | `combat_lg_dz0_blk_blunt_shld_over` | CombatBlockGen, CombatPreblockGen | | `combat_lg_dz0_blk_shsw_over` | CombatBlockGen, CombatPreblockGen | | `combat_lg_dz0_blk_shsw_shld_over` | CombatBlockGen, CombatPreblockGen | | `combat_lg_dz0_blockperfect_blunt` | CombatBlockPerfectGen | | `combat_lg_dz0_blockperfect_blunt_shld` | CombatBlockPerfectGen | | `combat_lg_dz0_blockperfect_hlbrd` | CombatBlockPerfectGen | | `combat_lg_dz0_blockperfect_nwpn` | CombatBlockPerfectGen | | `combat_lg_dz0_blockperfect_shsw` | CombatBlockPerfectGen | | `combat_lg_dz0_blockperfect_shsw_shld` | CombatBlockPerfectGen | | `combat_lg_dz1_blockperfect_blunt` | CombatBlockPerfectGen | | `combat_lg_dz1_blockperfect_blunt_shld` | CombatBlockPerfectGen | | `combat_lg_dz1_blockperfect_hlbrd` | CombatBlockPerfectGen | | `combat_lg_dz1_blockperfect_nwpn` | CombatBlockPerfectGen | | `combat_lg_dz1_blockperfect_shsw` | CombatBlockPerfectGen | | `combat_lg_dz1_blockperfect_shsw_shld` | CombatBlockPerfectGen | | `combat_lg_dz2_blk_blunt_over` | CombatBlockGen, CombatPreblockGen | | `combat_lg_dz2_blk_blunt_shld_over` | CombatBlockGen, CombatPreblockGen | | `combat_lg_dz2_blk_hlbrd_over` | CombatBlockGen, CombatPreblockGen | | `combat_lg_dz2_blk_nwpn_over` | CombatBlockGen, CombatPreblockGen | | `combat_lg_dz2_blk_shsw_over` | CombatBlockGen, CombatPreblockGen | | `combat_lg_dz2_blk_shsw_shld_over` | CombatBlockGen, CombatPreblockGen | | `combat_lg_dz2_blockperfect_blunt` | CombatBlockPerfectGen | | `combat_lg_dz2_blockperfect_blunt_shld` | CombatBlockPerfectGen | | `combat_lg_dz2_blockperfect_hlbrd` | CombatBlockPerfectGen | | `combat_lg_dz2_blockperfect_nwpn` | CombatBlockPerfectGen | | `combat_lg_dz2_blockperfect_shsw` | CombatBlockPerfectGen | | `combat_lg_dz2_blockperfect_shsw_shld` | CombatBlockPerfectGen | | `combat_lg_dz5_blockperfect_blunt` | CombatBlockPerfectGen | | `combat_lg_dz5_blockperfect_blunt_shld` | CombatBlockPerfectGen | | `combat_lg_dz5_blockperfect_hlbrd` | CombatBlockPerfectGen | | `combat_lg_dz5_blockperfect_nwpn` | CombatBlockPerfectGen | | `combat_lg_dz5_blockperfect_shsw` | CombatBlockPerfectGen | | `combat_lg_dz5_blockperfect_shsw_shld` | CombatBlockPerfectGen | | `combat_lg_fz2_az0_attackspecial_blunt` | CombatAttackSpecialGen | | `combat_lg_fz2_az0_attackspecial_blunt_shld` | CombatAttackSpecialGen | | `combat_lg_fz2_az0_attackspecial_lngsw` | CombatAttackSpecialGen | | `combat_lg_fz2_az0_attackspecial_shsw` | CombatAttackSpecialGen | | `combat_lg_fz2_az0_attackspecial_shsw_shld` | CombatAttackSpecialGen | | `combat_lg_fz2_az1_attackspecial_blunt` | CombatAttackSpecialGen | | `combat_lg_fz2_az1_attackspecial_blunt_shld` | CombatAttackSpecialGen | | `combat_lg_fz2_az1_attackspecial_hlbrd` | CombatAttackSpecialGen | | `combat_lg_fz2_az1_attackspecial_lngsw` | CombatAttackSpecialGen | | `combat_lg_fz2_az1_attackspecial_nwpn` | CombatAttackSpecialGen | | `combat_lg_fz2_az1_attackspecial_shsw` | CombatAttackSpecialGen | | `combat_lg_fz2_az1_attackspecial_shsw_shld` | CombatAttackSpecialGen | | `combat_lg_fz2_az2_attackspecial_blunt` | CombatAttackSpecialGen | | `combat_lg_fz2_az2_attackspecial_blunt_shld` | CombatAttackSpecialGen | | `combat_lg_fz2_az2_attackspecial_hlbrd` | CombatAttackSpecialGen | | `combat_lg_fz2_az2_attackspecial_lngsw` | CombatAttackSpecialGen | | `combat_lg_fz2_az2_attackspecial_nwpn` | CombatAttackSpecialGen | | `combat_lg_fz2_az2_attackspecial_shsw` | CombatAttackSpecialGen | | `combat_lg_fz2_az2_attackspecial_shsw_shld` | CombatAttackSpecialGen | | `combat_lg_fz2_az5_attackspecial_hlbrd` | CombatAttackSpecialGen | | `combat_lg_fz2_az5_attackspecial_lngsw` | CombatAttackSpecialGen | | `combat_lg_fz2_az5_attackspecial_nwpn` | CombatAttackSpecialGen | | `combat_lg_fz2_az5_attackspecial_shsw` | CombatAttackSpecialGen | | `combat_lg_fz2_az5_attackspecial_shsw_shld` | CombatAttackSpecialGen | | `combat_lg_fz5_az0_attackspecial_lngsw` | CombatAttackSpecialGen | | `combat_lg_fz5_az0_attackspecial_shsw` | CombatAttackSpecialGen | | `combat_lg_fz5_az0_attackspecial_shsw_shld` | CombatAttackSpecialGen | | `combat_lg_fz5_az1_attackspecial_lngsw` | CombatAttackSpecialGen | | `combat_lg_fz5_az1_attackspecial_nwpn` | CombatAttackSpecialGen | | `combat_lg_fz5_az1_attackspecial_shsw` | CombatAttackSpecialGen | | `combat_lg_fz5_az1_attackspecial_shsw_shld` | CombatAttackSpecialGen | | `combat_lg_fz5_az2_attackspecial_lngsw` | CombatAttackSpecialGen | | `combat_lg_fz5_az2_attackspecial_nwpn` | CombatAttackSpecialGen | | `combat_lg_fz5_az2_attackspecial_shsw` | CombatAttackSpecialGen | | `combat_lg_fz5_az2_attackspecial_shsw_shld` | CombatAttackSpecialGen | | `combat_lg_fz5_az5_attackspecial_lngsw` | CombatAttackSpecialGen | | `combat_lg_fz5_az5_attackspecial_nwpn` | CombatAttackSpecialGen | | `combat_lg_fz5_az5_attackspecial_shsw` | CombatAttackSpecialGen | | `combat_lg_fz5_az5_attackspecial_shsw_shld` | CombatAttackSpecialGen | | `combat_lg_sz0_az0_natk_slash_blunt_add` | CombatAttackStartGen | | `combat_lg_sz0_az0_natk_slash_blunt_shld_add` | CombatAttackStartGen | | `combat_lg_sz0_az0_natk_slash_lngsw_upper` | CombatAttackStartGen | | `combat_lg_sz0_az0_natk_slash_shsw_add` | CombatAttackStartGen | | `combat_lg_sz0_az0_natk_slash_shsw_shld_add` | CombatAttackStartGen | | `combat_lg_sz0_az0_riposte_blunt` | CombatAttackRiposteGen | | `combat_lg_sz0_az0_riposte_blunt_shield` | CombatAttackRiposteGen | | `combat_lg_sz0_az0_riposte_lngsw` | CombatAttackRiposteGen | | `combat_lg_sz0_az0_riposte_shsw` | CombatAttackRiposteGen | | `combat_lg_sz0_az0_riposte_shsw_shld` | CombatAttackRiposteGen | | `combat_lg_sz0_dodge_backward_blunt` | CombatDodgeGen | | `combat_lg_sz0_dodge_backward_blunt_shld` | CombatDodgeGen | | `combat_lg_sz0_dodge_backward_lngsw` | CombatDodgeGen | | `combat_lg_sz0_dodge_backward_shsw` | CombatDodgeGen | | `combat_lg_sz0_dodge_backward_shsw_shld` | CombatDodgeGen | | `combat_lg_sz0_dodge_forward_blunt` | CombatDodgeGen | | `combat_lg_sz0_dodge_forward_blunt_shld` | CombatDodgeGen | | `combat_lg_sz0_dodge_forward_lngsw` | CombatDodgeGen | | `combat_lg_sz0_dodge_forward_shsw` | CombatDodgeGen | | `combat_lg_sz0_dodge_forward_shsw_shld` | CombatDodgeGen | | `combat_lg_sz0_dodge_left_blunt` | CombatDodgeGen | | `combat_lg_sz0_dodge_left_blunt_shld` | CombatDodgeGen | | `combat_lg_sz0_dodge_left_lngsw` | CombatDodgeGen | | `combat_lg_sz0_dodge_left_shsw` | CombatDodgeGen | | `combat_lg_sz0_dodge_left_shsw_shld` | CombatDodgeGen | | `combat_lg_sz0_dodge_right_blunt` | CombatDodgeGen | | `combat_lg_sz0_dodge_right_blunt_shld` | CombatDodgeGen | | `combat_lg_sz0_dodge_right_lngsw` | CombatDodgeGen | | `combat_lg_sz0_dodge_right_shsw` | CombatDodgeGen | | `combat_lg_sz0_dodge_right_shsw_shld` | CombatDodgeGen | | `combat_lg_sz0_dz0_blk_slash_blunt` | CombatBlockGen | | `combat_lg_sz0_dz0_blk_slash_blunt_shld` | CombatBlockGen | | `combat_lg_sz0_dz0_blk_slash_lngsw` | CombatBlockGen | | `combat_lg_sz0_dz0_blk_slash_shsw` | CombatBlockGen | | `combat_lg_sz0_dz0_blk_slash_shsw_shld` | CombatBlockGen | | `combat_lg_sz0_dz0_blockbroken_blunt` | CombatBlockBrokenGen | | `combat_lg_sz0_dz0_blockbroken_blunt_shld` | CombatBlockBrokenGen | | `combat_lg_sz0_dz0_blockbroken_lngsw` | CombatBlockBrokenGen | | `combat_lg_sz0_dz0_blockbroken_shsw` | CombatBlockBrokenGen | | `combat_lg_sz0_dz0_blockbroken_shsw_shld` | CombatBlockBrokenGen | | `combat_lg_sz0_dz0_death_slash_blunt` | CombatDeathGen | | `combat_lg_sz0_dz0_death_slash_blunt_shld_01` | CombatDeathGen | | `combat_lg_sz0_dz0_death_slash_lngsw_01` | CombatDeathGen | | `combat_lg_sz0_dz0_death_slash_shsw_01` | CombatDeathGen | | `combat_lg_sz0_dz0_death_slash_shsw_shld_02` | CombatDeathGen | | `combat_lg_sz0_dz0_hit_slash_blunt_01` | CombatHitGen | | `combat_lg_sz0_dz0_hit_slash_blunt_shld_01` | CombatHitGen | | `combat_lg_sz0_dz0_hit_slash_lngsw_01` | CombatHitGen | | `combat_lg_sz0_dz0_hit_slash_shsw` | CombatHitGen | | `combat_lg_sz0_dz0_hit_slash_shsw_shld` | CombatHitGen | | `combat_lg_sz0_dz1_blk_slash_blunt` | CombatBlockGen | | `combat_lg_sz0_dz1_blk_slash_blunt_shld` | CombatBlockGen | | `combat_lg_sz0_dz1_blk_slash_lngsw` | CombatBlockGen | | `combat_lg_sz0_dz1_blk_slash_shsw` | CombatBlockGen | | `combat_lg_sz0_dz1_blk_slash_shsw_shld` | CombatBlockGen | | `combat_lg_sz0_dz1_blockbroken_blunt` | CombatBlockBrokenGen | | `combat_lg_sz0_dz1_blockbroken_blunt_shld` | CombatBlockBrokenGen | | `combat_lg_sz0_dz1_blockbroken_lngsw` | CombatBlockBrokenGen | | `combat_lg_sz0_dz1_blockbroken_shsw` | CombatBlockBrokenGen | | `combat_lg_sz0_dz1_blockbroken_shsw_shld` | CombatBlockBrokenGen | | `combat_lg_sz0_dz1_death_slash_blunt` | CombatDeathGen | | `combat_lg_sz0_dz1_death_slash_blunt_shld_01` | CombatDeathGen | | `combat_lg_sz0_dz1_death_slash_lngsw_01` | CombatDeathGen | | `combat_lg_sz0_dz1_death_slash_shsw_01` | CombatDeathGen | | `combat_lg_sz0_dz1_death_slash_shsw_shld_02` | CombatDeathGen | | `combat_lg_sz0_dz1_hit_slash_blunt_01` | CombatHitGen | | `combat_lg_sz0_dz1_hit_slash_blunt_shld_01` | CombatHitGen | | `combat_lg_sz0_dz1_hit_slash_lngsw_01` | CombatHitGen | | `combat_lg_sz0_dz1_hit_slash_shsw` | CombatHitGen | | `combat_lg_sz0_dz1_hit_slash_shsw_shld` | CombatHitGen | | `combat_lg_sz0_dz2_blk_slash_blunt` | CombatBlockGen | | `combat_lg_sz0_dz2_blk_slash_blunt_shld` | CombatBlockGen | | `combat_lg_sz0_dz2_blk_slash_lngsw` | CombatBlockGen | | `combat_lg_sz0_dz2_blk_slash_shsw` | CombatBlockGen | | `combat_lg_sz0_dz2_blk_slash_shsw_shld` | CombatBlockGen | | `combat_lg_sz0_dz2_blockbroken_blunt` | CombatBlockBrokenGen | | `combat_lg_sz0_dz2_blockbroken_blunt_shld` | CombatBlockBrokenGen | | `combat_lg_sz0_dz2_blockbroken_lngsw` | CombatBlockBrokenGen | | `combat_lg_sz0_dz2_blockbroken_shsw` | CombatBlockBrokenGen | | `combat_lg_sz0_dz2_blockbroken_shsw_shld` | CombatBlockBrokenGen | | `combat_lg_sz0_dz2_death_slash_blunt` | CombatDeathGen | | `combat_lg_sz0_dz2_death_slash_blunt_shld_01` | CombatDeathGen | | `combat_lg_sz0_dz2_death_slash_lngsw_01` | CombatDeathGen | | `combat_lg_sz0_dz2_death_slash_shsw_01` | CombatDeathGen | | `combat_lg_sz0_dz2_death_slash_shsw_shld_02` | CombatDeathGen | | `combat_lg_sz0_dz2_hit_slash_blunt_01` | CombatHitGen | | `combat_lg_sz0_dz2_hit_slash_blunt_shld_01` | CombatHitGen | | `combat_lg_sz0_dz2_hit_slash_lngsw_01` | CombatHitGen | | `combat_lg_sz0_dz2_hit_slash_shsw` | CombatHitGen | | `combat_lg_sz0_dz2_hit_slash_shsw_shld` | CombatHitGen | | `combat_lg_sz0_dz5_blk_stab_blunt` | CombatBlockGen | | `combat_lg_sz0_dz5_blk_stab_blunt_shld` | CombatBlockGen | | `combat_lg_sz0_dz5_blk_stab_lngsw` | CombatBlockGen | | `combat_lg_sz0_dz5_blk_stab_shsw` | CombatBlockGen | | `combat_lg_sz0_dz5_blk_stab_shsw_shld` | CombatBlockGen | | `combat_lg_sz0_dz5_blockbroken_blunt` | CombatBlockBrokenGen | | `combat_lg_sz0_dz5_blockbroken_blunt_shld` | CombatBlockBrokenGen | | `combat_lg_sz0_dz5_blockbroken_lngsw` | CombatBlockBrokenGen | | `combat_lg_sz0_dz5_blockbroken_shsw` | CombatBlockBrokenGen | | `combat_lg_sz0_dz5_blockbroken_shsw_shld` | CombatBlockBrokenGen | | `combat_lg_sz0_dz5_death_stab_blunt` | CombatDeathGen | | `combat_lg_sz0_dz5_death_stab_blunt_shld_01` | CombatDeathGen | | `combat_lg_sz0_dz5_death_stab_chargedattack_blunt` | CombatDeathGen | | `combat_lg_sz0_dz5_death_stab_chargedattack_blunt_shld_01` | CombatDeathGen | | `combat_lg_sz0_dz5_death_stab_chargedattack_lngsw_01` | CombatDeathGen | | `combat_lg_sz0_dz5_death_stab_chargedattack_shsw_01` | CombatDeathGen | | `combat_lg_sz0_dz5_death_stab_chargedattack_shsw_shld_01` | CombatDeathGen | | `combat_lg_sz0_dz5_death_stab_lngsw_02` | CombatDeathGen | | `combat_lg_sz0_dz5_death_stab_lngsw_03` | CombatDeathGen | | `combat_lg_sz0_dz5_death_stab_shsw_01` | CombatDeathGen | | `combat_lg_sz0_dz5_death_stab_shsw_shld_03` | CombatDeathGen | | `combat_lg_sz0_dz5_hit_stab_blunt_01` | CombatHitGen | | `combat_lg_sz0_dz5_hit_stab_chargedattack_blunt_01` | CombatHitGen | | `combat_lg_sz0_dz5_hit_stab_chargedattack_blunt_shld_01` | CombatHitGen | | `combat_lg_sz0_dz5_hit_stab_chargedattack_lngsw_01` | CombatHitGen | | `combat_lg_sz0_dz5_hit_stab_chargedattack_shsw` | CombatHitGen | | `combat_lg_sz0_dz5_hit_stab_chargedattack_shsw_shld` | CombatHitGen | | `combat_lg_sz0_dz5_hit_stab_lngsw_01` | CombatHitGen | | `combat_lg_sz0_dz5_hit_stab_shsw` | CombatHitGen | | `combat_lg_sz0_dz5_hit_stab_shsw_shld` | CombatHitGen | | `combat_lg_sz0_dz5_masterstrike_oppstab_lngsw_hlbrd_master` | CombatMasterStrikeGen | | `combat_lg_sz0_dz5_masterstrike_oppstab_lngsw_hlbrd_slave` | CombatMasterStrikeHitGen | | `combat_lg_sz0_dz5_masterstrike_oppstab_lngsw_master` | CombatMasterStrikeGen | | `combat_lg_sz0_dz5_masterstrike_oppstab_lngsw_shsw_shld_slave` | CombatMasterStrikeHitGen | | `combat_lg_sz0_dz5_masterstrike_oppstab_lngsw_shsw_slave` | CombatMasterStrikeHitGen | | `combat_lg_sz0_dz5_masterstrike_oppstab_lngsw_slave` | CombatMasterStrikeHitGen | | `combat_lg_sz0_dz5_masterstrike_oppstab_shsw_hlbrd_master` | CombatMasterStrikeGen | | `combat_lg_sz0_dz5_masterstrike_oppstab_shsw_hlbrd_slave` | CombatMasterStrikeHitGen | | `combat_lg_sz0_dz5_masterstrike_oppstab_shsw_lngsw_slave` | CombatMasterStrikeHitGen | | `combat_lg_sz0_dz5_masterstrike_oppstab_shsw_master` | CombatMasterStrikeGen | | `combat_lg_sz0_dz5_masterstrike_oppstab_shsw_shld_hlbrd_slave` | CombatMasterStrikeHitGen | | `combat_lg_sz0_dz5_masterstrike_oppstab_shsw_shld_master` | CombatMasterStrikeGen | | `combat_lg_sz0_dz5_masterstrike_oppstab_shsw_shld_slave` | CombatMasterStrikeHitGen | | `combat_lg_sz0_dz5_masterstrike_oppstab_shsw_shsw_shld_slave` | CombatMasterStrikeHitGen | | `combat_lg_sz0_dz5_masterstrike_oppstab_shsw_slave` | CombatMasterStrikeHitGen | | `combat_lg_sz0_dz5_masterstrike_shsw_shld_lngsw_slave` | CombatMasterStrikeHitGen | | `combat_lg_sz0_dz5_masterstrike_shsw_shld_shsw_slave` | CombatMasterStrikeHitGen | | `combat_lg_sz0_dz5_masterstrikedeath_oppstab_lngsw_hlbrd_master` | CombatMasterStrikeDeathGen | | `combat_lg_sz0_dz5_masterstrikedeath_oppstab_lngsw_hlbrd_slave` | CombatMasterStrikeHitDeathGen | | `combat_lg_sz0_dz5_masterstrikedeath_oppstab_lngsw_master` | CombatMasterStrikeDeathGen | | `combat_lg_sz0_dz5_masterstrikedeath_oppstab_lngsw_shsw_shld_slave` | CombatMasterStrikeHitDeathGen | | `combat_lg_sz0_dz5_masterstrikedeath_oppstab_lngsw_shsw_slave` | CombatMasterStrikeHitDeathGen | | `combat_lg_sz0_dz5_masterstrikedeath_oppstab_lngsw_slave` | CombatMasterStrikeHitDeathGen | | `combat_lg_sz0_dz5_masterstrikedeath_oppstab_shsw_hlbrd_master` | CombatMasterStrikeDeathGen | | `combat_lg_sz0_dz5_masterstrikedeath_oppstab_shsw_hlbrd_slave` | CombatMasterStrikeHitDeathGen | | `combat_lg_sz0_dz5_masterstrikedeath_oppstab_shsw_lngsw_slave` | CombatMasterStrikeHitDeathGen | | `combat_lg_sz0_dz5_masterstrikedeath_oppstab_shsw_master` | CombatMasterStrikeDeathGen | | `combat_lg_sz0_dz5_masterstrikedeath_oppstab_shsw_shld_hlbrd_master` | CombatMasterStrikeDeathGen | | `combat_lg_sz0_dz5_masterstrikedeath_oppstab_shsw_shld_hlbrd_slave` | CombatMasterStrikeHitDeathGen | | `combat_lg_sz0_dz5_masterstrikedeath_oppstab_shsw_shld_master` | CombatMasterStrikeDeathGen | | `combat_lg_sz0_dz5_masterstrikedeath_oppstab_shsw_shld_slave` | CombatMasterStrikeHitDeathGen | | `combat_lg_sz0_dz5_masterstrikedeath_oppstab_shsw_shsw_shld_slave` | CombatMasterStrikeHitDeathGen | | `combat_lg_sz0_dz5_masterstrikedeath_oppstab_shsw_slave` | CombatMasterStrikeHitDeathGen | | `combat_lg_sz0_dz5_masterstrikedeath_shsw_shld_lngsw_slave` | CombatMasterStrikeHitDeathGen | | `combat_lg_sz0_dz5_masterstrikedeath_shsw_shld_shsw_slave` | CombatMasterStrikeHitDeathGen | | `combat_lg_sz0_hitlowmovement_blunt` | CombatHitLowMovementGen | | `combat_lg_sz0_hitlowmovement_blunt_shld` | CombatHitLowMovementGen | | `combat_lg_sz0_hitlowmovement_lngsw` | CombatHitLowMovementGen | | `combat_lg_sz0_hitlowmovement_shsw` | CombatHitLowMovementGen | | `combat_lg_sz0_hitlowmovement_shsw_shld` | CombatHitLowMovementGen | | `combat_lg_sz0_idle_blunt` | CombatIdle | | `combat_lg_sz0_idle_blunt_player` | CombatIdle | | `combat_lg_sz0_idle_blunt_shld` | CombatIdle | | `combat_lg_sz0_idle_blunt_shld_player` | CombatIdle | | `combat_lg_sz0_idle_lngsw` | CombatIdle | | `combat_lg_sz0_idle_lngsw_player` | CombatIdle | | `combat_lg_sz0_idle_shsw` | CombatIdle | | `combat_lg_sz0_idle_shsw_player` | CombatIdle | | `combat_lg_sz0_idle_shsw_shld` | CombatIdle | | `combat_lg_sz0_idle_shsw_shld_player` | CombatIdle | | `combat_lg_sz0_idle_var_loop_blunt_add` | CombatIdleVarLoopGen | | `combat_lg_sz0_idle_var_loop_blunt_shld_add` | CombatIdleVarLoopGen | | `combat_lg_sz0_idle_var_loop_lngsw_upper` | CombatIdleVarLoopGen | | `combat_lg_sz0_idle_var_loop_shsw_add` | CombatIdleVarLoopGen | | `combat_lg_sz0_idle_var_loop_shsw_shld_add` | CombatIdleVarLoopGen | | `combat_lg_sz0_idle_variation_blunt_shld_01_upper` | CombatIdleVarGen | | `combat_lg_sz0_idle_variation_blunt_shld_02_upper` | CombatIdleVarGen | | `combat_lg_sz0_idle_variation_lngsw_upperbody_01` | CombatIdleVarGen | | `combat_lg_sz0_idle_variation_lngsw_upperbody_02` | CombatIdleVarGen | | `combat_lg_sz0_idle_variation_lngsw_upperbody_03` | CombatIdleVarGen | | `combat_lg_sz0_idle_variation_lngsw_upperbody_07` | CombatIdleVarGen | | `combat_lg_sz0_idle_variation_lngsw_upperbody_09` | CombatIdleVarGen | | `combat_lg_sz0_idle_variation_lngsw_upperbody_10` | CombatIdleVarGen | | `combat_lg_sz0_idle_variation_shsw_01_upper` | CombatIdleVarGen | | `combat_lg_sz0_idle_variation_shsw_02_upper` | CombatIdleVarGen | | `combat_lg_sz0_idle_variation_shsw_03_upper` | CombatIdleVarGen | | `combat_lg_sz0_idle_variation_shsw_04_upper` | CombatIdleVarGen | | `combat_lg_sz0_idle_variation_shsw_07_upper` | CombatIdleVarGen | | `combat_lg_sz0_idle_variation_shsw_08_upper` | CombatIdleVarGen | | `combat_lg_sz0_idle_variation_shsw_09_upper` | CombatIdleVarGen | | `combat_lg_sz0_idle_variation_shsw_10_upper` | CombatIdleVarGen | | `combat_lg_sz0_idle_variation_shsw_11_upper` | CombatIdleVarGen | | `combat_lg_sz0_idle_variation_shsw_12_upper` | CombatIdleVarGen | | `combat_lg_sz0_idle_variation_shsw_13_upper` | CombatIdleVarGen | | `combat_lg_sz0_idlevar_mace_01_upper` | CombatIdleVarGen | | `combat_lg_sz0_idlevar_mace_02_upper` | CombatIdleVarGen | | `combat_lg_sz0_idlevar_mace_04_upper` | CombatIdleVarGen | | `combat_lg_sz0_idlevar_mace_05_upper` | CombatIdleVarGen | | `combat_lg_sz0_idlevar_shsw_shld_01_upper` | CombatIdleVarGen | | `combat_lg_sz0_idlevar_shsw_shld_02_upper` | CombatIdleVarGen | | `combat_lg_sz0_idlevar_shsw_shld_04_upper` | CombatIdleVarGen | | `combat_lg_sz0_idlevar_shsw_shld_05_upper` | CombatIdleVarGen | | `combat_lg_sz0_idlevar_shsw_shld_06_upper` | CombatIdleVarGen | | `combat_lg_sz0_idlevar_shsw_shld_07_upper` | CombatIdleVarGen | | `combat_lg_sz2_az1_natk_hook_nwpn_add` | CombatAttackStartGen | | `combat_lg_sz2_az1_natk_slash_blunt_add` | CombatAttackStartGen | | `combat_lg_sz2_az1_natk_slash_blunt_shld_add` | CombatAttackStartGen | | `combat_lg_sz2_az1_natk_slash_hlbrd_over` | CombatAttackStartGen | | `combat_lg_sz2_az1_natk_slash_hlbrd_transition` | CombatAttackStartGen | | `combat_lg_sz2_az1_natk_slash_lngsw_upper` | CombatAttackStartGen | | `combat_lg_sz2_az1_natk_slash_shsw_add` | CombatAttackStartGen | | `combat_lg_sz2_az1_natk_slash_shsw_shld_add` | CombatAttackStartGen | | `combat_lg_sz2_az1_riposte_blunt` | CombatAttackRiposteGen | | `combat_lg_sz2_az1_riposte_blunt_shield` | CombatAttackRiposteGen | | `combat_lg_sz2_az1_riposte_hlbrd` | CombatAttackRiposteGen | | `combat_lg_sz2_az1_riposte_lngsw` | CombatAttackRiposteGen | | `combat_lg_sz2_az1_riposte_shsw` | CombatAttackRiposteGen | | `combat_lg_sz2_az1_riposte_shsw_shld` | CombatAttackRiposteGen | | `combat_lg_sz2_az1_ripostesync_blunt_master` | CombatRiposteSyncGen | | `combat_lg_sz2_az1_ripostesync_blunt_shld_master` | CombatRiposteSyncGen | | `combat_lg_sz2_az1_ripostesync_hlbrd_master` | CombatRiposteSyncGen | | `combat_lg_sz2_az1_ripostesync_lngsw_master` | CombatRiposteSyncGen | | `combat_lg_sz2_az1_ripostesync_nwpn_master` | CombatRiposteSyncGen | | `combat_lg_sz2_az1_ripostesync_shsw_master` | CombatRiposteSyncGen | | `combat_lg_sz2_az1_ripostesync_shsw_shld_master` | CombatRiposteSyncGen | | `combat_lg_sz2_blockperfectsync_blunt_master` | CombatBlockPerfectSyncGen | | `combat_lg_sz2_blockperfectsync_blunt_shld_master` | CombatBlockPerfectSyncGen | | `combat_lg_sz2_blockperfectsync_hlbrd_master` | CombatBlockPerfectSyncGen | | `combat_lg_sz2_blockperfectsync_lngsw_master` | CombatBlockPerfectSyncGen | | `combat_lg_sz2_blockperfectsync_shsw_master` | CombatBlockPerfectSyncGen | | `combat_lg_sz2_blockperfectsync_shsw_master_over` | CombatBlockPerfectSyncGen | | `combat_lg_sz2_blockperfectsync_shsw_shld_master` | CombatBlockPerfectSyncGen | | `combat_lg_sz2_dodge_backward_blunt` | CombatDodgeGen | | `combat_lg_sz2_dodge_backward_blunt_shld` | CombatDodgeGen | | `combat_lg_sz2_dodge_backward_hlbrd` | CombatDodgeGen | | `combat_lg_sz2_dodge_backward_lngsw` | CombatDodgeGen | | `combat_lg_sz2_dodge_backward_nwpn` | CombatDodgeGen | | `combat_lg_sz2_dodge_backward_shsw` | CombatDodgeGen | | `combat_lg_sz2_dodge_backward_shsw_shld` | CombatDodgeGen | | `combat_lg_sz2_dodge_forward_blunt` | CombatDodgeGen | | `combat_lg_sz2_dodge_forward_blunt_shld` | CombatDodgeGen | | `combat_lg_sz2_dodge_forward_hlbrd` | CombatDodgeGen | | `combat_lg_sz2_dodge_forward_lngsw` | CombatDodgeGen | | `combat_lg_sz2_dodge_forward_nwpn` | CombatDodgeGen | | `combat_lg_sz2_dodge_forward_shsw` | CombatDodgeGen | | `combat_lg_sz2_dodge_forward_shsw_shld` | CombatDodgeGen | | `combat_lg_sz2_dodge_left_blunt` | CombatDodgeGen | | `combat_lg_sz2_dodge_left_blunt_shld` | CombatDodgeGen | | `combat_lg_sz2_dodge_left_hlbrd` | CombatDodgeGen | | `combat_lg_sz2_dodge_left_lngsw` | CombatDodgeGen | | `combat_lg_sz2_dodge_left_nwpn` | CombatDodgeGen | | `combat_lg_sz2_dodge_left_shsw` | CombatDodgeGen | | `combat_lg_sz2_dodge_left_shsw_shld` | CombatDodgeGen | | `combat_lg_sz2_dodge_right_blunt` | CombatDodgeGen | | `combat_lg_sz2_dodge_right_blunt_shld` | CombatDodgeGen | | `combat_lg_sz2_dodge_right_hlbrd` | CombatDodgeGen | | `combat_lg_sz2_dodge_right_lngsw` | CombatDodgeGen | | `combat_lg_sz2_dodge_right_nwpn` | CombatDodgeGen | | `combat_lg_sz2_dodge_right_shsw` | CombatDodgeGen | | `combat_lg_sz2_dodge_right_shsw_shld` | CombatDodgeGen | | `combat_lg_sz2_dz0_blk_nwpn` | CombatBlockGen | | `combat_lg_sz2_dz0_blk_slash_blunt` | CombatBlockGen | | `combat_lg_sz2_dz0_blk_slash_blunt_shld` | CombatBlockGen | | `combat_lg_sz2_dz0_blk_slash_hlbrd` | CombatBlockGen | | `combat_lg_sz2_dz0_blk_slash_lngsw` | CombatBlockGen | | `combat_lg_sz2_dz0_blk_slash_shsw` | CombatBlockGen | | `combat_lg_sz2_dz0_blk_slash_shsw_shld` | CombatBlockGen | | `combat_lg_sz2_dz0_blockbroken_blunt` | CombatBlockBrokenGen | | `combat_lg_sz2_dz0_blockbroken_blunt_shld` | CombatBlockBrokenGen | | `combat_lg_sz2_dz0_blockbroken_hlbrd` | CombatBlockBrokenGen | | `combat_lg_sz2_dz0_blockbroken_lngsw` | CombatBlockBrokenGen | | `combat_lg_sz2_dz0_blockbroken_nwpn` | CombatBlockBrokenGen | | `combat_lg_sz2_dz0_blockbroken_shsw` | CombatBlockBrokenGen | | `combat_lg_sz2_dz0_blockbroken_shsw_shld` | CombatBlockBrokenGen | | `combat_lg_sz2_dz0_death_nwpn` | CombatDeathGen | | `combat_lg_sz2_dz0_death_slash_blunt_01` | CombatDeathGen | | `combat_lg_sz2_dz0_death_slash_blunt_shld_01` | CombatDeathGen | | `combat_lg_sz2_dz0_death_slash_hlbrd` | CombatDeathGen | | `combat_lg_sz2_dz0_death_slash_lngsw_01` | CombatDeathGen | | `combat_lg_sz2_dz0_death_slash_shsw_01` | CombatDeathGen | | `combat_lg_sz2_dz0_death_slash_shsw_shld_01` | CombatDeathGen | | `combat_lg_sz2_dz0_hit_nwpn` | CombatHitGen | | `combat_lg_sz2_dz0_hit_slash_blunt_01` | CombatHitGen | | `combat_lg_sz2_dz0_hit_slash_blunt_shld_01` | CombatHitGen | | `combat_lg_sz2_dz0_hit_slash_hlbrd` | CombatHitGen | | `combat_lg_sz2_dz0_hit_slash_lngsw_01` | CombatHitGen | | `combat_lg_sz2_dz0_hit_slash_shsw` | CombatHitGen | | `combat_lg_sz2_dz0_hit_slash_shsw_shld` | CombatHitGen | | `combat_lg_sz2_dz1_blk_nwpn` | CombatBlockGen | | `combat_lg_sz2_dz1_blk_slash_blunt` | CombatBlockGen | | `combat_lg_sz2_dz1_blk_slash_blunt_shld` | CombatBlockGen | | `combat_lg_sz2_dz1_blk_slash_hlbrd` | CombatBlockGen | | `combat_lg_sz2_dz1_blk_slash_lngsw` | CombatBlockGen | | `combat_lg_sz2_dz1_blk_slash_shsw` | CombatBlockGen | | `combat_lg_sz2_dz1_blk_slash_shsw_shld` | CombatBlockGen | | `combat_lg_sz2_dz1_blockbroken_blunt` | CombatBlockBrokenGen | | `combat_lg_sz2_dz1_blockbroken_blunt_shld` | CombatBlockBrokenGen | | `combat_lg_sz2_dz1_blockbroken_hlbrd` | CombatBlockBrokenGen | | `combat_lg_sz2_dz1_blockbroken_lngsw` | CombatBlockBrokenGen | | `combat_lg_sz2_dz1_blockbroken_nwpn` | CombatBlockBrokenGen | | `combat_lg_sz2_dz1_blockbroken_shsw` | CombatBlockBrokenGen | | `combat_lg_sz2_dz1_blockbroken_shsw_shld` | CombatBlockBrokenGen | | `combat_lg_sz2_dz1_death_nwpn` | CombatDeathGen | | `combat_lg_sz2_dz1_death_slash_blunt_01` | CombatDeathGen | | `combat_lg_sz2_dz1_death_slash_blunt_shld_01` | CombatDeathGen | | `combat_lg_sz2_dz1_death_slash_hlbrd` | CombatDeathGen | | `combat_lg_sz2_dz1_death_slash_lngsw_01` | CombatDeathGen | | `combat_lg_sz2_dz1_death_slash_shsw_01` | CombatDeathGen | | `combat_lg_sz2_dz1_death_slash_shsw_shld_01` | CombatDeathGen | | `combat_lg_sz2_dz1_hit_nwpn` | CombatHitGen | | `combat_lg_sz2_dz1_hit_slash_blunt_01` | CombatHitGen | | `combat_lg_sz2_dz1_hit_slash_blunt_shld_01` | CombatHitGen | | `combat_lg_sz2_dz1_hit_slash_hlbrd` | CombatHitGen | | `combat_lg_sz2_dz1_hit_slash_lngsw_01` | CombatHitGen | | `combat_lg_sz2_dz1_hit_slash_shsw` | CombatHitGen | | `combat_lg_sz2_dz1_hit_slash_shsw_shld` | CombatHitGen | | `combat_lg_sz2_dz1_masterstrike_hook_nwpn_blunt_master` | CombatMasterStrikeGen | | `combat_lg_sz2_dz1_masterstrike_hook_nwpn_blunt_shld_master` | CombatMasterStrikeGen | | `combat_lg_sz2_dz1_masterstrike_hook_nwpn_blunt_shld_slave` | CombatMasterStrikeHitGen | | `combat_lg_sz2_dz1_masterstrike_hook_nwpn_blunt_slave` | CombatMasterStrikeHitGen | | `combat_lg_sz2_dz1_masterstrike_hook_nwpn_hlbrd_master` | CombatMasterStrikeGen | | `combat_lg_sz2_dz1_masterstrike_hook_nwpn_hlbrd_slave` | CombatMasterStrikeHitGen | | `combat_lg_sz2_dz1_masterstrike_hook_nwpn_shsw_master` | CombatMasterStrikeGen | | `combat_lg_sz2_dz1_masterstrike_hook_nwpn_shsw_shld_master` | CombatMasterStrikeGen | | `combat_lg_sz2_dz1_masterstrike_hook_nwpn_shsw_shld_slave` | CombatMasterStrikeHitGen | | `combat_lg_sz2_dz1_masterstrike_hook_nwpn_shsw_slave` | CombatMasterStrikeHitGen | | `combat_lg_sz2_dz1_masterstrike_lngsw_blunt_shld_slave` | CombatMasterStrikeHitGen | | `combat_lg_sz2_dz1_masterstrike_lngsw_blunt_slave` | CombatMasterStrikeHitGen | | `combat_lg_sz2_dz1_masterstrike_lngsw_hlbrd_master` | CombatMasterStrikeGen | | `combat_lg_sz2_dz1_masterstrike_lngsw_hlbrd_slave` | CombatMasterStrikeHitGen | | `combat_lg_sz2_dz1_masterstrike_lngsw_master` | CombatMasterStrikeGen | | `combat_lg_sz2_dz1_masterstrike_lngsw_shsw_shld_slave` | CombatMasterStrikeHitGen | | `combat_lg_sz2_dz1_masterstrike_lngsw_shsw_slave` | CombatMasterStrikeHitGen | | `combat_lg_sz2_dz1_masterstrike_lngsw_slave` | CombatMasterStrikeHitGen | | `combat_lg_sz2_dz1_masterstrike_nwpn_lngsw_master` | CombatMasterStrikeGen | | `combat_lg_sz2_dz1_masterstrike_nwpn_lngsw_slave` | CombatMasterStrikeHitGen | | `combat_lg_sz2_dz1_masterstrike_nwpn_master` | CombatMasterStrikeGen | | `combat_lg_sz2_dz1_masterstrike_nwpn_slave` | CombatMasterStrikeHitGen | | `combat_lg_sz2_dz1_masterstrike_shsw_blunt_shld_slave` | CombatMasterStrikeHitGen | | `combat_lg_sz2_dz1_masterstrike_shsw_blunt_slave` | CombatMasterStrikeHitGen | | `combat_lg_sz2_dz1_masterstrike_shsw_hlbrd_master` | CombatMasterStrikeGen | | `combat_lg_sz2_dz1_masterstrike_shsw_hlbrd_slave` | CombatMasterStrikeHitGen | | `combat_lg_sz2_dz1_masterstrike_shsw_lngsw_slave` | CombatMasterStrikeHitGen | | `combat_lg_sz2_dz1_masterstrike_shsw_master` | CombatMasterStrikeGen | | `combat_lg_sz2_dz1_masterstrike_shsw_shld_blunt_shld_slave` | CombatMasterStrikeHitGen | | `combat_lg_sz2_dz1_masterstrike_shsw_shld_blunt_slave` | CombatMasterStrikeHitGen | | `combat_lg_sz2_dz1_masterstrike_shsw_shld_hlbrd_master` | CombatMasterStrikeGen | | `combat_lg_sz2_dz1_masterstrike_shsw_shld_hlbrd_slave` | CombatMasterStrikeHitGen | | `combat_lg_sz2_dz1_masterstrike_shsw_shld_lngsw_slave` | CombatMasterStrikeHitGen | | `combat_lg_sz2_dz1_masterstrike_shsw_shld_master` | CombatMasterStrikeGen | | `combat_lg_sz2_dz1_masterstrike_shsw_shld_shsw_slave` | CombatMasterStrikeHitGen | | `combat_lg_sz2_dz1_masterstrike_shsw_shld_slave` | CombatMasterStrikeHitGen | | `combat_lg_sz2_dz1_masterstrike_shsw_shsw_shld_slave` | CombatMasterStrikeHitGen | | `combat_lg_sz2_dz1_masterstrike_shsw_slave` | CombatMasterStrikeHitGen | | `combat_lg_sz2_dz1_masterstrikedeath_hook_nwpn_blunt_master` | CombatMasterStrikeDeathGen | | `combat_lg_sz2_dz1_masterstrikedeath_hook_nwpn_blunt_shld_master` | CombatMasterStrikeDeathGen | | `combat_lg_sz2_dz1_masterstrikedeath_hook_nwpn_blunt_shld_slave` | CombatMasterStrikeHitDeathGen | | `combat_lg_sz2_dz1_masterstrikedeath_hook_nwpn_blunt_slave` | CombatMasterStrikeHitDeathGen | | `combat_lg_sz2_dz1_masterstrikedeath_hook_nwpn_hlbrd_master` | CombatMasterStrikeDeathGen | | `combat_lg_sz2_dz1_masterstrikedeath_hook_nwpn_hlbrd_slave` | CombatMasterStrikeHitDeathGen | | `combat_lg_sz2_dz1_masterstrikedeath_hook_nwpn_shsw_master` | CombatMasterStrikeDeathGen | | `combat_lg_sz2_dz1_masterstrikedeath_hook_nwpn_shsw_shld_master` | CombatMasterStrikeDeathGen | | `combat_lg_sz2_dz1_masterstrikedeath_hook_nwpn_shsw_shld_slave` | CombatMasterStrikeHitDeathGen | | `combat_lg_sz2_dz1_masterstrikedeath_hook_nwpn_shsw_slave` | CombatMasterStrikeHitDeathGen | | `combat_lg_sz2_dz1_masterstrikedeath_lngsw_blunt_shld_slave` | CombatMasterStrikeHitDeathGen | | `combat_lg_sz2_dz1_masterstrikedeath_lngsw_blunt_slave` | CombatMasterStrikeHitDeathGen | | `combat_lg_sz2_dz1_masterstrikedeath_lngsw_hlbrd_master` | CombatMasterStrikeDeathGen | | `combat_lg_sz2_dz1_masterstrikedeath_lngsw_hlbrd_slave` | CombatMasterStrikeHitDeathGen | | `combat_lg_sz2_dz1_masterstrikedeath_lngsw_master` | CombatMasterStrikeDeathGen | | `combat_lg_sz2_dz1_masterstrikedeath_lngsw_shsw_shld_slave` | CombatMasterStrikeHitDeathGen | | `combat_lg_sz2_dz1_masterstrikedeath_lngsw_shsw_slave` | CombatMasterStrikeHitDeathGen | | `combat_lg_sz2_dz1_masterstrikedeath_lngsw_slave` | CombatMasterStrikeHitDeathGen | | `combat_lg_sz2_dz1_masterstrikedeath_nwpn_lngsw_master` | CombatMasterStrikeDeathGen | | `combat_lg_sz2_dz1_masterstrikedeath_nwpn_lngsw_slave` | CombatMasterStrikeHitDeathGen | | `combat_lg_sz2_dz1_masterstrikedeath_nwpn_master` | CombatMasterStrikeDeathGen | | `combat_lg_sz2_dz1_masterstrikedeath_nwpn_slave` | CombatMasterStrikeHitDeathGen | | `combat_lg_sz2_dz1_masterstrikedeath_shsw_blunt_shld_slave` | CombatMasterStrikeHitDeathGen | | `combat_lg_sz2_dz1_masterstrikedeath_shsw_blunt_slave` | CombatMasterStrikeHitDeathGen | | `combat_lg_sz2_dz1_masterstrikedeath_shsw_hlbrd_master` | CombatMasterStrikeDeathGen | | `combat_lg_sz2_dz1_masterstrikedeath_shsw_hlbrd_slave` | CombatMasterStrikeHitDeathGen | | `combat_lg_sz2_dz1_masterstrikedeath_shsw_lngsw_slave` | CombatMasterStrikeHitDeathGen | | `combat_lg_sz2_dz1_masterstrikedeath_shsw_master` | CombatMasterStrikeDeathGen | | `combat_lg_sz2_dz1_masterstrikedeath_shsw_shld_blunt_shld_slave` | CombatMasterStrikeHitDeathGen | | `combat_lg_sz2_dz1_masterstrikedeath_shsw_shld_blunt_slave` | CombatMasterStrikeHitDeathGen | | `combat_lg_sz2_dz1_masterstrikedeath_shsw_shld_hlbrd_slave` | CombatMasterStrikeHitDeathGen | | `combat_lg_sz2_dz1_masterstrikedeath_shsw_shld_lngsw_slave` | CombatMasterStrikeHitDeathGen | | `combat_lg_sz2_dz1_masterstrikedeath_shsw_shld_master` | CombatMasterStrikeDeathGen | | `combat_lg_sz2_dz1_masterstrikedeath_shsw_shld_shsw_slave` | CombatMasterStrikeHitDeathGen | | `combat_lg_sz2_dz1_masterstrikedeath_shsw_shld_slave` | CombatMasterStrikeHitDeathGen | | `combat_lg_sz2_dz1_masterstrikedeath_shsw_shsw_shld_slave` | CombatMasterStrikeHitDeathGen | | `combat_lg_sz2_dz1_masterstrikedeath_shsw_slave` | CombatMasterStrikeHitDeathGen | | `combat_lg_sz2_dz2_blk_nwpn` | CombatBlockGen | | `combat_lg_sz2_dz2_blk_slash_blunt` | CombatBlockGen | | `combat_lg_sz2_dz2_blk_slash_blunt_shld` | CombatBlockGen | | `combat_lg_sz2_dz2_blk_slash_hlbrd` | CombatBlockGen | | `combat_lg_sz2_dz2_blk_slash_lngsw` | CombatBlockGen | | `combat_lg_sz2_dz2_blk_slash_shsw` | CombatBlockGen | | `combat_lg_sz2_dz2_blk_slash_shsw_shld` | CombatBlockGen | | `combat_lg_sz2_dz2_blockbroken_blunt` | CombatBlockBrokenGen | | `combat_lg_sz2_dz2_blockbroken_blunt_shld` | CombatBlockBrokenGen | | `combat_lg_sz2_dz2_blockbroken_hlbrd` | CombatBlockBrokenGen | | `combat_lg_sz2_dz2_blockbroken_lngsw` | CombatBlockBrokenGen | | `combat_lg_sz2_dz2_blockbroken_nwpn` | CombatBlockBrokenGen | | `combat_lg_sz2_dz2_blockbroken_shsw` | CombatBlockBrokenGen | | `combat_lg_sz2_dz2_blockbroken_shsw_shld` | CombatBlockBrokenGen | | `combat_lg_sz2_dz2_death_nwpn` | CombatDeathGen | | `combat_lg_sz2_dz2_death_slash_blunt_01` | CombatDeathGen | | `combat_lg_sz2_dz2_death_slash_blunt_shld_01` | CombatDeathGen | | `combat_lg_sz2_dz2_death_slash_hlbrd` | CombatDeathGen | | `combat_lg_sz2_dz2_death_slash_lngsw_01` | CombatDeathGen | | `combat_lg_sz2_dz2_death_slash_shsw_01` | CombatDeathGen | | `combat_lg_sz2_dz2_death_slash_shsw_shld_02` | CombatDeathGen | | `combat_lg_sz2_dz2_hit_nwpn` | CombatHitGen | | `combat_lg_sz2_dz2_hit_slash_blunt_01` | CombatHitGen | | `combat_lg_sz2_dz2_hit_slash_blunt_shld_01` | CombatHitGen | | `combat_lg_sz2_dz2_hit_slash_hlbrd` | CombatHitGen | | `combat_lg_sz2_dz2_hit_slash_lngsw_01` | CombatHitGen | | `combat_lg_sz2_dz2_hit_slash_shsw` | CombatHitGen | | `combat_lg_sz2_dz2_hit_slash_shsw_shld` | CombatHitGen | | `combat_lg_sz2_dz5_blk_nwpn` | CombatBlockGen | | `combat_lg_sz2_dz5_blk_nwpn_nwpn` | CombatBlockGen | | `combat_lg_sz2_dz5_blk_stab_blunt` | CombatBlockGen | | `combat_lg_sz2_dz5_blk_stab_blunt_shld` | CombatBlockGen | | `combat_lg_sz2_dz5_blk_stab_hlbrd` | CombatBlockGen | | `combat_lg_sz2_dz5_blk_stab_lngsw` | CombatBlockGen | | `combat_lg_sz2_dz5_blk_stab_shsw` | CombatBlockGen | | `combat_lg_sz2_dz5_blk_stab_shsw_shld` | CombatBlockGen | | `combat_lg_sz2_dz5_blockbroken_blunt` | CombatBlockBrokenGen | | `combat_lg_sz2_dz5_blockbroken_blunt_shld` | CombatBlockBrokenGen | | `combat_lg_sz2_dz5_blockbroken_hlbrd` | CombatBlockBrokenGen | | `combat_lg_sz2_dz5_blockbroken_lngsw` | CombatBlockBrokenGen | | `combat_lg_sz2_dz5_blockbroken_nwpn` | CombatBlockBrokenGen | | `combat_lg_sz2_dz5_blockbroken_nwpn_nwpn` | CombatBlockBrokenGen | | `combat_lg_sz2_dz5_blockbroken_shsw` | CombatBlockBrokenGen | | `combat_lg_sz2_dz5_blockbroken_shsw_shld` | CombatBlockBrokenGen | | `combat_lg_sz2_dz5_death_chargedattack_nwpn` | CombatDeathGen | | `combat_lg_sz2_dz5_death_nwpn` | CombatDeathGen | | `combat_lg_sz2_dz5_death_nwpn_nwpn` | CombatDeathGen | | `combat_lg_sz2_dz5_death_stab_blunt_01` | CombatDeathGen | | `combat_lg_sz2_dz5_death_stab_blunt_shld_01` | CombatDeathGen | | `combat_lg_sz2_dz5_death_stab_chargedattack_blunt_01` | CombatDeathGen | | `combat_lg_sz2_dz5_death_stab_chargedattack_blunt_shld_01` | CombatDeathGen | | `combat_lg_sz2_dz5_death_stab_chargedattack_hlbrd` | CombatDeathGen | | `combat_lg_sz2_dz5_death_stab_chargedattack_lngsw_01` | CombatDeathGen | | `combat_lg_sz2_dz5_death_stab_chargedattack_lngsw_02` | CombatDeathGen | | `combat_lg_sz2_dz5_death_stab_chargedattack_shsw_01` | CombatDeathGen | | `combat_lg_sz2_dz5_death_stab_chargedattack_shsw_shld_01` | CombatDeathGen | | `combat_lg_sz2_dz5_death_stab_hlbrd` | CombatDeathGen | | `combat_lg_sz2_dz5_death_stab_lngsw_01` | CombatDeathGen | | `combat_lg_sz2_dz5_death_stab_shsw_01` | CombatDeathGen | | `combat_lg_sz2_dz5_death_stab_shsw_shld_03` | CombatDeathGen | | `combat_lg_sz2_dz5_hit_chargedattack_nwpn` | CombatHitGen | | `combat_lg_sz2_dz5_hit_nwpn` | CombatHitGen | | `combat_lg_sz2_dz5_hit_nwpn_nwpn` | CombatHitGen | | `combat_lg_sz2_dz5_hit_stab_blunt_01` | CombatHitGen | | `combat_lg_sz2_dz5_hit_stab_blunt_shld_01` | CombatHitGen | | `combat_lg_sz2_dz5_hit_stab_chargedattack_blunt_01` | CombatHitGen | | `combat_lg_sz2_dz5_hit_stab_chargedattack_blunt_shld_01` | CombatHitGen | | `combat_lg_sz2_dz5_hit_stab_chargedattack_hlbrd` | CombatHitGen | | `combat_lg_sz2_dz5_hit_stab_chargedattack_lngsw_01` | CombatHitGen | | `combat_lg_sz2_dz5_hit_stab_chargedattack_shsw` | CombatHitGen | | `combat_lg_sz2_dz5_hit_stab_chargedattack_shsw_shld` | CombatHitGen | | `combat_lg_sz2_dz5_hit_stab_hlbrd` | CombatHitGen | | `combat_lg_sz2_dz5_hit_stab_lngsw_01` | CombatHitGen | | `combat_lg_sz2_dz5_hit_stab_shsw` | CombatHitGen | | `combat_lg_sz2_dz5_hit_stab_shsw_shld` | CombatHitGen | | `combat_lg_sz2_hitlowmovement_blunt` | CombatHitLowMovementGen | | `combat_lg_sz2_hitlowmovement_blunt_shld` | CombatHitLowMovementGen | | `combat_lg_sz2_hitlowmovement_hlbrd` | CombatHitLowMovementGen | | `combat_lg_sz2_hitlowmovement_lngsw` | CombatHitLowMovementGen | | `combat_lg_sz2_hitlowmovement_nwpn` | CombatHitLowMovementGen | | `combat_lg_sz2_hitlowmovement_shsw` | CombatHitLowMovementGen | | `combat_lg_sz2_hitlowmovement_shsw_shld` | CombatHitLowMovementGen | | `combat_lg_sz2_idle_blunt` | CombatIdle, Quest_AssassinThreat | | `combat_lg_sz2_idle_blunt_player` | CombatIdle | | `combat_lg_sz2_idle_blunt_shld` | CombatIdle | | `combat_lg_sz2_idle_blunt_shld_player` | CombatIdle | | `combat_lg_sz2_idle_hlbrd` | CombatIdle | | `combat_lg_sz2_idle_hlbrd_dog_override` | CombatGuardPose | | `combat_lg_sz2_idle_hlbrd_player` | CombatIdle | | `combat_lg_sz2_idle_lngsw` | CombatIdle | | `combat_lg_sz2_idle_lngsw_dog_override` | CombatGuardPose | | `combat_lg_sz2_idle_lngsw_player` | CombatIdle | | `combat_lg_sz2_idle_nwpn` | CombatIdle | | `combat_lg_sz2_idle_nwpn_dog_override` | CombatGuardPose | | `combat_lg_sz2_idle_nwpn_player` | CombatIdle | | `combat_lg_sz2_idle_shsw` | CombatIdle | | `combat_lg_sz2_idle_shsw_dog_add` | CombatGuardPose | | `combat_lg_sz2_idle_shsw_player` | CombatIdle | | `combat_lg_sz2_idle_shsw_shld` | CombatIdle | | `combat_lg_sz2_idle_shsw_shld_player` | CombatIdle | | `combat_lg_sz2_idle_var_loop_blunt_add` | CombatIdleVarLoopGen | | `combat_lg_sz2_idle_var_loop_blunt_shld_add` | CombatIdleVarLoopGen | | `combat_lg_sz2_idle_var_loop_lngsw_upper` | CombatIdleVarLoopGen | | `combat_lg_sz2_idle_var_loop_nwpn_add` | CombatIdleVarLoopGen | | `combat_lg_sz2_idle_var_loop_shsw_add` | CombatIdleVarLoopGen | | `combat_lg_sz2_idle_var_loop_shsw_shld_add` | CombatIdleVarLoopGen | | `combat_lg_sz2_idle_var_nwpn_01` | CombatIdleVarGen | | `combat_lg_sz2_idle_var_nwpn_02` | CombatIdleVarGen | | `combat_lg_sz2_idle_var_nwpn_03` | CombatIdleVarGen | | `combat_lg_sz2_idle_var_nwpn_05` | CombatIdleVarGen | | `combat_lg_sz2_idle_var_nwpn_06` | CombatIdleVarGen | | `combat_lg_sz2_idle_var_nwpn_07` | CombatIdleVarGen | | `combat_lg_sz2_idle_variation_blunt_shld_01_upper` | CombatIdleVarGen | | `combat_lg_sz2_idle_variation_blunt_shld_02_upper` | CombatIdleVarGen | | `combat_lg_sz2_idle_variation_blunt_shld_03_upper` | CombatIdleVarGen | | `combat_lg_sz2_idle_variation_blunt_shld_04_upper` | CombatIdleVarGen | | `combat_lg_sz2_idle_variation_blunt_shld_06_upper` | CombatIdleVarGen | | `combat_lg_sz2_idle_variation_lngsw_upperbody_01` | CombatIdleVarGen | | `combat_lg_sz2_idle_variation_lngsw_upperbody_02` | CombatIdleVarGen | | `combat_lg_sz2_idle_variation_lngsw_upperbody_03` | CombatIdleVarGen | | `combat_lg_sz2_idle_variation_lngsw_upperbody_06` | CombatIdleVarGen | | `combat_lg_sz2_idle_variation_lngsw_upperbody_08` | CombatIdleVarGen | | `combat_lg_sz2_idle_variation_shsw_01_upper` | CombatIdleVarGen | | `combat_lg_sz2_idle_variation_shsw_02_upper` | CombatIdleVarGen | | `combat_lg_sz2_idle_variation_shsw_03_upper` | CombatIdleVarGen | | `combat_lg_sz2_idle_variation_shsw_04_upper` | CombatIdleVarGen | | `combat_lg_sz2_idle_variation_shsw_05_upper` | CombatIdleVarGen | | `combat_lg_sz2_idle_variation_shsw_06_upper` | CombatIdleVarGen | | `combat_lg_sz2_idle_variation_shsw_07_upper` | CombatIdleVarGen | | `combat_lg_sz2_idle_variation_shsw_09_upper` | CombatIdleVarGen | | `combat_lg_sz2_idle_variation_shsw_11_upper` | CombatIdleVarGen | | `combat_lg_sz2_idle_variation_shsw_12_upper` | CombatIdleVarGen | | `combat_lg_sz2_idle_variation_shsw_13_upper` | CombatIdleVarGen | | `combat_lg_sz2_idle_variation_shsw_14_upper` | CombatIdleVarGen | | `combat_lg_sz2_idlevar_mace_01_upper` | CombatIdleVarGen | | `combat_lg_sz2_idlevar_mace_02_upper` | CombatIdleVarGen | | `combat_lg_sz2_idlevar_mace_03_upper` | CombatIdleVarGen | | `combat_lg_sz2_idlevar_mace_04_upper` | CombatIdleVarGen | | `combat_lg_sz2_idlevar_mace_06_upper` | CombatIdleVarGen | | `combat_lg_sz2_idlevar_mace_07` | CombatIdleVarGen | | `combat_lg_sz2_idlevar_mace_07_upper` | CombatIdleVarGen | | `combat_lg_sz2_idlevar_shsw_shld_01_upper` | CombatIdleVarGen | | `combat_lg_z2_idle_hlbrd_var_01_upper` | CombatIdleVarGen | | `combat_lg_z2_idle_hlbrd_var_02_upper` | CombatIdleVarGen | | `combat_lg_z2_idle_hlbrd_var_03_upper` | CombatIdleVarGen | | `combat_lg_z2_idle_hlbrd_var_05_upper` | CombatIdleVarGen | | `combat_lg_z2_idle_hlbrd_var_06` | CombatIdleVarFBGen | | `combat_lg_z2_idle_hlbrd_var_07` | CombatIdleVarFBGen | | `combat_lg_z2_riposte_nwpn` | CombatAttackRiposteGen | | `combat_mace_align_add` | CombatAlignOffset | | `combat_rg_az0_blockperfect_lngsw` | CombatBlockPerfectGen | | `combat_rg_az1_blk_lngsw_upper` | CombatBlockGen, CombatPreblockGen | | `combat_rg_az1_blockperfect_lngsw` | CombatBlockPerfectGen | | `combat_rg_az2_blockperfect_lngsw` | CombatBlockPerfectGen | | `combat_rg_az5_blk_lngsw_upper` | CombatBlockGen, CombatPreblockGen | | `combat_rg_az5_blockperfect_lngsw` | CombatBlockPerfectGen | | `combat_rg_dz0_blockperfect_blunt` | CombatBlockPerfectGen | | `combat_rg_dz0_blockperfect_blunt_shld` | CombatBlockPerfectGen | | `combat_rg_dz0_blockperfect_hlbrd` | CombatBlockPerfectGen | | `combat_rg_dz0_blockperfect_nwpn` | CombatBlockPerfectGen | | `combat_rg_dz0_blockperfect_shsw` | CombatBlockPerfectGen | | `combat_rg_dz0_blockperfect_shsw_shld` | CombatBlockPerfectGen | | `combat_rg_dz1_blk_blunt_over` | CombatBlockGen, CombatPreblockGen | | `combat_rg_dz1_blk_blunt_shld_over` | CombatBlockGen, CombatPreblockGen | | `combat_rg_dz1_blk_hlbrd_over` | CombatBlockGen, CombatPreblockGen | | `combat_rg_dz1_blk_nwpn_over` | CombatPreblockGen | | `combat_rg_dz1_blk_shsw_over` | CombatBlockGen, CombatPreblockGen | | `combat_rg_dz1_blk_shsw_shld_over` | CombatBlockGen, CombatPreblockGen | | `combat_rg_dz1_blockperfect_blunt` | CombatBlockPerfectGen | | `combat_rg_dz1_blockperfect_blunt_shld` | CombatBlockPerfectGen | | `combat_rg_dz1_blockperfect_hlbrd` | CombatBlockPerfectGen | | `combat_rg_dz1_blockperfect_nwpn` | CombatBlockPerfectGen | | `combat_rg_dz1_blockperfect_shsw` | CombatBlockPerfectGen | | `combat_rg_dz1_blockperfect_shsw_shld` | CombatBlockPerfectGen | | `combat_rg_dz2_blockperfect_blunt` | CombatBlockPerfectGen | | `combat_rg_dz2_blockperfect_blunt_shld` | CombatBlockPerfectGen | | `combat_rg_dz2_blockperfect_hlbrd` | CombatBlockPerfectGen | | `combat_rg_dz2_blockperfect_nwpn` | CombatBlockPerfectGen | | `combat_rg_dz2_blockperfect_shsw` | CombatBlockPerfectGen | | `combat_rg_dz2_blockperfect_shsw_shld` | CombatBlockPerfectGen | | `combat_rg_dz5_blk_hlbrd_over` | CombatBlockGen, CombatPreblockGen | | `combat_rg_dz5_blk_nwpn_over` | CombatBlockGen, CombatPreblockGen | | `combat_rg_dz5_blk_shsw_over` | CombatBlockGen, CombatPreblockGen | | `combat_rg_dz5_blk_shsw_shld_over` | CombatBlockGen, CombatPreblockGen | | `combat_rg_dz5_blockperfect_blunt` | CombatBlockPerfectGen | | `combat_rg_dz5_blockperfect_blunt_shld` | CombatBlockPerfectGen | | `combat_rg_dz5_blockperfect_nwpn` | CombatBlockPerfectGen | | `combat_rg_dz5_blockperfect_overblkhand_hlbrd` | CombatBlockPerfectGen | | `combat_rg_dz5_blockperfect_shsw` | CombatBlockPerfectGen | | `combat_rg_dz5_blockperfect_shsw_shld` | CombatBlockPerfectGen | | `combat_rg_fz0_az0_attackspecial_lngsw` | CombatAttackSpecialGen | | `combat_rg_fz0_az1_attackspecial_lngsw` | CombatAttackSpecialGen | | `combat_rg_fz0_az2_attackspecial_lngsw` | CombatAttackSpecialGen | | `combat_rg_fz0_az5_attackspecial_lngsw` | CombatAttackSpecialGen | | `combat_rg_fz1_az0_attackspecial_blunt` | CombatAttackSpecialGen | | `combat_rg_fz1_az0_attackspecial_blunt_shld` | CombatAttackSpecialGen | | `combat_rg_fz1_az0_attackspecial_shsw` | CombatAttackSpecialGen | | `combat_rg_fz1_az0_attackspecial_shsw_shld` | CombatAttackSpecialGen | | `combat_rg_fz1_az1_attackspecial_blunt` | CombatAttackSpecialGen | | `combat_rg_fz1_az1_attackspecial_blunt_shld` | CombatAttackSpecialGen | | `combat_rg_fz1_az1_attackspecial_hlbrd` | CombatAttackSpecialGen | | `combat_rg_fz1_az1_attackspecial_nwpn` | CombatAttackSpecialGen | | `combat_rg_fz1_az1_attackspecial_shsw` | CombatAttackSpecialGen | | `combat_rg_fz1_az1_attackspecial_shsw_shld` | CombatAttackSpecialGen | | `combat_rg_fz1_az2_attackspecial_blunt` | CombatAttackSpecialGen | | `combat_rg_fz1_az2_attackspecial_blunt_shld` | CombatAttackSpecialGen | | `combat_rg_fz1_az2_attackspecial_hlbrd` | CombatAttackSpecialGen | | `combat_rg_fz1_az2_attackspecial_nwpn` | CombatAttackSpecialGen | | `combat_rg_fz1_az2_attackspecial_shsw` | CombatAttackSpecialGen | | `combat_rg_fz1_az2_attackspecial_shsw_shld` | CombatAttackSpecialGen | | `combat_rg_fz1_az5_attackspecial_hlbrd` | CombatAttackSpecialGen | | `combat_rg_fz1_az5_attackspecial_nwpn` | CombatAttackSpecialGen | | `combat_rg_fz1_az5_attackspecial_shsw` | CombatAttackSpecialGen | | `combat_rg_fz1_az5_attackspecial_shsw_shld` | CombatAttackSpecialGen | | `combat_rg_fz5_az1_attackspecial_hlbrd` | CombatAttackSpecialGen | | `combat_rg_fz5_az2_attackspecial_hlbrd` | CombatAttackSpecialGen | | `combat_rg_fz5_az5_attackspecial_hlbrd` | CombatAttackSpecialGen | | `combat_rg_sz1_az2_natk_hook_nwpn_add` | CombatAttackStartGen | | `combat_rg_sz1_az2_natk_slash_blunt_add` | CombatAttackStartGen | | `combat_rg_sz1_az2_natk_slash_blunt_shld_add` | CombatAttackStartGen | | `combat_rg_sz1_az2_natk_slash_hlbrd_over` | CombatAttackStartGen | | `combat_rg_sz1_az2_natk_slash_lngsw_upper` | CombatAttackStartGen | | `combat_rg_sz1_az2_natk_slash_shsw_add` | CombatAttackStartGen | | `combat_rg_sz1_az2_natk_slash_shsw_shld_add` | CombatAttackStartGen | | `combat_rg_sz1_az2_riposte_blunt` | CombatAttackRiposteGen | | `combat_rg_sz1_az2_riposte_blunt_shield` | CombatAttackRiposteGen | | `combat_rg_sz1_az2_riposte_hlbrd` | CombatAttackRiposteGen | | `combat_rg_sz1_az2_riposte_lngsw` | CombatAttackRiposteGen | | `combat_rg_sz1_az2_riposte_shsw` | CombatAttackRiposteGen | | `combat_rg_sz1_az2_riposte_shsw_shld` | CombatAttackRiposteGen | | `combat_rg_sz1_blockperfectsync_blunt_master` | CombatBlockPerfectSyncGen | | `combat_rg_sz1_blockperfectsync_blunt_shld_master` | CombatBlockPerfectSyncGen | | `combat_rg_sz1_blockperfectsync_hlbrd_master` | CombatBlockPerfectSyncGen | | `combat_rg_sz1_blockperfectsync_lngsw_master` | CombatBlockPerfectSyncGen | | `combat_rg_sz1_blockperfectsync_nwpn_master` | CombatBlockPerfectSyncGen | | `combat_rg_sz1_blockperfectsync_shsw_master` | CombatBlockPerfectSyncGen | | `combat_rg_sz1_blockperfectsync_shsw_shld_master` | CombatBlockPerfectSyncGen | | `combat_rg_sz1_dodge_backward_blunt` | CombatDodgeGen | | `combat_rg_sz1_dodge_backward_blunt_shld` | CombatDodgeGen | | `combat_rg_sz1_dodge_backward_hlbrd` | CombatDodgeGen | | `combat_rg_sz1_dodge_backward_lngsw` | CombatDodgeGen | | `combat_rg_sz1_dodge_backward_nwpn` | CombatDodgeGen | | `combat_rg_sz1_dodge_backward_shsw` | CombatDodgeGen | | `combat_rg_sz1_dodge_backward_shsw_shld` | CombatDodgeGen | | `combat_rg_sz1_dodge_forward_blunt` | CombatDodgeGen | | `combat_rg_sz1_dodge_forward_blunt_shld` | CombatDodgeGen | | `combat_rg_sz1_dodge_forward_hlbrd` | CombatDodgeGen | | `combat_rg_sz1_dodge_forward_lngsw` | CombatDodgeGen | | `combat_rg_sz1_dodge_forward_nwpn` | CombatDodgeGen | | `combat_rg_sz1_dodge_forward_shsw` | CombatDodgeGen | | `combat_rg_sz1_dodge_forward_shsw_shld` | CombatDodgeGen | | `combat_rg_sz1_dodge_left_blunt` | CombatDodgeGen | | `combat_rg_sz1_dodge_left_blunt_shld` | CombatDodgeGen | | `combat_rg_sz1_dodge_left_hlbrd` | CombatDodgeGen | | `combat_rg_sz1_dodge_left_lngsw` | CombatDodgeGen | | `combat_rg_sz1_dodge_left_nwpn` | CombatDodgeGen | | `combat_rg_sz1_dodge_left_shsw` | CombatDodgeGen | | `combat_rg_sz1_dodge_left_shsw_shld` | CombatDodgeGen | | `combat_rg_sz1_dodge_right_blunt` | CombatDodgeGen | | `combat_rg_sz1_dodge_right_blunt_shld` | CombatDodgeGen | | `combat_rg_sz1_dodge_right_hlbrd` | CombatDodgeGen | | `combat_rg_sz1_dodge_right_lngsw` | CombatDodgeGen | | `combat_rg_sz1_dodge_right_nwpn` | CombatDodgeGen | | `combat_rg_sz1_dodge_right_shsw` | CombatDodgeGen | | `combat_rg_sz1_dodge_right_shsw_shld` | CombatDodgeGen | | `combat_rg_sz1_dz0_blk_nwpn` | CombatBlockGen | | `combat_rg_sz1_dz0_blk_slash_blunt` | CombatBlockGen | | `combat_rg_sz1_dz0_blk_slash_blunt_shld` | CombatBlockGen | | `combat_rg_sz1_dz0_blk_slash_hlbrd` | CombatBlockGen | | `combat_rg_sz1_dz0_blk_slash_lngsw` | CombatBlockGen | | `combat_rg_sz1_dz0_blk_slash_shsw` | CombatBlockGen | | `combat_rg_sz1_dz0_blk_slash_shsw_shld` | CombatBlockGen | | `combat_rg_sz1_dz0_blockbroken_blunt` | CombatBlockBrokenGen | | `combat_rg_sz1_dz0_blockbroken_blunt_shld` | CombatBlockBrokenGen | | `combat_rg_sz1_dz0_blockbroken_hlbrd` | CombatBlockBrokenGen | | `combat_rg_sz1_dz0_blockbroken_lngsw` | CombatBlockBrokenGen | | `combat_rg_sz1_dz0_blockbroken_nwpn` | CombatBlockBrokenGen | | `combat_rg_sz1_dz0_blockbroken_shsw` | CombatBlockBrokenGen | | `combat_rg_sz1_dz0_blockbroken_shsw_shld` | CombatBlockBrokenGen | | `combat_rg_sz1_dz0_death_nwpn` | CombatDeathGen | | `combat_rg_sz1_dz0_death_slash_blunt` | CombatDeathGen | | `combat_rg_sz1_dz0_death_slash_blunt_shld_01` | CombatDeathGen | | `combat_rg_sz1_dz0_death_slash_hlbrd` | CombatDeathGen | | `combat_rg_sz1_dz0_death_slash_lngsw_01` | CombatDeathGen | | `combat_rg_sz1_dz0_death_slash_shsw_01` | CombatDeathGen | | `combat_rg_sz1_dz0_death_slash_shsw_shld_02` | CombatDeathGen | | `combat_rg_sz1_dz0_hit_nwpn` | CombatHitGen | | `combat_rg_sz1_dz0_hit_slash_blunt_01` | CombatHitGen | | `combat_rg_sz1_dz0_hit_slash_blunt_shld_01` | CombatHitGen | | `combat_rg_sz1_dz0_hit_slash_hlbrd` | CombatHitGen | | `combat_rg_sz1_dz0_hit_slash_lngsw_01` | CombatHitGen | | `combat_rg_sz1_dz0_hit_slash_shsw` | CombatHitGen | | `combat_rg_sz1_dz0_hit_slash_shsw_shld` | CombatHitGen | | `combat_rg_sz1_dz1_blk_nwpn` | CombatBlockGen | | `combat_rg_sz1_dz1_blk_slash_blunt` | CombatBlockGen | | `combat_rg_sz1_dz1_blk_slash_blunt_shld` | CombatBlockGen | | `combat_rg_sz1_dz1_blk_slash_hlbrd` | CombatBlockGen | | `combat_rg_sz1_dz1_blk_slash_lngsw` | CombatBlockGen | | `combat_rg_sz1_dz1_blk_slash_shsw` | CombatBlockGen | | `combat_rg_sz1_dz1_blk_slash_shsw_shld` | CombatBlockGen | | `combat_rg_sz1_dz1_blockbroken_blunt` | CombatBlockBrokenGen | | `combat_rg_sz1_dz1_blockbroken_blunt_shld` | CombatBlockBrokenGen | | `combat_rg_sz1_dz1_blockbroken_hlbrd` | CombatBlockBrokenGen | | `combat_rg_sz1_dz1_blockbroken_lngsw` | CombatBlockBrokenGen | | `combat_rg_sz1_dz1_blockbroken_nwpn` | CombatBlockBrokenGen | | `combat_rg_sz1_dz1_blockbroken_shsw` | CombatBlockBrokenGen | | `combat_rg_sz1_dz1_blockbroken_shsw_shld` | CombatBlockBrokenGen | | `combat_rg_sz1_dz1_death_nwpn` | CombatDeathGen | | `combat_rg_sz1_dz1_death_slash_blunt` | CombatDeathGen | | `combat_rg_sz1_dz1_death_slash_blunt_shld_01` | CombatDeathGen | | `combat_rg_sz1_dz1_death_slash_hlbrd` | CombatDeathGen | | `combat_rg_sz1_dz1_death_slash_lngsw_01` | CombatDeathGen | | `combat_rg_sz1_dz1_death_slash_lngsw_02` | CombatDeathGen | | `combat_rg_sz1_dz1_death_slash_shsw_01` | CombatDeathGen | | `combat_rg_sz1_dz1_death_slash_shsw_shld_02` | CombatDeathGen | | `combat_rg_sz1_dz1_hit_nwpn` | CombatHitGen | | `combat_rg_sz1_dz1_hit_slash_blunt_01` | CombatHitGen | | `combat_rg_sz1_dz1_hit_slash_blunt_shld_01` | CombatHitGen | | `combat_rg_sz1_dz1_hit_slash_hlbrd` | CombatHitGen | | `combat_rg_sz1_dz1_hit_slash_lngsw_01` | CombatHitGen | | `combat_rg_sz1_dz1_hit_slash_shsw` | CombatHitGen | | `combat_rg_sz1_dz1_hit_slash_shsw_shld` | CombatHitGen | | `combat_rg_sz1_dz2_blk_nwpn` | CombatBlockGen | | `combat_rg_sz1_dz2_blk_slash_blunt` | CombatBlockGen | | `combat_rg_sz1_dz2_blk_slash_blunt_shld` | CombatBlockGen | | `combat_rg_sz1_dz2_blk_slash_hlbrd` | CombatBlockGen | | `combat_rg_sz1_dz2_blk_slash_lngsw` | CombatBlockGen | | `combat_rg_sz1_dz2_blk_slash_shsw` | CombatBlockGen | | `combat_rg_sz1_dz2_blk_slash_shsw_shld` | CombatBlockGen | | `combat_rg_sz1_dz2_blockbroken_blunt` | CombatBlockBrokenGen | | `combat_rg_sz1_dz2_blockbroken_blunt_shld` | CombatBlockBrokenGen | | `combat_rg_sz1_dz2_blockbroken_hlbrd` | CombatBlockBrokenGen | | `combat_rg_sz1_dz2_blockbroken_lngsw` | CombatBlockBrokenGen | | `combat_rg_sz1_dz2_blockbroken_nwpn` | CombatBlockBrokenGen | | `combat_rg_sz1_dz2_blockbroken_shsw` | CombatBlockBrokenGen | | `combat_rg_sz1_dz2_blockbroken_shsw_shld` | CombatBlockBrokenGen | | `combat_rg_sz1_dz2_death_nwpn` | CombatDeathGen | | `combat_rg_sz1_dz2_death_slash_blunt` | CombatDeathGen | | `combat_rg_sz1_dz2_death_slash_blunt_shld_01` | CombatDeathGen | | `combat_rg_sz1_dz2_death_slash_hlbrd` | CombatDeathGen | | `combat_rg_sz1_dz2_death_slash_lngsw_01` | CombatDeathGen | | `combat_rg_sz1_dz2_death_slash_shsw_01` | CombatDeathGen | | `combat_rg_sz1_dz2_death_slash_shsw_shld_01` | CombatDeathGen | | `combat_rg_sz1_dz2_hit_nwpn` | CombatHitGen | | `combat_rg_sz1_dz2_hit_slash_blunt_01` | CombatHitGen | | `combat_rg_sz1_dz2_hit_slash_blunt_shld_01` | CombatHitGen | | `combat_rg_sz1_dz2_hit_slash_hlbrd` | CombatHitGen | | `combat_rg_sz1_dz2_hit_slash_lngsw_01` | CombatHitGen | | `combat_rg_sz1_dz2_hit_slash_shsw` | CombatHitGen | | `combat_rg_sz1_dz2_hit_slash_shsw_shld` | CombatHitGen | | `combat_rg_sz1_dz2_masterstrike_hook_nwpn_blunt_master` | CombatMasterStrikeGen | | `combat_rg_sz1_dz2_masterstrike_hook_nwpn_blunt_shld_master` | CombatMasterStrikeGen | | `combat_rg_sz1_dz2_masterstrike_hook_nwpn_blunt_shld_slave` | CombatMasterStrikeHitGen | | `combat_rg_sz1_dz2_masterstrike_hook_nwpn_blunt_slave` | CombatMasterStrikeHitGen | | `combat_rg_sz1_dz2_masterstrike_hook_nwpn_hlbrd_master` | CombatMasterStrikeGen | | `combat_rg_sz1_dz2_masterstrike_hook_nwpn_hlbrd_slave` | CombatMasterStrikeHitGen | | `combat_rg_sz1_dz2_masterstrike_hook_nwpn_shsw_master` | CombatMasterStrikeGen | | `combat_rg_sz1_dz2_masterstrike_hook_nwpn_shsw_shld_master` | CombatMasterStrikeGen | | `combat_rg_sz1_dz2_masterstrike_hook_nwpn_shsw_shld_slave` | CombatMasterStrikeHitGen | | `combat_rg_sz1_dz2_masterstrike_hook_nwpn_shsw_slave` | CombatMasterStrikeHitGen | | `combat_rg_sz1_dz2_masterstrike_lngsw_blunt_shld_slave` | CombatMasterStrikeHitGen | | `combat_rg_sz1_dz2_masterstrike_lngsw_blunt_slave` | CombatMasterStrikeHitGen | | `combat_rg_sz1_dz2_masterstrike_lngsw_hlbrd_master` | CombatMasterStrikeGen | | `combat_rg_sz1_dz2_masterstrike_lngsw_hlbrd_slave` | CombatMasterStrikeHitGen | | `combat_rg_sz1_dz2_masterstrike_lngsw_master` | CombatMasterStrikeGen | | `combat_rg_sz1_dz2_masterstrike_lngsw_shsw_shld_slave` | CombatMasterStrikeHitGen | | `combat_rg_sz1_dz2_masterstrike_lngsw_shsw_slave` | CombatMasterStrikeHitGen | | `combat_rg_sz1_dz2_masterstrike_lngsw_slave` | CombatMasterStrikeHitGen | | `combat_rg_sz1_dz2_masterstrike_nwpn_lngsw_master` | CombatMasterStrikeGen | | `combat_rg_sz1_dz2_masterstrike_nwpn_lngsw_slave` | CombatMasterStrikeHitGen | | `combat_rg_sz1_dz2_masterstrike_nwpn_master` | CombatMasterStrikeGen | | `combat_rg_sz1_dz2_masterstrike_nwpn_slave` | CombatMasterStrikeHitGen | | `combat_rg_sz1_dz2_masterstrike_shsw_blunt_shld_slave` | CombatMasterStrikeHitGen | | `combat_rg_sz1_dz2_masterstrike_shsw_blunt_slave` | CombatMasterStrikeHitGen | | `combat_rg_sz1_dz2_masterstrike_shsw_hlbrd_master` | CombatMasterStrikeGen | | `combat_rg_sz1_dz2_masterstrike_shsw_hlbrd_slave` | CombatMasterStrikeHitGen | | `combat_rg_sz1_dz2_masterstrike_shsw_lngsw_slave` | CombatMasterStrikeHitGen | | `combat_rg_sz1_dz2_masterstrike_shsw_master` | CombatMasterStrikeGen | | `combat_rg_sz1_dz2_masterstrike_shsw_shld_blunt_master` | CombatMasterStrikeGen | | `combat_rg_sz1_dz2_masterstrike_shsw_shld_blunt_shld_slave` | CombatMasterStrikeHitGen | | `combat_rg_sz1_dz2_masterstrike_shsw_shld_blunt_slave` | CombatMasterStrikeHitGen | | `combat_rg_sz1_dz2_masterstrike_shsw_shld_hlbrd_master` | CombatMasterStrikeGen | | `combat_rg_sz1_dz2_masterstrike_shsw_shld_hlbrd_slave` | CombatMasterStrikeHitGen | | `combat_rg_sz1_dz2_masterstrike_shsw_shld_lngsw_master` | CombatMasterStrikeGen | | `combat_rg_sz1_dz2_masterstrike_shsw_shld_lngsw_slave` | CombatMasterStrikeHitGen | | `combat_rg_sz1_dz2_masterstrike_shsw_shld_master` | CombatMasterStrikeGen | | `combat_rg_sz1_dz2_masterstrike_shsw_shld_shsw_master` | CombatMasterStrikeGen | | `combat_rg_sz1_dz2_masterstrike_shsw_shld_shsw_slave` | CombatMasterStrikeHitGen | | `combat_rg_sz1_dz2_masterstrike_shsw_shld_slave` | CombatMasterStrikeHitGen | | `combat_rg_sz1_dz2_masterstrike_shsw_shsw_shld_slave` | CombatMasterStrikeHitGen | | `combat_rg_sz1_dz2_masterstrike_shsw_slave` | CombatMasterStrikeHitGen | | `combat_rg_sz1_dz2_masterstrikedeath_lngsw_blunt_shld_slave` | CombatMasterStrikeHitDeathGen | | `combat_rg_sz1_dz2_masterstrikedeath_lngsw_blunt_slave` | CombatMasterStrikeHitDeathGen | | `combat_rg_sz1_dz2_masterstrikedeath_lngsw_hlbrd_master` | CombatMasterStrikeDeathGen | | `combat_rg_sz1_dz2_masterstrikedeath_lngsw_hlbrd_slave` | CombatMasterStrikeHitDeathGen | | `combat_rg_sz1_dz2_masterstrikedeath_lngsw_master` | CombatMasterStrikeDeathGen | | `combat_rg_sz1_dz2_masterstrikedeath_lngsw_shsw_shld_slave` | CombatMasterStrikeHitDeathGen | | `combat_rg_sz1_dz2_masterstrikedeath_lngsw_shsw_slave` | CombatMasterStrikeHitDeathGen | | `combat_rg_sz1_dz2_masterstrikedeath_lngsw_slave` | CombatMasterStrikeHitDeathGen | | `combat_rg_sz1_dz2_masterstrikedeath_nwpn_blunt_master` | CombatMasterStrikeDeathGen | | `combat_rg_sz1_dz2_masterstrikedeath_nwpn_blunt_shld_master` | CombatMasterStrikeDeathGen | | `combat_rg_sz1_dz2_masterstrikedeath_nwpn_blunt_shld_slave` | CombatMasterStrikeHitDeathGen | | `combat_rg_sz1_dz2_masterstrikedeath_nwpn_blunt_slave` | CombatMasterStrikeHitDeathGen | | `combat_rg_sz1_dz2_masterstrikedeath_nwpn_hlbrd_master` | CombatMasterStrikeDeathGen | | `combat_rg_sz1_dz2_masterstrikedeath_nwpn_hlbrd_slave` | CombatMasterStrikeHitDeathGen | | `combat_rg_sz1_dz2_masterstrikedeath_nwpn_lngsw_master` | CombatMasterStrikeDeathGen | | `combat_rg_sz1_dz2_masterstrikedeath_nwpn_lngsw_slave` | CombatMasterStrikeHitDeathGen | | `combat_rg_sz1_dz2_masterstrikedeath_nwpn_master` | CombatMasterStrikeDeathGen | | `combat_rg_sz1_dz2_masterstrikedeath_nwpn_shsw_master` | CombatMasterStrikeDeathGen | | `combat_rg_sz1_dz2_masterstrikedeath_nwpn_shsw_shld_master` | CombatMasterStrikeDeathGen | | `combat_rg_sz1_dz2_masterstrikedeath_nwpn_shsw_shld_slave` | CombatMasterStrikeHitDeathGen | | `combat_rg_sz1_dz2_masterstrikedeath_nwpn_shsw_slave` | CombatMasterStrikeHitDeathGen | | `combat_rg_sz1_dz2_masterstrikedeath_nwpn_slave` | CombatMasterStrikeHitDeathGen | | `combat_rg_sz1_dz2_masterstrikedeath_shsw_blunt_shld_slave` | CombatMasterStrikeHitDeathGen | | `combat_rg_sz1_dz2_masterstrikedeath_shsw_blunt_slave` | CombatMasterStrikeHitDeathGen | | `combat_rg_sz1_dz2_masterstrikedeath_shsw_hlbrd_master` | CombatMasterStrikeDeathGen | | `combat_rg_sz1_dz2_masterstrikedeath_shsw_hlbrd_slave` | CombatMasterStrikeHitDeathGen | | `combat_rg_sz1_dz2_masterstrikedeath_shsw_lngsw_slave` | CombatMasterStrikeHitDeathGen | | `combat_rg_sz1_dz2_masterstrikedeath_shsw_master` | CombatMasterStrikeDeathGen | | `combat_rg_sz1_dz2_masterstrikedeath_shsw_shld_blunt_master` | CombatMasterStrikeDeathGen | | `combat_rg_sz1_dz2_masterstrikedeath_shsw_shld_blunt_shld_slave` | CombatMasterStrikeHitDeathGen | | `combat_rg_sz1_dz2_masterstrikedeath_shsw_shld_blunt_slave` | CombatMasterStrikeHitDeathGen | | `combat_rg_sz1_dz2_masterstrikedeath_shsw_shld_hlbrd_master` | CombatMasterStrikeDeathGen | | `combat_rg_sz1_dz2_masterstrikedeath_shsw_shld_hlbrd_slave` | CombatMasterStrikeHitDeathGen | | `combat_rg_sz1_dz2_masterstrikedeath_shsw_shld_lngsw_master` | CombatMasterStrikeDeathGen | | `combat_rg_sz1_dz2_masterstrikedeath_shsw_shld_lngsw_slave` | CombatMasterStrikeHitDeathGen | | `combat_rg_sz1_dz2_masterstrikedeath_shsw_shld_master` | CombatMasterStrikeDeathGen | | `combat_rg_sz1_dz2_masterstrikedeath_shsw_shld_shsw_master` | CombatMasterStrikeDeathGen | | `combat_rg_sz1_dz2_masterstrikedeath_shsw_shld_shsw_slave` | CombatMasterStrikeHitDeathGen | | `combat_rg_sz1_dz2_masterstrikedeath_shsw_shld_slave` | CombatMasterStrikeHitDeathGen | | `combat_rg_sz1_dz2_masterstrikedeath_shsw_shsw_shld_slave` | CombatMasterStrikeHitDeathGen | | `combat_rg_sz1_dz2_masterstrikedeath_shsw_slave` | CombatMasterStrikeHitDeathGen | | `combat_rg_sz1_dz5_blk_nwpn` | CombatBlockGen | | `combat_rg_sz1_dz5_blk_nwpn_nwpn` | CombatBlockGen | | `combat_rg_sz1_dz5_blk_stab_blunt` | CombatBlockGen | | `combat_rg_sz1_dz5_blk_stab_blunt_shld` | CombatBlockGen | | `combat_rg_sz1_dz5_blk_stab_hlbrd` | CombatBlockGen | | `combat_rg_sz1_dz5_blk_stab_lngsw` | CombatBlockGen | | `combat_rg_sz1_dz5_blk_stab_shsw` | CombatBlockGen | | `combat_rg_sz1_dz5_blk_stab_shsw_shld` | CombatBlockGen | | `combat_rg_sz1_dz5_blockbroken_blunt` | CombatBlockBrokenGen | | `combat_rg_sz1_dz5_blockbroken_blunt_shld` | CombatBlockBrokenGen | | `combat_rg_sz1_dz5_blockbroken_hlbrd` | CombatBlockBrokenGen | | `combat_rg_sz1_dz5_blockbroken_lngsw` | CombatBlockBrokenGen | | `combat_rg_sz1_dz5_blockbroken_nwpn` | CombatBlockBrokenGen | | `combat_rg_sz1_dz5_blockbroken_nwpn_nwpn` | CombatBlockBrokenGen | | `combat_rg_sz1_dz5_blockbroken_shsw` | CombatBlockBrokenGen | | `combat_rg_sz1_dz5_blockbroken_shsw_shld` | CombatBlockBrokenGen | | `combat_rg_sz1_dz5_death_chargedattack_nwpn` | CombatDeathGen | | `combat_rg_sz1_dz5_death_nwpn` | CombatDeathGen | | `combat_rg_sz1_dz5_death_stab_blunt` | CombatDeathGen | | `combat_rg_sz1_dz5_death_stab_blunt_shld_01` | CombatDeathGen | | `combat_rg_sz1_dz5_death_stab_chargedattack_blunt` | CombatDeathGen | | `combat_rg_sz1_dz5_death_stab_chargedattack_blunt_shld_01` | CombatDeathGen | | `combat_rg_sz1_dz5_death_stab_chargedattack_hlbrd` | CombatDeathGen | | `combat_rg_sz1_dz5_death_stab_chargedattack_lngsw_01` | CombatDeathGen | | `combat_rg_sz1_dz5_death_stab_chargedattack_shsw_01` | CombatDeathGen | | `combat_rg_sz1_dz5_death_stab_chargedattack_shsw_shld_01` | CombatDeathGen | | `combat_rg_sz1_dz5_death_stab_hlbrd` | CombatDeathGen | | `combat_rg_sz1_dz5_death_stab_lngsw_01` | CombatDeathGen, Quest_StomachShot | | `combat_rg_sz1_dz5_death_stab_shsw_01` | CombatDeathGen | | `combat_rg_sz1_dz5_death_stab_shsw_shld_02` | CombatDeathGen | | `combat_rg_sz1_dz5_hit_chargedattack_nwpn` | CombatHitGen | | `combat_rg_sz1_dz5_hit_nwpn` | CombatHitGen | | `combat_rg_sz1_dz5_hit_stab_blunt_01` | CombatHitGen | | `combat_rg_sz1_dz5_hit_stab_chargedattack_blunt_01` | CombatHitGen | | `combat_rg_sz1_dz5_hit_stab_chargedattack_blunt_shld_01` | CombatHitGen | | `combat_rg_sz1_dz5_hit_stab_chargedattack_hlbrd` | CombatHitGen | | `combat_rg_sz1_dz5_hit_stab_chargedattack_lngsw_01` | CombatHitGen | | `combat_rg_sz1_dz5_hit_stab_chargedattack_shsw` | CombatHitGen | | `combat_rg_sz1_dz5_hit_stab_chargedattack_shsw_shld` | CombatHitGen | | `combat_rg_sz1_dz5_hit_stab_hlbrd` | CombatHitGen | | `combat_rg_sz1_dz5_hit_stab_shsw` | CombatHitGen | | `combat_rg_sz1_hitlowmovement_blunt` | CombatHitLowMovementGen | | `combat_rg_sz1_hitlowmovement_blunt_shld` | CombatHitLowMovementGen | | `combat_rg_sz1_hitlowmovement_hlbrd` | CombatHitLowMovementGen | | `combat_rg_sz1_hitlowmovement_lngsw` | CombatHitLowMovementGen | | `combat_rg_sz1_hitlowmovement_nwpn` | CombatHitLowMovementGen | | `combat_rg_sz1_hitlowmovement_shsw` | CombatHitLowMovementGen | | `combat_rg_sz1_hitlowmovement_shsw_shld` | CombatHitLowMovementGen | | `combat_rg_sz1_idle_blunt` | CombatIdle | | `combat_rg_sz1_idle_blunt_dog_add` | CombatGuardPose | | `combat_rg_sz1_idle_blunt_player` | CombatIdle | | `combat_rg_sz1_idle_blunt_shld` | CombatIdle | | `combat_rg_sz1_idle_blunt_shld_dog_add` | CombatGuardPose | | `combat_rg_sz1_idle_blunt_shld_player` | CombatIdle | | `combat_rg_sz1_idle_hlbrd` | CombatIdle | | `combat_rg_sz1_idle_hlbrd_dog_override` | CombatGuardPose | | `combat_rg_sz1_idle_hlbrd_player` | CombatIdle | | `combat_rg_sz1_idle_lngsw` | CombatIdle | | `combat_rg_sz1_idle_lngsw_dog_override` | CombatGuardPose | | `combat_rg_sz1_idle_lngsw_player` | CombatIdle | | `combat_rg_sz1_idle_nwpn` | CombatIdle | | `combat_rg_sz1_idle_nwpn_dog_override` | CombatGuardPose | | `combat_rg_sz1_idle_nwpn_player` | CombatIdle | | `combat_rg_sz1_idle_shsw` | CombatIdle | | `combat_rg_sz1_idle_shsw_dog_add` | CombatGuardPose | | `combat_rg_sz1_idle_shsw_dog_torch_add` | CombatGuardPose | | `combat_rg_sz1_idle_shsw_player` | CombatIdle, Quest_AssassinThreat | | `combat_rg_sz1_idle_shsw_shld` | CombatIdle | | `combat_rg_sz1_idle_shsw_shld_player` | CombatIdle | | `combat_rg_sz1_idle_var_loop_blunt_add` | CombatIdleVarLoopGen | | `combat_rg_sz1_idle_var_loop_blunt_shld_add` | CombatIdleVarLoopGen | | `combat_rg_sz1_idle_var_loop_lngsw_upper` | CombatIdleVarLoopGen | | `combat_rg_sz1_idle_var_loop_nwpn_add` | CombatIdleVarLoopGen | | `combat_rg_sz1_idle_var_loop_shsw_add` | CombatIdleVarLoopGen | | `combat_rg_sz1_idle_var_loop_shsw_shld_add` | CombatIdleVarLoopGen | | `combat_rg_sz1_idle_var_nwpn_01` | CombatIdleVarGen | | `combat_rg_sz1_idle_var_nwpn_03` | CombatIdleVarGen | | `combat_rg_sz1_idle_var_nwpn_04` | CombatIdleVarGen | | `combat_rg_sz1_idle_var_nwpn_05` | CombatIdleVarGen | | `combat_rg_sz1_idle_var_nwpn_06` | CombatIdleVarGen | | `combat_rg_sz1_idle_variation_blunt_shld_01_upper` | CombatIdleVarGen | | `combat_rg_sz1_idle_variation_blunt_shld_02_upper` | CombatIdleVarGen | | `combat_rg_sz1_idle_variation_blunt_shld_03_upper` | CombatIdleVarGen | | `combat_rg_sz1_idle_variation_blunt_shld_05_upper` | CombatIdleVarGen | | `combat_rg_sz1_idle_variation_blunt_shld_06_upper` | CombatIdleVarGen | | `combat_rg_sz1_idle_variation_lngsw_upperbody_01` | CombatIdleVarGen | | `combat_rg_sz1_idle_variation_lngsw_upperbody_02_in` | CombatIdleVarGen | | `combat_rg_sz1_idle_variation_lngsw_upperbody_02_loop` | CombatIdleVarGen | | `combat_rg_sz1_idle_variation_lngsw_upperbody_02_out` | CombatIdleVarGen | | `combat_rg_sz1_idle_variation_lngsw_upperbody_08` | CombatIdleVarGen | | `combat_rg_sz1_idle_variation_lngsw_upperbody_09` | CombatIdleVarGen | | `combat_rg_sz1_idle_variation_lngsw_upperbody_10` | CombatIdleVarGen | | `combat_rg_sz1_idle_variation_lngsw_upperbody_12` | CombatIdleVarGen | | `combat_rg_sz1_idle_variation_lngsw_upperbody_13` | CombatIdleVarGen | | `combat_rg_sz1_idle_variation_shsw_01_upper` | CombatIdleVarGen | | `combat_rg_sz1_idle_variation_shsw_02_upper` | CombatIdleVarGen | | `combat_rg_sz1_idle_variation_shsw_03_upper` | CombatIdleVarGen | | `combat_rg_sz1_idle_variation_shsw_04_upper` | CombatIdleVarGen | | `combat_rg_sz1_idle_variation_shsw_05_upper` | CombatIdleVarGen | | `combat_rg_sz1_idle_variation_shsw_06_upper` | CombatIdleVarGen | | `combat_rg_sz1_idle_variation_shsw_07_upper` | CombatIdleVarGen | | `combat_rg_sz1_idle_variation_shsw_08_upper` | CombatIdleVarGen | | `combat_rg_sz1_idle_variation_shsw_09_upper` | CombatIdleVarGen | | `combat_rg_sz1_idle_variation_shsw_12_upper` | CombatIdleVarGen | | `combat_rg_sz1_idle_variation_shsw_13_upper` | CombatIdleVarGen | | `combat_rg_sz1_idlevar_mace_01_upper` | CombatIdleVarGen | | `combat_rg_sz1_idlevar_mace_02_upper` | CombatIdleVarGen | | `combat_rg_sz1_idlevar_mace_05_upper` | CombatIdleVarGen | | `combat_rg_sz1_idlevar_mace_06_upper` | CombatIdleVarGen | | `combat_rg_sz1_idlevar_mace_07_upper` | CombatIdleVarGen | | `combat_rg_sz1_idlevar_shsw_shld_02_upper` | CombatIdleVarGen | | `combat_rg_sz1_idlevar_shsw_shld_03_upper` | CombatIdleVarGen | | `combat_rg_sz1_idlevar_shsw_shld_04_upper` | CombatIdleVarGen | | `combat_rg_sz1_idlevar_shsw_shld_05_upper` | CombatIdleVarGen | | `combat_rg_sz5_az5_natk_kick_nwpn_add` | CombatAttackStartGen | | `combat_rg_sz5_az5_natk_stab_hlbrd_over` | CombatAttackStartGen | | `combat_rg_sz5_az5_natk_stab_lngsw_upper` | CombatAttackStartGen | | `combat_rg_sz5_az5_natk_stab_shsw_add` | CombatAttackStartGen | | `combat_rg_sz5_az5_natk_stab_shsw_shld_add` | CombatAttackStartGen | | `combat_rg_sz5_az5_riposte_hlbrd` | CombatAttackRiposteGen | | `combat_rg_sz5_az5_riposte_shsw` | CombatAttackRiposteGen | | `combat_rg_sz5_dodge_backward_hlbrd` | CombatDodgeGen | | `combat_rg_sz5_dodge_backward_lngsw` | CombatDodgeGen | | `combat_rg_sz5_dodge_backward_nwpn` | CombatDodgeGen | | `combat_rg_sz5_dodge_backward_shsw` | CombatDodgeGen | | `combat_rg_sz5_dodge_backward_shsw_shld` | CombatDodgeGen | | `combat_rg_sz5_dodge_forward_hlbrd` | CombatDodgeGen | | `combat_rg_sz5_dodge_forward_lngsw` | CombatDodgeGen | | `combat_rg_sz5_dodge_forward_nwpn` | CombatDodgeGen | | `combat_rg_sz5_dodge_forward_shsw` | CombatDodgeGen | | `combat_rg_sz5_dodge_forward_shsw_shld` | CombatDodgeGen | | `combat_rg_sz5_dodge_left_hlbrd` | CombatDodgeGen | | `combat_rg_sz5_dodge_left_lngsw` | CombatDodgeGen | | `combat_rg_sz5_dodge_left_nwpn` | CombatDodgeGen | | `combat_rg_sz5_dodge_left_shsw` | CombatDodgeGen | | `combat_rg_sz5_dodge_left_shsw_shld` | CombatDodgeGen | | `combat_rg_sz5_dodge_right_hlbrd` | CombatDodgeGen | | `combat_rg_sz5_dodge_right_lngsw` | CombatDodgeGen | | `combat_rg_sz5_dodge_right_nwpn` | CombatDodgeGen | | `combat_rg_sz5_dodge_right_shsw` | CombatDodgeGen | | `combat_rg_sz5_dodge_right_shsw_shld` | CombatDodgeGen | | `combat_rg_sz5_dz0_blk_nwpn` | CombatBlockGen | | `combat_rg_sz5_dz0_blk_slash_hlbrd` | CombatBlockGen | | `combat_rg_sz5_dz0_blk_slash_lngsw` | CombatBlockGen | | `combat_rg_sz5_dz0_blk_slash_shsw` | CombatBlockGen | | `combat_rg_sz5_dz0_blk_slash_shsw_shld` | CombatBlockGen | | `combat_rg_sz5_dz0_blockbroken_hlbrd` | CombatBlockBrokenGen | | `combat_rg_sz5_dz0_blockbroken_lngsw` | CombatBlockBrokenGen | | `combat_rg_sz5_dz0_blockbroken_nwpn` | CombatBlockBrokenGen | | `combat_rg_sz5_dz0_blockbroken_shsw` | CombatBlockBrokenGen | | `combat_rg_sz5_dz0_blockbroken_shsw_shld` | CombatBlockBrokenGen | | `combat_rg_sz5_dz0_blockperfect_hlbrd` | CombatBlockPerfectGen | | `combat_rg_sz5_dz0_death_nwpn` | CombatDeathGen | | `combat_rg_sz5_dz0_death_slash_hlbrd` | CombatDeathGen | | `combat_rg_sz5_dz0_death_slash_lngsw_01` | CombatDeathGen | | `combat_rg_sz5_dz0_death_slash_shsw_01` | CombatDeathGen | | `combat_rg_sz5_dz0_death_slash_shsw_shld_01` | CombatDeathGen | | `combat_rg_sz5_dz0_hit_nwpn` | CombatHitGen | | `combat_rg_sz5_dz0_hit_slash_hlbrd` | CombatHitGen | | `combat_rg_sz5_dz0_hit_slash_lngsw_01` | CombatHitGen | | `combat_rg_sz5_dz0_hit_slash_shsw` | CombatHitGen | | `combat_rg_sz5_dz0_hit_slash_shsw_shld` | CombatHitGen | | `combat_rg_sz5_dz0_masterstrike_hook_nwpn_blunt_master` | CombatMasterStrikeGen | | `combat_rg_sz5_dz0_masterstrike_hook_nwpn_blunt_shld_master` | CombatMasterStrikeGen | | `combat_rg_sz5_dz0_masterstrike_hook_nwpn_blunt_shld_slave` | CombatMasterStrikeHitGen | | `combat_rg_sz5_dz0_masterstrike_hook_nwpn_blunt_slave` | CombatMasterStrikeHitGen | | `combat_rg_sz5_dz0_masterstrike_hook_nwpn_shsw_master` | CombatMasterStrikeGen | | `combat_rg_sz5_dz0_masterstrike_hook_nwpn_shsw_shld_master` | CombatMasterStrikeGen | | `combat_rg_sz5_dz0_masterstrike_hook_nwpn_shsw_shld_slave` | CombatMasterStrikeHitGen | | `combat_rg_sz5_dz0_masterstrike_hook_nwpn_shsw_slave` | CombatMasterStrikeHitGen | | `combat_rg_sz5_dz0_masterstrike_lngsw_blunt_shld_slave` | CombatMasterStrikeHitGen | | `combat_rg_sz5_dz0_masterstrike_lngsw_blunt_slave` | CombatMasterStrikeHitGen | | `combat_rg_sz5_dz0_masterstrike_lngsw_master` | CombatMasterStrikeGen | | `combat_rg_sz5_dz0_masterstrike_lngsw_shsw_shld_slave` | CombatMasterStrikeHitGen | | `combat_rg_sz5_dz0_masterstrike_lngsw_shsw_slave` | CombatMasterStrikeHitGen | | `combat_rg_sz5_dz0_masterstrike_lngsw_slave` | CombatMasterStrikeHitGen | | `combat_rg_sz5_dz0_masterstrike_nwpn_lngsw_master` | CombatMasterStrikeGen | | `combat_rg_sz5_dz0_masterstrike_nwpn_lngsw_slave` | CombatMasterStrikeHitGen | | `combat_rg_sz5_dz0_masterstrike_shsw_blunt_shld_master` | CombatMasterStrikeGen | | `combat_rg_sz5_dz0_masterstrike_shsw_blunt_shld_slave` | CombatMasterStrikeHitGen | | `combat_rg_sz5_dz0_masterstrike_shsw_blunt_slave` | CombatMasterStrikeHitGen | | `combat_rg_sz5_dz0_masterstrike_shsw_lngsw_slave` | CombatMasterStrikeHitGen | | `combat_rg_sz5_dz0_masterstrike_shsw_master` | CombatMasterStrikeGen | | `combat_rg_sz5_dz0_masterstrike_shsw_shld_blunt_shld_slave` | CombatMasterStrikeHitGen | | `combat_rg_sz5_dz0_masterstrike_shsw_shld_blunt_slave` | CombatMasterStrikeHitGen | | `combat_rg_sz5_dz0_masterstrike_shsw_shld_lngsw_slave` | CombatMasterStrikeHitGen | | `combat_rg_sz5_dz0_masterstrike_shsw_shld_master` | CombatMasterStrikeGen | | `combat_rg_sz5_dz0_masterstrike_shsw_shld_shsw_slave` | CombatMasterStrikeHitGen | | `combat_rg_sz5_dz0_masterstrike_shsw_shld_slave` | CombatMasterStrikeHitGen | | `combat_rg_sz5_dz0_masterstrike_shsw_shsw_shld_slave` | CombatMasterStrikeHitGen | | `combat_rg_sz5_dz0_masterstrike_shsw_slave` | CombatMasterStrikeHitGen | | `combat_rg_sz5_dz0_masterstrikedeath_hook_nwpn_blunt_master` | CombatMasterStrikeDeathGen | | `combat_rg_sz5_dz0_masterstrikedeath_hook_nwpn_blunt_shld_master` | CombatMasterStrikeDeathGen | | `combat_rg_sz5_dz0_masterstrikedeath_hook_nwpn_blunt_shld_slave` | CombatMasterStrikeHitDeathGen | | `combat_rg_sz5_dz0_masterstrikedeath_hook_nwpn_blunt_slave` | CombatMasterStrikeHitDeathGen | | `combat_rg_sz5_dz0_masterstrikedeath_hook_nwpn_shsw_master` | CombatMasterStrikeDeathGen | | `combat_rg_sz5_dz0_masterstrikedeath_hook_nwpn_shsw_shld_master` | CombatMasterStrikeDeathGen | | `combat_rg_sz5_dz0_masterstrikedeath_hook_nwpn_shsw_shld_slave` | CombatMasterStrikeHitDeathGen | | `combat_rg_sz5_dz0_masterstrikedeath_hook_nwpn_shsw_slave` | CombatMasterStrikeHitDeathGen | | `combat_rg_sz5_dz0_masterstrikedeath_lngsw_blunt_shld_slave` | CombatMasterStrikeHitDeathGen | | `combat_rg_sz5_dz0_masterstrikedeath_lngsw_blunt_slave` | CombatMasterStrikeHitDeathGen | | `combat_rg_sz5_dz0_masterstrikedeath_lngsw_master` | CombatMasterStrikeDeathGen | | `combat_rg_sz5_dz0_masterstrikedeath_lngsw_shsw_shld_slave` | CombatMasterStrikeHitDeathGen | | `combat_rg_sz5_dz0_masterstrikedeath_lngsw_shsw_slave` | CombatMasterStrikeHitDeathGen | | `combat_rg_sz5_dz0_masterstrikedeath_lngsw_slave` | CombatMasterStrikeHitDeathGen | | `combat_rg_sz5_dz0_masterstrikedeath_nwpn_lngsw_master` | CombatMasterStrikeDeathGen | | `combat_rg_sz5_dz0_masterstrikedeath_nwpn_lngsw_slave` | CombatMasterStrikeHitDeathGen | | `combat_rg_sz5_dz0_masterstrikedeath_shsw_blunt_shld_master` | CombatMasterStrikeDeathGen | | `combat_rg_sz5_dz0_masterstrikedeath_shsw_blunt_shld_slave` | CombatMasterStrikeHitDeathGen | | `combat_rg_sz5_dz0_masterstrikedeath_shsw_blunt_slave` | CombatMasterStrikeHitDeathGen | | `combat_rg_sz5_dz0_masterstrikedeath_shsw_lngsw_slave` | CombatMasterStrikeHitDeathGen | | `combat_rg_sz5_dz0_masterstrikedeath_shsw_master` | CombatMasterStrikeDeathGen | | `combat_rg_sz5_dz0_masterstrikedeath_shsw_shld_blunt_shld_slave` | CombatMasterStrikeHitDeathGen | | `combat_rg_sz5_dz0_masterstrikedeath_shsw_shld_blunt_slave` | CombatMasterStrikeHitDeathGen | | `combat_rg_sz5_dz0_masterstrikedeath_shsw_shld_lngsw_slave` | CombatMasterStrikeHitDeathGen | | `combat_rg_sz5_dz0_masterstrikedeath_shsw_shld_master` | CombatMasterStrikeDeathGen | | `combat_rg_sz5_dz0_masterstrikedeath_shsw_shld_shsw_slave` | CombatMasterStrikeHitDeathGen | | `combat_rg_sz5_dz0_masterstrikedeath_shsw_shld_slave` | CombatMasterStrikeHitDeathGen | | `combat_rg_sz5_dz0_masterstrikedeath_shsw_shsw_shld_slave` | CombatMasterStrikeHitDeathGen | | `combat_rg_sz5_dz0_masterstrikedeath_shsw_slave` | CombatMasterStrikeHitDeathGen | | `combat_rg_sz5_dz1_blk_nwpn` | CombatBlockGen | | `combat_rg_sz5_dz1_blk_slash_hlbrd` | CombatBlockGen | | `combat_rg_sz5_dz1_blk_slash_lngsw` | CombatBlockGen | | `combat_rg_sz5_dz1_blk_slash_shsw` | CombatBlockGen | | `combat_rg_sz5_dz1_blk_slash_shsw_shld` | CombatBlockGen | | `combat_rg_sz5_dz1_blockbroken_hlbrd` | CombatBlockBrokenGen | | `combat_rg_sz5_dz1_blockbroken_lngsw` | CombatBlockBrokenGen | | `combat_rg_sz5_dz1_blockbroken_nwpn` | CombatBlockBrokenGen | | `combat_rg_sz5_dz1_blockbroken_shsw` | CombatBlockBrokenGen | | `combat_rg_sz5_dz1_blockbroken_shsw_shld` | CombatBlockBrokenGen | | `combat_rg_sz5_dz1_blockperfect_hlbrd` | CombatBlockPerfectGen | | `combat_rg_sz5_dz1_death_nwpn` | CombatDeathGen | | `combat_rg_sz5_dz1_death_slash_hlbrd` | CombatDeathGen | | `combat_rg_sz5_dz1_death_slash_lngsw_01` | CombatDeathGen | | `combat_rg_sz5_dz1_death_slash_shsw_01` | CombatDeathGen | | `combat_rg_sz5_dz1_death_slash_shsw_shld_01` | CombatDeathGen | | `combat_rg_sz5_dz1_hit_nwpn` | CombatHitGen | | `combat_rg_sz5_dz1_hit_slash_hlbrd` | CombatHitGen | | `combat_rg_sz5_dz1_hit_slash_lngsw_01` | CombatHitGen | | `combat_rg_sz5_dz1_hit_slash_shsw` | CombatHitGen | | `combat_rg_sz5_dz1_hit_slash_shsw_shld` | CombatHitGen | | `combat_rg_sz5_dz2_blk_nwpn` | CombatBlockGen | | `combat_rg_sz5_dz2_blk_slash_hlbrd` | CombatBlockGen | | `combat_rg_sz5_dz2_blk_slash_lngsw` | CombatBlockGen | | `combat_rg_sz5_dz2_blk_slash_shsw` | CombatBlockGen | | `combat_rg_sz5_dz2_blk_slash_shsw_shld` | CombatBlockGen | | `combat_rg_sz5_dz2_blockbroken_hlbrd` | CombatBlockBrokenGen | | `combat_rg_sz5_dz2_blockbroken_lngsw` | CombatBlockBrokenGen | | `combat_rg_sz5_dz2_blockbroken_nwpn` | CombatBlockBrokenGen | | `combat_rg_sz5_dz2_blockbroken_shsw` | CombatBlockBrokenGen | | `combat_rg_sz5_dz2_blockbroken_shsw_shld` | CombatBlockBrokenGen | | `combat_rg_sz5_dz2_blockperfect_hlbrd` | CombatBlockPerfectGen | | `combat_rg_sz5_dz2_death_nwpn` | CombatDeathGen | | `combat_rg_sz5_dz2_death_slash_hlbrd` | CombatDeathGen | | `combat_rg_sz5_dz2_death_slash_lngsw_01` | CombatDeathGen | | `combat_rg_sz5_dz2_death_slash_shsw_01` | CombatDeathGen | | `combat_rg_sz5_dz2_death_slash_shsw_shld_02` | CombatDeathGen | | `combat_rg_sz5_dz2_hit_nwpn` | CombatHitGen | | `combat_rg_sz5_dz2_hit_slash_hlbrd` | CombatHitGen | | `combat_rg_sz5_dz2_hit_slash_lngsw_01` | CombatHitGen | | `combat_rg_sz5_dz2_hit_slash_shsw` | CombatHitGen | | `combat_rg_sz5_dz2_hit_slash_shsw_shld` | CombatHitGen | | `combat_rg_sz5_dz5_blk_nwpn` | CombatBlockGen | | `combat_rg_sz5_dz5_blk_nwpn_nwpn` | CombatBlockGen | | `combat_rg_sz5_dz5_blk_stab_hlbrd` | CombatBlockGen | | `combat_rg_sz5_dz5_blk_stab_lngsw` | CombatBlockGen | | `combat_rg_sz5_dz5_blk_stab_shsw` | CombatBlockGen | | `combat_rg_sz5_dz5_blk_stab_shsw_shld` | CombatBlockGen | | `combat_rg_sz5_dz5_blockbroken_hlbrd` | CombatBlockBrokenGen | | `combat_rg_sz5_dz5_blockbroken_lngsw` | CombatBlockBrokenGen | | `combat_rg_sz5_dz5_blockbroken_nwpn` | CombatBlockBrokenGen | | `combat_rg_sz5_dz5_blockbroken_nwpn_nwpn` | CombatBlockBrokenGen | | `combat_rg_sz5_dz5_blockbroken_shsw` | CombatBlockBrokenGen | | `combat_rg_sz5_dz5_blockbroken_shsw_shld` | CombatBlockBrokenGen | | `combat_rg_sz5_dz5_death_chargedattack_nwpn` | CombatDeathGen | | `combat_rg_sz5_dz5_death_nwpn` | CombatDeathGen | | `combat_rg_sz5_dz5_death_nwpn_nwpn` | CombatDeathGen | | `combat_rg_sz5_dz5_death_stab_chargedattack_hlbrd` | CombatDeathGen, Quest_HeadShot | | `combat_rg_sz5_dz5_death_stab_chargedattack_lngsw_01` | CombatDeathGen | | `combat_rg_sz5_dz5_death_stab_chargedattack_shsw_01` | CombatDeathGen | | `combat_rg_sz5_dz5_death_stab_chargedattack_shsw_shld_02` | CombatDeathGen | | `combat_rg_sz5_dz5_death_stab_hlbrd` | CombatDeathGen | | `combat_rg_sz5_dz5_death_stab_lngsw_02` | CombatDeathGen | | `combat_rg_sz5_dz5_death_stab_lngsw_03` | CombatDeathGen | | `combat_rg_sz5_dz5_death_stab_shsw_01` | CombatDeathGen | | `combat_rg_sz5_dz5_death_stab_shsw_shld_03` | CombatDeathGen | | `combat_rg_sz5_dz5_hit_chargedattack_nwpn` | CombatHitGen | | `combat_rg_sz5_dz5_hit_nwpn` | CombatHitGen | | `combat_rg_sz5_dz5_hit_nwpn_nwpn` | CombatHitGen | | `combat_rg_sz5_dz5_hit_stab_chargedattack_hlbrd` | CombatHitGen | | `combat_rg_sz5_dz5_hit_stab_chargedattack_lngsw_01` | CombatHitGen | | `combat_rg_sz5_dz5_hit_stab_chargedattack_shsw` | CombatHitGen | | `combat_rg_sz5_dz5_hit_stab_chargedattack_shsw_shld` | CombatHitGen | | `combat_rg_sz5_dz5_hit_stab_hlbrd` | CombatHitGen | | `combat_rg_sz5_dz5_hit_stab_lngsw_01` | CombatHitGen | | `combat_rg_sz5_dz5_hit_stab_shsw` | CombatHitGen | | `combat_rg_sz5_dz5_hit_stab_shsw_shld` | CombatHitGen | | `combat_rg_sz5_failedattack_left_lngsw_add` | CombatAttackFailedPB | | `combat_rg_sz5_failedattack_right_lngsw_add` | CombatAttackFailed | | `combat_rg_sz5_hitlowmovement_hlbrd` | CombatHitLowMovementGen | | `combat_rg_sz5_hitlowmovement_lngsw` | CombatHitLowMovementGen | | `combat_rg_sz5_hitlowmovement_nwpn` | CombatHitLowMovementGen | | `combat_rg_sz5_hitlowmovement_shsw` | CombatHitLowMovementGen | | `combat_rg_sz5_hitlowmovement_shsw_shld` | CombatHitLowMovementGen | | `combat_rg_sz5_idle_hlbrd` | CombatIdle | | `combat_rg_sz5_idle_hlbrd_player` | CombatIdle | | `combat_rg_sz5_idle_lngsw` | CombatIdle | | `combat_rg_sz5_idle_lngsw_player` | CombatIdle | | `combat_rg_sz5_idle_nwpn` | CombatIdle | | `combat_rg_sz5_idle_nwpn_dog_override` | CombatGuardPose | | `combat_rg_sz5_idle_nwpn_player` | CombatIdle | | `combat_rg_sz5_idle_shsw` | CombatIdle | | `combat_rg_sz5_idle_shsw_player` | CombatIdle | | `combat_rg_sz5_idle_shsw_shld` | CombatIdle | | `combat_rg_sz5_idle_shsw_shld_player` | CombatIdle | | `combat_rg_sz5_idle_var_loop_lngsw_upper` | CombatIdleVarLoopGen | | `combat_rg_sz5_idle_var_loop_nwpn_add` | CombatIdleVarLoopGen | | `combat_rg_sz5_idle_var_loop_shsw_add` | CombatIdleVarLoopGen | | `combat_rg_sz5_idle_var_loop_shsw_shld_add` | CombatIdleVarLoopGen | | `combat_rg_sz5_idle_var_nwpn_01` | CombatIdleVarGen | | `combat_rg_sz5_idle_var_nwpn_02` | CombatIdleVarGen | | `combat_rg_sz5_idle_var_nwpn_03` | CombatIdleVarGen | | `combat_rg_sz5_idle_var_nwpn_04` | CombatIdleVarGen | | `combat_rg_sz5_idle_var_nwpn_05` | CombatIdleVarGen | | `combat_rg_sz5_idle_var_nwpn_07` | CombatIdleVarGen | | `combat_rg_sz5_idle_var_nwpn_08` | CombatIdleVarGen | | `combat_rg_sz5_idle_variation_lngsw_upperbody_02` | CombatIdleVarGen | | `combat_rg_sz5_idle_variation_lngsw_upperbody_04` | CombatIdleVarGen | | `combat_rg_sz5_idle_variation_lngsw_upperbody_05` | CombatIdleVarGen | | `combat_rg_sz5_idle_variation_lngsw_upperbody_06` | CombatIdleVarGen | | `combat_rg_sz5_idle_variation_lngsw_upperbody_07` | CombatIdleVarGen | | `combat_rg_sz5_idle_variation_shsw_01_upper` | CombatIdleVarGen | | `combat_rg_sz5_idle_variation_shsw_02_upper` | CombatIdleVarGen | | `combat_rg_sz5_idle_variation_shsw_03_upper` | CombatIdleVarGen | | `combat_rg_sz5_idle_variation_shsw_04_upper` | CombatIdleVarGen | | `combat_rg_sz5_idle_variation_shsw_05_upper` | CombatIdleVarGen | | `combat_rg_sz5_idle_variation_shsw_06` | CombatIdleVarFBGen | | `combat_rg_sz5_idle_variation_shsw_07` | CombatIdleVarFBGen | | `combat_rg_sz5_idle_variation_shsw_08_upper` | CombatIdleVarGen | | `combat_rg_sz5_idle_variation_shsw_09_upper` | CombatIdleVarGen | | `combat_rg_sz5_idle_variation_shsw_10_upper` | CombatIdleVarGen | | `combat_rg_sz5_idle_variation_shsw_12_upper` | CombatIdleVarGen | | `combat_rg_sz5_idle_variation_shsw_13_upper` | CombatIdleVarGen | | `combat_rg_sz5_idle_variation_shsw_14_upper` | CombatIdleVarGen | | `combat_rg_sz5_idle_variation_shsw_15_upper` | CombatIdleVarGen | | `combat_rg_sz5_idle_variation_shsw_16_upper` | CombatIdleVarGen | | `combat_rg_sz5_idle_variation_shsw_18_upper` | CombatIdleVarGen | | `combat_rg_sz5_idlevar_shsw_shld_01_upper` | CombatIdleVarGen | | `combat_rg_sz5_idlevar_shsw_shld_02_upper` | CombatIdleVarGen | | `combat_rg_sz5_idlevar_shsw_shld_03_upper` | CombatIdleVarGen | | `combat_rg_sz5_idlevar_shsw_shld_04_upper` | CombatIdleVarGen | | `combat_rg_sz5_idlevar_shsw_shld_05_upper` | CombatIdleVarGen | | `combat_rg_sz5_idlevar_shsw_shld_06_upper` | CombatIdleVarGen | | `combat_rg_sz5_left_failedattack_hlbrd` | CombatAttackFailedPB | | `combat_rg_sz5_left_failedattack_shsw_shld` | CombatAttackFailedPB | | `combat_rg_sz5_right_failedattack_hlbrd` | CombatAttackFailed | | `combat_rg_sz5_right_failedattack_shsw_shld` | CombatAttackFailed | | `combat_rg_z1_idle_hlbrd_var_01` | CombatIdleVarFBGen | | `combat_rg_z1_idle_hlbrd_var_02_upper` | CombatIdleVarGen | | `combat_rg_z1_idle_hlbrd_var_03_upper` | CombatIdleVarGen | | `combat_rg_z1_idle_hlbrd_var_04_upper` | CombatIdleVarGen | | `combat_rg_z1_idle_hlbrd_var_05_upper` | CombatIdleVarGen | | `combat_rg_z1_riposte_nwpn` | CombatAttackRiposteGen | | `combat_rg_z5_idle_hlbrd_var_01_upper` | CombatIdleVarGen | | `combat_rg_z5_idle_hlbrd_var_03` | CombatIdleVarFBGen | | `combat_rg_z5_idle_hlbrd_var_04` | CombatIdleVarFBGen | | `combat_rg_z5_idle_hlbrd_var_05_upper` | CombatIdleVarGen | | `combat_rg_z5_idle_hlbrd_var_06` | CombatIdleVarFBGen | | `combat_rg_z5_idle_hlbrd_var_07` | CombatIdleVarFBGen | | `combat_rg_z5_idle_hlbrd_var_08_upper` | CombatIdleVarGen | | `combat_rg_z5_riposte_nwpn` | CombatAttackRiposteGen | | `combat_stealthgrab_sz1_clinchguard_master` | CombatClinchGuardMasterGen | | `combat_stealthgrab_sz1_clinchguard_slave` | CombatClinchGuardSlaveGen | | `combat_stealthgrab_sz1_ground_master` | CombatStealthPutDownMaster | | `combat_stealthgrab_sz1_ground_slave` | CombatStealthPutDownSlave | | `combat_stealthgrab_sz1_shoulder_master` | CombatStealthGrabMaster | | `combat_stealthgrab_sz1_shoulder_slave` | CombatStealthGrabSlave | | `combat_stealthstand_sz1_az2_attacksync_dagger_leftatkhand_master` | CombatAttackSyncGen | | `combat_stealthstand_sz1_az2_attacksync_dagger_leftatkhand_slave` | CombatHitSyncGen | | `combat_stealthstand_sz1_az2_attacksync_master` | CombatAttackSyncGen | | `combat_stealthstand_sz1_az2_attacksync_slave` | CombatHitSyncGen | | `combat_stealthstand_sz1_clinchguard_dagger_master` | CombatClinchGuardMasterGen | | `combat_stealthstand_sz1_clinchguard_dagger_slave` | CombatClinchGuardSlaveGen | | `combat_stealthstand_sz1_clinchguard_master` | CombatClinchGuardMasterGen | | `combat_stealthstand_sz1_clinchguard_slave` | CombatClinchGuardSlaveGen | | `combat_stealthstand_sz1_dz1_blockperfectsync_az2_master` | CombatBlockPerfectSyncGen | | `combat_stealthstand_sz1_dz1_blockperfectsync_az2_slave` | CombatBlockPerfectHitSyncGen | | `combat_stealthstand_sz1_dz1_blockperfectsync_dagger_az2_master` | CombatBlockPerfectSyncGen | | `combat_stealthstand_sz1_dz1_blockperfectsync_dagger_az2_slave` | CombatBlockPerfectHitSyncGen | | `combat_stealthstand_sz1_dz2_blockperfectsync_az1_master` | CombatBlockPerfectSyncGen | | `combat_stealthstand_sz1_dz2_blockperfectsync_az1_slave` | CombatBlockPerfectHitSyncGen | | `combat_stealthstand_sz1_dz2_blockperfectsync_dagger_az1_master` | CombatBlockPerfectSyncGen | | `combat_stealthstand_sz1_dz2_blockperfectsync_dagger_az1_slave` | CombatBlockPerfectHitSyncGen | | `combat_stealthtransition_dagger_master` | CombatStealthTransitionMasterGen | | `combat_stealthtransition_dagger_slave` | CombatStealthTransitionSlaveGen | | `combat_stealthtransition_master` | CombatStealthTransitionMasterGen | | `combat_stealthtransition_slave` | CombatStealthTransitionSlaveGen | | `combat_surrender_dagger_lg_in` | CombatSurrenderIn | | `combat_surrender_dagger_rg_in` | CombatSurrenderIn | | `combat_surrender_dagger_shsw_lg_in` | CombatSurrenderIn | | `combat_surrender_dagger_shsw_rg_in` | CombatSurrenderIn | | `combat_surrender_hlbrd_lg_z2_in` | CombatSurrenderIn | | `combat_surrender_hlbrd_lg_z4_in` | CombatSurrenderIn | | `combat_surrender_hlbrd_rg_z1_in` | CombatSurrenderIn | | `combat_surrender_hlbrd_rg_z3_in` | CombatSurrenderIn | | `combat_surrender_lngsw_lg_in` | CombatSurrenderIn | | `combat_surrender_lngsw_rg_in` | CombatSurrenderIn | | `combat_surrender_nw_lg_in` | CombatSurrenderIn | | `combat_surrender_nw_rg_in` | CombatSurrenderIn | | `combat_surrender_shld_lg_in` | CombatSurrenderIn | | `combat_surrender_shld_rg_in` | CombatSurrenderIn | | `combat_takedown_back_hlbrd_hlbrd_m` | CombatStopMaster | | `combat_takedown_back_hlbrd_hlbrd_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_back_hlbrd_lngsw_m` | CombatStopMaster | | `combat_takedown_back_hlbrd_lngsw_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_back_hlbrd_nw_m` | CombatStopMaster | | `combat_takedown_back_hlbrd_nw_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_back_hlbrd_shld_m` | CombatStopMaster | | `combat_takedown_back_hlbrd_shld_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_back_hlbrd_shsw_m` | CombatStopMaster | | `combat_takedown_back_hlbrd_shsw_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_back_lngsw_hlbrd_m` | CombatStopMaster | | `combat_takedown_back_lngsw_hlbrd_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_back_lngsw_lngsw_m` | CombatStopMaster | | `combat_takedown_back_lngsw_lngsw_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_back_lngsw_nw_m` | CombatStopMaster | | `combat_takedown_back_lngsw_nw_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_back_lngsw_shld_m` | CombatStopMaster | | `combat_takedown_back_lngsw_shld_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_back_lngsw_shsw_m` | CombatStopMaster | | `combat_takedown_back_lngsw_shsw_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_back_nw_hlbrd_m` | CombatStopMaster | | `combat_takedown_back_nw_hlbrd_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_back_nw_lngsw_m` | CombatStopMaster | | `combat_takedown_back_nw_lngsw_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_back_nw_nw_m` | CombatStopMaster | | `combat_takedown_back_nw_nw_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_back_nw_shld_m` | CombatStopMaster | | `combat_takedown_back_nw_shld_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_back_nw_shsw_m` | CombatStopMaster | | `combat_takedown_back_nw_shsw_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_back_shld_hlbrd_m` | CombatStopMaster | | `combat_takedown_back_shld_hlbrd_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_back_shld_lngsw_m` | CombatStopMaster | | `combat_takedown_back_shld_lngsw_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_back_shld_nw_m` | CombatStopMaster | | `combat_takedown_back_shld_nw_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_back_shld_shld_m` | CombatStopMaster | | `combat_takedown_back_shld_shld_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_back_shld_shsw_m` | CombatStopMaster | | `combat_takedown_back_shld_shsw_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_back_shsw_hlbrd_m` | CombatStopMaster | | `combat_takedown_back_shsw_hlbrd_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_back_shsw_lngsw_m` | CombatStopMaster | | `combat_takedown_back_shsw_lngsw_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_back_shsw_nw_m` | CombatStopMaster | | `combat_takedown_back_shsw_nw_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_back_shsw_shld_m` | CombatStopMaster | | `combat_takedown_back_shsw_shld_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_back_shsw_shsw_m` | CombatStopMaster | | `combat_takedown_back_shsw_shsw_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_front_left_hlbrd_hlbrd_m` | CombatStopMaster | | `combat_takedown_front_left_hlbrd_hlbrd_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_front_left_hlbrd_lngsw_m` | CombatStopMaster | | `combat_takedown_front_left_hlbrd_lngsw_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_front_left_hlbrd_nw_m` | CombatStopMaster | | `combat_takedown_front_left_hlbrd_nw_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_front_left_hlbrd_shld_m` | CombatStopMaster | | `combat_takedown_front_left_hlbrd_shld_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_front_left_hlbrd_shsw_m` | CombatStopMaster | | `combat_takedown_front_left_hlbrd_shsw_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_front_left_lngsw_hlbrd_m` | CombatStopMaster | | `combat_takedown_front_left_lngsw_hlbrd_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_front_left_lngsw_lngsw_m` | CombatStopMaster | | `combat_takedown_front_left_lngsw_lngsw_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_front_left_lngsw_nw_m` | CombatStopMaster | | `combat_takedown_front_left_lngsw_nw_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_front_left_lngsw_shld_m` | CombatStopMaster | | `combat_takedown_front_left_lngsw_shld_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_front_left_lngsw_shsw_m` | CombatStopMaster | | `combat_takedown_front_left_lngsw_shsw_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_front_left_nw_hlbrd_m` | CombatStopMaster | | `combat_takedown_front_left_nw_hlbrd_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_front_left_nw_lngsw_m` | CombatStopMaster | | `combat_takedown_front_left_nw_lngsw_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_front_left_nw_nw_m` | CombatStopMaster | | `combat_takedown_front_left_nw_nw_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_front_left_nw_shld_m` | CombatStopMaster | | `combat_takedown_front_left_nw_shld_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_front_left_nw_shsw_m` | CombatStopMaster | | `combat_takedown_front_left_nw_shsw_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_front_left_shld_hlbrd_m` | CombatStopMaster | | `combat_takedown_front_left_shld_hlbrd_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_front_left_shld_lngsw_m` | CombatStopMaster | | `combat_takedown_front_left_shld_lngsw_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_front_left_shld_nw_m` | CombatStopMaster | | `combat_takedown_front_left_shld_nw_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_front_left_shld_shld_m` | CombatStopMaster | | `combat_takedown_front_left_shld_shld_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_front_left_shld_shsw_m` | CombatStopMaster | | `combat_takedown_front_left_shld_shsw_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_front_left_shsw_hlbrd_m` | CombatStopMaster | | `combat_takedown_front_left_shsw_hlbrd_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_front_left_shsw_lngsw_m` | CombatStopMaster | | `combat_takedown_front_left_shsw_lngsw_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_front_left_shsw_nw_m` | CombatStopMaster | | `combat_takedown_front_left_shsw_nw_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_front_left_shsw_shld_m` | CombatStopMaster | | `combat_takedown_front_left_shsw_shld_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_front_left_shsw_shsw_m` | CombatStopMaster | | `combat_takedown_front_left_shsw_shsw_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_front_right_hlbrd_hlbrd_m` | CombatStopMaster | | `combat_takedown_front_right_hlbrd_hlbrd_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_front_right_hlbrd_lngsw_m` | CombatStopMaster | | `combat_takedown_front_right_hlbrd_lngsw_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_front_right_hlbrd_nw_m` | CombatStopMaster | | `combat_takedown_front_right_hlbrd_nw_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_front_right_hlbrd_shld_m` | CombatStopMaster | | `combat_takedown_front_right_hlbrd_shld_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_front_right_hlbrd_shsw_m` | CombatStopMaster | | `combat_takedown_front_right_hlbrd_shsw_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_front_right_lngsw_hlbrd_m` | CombatStopMaster | | `combat_takedown_front_right_lngsw_hlbrd_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_front_right_lngsw_lngsw_m` | CombatStopMaster | | `combat_takedown_front_right_lngsw_lngsw_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_front_right_lngsw_nw_m` | CombatStopMaster | | `combat_takedown_front_right_lngsw_nw_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_front_right_lngsw_shld_m` | CombatStopMaster | | `combat_takedown_front_right_lngsw_shld_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_front_right_lngsw_shsw_m` | CombatStopMaster | | `combat_takedown_front_right_lngsw_shsw_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_front_right_nw_hlbrd_m` | CombatStopMaster | | `combat_takedown_front_right_nw_hlbrd_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_front_right_nw_lngsw_m` | CombatStopMaster | | `combat_takedown_front_right_nw_lngsw_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_front_right_nw_nw_m` | CombatStopMaster | | `combat_takedown_front_right_nw_nw_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_front_right_nw_shld_m` | CombatStopMaster | | `combat_takedown_front_right_nw_shld_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_front_right_nw_shsw_m` | CombatStopMaster | | `combat_takedown_front_right_nw_shsw_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_front_right_shld_hlbrd_m` | CombatStopMaster | | `combat_takedown_front_right_shld_hlbrd_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_front_right_shld_lngsw_m` | CombatStopMaster | | `combat_takedown_front_right_shld_lngsw_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_front_right_shld_nw_m` | CombatStopMaster | | `combat_takedown_front_right_shld_nw_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_front_right_shld_shld_m` | CombatStopMaster | | `combat_takedown_front_right_shld_shld_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_front_right_shld_shsw_m` | CombatStopMaster | | `combat_takedown_front_right_shld_shsw_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_front_right_shsw_hlbrd_m` | CombatStopMaster | | `combat_takedown_front_right_shsw_hlbrd_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_front_right_shsw_lngsw_m` | CombatStopMaster | | `combat_takedown_front_right_shsw_lngsw_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_front_right_shsw_nw_m` | CombatStopMaster | | `combat_takedown_front_right_shsw_nw_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_front_right_shsw_shld_m` | CombatStopMaster | | `combat_takedown_front_right_shsw_shld_s` | CombatStopDeathSlave, CombatStopSlave | | `combat_takedown_front_right_shsw_shsw_m` | CombatStopMaster | | `combat_takedown_front_right_shsw_shsw_s` | CombatStopDeathSlave, CombatStopSlave | | `hitreaction_walk_heavy_back` | CombatStopDeathSlave, CombatStopSlave, HitDeath | | `hitreaction_walk_heavy_left` | CombatStopDeathSlave, CombatStopSlave, HitDeath | | `hitreaction_walk_heavy_right` | CombatStopDeathSlave, CombatStopSlave, HitDeath | | `quest_chest_stealth_kill` | CombatStealthHitSuccess | | `stealth_kill_dagger_bench_success_female_m` | CombatStealthAttackSuccess | | `stealth_kill_dagger_bench_success_m` | CombatStealthAttackSuccess | | `stealth_kill_dagger_bench_success_s` | CombatStealthHitSuccess | | `stealth_kill_dagger_sleeping_bed_left_success_female_m` | CombatStealthAttackSuccess | | `stealth_kill_dagger_sleeping_bed_left_success_m` | CombatStealthAttackSuccess | | `stealth_kill_dagger_sleeping_bed_left_success_s` | CombatStealthHitSuccess | | `stealth_kill_dagger_sleeping_bed_right_success_female_m` | CombatStealthAttackSuccess | | `stealth_kill_dagger_sleeping_bed_right_success_m` | CombatStealthAttackSuccess | | `stealth_kill_dagger_sleeping_bed_right_success_s` | CombatStealthHitSuccess | | `stealth_kill_dagger_sleeping_bench_left_back_success_female_m` | CombatStealthAttackSuccess | | `stealth_kill_dagger_sleeping_bench_left_back_success_m` | CombatStealthAttackSuccess | | `stealth_kill_dagger_sleeping_bench_left_back_success_s` | CombatStealthHitSuccess | | `stealth_kill_dagger_sleeping_bench_left_front_success_female_m` | CombatStealthAttackSuccess | | `stealth_kill_dagger_sleeping_bench_left_front_success_m` | CombatStealthAttackSuccess | | `stealth_kill_dagger_sleeping_bench_left_front_success_s` | CombatStealthHitSuccess | | `stealth_kill_dagger_sleeping_bench_right_back_success_female_m` | CombatStealthAttackSuccess | | `stealth_kill_dagger_sleeping_bench_right_back_success_m` | CombatStealthAttackSuccess | | `stealth_kill_dagger_sleeping_bench_right_back_success_s` | CombatStealthHitSuccess | | `stealth_kill_dagger_sleeping_bench_right_front_success_female_m` | CombatStealthAttackSuccess | | `stealth_kill_dagger_sleeping_bench_right_front_success_m` | CombatStealthAttackSuccess | | `stealth_kill_dagger_sleeping_bench_right_front_success_s` | CombatStealthHitSuccess | | `stealth_kill_dagger_sleeping_ground_left_back_success_female_m` | CombatStealthAttackSuccess | | `stealth_kill_dagger_sleeping_ground_left_back_success_m` | CombatStealthAttackSuccess | | `stealth_kill_dagger_sleeping_ground_left_back_success_s` | CombatStealthHitSuccess | | `stealth_kill_dagger_sleeping_ground_left_front_success_female_m` | CombatStealthAttackSuccess | | `stealth_kill_dagger_sleeping_ground_left_front_success_m` | CombatStealthAttackSuccess | | `stealth_kill_dagger_sleeping_ground_left_front_success_s` | CombatStealthHitSuccess | | `stealth_kill_dagger_sleeping_ground_right_back_success_female_m` | CombatStealthAttackSuccess | | `stealth_kill_dagger_sleeping_ground_right_back_success_m` | CombatStealthAttackSuccess | | `stealth_kill_dagger_sleeping_ground_right_back_success_s` | CombatStealthHitSuccess | | `stealth_kill_dagger_sleeping_ground_right_front_success_female_m` | CombatStealthAttackSuccess | | `stealth_kill_dagger_sleeping_ground_right_front_success_m` | CombatStealthAttackSuccess | | `stealth_kill_dagger_sleeping_ground_right_front_success_s` | CombatStealthHitSuccess | | `stealth_kill_dagger_stand_success_ground_end_female_m` | CombatStealthPutDownMaster | | `stealth_kill_dagger_stand_success_ground_end_s` | CombatStealthPutDownSlave | | `stealth_kill_dagger_stand_success_idle_female_m` | CombatStealthClinchMaster | | `stealth_kill_dagger_stand_success_shoulder_end_female_m` | CombatStealthGrabMaster | | `stealth_kill_dagger_stand_success_start_female_m` | CombatStealthAttackSuccess | | `stealth_kill_dagger_table_success_female_m` | CombatStealthAttackSuccess | | `stealth_kill_dagger_table_success_m` | CombatStealthAttackSuccess | | `stealth_kill_dagger_table_success_s` | CombatStealthHitSuccess | | `stealth_kill_hand_bench_success_female_m` | CombatStealthAttackSuccess | | `stealth_kill_hand_bench_success_m` | CombatStealthAttackSuccess | | `stealth_kill_hand_bench_success_s` | CombatStealthHitSuccess | | `stealth_kill_hand_sleeping_bed_left_success_female_m` | CombatStealthAttackSuccess | | `stealth_kill_hand_sleeping_bed_left_success_m` | CombatStealthAttackSuccess | | `stealth_kill_hand_sleeping_bed_left_success_s` | CombatStealthHitSuccess | | `stealth_kill_hand_sleeping_bed_right_success_female_m` | CombatStealthAttackSuccess | | `stealth_kill_hand_sleeping_bed_right_success_m` | CombatStealthAttackSuccess | | `stealth_kill_hand_sleeping_bed_right_success_s` | CombatStealthHitSuccess | | `stealth_kill_hand_sleeping_bench_left_back_success_female_m` | CombatStealthAttackSuccess | | `stealth_kill_hand_sleeping_bench_left_back_success_m` | CombatStealthAttackSuccess | | `stealth_kill_hand_sleeping_bench_left_back_success_s` | CombatStealthHitSuccess | | `stealth_kill_hand_sleeping_bench_left_front_success_female_m` | CombatStealthAttackSuccess | | `stealth_kill_hand_sleeping_bench_left_front_success_m` | CombatStealthAttackSuccess | | `stealth_kill_hand_sleeping_bench_left_front_success_s` | CombatStealthHitSuccess | | `stealth_kill_hand_sleeping_bench_right_back_success_female_m` | CombatStealthAttackSuccess | | `stealth_kill_hand_sleeping_bench_right_back_success_m` | CombatStealthAttackSuccess | | `stealth_kill_hand_sleeping_bench_right_back_success_s` | CombatStealthHitSuccess | | `stealth_kill_hand_sleeping_bench_right_front_success_female_m` | CombatStealthAttackSuccess | | `stealth_kill_hand_sleeping_bench_right_front_success_m` | CombatStealthAttackSuccess | | `stealth_kill_hand_sleeping_bench_right_front_success_s` | CombatStealthHitSuccess | | `stealth_kill_hand_sleeping_ground_left_back_success_female_m` | CombatStealthAttackSuccess | | `stealth_kill_hand_sleeping_ground_left_back_success_m` | CombatStealthAttackSuccess | | `stealth_kill_hand_sleeping_ground_left_back_success_s` | CombatStealthHitSuccess | | `stealth_kill_hand_sleeping_ground_left_front_success_female_m` | CombatStealthAttackSuccess | | `stealth_kill_hand_sleeping_ground_left_front_success_m` | CombatStealthAttackSuccess | | `stealth_kill_hand_sleeping_ground_left_front_success_s` | CombatStealthHitSuccess | | `stealth_kill_hand_sleeping_ground_right_back_success_female_m` | CombatStealthAttackSuccess | | `stealth_kill_hand_sleeping_ground_right_back_success_m` | CombatStealthAttackSuccess | | `stealth_kill_hand_sleeping_ground_right_back_success_s` | CombatStealthHitSuccess | | `stealth_kill_hand_sleeping_ground_right_front_success_female_m` | CombatStealthAttackSuccess | | `stealth_kill_hand_sleeping_ground_right_front_success_m` | CombatStealthAttackSuccess | | `stealth_kill_hand_sleeping_ground_right_front_success_s` | CombatStealthHitSuccess | | `stealth_kill_hand_stand_success_ground_end_female_m` | CombatStealthPutDownMaster | | `stealth_kill_hand_stand_success_idle_female_m` | CombatStealthClinchMaster | | `stealth_kill_hand_stand_success_shoulder_end_female_m` | CombatStealthGrabMaster | | `stealth_kill_hand_stand_success_start_female_m` | CombatStealthAttackSuccess | | `stealth_kill_hand_table_success_female_m` | CombatStealthAttackSuccess | | `stealth_kill_hand_table_success_m` | CombatStealthAttackSuccess | | `stealth_kill_hand_table_success_s` | CombatStealthHitSuccess | # Animations: Free > The 106 clips of the Free fragments of the male animation set. The clips the **`Free*`** fragments use - 106 names. `SetActorAnim(id, clip [, loop])` takes the **clip** column; see [the animation list](/reference/animations/). | clip | fragments | |---|---| | `1d-combat_player_fatkst_blunt` | FreeAttack | | `1d-combat_player_fatkst_blunt_torch` | FreeAttack | | `1d-combat_player_fatkst_hlbrd` | FreeAttack | | `1d-combat_player_fatkst_lngsw` | FreeAttack | | `1d-combat_player_fatkst_nwpn` | FreeAttack | | `1d-combat_player_fatkst_nwpn_torch` | FreeAttack | | `1d-combat_player_fatkst_shsw` | FreeAttack | | `1d-combat_player_fatkst_shsw_torch` | FreeAttack | | `1d-combat_player_fatksw_blunt` | FreeAttack | | `1d-combat_player_fatksw_blunt_shld` | FreeAttack | | `1d-combat_player_fatksw_blunt_torch` | FreeAttack | | `1d-combat_player_fatksw_hlbrd` | FreeAttack | | `1d-combat_player_fatksw_lngsw` | FreeAttack | | `1d-combat_player_fatksw_nwpn` | FreeAttack | | `1d-combat_player_fatksw_nwpn_torch` | FreeAttack | | `1d-combat_player_fatksw_shsw` | FreeAttack | | `1d-combat_player_fatksw_shsw_torch` | FreeAttack | | `1d-player_fatkst_shsw_shld` | FreeAttack | | `1d-player_fatksw_1st_shsw_shld` | FreeAttack | | `combat_fatksw_blunt_idle_player_over` | FreeAttackStart | | `combat_fatksw_blunt_idle_torch_player_torch` | FreeAttackStart | | `combat_fatksw_blunt_shld_player_idle_over` | FreeAttackStart | | `combat_fatksw_blunt_shld_player_start_over` | FreeAttackStart | | `combat_fatksw_blunt_start_player_over` | FreeAttackStart | | `combat_fatksw_blunt_torch_start_player` | FreeAttackStart | | `combat_fatksw_hlbrd_idle_player_over` | FreeAttackStart | | `combat_fatksw_hlbrd_start_player_over` | FreeAttackStart | | `combat_fatksw_lngsw_idle_player_over` | FreeAttackStart | | `combat_fatksw_lngsw_start_player_over` | FreeAttackStart | | `combat_fatksw_nw_idle_player_over` | FreeAttackStart | | `combat_fatksw_nw_idle_torch_lhand_player_over` | FreeAttackStart | | `combat_fatksw_nw_start_player_over` | FreeAttackStart | | `combat_fatksw_nw_start_torch_lhand_player_over` | FreeAttackStart | | `combat_fatksw_shsw_idle_player_over` | FreeAttackStart | | `combat_fatksw_shsw_start_player_over` | FreeAttackStart | | `combat_fatksw_shsw_start_torch_player` | FreeAttackStart | | `combat_fatksw_shsw_torch_idle_player` | FreeAttackStart | | `combat_fatksw_sz1_shsw_shld_idle_over` | FreeAttackStart | | `combat_fatksw_sz1_shsw_shld_player_start_over` | FreeAttackStart | | `combat_free_blk_blunt_player_over` | FreeBlock | | `combat_free_blk_blunt_shld_player_over` | FreeBlock | | `combat_free_blk_hlbrd_player_over` | FreeBlock | | `combat_free_blk_lngsw_player_over` | FreeBlock | | `combat_free_blk_nw_player_over` | FreeAttack, FreeBlock | | `combat_free_blk_nw_torch_player_over` | FreeBlock | | `combat_free_blk_shsw_player_over` | FreeBlock | | `combat_free_blk_shsw_shld_player_over` | FreeBlock | | `combat_horse_lg_natkst_end_hlbrd` | FreeAttack | | `combat_horse_lg_natkst_end_lngsw` | FreeAttack | | `combat_horse_lg_natkst_end_shsw` | FreeAttack | | `combat_horse_lg_natkst_end_shsw_shld` | FreeAttack | | `combat_horse_lg_natkst_hlbrd` | FreeAttackStart | | `combat_horse_lg_natkst_lngsw` | FreeBlock | | `combat_horse_lg_natkst_shsw` | FreeBlock | | `combat_horse_lg_natkst_shsw_shld` | FreeBlock | | `combat_horse_lg_natkst_start_hlbrd` | FreeAttackStart | | `combat_horse_lg_natkst_start_lngsw` | FreeBlock | | `combat_horse_lg_natkst_start_shsw` | FreeBlock | | `combat_horse_lg_natkst_start_shsw_shld` | FreeBlock | | `combat_horse_lg_natksw_end_lngsw` | FreeAttack | | `combat_horse_lg_natksw_end_mace` | FreeAttack | | `combat_horse_lg_natksw_end_mace_shld` | FreeAttack | | `combat_horse_lg_natksw_end_shsw` | FreeAttack | | `combat_horse_lg_natksw_end_shsw_shld` | FreeAttack | | `combat_horse_lg_natksw_lngsw` | FreeAttackStart | | `combat_horse_lg_natksw_mace` | FreeAttackStart | | `combat_horse_lg_natksw_mace_shld` | FreeAttackStart | | `combat_horse_lg_natksw_shsw` | FreeAttackStart | | `combat_horse_lg_natksw_shsw_shld` | FreeAttackStart | | `combat_horse_lg_natksw_start_lngsw` | FreeAttackStart | | `combat_horse_lg_natksw_start_mace` | FreeAttackStart | | `combat_horse_lg_natksw_start_mace_shld` | FreeAttackStart | | `combat_horse_lg_natksw_start_shsw` | FreeAttackStart | | `combat_horse_lg_natksw_start_shsw_shld` | FreeAttackStart | | `combat_horse_rg_natkst_end_hlbrd` | FreeAttack | | `combat_horse_rg_natkst_end_lngsw` | FreeAttack | | `combat_horse_rg_natkst_end_shsw` | FreeAttack | | `combat_horse_rg_natkst_end_shsw_shld` | FreeAttack | | `combat_horse_rg_natkst_hlbrd` | FreeAttackStart | | `combat_horse_rg_natkst_lngsw` | FreeBlock | | `combat_horse_rg_natkst_shsw` | FreeBlock | | `combat_horse_rg_natkst_shsw_shld` | FreeBlock | | `combat_horse_rg_natkst_start_hlbrd` | FreeAttackStart | | `combat_horse_rg_natkst_start_lngsw` | FreeBlock | | `combat_horse_rg_natkst_start_shsw` | FreeBlock | | `combat_horse_rg_natkst_start_shsw_shld` | FreeBlock | | `combat_horse_rg_natksw_end_lngsw` | FreeAttack | | `combat_horse_rg_natksw_end_mace` | FreeAttack | | `combat_horse_rg_natksw_end_mace_shld` | FreeAttack | | `combat_horse_rg_natksw_end_shsw` | FreeAttack | | `combat_horse_rg_natksw_end_shsw_shld` | FreeAttack | | `combat_horse_rg_natksw_lngsw` | FreeAttackStart | | `combat_horse_rg_natksw_mace` | FreeAttackStart | | `combat_horse_rg_natksw_mace_shld` | FreeAttackStart | | `combat_horse_rg_natksw_shsw` | FreeAttackStart | | `combat_horse_rg_natksw_shsw_shld` | FreeAttackStart | | `combat_horse_rg_natksw_start_lngsw` | FreeAttackStart | | `combat_horse_rg_natksw_start_mace` | FreeAttackStart | | `combat_horse_rg_natksw_start_mace_shld` | FreeAttackStart | | `combat_horse_rg_natksw_start_shsw` | FreeAttackStart | | `combat_horse_rg_natksw_start_shsw_shld` | FreeAttackStart | | `horse_combat_lg_torch_over` | FreeAttack, FreeAttackStart, FreeBlock, HorseCombatFastStop, HorseCombatIdle, HorseCombatJump, HorseCombatLand, HorseCombatMovement, IdleToMove | | `horse_combat_rg_torch_over` | FreeAttack, FreeAttackStart, FreeBlock, HorseCombatFastStop, HorseCombatIdle | | `relaxed_idle_both_nofingers_add` | FreeAttackStart | | `settle_light_01_additive` | FreeBlock | | `settle_medium_01_additive` | FreeAttack | # Animations: Hit > The 136 clips of the Hit fragments of the male animation set. The clips the **`Hit*`** fragments use - 136 names. `SetActorAnim(id, clip [, loop])` takes the **clip** column; see [the animation list](/reference/animations/). | clip | fragments | |---|---| | `bow_idle_loaded_handsup_over` | HitDeath | | `bow_idle_loaded_over_lr_hands` | HitDeath, IdleToMove, MoveToIdle | | `bow_pulled_hit_left` | HitDeath | | `bow_pulled_hit_right` | HitDeath | | `bow_pulled_rupture` | HitDeath | | `combat_surrender_death_front_01` | HitDeath | | `combat_surrender_death_left_01` | HitDeath | | `combat_surrender_death_right_01` | HitDeath | | `crossbow_aim_hit_death_back` | HitDeath | | `crossbow_aim_hit_death_head` | HitDeath | | `crossbow_aim_hit_death_left` | HitDeath | | `crossbow_aim_hit_death_right` | HitDeath | | `crossbow_aim_hit_head` | HitDeath | | `crossbow_aim_hit_left` | HitDeath | | `crossbow_aim_hit_right` | HitDeath | | `crossbow_hit_back` | HitDeath | | `crossbow_hit_head` | HitDeath | | `crossbow_hit_left` | HitDeath | | `crossbow_hit_right` | HitDeath | | `crossbow_idle_loaded_over` | HitDeath, IdleToMove, MotionInAir, MotionJump, MotionLand, MoveToIdle | | `crossbow_stealth_hit_left` | HitDeath | | `crossbow_stealth_hit_right` | HitDeath | | `freeblock_hit_small_back_add` | HitDeathTorso | | `freeblock_hit_small_front_add` | HitDeathTorso | | `hit_death_missile_back_1` | HitDeath | | `hit_death_missile_back_2` | HitDeath | | `hit_death_missile_front` | HitDeath | | `hit_death_missile_front_chest_1` | HitDeath | | `hit_death_missile_front_chest_2` | HitDeath | | `hit_death_missile_front_stomach` | HitDeath | | `hit_death_missile_slow_back` | HitDeath | | `hit_death_missile_slow_front` | HitDeath | | `hitreaction_idle_heavy_back` | HitDeath | | `hitreaction_idle_heavy_front` | HitDeath | | `hitreaction_idle_heavy_left` | HitDeath | | `hitreaction_idle_heavy_right` | HitDeath | | `hitreaction_idle_medium_head_back` | HitDeath | | `hitreaction_idle_medium_head_front` | HitDeath | | `hitreaction_idle_medium_head_left` | HitDeath | | `hitreaction_idle_medium_head_right` | HitDeath | | `hitreaction_idle_medium_torso_stab_back` | HitDeath | | `hitreaction_idle_medium_torso_stab_front` | HitDeath | | `hitreaction_idle_medium_torso_stab_left` | HitDeath | | `hitreaction_idle_medium_torso_stab_right` | HitDeath | | `hitreaction_run_medium_head_back` | HitDeath | | `hitreaction_run_medium_head_front` | HitDeath | | `hitreaction_run_medium_head_left` | HitDeath | | `hitreaction_run_medium_head_right` | HitDeath | | `hitreaction_run_medium_torso_back` | HitDeath | | `hitreaction_run_medium_torso_front` | HitDeath | | `hitreaction_run_medium_torso_left` | HitDeath | | `hitreaction_run_medium_torso_right` | HitDeath | | `hitreaction_sitting_medium_torso_back` | HitDeath | | `hitreaction_sitting_medium_torso_front` | HitDeath | | `hitreaction_sitting_medium_torso_left` | HitDeath | | `hitreaction_sitting_medium_torso_right` | HitDeath | | `hitreaction_sitting_notable_medium_torso_back` | HitDeath | | `hitreaction_sitting_notable_medium_torso_back_ragdoll` | HitDeath | | `hitreaction_sitting_notable_medium_torso_front` | HitDeath | | `hitreaction_sitting_notable_medium_torso_left` | HitDeath | | `hitreaction_sitting_notable_medium_torso_right` | HitDeath | | `hitreaction_walk_heavy_front` | HitDeath | | `hitreaction_walk_medium_head_back` | HitDeath | | `hitreaction_walk_medium_head_front` | HitDeath | | `hitreaction_walk_medium_head_left` | HitDeath | | `hitreaction_walk_medium_head_right` | HitDeath | | `hitreaction_walk_medium_torso_stab_back` | HitDeath | | `hitreaction_walk_medium_torso_stab_front` | HitDeath | | `hitreaction_walk_medium_torso_stab_left` | HitDeath | | `hitreaction_walk_medium_torso_stab_right` | HitDeath | | `hitreactions_stone_back_idle` | HitDeath | | `hitreactions_stone_back_walk` | HitDeath | | `hitreactions_stone_front_idle` | HitDeath | | `hitreactions_stone_front_walk` | HitDeath | | `hitreactions_stone_left_idle` | HitDeath | | `hitreactions_stone_left_walk` | HitDeath | | `hitreactions_stone_right_idle` | HitDeath | | `hitreactions_stone_right_walk` | HitDeath | | `horserider_fall_left` | HitDeath, HorseFall | | `horserider_fall_right` | HitDeath, HorseFall | | `relaxed_death_idle_back_01` | HitDeath | | `relaxed_death_idle_back_02` | HitDeath | | `relaxed_death_idle_back_03` | HitDeath | | `relaxed_death_idle_back_04` | HitDeath | | `relaxed_death_idle_front_01` | HitDeath | | `relaxed_death_idle_front_02` | HitDeath | | `relaxed_death_idle_front_03` | HitDeath | | `relaxed_death_idle_front_04` | HitDeath | | `relaxed_death_idle_left_01` | HitDeath | | `relaxed_death_idle_left_02` | HitDeath | | `relaxed_death_idle_left_03` | HitDeath | | `relaxed_death_idle_left_04` | HitDeath | | `relaxed_death_idle_right_01` | HitDeath | | `relaxed_death_idle_right_02` | HitDeath | | `relaxed_death_idle_right_03` | HitDeath | | `relaxed_death_walk_back_01` | HitDeath | | `relaxed_death_walk_front_01` | HitDeath | | `relaxed_death_walk_left_01` | HitDeath | | `relaxed_death_walk_right_01` | HitDeath | | `rifle_aim_hit_death_back` | HitDeath | | `rifle_aim_hit_death_head` | HitDeath | | `rifle_aim_hit_death_left` | HitDeath | | `rifle_aim_hit_death_right` | HitDeath | | `rifle_aim_hit_head` | HitDeath | | `rifle_aim_hit_left` | HitDeath | | `rifle_aim_hit_right` | HitDeath | | `rifle_hit_back` | HitDeath | | `rifle_hit_left` | HitDeath | | `rifle_hit_right` | HitDeath | | `rifle_idle_loaded_over` | HitDeath, IdleToMove, MotionInAir, MoveToIdle | | `rifle_stealth_hit_left` | HitDeath | | `rifle_stealth_hit_right` | HitDeath | | `scarereaction_idle_low_back` | HitDeath | | `scarereaction_idle_low_front` | HitDeath | | `scarereaction_idle_low_left` | HitDeath | | `scarereaction_idle_low_right` | HitDeath | | `scarereaction_idle_medium_back` | HitDeath | | `scarereaction_idle_medium_front` | HitDeath | | `scarereaction_idle_medium_left` | HitDeath | | `scarereaction_idle_medium_right` | HitDeath | | `scarereaction_sitting_notable_low_back` | HitDeath | | `scarereaction_sitting_notable_low_front` | HitDeath | | `scarereaction_sitting_notable_low_left` | HitDeath | | `scarereaction_sitting_notable_low_right` | HitDeath | | `scarereaction_sitting_notable_medium_back` | HitDeath | | `scarereaction_sitting_notable_medium_front` | HitDeath | | `scarereaction_sitting_notable_medium_left` | HitDeath | | `scarereaction_sitting_notable_medium_right` | HitDeath | | `scarereaction_sitting_table_low_back` | HitDeath | | `scarereaction_sitting_table_low_front` | HitDeath | | `scarereaction_sitting_table_low_left` | HitDeath | | `scarereaction_sitting_table_low_right` | HitDeath | | `scarereaction_sitting_table_medium_back` | HitDeath | | `scarereaction_sitting_table_medium_front` | HitDeath | | `scarereaction_sitting_table_medium_left` | HitDeath | | `scarereaction_sitting_table_medium_right` | HitDeath | # Animations: Horse > The 206 clips of the Horse fragments of the male animation set. The clips the **`Horse*`** fragments use - 206 names; the rider's and the horse's clips. `SetActorAnim(id, clip [, loop])` takes the **clip** column; see [the animation list](/reference/animations/). | clip | fragments | |---|---| | `1d_horse_lg_walk_bwd_sword` | HorseCombatMovement | | `1d_horse_lg_walk_bwd_torch` | HorseCombatMovement | | `1d_horse_rg_walk_bwd_hlbrd` | HorseCombatMovement | | `1d_horse_rg_walk_bwd_sword` | HorseCombatMovement | | `1d_horse_rg_walk_bwd_torch` | HorseCombatMovement | | `2d_combat_lg_horse_canter_hlbrd` | HorseCombatMovement | | `2d_combat_lg_horse_canter_sword` | HorseCombatMovement | | `2d_combat_lg_horse_canter_torch` | HorseCombatMovement | | `2d_combat_lg_horse_gallop_hlbrd` | HorseCombatMovement | | `2d_combat_lg_horse_gallop_sword` | HorseCombatMovement | | `2d_combat_lg_horse_gallop_torch` | HorseCombatMovement | | `2d_combat_lg_horse_trot_hlbrd` | HorseCombatMovement | | `2d_combat_lg_horse_trot_sword` | HorseCombatMovement | | `2d_combat_lg_horse_trot_torch` | HorseCombatMovement | | `2d_combat_lg_horse_walk_hlbrd` | HorseCombatMovement | | `2d_combat_lg_horse_walk_sword` | HorseCombatMovement | | `2d_combat_lg_horse_walk_torch` | HorseCombatMovement | | `2d_combat_rg_horse_canter_hlbrd` | HorseCombatMovement | | `2d_combat_rg_horse_canter_sword` | HorseCombatMovement | | `2d_combat_rg_horse_canter_torch` | HorseCombatMovement | | `2d_combat_rg_horse_gallop_hlbrd` | HorseCombatMovement | | `2d_combat_rg_horse_gallop_sword` | HorseCombatMovement | | `2d_combat_rg_horse_gallop_torch` | HorseCombatMovement | | `2d_combat_rg_horse_trot_hlbrd` | HorseCombatMovement | | `2d_combat_rg_horse_trot_sword` | HorseCombatMovement | | `2d_combat_rg_horse_trot_torch` | HorseCombatMovement | | `2d_combat_rg_horse_walk_hlbrd` | HorseCombatMovement | | `2d_combat_rg_horse_walk_sword` | HorseCombatMovement | | `2d_combat_rg_horse_walk_torch` | HorseCombatMovement | | `2d_horse_walk` | HorseCombatMovement, MotionMovement | | `bow_gallop_loaded_to_fast_stop_rider` | HorseFastStop | | `bow_idle_loaded_rider` | HorseCombatIdle, MotionIdle | | `bow_idle_pulled_rider` | HorseCombatIdle, MotionIdle | | `bow_rearing_loaded_rider` | HorseRear | | `camp_horse_feeding` | HorseFeeding | | `camp_horse_petting1` | HorsePetting, HorsePetting_1 | | `camp_horse_petting2` | HorsePetting, HorsePetting_2 | | `combat_horserider_take_down_blunt_left_failed_m` | HorseCombatAttackSyncFail | | `combat_horserider_take_down_blunt_left_failed_s` | HorseCombatHitSyncFail | | `combat_horserider_take_down_blunt_left_m` | HorseCombatAttackSync | | `combat_horserider_take_down_blunt_left_s` | HorseCombatHitSync | | `combat_horserider_take_down_blunt_right_failed_m` | HorseCombatAttackSyncFail | | `combat_horserider_take_down_blunt_right_failed_s` | HorseCombatHitSyncFail | | `combat_horserider_take_down_blunt_right_m` | HorseCombatAttackSync | | `combat_horserider_take_down_blunt_right_s` | HorseCombatHitSync | | `combat_horserider_take_down_blunt_shld_left_failed_m` | HorseCombatAttackSyncFail | | `combat_horserider_take_down_blunt_shld_left_failed_s` | HorseCombatHitSyncFail | | `combat_horserider_take_down_blunt_shld_left_m` | HorseCombatAttackSync | | `combat_horserider_take_down_blunt_shld_left_s` | HorseCombatHitSync | | `combat_horserider_take_down_blunt_shld_right_failed_m` | HorseCombatAttackSyncFail | | `combat_horserider_take_down_blunt_shld_right_failed_s` | HorseCombatHitSyncFail | | `combat_horserider_take_down_blunt_shld_right_m` | HorseCombatAttackSync | | `combat_horserider_take_down_blunt_shld_right_s` | HorseCombatHitSync | | `combat_horserider_take_down_hlbrd_left_failed_m` | HorseCombatAttackSyncFail | | `combat_horserider_take_down_hlbrd_left_failed_s` | HorseCombatHitSyncFail | | `combat_horserider_take_down_hlbrd_left_m` | HorseCombatAttackSync | | `combat_horserider_take_down_hlbrd_left_s` | HorseCombatHitSync | | `combat_horserider_take_down_hlbrd_right_failed_m` | HorseCombatAttackSyncFail | | `combat_horserider_take_down_hlbrd_right_failed_s` | HorseCombatHitSyncFail | | `combat_horserider_take_down_hlbrd_right_m` | HorseCombatAttackSync | | `combat_horserider_take_down_hlbrd_right_s` | HorseCombatHitSync | | `combat_horserider_take_down_lngsw_left_failed_m` | HorseCombatAttackSyncFail | | `combat_horserider_take_down_lngsw_left_failed_s` | HorseCombatHitSyncFail | | `combat_horserider_take_down_lngsw_left_m` | HorseCombatAttackSync | | `combat_horserider_take_down_lngsw_left_s` | HorseCombatHitSync | | `combat_horserider_take_down_lngsw_right_failed_m` | HorseCombatAttackSyncFail | | `combat_horserider_take_down_lngsw_right_failed_s` | HorseCombatHitSyncFail | | `combat_horserider_take_down_lngsw_right_m` | HorseCombatAttackSync | | `combat_horserider_take_down_lngsw_right_s` | HorseCombatHitSync | | `combat_horserider_take_down_nw_left_failed_m` | HorseCombatAttackSyncFail | | `combat_horserider_take_down_nw_left_failed_s` | HorseCombatHitSyncFail | | `combat_horserider_take_down_nw_left_m` | HorseCombatAttackSync | | `combat_horserider_take_down_nw_left_s` | HorseCombatHitSync | | `combat_horserider_take_down_nw_right_failed_m` | HorseCombatAttackSyncFail | | `combat_horserider_take_down_nw_right_failed_s` | HorseCombatHitSyncFail | | `combat_horserider_take_down_nw_right_m` | HorseCombatAttackSync | | `combat_horserider_take_down_nw_right_s` | HorseCombatHitSync | | `combat_horserider_take_down_shsw_left_failed_m` | HorseCombatAttackSyncFail | | `combat_horserider_take_down_shsw_left_failed_s` | HorseCombatHitSyncFail | | `combat_horserider_take_down_shsw_left_m` | HorseCombatAttackSync | | `combat_horserider_take_down_shsw_left_s` | HorseCombatHitSync | | `combat_horserider_take_down_shsw_right_failed_m` | HorseCombatAttackSyncFail | | `combat_horserider_take_down_shsw_right_failed_s` | HorseCombatHitSyncFail | | `combat_horserider_take_down_shsw_right_m` | HorseCombatAttackSync | | `combat_horserider_take_down_shsw_right_s` | HorseCombatHitSync | | `combat_horserider_take_down_shsw_shld_left_failed_m` | HorseCombatAttackSyncFail | | `combat_horserider_take_down_shsw_shld_left_failed_s` | HorseCombatHitSyncFail | | `combat_horserider_take_down_shsw_shld_left_m` | HorseCombatAttackSync | | `combat_horserider_take_down_shsw_shld_left_s` | HorseCombatHitSync | | `combat_horserider_take_down_shsw_shld_right_failed_m` | HorseCombatAttackSyncFail | | `combat_horserider_take_down_shsw_shld_right_failed_s` | HorseCombatHitSyncFail | | `combat_horserider_take_down_shsw_shld_right_m` | HorseCombatAttackSync | | `combat_horserider_take_down_shsw_shld_right_s` | HorseCombatHitSync | | `crossbow_horse_idle_aim` | HorseCombatIdle, MotionIdle | | `crossbow_horse_loaded_gallop_to_fast_stop` | HorseFastStop | | `crossbow_horse_loaded_idle_rider_01` | HorseCombatIdle, MotionIdle | | `crossbow_horse_rearing_loaded_rider` | HorseRear | | `holditem_rider_canter_fast_stop_bow` | HorseFastStop | | `holditem_rider_gallop_fast_stop_bow` | HorseFastStop | | `horse_combat_forced_rearing_shld` | HorseCombatForcedRear | | `horse_combat_forced_rearing_torch` | HorseCombatForcedRear | | `horse_combat_lg_canter_jump` | HorseCombatJump | | `horse_combat_lg_canter_jump_fall_shld` | HorseCombatJump | | `horse_combat_lg_canter_jump_fall_torch` | HorseCombatJump | | `horse_combat_lg_canter_jump_land` | HorseCombatLand | | `horse_combat_lg_canter_jump_land_shld` | HorseCombatLand | | `horse_combat_lg_canter_jump_land_torch` | HorseCombatLand | | `horse_combat_lg_canter_jump_shld` | HorseCombatJump | | `horse_combat_lg_canter_jump_torch` | HorseCombatJump | | `horse_combat_lg_gallop_jump` | HorseCombatJump | | `horse_combat_lg_gallop_jump_fall_shld` | HorseCombatJump | | `horse_combat_lg_gallop_jump_fall_torch` | HorseCombatJump | | `horse_combat_lg_gallop_jump_land` | HorseCombatLand | | `horse_combat_lg_gallop_jump_land_shld` | HorseCombatLand | | `horse_combat_lg_gallop_jump_land_torch` | HorseCombatLand | | `horse_combat_lg_gallop_jump_shld` | HorseCombatJump | | `horse_combat_lg_gallop_jump_torch` | HorseCombatJump | | `horse_combat_lg_gallop_to_fast_stop_hlbrd` | HorseCombatFastStop | | `horse_combat_lg_gallop_to_fast_stop_shld` | HorseCombatFastStop | | `horse_combat_lg_idle_hlbrd` | HorseCombatIdle | | `horse_combat_lg_idle_jump` | HorseCombatJump | | `horse_combat_lg_idle_jump_fall` | HorseCombatJump | | `horse_combat_lg_idle_jump_fall_shld` | HorseCombatJump | | `horse_combat_lg_idle_jump_fall_torch` | HorseCombatJump | | `horse_combat_lg_idle_jump_land` | HorseCombatLand | | `horse_combat_lg_idle_jump_land_shld` | HorseCombatLand | | `horse_combat_lg_idle_jump_land_torch` | HorseCombatLand | | `horse_combat_lg_idle_jump_shld` | HorseCombatJump | | `horse_combat_lg_idle_jump_torch` | HorseCombatJump | | `horse_combat_lg_idle_lngsw` | HorseCombatIdle | | `horse_combat_lg_idle_mace` | HorseCombatIdle | | `horse_combat_lg_idle_mace_shld` | HorseCombatIdle | | `horse_combat_lg_idle_shsw` | HorseCombatIdle | | `horse_combat_lg_idle_shsw_shld` | HorseCombatIdle | | `horse_combat_lg_rearing` | HorseCombatRear | | `horse_combat_lg_rearing_shld` | HorseCombatRear | | `horse_combat_lg_rearing_torch` | HorseCombatRear | | `horse_combat_lg_trot_jump` | HorseCombatJump | | `horse_combat_lg_trot_jump_fall` | HorseCombatJump | | `horse_combat_lg_trot_jump_fall_shld` | HorseCombatJump | | `horse_combat_lg_trot_jump_fall_torch` | HorseCombatJump | | `horse_combat_lg_trot_jump_land` | HorseCombatLand | | `horse_combat_lg_trot_jump_land_shld` | HorseCombatLand | | `horse_combat_lg_trot_jump_land_torch` | HorseCombatLand | | `horse_combat_lg_trot_jump_shld` | HorseCombatJump | | `horse_combat_lg_trot_jump_torch` | HorseCombatJump | | `horse_combat_rg_canter_jump` | HorseCombatJump | | `horse_combat_rg_canter_jump_fall_shld` | HorseCombatJump | | `horse_combat_rg_canter_jump_fall_torch` | HorseCombatJump | | `horse_combat_rg_canter_jump_land` | HorseCombatLand | | `horse_combat_rg_canter_jump_land_shld` | HorseCombatLand | | `horse_combat_rg_canter_jump_land_torch` | HorseCombatLand | | `horse_combat_rg_canter_jump_shld` | HorseCombatJump | | `horse_combat_rg_canter_jump_torch` | HorseCombatJump | | `horse_combat_rg_gallop_jump` | HorseCombatJump | | `horse_combat_rg_gallop_jump_fall_shld` | HorseCombatJump | | `horse_combat_rg_gallop_jump_fall_torch` | HorseCombatJump | | `horse_combat_rg_gallop_jump_land` | HorseCombatLand | | `horse_combat_rg_gallop_jump_land_shld` | HorseCombatLand | | `horse_combat_rg_gallop_jump_land_torch` | HorseCombatLand | | `horse_combat_rg_gallop_jump_shld` | HorseCombatJump | | `horse_combat_rg_gallop_jump_torch` | HorseCombatJump | | `horse_combat_rg_gallop_to_fast_stop_hlbrd` | HorseCombatFastStop | | `horse_combat_rg_gallop_to_fast_stop_shld` | HorseCombatFastStop | | `horse_combat_rg_idle_hlbrd` | HorseCombatIdle | | `horse_combat_rg_idle_jump` | HorseCombatJump | | `horse_combat_rg_idle_jump_fall` | HorseCombatJump, HorseCombatLand | | `horse_combat_rg_idle_jump_fall_shld` | HorseCombatJump | | `horse_combat_rg_idle_jump_fall_torch` | HorseCombatJump | | `horse_combat_rg_idle_jump_land_shld` | HorseCombatLand | | `horse_combat_rg_idle_jump_land_torch` | HorseCombatLand | | `horse_combat_rg_idle_jump_shld` | HorseCombatJump | | `horse_combat_rg_idle_jump_torch` | HorseCombatJump | | `horse_combat_rg_idle_lngsw` | HorseCombatIdle | | `horse_combat_rg_idle_mace` | HorseCombatIdle | | `horse_combat_rg_idle_mace_shld` | HorseCombatIdle | | `horse_combat_rg_idle_shsw` | HorseCombatIdle | | `horse_combat_rg_idle_shsw_shld` | HorseCombatIdle | | `horse_combat_rg_trot_jump` | HorseCombatJump | | `horse_combat_rg_trot_jump_fall` | HorseCombatJump | | `horse_combat_rg_trot_jump_fall_shld` | HorseCombatJump | | `horse_combat_rg_trot_jump_fall_torch` | HorseCombatJump | | `horse_combat_rg_trot_jump_land` | HorseCombatLand | | `horse_combat_rg_trot_jump_land_shld` | HorseCombatLand | | `horse_combat_rg_trot_jump_land_torch` | HorseCombatLand | | `horse_combat_rg_trot_jump_shld` | HorseCombatJump | | `horse_combat_rg_trot_jump_torch` | HorseCombatJump | | `horse_maintenance_01` | HorseMaintenance | | `horse_seller_combing_in` | HorseSellerCombingIn | | `horse_seller_combing_loop` | HorseSellerCombingLoop | | `horse_seller_combing_loop_var01` | HorseSellerCombingVAR | | `horse_seller_combing_loop_var02` | HorseSellerCombingVAR | | `horse_seller_combing_loop_var03` | HorseSellerCombingVAR | | `horse_seller_combing_out` | HorseSellerCombingOut | | `quest_horserider_cross` | HorseRiderGestures | | `quest_horserider_stop_gesture` | HorseRiderGestures | | `relaxed_canter_to_fast_stop_horse` | HorseFastStop | | `relaxed_gallop_to_fast_stop_horse` | HorseFastStop | | `relaxed_idle_horse` | HorseCombatIdle | | `relaxed_idle_rider_01_horse` | HorseFastStop, MotionIdle | | `relaxed_rearing_horse` | HorseRear | | `relaxed_trot_to_idle_horse` | HorseFastStop | | `rifle_horse_idle_aim` | HorseCombatIdle, MotionIdle | | `rifle_horse_loaded_gallop_to_fast_stop` | HorseFastStop | | `rifle_horse_loaded_idle_rider_01` | HorseCombatIdle, MotionIdle | | `rifle_horse_rearing_loaded_idle_rider` | HorseRear | # Animations: Motion > The 387 clips of the Motion fragments of the male animation set. The clips the **`Motion*`** fragments use - 387 names; the locomotion set the bodies already walk on. `SetActorAnim(id, clip [, loop])` takes the **clip** column; see [the animation list](/reference/animations/). | clip | fragments | |---|---| | `1d-bow_idle_bigturns_loaded` | MotionTurnBig | | `1d-bow_idle_bigturns_pulled` | MotionTurnBig | | `1d-bow_idle_turns_loaded` | MotionTurn, MotionTurnBig | | `1d-bow_idle_turns_pulled` | MotionTurn | | `1d-bow_run_loaded_strafe_fwd` | MotionMovement | | `1d-bow_walk_loaded_strafe_fwd` | MotionMovement | | `1d-bow_walk_pulled_strafe_fwd` | MotionMovement | | `1d-corpse_idle_turns_female_m` | MotionTurn, MotionTurnBig | | `1d-crime_watch_idle_turns` | MotionTurn, MotionTurnBig | | `1d-crime_watch_nonviolent_idle_turns` | MotionTurn, MotionTurnBig | | `1d-crossbow_aim_idle_bigturns` | MotionTurnBig | | `1d-crossbow_aim_idle_turns` | MotionTurn | | `1d-crossbow_idle_bigturns_loaded` | MotionTurnBig | | `1d-crossbow_idle_turns_loaded` | MotionTurn | | `1d-crossbow_run_aim_strafe_fwd` | MotionMovement | | `1d-crossbow_run_loaded_strafe_fwd` | MotionMovement | | `1d-crossbow_stealth_idle_bigturns_aim` | MotionTurnBig | | `1d-crossbow_stealth_idle_bigturns_loaded` | MotionTurnBig | | `1d-crossbow_stealth_idle_turns_aim` | MotionTurn | | `1d-crossbow_stealth_idle_turns_loaded` | MotionTurn | | `1d-crossbow_walk_aim_strafe_fwd` | MotionMovement | | `1d-crossbow_walk_loaded_strafe_fwd` | MotionMovement | | `1d-crouched_bow_idle_bigturns_loaded` | MotionTurnBig | | `1d-crouched_bow_idle_bigturns_pulled` | MotionTurnBig | | `1d-crouched_bow_idle_turns_loaded` | MotionTurn | | `1d-crouched_bow_idle_turns_pulled` | MotionTurn | | `1d-crouched_bow_run_loaded_strafe_bwd` | MotionMovement | | `1d-crouched_bow_run_loaded_strafe_fwd` | MotionMovement | | `1d-crouched_bow_walk_loaded_strafe_bwd` | MotionMovement | | `1d-crouched_bow_walk_loaded_strafe_fwd` | MotionMovement | | `1d-crouched_bow_walk_pulled_strafe_fwd` | MotionMovement | | `1d-ladder_battle_idle_turns` | MotionTurn | | `1d-locomotion_carry_chest_bigturns` | MotionTurnBig | | `1d-locomotion_carry_chest_move` | MotionMovement | | `1d-locomotion_carry_chest_turns` | MotionTurn | | `1d-rifle_aim_idle_bigturns` | MotionTurnBig | | `1d-rifle_aim_idle_turns` | MotionTurn | | `1d-rifle_idle_bigturns_loaded` | MotionTurnBig | | `1d-rifle_idle_turns_loaded` | MotionTurn | | `1d-rifle_run_aim_strafe_fwd` | MotionMovement | | `1d-rifle_run_loaded_strafe_fwd` | MotionMovement | | `1d-rifle_stealth_idle_bigturns_loaded` | MotionTurnBig | | `1d-rifle_stealth_idle_turns_loaded` | MotionTurn | | `1d-rifle_walk_aim_strafe_fwd` | MotionMovement | | `1d-rifle_walk_loaded_strafe_fwd` | MotionMovement | | `1d-stealth_crossbow_run_loaded_strafe_fwd` | MotionMovement | | `1d-stealth_crossbow_walk_aim_strafe_fwd` | MotionMovement | | `1d-stealth_crossbow_walk_loaded_strafe_fwd` | MotionMovement | | `1d-stealth_rifle_run_loaded_strafe_fwd` | MotionMovement | | `1d-stealth_rifle_walk_loaded_strafe_fwd` | MotionMovement | | `1d_armored_idle_bigturns` | MotionTurn, MotionTurnBig | | `1d_bigturns_quest_hunter_injury` | MotionTurnBig | | `1d_bow_horse_walk_bwd` | MotionMovement | | `1d_bow_horse_walk_pulled_bwd` | MotionMovement | | `1d_bow_horse_walk_pulled_bwd_player` | MotionMovement | | `1d_crossbow_horse_walk_aim_bwd` | MotionMovement | | `1d_crossbow_horse_walk_aim_bwd_player` | MotionMovement | | `1d_crossbow_horse_walk_bwd` | MotionMovement | | `1d_drunkard_idle_bigturns` | MotionTurnBig | | `1d_drunkard_idle_turns` | MotionTurn | | `1d_hlbrd_idle_bigturns` | MotionTurn, MotionTurnBig | | `1d_horse_walk_bwd` | MotionMovement | | `1d_idle_bigturns_bag` | MotionTurn, MotionTurnBig | | `1d_idle_bigturns_bag_player` | MotionTurn, MotionTurnBig | | `1d_idle_bigturns_barrel` | MotionTurnBig | | `1d_idle_bigturns_basket` | MotionTurnBig | | `1d_idle_bigturns_collecting_branch` | MotionTurnBig | | `1d_idle_bigturns_firewood` | MotionTurnBig | | `1d_idle_bigturns_frod` | MotionTurnBig | | `1d_idle_bigturns_hay` | MotionTurnBig | | `1d_idle_bigturns_scuttle` | MotionTurnBig | | `1d_idle_bigturns_stone_collecting` | MotionTurnBig | | `1d_idle_bigturns_tub_full` | MotionTurnBig | | `1d_idle_turns_barrel` | MotionTurn | | `1d_idle_turns_basket` | MotionTurn | | `1d_idle_turns_collecting_branch` | MotionTurn | | `1d_idle_turns_firewood` | MotionTurn | | `1d_idle_turns_frod` | MotionTurn | | `1d_idle_turns_hay` | MotionTurn | | `1d_idle_turns_pavise` | MotionTurn | | `1d_idle_turns_scuttle` | MotionTurn | | `1d_idle_turns_stone_collecting` | MotionTurn | | `1d_idle_turns_tub_full` | MotionTurn | | `1d_jump_land_run` | MotionLand | | `1d_jump_land_run_bwd` | MotionLand | | `1d_jump_land_run_hlbrd` | MotionLand | | `1d_jump_land_walk` | MotionLand | | `1d_jump_land_walk_bwd` | MotionLand | | `1d_jump_land_walk_hlbrd` | MotionLand | | `1d_jump_start` | MotionJump | | `1d_jump_start_bwd` | MotionJump | | `1d_jump_start_bwd_hlbrd` | MotionJump | | `1d_jump_start_hlbrd` | MotionJump | | `1d_monk_idle_bigturns` | MotionTurn, MotionTurnBig | | `1d_monk_stairs_walk` | MotionMovement | | `1d_relaxed_idle_bigturns_nw` | MotionTurn, MotionTurnBig | | `1d_rifle_horse_walk_aim_bwd` | MotionMovement | | `1d_rifle_horse_walk_aim_bwd_player` | MotionMovement | | `1d_rifle_horse_walk_bwd` | MotionMovement | | `1d_rifle_jump_land_run` | MotionLand | | `1d_rifle_jump_land_run_bwd` | MotionLand | | `1d_rifle_jump_land_walk` | MotionLand | | `1d_rifle_jump_land_walk_bwd` | MotionLand | | `1d_rifle_jump_start` | MotionJump | | `1d_rifle_jump_start_bwd` | MotionJump | | `1d_stairs_bag` | MotionMovement | | `1d_stairs_run` | MotionMovement | | `1d_stairs_walk` | MotionMovement | | `1d_stealth_idle_bigturns_nw` | MotionTurn, MotionTurnBig | | `1d_stealth_idle_bigturns_nw_player` | MotionTurn, MotionTurnBig | | `1d_stealth_scan_idle_bigturns` | MotionTurn, MotionTurnBig | | `1d_turns_quest_hunter_injury` | MotionTurn | | `1d_wounded_idle_bigturns` | MotionTurn, MotionTurnBig | | `2d-corpse_walk_strafe_female_m` | MotionMovement | | `2d-corpse_walk_strafe_m` | MotionMovement | | `2d_armored_walk_strafe_spd_bwd` | MotionMovement | | `2d_bow_horse_canter` | MotionMovement | | `2d_bow_horse_canter_pulled` | MotionMovement | | `2d_bow_horse_canter_pulled_player` | MotionMovement | | `2d_bow_horse_gallop` | MotionMovement | | `2d_bow_horse_trot` | MotionMovement | | `2d_bow_horse_trot_pulled` | MotionMovement | | `2d_bow_horse_trot_pulled_player` | MotionMovement | | `2d_bow_horse_walk` | MotionMovement | | `2d_bow_horse_walk_pulled` | MotionMovement | | `2d_careful_walk_bwd` | MotionMovement | | `2d_crime_watch_walk_strafe` | MotionMovement | | `2d_crossbow_horse_canter` | MotionMovement | | `2d_crossbow_horse_canter_aim` | MotionMovement | | `2d_crossbow_horse_canter_aim_player` | MotionMovement | | `2d_crossbow_horse_gallop` | MotionMovement | | `2d_crossbow_horse_trot` | MotionMovement | | `2d_crossbow_horse_trot_aim` | MotionMovement | | `2d_crossbow_horse_trot_aim_player` | MotionMovement | | `2d_crossbow_horse_walk` | MotionMovement | | `2d_crossbow_horse_walk_aim` | MotionMovement | | `2d_crossbow_horse_walk_aim_player` | MotionMovement | | `2d_drunkard_walk_bwd_turn` | MotionMovement | | `2d_hlbrd_run_strafe_spd_bwd` | MotionMovement | | `2d_hlbrd_sprint_turn_spd_fwd_ext` | MotionMovement | | `2d_hlbrd_walk_strafe_spd_bwd` | MotionMovement | | `2d_horse_canter` | MotionMovement | | `2d_horse_gallop` | MotionMovement | | `2d_horse_trot` | MotionMovement | | `2d_jump_height` | MotionJump | | `2d_jump_height_bwd` | MotionJump | | `2d_jump_height_bwd_hlbrd` | MotionJump | | `2d_jump_height_hlbrd` | MotionJump | | `2d_monk_run_strafe_bwd` | MotionMovement | | `2d_monk_run_strafe_fwd` | MotionMovement | | `2d_monk_walk_strafe_bwd` | MotionMovement | | `2d_monk_walk_strafe_fwd` | MotionMovement | | `2d_relaxed_run_strafe_spd_bwd` | MotionMovement | | `2d_relaxed_walk_strafe_spd_bwd` | MotionMovement | | `2d_relaxed_walk_strafe_spd_fwd` | MotionMovement | | `2d_rifle_horse_canter` | MotionMovement | | `2d_rifle_horse_canter_aim` | MotionMovement | | `2d_rifle_horse_canter_aim_player` | MotionMovement | | `2d_rifle_horse_gallop` | MotionMovement | | `2d_rifle_horse_trot` | MotionMovement | | `2d_rifle_horse_trot_aim` | MotionMovement | | `2d_rifle_horse_trot_aim_player` | MotionMovement | | `2d_rifle_horse_walk` | MotionMovement | | `2d_rifle_horse_walk_aim` | MotionMovement | | `2d_rifle_horse_walk_aim_player` | MotionMovement | | `2d_rifle_jump_height` | MotionJump | | `2d_stealth_run_strafe_spd_bwd` | MotionMovement | | `2d_stealth_run_strafe_spd_bwd_player` | MotionMovement | | `2d_stealth_run_strafe_spd_fwd` | MotionMovement | | `2d_stealth_run_strafe_spd_fwd_player` | MotionMovement | | `2d_stealth_walk_strafe_spd_bwd` | MotionMovement | | `2d_stealth_walk_strafe_spd_bwd_player` | MotionMovement | | `2d_stealth_walk_strafe_spd_fwd` | MotionMovement | | `2d_stealth_walk_strafe_spd_fwd_player` | MotionMovement | | `2d_walk_bag` | MotionMovement | | `2d_walk_bag_player` | MotionMovement | | `2d_walk_basket` | MotionMovement | | `2d_walk_bwd_barrel` | MotionMovement | | `2d_walk_bwd_basket` | MotionMovement | | `2d_walk_bwd_collecting_branch` | MotionMovement | | `2d_walk_bwd_firewood` | MotionMovement | | `2d_walk_bwd_frod` | MotionMovement | | `2d_walk_bwd_hay` | MotionMovement | | `2d_walk_bwd_quest_hunter_injury` | MotionMovement | | `2d_walk_bwd_scuttle` | MotionMovement | | `2d_walk_bwd_stone_collecting` | MotionMovement | | `2d_walk_bwd_tub_full` | MotionMovement | | `2d_walk_collecting_branch` | MotionMovement | | `2d_walk_firewood` | MotionMovement | | `2d_walk_frod` | MotionMovement | | `2d_walk_hay` | MotionMovement | | `2d_walk_scuttle` | MotionMovement | | `2d_walk_stone_collecting` | MotionMovement | | `2d_walk_tub_full` | MotionMovement | | `2d_wounded_walk_strafe_spd_bwd` | MotionMovement | | `3d_armored_walk_turn_strafe` | MotionMovement | | `3d_careful_walk_turn_strafe` | MotionMovement | | `3d_drunkard_walk_turn_strafe` | MotionMovement | | `3d_hlbrd_run_turn_strafe` | MotionMovement | | `3d_hlbrd_walk_turn_strafe` | MotionMovement | | `3d_relaxed_run_turn_strafe` | MotionMovement | | `3d_relaxed_run_turn_strafe_player` | MotionMovement | | `3d_relaxed_sprint_turn_strafe` | MotionMovement | | `3d_relaxed_walk_turn_strafe` | MotionMovement | | `3d_relaxed_walk_turn_strafe_player` | MotionMovement | | `3d_walk_bag_strafe` | MotionMovement | | `3d_walk_fwd_turn_quest_hunter_injury` | MotionMovement | | `3d_wounded_run_turn_strafe` | MotionMovement | | `3d_wounded_walk_turn_strafe` | MotionMovement | | `alerted_walk_medium` | MotionMovement | | `armored_idle` | MotionIdle | | `bag_idle` | MotionIdle | | `bag_idle_player` | MotionIdle | | `bow_canter_jump_fall_rider` | MotionJump | | `bow_canter_jump_land_rider` | MotionLand | | `bow_canter_jump_rider` | MotionJump | | `bow_crouched_idle_pulled` | MotionIdle | | `bow_crouched_loaded_idle` | MotionIdle, Quest_CrouchWithRangedWeapon | | `bow_gallop_jump_fall_rider` | MotionJump | | `bow_gallop_jump_land_rider` | MotionLand | | `bow_gallop_jump_rider` | MotionJump | | `bow_idle_2nd` | MotionIdle | | `bow_idle_2nd_loaded` | MotionIdle | | `bow_idle_jump_add` | MotionJump, MotionLand | | `bow_idle_jump_fall_rider` | MotionJump | | `bow_idle_jump_land_rider` | MotionLand | | `bow_idle_jump_rider` | MotionJump | | `bow_idle_loaded_jump_add` | MotionJump, MotionLand | | `bow_idle_pulled` | MotionIdle | | `bow_idle_pulled_rider_player` | MotionIdle | | `bow_palisade_lean_loop` | MotionIdle | | `bow_run_loaded_fwd_over` | MotionMovement | | `bow_trot_jump_fall_rider` | MotionJump | | `bow_trot_jump_land_rider` | MotionLand | | `bow_trot_jump_rider` | MotionJump | | `bow_walk_loaded_fwd_over` | MotionMovement | | `bow_walk_pulled_rider_player` | MotionMovement | | `corpse_idle_female_m` | MotionIdle, MotionInAir, MotionTurn, MotionTurnBig | | `corpse_idle_m` | MotionIdle, MotionInAir, MotionTurn, MotionTurnBig | | `crime_watch_idle` | MotionIdle | | `crime_watch_nonviolent_idle` | MotionIdle | | `crossbow_horse_loaded_canter_jump` | MotionJump | | `crossbow_horse_loaded_canter_jump_fall` | MotionJump | | `crossbow_horse_loaded_canter_jump_land` | MotionLand | | `crossbow_horse_loaded_gallop_jump` | MotionJump | | `crossbow_horse_loaded_gallop_jump_fall` | MotionJump | | `crossbow_horse_loaded_gallop_jump_land` | MotionLand | | `crossbow_horse_loaded_idle_jump` | MotionJump | | `crossbow_horse_loaded_idle_jump_fall` | MotionJump | | `crossbow_horse_loaded_idle_jump_land` | MotionLand | | `crossbow_horse_loaded_trot_jump` | MotionJump | | `crossbow_horse_loaded_trot_jump_fall` | MotionJump | | `crossbow_horse_loaded_trot_jump_land` | MotionLand | | `crossbow_idle_aim` | MotionIdle, Quest_CrossbowIdleAim | | `crossbow_idle_aim_over` | MotionMovement | | `crossbow_idle_loaded` | MotionIdle, Quest_IdleWithWeapon | | `crossbow_palisade_lean_loop` | MotionIdle | | `crossbow_run_loaded_bwd_over` | MotionLand | | `crossbow_stealth_idle_aim` | MotionIdle, Quest_CrossbowCrouchIdleAim | | `crossbow_stealth_idle_loaded` | MotionIdle, Quest_CrouchWithRangedWeapon | | `crossbow_walk_loaded_bwd_over` | MotionLand | | `crossbow_walk_loaded_fwd_over` | MotionLand, MotionMovement | | `crouched_idle` | MotionIdle, PaviseStealth | | `crouched_idle_player` | MotionIdle | | `crouched_throw_decoy_idle_over` | MotionIdle, MotionMovement, MotionTurn, MotionTurnBig | | `drunkard_idle` | MotionIdle | | `drunkard_walk_fwd_over` | MotionMovement | | `farmer_hay_idle` | MotionIdle | | `farmer_sowing_scuttle_idle` | MotionIdle | | `farmer_stone_collecting_idle` | MotionIdle | | `fisherman_idle_fishingrod_01` | MotionIdle | | `hlbrd_idle` | MotionIdle | | `hlbrd_jump_land_idle` | MotionLand | | `hoeing_walk` | MotionMovement | | `holding_book_idle` | MotionIdle | | `holditem_idle_barrel` | MotionIdle | | `holditem_idle_basket_hands` | MotionIdle | | `holditem_walk_hoe` | MotionMovement | | `housekeeper_firewood_idle` | MotionIdle | | `ladder_idle_battle` | MotionIdle | | `ladder_walk_battle` | MotionMovement | | `ladder_walk_fast` | MotionMovement | | `locomotion_carry_chest_idle` | MotionIdle | | `locomotion_lean_back_01_additive` | MotionMovementVAR | | `locomotion_lean_back_02_additive` | MotionMovementVAR | | `locomotion_lean_forward_01_additive` | MotionMovementVAR | | `locomotion_turn_left_01_additive` | MotionMovementVAR | | `locomotion_turn_right_01_additive` | MotionMovementVAR | | `lumberjack_collect_branch_idle` | MotionIdle | | `monk_idle` | MotionIdle | | `pavise_idle` | MotionIdle | | `pavise_walk` | MotionMovement | | `quest_hunter_injury_idle` | MotionIdle, Quest_HunterInjury_idleStand | | `relaxed_canter_jump_fall_horse` | MotionJump | | `relaxed_canter_jump_horse` | MotionJump | | `relaxed_canter_jump_land_horse` | MotionLand | | `relaxed_fall_down` | MotionInAir | | `relaxed_fall_down_land` | MotionLandHeavy | | `relaxed_gallop_jump_fall_horse` | MotionJump | | `relaxed_gallop_jump_horse` | MotionJump | | `relaxed_gallop_jump_land_horse` | MotionLand | | `relaxed_idle_both_player` | MotionIdle | | `relaxed_idle_both_var02` | MotionIdleVARdefault, trailer_pearcherAndPeopleIdleVar | | `relaxed_idle_both_var04` | MotionIdleVARdefault | | `relaxed_idle_hlbrd` | MotionIdle | | `relaxed_idle_jump_fall_horse` | MotionJump | | `relaxed_idle_jump_horse` | MotionJump | | `relaxed_idle_jump_land_horse` | MotionLand | | `relaxed_idle_left` | MotionIdle, Soldier_Attention | | `relaxed_idle_left_var01` | MotionIdleVAR1 | | `relaxed_idle_left_var02` | MotionIdleVAR1 | | `relaxed_idle_left_var03` | MotionIdleVAR1 | | `relaxed_idle_left_var05` | MotionIdleVAR1 | | `relaxed_idle_left_var06` | MotionIdleVAR1 | | `relaxed_idle_left_var08` | MotionIdleVAR1 | | `relaxed_idle_rider_01` | MotionMovement | | `relaxed_idle_rider_reading` | MotionIdle | | `relaxed_idle_right` | MotionIdle, Quest_FreeBlock_Out | | `relaxed_idle_right_var01` | MotionIdleVAR2 | | `relaxed_idle_right_var02` | MotionIdleVAR2 | | `relaxed_idle_right_var03` | MotionIdleVAR2 | | `relaxed_idle_right_var04` | MotionIdleVAR2 | | `relaxed_idle_right_var05` | MotionIdleVAR2 | | `relaxed_idle_right_var06` | MotionIdleVAR2 | | `relaxed_jump_land_idle` | MotionLand | | `relaxed_jump_land_run` | MotionLand | | `relaxed_trot_jump_fall_horse` | MotionJump | | `relaxed_trot_jump_horse` | MotionJump | | `relaxed_trot_jump_land_horse` | MotionLand | | `relaxed_walk_medium_var_02` | MotionMovementVAR | | `relaxed_walk_medium_var_02_withoutlhand` | MotionMovementVAR | | `relaxed_walk_medium_var_03_withoutrhand` | MotionMovementVAR | | `relaxed_walk_medium_var_05_withoutlhand` | MotionMovementVAR | | `relaxed_walk_medium_var_05_withoutrhand` | MotionMovementVAR | | `relaxed_walk_medium_var_06` | MotionMovementVAR | | `relaxed_walk_medium_var_06_withoutlhand` | MotionMovementVAR | | `relaxed_walk_medium_var_06_withoutrhand` | MotionMovementVAR | | `relaxed_walk_medium_var_07` | MotionMovementVAR | | `relaxed_walk_medium_var_10` | MotionMovementVAR | | `relaxed_walk_medium_var_10_withoutlhand` | MotionMovementVAR | | `relaxed_walk_medium_var_10_withoutrhand` | MotionMovementVAR | | `relaxed_walk_medium_var_12` | MotionMovementVAR | | `relaxed_walk_medium_var_12_withoutlhand` | MotionMovementVAR | | `relaxed_walk_medium_var_14` | MotionMovementVAR | | `relaxed_walk_medium_var_14_withoutrhand` | MotionMovementVAR | | `relaxed_walk_medium_var_16_withoutlhand` | MotionMovementVAR | | `relaxed_walk_medium_var_17` | MotionMovementVAR | | `relaxed_walk_medium_var_20` | MotionMovementVAR | | `relaxed_walk_medium_var_21` | MotionMovementVAR | | `relaxed_walk_medium_var_21_withoutrhand` | MotionMovementVAR | | `relaxed_walk_medium_var_22_withoutlhand` | MotionMovementVAR | | `relaxed_walk_medium_var_23_withoutlhand` | MotionMovementVAR | | `relaxed_walk_medium_var_23_withoutrhand` | MotionMovementVAR | | `relaxed_walk_medium_var_24` | MotionMovementVAR | | `relaxed_walk_medium_var_28` | MotionMovementVAR | | `relaxed_walk_medium_var_28_withoutlhand` | MotionMovementVAR | | `relaxed_walk_medium_var_32` | MotionMovementVAR | | `relaxed_walk_medium_var_scratch2` | MotionMovementVAR | | `relaxed_walk_medium_var_scratch3` | MotionMovementVAR | | `relaxed_walk_medium_var_scratch3_withoutrhand` | MotionMovementVAR | | `relaxed_walk_medium_var_scratch_withoutrhand` | MotionMovementVAR | | `relaxed_walk_medium_var_wave` | MotionMovementVAR | | `rifle_horse_idle_aim_player` | MotionIdle | | `rifle_horse_loaded_canter_jump` | MotionJump | | `rifle_horse_loaded_canter_jump_fall` | MotionJump | | `rifle_horse_loaded_canter_jump_land` | MotionLand | | `rifle_horse_loaded_gallop_jump` | MotionJump | | `rifle_horse_loaded_gallop_jump_fall` | MotionJump | | `rifle_horse_loaded_gallop_jump_land` | MotionLand | | `rifle_horse_loaded_idle_jump` | MotionJump | | `rifle_horse_loaded_idle_jump_fall` | MotionJump | | `rifle_horse_loaded_idle_jump_land` | MotionLand | | `rifle_horse_loaded_trot_jump` | MotionJump | | `rifle_horse_loaded_trot_jump_fall` | MotionJump | | `rifle_horse_loaded_trot_jump_land` | MotionLand | | `rifle_idle_aim` | MotionIdle | | `rifle_jump_land_idle` | MotionLand | | `rifle_palisade_lean_loop` | MotionIdle | | `rifle_stealth_idle_aim` | MotionIdle | | `rifle_stealth_idle_loaded` | MotionIdle | | `rifle_walk_loaded_fwd_upper` | MotionMovement | | `settle_light_02_additive_upper` | MotionJump | | `stealth_scan_idle` | MotionIdle | | `stomach_pain_walk` | MotionMovement | | `stomach_pain_walk_fast` | MotionMovement | | `tub_idle_full` | MotionIdle | | `wounded_idle_upper` | MotionMovement | # Animations: other > The 3213 clips of the smaller fragment families, one table per family. The clips of the fragment families with fewer than 100 names each - 3213 in 212 families: the crafts, the greetings, the sitting and lying, the chores. `SetActorAnim(id, clip [, loop])` takes the **clip** column; see [the animation list](/reference/animations/). ## After | clip | fragments | |---|---| | `bow_joy_01` | AfterShotReaction | | `bow_joy_02` | AfterShotReaction | | `bow_joy_03` | AfterShotReaction | | `bow_regret_01` | AfterShotReaction | | `bow_regret_02` | AfterShotReaction | | `bow_regret_03` | AfterShotReaction | ## Aim | clip | fragments | |---|---| | `aimposes_bag_upperbody` | AimPose | | `aimposes_bow_pulled_upperbody_rider` | AimPose | | `bow_aimposes_pulled` | AimPose | | `bow_aimposes_pulled_upperbody` | AimPose | | `bow_aimposes_pulled_upperbody_player` | AimPose | | `bow_crouched_aimposes_pulled_upperbody` | AimPose | | `crossbow_aimposes_aim_upperbody` | AimPose, Load | | `crossbow_aimposes_aim_upperbody_player` | AimPose, Charge | | `crossbow_horse_aimposes_aim_upperbody` | AimPose | | `crossbow_palisade_aimposes_aim_upperbody` | AimPose | | `crossbow_stealth_aimposes_aim_upperbody` | AimPose | | `crouched_throw_decoy_aimposes_upperbody` | AimPose, DecoyThrow, MotionIdle, MotionMovement, MotionTurn, MotionTurnBig, Quest_ThrowDecoy, Quest_ThrowDecoy_OneShot | | `rifle_aimposes_aim_upperbody` | AimPose | | `rifle_aimposes_aim_upperbody_player` | AimPose | | `rifle_horse_aimposes_aim_upperbody` | AimPose, Charge | | `rifle_palisade_aimposes_aim_upperbody` | AimPose | | `rifle_stealth_aimposes_aim_upperbody` | AimPose | ## Alarm | clip | fragments | |---|---| | `ringing_alarm_bell_in` | AlarmBellIn | | `ringing_alarm_bell_loop` | AlarmBell | | `ringing_alarm_bell_out` | AlarmBellOut | ## Alchemy | clip | fragments | |---|---| | `alchemy_basis_from_inventory` | AlchemyPutBasis | | `alchemy_basis_from_inventory_up` | AlchemyPutBasis | | `alchemy_bowl_to_mortar` | AlchemyPutBowl | | `alchemy_bowl_to_pot` | AlchemyPutBowl | | `alchemy_bowl_to_pot_up` | AlchemyPutBowl | | `alchemy_close_book` | AlchemyCloseBook | | `alchemy_distillation_pot` | AlchemyUse | | `alchemy_distillation_pot_up` | AlchemyUse | | `alchemy_finish_distillation` | AlchemyTake | | `alchemy_finish_pot` | AlchemyUse | | `alchemy_finish_pot_up` | AlchemyUse | | `alchemy_flip_alchemy_book_bwd` | AlchemyBookTurnPrev | | `alchemy_flip_alchemy_book_fwd` | AlchemyBookTurnNext | | `alchemy_get_spec_ingredience_v01` | AlchemyTake | | `alchemy_get_spec_ingredience_v02` | AlchemyTake | | `alchemy_get_spec_ingredience_v03` | AlchemyTake | | `alchemy_gunpowder_finish` | AlchemyGunpowderFinish | | `alchemy_gunpowder_finish_up` | AlchemyGunpowderFinish | | `alchemy_herb_to_bowl` | AlchemyPutHerb | | `alchemy_herb_to_mortar` | AlchemyPutHerb | | `alchemy_herb_to_pot` | AlchemyPutHerb | | `alchemy_herb_to_pot_up` | AlchemyPutHerb | | `alchemy_idle` | AlchemyIdle | | `alchemy_idle_alchemy_book` | AlchemyIdle, AlchemyUse | | `alchemy_idle_bellow` | AlchemyIdle | | `alchemy_idle_bellow_distillation` | AlchemyIdle | | `alchemy_idle_bowl` | AlchemyIdle, AlchemyIdleUpperBody | | `alchemy_idle_herbs` | AlchemyIdle, AlchemyIdleUpperBody | | `alchemy_idle_lookposes_head` | AlchemyBookTurnNext, AlchemyBookTurnPrev, AlchemyCloseBook, AlchemyGunpowderFinish, AlchemyPickBook, AlchemyPlaceBook, AlchemyPutBasis, AlchemyPutBowl, AlchemyPutHerb, AlchemyPutSpecialIngredience, AlchemyTake, AlchemyUse, AlchemyUseBellow | | `alchemy_idle_mortar` | AlchemyIdle, AlchemyIdleUpperBody | | `alchemy_idle_potion_flask` | AlchemyIdle, AlchemyIdleUpperBody | | `alchemy_mortar_to_bowl` | AlchemyPutMortar | | `alchemy_mortar_to_pot` | AlchemyPutMortar | | `alchemy_mortar_to_pot_up` | AlchemyPutMortar | | `alchemy_pick_bellow` | AlchemyTake | | `alchemy_pick_book` | AlchemyPickBook | | `alchemy_pick_bowl` | AlchemyTake | | `alchemy_pick_herb_1` | AlchemyTake | | `alchemy_pick_herb_2` | AlchemyTake | | `alchemy_pick_herb_3` | AlchemyTake | | `alchemy_pick_mortar` | AlchemyTake | | `alchemy_pick_potion_flask` | AlchemyTake | | `alchemy_pick_special_2` | AlchemyUse | | `alchemy_pick_vial_1` | AlchemyUse | | `alchemy_pick_vial_1_up` | AlchemyUse | | `alchemy_pick_vial_2` | AlchemyUse | | `alchemy_pick_vial_2_up` | AlchemyUse | | `alchemy_pick_vial_3` | AlchemyUse | | `alchemy_pick_vial_3_up` | AlchemyUse | | `alchemy_pick_vial_4` | AlchemyUse | | `alchemy_pick_vial_4_up` | AlchemyUse | | `alchemy_place_book` | AlchemyPlaceBook | | `alchemy_pot_move_down` | AlchemyUse | | `alchemy_pot_move_up` | AlchemyUse | | `alchemy_return_alchemy_book` | AlchemyReturn | | `alchemy_return_bellow` | AlchemyReturn | | `alchemy_return_bowl` | AlchemyReturn | | `alchemy_return_herb_1` | AlchemyReturn | | `alchemy_return_herb_2` | AlchemyReturn | | `alchemy_return_herb_3` | AlchemyReturn | | `alchemy_return_mortar` | AlchemyReturn | | `alchemy_return_potion_flask` | AlchemyReturn | | `alchemy_return_spec_ingredience_v01` | AlchemyReturn | | `alchemy_return_spec_ingredience_v02` | AlchemyReturn | | `alchemy_return_spec_ingredience_v03` | AlchemyReturn | | `alchemy_spec_ingredience_idle` | AlchemyIdle | | `alchemy_spec_ingredience_to_bowl` | AlchemyPutSpecialIngredience | | `alchemy_spec_ingredience_to_mortar` | AlchemyPutSpecialIngredience | | `alchemy_spec_ingredience_to_pot` | AlchemyPutSpecialIngredience | | `alchemy_spec_ingredience_to_pot_up` | AlchemyPutSpecialIngredience | | `alchemy_use_alchemy_book` | AlchemyUse | | `alchemy_use_bellow` | AlchemyUse | | `alchemy_use_bellow_distillation` | AlchemyUseBellow | | `alchemy_use_mortar` | AlchemyUse | | `alchemy_use_sandglass` | AlchemyUse | ## Angry | clip | fragments | |---|---| | `angry_stand_loop` | AngryStandLoop | | `angry_thinking_loop` | AngryThinkingLoop | ## Animation | clip | fragments | |---|---| | `door_01_relaxed_walk_l_b_c_c_01` | AnimationControlled | | `door_l_b_c_player` | AnimationControlled | | `door_l_b_o_player` | AnimationControlled | | `door_l_f_c_player` | AnimationControlled | | `door_l_f_o_player` | AnimationControlled | | `door_r_b_c_player` | AnimationControlled | | `door_r_b_o_player` | AnimationControlled | | `door_r_f_c_player` | AnimationControlled | | `door_r_f_o_player` | AnimationControlled | | `gate_long_close_back_left` | AnimationControlled, Gate | | `gate_long_close_back_right` | AnimationControlled, Gate | | `gate_long_close_front_left` | AnimationControlled, Gate | | `gate_long_close_front_right` | AnimationControlled, Gate | | `gate_long_open_back_left` | AnimationControlled, Gate | | `gate_long_open_back_right` | AnimationControlled, Gate | | `gate_long_open_front_left` | AnimationControlled, Gate | | `gate_long_open_front_right` | AnimationControlled, Gate | | `gate_small_close_back_left` | AnimationControlled, Gate | | `gate_small_close_back_right` | AnimationControlled, Gate | | `gate_small_close_front_left` | AnimationControlled, Gate | | `gate_small_close_front_right` | AnimationControlled, Gate | | `gate_small_open_back_left` | AnimationControlled, Gate | | `gate_small_open_back_right` | AnimationControlled, Gate | | `gate_small_open_front_left` | AnimationControlled, Gate | | `gate_small_open_front_right` | AnimationControlled, Gate | | `library_cabinet_close` | AnimationControlled | | `library_cabinet_open` | AnimationControlled | | `ringing_alarm_bell` | AnimationControlled | | `stealth_door_l_b_c_player` | AnimationControlled | | `stealth_door_l_b_o_player` | AnimationControlled | | `stealth_door_l_f_c_player` | AnimationControlled | | `stealth_door_l_f_o_player` | AnimationControlled | | `stealth_door_r_b_c_player` | AnimationControlled | | `stealth_door_r_b_o_player` | AnimationControlled | | `stealth_door_r_f_c_player` | AnimationControlled | | `stealth_door_r_f_o_player` | AnimationControlled | | `wardrobe_close` | AnimationControlled | | `wardrobe_open` | AnimationControlled | ## Apothecary | clip | fragments | |---|---| | `apothecary_add_herbs` | ApothecaryMortar_VAR | | `apothecary_alchemy_book_loop` | ApothecaryAlchemyBookLoop | | `apothecary_alchemy_book_out` | ApothecaryAlchemyBookOut | | `apothecary_alchemy_book_to_idle` | ApothecaryAlchemyBookToIdle | | `apothecary_alchemy_book_var01` | ApothecaryAlchemyBook_VAR | | `apothecary_alchemy_book_var02` | ApothecaryAlchemyBook_VAR | | `apothecary_alchemy_cooking` | ApothecaryAlchemy_VAR | | `apothecary_alchemy_idle` | ApothecaryAlchemy, ApothecaryAlchemyBookIdle | | `apothecary_alchemy_idle_bellow` | ApothecaryAlchemyBookIdle_VAR | | `apothecary_alchemy_idle_book_check` | ApothecaryAlchemyBookIdle_VAR | | `apothecary_alchemy_idle_mixing` | ApothecaryAlchemyBookIdle_VAR | | `apothecary_alchemy_idle_smell` | ApothecaryAlchemyBookIdle_VAR | | `apothecary_alchemy_idle_taste` | ApothecaryAlchemyBookIdle_VAR | | `apothecary_alchemy_idle_to_book` | ApothecaryAlchemyBookIdleToBook | | `apothecary_alchemy_in` | ApothecaryAlchemyBookIn, ApothecaryAlchemyIn | | `apothecary_alchemy_out` | ApothecaryAlchemyBookIdleOut, ApothecaryAlchemyOut | | `apothecary_in` | ApothecaryMortarIn | | `apothecary_loop` | ApothecaryMortar | | `apothecary_loop_var_01` | ApothecaryMortar_VAR | | `apothecary_loop_var_02` | ApothecaryMortar_VAR | | `apothecary_loop_var_03` | ApothecaryMortar_VAR | | `apothecary_out` | ApothecaryMortarOut | | `transition_from_apothecary_to_seller` | ApothecaryMortarToSeller | | `transition_from_seller_to_apothecary` | ApothecaryMortarFromSeller | ## Applause | clip | fragments | |---|---| | `Blank` | ApplauseHappy, ApplauseSad, BathOut, BathToSpaWash, BathVAR, CampSnoozeIn, CampSnoozeLoop, CampSnoozeOut, CarryItemPickup, Charge, Fire, GetUp, MotionIdle, MotionMovement, SittingIdle_VAR, SpaWashOut, SpaWashToBath, TournamentCrowdHappy, TournamentCrowdSad, TournamentCrowdStanding_VAR1, TournamentCrowdStanding_VAR2, TournamentCrowdStanding_VAR3, TournamentCrowdStanding_VAR4, Uncharge, WeedingIn, WeedingVAR | | `relaxed_both_idle_applause_happy_01` | ApplauseHappy | | `relaxed_both_idle_applause_happy_02` | ApplauseHappy | | `relaxed_both_idle_applause_happy_03` | ApplauseHappy | | `relaxed_both_idle_applause_happy_04` | ApplauseHappy, Quest_FistFightSurrenderTaunt | | `relaxed_both_idle_applause_happy_05` | ApplauseHappy | | `relaxed_both_idle_applause_happy_06` | ApplauseHappy | | `relaxed_both_idle_applause_sad_01` | ApplauseSad | | `relaxed_both_idle_applause_sad_02` | ApplauseSad | | `relaxed_both_idle_applause_sad_03` | ApplauseSad | | `relaxed_both_idle_applause_sad_04` | ApplauseSad | | `relaxed_both_idle_applause_sad_05` | ApplauseSad | | `relaxed_both_idle_applause_sad_06` | ApplauseSad | ## Armored | clip | fragments | |---|---| | `armored_idle_var_01` | Armored_VAR | | `armored_idle_var_02` | Armored_VAR | | `armored_idle_var_03` | Armored_VAR | ## Armorsmith | clip | fragments | |---|---| | `armorsmith_in` | ArmorsmithIn | | `armorsmith_loop` | Armorsmith | | `armorsmith_out` | ArmorsmithOut | | `armorsmith_var` | Armorsmith_VAR | | `armorsmith_var2` | Armorsmith_VAR | | `armorsmith_var3` | Armorsmith_VAR | | `armorsmith_var4` | Armorsmith_VAR | | `armorsmith_var5` | Armorsmith_VAR | | `armorsmith_var6` | Armorsmith_VAR | ## Baker | clip | fragments | |---|---| | `baker_bagging_in` | BakerBaggingIn | | `baker_bagging_loop` | BakerBaggingLoop | | `baker_bagging_out` | BakerBaggingOut | | `baker_bagging_var01` | BakerBaggingLoop_VAR | | `baker_bakery_check` | BakerBakeryCheck | | `baker_bakery_heating` | BakerBakeryHeating | | `baker_basket_place_left_to_right` | Baker_basketLeftRight | | `baker_basket_place_right_to_left` | Baker_basketRightLeft | | `baker_bread_baking_check_var01` | Baker_checkStove | | `baker_bread_baking_end` | Baker_bakeFinish | | `baker_bread_baking_start` | Baker_bakeStart | | `baker_bread_check_var01` | Baker_checkDough | | `baker_bread_check_var02` | Baker_checkDough | | `baker_dough_forming_01` | Baker_forming1 | | `baker_dough_forming_02` | Baker_forming2 | | `baker_dough_forming_03` | Baker_forming3 | | `baker_dough_forming_end` | Baker_forming4 | | `baker_dough_forming_start` | Baker_forming1 | | `baker_dough_kneading_loop` | Baker_kneeding | | `baker_dough_kneading_loop_var01` | Baker_kneeding_var | | `baker_dough_kneading_loop_var02` | Baker_kneeding_var | | `baker_dough_kneading_loop_var03` | Baker_kneeding_var | | `baker_dough_kneading_loop_var04` | Baker_kneeding_var | | `baker_dough_mixing_loop` | Baker_mixing | | `baker_dough_mixing_pour_flour` | Baker_pourFlour | | `baker_dough_mixing_pour_water` | Baker_pourWater | | `baker_mill_fill` | BakerMillFill | | `baker_mill_in_front` | BakerMillIn | | `baker_mill_loop` | BakerMillLoop | | `baker_mill_loop_var01_wipe_forehead` | BakerMillLoop_VAR | | `baker_mill_loop_var02_stretch` | BakerMillLoop_VAR | | `baker_mill_loop_var03_wipe_nose` | BakerMillLoop_VAR | | `baker_mill_loop_var04_look` | BakerMillLoop_VAR | | `baker_mill_out_back` | BakerMillOut | | `baker_mill_refill` | BakerMillRefile | | `baker_pouring_in` | BakerPouringIn | | `baker_pouring_loop` | BakerPouringLoop | | `baker_pouring_out` | BakerPouringOut | | `baker_pouring_var01` | BakerPouringVAR | | `baker_pouring_var02` | BakerPouringVAR | | `baker_sifting_in` | BakerSiftingIn | | `baker_sifting_loop` | BakerSiftingLoop | | `baker_sifting_out` | BakerSiftingOut | | `baker_sifting_recruit` | BakerSiftingLoop_VAR, BakerSiftingRecruit | | `baker_sifting_var01` | BakerSiftingLoop_VAR | | `baker_tapping_in` | BakerTappingIn | | `baker_tapping_loop` | BakerTappingLoop | | `baker_tapping_out` | BakerTappingOut | | `baker_tapping_var` | BakerTappingLoop_VAR | ## Bartender | clip | fragments | |---|---| | `bartender_collect_bowl_from_female_sync_left` | Bartender_CollectBowl | | `bartender_collect_bowl_from_female_sync_right` | Bartender_CollectBowl | | `bartender_collect_bowl_left` | Bartender_CollectBowl | | `bartender_collect_bowl_right` | Bartender_CollectBowl | | `bartender_serve_bowl_left` | Bartender_ServeBowl | | `bartender_serve_bowl_Right` | Bartender_ServeBowl | | `bartender_serve_bowl_to_female_sync_left` | Bartender_ServeBowl | | `bartender_serve_bowl_to_female_sync_right` | Bartender_ServeBowl | | `bartender_talk_in` | Bartender_TalkIn | | `bartender_talk_loop_r_foot_in_front` | Bartender_TalkLoop | | `bartender_talk_loop_r_foot_in_front_swing` | Bartender_TalkLoop_VAR | | `bartender_talk_out` | Bartender_TalkOut | | `male_bartender_collect_bowl_from_male_sync_left_s` | Bartender_CollectBowl | | `male_bartender_collect_bowl_from_male_sync_right_s` | Bartender_CollectBowl | | `male_bartender_serve_bowl_to_male_sync_left_s` | Bartender_ServeBowl | | `male_bartender_serve_bowl_to_male_sync_right_s` | Bartender_ServeBowl | ## Basket | clip | fragments | |---|---| | `woodpicking_pick_basket_chopping_block` | BasketChoppingPicking | | `woodpicking_place_basket_chopping_block` | BasketChoppingPlacing | ## Bath | clip | fragments | |---|---| | `bath_in` | BathIn, SpaWashIn | | `bath_loop` | Bath, BathDialog | | `bath_out` | BathOut, SpaWashOut | | `bath_var01` | BathVAR | | `bath_var02` | BathVAR | | `bath_var03` | BathVAR | | `spa_head_washing_in_m` | BathToSpaWash, SpaWashIn | ## Battle | clip | fragments | |---|---| | `battle_command` | BattleCommand | | `battle_command_var1` | BattleCommand | | `battle_command_var2` | BattleCommand | | `battle_follow_me_upper` | BattleFollowMe | | `battle_follow_me_var1_upper` | BattleFollowMe | | `battle_idle_kneel_shsw_shld` | BattleKneelShieldCover_Loop, BattleKneelShswShld | | `battle_idle_kneel_shsw_shld_to_relaxed_idle_both` | BattleIdleKneelShswShldToIdle, BattleKneelShieldCover_Out | | `battle_idle_kneel_shsw_shld_var_01` | BattleKneelShieldCover_VAR, BattleKneelShswShld_VAR | | `battle_idle_kneel_shsw_shld_var_02` | BattleKneelShieldCover_VAR, BattleKneelShswShld_VAR | | `battle_idle_kneel_shsw_shld_var_03` | BattleKneelShieldCover_VAR, BattleKneelShswShld_VAR | | `battle_idle_kneel_shsw_shld_var_04` | BattleKneelShieldCover_VAR, BattleKneelShswShld_VAR | | `battle_idle_kneel_shsw_shld_var_05` | BattleKneelShieldCover_VAR, BattleKneelShswShld_VAR | | `battle_idle_kneel_shsw_shld_var_06` | BattleKneelShieldCover_VAR, BattleKneelShswShld_VAR | | `battle_idle_kneel_shsw_shld_var_07` | BattleKneelShieldCover_VAR, BattleKneelShswShld_VAR | | `battle_idle_lngsw` | BattleLngsw, Quest_BattleLngsw_NoVariants | | `battle_idle_lngsw_lookposes` | BattleCommand, BattleLngsw, BattleLngsw_VAR, Quest_BattleLngswCharge, Quest_BattleLngswCommand, Quest_BattleLngswDuckDown, Quest_BattleLngswGoThere, Quest_BattleLngswLookAround, Quest_BattleLngsw_NoVariants | | `battle_idle_lngsw_to_relaxed_idle_both` | BattleLngswToIdle | | `battle_idle_lngsw_var_01` | BattleLngsw_VAR, Quest_BattleLngswLookAround | | `battle_idle_lngsw_var_02` | BattleLngsw_VAR | | `battle_idle_lngsw_var_03` | BattleLngsw_VAR, Quest_BattleLngswCommand | | `battle_idle_lngsw_var_04` | BattleLngsw_VAR, Quest_BattleLngswCommand | | `battle_idle_lngsw_var_05` | BattleLngsw_VAR | | `battle_idle_lngsw_var_06` | BattleLngsw_VAR | | `battle_idle_lngsw_var_07` | BattleLngsw_VAR, Quest_BattleLngswDuckDown | | `battle_idle_lngsw_var_08` | BattleLngsw_VAR | | `battle_idle_lngsw_var_09` | BattleLngsw_VAR | | `battle_idle_lngsw_var_10` | BattleLngsw_VAR, Quest_BattleLngswGoThere | | `battle_idle_lngsw_var_11` | BattleLngsw_VAR | | `battle_idle_lngsw_var_12` | BattleLngsw_VAR, Quest_BattleLngswCharge | | `battle_idle_shsw_shld` | BattleShswShld, BattleShswShldIn | | `battle_idle_shsw_shld_to_relaxed_idle_both` | BattleShswShieldToIdle | | `battle_idle_shsw_shld_var_01` | BattleShswShld_VAR | | `battle_idle_shsw_shld_var_01_add` | BattleShswShld_VAR | | `battle_idle_shsw_shld_var_02` | BattleShswShld_VAR | | `battle_idle_shsw_shld_var_02_add` | BattleShswShld_VAR | | `battle_idle_shsw_shld_var_03` | BattleShswShld_VAR | | `battle_idle_shsw_shld_var_03_add` | BattleShswShld_VAR | | `battle_idle_shsw_shld_var_04` | BattleShswShld_VAR | | `battle_idle_shsw_shld_var_04_add` | BattleShswShld_VAR | | `battle_idle_shsw_shld_var_05` | BattleShswShld_VAR | | `battle_idle_shsw_shld_var_06` | BattleShswShld_VAR | | `battle_idle_shsw_shld_var_07` | BattleShswShld_VAR | | `battle_idle_shsw_shld_var_08` | BattleShswShld_VAR | | `battle_idle_shsw_shld_var_09` | BattleShswShld_VAR | | `battle_idle_shsw_shld_var_10` | BattleShswShld_VAR | | `battle_run2idle_kneel_shsw_shld` | BattleKneelShieldCover_In, BattleKneelShswShldIn | | `battle_run2idle_lngsw` | BattleLngswIn | | `battle_victory_bow` | BattleVictory | | `battle_victory_crossbow` | BattleVictory | | `battle_victory_crossbow_var1` | BattleVictory, BattleVictoryOil | | `battle_victory_hand_cannon` | BattleVictory | | `battle_victory_lngsw` | BattleVictory | | `battle_victory_shsw` | BattleVictory | | `battle_victory_shsw_shld` | BattleVictory | | `freeblock_idle` | BattleShswShldIn, CombatIdle, Quest_FreeBlock, Quest_FreeBlock_Out | | `ladder_idle_var_01` | BattleLadder_VAR | | `ladder_idle_var_02` | BattleLadder_VAR | | `ladder_idle_var_03` | BattleLadder_VAR | | `ladder_layon2climb` | BattleLadderLayOnToClimb | | `ladder_layon2idle` | BattleLadderLayOnToIdle | | `ladder_layon2idle_02` | BattleLadderLayOnToIdle02 | | `ladder_pickup` | BattleLadderPickup, PickLadder | ## Beggar | clip | fragments | |---|---| | `beggar_face_down_get_alms_01` | BeggarTake | | `beggar_face_down_get_alms_02` | BeggarTake | | `beggar_face_down_get_alms_03` | BeggarTake | | `beggar_face_down_get_alms_04` | BeggarTake | | `beggar_face_down_get_alms_idle` | BeggarFaceDownGetAlms | | `beggar_face_down_idle` | Beggar | | `beggar_face_down_in` | BeggarIn | | `beggar_face_down_out` | BeggarOut | | `beggar_face_down_out_violence` | BeggarOut | | `beggar_face_down_to_combat_dagger_lg` | BeggarToCombat | | `beggar_face_down_to_combat_dagger_rg` | BeggarToCombat | | `beggar_face_down_to_combat_nw_lg` | BeggarToCombat | | `beggar_face_down_to_combat_nw_rg` | BeggarToCombat | | `beggar_face_down_var01` | BeggarVAR | | `beggar_face_down_var02` | BeggarVAR | | `beggar_face_down_var03` | BeggarVAR | | `beggar_give_alms_down_01` | BeggarGive | | `beggar_give_alms_down_02` | BeggarGive, PutMoneyOnGround | | `beggar_give_alms_knee_01` | BeggarGive | | `beggar_give_alms_knee_02` | BeggarGive | | `beggar_kneel_get_alms_01` | BeggarTake | | `beggar_kneel_get_alms_02` | BeggarTake | | `beggar_kneel_get_alms_03` | BeggarTake | | `beggar_kneel_get_alms_idle` | BeggarKneelGetAlms | | `beggar_kneel_idle` | Beggar | | `beggar_kneel_in` | BeggarIn | | `beggar_kneel_out` | BeggarOut | | `beggar_kneel_out_violence` | BeggarOut | | `beggar_kneel_to_combat_dagger_lg` | BeggarToCombat | | `beggar_kneel_to_combat_nw_lg` | BeggarToCombat | | `beggar_kneel_var01` | BeggarVAR | | `beggar_kneel_var02` | BeggarVAR | | `beggar_kneel_var03` | BeggarVAR | | `priest_beggar_face_down_gift_s` | BeggarTakePriest | | `priest_beggar_kneel_gift_s` | BeggarTakeAlms, BeggarTakePriest | | `priest_beggar_kneel_in_s` | BeggarTakePriestIn | ## Behavior | clip | fragments | |---|---| | `behavior_drink_barrel_small_spigot_player` | BehaviorDrinkBarrelSmallSpigot | | `behavior_eating_boiler_opposite_player` | BehaviorEatingBoiler | | `behavior_eating_boiler_player` | BehaviorEatingBoiler | | `behavior_eating_pot_player` | BehaviorEatingPot | | `behavior_poisoning_barrel_small_spigot_player` | BehaviorPoisoningBarrelSmallSpigot | | `behavior_poisoning_boiler_opposite_player` | BehaviorPoisoningBoiler | | `behavior_poisoning_boiler_player` | BehaviorPoisoningBoiler | | `behavior_poisoning_kitchen_player` | BehaviorPoisoningKitchen | | `male_behavior_chasing_dog01` | BehaviorChasingDog | | `male_behavior_chasing_dog02` | BehaviorChasingDog | | `male_behavior_chasing_dog03` | BehaviorChasingDog | | `male_behavior_chasing_horse` | BehaviorChasingHorse | | `stealth_drink_barrel_small_spigot_player` | BehaviorDrinkBarrelSmallSpigot | | `stealth_eating_boiler_opposite_player` | BehaviorEatingBoiler | | `stealth_eating_boiler_player` | BehaviorEatingBoiler | | `stealth_eating_pot_player` | BehaviorEatingPot | | `stealth_poisoning_barrel_small_spigot_player` | BehaviorPoisoningBarrelSmallSpigot | | `stealth_poisoning_boiler_opposite_player` | BehaviorPoisoningBoiler | | `stealth_poisoning_boiler_player` | BehaviorPoisoningBoiler | | `stealth_poisoning_kitchen_player` | BehaviorPoisoningKitchen | ## Bell | clip | fragments | |---|---| | `bell_ringing_in` | BellRingingIn | | `bell_ringing_loop` | BellRinging | | `bell_ringing_out` | BellRingingOut | ## Blacksmith | clip | fragments | |---|---| | `blacksmith_sword_forging_in` | BlacksmithBehaviorForgingIn | | `blacksmith_sword_forging_loop` | BlacksmithBehaviorForgingLoop, SmithForging | | `blacksmith_sword_forging_to_heating` | BlacksmithBehaviorForgingToHeating, SmithForgingToHeating | | `blacksmith_sword_grab_to_insert` | BlacksmithBehaviorHeatingIn, SmithGrab | | `blacksmith_sword_heating` | BlacksmithBehaviorHeatingLoop, SmithHeating | | `blacksmith_sword_heating_out` | BlacksmithBehaviorHeatingOut | | `blacksmith_sword_heating_to_forging` | BlacksmithBehaviorHeatingToForging, SmithHeatingToForging | | `blacksmith_sword_quenching_to_end` | BlacksmithBehaviorForgingOut, SmithHarden | | `blacksmith_sword_quenching_to_new_to_insert` | BlacksmithBehaviorForgingToHeating, SmithHarden | ## Blacksmithing | clip | fragments | |---|---| | `1d-blacksmith_axe_heating` | BlacksmithingForgeIdle | | `1d-blacksmith_sword_forging_idle` | BlacksmithingAnvilIdle | | `1d-blacksmith_sword_forging_perfect` | BlacksmithingPerfectStroke | | `1d-blacksmith_sword_forging_turn` | BlacksmithingFlipWorkpiece | | `1d-blacksmith_sword_forging_turn_back` | BlacksmithingFlipWorkpieceBack | | `1d-blacksmith_sword_forging_up` | BlacksmithingStrokeStart | | `1d-blacksmith_sword_forging_up_loop` | BlacksmithingStrokeStart | | `2d-blacksmith_axe_forging_idle` | BlacksmithingAnvilIdle | | `2d-blacksmith_axe_forging_perfect` | BlacksmithingPerfectStroke | | `2d-blacksmith_axe_forging_turn` | BlacksmithingFlipWorkpiece | | `2d-blacksmith_axe_forging_turn_back` | BlacksmithingFlipWorkpieceBack | | `2d-blacksmith_axe_forging_up` | BlacksmithingStrokeStart | | `2d-blacksmith_axe_forging_up_loop` | BlacksmithingStrokeStart | | `2d-blacksmith_sword_forging_down` | BlacksmithingStrokeFinish | | `2d-blacksmith_sword_heating` | BlacksmithingForgeIdle | | `3d-blacksmith_axe_forging_down` | BlacksmithingStrokeFinish | | `blacksmithing_axe_add` | BlacksmithingFlippedWorkpiece | | `blacksmithing_axe_forging_end` | BlacksmithingFinishedReturnHammer | | `blacksmithing_axe_forging_end_idle` | BlacksmithingFinishedIdle | | `blacksmithing_axe_forging_end_to_heating` | BlacksmithingToHardening | | `blacksmithing_axe_forging_to_heating` | BlacksmithingToForge | | `blacksmithing_axe_hardening` | BlacksmithingToHardening | | `blacksmithing_axe_heating_browsing_in` | BlacksmithingForgeInspection | | `blacksmithing_axe_heating_browsing_loop` | BlacksmithingForgeInspection | | `blacksmithing_axe_heating_browsing_out` | BlacksmithingForgeInspectionStop | | `blacksmithing_axe_heating_loop` | BlacksmithingToHardening | | `blacksmithing_axe_heating_to_forging` | BlacksmithingToAnvil | | `blacksmithing_axe_in` | BlacksmithingGrabWorkpiece | | `blacksmithing_sword_add` | BlacksmithingFlippedWorkpiece | | `blacksmithing_sword_forging_end` | BlacksmithingFinishedReturnHammer | | `blacksmithing_sword_forging_end_idle` | BlacksmithingFinishedIdle | | `blacksmithing_sword_forging_end_to_heating` | BlacksmithingToHardening | | `blacksmithing_sword_forging_to_heating` | BlacksmithingToForge | | `blacksmithing_sword_hardening` | BlacksmithingToHardening | | `blacksmithing_sword_heating_browsing_in` | BlacksmithingForgeInspection | | `blacksmithing_sword_heating_browsing_loop` | BlacksmithingForgeInspection | | `blacksmithing_sword_heating_browsing_out` | BlacksmithingForgeInspectionStop | | `blacksmithing_sword_heating_loop_close` | BlacksmithingToHardening | | `blacksmithing_sword_heating_to_forging` | BlacksmithingToAnvil | | `blacksmithing_sword_in` | BlacksmithingGrabWorkpiece | ## Blend | clip | fragments | |---|---| | `crime_stunned_standup_male` | BlendRagdoll | | `crime_stunned_standup_male_front` | BlendRagdoll | | `crime_stunned_standup_male_left` | BlendRagdoll | | `crime_stunned_standup_male_player` | BlendRagdoll | | `crime_stunned_standup_male_right` | BlendRagdoll | | `getup_ground_back` | BlendRagdoll | | `getup_ground_back_player` | BlendRagdoll | | `getup_ground_front` | BlendRagdoll | | `getup_ground_front_player` | BlendRagdoll | | `getup_ground_left` | BlendRagdoll | | `getup_ground_left_player` | BlendRagdoll | | `getup_ground_right` | BlendRagdoll | | `getup_ground_right_player` | BlendRagdoll | ## Broken | clip | fragments | |---|---| | `ankle_action_01` | BrokenAnkleTreatment | | `ankle_action_02` | BrokenAnkleTreatment | | `ankle_action_03` | BrokenAnkleTreatment | | `ankle_loop` | BrokenAnkle | ## Bucket | clip | fragments | |---|---| | `tub_empty_filling` | BucketFill | | `tub_empty_filling_180` | BucketFill180 | | `tub_empty_filling_water_tube` | BucketFillTub | | `tub_full_emptying` | BucketPour | ## Capon | clip | fragments | |---|---| | `prepadeni_capon_slide_in` | CaponSlideIn | | `prepadeni_capon_slide_loop` | CaponSlide | | `prepadeni_capon_slide_out` | CaponSlideOut | | `prepadeni_capon_slide_var01` | CaponSlide_VAR | | `prepadeni_capon_slide_var02` | CaponSlide_VAR | | `prepadeni_capon_slide_var03` | CaponSlide_VAR | | `prepadeni_capon_slide_var04` | CaponSlide_VAR | | `prepadeni_capon_slide_var05` | CaponSlide_VAR | ## Carpenter | clip | fragments | |---|---| | `carpenter_in` | CarpenterIn | | `carpenter_loop` | Carpenter | | `carpenter_loop_var01` | CarpenterVAR | | `carpenter_loop_var03` | CarpenterVAR | | `carpenter_loop_var04` | CarpenterVAR | | `carpenter_out` | CarpenterOut | ## Carry | clip | fragments | |---|---| | `bag_pick_player` | CarryItemPickup, Picking | | `bag_pick_wagoon` | CarryItemPickup, SackWagoonPick | | `bag_pick_wagoon_player` | CarryItemPickup | | `bag_place_player` | CarryItemPlace, Placing | | `bag_place_wagoon` | CarryItemPlace, SackWagoonPlace | | `bag_place_wagoon_player` | CarryItemPlace | | `bag_walk_fwd_player_add` | CarryItemPickup, MotionIdle, MotionMovement, MotionTurn, MotionTurnBig, SackWagoonPick | | `quest_collection_carcasses` | CarryItemPickup, Quest_CollectionCarcasses | | `quest_pick_jug_pewter` | CarryItemPickup | | `quest_place_jug_pewter` | CarryItemPlace | | `quest_sack_strew_player` | CarryItemPlace | ## Cart | clip | fragments | |---|---| | `cart_tow_fail_01` | CartTow, CartTowIn, CartTowOut | | `cart_tow_fail_01_wagon_b` | CartTow | | `cart_tow_m` | CartTow | | `cart_tow_s` | CartTow | | `relaxed_idle_both` | CartTowOut, GuardOut, MotionIdle, MotionMovement, Quest_MotionIdleWithoutVariations, SmithForgingCoopOut, Soldier_Attention, testLookat, trailer_peacherAndPeople | ## Cast | clip | fragments | |---|---| | `cast_casting` | CastCasting | | `cast_heating_idle_loop` | CastHeating | | `cast_heating_idle_to_idle_with_tongs` | CastHeating_TakeTongs | | `cast_heating_idle_var_1` | CastHeating_VAR | | `cast_heating_idle_var_2` | CastHeating_VAR | | `cast_heating_idle_var_3` | CastHeating_VAR | | `cast_heating_idle_var_4` | CastHeating_VAR | | `cast_heating_idle_var_5` | CastHeating_VAR | | `cast_heating_in` | CastHeatingIn | | `cast_heating_out` | CastHeatingOut | | `cast_idle_with_tongs_in` | CastHeatingTongsIn | | `cast_idle_with_tongs_loop` | CastHeatingTongs | | `cast_idle_with_tongs_out` | CastHeatingTongsOut | | `cast_idle_with_tongs_var_1` | CastHeatingTongs_VAR | | `cast_idle_with_tongs_var_2` | CastHeatingTongs_VAR | | `cast_idle_with_tongs_var_3` | CastHeatingTongs_VAR | | `cast_idle_with_tongs_var_4` | CastHeatingTongs_VAR | | `cast_idle_with_tongs_var_5` | CastHeatingTongs_VAR | ## Charge | clip | fragments | |---|---| | `bow_crouched_down_pull_back_over` | Charge | | `bow_palisade_lean_in` | Charge | | `bow_pull_back_over` | Charge | | `bow_pull_back_rider_over` | Charge | | `crossbow_charge` | Charge, Quest_CrossbowIdleAimIn | | `crossbow_charge_over` | Charge | | `crossbow_charging_phase2_to_idle_aim` | Charge | | `crossbow_charging_phase2_to_idle_aim_over` | Charge | | `crossbow_horse_charge_over` | Charge | | `crossbow_horse_charging_phase2_to_idle_aim_over` | Charge | | `crossbow_palisade_lean_in` | Charge | | `crossbow_stealth_charge` | Charge, Quest_CrossbowCrouchIdleAimIn | | `crossbow_stealth_charging_phase2_to_idle_aim` | Charge | | `lookposes_horserider_idle_head` | Charge, HorseCombatFastStop, HorseCombatIdle, HorseCombatJump, HorseCombatLand, HorseCombatMovement, LookPose, MotionIdle, MotionMovement, Mount | | `rifle_charge` | Charge | | `rifle_charge_over` | Charge | | `rifle_charging_phase2_to_idle_aim` | Charge | | `rifle_horse_charge_over` | Charge | | `rifle_idle_loaded_lookposes_torso` | Charge, Fire, LookPose | | `rifle_palisade_lean_in` | Charge | | `rifle_stealth_charge` | Charge | | `rifle_stealth_charging_phase2_to_stealth_idle_aim` | Charge | ## Check | clip | fragments | |---|---| | `quest_check_flowerbed` | CheckFlowerbed | | `stash_check` | CheckStash | ## Chest | clip | fragments | |---|---| | `male_behavior_chest_check_in` | ChestCheckIn | | `male_behavior_chest_check_loop` | ChestCheckLoop | | `male_behavior_chest_check_out` | ChestCheckOut | | `male_behavior_chest_check_out_turn_180` | ChestBehaviorCheckOut | ## Cin | clip | fragments | |---|---| | `cin_s0950t_mlynaruvucen__contraband_sack_cin_s0950t_henry` | Cin_s0950t_mlynaruvucen_contraband_sack | ## Cinematic | clip | fragments | |---|---| | `cin_m0220t_zachrana__dark_woods` | CinematicTestWalk | ## Classify | clip | fragments | |---|---| | `classify_service_in` | ClassifyServiceIn | | `classify_service_loop` | ClassifyService | | `classify_service_out` | ClassifyServiceOut | ## Climb | clip | fragments | |---|---| | `climb_battlement` | ClimbBattlement | | `climb_battlement1` | ClimbBattlement | | `climb_battlement2` | ClimbBattlement | ## Coal | clip | fragments | |---|---| | `coalman_in` | CoalManIn | | `coalman_loop` | CoalMan | | `coalman_loop_soft_var01` | CoalManSoftVAR | | `coalman_loop_soft_var02` | CoalManSoftVAR | | `coalman_loop_soft_var03` | CoalManSoftVAR | | `coalman_loop_var01` | CoalManVAR | | `coalman_loop_var02` | CoalManVAR | | `coalman_loop_var03` | CoalManVAR | | `coalman_out` | CoalManOut | | `coalman_soft_in` | CoalManSoftIn | | `coalman_soft_loop` | CoalManSoft | | `coalman_soft_out` | CoalManSoftOut | ## Coalman | clip | fragments | |---|---| | `coalman_charcoal_in` | CoalmanCharcoalIn | | `coalman_charcoal_loop1` | CoalmanCharcoal_VAR | | `coalman_charcoal_loop2` | CoalmanCharcoal_VAR | | `coalman_charcoal_loop3` | CoalmanCharcoal_VAR | | `coalman_charcoal_out` | CoalmanCharcoalOut | | `coalman_charcoal_transition` | CoalmanCharcoalTransition | ## Come | clip | fragments | |---|---| | `come_here_01` | Come, CrimeCome, FollowMe | | `come_here_02` | Come, CrimeCome, FollowMe | | `come_here_03` | Come, FollowMe | | `come_here_04` | Come, CrimeCome, FollowMe | | `quest_rider_onward1` | ComeUpperBody | | `quest_rider_onward2` | ComeUpperBody | ## Commander | clip | fragments | |---|---| | `commander_speech_loop` | Commander_Speech | | `quest_commander_goad` | Commander_Urge | | `quest_pointing_sword_in` | Commander_MoveThere | | `quest_pointing_sword_loop` | Commander_MoveThere | ## Cooking | clip | fragments | |---|---| | `behavior_cooking_pan_camp_player` | CookingPanCamp | | `behavior_cooking_pan_kitchen_player` | CookingPanKitchen | | `cooking_ladle_in` | CookingIn | | `cooking_ladle_loop` | Cooking | | `cooking_ladle_out` | CookingOut | | `cooking_ladle_var01` | Cooking_VAR | | `cooking_ladle_var02` | Cooking_VAR | | `cooking_pot_campfire_in_01` | CookingIn | | `cooking_pot_campfire_loop_01` | Cooking | | `cooking_pot_campfire_loop_01_var01` | Cooking_VAR | | `cooking_pot_campfire_loop_01_var02` | Cooking_VAR | | `cooking_pot_campfire_out_01` | CookingOut | | `cooking_scoop_in` | CookingScoopIn | | `cooking_scoop_in_back_left` | CookingScoopIn | | `cooking_scoop_in_back_right` | CookingScoopIn | | `cooking_scoop_in_left` | CookingScoopIn | | `cooking_scoop_in_right` | CookingScoopIn | | `cooking_scoop_ingredience_chest` | CookingScoopIngredienceChest | | `cooking_scoop_ingredience_to_kettle` | CookingScoopIngredienceToKettle | | `cooking_scoop_loop` | CookingScoopLoop | | `cooking_scoop_out` | CookingScoopOut | | `cooking_scoop_out_back_left` | CookingScoopOut | | `cooking_scoop_out_back_right` | CookingScoopOut | | `cooking_scoop_out_left` | CookingScoopOut | | `cooking_scoop_out_right` | CookingScoopOut | | `cooking_scoop_spice_collect01` | CookingScoopSpiceCollect | | `cooking_scoop_spice_collect02` | CookingScoopSpiceCollect | | `cooking_scoop_spice_to_kettle` | CookingScoopSpiceToKettle | | `cooking_scoop_to_bowl` | CookingScoopToBowl | | `cooking_scoop_var_01_taste` | CookingScoopLoop_VAR | | `cooking_scoop_var_02_forehead` | CookingScoopLoop_VAR | | `cooking_scoop_var_03_smell` | CookingScoopLoop_VAR | | `cooking_scoop_var_04_back` | CookingScoopLoop_VAR | | `cooking_scoop_water_to_kettle` | CookingScoopWaterToKettle | ## Corpse | clip | fragments | |---|---| | `1d-corpse_idle_turns_m` | CorpseDrawTorch, CorpseHolsterTorch, MotionTurn, MotionTurnBig | | `corpse_draw_torch_female_over` | CorpseDrawTorch | | `corpse_draw_torch_over` | CorpseDrawTorch, Quest_KickedOutDoor | | `corpse_holster_torch_female_over` | CorpseHolsterTorch | | `corpse_holster_torch_over` | CorpseHolsterTorch | | `corpse_pickup_ground_female_m` | CorpseGrab | | `corpse_pickup_ground_idle_female_m` | CorpseGrab | | `corpse_pickup_ground_idle_m` | CorpseGrab | | `corpse_pickup_ground_m` | CorpseGrab | | `corpse_place_ground_female_m` | CorpsePut | | `corpse_place_ground_idle_female_m` | CorpsePut | | `corpse_place_ground_idle_m` | CorpsePut | | `corpse_place_ground_m` | CorpsePut | ## Counting | clip | fragments | |---|---| | `bartender_in` | CountingMoneyIn | | `bartender_loop` | CountingMoney | | `bartender_loop_var01` | CountingMoneyVAR | | `bartender_loop_var02` | CountingMoneyVAR | | `bartender_out` | CountingMoneyOut | ## Cover | clip | fragments | |---|---| | `cover_corner_right_bow_in` | CoverIn | | `cover_corner_right_bow_loop` | Cover | | `cover_corner_right_bow_out` | CoverOut | | `cover_corner_right_bow_shot_01` | CoverFire | | `cover_corner_right_bow_shot_02` | CoverFire | | `cover_corner_right_bow_shot_up_01` | CoverFire | | `cover_corner_right_bow_shot_up_02` | CoverFire | | `cover_wall_bow_in` | CoverIn | | `cover_wall_bow_loop` | Cover | | `cover_wall_bow_out` | CoverOut | | `cover_wall_bow_shot_01` | CoverFire | | `cover_wall_bow_shot_02` | CoverFire | | `cover_wall_bow_shot_03` | CoverFire | | `cover_wall_bow_shot_up_01` | CoverFire | | `cover_wall_bow_shot_up_02` | CoverFire | | `cover_wall_bow_shot_up_03` | CoverFire | ## Cower | clip | fragments | |---|---| | `behavior_surrender_var01_loop` | Cower | | `sitting_bench_violence_reaction_loop` | Cower | | `sitting_ground_violence_reaction_loop` | Cower | | `sitting_table_violence_reaction_loop` | Cower | | `sleeping_bed_violence_reaction_loop` | Cower | | `sleeping_bench_left_violence_reaction_loop` | Cower | | `sleeping_bench_right_violence_reaction_loop` | Cower | | `sleeping_ground_left_violence_reaction_loop` | Cower | | `sleeping_ground_right_violence_reaction_loop` | Cower | ## Crime | clip | fragments | |---|---| | `crime_cross_male_over` | CrimeCross | | `crime_dont_come_back_male` | CrimeDontComeBack | | `crime_goaway_male_hard_over_1` | CrimeGoAwayHard | | `crime_goaway_male_hard_over_2` | CrimeGoAwayHard | | `crime_goaway_male_hard_over_3` | CrimeGoAwayHard | | `crime_goaway_male_light_over_1` | CrimeGoAwayEasy | | `crime_goaway_male_light_over_2` | CrimeGoAwayEasy | | `crime_goaway_male_light_over_3` | CrimeGoAwayEasy | | `crime_idle_to_watch` | CrimeToWatch | | `crime_pickpocket_reaction_front_male` | CrimeRobbingReaction, HitDeath | | `crime_pickpocket_reaction_front_male_var1` | CrimeRobbingReaction | | `crime_pickpocket_reaction_front_male_var2` | CrimeRobbingReaction | | `crime_pickpocket_reaction_front_male_var3` | CrimeRobbingReaction | | `crime_pickpocket_reaction_front_male_var4` | CrimeRobbingReaction | | `crime_pickpocket_reaction_male` | CrimeRobbingReaction, HitDeath | | `crime_robbed_reaction_male` | CrimeRobbedReaction | | `crime_scare_male_hard` | CrimeScareHard | | `crime_scare_male_low` | CrimeScareEasy | | `crime_scare_male_middle` | CrimeScareMedium | | `crime_surrender_bow_in` | CrimeSurrenderIn | | `crime_surrender_bow_loop` | CrimeSurrender | | `crime_surrender_bow_out` | CrimeSurrenderOut | | `crime_surrender_crossbow_in` | CrimeSurrenderIn | | `crime_surrender_crossbow_loop` | CrimeSurrender | | `crime_surrender_crossbow_out` | CrimeSurrenderOut | | `crime_surrender_handcannon_in` | CrimeSurrenderIn | | `crime_surrender_handcannon_loop` | CrimeSurrender | | `crime_surrender_handcannon_out` | CrimeSurrenderOut | | `crime_surrender_hlbrd_in` | CrimeSurrenderIn, TournamentSurrender | | `crime_surrender_hlbrd_loop` | CrimeSurrender | | `crime_surrender_hlbrd_out` | CrimeSurrenderOut, TournamentSurrender | | `crime_surrender_lngsw_in` | CrimeSurrenderIn | | `crime_surrender_lngsw_loop` | CrimeSurrender | | `crime_surrender_lngsw_out` | CrimeSurrenderOut | | `crime_surrender_lngsw_torch_in` | CrimeSurrenderIn | | `crime_surrender_lngsw_torch_loop` | CrimeSurrender | | `crime_surrender_lngsw_torch_out` | CrimeSurrenderOut | | `crime_surrender_mace_in` | CrimeSurrenderIn | | `crime_surrender_mace_loop` | CrimeSurrender | | `crime_surrender_mace_out` | CrimeSurrenderOut | | `crime_surrender_mace_shield_in` | CrimeSurrenderIn | | `crime_surrender_mace_shield_loop` | CrimeSurrender | | `crime_surrender_mace_shield_out` | CrimeSurrenderOut | | `crime_surrender_mace_torch_in` | CrimeSurrenderIn | | `crime_surrender_mace_torch_loop` | CrimeSurrender | | `crime_surrender_mace_torch_out` | CrimeSurrenderOut | | `crime_surrender_nw_in` | CrimeSurrenderIn | | `crime_surrender_nw_out` | CrimeSurrenderOut | | `crime_surrender_shsw_in` | CrimeSurrenderIn | | `crime_surrender_shsw_loop` | CrimeSurrender | | `crime_surrender_shsw_out` | CrimeSurrenderOut | | `crime_surrender_shsw_shield_in` | CrimeSurrenderIn | | `crime_surrender_shsw_shield_loop` | CrimeSurrender | | `crime_surrender_shsw_shield_out` | CrimeSurrenderOut | | `crime_surrender_shsw_torch_in` | CrimeSurrenderIn | | `crime_surrender_shsw_torch_loop` | CrimeSurrender | | `crime_surrender_shsw_torch_out` | CrimeSurrenderOut | | `crime_surrender_torch_in` | CrimeSurrenderIn | | `crime_surrender_torch_loop` | CrimeSurrender | | `crime_surrender_torch_out` | CrimeSurrenderOut | | `crime_watch_idle_var01` | CrimeWatch | | `crime_watch_idle_var03` | CrimeWatch | | `crime_watch_idle_var04` | CrimeWatch | | `crime_watch_idle_var07` | CrimeWatch | | `crime_watch_idle_var08` | CrimeWatch | | `crime_watch_nonviolent` | CrimeWatchNonviolent_VAR | | `crime_watch_nonviolent_var01` | CrimeWatchNonviolent_VAR | | `crime_watch_nonviolent_var02` | CrimeWatchNonviolent_VAR | | `crime_watch_nonviolent_var03` | CrimeWatchNonviolent_VAR | | `crime_watch_nonviolent_var04` | CrimeWatchNonviolent_VAR | | `crime_watch_nonviolent_var05` | CrimeWatchNonviolent_VAR | | `crime_watch_nonviolent_var06` | CrimeWatchNonviolent_VAR | | `crime_watch_nonviolent_var07` | CrimeWatchNonviolent_VAR | | `crime_watch_nonviolent_var08` | CrimeWatchNonviolent_VAR | | `crime_watch_nonviolent_var09` | CrimeWatchNonviolent_VAR | | `crime_watch_to_idle` | CrimeToIdle | | `guard_hlbrd_goaway_over_4` | CrimeGoAwayEasy | | `guard_hlbrd_goaway_over_5` | CrimeGoAwayEasy | | `guard_lngsw_goaway_over` | CrimeGoAwayEasy, CrimeGoAwayHard, CrimeGoAwayMedium | | `guard_shsw_goaway_over` | CrimeGoAwayEasy, CrimeGoAwayHard, CrimeGoAwayMedium | ## Crossbow | clip | fragments | |---|---| | `crossbow_loop_loaded_first_try_over` | CrossbowLoadedFirstTry | | `crossbow_loop_loaded_var01` | CrossbowLoaded_VAR | | `crossbow_loop_loaded_var02` | CrossbowLoaded_VAR | | `crossbow_loop_loaded_var03` | CrossbowLoaded_VAR | | `crossbow_loop_loaded_var04` | CrossbowLoaded_VAR | | `crossbow_stealth_idle_aim_to_idle_aim` | CrossbowStealthAimToIdleAim | ## Crowd | clip | fragments | |---|---| | `crowd_peasant_male_audience_idle_01` | CrowdPeasantMaleAudience01 | | `crowd_peasant_male_audience_idle_02` | CrowdPeasantMaleAudience02 | | `crowd_peasant_male_audience_idle_03` | CrowdPeasantMaleAudience03 | | `crowd_peasant_male_audience_point_03` | CrowdPeasantPoint | ## Cruel | clip | fragments | |---|---| | `quest_cruel_pikeman_01` | CruelPikeman | | `quest_cruel_pikeman_02` | CruelPikeman | ## Curious | clip | fragments | |---|---| | `relaxed_idle_torso_roz_add` | CuriousUpperbody | ## Dead | clip | fragments | |---|---| | `behavior_hangmale_loop` | DeadBody_Hanged | | `corpse_bed` | DeadPose | | `corpse_bench` | DeadPose | | `corpse_ground` | DeadPose | | `corpse_marksman_pavise1` | DeadBody | | `corpse_marksman_pavise2` | DeadBody | | `corpse_marksman_pavise3` | DeadBody | | `corpse_marksman_pavise4` | DeadBody | | `corpse_marksman_pavise5` | DeadBody | | `corpse_tied_tree` | DeadBody | | `dead_cuman_01` | DeadBody, DeadPose | | `dead_cuman_02` | DeadBody, DeadPose | | `dead_cuman_03` | DeadBody, DeadPose | | `dead_cuman_04` | DeadBody, DeadPose | | `dead_cuman_05` | DeadBody, DeadPose | | `dead_cuman_06` | DeadBody, DeadPose | | `dead_cuman_07` | DeadBody, DeadPose | | `dead_peasant_01` | DeadBody, DeadBody_BeingInteracted_Waiting, DeadPose | | `dead_peasant_02` | DeadBody, DeadPose | | `dead_peasant_03` | DeadBody, DeadPose | | `dead_peasant_04` | DeadBody, DeadPose | | `male_behavior_hangmale_halter_short_loop` | DeadBody_Hanged | | `male_corpse_collapsed_wagon_01` | DeadBody | | `male_corpse_collapsed_wagon_02` | DeadBody | | `male_corpse_hanging_wagon_01` | DeadBody | | `male_corpse_hanging_wagon_02` | DeadBody | | `male_corpse_hanging_wagon_03` | DeadBody | | `male_corpse_noble_impaled_spear_tree` | DeadBody | | `male_corpse_soldier_hanging_palisade` | DeadBody, DeadPose | | `male_corpse_soldier_hanging_wall_01` | DeadBody | | `male_corpse_soldier_hanging_wall_02` | DeadBody, Quest_PassedOutDrunk | | `male_dead_aulitz_collapsed_chair_fancy` | DeadBody | | `male_dead_aulitz_collapsed_ground_brutal` | DeadBody | | `male_dead_coffin_01` | DeadBody, DeadPose | | `male_dead_coffin_02` | DeadBody, DeadPose | | `male_dead_collapsed_wall_01` | DeadBody, DeadPose, Quest_PassedOutDrunk | | `male_dead_collapsed_wall_02` | DeadBody, DeadPose, Quest_PassedOutDrunk | | `male_dead_collapsed_wall_03` | DeadBody, DeadPose | | `male_dead_horse_01` | DeadBody, DeadPose | | `male_dead_horse_02` | DeadBody, DeadPose | | `male_dead_horse_03` | DeadBody, DeadPose | | `quest_corpse_robber_in_m` | DeadBody_Interactant_In, LootIn | | `quest_corpse_robber_in_s` | DeadBody_BeingInteracted_In, LootInSlave | | `quest_corpse_robber_loop_m` | DeadBody_Interactant_Loop, Loot | | `quest_corpse_robber_loop_s` | DeadBody_BeingInteracted_Loop, LootSlave | | `quest_corpse_robber_out_m` | DeadBody_Interactant_Out, LootOut | | `quest_corpse_robber_out_s` | DeadBody_BeingInteracted_Out, LootOutSlave | | `quest_hangman_death_loop_gallows_01` | DeadBody_Hanged | | `quest_hangman_death_loop_gallows_02` | DeadBody_Hanged | | `quest_hangman_death_loop_gallows_03` | DeadBody_Hanged | | `quest_hangman_death_loop_gallows_04` | DeadBody_Hanged | ## Death | clip | fragments | |---|---| | `sick_man_death_in` | Death | | `sick_man_death_loop` | Death | ## Decoy | clip | fragments | |---|---| | `crouched_idle_hold_bow_lhand` | DecoyDraw, DecoyPlace, DecoyThrow, HoldItemLeft, MotionIdle, MotionMovement, MotionTurn, MotionTurnBig | | `crouched_throw_decoy_in_over` | DecoyDraw, Quest_ThrowDecoyIn, Quest_ThrowDecoy_OneShot | | `crouched_throw_decoy_place_over` | DecoyPlace | | `crouched_throw_decoy_toss_over` | DecoyThrow, Quest_ThrowDecoyOut, Quest_ThrowDecoy_OneShot | | `drop_general_lhand_over` | DecoyDraw, Drop | | `farmer_stone_collecting_walk_fwd_lhand` | DecoyDraw, DecoyPlace, HoldItemLeft, MotionIdle, MotionMovement, MotionTurn, MotionTurnBig | ## Dice | clip | fragments | |---|---| | `camp_dice_kibitzer_extatichappy01` | DiceGameKibitzerExtaticHappy | | `camp_dice_kibitzer_extatichappy02` | DiceGameKibitzerExtaticHappy | | `camp_dice_kibitzer_extatichappy03` | DiceGameKibitzerExtaticHappy | | `camp_dice_kibitzer_facepalm01` | DiceGameKibitzerFacepalm | | `camp_dice_kibitzer_facepalm02` | DiceGameKibitzerFacepalm | | `camp_dice_kibitzer_facepalm03` | DiceGameKibitzerFacepalm | | `camp_dice_kibitzer_facepalm04` | DiceGameKibitzerFacepalm | | `camp_dice_kibitzer_facepalm05` | DiceGameKibitzerFacepalm | | `camp_dice_kibitzer_facepalm06` | DiceGameKibitzerFacepalm | | `camp_dice_kibitzer_facepalm07` | DiceGameKibitzerFacepalm | | `camp_dice_kibitzer_facepalm08` | DiceGameKibitzerFacepalm | | `camp_dice_kibitzer_facepalm09` | DiceGameKibitzerFacepalm | | `camp_dice_kibitzer_in` | DiceGameKibitzerIn | | `camp_dice_kibitzer_loop` | DiceGameKibitzer | | `camp_dice_kibitzer_mildlyhappy01` | DiceGameKibitzerMildlyHappy | | `camp_dice_kibitzer_mildlyhappy02` | DiceGameKibitzerMildlyHappy | | `camp_dice_kibitzer_mildlyhappy03` | DiceGameKibitzerMildlyHappy | | `camp_dice_kibitzer_mildlyhappy04` | DiceGameKibitzerMildlyHappy | | `camp_dice_kibitzer_mildlyhappy05` | DiceGameKibitzerMildlyHappy | | `camp_dice_kibitzer_neutral01` | DiceGameKibitzerNeutral | | `camp_dice_kibitzer_neutral02` | DiceGameKibitzerNeutral | | `camp_dice_kibitzer_neutral03` | DiceGameKibitzerNeutral | | `camp_dice_kibitzer_neutral04` | DiceGameKibitzerNeutral | | `camp_dice_kibitzer_out` | DiceGameKibitzerOut | | `dice_accept` | DiceGameAccept | | `dice_decline` | DiceGameDecline, DiceGameIdle | | `dice_end_lap_failure` | DiceGameEndTurn, DiceNew_StartFailure, DiceNew_TurnFailure | | `dice_end_lap_neutral` | DiceGameEndTurn | | `dice_end_lap_success` | DiceGameEndTurn, DiceNew_StartSuccess, DiceNew_TurnSuccess | | `dice_in` | DiceGameIn, DiceNew_StartFailure, DiceNew_StartSuccess | | `dice_invite` | DiceGameInvite | | `dice_loop` | DiceGameShake | | `dice_loop_var01` | DiceGameShake | | `dice_neutral` | DiceGameReaction | | `dice_new_turn` | DiceGameNewTurn, DiceNew_EndFailure, DiceNew_EndSuccess, DiceNew_TurnFailure, DiceNew_TurnSuccess | | `dice_out` | DiceGameOut | | `dice_out_failure` | DiceGameFinish, DiceNew_EndFailure | | `dice_out_onlycup` | DiceGameOut_OnlyCup | | `dice_out_onlydice` | DiceGameOut_OnlyDice | | `dice_out_success` | DiceGameFinish, DiceNew_EndSuccess | | `dice_reaction_negative_01` | DiceGameReaction | | `dice_reaction_negative_02` | DiceGameReaction | | `dice_reaction_negative_03` | DiceGameReaction | | `dice_reaction_negative_04` | DiceGameReaction | | `dice_reaction_negative_05` | DiceGameReaction | | `dice_reaction_negative_06` | DiceGameReaction | | `dice_reaction_neutral_01` | DiceGameReaction | | `dice_reaction_neutral_02` | DiceGameReaction | | `dice_reaction_neutral_03` | DiceGameReaction | | `dice_reaction_neutral_04` | DiceGameReaction | | `dice_reaction_positive_01` | DiceGameReaction | | `dice_reaction_positive_02` | DiceGameReaction | | `dice_reaction_positive_03` | DiceGameReaction | | `dice_reaction_positive_04` | DiceGameReaction | | `dice_reaction_positive_05` | DiceGameReaction | | `dice_throw_failure` | DiceGameEndTurn | | `dice_throw_neutral` | DiceGameContinueTurn, DiceNew_EndFailure, DiceNew_EndSuccess, DiceNew_StartFailure, DiceNew_StartSuccess, DiceNew_TurnFailure, DiceNew_TurnSuccess | | `dice_throw_success` | DiceGameContinueTurn | | `minigame_dice_idle` | DiceIdle | | `minigame_dice_shake` | DiceShake | ## Digging | clip | fragments | |---|---| | `grave_digging` | Digging | ## Dismount | clip | fragments | |---|---| | `horse_dismount_hlbrd_left_01` | Dismount | | `horse_dismount_hlbrd_left_01_align` | Dismount | | `horse_dismount_hlbrd_right_01` | Dismount | | `horse_dismount_hlbrd_right_01_align` | Dismount | | `horse_dismount_left_01` | Dismount | | `horse_dismount_left_01_align` | Dismount | | `horse_dismount_left_02` | Dismount | | `horse_dismount_left_02_align` | Dismount | | `horse_dismount_right_01` | Dismount | | `horse_dismount_right_01_align` | Dismount | | `horse_dismount_right_02` | Dismount | | `horse_dismount_right_02_align` | Dismount | | `horse_dismount_unsaddled_left_01` | Dismount | | `horse_dismount_unsaddled_left_01_align` | Dismount | | `horse_dismount_unsaddled_right_01` | Dismount | | `horse_dismount_unsaddled_right_01_align` | Dismount | ## Dog | clip | fragments | |---|---| | `dog_command_01` | DogInteraction | | `player_dog_carees_v01` | DogPetting | | `player_dog_carees_v03` | DogPetting | | `player_dog_carees_v04` | DogPetting | ## Door | clip | fragments | |---|---| | `door_01_relaxed_walk_l_b_c_01_in` | Door | | `door_01_relaxed_walk_l_b_c_01_in_left` | Door | | `door_01_relaxed_walk_l_b_c_01_in_right` | Door | | `door_01_relaxed_walk_l_b_c_01_out` | Door | | `door_01_relaxed_walk_l_b_c_01_out_left` | Door | | `door_01_relaxed_walk_l_b_c_01_out_right` | Door | | `door_01_relaxed_walk_l_b_c_unlock` | Door_LockUnlock | | `door_01_relaxed_walk_l_b_c_unlock_open` | Door_UnlockOpen | | `door_01_relaxed_walk_l_b_o_01_out` | Door | | `door_01_relaxed_walk_l_b_o_01_out_left` | Door | | `door_01_relaxed_walk_l_b_o_01_out_right` | Door | | `door_01_relaxed_walk_l_b_o_lock_close` | Door_CloseLock | | `door_01_relaxed_walk_l_f_c_01_in` | Door | | `door_01_relaxed_walk_l_f_c_01_in_left` | Door | | `door_01_relaxed_walk_l_f_c_01_in_right` | Door | | `door_01_relaxed_walk_l_f_c_01_out` | Door | | `door_01_relaxed_walk_l_f_c_01_out_left` | Door | | `door_01_relaxed_walk_l_f_c_01_out_right` | Door | | `door_01_relaxed_walk_l_f_c_unlock` | Door_LockUnlock | | `door_01_relaxed_walk_l_f_c_unlock_open` | Door_UnlockOpen | | `door_01_relaxed_walk_l_f_o_01_out` | Door | | `door_01_relaxed_walk_l_f_o_01_out_left` | Door | | `door_01_relaxed_walk_l_f_o_01_out_right` | Door | | `door_01_relaxed_walk_l_f_o_lock_close` | Door_CloseLock | | `door_01_relaxed_walk_locked_door_shake_left_back` | Door_Locked | | `door_01_relaxed_walk_locked_door_shake_left_front` | Door_Locked | | `door_01_relaxed_walk_locked_door_shake_right_back` | Door_Locked | | `door_01_relaxed_walk_locked_door_shake_right_front` | Door_Locked | | `door_01_relaxed_walk_r_b_c_01_in` | Door | | `door_01_relaxed_walk_r_b_c_01_in_left` | Door | | `door_01_relaxed_walk_r_b_c_01_in_right` | Door | | `door_01_relaxed_walk_r_b_c_01_out` | Door | | `door_01_relaxed_walk_r_b_c_01_out_left` | Door | | `door_01_relaxed_walk_r_b_c_01_out_right` | Door | | `door_01_relaxed_walk_r_b_c_unlock` | Door_LockUnlock | | `door_01_relaxed_walk_r_b_c_unlock_open` | Door_UnlockOpen | | `door_01_relaxed_walk_r_b_o_01_out` | Door | | `door_01_relaxed_walk_r_b_o_01_out_left` | Door | | `door_01_relaxed_walk_r_b_o_01_out_right` | Door | | `door_01_relaxed_walk_r_b_o_lock_close` | Door_CloseLock | | `door_01_relaxed_walk_r_f_c_01_in` | Door | | `door_01_relaxed_walk_r_f_c_01_in_left` | Door | | `door_01_relaxed_walk_r_f_c_01_in_right` | Door | | `door_01_relaxed_walk_r_f_c_01_out` | Door | | `door_01_relaxed_walk_r_f_c_01_out_left` | Door | | `door_01_relaxed_walk_r_f_c_01_out_right` | Door | | `door_01_relaxed_walk_r_f_c_unlock` | Door_LockUnlock | | `door_01_relaxed_walk_r_f_c_unlock_open` | Door_UnlockOpen | | `door_01_relaxed_walk_r_f_o_01_out` | Door | | `door_01_relaxed_walk_r_f_o_01_out_left` | Door | | `door_01_relaxed_walk_r_f_o_01_out_right` | Door | | `door_01_relaxed_walk_r_f_o_lock_close` | Door_CloseLock | | `door_01_run_l_b_c_o_01_over` | DoorAutomatic | | `door_01_run_l_f_c_o_01_over` | DoorAutomatic | | `door_01_run_r_b_c_o_01_over` | DoorAutomatic | | `door_01_run_r_f_c_o_01_over` | DoorAutomatic | | `door_01_sprint_l_b_c_o_01_over` | DoorAutomatic | | `door_01_sprint_l_f_c_o_01_over` | DoorAutomatic | | `door_01_sprint_r_b_c_o_01_over` | DoorAutomatic | | `door_01_sprint_r_f_c_o_01_over` | DoorAutomatic | | `door_nervous_knocking_in` | DoorNervousKnockingIn | | `door_nervous_knocking_loop` | DoorNervousKnocking | | `door_nervous_knocking_loop_var_01` | DoorNervousKnocking_VAR | | `door_nervous_knocking_loop_var_02` | DoorNervousKnocking_VAR | | `door_nervous_knocking_loop_var_03` | DoorNervousKnocking_VAR | | `door_nervous_knocking_loop_var_04` | DoorNervousKnocking_VAR | | `door_nervous_knocking_loop_var_05` | DoorNervousKnocking_VAR | | `door_nervous_knocking_loop_var_06` | DoorNervousKnocking_VAR | | `door_nervous_knocking_loop_var_07` | DoorNervousKnocking_VAR | | `door_nervous_knocking_loop_var_08` | DoorNervousKnocking_VAR | | `door_nervous_knocking_loop_var_09` | DoorNervousKnocking_VAR | | `door_nervous_knocking_out` | DoorNervousKnockingOut | ## Draw | clip | fragments | |---|---| | `bow_crouched_draw_over` | DrawWeapon | | `bow_draw_over` | DrawWeapon | | `bow_draw_over_player` | DrawWeapon | | `bow_draw_rider_over` | DrawWeapon | | `bow_idle_2nd_loaded_sword_add` | DrawWeapon, HolsterWeapon, Load, MotionIdle, MotionMovement | | `crossbow_draw_over` | DrawWeapon | | `crossbow_draw_over_player` | DrawWeapon, Quest_KickedOutDoor | | `crossbow_horse_draw_over` | DrawWeapon | | `crossbow_stealth_draw_over` | DrawWeapon | | `draw_lhand` | DrawFromInventory | | `draw_rhand` | DrawFromInventory | | `draw_torch` | DrawWeapon | | `getup_lngsw_idle_to_guard_helmet_z5` | DrawWeaponFull | | `getup_lngsw_idle_to_guard_z5` | DrawWeaponFull | | `holditem_idle_torch_lhand_over` | DrawWeaponFull, GreetingsUpperBody, HoldItemLeft, HolsterWeapon, MotionInAir, MotionJump, MotionLand, Placing, Quest_KickedOutDoor, StealthRecognitionSmell | | `mace_idle_to_guard_helmet_z2` | DrawWeaponFull | | `mace_idle_to_guard_shield_helmet_z2` | DrawWeaponFull | | `mace_idle_to_guard_shield_z2` | DrawWeaponFull | | `mace_idle_to_guard_torch_helmet_z2` | DrawWeaponFull | | `mace_idle_to_guard_torch_z2` | DrawWeaponFull | | `mace_idle_to_guard_z2` | DrawWeaponFull | | `relaxed_idle_close_visor_lhand_over` | DrawWeapon | | `relaxed_idle_draw_axe_mace_over` | DrawFromInventory, DrawWeapon | | `relaxed_idle_draw_axe_mace_over_player` | DrawWeapon | | `relaxed_idle_draw_axe_mace_torch_over` | DrawWeapon | | `relaxed_idle_draw_dagger_over` | DrawWeapon | | `relaxed_idle_draw_hlbrd` | DrawWeapon, GuardHlbrdPushAway_Player | | `relaxed_idle_draw_lngsw_over` | DrawFromInventory, DrawWeapon | | `relaxed_idle_draw_lngsw_over_player` | DrawWeapon | | `relaxed_idle_draw_lngsw_over_visor` | DrawWeapon | | `relaxed_idle_draw_shld_axe_over` | DrawWeapon | | `relaxed_idle_draw_shld_axe_over_player` | DrawWeapon | | `relaxed_idle_draw_shld_over` | DrawWeapon | | `relaxed_idle_draw_shld_over_player` | DrawWeapon | | `relaxed_idle_draw_shsw_over_player` | DrawWeapon | | `relaxed_idle_draw_shsw_torch_over` | DrawWeapon | | `relaxed_idle_torch_draw_lngsw_over` | DrawWeapon | | `relaxed_idle_torch_draw_mace_over` | DrawWeapon | | `resting_ground_01_to_combat_lg_z2_idle01` | DrawWeaponFull | | `rifle_draw_over` | DrawWeapon | | `rifle_draw_player_over` | DrawWeapon | | `rifle_horse_draw_over` | DrawWeapon | | `rifle_stealth_draw_over` | DrawWeapon | | `shsw_idle_to_guard_helmet_z2` | DrawWeaponFull | | `shsw_idle_to_guard_shield_helmet_z2` | DrawWeaponFull | | `shsw_idle_to_guard_shield_z2` | DrawWeaponFull | | `shsw_idle_to_guard_torch_helmet_z2` | DrawWeaponFull | | `shsw_idle_to_guard_torch_z2` | DrawWeaponFull | | `shsw_idle_to_guard_z2` | DrawWeaponFull | | `sitting_ground_01_to_combat_lg_z2_idle01` | DrawWeaponFull | | `sitting_ground_03_to_combat_lg_z2_idle01` | DrawWeaponFull | | `sitting_ground_04_to_combat_lg_z2_idle01` | DrawWeaponFull | | `sitting_ground_05_to_combat_lg_z0_idle01` | DrawWeaponFull | | `sitting_ground_06_to_combat_lg_z2_idle01` | DrawWeaponFull | | `stealth_dagger_draw_over` | DrawWeapon | | `tournament_intro_axe_01` | DrawWeaponFull | | `tournament_intro_axe_shld_01` | DrawWeaponFull | | `tournament_intro_axe_shld_02` | DrawWeaponFull | | `tournament_intro_hlbrd_01` | DrawWeaponFull, Soldier_Cheers | | `tournament_intro_hlbrd_02` | DrawWeaponFull, Soldier_Cheers | | `tournament_intro_lngsw_01` | DrawWeaponFull | | `tournament_intro_lngsw_02` | DrawWeaponFull, TournamentIntro | | `tournament_intro_lngsw_03` | DrawWeaponFull | | `tournament_intro_shld_01` | DrawWeaponFull | | `tournament_intro_shld_01_over` | DrawWeaponFull | | `tournament_intro_shld_02` | DrawWeaponFull | | `tournament_intro_shld_02_over` | DrawWeaponFull | | `tournament_intro_shsw_01` | DrawWeaponFull | | `tournament_intro_shsw_02` | DrawWeaponFull | ## Drink | clip | fragments | |---|---| | `male_behavior_sitting_bench_drink_wineskin` | DrinkWineskin | | `male_behavior_sitting_ground_drink_wineskin` | DrinkWineskin | | `male_behavior_sitting_table_drink_wineskin` | DrinkWineskin | ## Drinking | clip | fragments | |---|---| | `drinking_bench_wineskin` | DrinkingWine | ## Drop | clip | fragments | |---|---| | `bag_place` | Drop, Placing | | `drop_general_rhand_for_hoe_over` | Drop | | `drop_general_rhand_over` | Drop | | `drop_torch` | Drop | | `woodpicking_place_basket` | Drop, Placing | ## Drunkard | clip | fragments | |---|---| | `drunkard_idle_var01` | Drunkard_VAR | | `drunkard_idle_var02` | Drunkard_VAR | | `drunkard_idle_var03` | Drunkard_VAR | | `drunkard_idle_var04` | Drunkard_VAR | | `drunkard_idle_var05` | Drunkard_VAR | | `drunkard_idle_var06` | Drunkard_VAR | | `drunkard_idle_var07` | Drunkard_VAR | ## Drying | clip | fragments | |---|---| | `behavior_drying_player` | Drying | ## Dying | clip | fragments | |---|---| | `quest_dying_bandit_dialog_kill_m` | DyingBanditKill | | `quest_dying_bandit_dialog_kill_s` | DyingBanditKill | | `quest_dying_bandit_dialog_loop_m` | DyingBandit | | `quest_dying_bandit_dialog_loop_s` | DyingBandit | ## Eating | clip | fragments | |---|---| | `eating_bench_notable_bowl_mash_01_in` | EatingMashIn | | `eating_bench_notable_bowl_mash_01_out` | EatingMashOut | | `eating_bench_notable_bowl_mash_01_talk_eat_in` | EatingMashToWait | | `eating_bench_notable_bowl_mash_01_talk_eat_out` | EatingMashFromWait | | `eating_bench_notable_bowl_mash_01_talk_in` | EatingMashWaitingIn | | `eating_bench_notable_bowl_mash_01_talk_loop` | EatingMashWaiting | | `eating_bench_notable_bowl_mash_01_talk_out` | EatingMashWaitingOut | | `eating_bench_notable_bowl_mash_01_var01` | EatingMashVAR | | `eating_ground_bowl_mash_01_in` | EatingMashIn | | `eating_ground_bowl_mash_01_loop` | EatingMash, EatingMashVAR | | `eating_ground_bowl_mash_01_out` | EatingMashOut | | `eating_ground_bowl_mash_01_talk_eat_in` | EatingMashToWait | | `eating_ground_bowl_mash_01_talk_eat_out` | EatingMashFromWait | | `eating_ground_bowl_mash_01_talk_in` | EatingMashWaitingIn | | `eating_ground_bowl_mash_01_talk_loop` | EatingMashWaiting | | `eating_ground_bowl_mash_01_talk_out` | EatingMashWaitingOut | | `eating_ground_bowl_mash_01_var01` | EatingMashVAR | | `eating_ground_bowl_mash_02_in` | EatingMashIn | | `eating_ground_bowl_mash_02_loop` | EatingMash, EatingMashVAR | | `eating_ground_bowl_mash_02_out` | EatingMashOut | | `eating_ground_bowl_mash_02_talk_eat_in` | EatingMashToWait | | `eating_ground_bowl_mash_02_talk_eat_out` | EatingMashFromWait | | `eating_ground_bowl_mash_02_talk_in` | EatingMashWaitingIn | | `eating_ground_bowl_mash_02_talk_loop` | EatingMashWaiting | | `eating_ground_bowl_mash_02_talk_out` | EatingMashWaitingOut | | `eating_ground_bowl_mash_02_var01` | EatingMashVAR | | `eating_ground_bowl_mash_03_in` | EatingMashIn | | `eating_ground_bowl_mash_03_loop` | EatingMash | | `eating_ground_bowl_mash_03_out` | EatingMashOut | | `eating_ground_bowl_mash_03_talk_eat_in` | EatingMashToWait | | `eating_ground_bowl_mash_03_talk_eat_out` | EatingMashFromWait | | `eating_ground_bowl_mash_03_talk_in` | EatingMashWaitingIn | | `eating_ground_bowl_mash_03_talk_loop` | EatingMashWaiting | | `eating_ground_bowl_mash_03_talk_out` | EatingMashWaitingOut | | `eating_stand_inv_01_in` | EatingIn | | `eating_stand_inv_01_loop` | Eating | | `eating_stand_inv_01_out` | EatingOut | | `eating_table_bowl_mash_01` | EatingMash | | `eating_table_bowl_mash_01_talk_in` | EatingMashWaitingIn | | `eating_table_bowl_mash_01_talk_out` | EatingMashWaitingOut | | `eating_table_bowl_mash_in_01` | EatingMashIn, Guest_EatingIn, Guest_EatingIn_Left, Guest_EatingIn_Right | | `eating_table_bowl_mash_in_pray_01` | EatingMashInPray | | `eating_table_bowl_mash_out_01` | EatingMashOut, Guest_EatingOut, Guest_EatingOut_Left, Guest_EatingOut_Right | | `eating_table_bowl_mash_talk_eat_in` | EatingMashToWait | | `eating_table_bowl_mash_talk_eat_out` | EatingMashFromWait | | `eating_table_bowl_mash_talk_loop` | EatingMashWaiting | | `eating_table_inv_01_in_kielbasas` | EatingTableInvKielbasasIn | | `eating_table_inv_01_loop_kielbasas` | EatingTableInvKielbasas | | `eating_table_inv_01_out_kielbasas` | EatingTableInvKielbasasOut | | `quest_drink_wine_eat_bacon_in` | EatingBaconWineIn | | `quest_drink_wine_eat_bacon_loop` | EatingBaconWine | | `quest_drink_wine_eat_bacon_out` | EatingBaconWineOut | | `sitting_bench_notable_idle_bowl_01` | EatingMashInPray, SittingIdle | | `sitting_ground_idle_bowl_01` | EatingMashInPray, SittingIdle | | `sitting_ground_idle_bowl_02` | EatingMashInPray, SittingIdle | | `sitting_ground_idle_bowl_03` | EatingMashInPray, SittingIdle | ## Exhausted | clip | fragments | |---|---| | `soldier_exhausted_01` | Exhausted | | `soldier_exhausted_02` | Exhausted, ExhaustedShort | | `soldier_exhausted_03` | Exhausted | | `soldier_exhausted_lean_in` | ExhaustedLeanIn | | `soldier_exhausted_lean_loop` | ExhaustedLean | | `soldier_exhausted_lean_out` | ExhaustedLeanOut | ## FE | clip | fragments | |---|---| | `fa_combat_clinch_01` | FE_Default | | `fa_combat_clinch_02` | FE_Default | | `fa_combat_clinch_03` | FE_Default | | `fa_combat_clinch_04` | FE_Default | | `fa_combat_clinch_05` | FE_Default | | `fa_combat_clinch_06` | FE_Default | | `fa_combat_clinch_07` | FE_Default | | `fa_combat_idle_01` | FE_Default, FE_DialogueIdle | | `fa_combat_idle_02` | FE_Default, FE_DialogueIdle | | `fa_combat_idle_03` | FE_Default | | `fa_combat_idle_04` | FE_Default | | `fa_combat_idle_05` | FE_Default | | `fa_combat_idle_06` | FE_Default | | `fa_combat_idle_07` | FE_Default | | `fa_combat_idle_08` | FE_Default | | `fa_combat_idle_09` | FE_Default | | `fa_combat_idle_10` | FE_Default | | `fa_combat_idle_11` | FE_Default | | `fa_combat_idle_12` | FE_Default | | `fa_combat_idle_13` | FE_Default | | `fa_combat_idle_injured_01` | FE_Default | | `fa_combat_idle_injured_02` | FE_Default | | `fa_combat_idle_injured_03` | FE_Default | | `fa_combat_idle_injured_04` | FE_Default | | `fa_combat_idle_injured_05` | FE_Default | | `fa_idle_angry_01` | FE_Default, FE_DialogueIdle | | `fa_idle_angry_02` | FE_Default, FE_DialogueIdle | | `fa_idle_angry_03` | FE_Default, FE_DialogueIdle | | `fa_idle_angry_04` | FE_Default, FE_DialogueIdle | | `fa_idle_angry_05` | FE_Default, FE_DialogueIdle | | `fa_idle_angry_eyes` | FE_DialogueSpeaking | | `fa_idle_arrogant_01` | FE_Default, FE_DialogueIdle | | `fa_idle_arrogant_02` | FE_Default, FE_DialogueIdle | | `fa_idle_arrogant_03` | FE_Default, FE_DialogueIdle | | `fa_idle_arrogant_eyes` | FE_DialogueSpeaking | | `fa_idle_drunk_01` | FE_Default, FE_DialogueIdle | | `fa_idle_drunk_eyes` | FE_DialogueSpeaking | | `fa_idle_happy_01` | FE_Default, FE_DialogueIdle | | `fa_idle_happy_02` | FE_Default, FE_DialogueIdle | | `fa_idle_happy_03` | FE_Default, FE_DialogueIdle | | `fa_idle_happy_04` | FE_Default, FE_DialogueIdle | | `fa_idle_happy_05` | FE_Default, FE_DialogueIdle | | `fa_idle_happy_eyes` | FE_DialogueSpeaking | | `fa_idle_nervous_01` | FE_Default, FE_DialogueIdle | | `fa_idle_nervous_02` | FE_Default, FE_DialogueIdle | | `fa_idle_nervous_03` | FE_Default, FE_DialogueIdle | | `fa_idle_nervous_eyes` | FE_DialogueSpeaking | | `fa_idle_neutral_01` | FE_Default, FE_DialogueIdle | | `fa_idle_neutral_02` | FE_Default, FE_DialogueIdle | | `fa_idle_neutral_03` | FE_Default, FE_DialogueIdle, MotionMovement | | `fa_idle_neutral_04` | FE_Default, FE_DialogueIdle | | `fa_idle_neutral_05` | FE_Default, FE_DialogueIdle | | `fa_idle_neutral_eyes_01` | FE_DialogueSpeaking | | `fa_idle_neutral_eyes_02` | FE_DialogueSpeaking | | `fa_idle_sad_01` | FE_Default, FE_DialogueIdle | | `fa_idle_sad_02` | FE_Default, FE_DialogueIdle | | `fa_idle_sad_03` | FE_Default, FE_DialogueIdle | | `fa_idle_sad_04` | FE_Default, FE_DialogueIdle | | `fa_idle_sad_05` | FE_Default, FE_DialogueIdle | | `fa_idle_sad_06` | FE_Default, FE_DialogueIdle | | `fa_idle_sad_07` | FE_Default, FE_DialogueIdle | | `fa_idle_sad_eyes` | FE_DialogueSpeaking | | `fa_idle_sleep_01` | FE_Default, FE_DialogueIdle, FE_Ragdoll | | `fa_idle_thinking_01` | FE_Default, FE_DialogueIdle | | `fa_idle_thinking_02` | FE_Default, FE_DialogueIdle | | `fa_idle_thinking_eyes` | FE_DialogueSpeaking | | `fa_injured_01` | FE_Default | | `fa_injured_02` | FE_Default | | `fa_injured_03` | FE_Default | | `fa_run_01` | FE_Default | | `fa_sprint_01` | FE_Default | ## Farmer | clip | fragments | |---|---| | `farmer_get_water` | Farmer_getWater | | `farmer_sowing` | FarmerSowing | | `farmer_sowing_grain_knock` | FarmerKnockGrain | | `farmer_sowing_pick_grain` | FarmerPickGrain | | `farmer_sowing_var01` | FarmerSowing | | `farmer_sowing_var02` | FarmerSowing | | `farmer_stone_collecting_idle_collect` | FarmerStoneCollect | | `farmer_stone_collecting_idle_collect_var01` | FarmerStoneCollect | | `farmer_stone_collecting_idle_collect_var02` | FarmerStoneCollect | | `farmer_stone_collecting_idle_collect_var03` | FarmerStoneCollect | | `farmer_stone_collecting_idle_emptying_basket_var2` | FarmerStoneEmptying | | `farmer_stone_collecting_idle_pick_basket` | FarmerPickStoneBasket | | `farmer_stone_collecting_idle_place_basket` | FarmerPlaceStoneBasket | | `farmer_stone_collecting_walk_search` | FarmerStoneSearch | ## Fire | clip | fragments | |---|---| | `bow_crouched_shot_over` | Fire | | `bow_palisade_lean_out` | Fire, Uncharge | | `bow_palisade_lean_shoot` | Fire | | `bow_shot_over` | Fire | | `bow_shot_rider` | Fire | | `crossbow_horse_shot_over` | Fire | | `crossbow_idle_loaded_lookposes_torso` | Fire, LookPose | | `crossbow_palisade_lean_shoot_and_lean_out` | Fire | | `crossbow_shot` | Fire | | `crossbow_shot_player` | Fire | | `crossbow_stealth_shot` | Fire | | `rifle_horse_shot_over` | Fire | | `rifle_palisade_lean_out` | Fire, Uncharge | | `rifle_palisade_lean_shoot` | Fire | | `rifle_shot_over` | Fire | | `rifle_stealth_shot` | Fire | ## Fishing | clip | fragments | |---|---| | `fisherman_cast_sitdown_01` | FishingCast | | `fisherman_cast_standup_01` | FishingLeave | | `fisherman_sitting_dialogue_listener` | FishingDialog | | `fisherman_sitting_idle_01` | FishingIdle | | `fisherman_sitting_idle_var01` | FishingIdle_VAR | ## Fooling | clip | fragments | |---|---| | `camp_axe_sitting_idle` | FoolingWithAxe | | `camp_axe_sitting_in` | FoolingWithAxeIn | | `camp_axe_sitting_in_var01` | FoolingWithAxeIn | | `camp_axe_sitting_loop_var01` | FoolingWithAxeVAR | | `camp_axe_sitting_loop_var02` | FoolingWithAxeVAR | | `camp_axe_sitting_loop_var03` | FoolingWithAxeVAR | | `camp_axe_sitting_out` | FoolingWithAxeOut | ## Forced | clip | fragments | |---|---| | `bow_horse_forced_rearing` | ForcedRearing | | `crossbow_horse_forced_rearing` | ForcedRearing | | `forced_rearing_player` | ForcedRearing | | `horse_combat_forced_rearing_hlbrd` | ForcedRearing, HorseCombatForcedRear | | `rifle_horse_forced_rearing` | ForcedRearing | ## Fortification | clip | fragments | |---|---| | `fortification_firing_bow_01` | FortificationFire | | `fortification_firing_bow_02` | FortificationFire | | `fortification_firing_bow_03` | FortificationFire | | `quest_fortification_guard_hlbrd` | FortificationWatch | | `quest_fortification_guard_nw` | FortificationWatch | ## Gate | clip | fragments | |---|---| | `gate_attack` | GateAttack | | `gate_attack_hit_oil_blunt_shld_var_01` | GateAttack_VAR, GateAttack_VAR_01 | | `gate_attack_hit_oil_blunt_shld_var_01_loop` | GateAttackLoop, GateAttack_VAR_01_Loop | | `gate_attack_hit_oil_blunt_shld_var_02` | GateAttack_VAR, GateAttack_VAR_02 | | `gate_attack_hit_oil_blunt_shld_var_02_loop` | GateAttackLoop, GateAttack_VAR_02_Loop | | `gate_attack_hit_oil_blunt_shld_var_03` | GateAttack_VAR, GateAttack_VAR_03 | | `gate_attack_hit_oil_blunt_shld_var_03_loop` | GateAttackLoop, GateAttack_VAR_03_Loop | | `gate_attack_hit_oil_blunt_shld_var_04` | GateAttack_VAR, GateAttack_VAR_04 | | `gate_attack_hit_oil_blunt_shld_var_04_loop` | GateAttackLoop, GateAttack_VAR_04_Loop | | `gate_attack_hit_oil_blunt_shld_var_05` | GateAttack_VAR, GateAttack_VAR_05 | | `gate_attack_hit_oil_blunt_shld_var_05_loop` | GateAttackLoop, GateAttack_VAR_05_Loop | | `gate_attack_hit_oil_blunt_shld_var_06` | GateAttack_VAR, GateAttack_VAR_06 | | `gate_attack_hit_oil_blunt_shld_var_06_loop` | GateAttackLoop, GateAttack_VAR_06_Loop | | `gate_attack_hit_oil_handcannon_var_01` | GateAttack_VAR | | `gate_attack_hit_oil_handcannon_var_02` | GateAttack_VAR | | `gate_attack_hit_oil_handcannon_var_03` | GateAttack_VAR | | `gate_attack_hit_oil_var_01` | GateAttack_VAR | | `gate_attack_hit_oil_var_02` | GateAttack_VAR | | `gate_attack_hit_oil_var_03` | GateAttack_VAR | | `gate_attack_hit_oil_var_04` | GateAttack_VAR | | `gate_attack_hit_oil_var_05` | GateAttack_VAR | | `gate_attack_hit_oil_var_06` | GateAttack_VAR | | `gate_attack_in` | GateAttackIn | | `gate_attack_out` | GateAttackOut | | `male_behavior_gate_back_c` | Gate | | `male_behavior_gate_back_o` | Gate | | `male_behavior_gate_front_c` | Gate | | `male_behavior_gate_front_o` | Gate | ## Generic | clip | fragments | |---|---| | `generic_fast_out_sitting_ground_01` | GenericFastOut | | `generic_fast_out_sitting_ground_02` | GenericFastOut | | `generic_fast_out_sitting_ground_03` | GenericFastOut | | `generic_fast_out_sitting_no_table` | GenericFastOut | | `generic_fast_out_sitting_table` | GenericFastOut | | `generic_fast_out_standing` | GenericFastOut | | `scribe_book_idle_over` | GenericFastOut, HoldItemRight, Picking, Placing | ## Get | clip | fragments | |---|---| | `cooking_ladle_pot_to_bowl_01` | GetMash, Scooping | | `cooking_ladle_pot_to_bowl_01_left` | GetMash, Scooping | | `cooking_ladle_pot_to_bowl_01_right` | GetMash, Scooping | | `getup_bed_left_sit` | GetUp | | `getup_bed_left_sit_player` | GetUp | | `getup_bed_right_sit` | GetUp | | `getup_bed_right_sit_player` | GetUp | | `getup_bench_left` | GetUp | | `getup_bench_left_player` | GetUp | | `getup_bench_right` | GetUp | | `getup_bench_right_player` | GetUp | | `getup_lngsw_bed_to_guard_left_z5` | GetUp | | `getup_lngsw_bed_to_guard_right_z2` | GetUp | | `mace_bed_to_guard_left_z2` | GetUp | | `mace_bed_to_guard_right_z0` | GetUp | | `mace_bed_to_guard_shield_left_z0` | GetUp | | `mace_bed_to_guard_shield_right_z2` | GetUp | | `mace_bed_to_guard_torch_left_z2` | GetUp | | `mace_bed_to_guard_torch_right_z0` | GetUp | | `resting_ground_out_01` | GetUp | | `resting_ground_out_02` | GetUp | | `resting_ground_out_03` | GetUp | | `resting_ground_out_04` | GetUp | | `shsw_bed_to_guard_left_shield_z0` | GetUp | | `shsw_bed_to_guard_left_torch_z5` | GetUp | | `shsw_bed_to_guard_left_z5` | GetUp | | `shsw_bed_to_guard_right_shield_z2` | GetUp | | `shsw_bed_to_guard_right_torch_z2` | GetUp | | `shsw_bed_to_guard_right_z2` | GetUp | | `sick_man_out` | GetUp, LyingInjuredOut | | `sleeping_bed_left_out` | GetUp | | `sleeping_bed_left_out_player` | GetUp | | `sleeping_bed_left_violence_reaction_stand` | GetUp | | `sleeping_bed_right_out` | GetUp | | `sleeping_bed_right_out_player` | GetUp | | `sleeping_bed_right_violence_reaction_stand` | GetUp | | `sleeping_bench_left_violence_reaction_stand` | GetUp | | `sleeping_bench_right_violence_reaction_stand` | GetUp | | `sleeping_getup_ground_left` | GetUp | | `sleeping_getup_ground_left_player` | GetUp | | `sleeping_getup_ground_right` | GetUp | | `sleeping_getup_ground_right_player` | GetUp | | `sleeping_ground_left_violence_reaction_stand` | GetUp | | `sleeping_ground_right_violence_reaction_stand` | GetUp | | `sleeping_shelter_out` | GetUp | | `sleeping_shelter_violence_reaction_stand` | GetUp | | `sleeping_tent_out` | GetUp | | `wakeup_bench_left` | GetUp | | `wakeup_bench_left_sit` | GetUp | | `wakeup_bench_left_sit_player` | GetUp | | `wakeup_bench_right` | GetUp | | `wakeup_bench_right_sit` | GetUp | | `wakeup_bench_right_sit_player` | GetUp | | `wakeup_ground_left` | GetUp | | `wakeup_ground_right` | GetUp | ## Grating | clip | fragments | |---|---| | `quest_gate_open_fail_big_m` | GratingBigOpenFail | | `quest_gate_open_fail_big_s` | GratingBigOpenFail | | `quest_gate_open_fail_m` | GratingOpenFail | | `quest_gate_open_fail_s` | GratingOpenFail | | `quest_grating_breakthrough_m` | Grating_breakThrough | | `quest_grating_breakthrough_s` | Grating_breakThrough | ## Greetings | clip | fragments | |---|---| | `greetings_bow` | Greetings | | `greetings_head_bow_over` | GreetingsUpperBody | | `greetings_head_nod_over` | GreetingsUpperBody | | `greetings_wave_big_over` | GreetingsUpperBody | | `greetings_wave_small_over` | GreetingsUpperBody | | `holditem_idle_top_lhand_over` | GreetingsUpperBody, HoldItemLeft, Picking, Placing, StonemasonPickOutOnehand | | `holditem_walk_medium_torch_lhand_over` | GreetingsUpperBody, HoldItemLeft | | `holditem_walk_top_lhand_over` | GreetingsUpperBody, HoldItemLeft | | `leaning_back_wave_small_over` | GreetingsUpperBody | ## Grinding | clip | fragments | |---|---| | `sitting_ground_sharpening_sword` | Grinding | | `sitting_ground_sharpening_sword_in` | GrindingIn | | `sitting_ground_sharpening_sword_out` | GrindingOut | ## Groom | clip | fragments | |---|---| | `groom_saddle_repair_idle` | GroomSaddleRepairIdle | | `groom_saddle_repair_in` | GroomSaddleRepairIn | | `groom_saddle_repair_loop01` | GroomSaddleRepairLoop | | `groom_saddle_repair_loop02` | GroomSaddleRepairLoop | | `groom_saddle_repair_out` | GroomSaddleRepairOut | | `groom_saddle_repair_var02_hits_himself` | GroomSaddleRepairVAR | | `groom_saddle_repair_var03_adjust_leather` | GroomSaddleRepairVAR | | `groom_saddle_repair_var04_stretches` | GroomSaddleRepairVAR | | `groom_tub_full_emptying` | GroomTubFullEmptying | ## Guard | clip | fragments | |---|---| | `guard_bow_bellow_drink` | GuardVAR | | `guard_bow_cough` | GuardVAR | | `guard_bow_eat` | GuardVAR | | `guard_bow_fly` | GuardVAR | | `guard_bow_look` | GuardVAR | | `guard_bow_loop_var01` | GuardVAR | | `guard_bow_loop_var02` | GuardVAR | | `guard_bow_loop_var03` | GuardVAR | | `guard_bow_scratch` | GuardVAR | | `guard_bow_sneeze` | GuardVAR | | `guard_bow_stealth_forward_bend` | GuardRecognition | | `guard_bow_stop` | GuardStop | | `guard_bow_strech` | GuardVAR | | `guard_bow_yaw` | GuardVAR | | `guard_hlbrd_loop` | GuardHlbrd | | `guard_hlbrd_loop_var01` | GuardHlbrd_VAR | | `guard_hlbrd_loop_var03` | GuardHlbrd_VAR | | `guard_hlbrd_push_away` | GuardHlbrdPushAway, Quest_HeadShot, Quest_PushLadder | | `guard_hlbrd_push_away_10m` | GuardHlbrdPushAway, Quest_PushLadder | | `guard_hlbrd_push_away_10m_player` | GuardHlbrdPushAway_Player | | `guard_hlbrd_push_away_225` | GuardHlbrdPushAway, Quest_PushLadder | | `guard_hlbrd_push_away_225_player` | GuardHlbrdPushAway_Player | | `guard_hlbrd_push_away_350` | GuardHlbrdPushAway, Quest_PushLadder | | `guard_hlbrd_push_away_350_player` | GuardHlbrdPushAway_Player | | `guard_hlbrd_push_away_575` | GuardHlbrdPushAway, Quest_PushLadder | | `guard_hlbrd_push_away_575_player` | GuardHlbrdPushAway_Player | | `guard_hlbrd_search_corpse` | GuardSearchCorpse | | `guard_hlbrd_search_corpse_01` | GuardSearchCorpse | | `guard_hlbrd_sentry_fly` | GuardVAR | | `guard_hlbrd_sentry_in` | GuardIn, PolearmFallToSleepInFromIdle, Quest_GuardHlbrdInFromIdle | | `guard_hlbrd_sentry_look` | GuardVAR | | `guard_hlbrd_sentry_loop` | Guard | | `guard_hlbrd_sentry_out` | GuardOut, PolearmFallToSleepOutToIdle, Quest_GuardHlbrdOutToIdle | | `guard_hlbrd_sentry_stop` | GuardStop | | `guard_hlbrd_sentry_stop01` | GuardStop | | `guard_hlbrd_sentry_stop02` | GuardStop | | `guard_hlbrd_sentry_stop03` | GuardStop | | `guard_hlbrd_sentry_strech` | GuardVAR | | `guard_hlbrd_sentry_var01` | GuardVAR | | `guard_hlbrd_sentry_var02` | GuardVAR | | `guard_hlbrd_sentry_var03` | GuardVAR | | `guard_hlbrd_sentry_var04` | GuardVAR | | `guard_hlbrd_sentry_var05` | GuardVAR | | `guard_hlbrd_stealth_forward_bend` | GuardRecognition | | `guard_hlbrd_stop` | GuardStop | | `guard_hlbrd_wakeup_01` | GuardWakeup | | `guard_lngsw_cough` | GuardVAR, Quest_GuardVAR | | `guard_lngsw_eat` | GuardVAR | | `guard_lngsw_fly` | GuardVAR, Quest_GuardVAR | | `guard_lngsw_in` | GuardIn | | `guard_lngsw_look` | GuardVAR, Quest_GuardVAR | | `guard_lngsw_loop` | Guard, Quest_Guard | | `guard_lngsw_loop_var01` | GuardVAR, Quest_GuardVAR | | `guard_lngsw_loop_var02` | GuardVAR, Quest_GuardVAR | | `guard_lngsw_loop_var03` | GuardVAR, Quest_GuardVAR | | `guard_lngsw_out` | GuardOut | | `guard_lngsw_scratch` | GuardVAR, Quest_GuardVAR | | `guard_lngsw_stealth_forward_bend` | GuardRecognition | | `guard_lngsw_stop` | GuardStop | | `guard_lngsw_strech` | GuardVAR, Quest_GuardVAR | | `guard_nw_fly` | GuardVAR | | `guard_nw_look` | GuardVAR | | `guard_nw_loop` | Guard | | `guard_nw_loop_in` | GuardIn | | `guard_nw_loop_out` | GuardOut | | `guard_nw_loop_var01` | GuardVAR | | `guard_nw_loop_var02` | GuardVAR | | `guard_nw_scratch_var01` | GuardVAR | | `guard_nw_scratch_var02` | GuardVAR | | `guard_nw_search_corpse` | GuardSearchCorpse | | `guard_nw_search_corpse_01` | GuardSearchCorpse | | `guard_nw_search_corpse_02` | GuardSearchCorpse | | `guard_nw_stealth_forward_bend` | GuardRecognition | | `guard_nw_stop` | GuardStop | | `guard_nw_strech` | GuardVAR | | `guard_nw_wakeup_01` | GuardWakeup | | `guard_shsw_cough` | GuardVAR | | `guard_shsw_fly_var01` | GuardVAR | | `guard_shsw_fly_var02` | GuardVAR | | `guard_shsw_in` | GuardIn | | `guard_shsw_look_var01` | GuardVAR | | `guard_shsw_look_var02` | GuardVAR | | `guard_shsw_loop` | Guard | | `guard_shsw_loop_var01` | GuardVAR | | `guard_shsw_loop_var02` | GuardVAR | | `guard_shsw_loop_var03` | GuardVAR | | `guard_shsw_out` | GuardOut | | `guard_shsw_stealth_forward_bend` | GuardRecognition | | `guard_shsw_stop` | GuardStop | | `guard_shsw_strech_var01` | GuardVAR | | `guard_shsw_strech_var02` | GuardVAR | | `guard_watchman_ignition` | GuardWatchmanIgnition | ## Guest | clip | fragments | |---|---| | `bartender_serve_stain_beer_frontleft_idle_01` | Guest_ServeBeer | | `bartender_serve_stain_beer_frontright_idle_01` | Guest_ServeBeer | | `bartender_serve_stain_beer_left_idle_01` | Guest_ServeBeer | | `bartender_serve_stain_beer_leftfar_idle_01` | Guest_ServeBeer | | `bartender_serve_stain_beer_right_idle_01` | Guest_ServeBeer | | `bartender_serve_stain_beer_rightfar_idle_01` | Guest_ServeBeer | | `drinking_table_beer_01` | Guest_DrinkBeer | | `drinking_table_beer_cheers_crossleft_01_a` | Guest_CheersBeer | | `drinking_table_beer_cheers_crossleft_01_b` | Guest_CheersBeer | | `drinking_table_beer_cheers_crossright_01_a` | Guest_CheersBeer | | `drinking_table_beer_cheers_crossright_01_b` | Guest_CheersBeer | | `drinking_table_beer_cheers_front_01_a` | Guest_CheersBeer | | `drinking_table_beer_cheers_front_01_b` | Guest_CheersBeer | | `drinking_table_beer_cheers_fullhouse_01_1` | Guest_CheersBeer | | `drinking_table_beer_cheers_fullhouse_01_2` | Guest_CheersBeer | | `drinking_table_beer_cheers_fullhouse_01_3` | Guest_CheersBeer | | `drinking_table_beer_cheers_fullhouse_01_4` | Guest_CheersBeer | | `drinking_table_beer_cheers_side_01_a` | Guest_CheersBeer | | `drinking_table_beer_cheers_side_01_b` | Guest_CheersBeer | | `drinking_table_in` | Guest_HolsterTankard | | `drinking_table_order_01` | Guest_Call | | `drinking_table_out` | Guest_DrawTankard | | `drinking_table_wine_01` | Guest_DrinkWine | | `drunk_sitting_speak01` | Guest_Teasing | | `drunk_sitting_speak02` | Guest_Teasing | | `drunk_sitting_speak03` | Guest_Teasing | | `eating_chicken_left_01` | Guest_EatingChicken | | `eating_chicken_left_02` | Guest_EatingChicken | | `eating_chicken_left_in` | Guest_EatingChickenIn | | `eating_chicken_left_out` | Guest_EatingChickenOut | | `eating_chicken_left_talk_loop` | Guest_EatingChickenTalk | | `eating_chicken_right_01` | Guest_EatingChicken | | `eating_chicken_right_02` | Guest_EatingChicken | | `eating_chicken_right_in` | Guest_EatingChickenIn | | `eating_chicken_right_out` | Guest_EatingChickenOut | | `eating_chicken_right_talk_loop` | Guest_EatingChickenTalk | | `female_bartender_collect_bowl_from_male_sync_left` | Guest_CollectBowl | | `female_bartender_collect_bowl_from_male_sync_right` | Guest_CollectBowl | | `female_bartender_serve_bowl_to_male_sync_left` | Guest_ServeBowl | | `female_bartender_serve_bowl_to_male_sync_right` | Guest_ServeBowl | | `male_bartender_collect_bowl_from_male_sync_left_m` | Guest_CollectBowl | | `male_bartender_collect_bowl_from_male_sync_right_m` | Guest_CollectBowl | | `male_bartender_serve_bowl_to_male_sync_left_m` | Guest_ServeBowl | | `male_bartender_serve_bowl_to_male_sync_right_m` | Guest_ServeBowl | | `sitting_bench_idle_table_01_to_sitting_bench_idle_table_bowl_01_left` | Guest_EatingIn, Guest_EatingIn_Left, Guest_MoveBowl | | `sitting_bench_idle_table_01_to_sitting_bench_idle_table_bowl_01_right` | Guest_EatingIn, Guest_EatingIn_Right, Guest_MoveBowl | | `sitting_bench_idle_table_bowl_01_to_sitting_bench_idle_table_01_left` | Guest_EatingOut, Guest_EatingOut_Left, Guest_PushAwayBowl | | `sitting_bench_idle_table_bowl_01_to_sitting_bench_idle_table_01_right` | Guest_EatingOut, Guest_EatingOut_Right, Guest_PushAwayBowl | ## Hang | clip | fragments | |---|---| | `relaxed_idle_both_var03` | HangAround, MotionIdleVARdefault, trailer_pearcherAndPeopleIdleVar | | `relaxed_idle_both_var05` | HangAround, MotionIdleVARdefault | ## Hay | clip | fragments | |---|---| | `horse_seller_forks_to_hay_in` | HayLoadIn | | `horse_seller_forks_to_hay_out` | HayLoadOut | | `horse_seller_forks_to_wagon_in` | HayUnloadWagonIn | | `horse_seller_forks_to_wagon_out` | HayUnloadWagonOut | | `horse_seller_from_hay_var01` | HayLoadVAR | | `horse_seller_from_hay_var02` | HayLoadVAR | | `horse_seller_from_hay_var03` | HayLoadVAR | | `horse_seller_from_wagon_left` | HayUnloadWagon | | `horse_seller_from_wagon_left_up` | HayUnloadWagon | | `horse_seller_from_wagon_right` | HayUnloadWagon | | `horse_seller_from_wagon_right_up` | HayUnloadWagon | | `horse_seller_from_wagon_var01` | HayUnloadWagonVAR | | `horse_seller_from_wagon_var02` | HayUnloadWagonVAR | | `horse_seller_from_wagon_var03` | HayUnloadWagonVAR | | `horse_seller_from_wagon_var04` | HayUnloadWagonVAR | | `horse_seller_from_wagon_var05` | HayUnloadWagonVAR | | `horse_seller_hoof_cleaning` | HayHoofCleaning, HorseHoofCleaning | | `horse_seller_pick_forks` | HayForkPick | | `horse_seller_place_forks` | HayForkPlace | | `horse_seller_to_wagon_left` | HayLoad | | `horse_seller_to_wagon_right` | HayLoad | | `horse_seller_turning_hay_walk` | HayTurning | | `horse_seller_turning_hay_walk_in` | HayTurningIn | | `horse_seller_turning_hay_walk_out` | HayTurningOut | ## Heal | clip | fragments | |---|---| | `healing` | Heal | | `healing_out` | HealOut | ## Healing | clip | fragments | |---|---| | `healing_bed_left_chest` | HealingBedAction, HealingBedAction_Left | | `healing_bed_left_forehead` | HealingBedAction, HealingBedAction_Left | | `healing_bed_left_in` | HealingBedIn | | `healing_bed_left_loop` | HealingBedIdle | | `healing_bed_left_out` | HealingBedOut | | `healing_bed_potion_s` | HealingBedPotion | | `healing_bed_right_chest` | HealingBedAction | | `healing_bed_right_forehead` | HealingBedAction | | `healing_bed_right_loop` | HealingBedIdle | | `healing_bed_right_out` | HealingBedOut | | `healing_bed_typhus_female_left_idle` | HealingBedTyphusFemaleLeft | | `healing_bed_typhus_female_left_out` | HealingBedTyphusFemaleLeftOut | | `healing_bed_typhus_male_01_left_idle_m` | HealingBedTyphus01LeftMaster | | `healing_bed_typhus_male_01_left_in_m` | HealingBedTyphus01LeftMasterIn | | `healing_bed_typhus_male_01_left_out_m` | HealingBedTyphus01LeftMasterOut | | `healing_bed_typhus_male_01_left_var_01_m` | HealingBedTyphus01LeftMasterVar01, HealingBedTyphus01LeftMaster_VAR | | `healing_bed_typhus_male_01_left_var_01_s` | HealingBedTyphus01LeftSlaveVar01, HealingBedTyphus01LeftSlave_Var | | `healing_bed_typhus_male_01_left_var_02_m` | HealingBedTyphus01LeftMasterVar02, HealingBedTyphus01LeftMaster_VAR | | `healing_bed_typhus_male_01_left_var_02_s` | HealingBedTyphus01LeftSlaveVar02, HealingBedTyphus01LeftSlave_Var | | `healing_bed_typhus_male_01_left_var_03_m` | HealingBedTyphus01LeftMasterVar03, HealingBedTyphus01LeftMaster_VAR | | `healing_bed_typhus_male_01_left_var_03_s` | HealingBedTyphus01LeftSlaveVar03, HealingBedTyphus01LeftSlave_Var | | `healing_bed_typhus_male_01_left_var_04_m` | HealingBedTyphus01LeftMasterVar04, HealingBedTyphus01LeftMaster_VAR | | `healing_bed_typhus_male_01_left_var_04_s` | HealingBedTyphus01LeftSlaveVar04, HealingBedTyphus01LeftSlave_Var | | `healing_bed_typhus_male_01_left_var_05_m` | HealingBedTyphus01LeftMasterVar05, HealingBedTyphus01LeftMaster_VAR | | `healing_bed_typhus_male_01_left_var_05_s` | HealingBedTyphus01LeftSlaveVar05, HealingBedTyphus01LeftSlave_Var | | `healing_bed_typhus_male_01_solo_var_02_s` | HealingBedTyphus01Left_VAR | | `healing_bed_typhus_male_01_solo_var_03_s` | HealingBedTyphus01Left_VAR | | `healing_bed_typhus_male_01_solo_var_04_s` | HealingBedTyphus01Left_VAR | | `healing_bed_typhus_male_01_solo_var_05_s` | HealingBedTyphus01Left_VAR | | `healing_bed_typhus_male_01_solo_var_06_s` | HealingBedTyphus01Left_VAR | | `healing_bed_typhus_male_01_solo_var_idle_s` | HealingBedTyphus01Left, HealingBedTyphus01LeftIn, HealingBedTyphus01LeftOut, HealingBedTyphus01LeftSlave | | `healing_bed_typhus_male_02_left_idle_m` | HealingBedTyphus02LeftMaster | | `healing_bed_typhus_male_02_left_in_m` | HealingBedTyphus02LeftMasterIn | | `healing_bed_typhus_male_02_left_out_m` | HealingBedTyphus02LeftMasterOut | | `healing_bed_typhus_male_02_left_var_01_m` | HealingBedTyphus02LeftMasterVar01, HealingBedTyphus02LeftMaster_VAR | | `healing_bed_typhus_male_02_left_var_01_s` | HealingBedTyphus02LeftSlaveVar01, HealingBedTyphus02LeftSlave_VAR | | `healing_bed_typhus_male_02_left_var_02_m` | HealingBedTyphus02LeftMasterVar02, HealingBedTyphus02LeftMaster_VAR | | `healing_bed_typhus_male_02_left_var_02_s` | HealingBedTyphus02LeftSlaveVar02, HealingBedTyphus02LeftSlave_VAR | | `healing_bed_typhus_male_02_left_var_03_m` | HealingBedTyphus02LeftMasterVar03, HealingBedTyphus02LeftMaster_VAR | | `healing_bed_typhus_male_02_left_var_03_s` | HealingBedTyphus02LeftSlaveVar03, HealingBedTyphus02LeftSlave_VAR | | `healing_bed_typhus_male_02_left_var_04_m` | HealingBedTyphus02LeftMasterVar04, HealingBedTyphus02LeftMaster_VAR | | `healing_bed_typhus_male_02_left_var_04_s` | HealingBedTyphus02LeftSlaveVar04, HealingBedTyphus02LeftSlave_VAR | | `healing_bed_typhus_male_02_left_var_05_m` | HealingBedTyphus02LeftMasterVar05, HealingBedTyphus02LeftMaster_VAR | | `healing_bed_typhus_male_02_left_var_05_s` | HealingBedTyphus02LeftSlaveVar05, HealingBedTyphus02LeftSlave_VAR | | `healing_bed_typhus_male_02_solo_var_02_s` | HealingBedTyphus02Left_VAR | | `healing_bed_typhus_male_02_solo_var_03_s` | HealingBedTyphus02Left_VAR | | `healing_bed_typhus_male_02_solo_var_04_s` | HealingBedTyphus02Left_VAR | | `healing_bed_typhus_male_02_solo_var_05_s` | HealingBedTyphus02Left_VAR | | `healing_bed_typhus_male_02_solo_var_06_s` | HealingBedTyphus02Left_VAR | | `healing_bed_typhus_male_02_solo_var_idle_s` | HealingBedTyphus02Left, HealingBedTyphus02LeftIn, HealingBedTyphus02LeftOut, HealingBedTyphus02LeftSlave | | `healing_ground_potion_s` | HealingGroundPotion | | `healing_right_chest` | HealingAction | | `healing_right_forehead` | HealingAction | | `healing_right_in` | HealingBedIn, HealingIn | | `healing_right_loop` | HealingIdle | | `healing_right_out` | HealingOut | ## Hlbrd | clip | fragments | |---|---| | `hlbrd_idle_var_01` | Hlbrd_VAR | | `hlbrd_idle_var_02` | Hlbrd_VAR | | `hlbrd_idle_var_03` | Hlbrd_VAR | | `hlbrd_idle_var_04` | Hlbrd_VAR | | `hlbrd_idle_var_05` | Hlbrd_VAR | ## Hoeing | clip | fragments | |---|---| | `hoeing_in` | HoeingIn | | `hoeing_loop` | Hoeing | | `hoeing_loop_var1` | Hoeing_VAR | | `hoeing_loop_var2` | Hoeing_VAR | | `hoeing_loop_var3` | Hoeing_VAR | | `hoeing_loop_var4` | Hoeing_VAR | | `hoeing_loop_var5` | Hoeing_VAR | | `hoeing_loop_var6` | Hoeing_VAR | | `hoeing_loop_var7` | Hoeing_VAR | | `hoeing_loop_var8` | Hoeing_VAR | | `hoeing_out` | HoeingOut | | `hoeing_pick` | HoeingPickup | | `hoeing_place` | HoeingPlace | | `holditem_run_hoe_upper` | HoeingWalk | | `holditem_sprint_hoe_upper` | HoeingWalk | | `holditem_walk_hoe_upper` | HoeingWalk, HoldItemLeft, MotionMovement | ## Hold | clip | fragments | |---|---| | `behavior_meat_add` | HoldItemLeft | | `bow_idle_over` | HoldItemLeft, LedgeGrab, MotionJump, MotionLand | | `bow_run_over` | HoldItemLeft | | `bow_sprint_over` | HoldItemLeft | | `bow_walk_over` | HoldItemLeft | | `camp_arrow_repair_hold_add` | HoldItemRight | | `camp_fireplace_wood_collect_over` | HoldItemLeft | | `camp_wine_drink_walk_over` | HoldItemLeft | | `combat_hold_dagger_over` | HoldItemLeft, MotionJump, MotionLand | | `cooking_scoop_ingredience_add` | HoldItemRight | | `corpse_torch_idle_over` | HoldItemLeft | | `crossbow_relaxed_sprint_fast` | HoldItemLeft | | `farmer_hay_walk_fwd_upper` | HoldItemRight | | `fisherman_walk_fwd_fishingrod_01_rhand` | HoldItemRight | | `holditem_horse_canter_torch` | HoldItemLeft | | `holditem_horse_idle_torch` | HoldItemLeft, HorseCombatForcedRear | | `holditem_horse_walk_torch` | HoldItemLeft | | `holditem_idle_basket_hands_upper` | HoldItemRight, MotionIdle, Placing | | `holditem_idle_bowl_lhand_over` | HoldItemLeft | | `holditem_idle_dagger_lhand_over` | HoldItemLeft, HolsterWeapon | | `holditem_idle_hammer_rhand` | HoldItemRight | | `holditem_idle_hoe_upper` | HoldItemLeft, MotionIdle, Picking | | `holditem_idle_jug_rhand_over` | HoldItemRight, Quest_PourWine, Quest_PourWine_Red | | `holditem_idle_long_rhand_over` | HoldItemRight, Picking, Placing | | `holditem_idle_pick_rhand` | HoldItemRight | | `holditem_idle_shield_lhand` | HoldItemLeft, HolsterWeapon, LedgeGrab, MotionLand, Quest_FreeBlock_Out | | `holditem_idle_shovel_rhand` | HoldItemRight, Picking, Placing | | `holditem_idle_sword_rhand` | HoldItemRight, HolsterWeapon, LedgeGrab, MotionLand, Quest_FreeBlock_Out, WaitingStand, WaitingStandIn, WaitingStandOut, WaitingStand_VAR | | `holditem_idle_woodchopping_axe_rhand` | HoldItemRight, Picking, Placing | | `holditem_rider_canter_bow` | HoldItemLeft | | `holditem_rider_gallop_bow` | HoldItemLeft | | `holditem_rider_idle_bow` | HoldItemLeft | | `holditem_rider_trot_bow` | HoldItemLeft | | `holditem_rider_walk_bow` | HoldItemLeft | | `holditem_run_crate_over` | HoldItemRight | | `holditem_run_hammer_rhand` | HoldItemRight | | `holditem_run_medium_dagger_lhand_over` | HoldItemLeft | | `holditem_run_medium_long_rhand_over` | HoldItemRight | | `holditem_run_medium_torch_lhand_over` | HoldItemLeft | | `holditem_run_pick_rhand` | HoldItemRight | | `holditem_run_shield_lhand` | HoldItemLeft | | `holditem_run_shovel_rhand` | HoldItemRight | | `holditem_run_slow_bwd_torch_lhand_over` | HoldItemLeft | | `holditem_run_sword_rhand` | HoldItemRight | | `holditem_run_top_lhand_over` | HoldItemLeft | | `holditem_run_woodchopping_axe_rhand` | HoldItemRight | | `holditem_sprint_dagger_lhand_over` | HoldItemLeft | | `holditem_sprint_hammer_rhand` | HoldItemRight | | `holditem_sprint_medium_torch_lhand_over` | HoldItemLeft, MotionLand | | `holditem_sprint_pick_rhand` | HoldItemRight | | `holditem_sprint_shield_lhand` | HoldItemLeft | | `holditem_sprint_shovel_rhand` | HoldItemRight | | `holditem_sprint_sword_rhand` | HoldItemRight | | `holditem_stealth_idle_dagger_lhand_over` | HoldItemLeft, HolsterWeapon | | `holditem_stealth_run_fast_dagger_lhand_over` | HoldItemLeft | | `holditem_stealth_walk_fast_dagger_lhand_over` | HoldItemLeft | | `holditem_walk_bowl_lhand_over` | HoldItemLeft | | `holditem_walk_fwd_barrel_upper` | HoldItemRight | | `holditem_walk_fwd_basket_upper` | HoldItemRight | | `holditem_walk_hammer_rhand` | HoldItemRight | | `holditem_walk_jug_rhand_over` | HoldItemRight | | `holditem_walk_medium_dagger_lhand_over` | HoldItemLeft | | `holditem_walk_medium_long_rhand_over` | HoldItemRight | | `holditem_walk_pick_rhand` | HoldItemRight | | `holditem_walk_shield_lhand` | HoldItemLeft | | `holditem_walk_shovel_rhand` | HoldItemRight | | `holditem_walk_sword_rhand` | HoldItemRight | | `holditem_walk_woodchopping_axe_rhand` | HoldItemRight | | `lumberjack_collect_branch_walk_over` | HoldItemLeft | | `rifle_sprint_fingers_open_over` | HoldItemLeft | | `rifle_sprint_over` | HoldItemRight | | `wagoner_teamster_whip_holditem` | HoldItemRight | ## Holster | clip | fragments | |---|---| | `bow_crouched_unload_holster_over` | HolsterWeapon | | `bow_holster_1st_over` | HolsterWeapon | | `bow_holster_over` | HolsterWeapon | | `bow_holster_rider_player` | HolsterWeapon, Unload | | `bow_unload_holster_2nd_player_over` | HolsterWeapon | | `bow_unload_holster_rider_player` | HolsterWeapon, Unload | | `crossbow_holster_over` | HolsterWeapon | | `crossbow_holster_over_player` | HolsterWeapon | | `crossbow_horse_holster_over` | HolsterWeapon | | `crossbow_stealth_holster_over` | HolsterWeapon | | `crossbow_stealth_unload_holster_over` | HolsterWeapon | | `crossbow_unload_holster_over` | HolsterWeapon, Unload | | `holster_lhand` | HolsterToInventory | | `holster_rhand` | HolsterToInventory | | `holster_torch` | HolsterWeapon | | `relaxed_idle_holster_axe_mace_over` | HolsterWeapon | | `relaxed_idle_holster_axe_mace_over_player` | HolsterWeapon | | `relaxed_idle_holster_dagger_over` | HolsterWeapon | | `relaxed_idle_holster_hlbrd` | HolsterWeapon | | `relaxed_idle_holster_lngsw_over` | HolsterWeapon | | `relaxed_idle_holster_lngsw_over_player` | HolsterWeapon | | `relaxed_idle_holster_shld_axe_over` | HolsterWeapon | | `relaxed_idle_holster_shld_axe_over_player` | HolsterWeapon | | `relaxed_idle_holster_shld_over` | HolsterWeapon | | `relaxed_idle_holster_shld_over_player` | HolsterWeapon | | `relaxed_idle_holster_shsw_over` | HolsterWeapon | | `relaxed_idle_holster_shsw_over_player` | HolsterWeapon | | `relaxed_idle_torch_holster_lngsw_over` | HolsterWeapon | | `relaxed_idle_torch_holster_mace_over` | HolsterWeapon | | `rifle_holster_over` | HolsterWeapon | | `rifle_holster_player_over` | HolsterWeapon | | `rifle_horse_holster_over` | HolsterWeapon | | `rifle_stealth_holster_over` | HolsterWeapon | | `stealth_dagger_holster_over` | HolsterWeapon | ## Housekeeper | clip | fragments | |---|---| | `customer_shopping_in_front` | HousekeeperShoppingIn | | `customer_shopping_in_left` | HousekeeperShoppingIn | | `customer_shopping_in_right` | HousekeeperShoppingIn | | `customer_shopping_loop` | HousekeeperShoppingLoop | | `customer_shopping_out` | HousekeeperShoppingOut | | `customer_shopping_out_left` | HousekeeperShoppingOut | | `customer_shopping_out_right` | HousekeeperShoppingOut | | `customer_shopping_pay` | HousekeeperShopping2Pay | | `customer_shopping_pay_loop` | HousekeeperShoppingPayLoop | | `customer_shopping_pay_loop_out_left` | HousekeeperShoppingPayOut | | `customer_shopping_pay_loop_out_left_back` | HousekeeperShoppingPayOut | | `customer_shopping_pay_loop_out_right` | HousekeeperShoppingPayOut | | `customer_shopping_var01` | HousekeeperShoppingLoop_VAR | | `customer_shopping_var03` | HousekeeperShoppingLoop_VAR | | `housekeeper_firewood_in` | HousekeeperFirewoodIn | | `housekeeper_firewood_put_to_stove` | HousekeeperFirewoodPutToStove | ## Idle | clip | fragments | |---|---| | `1d-locomotion_carry_chest_idle_to_move` | IdleToMove | | `2d_armored_idle_to_walk` | IdleToMove | | `2d_drunkard_idle_to_walk` | IdleToMove | | `2d_hlbrd_idle_to_run` | IdleToMove | | `2d_hlbrd_idle_to_walk` | IdleToMove | | `2d_relaxed_idle_to_run` | IdleToMove | | `2d_relaxed_idle_to_sprint` | IdleToMove | | `2d_relaxed_idle_to_walk` | IdleToMove | | `2d_wounded_idle_to_run` | IdleToMove | | `2d_wounded_idle_to_walk` | IdleToMove | | `bag_walk_fwd_upper` | IdleToMove, MoveToIdle | | `bow_gallop_loaded_idle_to_gallop_rider` | IdleToMove | | `bow_idle_loaded_over` | IdleToMove, MotionIdle, MotionInAir, MotionJump, MotionLand, MotionMovement, MotionTurn, MotionTurnBig, MoveToIdle | | `crossbow_horse_loaded_idle_to_gallop` | IdleToMove | | `crossbow_run_loaded_fwd_over` | IdleToMove, MotionLand, MotionMovement | | `farmer_sowing_scuttle_walk_fwd_upper` | IdleToMove, MoveToIdle | | `horse_combat_idle_to_gallop_hlbrd` | IdleToMove | | `horse_combat_idle_to_gallop_shld` | IdleToMove | | `housekeeper_firewood_idle_over` | IdleToMove, MoveToIdle, Picking | | `ladder_idle2walk` | IdleToMove | | `ladder_idle2walk_fast` | IdleToMove | | `lumberjack_collect_branch_walk_fwd_upper` | IdleToMove, MoveToIdle | | `pavise_idle2walk` | IdleToMove | | `relaxed_idle_to_gallop_horse` | IdleToMove | | `rifle_horse_loaded_idle_to_gallop` | IdleToMove | | `rifle_run_loaded_fwd_over` | IdleToMove, MotionMovement, MoveToIdle | | `tub_walk_full_upper` | IdleToMove, MotionMovement, MoveToIdle | ## Ingame | clip | fragments | |---|---| | `dlg_male_neutral_bench_to_sitting_bench_idle` | IngameDialogPose_SittingWithOrWithoutTable_Out | | `dlg_male_neutral_bench_to_table` | IngameDialogPose_SittingWithOrWithoutTable_Out | | `dlg_male_neutral_stand_to_relaxed_idle_both_normal` | IngameDialogPose_Out, Test_IngameDialogPose_Out | | `dlg_male_neutral_table_to_bench` | IngameDialogPose_SittingWithOrWithoutTable_In | | `drunk_sitting_idle01` | IngameDialogPose_SittingWithOrWithoutTable_In, IngameDialogPose_SittingWithOrWithoutTable_Out, Party_Sitting_Drunk_Drinking_PickingCup, SittingIdle | | `relaxed_idle_both_to_dlg_male_neutral_stand_normal` | IngameDialogPose_In, Test_IngameDialogPose_In | | `sitting_bench_idle_to_dlg_male_neutral_bench` | IngameDialogPose_SittingWithOrWithoutTable_In | | `wounded_idle` | IngameDialogPose_In, IngameDialogPose_Out, MotionIdle | ## Injured | clip | fragments | |---|---| | `injured_loop` | Injured | ## Inspection | clip | fragments | |---|---| | `inspection_both_look01` | InspectionWalkAction, InspectionWalkLooking | | `inspection_both_look02` | InspectionWalkAction | | `inspection_both_look03` | InspectionWalkAction | | `inspection_both_no01` | InspectionWalkAction | | `inspection_both_think01` | InspectionWalkLooking, InspectionWalkLookingIn, InspectionWalkLookingVAR | | `inspection_both_think02` | InspectionWalkLooking, InspectionWalkLookingIn, InspectionWalkLookingVAR | | `inspection_both_yes01` | InspectionWalkAction | | `inspection_both_yes02` | InspectionWalkAction | | `inspection_both_yes03` | InspectionWalkAction | | `inspection_left_idle` | InspectionWalkLooking | | `inspection_left_idle_var` | InspectionWalkLookingVAR | | `inspection_left_in` | InspectionWalkLookingIn | | `inspection_left_out` | InspectionWalkLookingOut | | `inspection_right_idle` | InspectionWalkLooking | | `inspection_right_idle_var` | InspectionWalkLookingVAR | | `inspection_right_in` | InspectionWalkLookingIn | | `inspection_right_out` | InspectionWalkLookingOut | | `quest_male_shopping_shop_in` | InspectionWalkLookingIn, ShoppingIn | | `quest_male_shopping_shop_loop` | InspectionWalkLooking, Shopping | | `quest_male_shopping_shop_out_neutral` | InspectionWalkLookingOut, ShoppingOut | | `quest_male_shopping_shop_var01` | InspectionWalkLooking_VAR, ShoppingVAR | | `quest_male_shopping_shop_var02` | InspectionWalkLooking_VAR, ShoppingVAR | | `relaxed_idle_looking_around_01` | InspectionWalkLooking, InspectionWalkLookingIn, LookingForSt, Observing, SearchStand, SearchStandLoop | ## Interact | clip | fragments | |---|---| | `raven_cuddling_01_player` | InteractWithRaven_Pet | | `raven_cuddling_02` | InteractWithRaven_Pet | | `raven_feeding_01_player` | InteractWithRaven_Feed | | `raven_feeding_02` | InteractWithRaven_Feed | ## Juke | clip | fragments | |---|---| | `relaxed_run_juke_180_left` | Juke180Left | | `relaxed_run_juke_180_right` | Juke180Right | | `relaxed_run_juke_90_left` | Juke90Left | | `relaxed_run_juke_90_right` | Juke90Right | | `relaxed_walk_juke_180_left` | Juke180Left | | `relaxed_walk_juke_180_right` | Juke180Right | | `relaxed_walk_juke_90_left` | Juke90Left | | `relaxed_walk_juke_90_right` | Juke90Right | ## Jump | clip | fragments | |---|---| | `ledge_jump_down` | JumpDown | | `ledge_jump_down_land` | JumpDownLand | | `relaxed_jump_over_obstacle_idle_high` | JumpOver | ## Key | clip | fragments | |---|---| | `key_pickup_from_toilet_fast_out` | KeyPickupFromToiletFastOut | | `key_pickup_from_toilet_in` | KeyPickupFromToiletIn, KeyPickupFromToilet_Oneshot | | `key_pickup_from_toilet_loop` | KeyPickupFromToilet | | `key_pickup_from_toilet_out` | KeyPickupFromToiletOut, KeyPickupFromToilet_Oneshot | ## Ladder | clip | fragments | |---|---| | `quest_maypole_in` | LadderGetOn | | `quest_maypole_in_align` | LadderGetOn | | `quest_maypole_out` | LadderGetOff | | `quest_maypole_out_align` | LadderGetOff | | `relaxed_climb_ladder` | LadderClimb | | `relaxed_climb_ladder_base_off` | LadderGetOff | | `relaxed_climb_ladder_base_off_align` | LadderGetOff | | `relaxed_climb_ladder_base_on` | LadderGetOn | | `relaxed_climb_ladder_base_on_align` | LadderGetOn | | `relaxed_climb_ladder_top_off` | LadderGetOff | | `relaxed_climb_ladder_top_off_align` | LadderGetOff | | `relaxed_climb_ladder_top_off_palisade` | LadderGetOff | | `relaxed_climb_ladder_top_off_palisade_align` | LadderGetOff | | `relaxed_climb_ladder_top_off_palisade_lngsw` | LadderGetOff | | `relaxed_climb_ladder_top_off_palisade_mace` | LadderGetOff | | `relaxed_climb_ladder_top_off_palisade_shsw` | LadderGetOff | | `relaxed_climb_ladder_top_on` | LadderGetOn | | `relaxed_climb_ladder_top_on_225` | LadderGetOn | | `relaxed_climb_ladder_top_on_align` | LadderGetOn | | `stairs_steep_up` | LadderClimb | ## Laundry | clip | fragments | |---|---| | `laundry_wash_player_01` | LaundryWash | | `laundry_wash_player_02` | LaundryWash | | `laundry_wash_player_03` | LaundryWash | ## Lay | clip | fragments | |---|---| | `ladder_place_idle` | LayLadder | | `ladder_place_run` | LayLadder | ## Leaning | clip | fragments | |---|---| | `leaning_back_idle_var01` | Leaning_Back_VAR | | `leaning_back_idle_var02` | Leaning_Back_VAR | | `leaning_back_idle_var03` | Leaning_Back_VAR | | `leaning_back_in` | Leaning_Back_In | | `leaning_back_in_left` | Leaning_Back_In | | `leaning_back_in_right` | Leaning_Back_In | | `leaning_back_out` | Leaning_Back_Out | | `leaning_back_out_left` | Leaning_Back_Out | | `leaning_back_out_right` | Leaning_Back_Out | | `leaning_left_idle` | Leaning_Left_Loop | | `leaning_left_idle_var01` | Leaning_Left_VAR | | `leaning_left_in` | Leaning_Left_In | | `leaning_left_out` | Leaning_Left_Out | | `leaning_rail1_in` | LeaningRailIn | | `leaning_rail1_loop` | LeaningRail | | `leaning_rail1_loop_var01` | LeaningRail1VAR | | `leaning_rail1_loop_var02` | LeaningRail1VAR | | `leaning_rail1_loop_var03` | LeaningRail1VAR | | `leaning_rail1_out` | LeaningRailOut | | `leaning_rail2_in` | LeaningRailIn | | `leaning_rail2_loop` | LeaningRail | | `leaning_rail2_loop_var01` | LeaningRail2VAR | | `leaning_rail2_loop_var02` | LeaningRail2VAR | | `leaning_rail2_loop_var03` | LeaningRail2VAR | | `leaning_rail2_out` | LeaningRailOut | | `leaning_rail3_in` | LeaningFrontIn, LeaningRailIn | | `leaning_rail3_loop` | LeaningFront, LeaningRail | | `leaning_rail3_loop_var01` | LeaningRail3VAR | | `leaning_rail3_loop_var02` | LeaningRail3VAR | | `leaning_rail3_loop_var03` | LeaningRail3VAR | | `leaning_rail3_out` | LeaningFrontOut, LeaningRailOut | | `leaning_right_idle_var01` | Leaning_Right_VAR | | `leaning_right_idle_var02` | Leaning_Right_VAR | | `leaning_right_idle_var03` | Leaning_Right_VAR | | `leaning_right_in` | Leaning_Right_In | | `leaning_right_out` | Leaning_Right_Out | | `tournament_hanush_column2elbow_railing` | LeaningHanushTransition | | `tournament_hanush_column2railing` | LeaningHanushTransition | | `tournament_hanush_column_loop` | LeaningHanush | | `tournament_hanush_column_negative` | LeaningHanushNegative | | `tournament_hanush_column_out` | LeaningHanushOut | | `tournament_hanush_column_positive` | LeaningHanushPositive | | `tournament_hanush_column_var01` | LeaningHanushVAR | | `tournament_hanush_column_var02` | LeaningHanushVAR | | `tournament_hanush_column_var03` | LeaningHanushVAR | | `tournament_hanush_elbow_railing2column` | LeaningHanushTransition | | `tournament_hanush_elbow_railing2railing` | LeaningHanushTransition | | `tournament_hanush_elbow_railing_loop` | LeaningHanush | | `tournament_hanush_elbow_railing_loop_var01` | LeaningHanushVAR | | `tournament_hanush_elbow_railing_loop_var02` | LeaningHanushVAR | | `tournament_hanush_elbow_railing_negative` | LeaningHanushNegative | | `tournament_hanush_elbow_railing_out` | LeaningHanushOut | | `tournament_hanush_elbow_railing_positive` | LeaningHanushPositive | | `tournament_hanush_railing2column` | LeaningHanushTransition | | `tournament_hanush_railing2elbow_railing` | LeaningHanushTransition | | `tournament_hanush_railing_in` | LeaningHanushIn | | `tournament_hanush_railing_loop` | LeaningHanush | | `tournament_hanush_railing_loop_var01` | LeaningHanushVAR | | `tournament_hanush_railing_loop_var02` | LeaningHanushVAR | | `tournament_hanush_railing_loop_var03` | LeaningHanushVAR | | `tournament_hanush_railing_negative01` | LeaningHanushNegative | | `tournament_hanush_railing_negative02` | LeaningHanushNegative | | `tournament_hanush_railing_out` | LeaningHanushOut | | `tournament_hanush_railing_positive01` | LeaningHanushPositive | | `tournament_hanush_railing_positive02` | LeaningHanushPositive | ## Ledge | clip | fragments | |---|---| | `1d_jump_drop_platform_idle` | LedgeGrab | | `1d_jump_drop_platform_idle_clumsy` | LedgeGrab | | `1d_jump_drop_platform_walk` | LedgeGrab | | `1d_jump_fence_over_idle` | LedgeGrab | | `1d_jump_fence_over_run` | LedgeGrab | | `1d_jump_fence_over_walk` | LedgeGrab | | `1d_jump_platform_hi_idle_fail` | LedgeGrab | | `1d_jump_platform_idle` | LedgeGrab | | `1d_jump_platform_idle_align` | LedgeGrab | | `1d_jump_platform_idle_clumsy` | LedgeGrab | | `1d_relaxed_window_through` | LedgeGrab | | `1d_relaxed_window_through_clumsy` | LedgeGrab | | `1d_relaxed_window_through_clumsy_to_falldown` | LedgeGrab | | `1d_relaxed_window_through_to_falldown` | LedgeGrab | | `1d_stealth_drop_platform_idle` | LedgeGrab | | `1d_stealth_jump_fence_over_idle` | LedgeGrab | | `1d_stealth_jump_platform_idle` | LedgeGrab | | `1d_stealth_window_through` | LedgeGrab | | `1d_stealth_window_through_clumsy` | LedgeGrab | | `1d_stealth_window_through_clumsy_to_falldown` | LedgeGrab | | `1d_stealth_window_through_to_falldown` | LedgeGrab | | `1d_wounded_jump_fence_over_idle` | LedgeGrab | | `1d_wounded_jump_fence_over_idle_align` | LedgeGrab | | `1d_wounded_jump_fence_over_walk` | LedgeGrab | | `1d_wounded_jump_fence_over_walk_align` | LedgeGrab | | `holditem_jump_shield_lpalm` | LedgeGrab, MotionInAir, MotionJump, MotionLand, Pointing | | `holditem_jump_shield_lpalm_bothpalms` | LedgeGrab, MotionInAir | | `holditem_jump_torch_lpalm` | LedgeGrab, MotionLand, Picking | | `relaxed_jump_down_platform_high_120_idle_align` | LedgeGrab | | `relaxed_jump_over_obstacle_fail_90_align` | LedgeGrab | | `relaxed_jump_over_obstacle_idle_low_align` | LedgeGrab | | `relaxed_jump_over_obstacle_lleg_run_low_align` | LedgeGrab | | `relaxed_jump_over_obstacle_lleg_walk_low_align` | LedgeGrab | | `stealth_jump_down_platform_high_120_idle_align` | LedgeGrab | | `stealth_jump_over_obstacle_45_align` | LedgeGrab | | `stealth_jump_up_platform_high_120_idle_align` | LedgeGrab | ## Lie | clip | fragments | |---|---| | `laydown_bed_left_sit` | LieDown | | `laydown_bed_right_sit` | LieDown | | `laydown_bench_left` | LieDown | | `laydown_bench_left_sit` | LieDown | | `laydown_bench_left_sit_player` | LieDown | | `laydown_bench_right` | LieDown | | `laydown_bench_right_sit` | LieDown | | `laydown_bench_right_sit_player` | LieDown | | `resting_ground_in_01` | LieDown | | `resting_ground_in_02` | LieDown | | `resting_ground_in_03` | LieDown | | `resting_ground_in_04` | LieDown | | `sick_man_in` | LieDown, LieDown_Injured, LyingInjuredIn | | `sleeping_bed_left_in` | LieDown | | `sleeping_bed_left_in_player` | LieDown | | `sleeping_bed_right_in` | LieDown | | `sleeping_bed_right_in_player` | LieDown | | `sleeping_laydown_ground_left` | LieDown | | `sleeping_laydown_ground_left_pose_var01` | LieDown | | `sleeping_laydown_ground_left_pose_var02` | LieDown | | `sleeping_laydown_ground_right` | LieDown | | `sleeping_laydown_ground_right_pose_var01` | LieDown | | `sleeping_laydown_ground_right_pose_var02` | LieDown | | `sleeping_shelter_in` | LieDown | | `sleeping_tent_in` | LieDown | ## Load | clip | fragments | |---|---| | `bow_crouched_load_over` | Load | | `bow_load_1st_over` | Load | | `bow_load_2nd_over_player` | Load | | `bow_load_loop_over` | Load | | `bow_load_loop_over_player` | Load | | `bow_load_rider` | Load | | `crossbow_charging_idle_loaded_to_trans` | Load | | `crossbow_charging_idle_loaded_to_trans_over` | Load | | `crossbow_charging_phase1` | Load | | `crossbow_charging_phase1_over` | Load | | `crossbow_charging_phase1_to_idle_loaded` | LoadToIdle | | `crossbow_charging_phase1_to_idle_loaded_over` | LoadToIdle | | `crossbow_charging_phase2` | Load | | `crossbow_charging_phase2_over` | Load | | `crossbow_charging_phase2_to_idle_loaded` | Load, LoadToIdle | | `crossbow_heavy_charging_phase1` | Load | | `crossbow_horse_charging_idle_loaded_to_trans_over` | Load | | `crossbow_horse_charging_phase1_over` | Load | | `crossbow_horse_charging_phase1_to_idle_loaded_over` | LoadToIdle | | `crossbow_horse_charging_phase2_over` | Load | | `crossbow_horse_charging_phase2_to_idle_loaded_over` | LoadToIdle | | `crossbow_horse_medium_charging_phase1_over` | Load | | `crossbow_medium_charging_phase1` | Load | | `crossbow_medium_charging_phase1_over` | Load | | `crossbow_stealth_charging_idle_loaded_to_trans` | Load | | `crossbow_stealth_charging_phase1` | Load | | `crossbow_stealth_charging_phase1_to_idle_loaded` | LoadToIdle | | `crossbow_stealth_charging_phase2` | Load | | `crossbow_stealth_charging_phase2_to_idle_loaded` | LoadToIdle | | `crossbow_stealth_heavy_charging_phase1` | Load | | `crossbow_stealth_medium_charging_phase1` | Load | | `crouched_idle_lookposes_torso` | Load, LookPose, MotionIdle, MotionMovement, MotionTurn, MotionTurnBig | | `lookposes_bow_loaded_rider` | Load, LookPose | | `rifle_charging_phase1` | Load | | `rifle_charging_phase1_interrupt` | LoadToIdle | | `rifle_charging_phase2` | Load | | `rifle_charging_phase2_interrupt` | LoadToIdle | | `rifle_charging_to_idle_loaded` | LoadToIdle | | `rifle_horse_release_over` | LoadToIdle, Uncharge | | `rifle_idle_loaded_to_charging_phase2` | Load | | `rifle_stealth_charging_phase1` | Load | | `rifle_stealth_charging_phase2` | Load | | `rifle_stealth_charging_to_stealth_idle_loaded` | LoadToIdle | | `rifle_stealth_idle_loaded_to_stealth_charging_phase2` | Load | ## Lockpicking | clip | fragments | |---|---| | `crouched_lockpicking_chest_fail_out` | LockpickingFailOut, LockpickingFailTurnOut | | `crouched_lockpicking_chest_out` | LockpickingIdleOut | | `crouched_lockpicking_chest_success_out` | LockpickingTurnSuccess | | `crouched_lockpicking_door_fail_out` | LockpickingFailTurnOut | | `crouched_lockpicking_door_out` | LockpickingIdleOut | | `crouched_lockpicking_door_right_fail_out` | LockpickingFailOut | | `crouched_lockpicking_door_success_out` | LockpickingTurnSuccess | | `lockpicking_chest_fail_idle` | LockpickingFailIdle | | `lockpicking_chest_fail_out` | LockpickingFailOut, LockpickingFailTurnOut | | `lockpicking_chest_idle` | LockpickingIdle | | `lockpicking_chest_idle_out` | LockpickingIdleOut | | `lockpicking_chest_in` | LockpickingIn | | `lockpicking_chest_loop` | LockpickingLoop | | `lockpicking_chest_success_out` | LockpickingTurnSuccess | | `lockpicking_chest_turn_fail` | LockpickingTurnFail | | `lockpicking_chest_turn_success` | LockpickingTurn | | `lockpicking_door_fail_idle` | LockpickingFailIdle | | `lockpicking_door_fail_out` | LockpickingFailTurnOut | | `lockpicking_door_idle` | LockpickingIdle | | `lockpicking_door_idle_out` | LockpickingIdleOut | | `lockpicking_door_loop_over` | LockpickingLoop | | `lockpicking_door_right_fail_out` | LockpickingFailOut | | `lockpicking_door_success_out` | LockpickingTurnSuccess | | `lockpicking_door_turn_fail` | LockpickingTurnFail | | `lockpicking_door_turn_success` | LockpickingTurn | | `lockpicking_pillory_idle` | LockpickingIdle | | `lockpicking_pillory_loop` | LockpickingLoop | | `lockpicking_pillory_out` | LockpickingIdleOut | | `lockpicking_pillory_success_out` | LockpickingTurnSuccess | | `lockpicking_pillory_turn_fail` | LockpickingTurnFail | | `lockpicking_pillory_turn_success` | LockpickingTurn | | `lockpicking_wagon_fail_idle` | LockpickingFailIdle | | `lockpicking_wagon_fail_out` | LockpickingFailOut, LockpickingFailTurnOut | | `lockpicking_wagon_idle` | LockpickingIdle | | `lockpicking_wagon_idle_out` | LockpickingIdleOut | | `lockpicking_wagon_loop_over` | LockpickingLoop | | `lockpicking_wagon_success_out` | LockpickingTurnSuccess | | `lockpicking_wagon_turn_fail` | LockpickingTurnFail | | `lockpicking_wagon_turn_success` | LockpickingTurn | ## Look | clip | fragments | |---|---| | `bow_crouched_loaded_lookposes_torso` | LookPose | | `bow_idle_loaded_lookposes_torso` | LookPose | | `crossbow_idle_loaded_lookposes_player_torso` | LookPose | | `crossbow_stealth_idle_loaded_lookposes_torso` | LookPose | | `lookposes_horserider_idle_upperbody` | LookPose | | `rifle_horse_idle_loaded_lookposes_torso` | LookPose | | `rifle_stealth_idle_loaded_lookposes_torso` | LookPose | ## Looking | clip | fragments | |---|---| | `looking_around` | LookingAround | | `looking_around_nervous` | LookingAround | | `quest_rider_looks1` | LookingAround | | `quest_rider_looks2` | LookingAround | | `relaxed_idle_looking_around_hlbrd` | LookingAround, SearchStand, SearchStandLoop | ## Lumber | clip | fragments | |---|---| | `lumberjack_cutting_in` | LumberJackCutIn | | `lumberjack_cutting_loop` | LumberJackCut | | `lumberjack_cutting_out` | LumberJackCutOut | | `lumberjack_cutting_tree_idle` | LumberJackCuttingTreeIdle | | `lumberjack_cutting_tree_in` | LumberJackCuttingTreeIn | | `lumberjack_cutting_tree_loop` | LumberJackCuttingTree | | `lumberjack_cutting_tree_out` | LumberJackCuttingTreeOut | | `lumberjack_cutting_tree_var01_forehead` | LumberJackCuttingTree_VAR | | `lumberjack_cutting_tree_var02_hand` | LumberJackCuttingTree_VAR | | `lumberjack_cutting_tree_var03_fly` | LumberJackCuttingTree_VAR | | `lumberjack_cutting_tree_var04_dust_off` | LumberJackCuttingTree_VAR | | `lumberjack_saw_in` | LumberJackSawIn | | `lumberjack_saw_loop` | LumberJackSaw | | `lumberjack_saw_loop_var01` | LumberJackSawVAR | | `lumberjack_saw_loop_var02` | LumberJackSawVAR | | `lumberjack_saw_loop_var03` | LumberJackSawVAR | | `lumberjack_saw_out` | LumberJackSawOut | ## Lying | clip | fragments | |---|---| | `healing_bed_idle` | LyingInjuredBed | | `injury_bed_dialogue_loop` | LyingDialog | | `lying_under_tree_in` | LyingUnderTreeIn | | `lying_under_tree_loop` | LyingUnderTree | | `lying_under_tree_out` | LyingUnderTreeOut | | `quest_sleeping_ground_idle_back_dialogue_in` | LyingDialogIn | | `quest_sleeping_ground_idle_back_dialogue_loop` | LyingDialog | | `quest_sleeping_ground_idle_back_dialogue_out` | LyingDialogOut | | `quest_sleeping_ground_idle_right_dialogue_in` | LyingDialogIn | | `quest_sleeping_ground_idle_right_dialogue_loop` | LyingDialog | | `quest_sleeping_ground_idle_right_dialogue_out` | LyingDialogOut | | `quest_wounded_a_loop_01` | LyingWounded, WoundedLying, WoundedLying_1 | | `quest_wounded_a_loop_03` | LyingWounded, WoundedLying, WoundedLying_3, WoundedLying_Carryable | | `quest_wounded_a_loop_04` | LyingWounded, WoundedLying, WoundedLying_4 | | `quest_wounded_a_loop_05` | LyingWounded, WoundedLying, WoundedLying_5 | | `quest_wounded_a_loop_bed_01` | LyingWoundedOnHighBed | | `quest_wounded_a_loop_bed_02` | LyingWoundedOnHighBed | | `quest_wounded_a_loop_bed_03` | LyingWoundedOnHighBed | | `quest_wounded_a_loop_bed_04` | LyingWoundedOnHighBed | | `quest_wounded_a_loop_bed_05` | LyingWoundedOnHighBed | | `resting_ground_idle_01` | Lying | | `resting_ground_idle_02` | Lying | | `resting_ground_idle_03` | Lying | | `resting_ground_idle_04` | Lying | | `sick_man_loop` | Lying | | `sleeping_bed_sick_idle` | Lying | | `sleeping_bench_idle_left` | Lying | | `sleeping_bench_idle_right` | Lying | | `sleeping_bench_sick_idle_left` | Lying | | `sleeping_bench_sick_idle_right` | Lying | | `sleeping_bench_sick_turn_left_to_right` | LyingTurn | | `sleeping_bench_sick_turn_right_to_left` | LyingTurn | | `sleeping_bench_turn_left_to_right` | LyingTurn | | `sleeping_bench_turn_right_to_left` | LyingTurn | | `sleeping_ground_idle_left_pose_var01` | Lying | | `sleeping_ground_idle_left_pose_var02` | Lying | | `sleeping_ground_idle_right` | Lying | | `sleeping_ground_idle_right_pose_var01` | Lying | | `sleeping_ground_idle_right_pose_var02` | Lying | | `sleeping_ground_sick_idle_left` | Lying | | `sleeping_ground_sick_idle_right` | Lying | | `sleeping_ground_sick_turn_left_to_right` | LyingTurn | | `sleeping_ground_sick_turn_right_to_left` | LyingTurn | | `sleeping_ground_turn_left_to_right` | LyingTurn | | `sleeping_ground_turn_right_to_left` | LyingTurn | | `sleeping_shelter_loop` | Lying | | `sleeping_tent_loop` | Lying | ## Mass | clip | fragments | |---|---| | `mass_listener10_loop` | MassListener | | `mass_listener11_loop` | MassListener | | `mass_listener12_loop` | MassListener | | `mass_listener13_loop` | MassListener | | `mass_listener14_loop` | MassListener | | `mass_listener15_loop` | MassListener | | `mass_listener16_loop` | MassListener | | `mass_listener1_loop` | MassListener | | `mass_listener2_loop` | MassListener | | `mass_listener3_loop` | MassListener | | `mass_listener4_loop` | MassListener | | `mass_listener5_loop` | MassListener | | `mass_listener6_loop` | MassListener | | `mass_listener7_loop` | MassListener | | `mass_listener8_loop` | MassListener | | `mass_listener9_loop` | MassListener | ## Meditation | clip | fragments | |---|---| | `behavior_meditation_in` | MeditationIn | | `behavior_meditation_loop` | Meditation | | `behavior_meditation_out` | MeditationOut | | `behavior_meditation_var01` | MeditationVAR | ## Merchant | clip | fragments | |---|---| | `merchant_stall_man_01` | Merchant | | `merchant_stall_woman_01` | Merchant | ## Miller | clip | fragments | |---|---| | `miller_checking` | Miller | ## Mintage | clip | fragments | |---|---| | `male_mintage_in` | MintageIn | | `male_mintage_loop` | Mintage | | `male_mintage_out` | MintageOut | ## Mount | clip | fragments | |---|---| | `horse_mount_hlbrd_left_01` | Mount | | `horse_mount_hlbrd_left_01_align` | Mount | | `horse_mount_hlbrd_right_01` | Mount | | `horse_mount_hlbrd_right_01_align` | Mount | | `horse_mount_left_02` | Mount | | `horse_mount_left_02_align` | Mount | | `horse_mount_right_02` | Mount | | `horse_mount_right_02_align` | Mount | | `horse_mount_unsaddled_left_01` | Mount | | `horse_mount_unsaddled_left_01_align` | Mount | | `horse_mount_unsaddled_right_01` | Mount | | `horse_mount_unsaddled_right_01_align` | Mount | ## Move | clip | fragments | |---|---| | `1d-locomotion_carry_chest_move_to_idle` | MoveToIdle | | `2d_armored_walk_to_idle` | MoveToIdle | | `2d_hlbrd_run_to_idle` | MoveToIdle | | `2d_hlbrd_run_to_idle_long` | MoveToIdle | | `2d_hlbrd_walk_to_idle` | MoveToIdle | | `2d_hlbrd_walk_to_idle_long` | MoveToIdle | | `2d_relaxed_walk_to_idle` | MoveToIdle | | `2d_relaxed_walk_to_idle_long` | MoveToIdle | | `2d_wounded_run_to_idle` | MoveToIdle | | `2d_wounded_run_to_idle_long` | MoveToIdle | | `2d_wounded_walk_to_idle` | MoveToIdle | | `2d_wounded_walk_to_idle_long` | MoveToIdle | | `ladder_walk2idle` | MoveToIdle | | `ladder_walk2idle_fast` | MoveToIdle | | `pavise_walk2idle` | MoveToIdle | | `relaxed_run2idle_lleg_front_long` | MoveToIdle, Quest_RunToIdle | | `relaxed_run2idle_rleg_front` | MoveToIdle | | `relaxed_run2idle_rleg_front_long` | MoveToIdle | | `relaxed_walk_to_idle_horse` | MoveToIdle | ## Murder | clip | fragments | |---|---| | `quest_stealth_kill_dagger_sigismund_g` | MurderSigi_KillPlayer_Guard | | `quest_stealth_kill_dagger_sigismund_hlbrd_death_m` | MurderSigi_KillPlayer_Player | | `quest_stealth_kill_dagger_sigismund_m` | MurderSigi_Henry | | `quest_stealth_kill_dagger_sigismund_s` | MurderSigi_Sigi | ## NPC_MonologueIn | clip | fragments | |---|---| | `dlg_male_idle_both_to_neutral` | NPC_MonologueIn | ## NPC_MonologueOut | clip | fragments | |---|---| | `dlg_male_neutral_to_idle_both` | NPC_MonologueOut | ## Nervous | clip | fragments | |---|---| | `nervous_bench_in` | NervousBenchIn | | `nervous_bench_loop` | NervousBench | | `nervous_bench_out` | NervousBenchOut | | `nervous_stand_loop` | NervousStand, NervousStand_In | | `quest_nervous` | Nervous | ## Noob | clip | fragments | |---|---| | `quest_henry_training_in` | NoobSwordPlayIn | | `quest_henry_training_loop` | NoobSwordPlay | | `quest_henry_training_out` | NoobSwordPlayOut | ## Open | clip | fragments | |---|---| | `relaxed_idle_open_visor_lhand_over` | OpenVisor, OpenVisorInstant | ## Overlooking | clip | fragments | |---|---| | `tailor_idle` | OverlookingTable, Quest_Tailor, Tailor | | `tailor_idle_var04` | OverlookingTableVAR, TailorVAR | | `tailor_idle_var07` | OverlookingTableVAR, TailorVAR | | `tailor_idle_var08` | OverlookingTableVAR, TailorVAR | | `tailor_in` | OverlookingTableIn, Quest_TailorIn, TailorIn | | `tailor_out` | OverlookingTableOut, Quest_TailorOut, TailorOut | ## Painter | clip | fragments | |---|---| | `painter_clean_brush_in` | PainterCleanBrushIn | | `painter_clean_brush_in_left_rleg` | PainterCleanBrushIn | | `painter_clean_brush_in_left_rleg_align` | PainterCleanBrushIn | | `painter_clean_brush_loop` | PainterCleanBrush | | `painter_clean_brush_loop_var01_action` | PainterCleanBrush_VAR | | `painter_clean_brush_loop_var02_wipe` | PainterCleanBrush_VAR | | `painter_clean_brush_loop_var03_relax` | PainterCleanBrush_VAR | | `painter_clean_brush_out` | PainterCleanBrushOut | | `painter_skull_listen_in` | PainterSkullListenIn | | `painter_skull_listen_loop` | PainterSkullListen | | `painter_skull_listen_loop_var01` | PainterSkullListen_VAR | | `painter_skull_listen_loop_var02` | PainterSkullListen_VAR | | `painter_skull_listen_loop_var03` | PainterSkullListen_VAR | | `painter_skull_listen_loop_var04` | PainterSkullListen_VAR | | `painter_skull_listen_out` | PainterSkullListenOut | ## Party | clip | fragments | |---|---| | `quest_drunken_monk_01` | Party_Lying_Drunk_Resting | | `quest_playing_lute` | Party_Standing_PlayingLute_HoldingLute | | `quest_wedding_cheer_transition_to_relax_idle` | Party_Standing_TalkingAndDrinking_HoldingCup_Out | | `quest_wedding_dance_couple_a_m` | Party_Duo_Standing_Dancing_Loop | | `quest_wedding_dance_couple_a_player_m` | Party_DancingPlayerWithFemale_Player | | `quest_wedding_dance_couple_b_m` | Party_Duo_Standing_Dancing_Loop | | `quest_wedding_dance_couple_b_player_m` | Party_DancingPlayerWithFemale_Player | | `quest_wedding_dance_couple_in_m` | Party_Duo_Standing_Dancing_In | | `quest_wedding_dance_couple_in_player_m` | Party_DancingPlayerWithFemale_Player | | `quest_wedding_dance_couple_out_m` | Party_Duo_Standing_Dancing_Out | | `quest_wedding_dance_couple_out_player_m` | Party_DancingPlayerWithFemale_Player | | `quest_wedding_dance_var01` | Party_Standing_Dancing, Test_Party_Standing_Dancing_In | | `quest_wedding_dance_var01_transition_to_relax_idle` | Party_Standing_Dancing_Out | | `quest_wedding_drunk_sit_on_table_drink` | Party_Sitting_Drunk_Drinking_PickingCup_VAR | | `quest_wedding_drunk_sit_on_table_drink02_cheers_m` | Party_Duo_Sitting_Drunk_TalkingAndDrinkingAndCheering_PickingCup_01_Gestures_Leader | | `quest_wedding_drunk_sit_on_table_drink02_cheers_s` | Party_Duo_Sitting_Drunk_TalkingAndDrinkingAndCheering_PickingCup_01_Gestures_Minion | | `quest_wedding_drunk_sit_on_table_drink02_m` | Party_Duo_Sitting_Drunk_TalkingAndDrinkingAndCheering_PickingCup_Leader | | `quest_wedding_drunk_sit_on_table_drink02_s` | Party_Duo_Sitting_Drunk_TalkingAndDrinkingAndCheering_PickingCup_Minion | | `quest_wedding_kneel_throw_up` | Party_Kneeling_Drunk_ThrowingUp | | `quest_wedding_lean_drink_transition_to_relax_idle` | Party_Leaning_Drinking_HoldingCup_Out | | `quest_wedding_lying_drunked_01` | Party_Lying_Drunk_Resting | | `quest_wedding_lying_drunked_02` | Party_Lying_Drunk_Resting | | `quest_wedding_lying_drunked_03` | Party_Lying_Drunk_Resting | | `quest_wedding_relax_idle_transition_to_cheer` | Party_Standing_TalkingAndDrinking_HoldingCup_In | | `quest_wedding_relax_idle_transition_to_dance_var01` | Party_Standing_Dancing_In | | `quest_wedding_relax_idle_transition_to_lean_drink` | Party_Leaning_Drinking_HoldingCup_In | | `quest_wedding_relax_idle_transition_to_stand_drink` | Party_Standing_Drinking_HoldingCup_In | | `quest_wedding_sit_on_table` | Party_Sitting_Talking | | `quest_wedding_sitting_on_table_drink_cheers_m` | Party_Duo_Sitting_TalkingAndDrinkingAndCheering_PickingCup_01_Gestures_Leader | | `quest_wedding_sitting_on_table_drink_cheers_s` | Party_Duo_Sitting_TalkingAndDrinkingAndCheering_PickingCup_01_Gestures_Minion | | `quest_wedding_sitting_on_table_drink_m` | Party_Duo_Sitting_TalkingAndDrinkingAndCheering_PickingCup_Leader | | `quest_wedding_sitting_on_table_drink_s` | Party_Duo_Sitting_TalkingAndDrinkingAndCheering_PickingCup_Minion | | `quest_wedding_sitting_on_table_talk_var01` | Party_Sitting_Talking_VAR | | `quest_wedding_sitting_on_table_talk_var02` | Party_Sitting_Talking_VAR | | `quest_wedding_sitting_on_table_talk_var03` | Party_Sitting_Talking_VAR | | `quest_wedding_stand_cheers_drunk_m` | Party_Duo_Standing_Drunk_TalkingAndDrinkingAndCheering_HoldingCup_Leader | | `quest_wedding_stand_cheers_drunk_s` | Party_Duo_Standing_Drunk_TalkingAndDrinkingAndCheering_HoldingCup_Minion | | `quest_wedding_stand_cheers_drunk_var1_m` | Party_Duo_Standing_Drunk_TalkingAndDrinkingAndCheering_HoldingCup_01_Gestures_Leader | | `quest_wedding_stand_cheers_drunk_var1_s` | Party_Duo_Standing_Drunk_TalkingAndDrinkingAndCheering_HoldingCup_01_Gestures_Minion | | `quest_wedding_stand_cheers_drunk_var2_m` | Party_Duo_Standing_Drunk_TalkingAndDrinkingAndCheering_HoldingCup_01_Gestures_Leader | | `quest_wedding_stand_cheers_drunk_var2_s` | Party_Duo_Standing_Drunk_TalkingAndDrinkingAndCheering_HoldingCup_01_Gestures_Minion | | `quest_wedding_stand_cheers_m` | Party_Duo_Standing_TalkingAndDrinkingAndCheering_HoldingCup_Leader | | `quest_wedding_stand_cheers_s` | Party_Duo_Standing_TalkingAndDrinkingAndCheering_HoldingCup_Minion | | `quest_wedding_stand_cheers_var1_m` | Party_Duo_Standing_TalkingAndDrinkingAndCheering_HoldingCup_01_Gestures_Leader | | `quest_wedding_stand_cheers_var1_s` | Party_Duo_Standing_TalkingAndDrinkingAndCheering_HoldingCup_01_Gestures_Minion | | `quest_wedding_stand_cheers_var2_m` | Party_Duo_Standing_TalkingAndDrinkingAndCheering_HoldingCup_01_Gestures_Leader | | `quest_wedding_stand_cheers_var2_s` | Party_Duo_Standing_TalkingAndDrinkingAndCheering_HoldingCup_01_Gestures_Minion | | `quest_wedding_stand_cheers_var3_m` | Party_Duo_Standing_TalkingAndDrinkingAndCheering_HoldingCup_01_Gestures_Leader | | `quest_wedding_stand_cheers_var3_s` | Party_Duo_Standing_TalkingAndDrinkingAndCheering_HoldingCup_01_Gestures_Minion | | `quest_wedding_stand_drink` | Party_Standing_Drinking_HoldingCup | | `quest_wedding_stand_drink_barrel` | Party_Barrel_Drinking_HoldingCup | | `quest_wedding_stand_drink_barrel_var` | Party_Barrel_Drunk_Drinking_HoldingCup | | `quest_wedding_stand_drink_drunk` | Party_Standing_Drunk_Drinking_HoldingCup | | `quest_wedding_stand_drink_transition_to_relax_idle` | Party_Standing_Drinking_HoldingCup_Out | | `quest_wedding_stand_talk` | Party_Standing_Talking, trailer_peacherAndPeople | | `quest_wedding_stand_talk_02_m` | Party_Duo_Standing_Talking_Leader, trailer_peacherAndPeople | | `quest_wedding_stand_talk_02_s` | Party_Duo_Standing_Talking_Minion | | `quest_wedding_stand_talk_03_m` | Party_Duo_Standing_Talking_Leader | | `quest_wedding_stand_talk_03_s` | Party_Duo_Standing_Talking_Minion | | `quest_wedding_stand_talk_drink_drunk` | Party_Standing_Drunk_TalkingAndDrinking_HoldingCup | | `quest_wedding_stand_talk_drink_var01` | Party_Standing_TalkingAndDrinking_HoldingCup | | `quest_wedding_stand_talk_drink_var02` | Party_Standing_TalkingAndDrinking_HoldingCup | | `quest_wedding_stand_talk_drunk` | Party_Standing_Drunk_Talking | | `quest_wedding_stand_throw_up` | Party_Leaning_Drunk_ThrowingUp | | `stand_plaing_flute_loop_fast` | Party_Standing_PlayingFlute_HoldingFlute | ## Pavise | clip | fragments | |---|---| | `crouched_idle_in` | PaviseKneelIn | | `crouched_idle_out` | PaviseKneelOut, PaviseStealth2Idle | | `pavise_idle_kneel` | PaviseKneel, PaviseKneelIn, PaviseKneelOut | | `pavise_kneel2stealth` | PaviseKneel2Stealth | | `pavise_laydown` | PaviseLaydown | | `pavise_stealth2kneel` | PaviseStealth2Kneel | ## Pick | clip | fragments | |---|---| | `chest_take_item_02` | PickFrom | | `farmer_scuttle_pick` | PickScuttle | | `fisherman_pickup_fishingrod_01` | PickFishingRod | | `relaxed_idle_both_to_woodchopping` | PickAxe | | `stash_take_item` | PickFrom | ## Picking | clip | fragments | |---|---| | `2d_pick_lhand_plate` | Picking | | `2d_pick_lhand_stealth` | Picking | | `2d_pick_rhand_stealth` | Picking | | `3d_pick_lhand` | Picking | | `3d_pick_rhand` | Picking | | `3d_pick_rhand_lefthandslot` | Picking | | `bag_pick` | Picking | | `coalman_pick` | Picking | | `farmer_hay_get` | Picking | | `guard_hlbrd_sentry_pick` | Picking | | `herbs_picking_area_in` | PickingHerbs, PickingHerbsNPCIn, PickingRose | | `herbs_picking_area_loop` | PickingHerbs, PickingHerbsNPC | | `herbs_picking_area_out` | PickingHerbsNPCOut, PickingRose | | `locomotion_carry_chest_in` | Picking | | `lumberjack_collect_branch_pick` | Picking | | `pavise_pickup` | Picking | | `pickup_barrel` | Picking | | `pickup_fishingrod_low_rhand_01` | Picking | | `pickup_woodchopping_axe_low_rhand_01` | Picking | | `tub_full_pickup` | Picking | | `woodpicking_pick_basket` | Picking | ## Pillory | clip | fragments | |---|---| | `quest_pillory` | Pillory | | `quest_pillory_out` | PilloryOut | ## Piss | clip | fragments | |---|---| | `male_behavior_drunk_piss` | PissDrunk | ## Place | clip | fragments | |---|---| | `chest_insert_item_02` | PlaceTo | | `farmer_scuttle_place` | PlaceScuttle | | `fisherman_place_fishingrod_01` | PlaceFishingRod | | `stash_insert_item` | PlaceTo | | `woodchopping_to_relaxed_idle_both` | PlaceAxe | ## Placing | clip | fragments | |---|---| | `2d_place_lhand` | Placing | | `2d_place_lhand_plate` | Placing | | `2d_place_lhand_stealth` | Placing | | `2d_place_rhand` | Placing | | `2d_place_rhand_stealth` | Placing | | `coalman_place` | Placing | | `farmer_hay_out` | Placing | | `guard_hlbrd_sentry_place` | Placing | | `locomotion_carry_chest_out` | Placing | | `lumberjack_collect_branch_place` | Placing | | `place_barrel` | Placing | | `tub_full_place` | Placing | ## Play | clip | fragments | |---|---| | `stand_plaing_flute_fast` | PlayFluteSong | | `stand_plaing_flute_slow` | PlayFluteSong | ## Playing | clip | fragments | |---|---| | `sitting_ground_playing_flute_in` | PlayingFluteIn | | `sitting_ground_playing_flute_out` | PlayingFluteOut | | `sitting_ground_playing_flute_var02` | PlayingFlute_VAR | ## Poacher | clip | fragments | |---|---| | `quest_male_poacher_loop` | Poacher | | `quest_male_poacher_out` | PoacherOut | ## Pointing | clip | fragments | |---|---| | `aimposes_pointing_01` | Pointing | | `relaxed_pointing_01` | Pointing | | `relaxed_pointing_02` | Pointing | | `relaxed_pointing_03` | Pointing | ## Polearm | clip | fragments | |---|---| | `polearm_fall_to_sleep` | PolearmFallToSleep | | `polearm_fall_to_sleep_in` | PolearmFallToSleepIn, PolearmFallToSleepInFromIdle | | `polearm_fall_to_sleep_out` | PolearmFallToSleepOut, PolearmFallToSleepOutToIdle | ## Pray | clip | fragments | |---|---| | `pray_desk_in` | PrayKneelerIn | | `pray_desk_loop` | PrayKneeler | | `pray_desk_out` | PrayKneelerOut | | `pray_kneel_in` | PrayKneelingIn | | `pray_kneel_in_player` | PrayKneelingIn | | `pray_kneel_long` | PrayKneeling, PrayKneelingBed | | `pray_kneel_loop` | PrayKneeling | | `pray_kneel_loop_player` | PrayKneeling | | `pray_kneel_out` | PrayKneelingOut | | `pray_kneel_out_player` | PrayKneelingOut | | `pray_kneel_short` | PrayKneeling, PrayKneelingBed | | `pray_stand_long` | PrayStandLong | | `pray_table_sit_bowl_short` | PraySitting | | `pray_table_sit_long` | PraySitting | | `pray_table_sit_short` | PraySitting | | `quest_inspect_grave_player` | PrayStandShort | ## Pretending | clip | fragments | |---|---| | `injured_idle` | PretendingIllness | ## Priest | clip | fragments | |---|---| | `priest_beggar_face_down_gift_f_m` | PriestBeggarFaceDownGift | | `priest_beggar_face_down_gift_m` | PriestBeggarFaceDownGift | | `priest_beggar_face_down_in_f_m` | PriestBeggarFaceDownIn | | `priest_beggar_face_down_in_left_front_m` | PriestBeggarFaceDownIn | | `priest_beggar_face_down_in_M` | PriestBeggarFaceDownIn | | `priest_beggar_face_down_out_f_m` | PriestBeggarFaceDownOut | | `priest_beggar_face_down_out_left_back_m` | PriestBeggarFaceDownOut | | `priest_beggar_face_down_out_M` | PriestBeggarFaceDownOut | | `priest_beggar_kneel_in_f_m` | PriestBeggarKneelIn | | `priest_beggar_kneel_in_m` | PriestBeggarKneelIn | | `priest_confession_gest01` | PriestConfession_VAR | | `priest_confession_gest02` | PriestConfession_VAR | | `priest_confession_gest03` | PriestConfession_VAR | | `priest_confession_gest04` | PriestConfession_VAR | | `priest_confession_in` | PriestConfessionIn | | `priest_confession_loop` | PriestConfession | | `priest_confession_out` | PriestConfessionOut | | `priest_repair_floor_hammer_in` | PriestRepairFloorHammerIn | | `priest_repair_floor_hammer_out` | PriestRepairFloorHammerOut | | `priest_repair_floor_in` | PriestRepairFloorIn | | `priest_repair_floor_loop` | PriestRepairFloorLoop | | `priest_repair_floor_next` | PriestRepairFloorNext | | `priest_repair_floor_out` | PriestRepairFloorOut | | `priest_repair_floor_var01_finger_hit` | PriestRepairFloorLoop_VAR | | `priest_repair_floor_var02_sweat_off` | PriestRepairFloorLoop_VAR | | `priest_sermon_in` | PriestSermonIn | | `priest_sermon_loop` | PriestSermon, trailer_peacherAndPeople | | `priest_sermon_loop_var01` | PriestSermonVAR | | `priest_sermon_loop_var02` | PriestSermonVAR | | `priest_sermon_loop_var03` | PriestSermonVAR | | `priest_sermon_out` | PriestSermonOut | | `priest_sick_check_in` | PriestSickCheckIn | | `priest_sick_check_loop` | PriestSickCheckLoop | | `priest_sick_check_out` | PriestSickCheckOut | | `priest_sinner_confession_gest01` | PriestConfessionSinner_VAR | | `priest_sinner_confession_gest02` | PriestConfessionSinner_VAR | | `priest_sinner_confession_gest03` | PriestConfessionSinner_VAR | | `priest_sinner_confession_gest04` | PriestConfessionSinner_VAR | | `priest_sinner_confession_in` | PriestConfessionSinnerIn | | `priest_sinner_confession_loop` | PriestConfessionSinner | | `priest_sinner_confession_out` | PriestConfessionSinnerOut | | `priest_street` | PriestSermonOutdoor | ## Reading | clip | fragments | |---|---| | `male_reading_stand_in` | ReadingBookstandIn | | `male_reading_stand_loop` | ReadingBookstand | | `male_reading_stand_loop_var01` | ReadingBookVAR | | `male_reading_stand_loop_var02` | ReadingBookVAR | | `male_reading_stand_loop_var03` | ReadingBookVAR | | `male_reading_stand_loop_var04` | ReadingBookVAR | | `male_reading_stand_out` | ReadingBookstandOut | | `reading_bench_inv_in` | ReadingBookIn | | `reading_bench_inv_in_robe` | ReadingBookIn | | `reading_bench_inv_loop` | ReadingBook | | `reading_bench_inv_loop_robe` | ReadingBook | | `reading_bench_inv_out` | ReadingBookOut | | `reading_bench_inv_out_robe` | ReadingBookOut | | `reading_bench_inv_var1` | ReadingBookVAR | | `reading_bench_inv_var1_robe` | ReadingBookVAR | | `reading_bench_inv_var2` | ReadingBookVAR | | `reading_bench_inv_var2_robe` | ReadingBookVAR | | `reading_bench_inv_var3` | ReadingBookVAR | | `reading_bench_inv_var3_robe` | ReadingBookVAR | | `reading_stand_bookshelf_down_in` | ReadingFromShelfIn | | `reading_stand_bookshelf_down_out` | ReadingFromShelfOut | | `reading_stand_bookshelf_middle_in` | ReadingFromShelfIn | | `reading_stand_bookshelf_middle_out` | ReadingFromShelfOut | | `reading_stand_bookshelf_up_in` | ReadingFromShelfIn | | `reading_stand_bookshelf_up_out` | ReadingFromShelfOut | | `reading_stand_inv_in` | ReadingBookIn | | `reading_stand_inv_loop` | ReadingBook | | `reading_stand_inv_out` | ReadingBookOut | | `reading_stand_inv_var1` | ReadingBookVAR | | `reading_stand_inv_var2` | ReadingBookVAR | | `reading_stand_inv_var3` | ReadingBookVAR | | `reading_table_inv_in` | ReadingBookIn | | `reading_table_inv_loop` | ReadingBook | | `reading_table_inv_out` | ReadingBookOut | | `reading_table_inv_var1` | ReadingBookVAR | | `reading_table_inv_var2` | ReadingBookVAR | | `reading_table_inv_var3` | ReadingBookVAR | ## Reeve | clip | fragments | |---|---| | `reeve_controll_in` | ReeveControllIn | | `reeve_controll_loop_01` | ReeveControll | | `reeve_controll_loop_02` | ReeveControll | | `reeve_controll_loop_03` | ReeveControll | | `reeve_controll_loop_04` | ReeveControll | | `reeve_controll_out` | ReeveControllOut | ## Repair | clip | fragments | |---|---| | `relaxed_repair_fence_01_in` | RepairFenceHammerIn | | `relaxed_repair_fence_01_loop` | RepairFenceHammer | | `relaxed_repair_fence_01_out` | RepairFenceHammerOut | | `relaxed_repair_fence_01_var01` | RepairFenceHammer_VAR | | `relaxed_repair_fence_01_var02` | RepairFenceHammer_VAR | | `relaxed_repair_fence_01_var03` | RepairFenceHammer_VAR | | `relaxed_repair_fence_02_in` | RepairFenceIn | | `relaxed_repair_fence_02_loop` | RepairFence | | `relaxed_repair_fence_02_out` | RepairFenceOut | ## Resin | clip | fragments | |---|---| | `quest_resin_m` | ResinCarriers | | `quest_resin_s` | ResinCarriers | ## Rifle | clip | fragments | |---|---| | `rifle_loop_loaded_var01` | RifleLoaded_VAR | | `rifle_loop_loaded_var02` | RifleLoaded_VAR | | `rifle_loop_loaded_var03` | RifleLoaded_VAR | | `rifle_loop_loaded_var04` | RifleLoaded_VAR | ## Roaster | clip | fragments | |---|---| | `holditem_basket_hands_out` | RoasterEmptyBasket | | `roaster_service_in` | RoasterServiceIn | | `roaster_service_loop` | RoasterService | | `roaster_service_loop_var01` | RoasterServiceVAR | | `roaster_service_out` | RoasterServiceOut | ## Saddle | clip | fragments | |---|---| | `saddle_bonding_idle_caress` | SaddleBondingCaress | | `saddle_bonding_idle_pat` | SaddleBondingPat | ## Samuel | clip | fragments | |---|---| | `dlg_samuel_wall_prospecting_fail` | SamuelWallProspectingFail | | `dlg_samuel_wall_prospecting_success` | SamuelWallProspectingSuccess | ## Scared | clip | fragments | |---|---| | `quest_scared_var01` | Scared | | `quest_scared_var02` | Scared | | `quest_scared_var03` | Scared | | `scared_idle_var01` | ScaredIdle | | `scared_idle_var02` | ScaredIdle | | `scared_idle_var03` | ScaredIdle | ## Schumacher | clip | fragments | |---|---| | `shoemaker_in` | SchumacherIn, SitDown | | `shoemaker_loop` | Schumacher, SittingIdle | | `shoemaker_loop_var01` | SchumacherVAR | | `shoemaker_loop_var02` | SchumacherVAR | | `shoemaker_loop_var03` | SchumacherVAR | | `shoemaker_out` | SchumacherOut, StandUp | ## Scooping | clip | fragments | |---|---| | `cooking_ladle_pot_to_bowl_campfire` | Scooping | ## Scribe | clip | fragments | |---|---| | `scribe_book_from_read` | Scribe_BookFromRead | | `scribe_book_return` | Scribe_BookReturn | | `scribe_book_take` | Scribe_BookTake | | `scribe_book_take_idle` | Scribe_BookTakeLoop | | `scribe_book_take_in` | Scribe_BookTakeIn | | `scribe_book_take_out` | Scribe_BookTakeOut | | `scribe_book_take_var01` | Scribe_BookTakeLoop_VAR | | `scribe_book_take_var02` | Scribe_BookTakeLoop_VAR | | `scribe_book_take_var03` | Scribe_BookTakeLoop_VAR | | `scribe_book_to_read` | Scribe_BookToRead | | `scribe_stand_in` | ScribeStandIn | | `scribe_stand_loop` | ScribeStand | | `scribe_stand_out` | ScribeStandOut | | `scribe_table_book_in` | Scribe_TableIn | | `scribe_table_book_out` | Scribe_TableOut | | `scribe_table_idle` | Scribe_TableLoop | | `scribe_table_idle_var01` | Scribe_TableLoop_VAR | | `scribe_table_idle_var02` | Scribe_TableLoop_VAR | | `scribe_table_idle_var03` | Scribe_TableLoop_VAR | | `scribe_table_idle_var04` | Scribe_TableLoop_VAR | | `scribe_table_in` | Scribe_TableIn | | `scribe_table_listening_idle` | Scribe_TableListeningLoop | | `scribe_table_listening_in` | Scribe_TableListeningIn | | `scribe_table_listening_out` | Scribe_TableListeningOut | | `scribe_table_listening_var01` | Scribe_TableListeningLoop_VAR | | `scribe_table_listening_var02` | Scribe_TableListeningLoop_VAR | | `scribe_table_oath_nod_in` | Scribe_TableOathIn | | `scribe_table_oath_nod_loop` | Scribe_TableOathLoop | | `scribe_table_oath_nod_out` | Scribe_TableOathOut | | `scribe_table_out` | Scribe_TableOut | | `scribe_table_reading_var01` | Scribe_TableLoop_VAR | | `scribe_table_reading_var02` | Scribe_TableLoop_VAR | | `scribe_table_reading_var03` | Scribe_TableLoop_VAR | | `scribe_table_writing_sitdown` | Scribe_TableSit | | `scribe_table_writing_standup` | Scribe_TableStand | ## Search | clip | fragments | |---|---| | `relaxed_idle_looking_around_02` | SearchStand, SearchStandLoop | | `relaxed_idle_looking_around_03` | SearchStand, SearchStandLoop | | `relaxed_idle_looking_around_04` | SearchStand, SearchStandLoop | ## Searching | clip | fragments | |---|---| | `quest_chest_take_item_in` | SearchingChestIn | | `quest_chest_take_item_loop` | SearchingChest | | `quest_chest_take_item_out` | SearchingChestOut | ## Self | clip | fragments | |---|---| | `male_self_bandaging_arm` | SelfBandaging | | `male_self_bandaging_head` | SelfBandaging | | `male_self_bandaging_stomach` | SelfBandaging | ## Seller | clip | fragments | |---|---| | `seller_idle01` | Seller1Loop | | `seller_idle01_invite01_03` | SellerDogReaction, SellerInvite | | `seller_idle01_sale` | SellerSale | | `seller_idle01_to_idle02` | SellerToSeller2 | | `seller_idle01_var01_stretching_arms` | SellerLoop_VAR | | `seller_idle01_var02_sweating` | SellerLoop_VAR | | `seller_idle01_var03_hurting_legs` | SellerLoop_VAR | | `seller_idle02` | Seller2Loop | | `seller_idle02_in` | Seller2In | | `seller_idle02_out` | Seller2Out | | `seller_idle02_to_idle01` | Seller2ToSeller | | `seller_idle02_var03_looking_through` | Seller2Loop_VAR | | `seller_inside_in` | SellerIn | | `seller_inside_out` | SellerOut | | `seller_loop01` | SellerLoop | | `seller_male_idle_01_sale_to_housekeeper` | SellerShopping2Pay | ## Set | clip | fragments | |---|---| | `tied_prisoner_out_m` | SetFree | | `tied_prisoner_out_s` | SetFree | ## Sharpening | clip | fragments | |---|---| | `2d_sharpening_axe` | SharpeningMinigame | | `2d_sharpening_axe_battleaxe01` | SharpeningMinigame | | `2d_sharpening_axe_battleaxe02` | SharpeningMinigame | | `2d_sharpening_axe_battleaxe03` | SharpeningMinigame | | `2d_sharpening_axe_battleaxe04` | SharpeningMinigame | | `2d_sharpening_axe_calvaria` | SharpeningMinigame | | `2d_sharpening_axe_cumanfokosh` | SharpeningMinigame | | `2d_sharpening_axe_fancyaxe` | SharpeningMinigame | | `2d_sharpening_axe_sabre` | SharpeningMinigame | | `2d_sharpening_axe_sabre_common` | SharpeningMinigame | | `2d_sharpening_axe_silveraxe` | SharpeningMinigame | | `2d_sharpening_axe_workaxe01` | SharpeningMinigame | | `2d_sharpening_axe_workaxe02` | SharpeningMinigame | | `2d_sharpening_huntingsw` | SharpeningMinigame | | `2d_sharpening_huntingsw_basic` | SharpeningMinigame | | `2d_sharpening_huntingsw_falchion` | SharpeningMinigame | | `2d_sharpening_huntingsw_guard` | SharpeningMinigame | | `2d_sharpening_huntingsw_sashka` | SharpeningMinigame | | `2d_sharpening_lngsw` | SharpeningMinigame | | `blacksmith_helper_axe_sharpening_in` | SharpeningIn | | `blacksmith_helper_axe_sharpening_loop` | Sharpening | | `blacksmith_helper_axe_sharpening_out` | SharpeningOut | | `blacksmith_helper_sharpening_in` | SharpeningIn | | `blacksmith_helper_sharpening_loop` | Sharpening | | `blacksmith_helper_sharpening_out` | SharpeningOut | | `blacksmith_helper_sword_sharpening_dialogue_front_listener` | SharpeningDialog | | `blacksmith_helper_sword_sharpening_dialogue_front_listener_var01` | SharpeningDialog_VAR | | `minigame_swordsharping_getoff_axe` | SharpeningMinigameOut | | `minigame_swordsharping_getoff_axe_battleaxe01` | SharpeningMinigameOut | | `minigame_swordsharping_getoff_axe_battleaxe02` | SharpeningMinigameOut | | `minigame_swordsharping_getoff_axe_battleaxe03` | SharpeningMinigameOut | | `minigame_swordsharping_getoff_axe_battleaxe04` | SharpeningMinigameOut | | `minigame_swordsharping_getoff_axe_calvaria` | SharpeningMinigameOut | | `minigame_swordsharping_getoff_axe_cumanfokosh` | SharpeningMinigameOut | | `minigame_swordsharping_getoff_axe_fancyaxe` | SharpeningMinigameOut | | `minigame_swordsharping_getoff_axe_silveraxe` | SharpeningMinigameOut | | `minigame_swordsharping_getoff_axe_workaxe01` | SharpeningMinigameOut | | `minigame_swordsharping_getoff_axe_workaxe02` | SharpeningMinigameOut | | `minigame_swordsharping_getoff_huntingsw` | SharpeningMinigameOut | | `minigame_swordsharping_getoff_huntingsw_basic` | SharpeningMinigameOut | | `minigame_swordsharping_getoff_huntingsw_falchion` | SharpeningMinigameOut | | `minigame_swordsharping_getoff_huntingsw_guard` | SharpeningMinigameOut | | `minigame_swordsharping_getoff_huntingsw_sashka` | SharpeningMinigameOut | | `minigame_swordsharping_getoff_lngsw` | SharpeningMinigameOut | | `minigame_swordsharping_getoff_sabre` | SharpeningMinigameOut | | `minigame_swordsharping_getoff_sabre_com_nob` | SharpeningMinigameOut | | `minigame_swordsharping_geton_axe` | SharpeningMinigameIn | | `minigame_swordsharping_geton_axe_battleaxe01` | SharpeningMinigameIn | | `minigame_swordsharping_geton_axe_battleaxe02` | SharpeningMinigameIn | | `minigame_swordsharping_geton_axe_battleaxe03` | SharpeningMinigameIn | | `minigame_swordsharping_geton_axe_battleaxe04` | SharpeningMinigameIn | | `minigame_swordsharping_geton_axe_calvaria` | SharpeningMinigameIn | | `minigame_swordsharping_geton_axe_cumanfokosh` | SharpeningMinigameIn | | `minigame_swordsharping_geton_axe_fancyaxe` | SharpeningMinigameIn | | `minigame_swordsharping_geton_axe_silveraxe` | SharpeningMinigameIn | | `minigame_swordsharping_geton_axe_workaxe01` | SharpeningMinigameIn | | `minigame_swordsharping_geton_axe_workaxe02` | SharpeningMinigameIn | | `minigame_swordsharping_geton_huntingsw` | SharpeningMinigameIn | | `minigame_swordsharping_geton_huntingsw_basic` | SharpeningMinigameIn | | `minigame_swordsharping_geton_huntingsw_falchion` | SharpeningMinigameIn | | `minigame_swordsharping_geton_huntingsw_guard` | SharpeningMinigameIn | | `minigame_swordsharping_geton_huntingsw_sashka` | SharpeningMinigameIn | | `minigame_swordsharping_geton_lngsw` | SharpeningMinigameIn | | `minigame_swordsharping_geton_sabre` | SharpeningMinigameIn | | `minigame_swordsharping_geton_sabre_com_nob` | SharpeningMinigameIn | ## Shopping | clip | fragments | |---|---| | `quest_male_shopping_shop_out_angry` | ShoppingOut | | `quest_male_shopping_shop_out_satisfied` | ShoppingOut | | `quest_male_shopping_stand_in` | ShoppingIn | | `quest_male_shopping_stand_loop` | Shopping | | `quest_male_shopping_stand_out_angry` | ShoppingOut | | `quest_male_shopping_stand_out_neutral` | ShoppingOut | | `quest_male_shopping_stand_out_satisfied` | ShoppingOut | | `quest_male_shopping_stand_var01` | ShoppingVAR | | `quest_male_shopping_stand_var02` | ShoppingVAR | ## Short | clip | fragments | |---|---| | `short_butchering` | ShortButchering | ## Sick | clip | fragments | |---|---| | `sleeping_bed_sick_potion_left_fem` | SickPotionFemaleSlave, SickPotion_Bed | | `sleeping_bed_sick_potion_left_m` | SickPotion | | `sleeping_bed_sick_potion_left_s` | SickPotionSlave | | `sleeping_bed_sick_potion_right_fem` | SickPotionFemaleSlave | | `sleeping_bed_sick_potion_right_m` | SickPotion | | `sleeping_bed_sick_potion_right_s` | SickPotionSlave | | `sleeping_bench_sick_potion_left_fem` | SickPotionFemaleSlave | | `sleeping_bench_sick_potion_left_m` | SickPotion | | `sleeping_bench_sick_potion_left_s` | SickPotionSlave | | `sleeping_bench_sick_potion_right_fem` | SickPotionFemaleSlave | | `sleeping_bench_sick_potion_right_m` | SickPotion | | `sleeping_bench_sick_potion_right_s` | SickPotionSlave | | `sleeping_ground_sick_potion_left_fem` | SickPotionFemaleSlave, SickPotion_Ground | | `sleeping_ground_sick_potion_left_m` | SickPotion | | `sleeping_ground_sick_potion_left_s` | SickPotionSlave | | `sleeping_ground_sick_potion_right_fem` | SickPotionFemaleSlave | | `sleeping_ground_sick_potion_right_m` | SickPotion | | `sleeping_ground_sick_potion_right_s` | SickPotionSlave | ## Sit | clip | fragments | |---|---| | `camp_wine_drink_sitdown` | SitDown | | `sitdown_ground_idle_bowl_01` | SitDown | | `sitdown_ground_idle_bowl_02` | SitDown | | `sitdown_ground_idle_bowl_03` | SitDown | | `sitting_bench_notable_sitdown_01` | SitDown | | `sitting_bench_notable_sitdown_01_robe` | SitDown | | `sitting_bench_notable_sitdown_back_01` | SitDown | | `sitting_bench_notable_sitdown_back_01_player` | SitDown | | `sitting_bench_notable_sitdown_back_01_robe` | SitDown | | `sitting_bench_notable_sitdown_back_left` | SitDown | | `sitting_bench_notable_sitdown_back_left_robe` | SitDown | | `sitting_bench_notable_sitdown_back_right` | SitDown | | `sitting_bench_notable_sitdown_back_right_robe` | SitDown | | `sitting_bench_notable_sitdown_bowl_01` | SitDown | | `sitting_bench_notable_stepin_sit_back_bowl_01` | SitDown | | `sitting_bench_notable_stepin_sit_front_bowl_01` | SitDown | | `sitting_bench_notable_stepin_sit_left_bowl_01` | SitDown | | `sitting_bench_notable_stepin_sit_right_bowl_01` | SitDown | | `sitting_bench_sitdown_01` | SitDown | | `sitting_bench_sitdown_back_01` | SitDown | | `sitting_bench_sitdown_back_01_player` | SitDown | | `sitting_bench_sitdown_bowl_01` | SitDown | | `sitting_bench_sitdown_frontleft` | SitDown | | `sitting_bench_sitdown_frontleft_player` | SitDown | | `sitting_bench_sitdown_frontleft_robe` | SitDown | | `sitting_bench_sitdown_frontright` | SitDown | | `sitting_bench_sitdown_frontright_player` | SitDown | | `sitting_bench_sitdown_frontright_robe` | SitDown | | `sitting_bench_stepin_sit_back_bowl_01` | SitDown | | `sitting_bench_stepin_sit_backleft_01` | SitDown | | `sitting_bench_stepin_sit_backleft_01_player` | SitDown | | `sitting_bench_stepin_sit_backleft_bowl_01` | SitDown | | `sitting_bench_stepin_sit_backright_01` | SitDown | | `sitting_bench_stepin_sit_backright_01_player` | SitDown | | `sitting_bench_stepin_sit_backright_bowl_01` | SitDown | | `sitting_bench_stepin_sit_frontleft_01` | SitDown | | `sitting_bench_stepin_sit_frontleft_bowl_01` | SitDown | | `sitting_bench_stepin_sit_frontright_01` | SitDown | | `sitting_bench_stepin_sit_frontright_bowl_01` | SitDown | | `sitting_chair_noble_stepin_sit_left` | SitDown | | `sitting_chair_noble_stepin_sit_right` | SitDown | | `sitting_chair_stepin_sit_backleft` | SitDown | | `sitting_chair_stepin_sit_backleft_bowl` | SitDown | | `sitting_chair_stepin_sit_backleft_player` | SitDown | | `sitting_chair_stepin_sit_backright` | SitDown | | `sitting_chair_stepin_sit_backright_bowl` | SitDown | | `sitting_chair_stepin_sit_backright_player` | SitDown | | `sitting_ground_in_01` | SitDown | | `sitting_ground_in_02` | SitDown | | `sitting_ground_in_03` | SitDown | | `sitting_on_table_in` | SitDown | | `sleeping_bed_in_sit_from_idle_player` | SitDown | | `stomach_pain_sitting_in` | SitDown, StomachPainSitdown | ## Sitting | clip | fragments | |---|---| | `behavior_sitting_variation01_in` | SittingVariationIn | | `behavior_sitting_variation01_loop` | SittingVariationLoop | | `behavior_sitting_variation01_out` | SittingVariationOut | | `behavior_sitting_variation02_in` | SittingVariationIn | | `behavior_sitting_variation02_loop` | SittingVariationLoop | | `behavior_sitting_variation02_out` | SittingVariationOut | | `behavior_sitting_variation03_in` | SittingVariationIn | | `behavior_sitting_variation03_loop` | SittingVariationLoop | | `behavior_sitting_variation03_out` | SittingVariationOut | | `behavior_sitting_variation04_in` | SittingVariationIn | | `behavior_sitting_variation04_loop` | SittingVariationLoop | | `behavior_sitting_variation04_out` | SittingVariationOut | | `drunk_sitting_idle02` | SittingIdle_VAR | | `drunk_sitting_idle03` | SittingIdle_VAR | | `holding_book_sitting_idle` | SittingIdle | | `sitting_bench_idle_01_player` | SittingIdle | | `sitting_bench_idle_01_robe` | SittingIdle | | `sitting_bench_idle_table_bowl_01` | SittingIdle | | `sitting_bench_idle_var01` | SittingIdle_VAR | | `sitting_bench_idle_var01_robe` | SittingIdle_VAR | | `sitting_ground_idle_01` | SittingIdle | | `sitting_ground_idle_02` | SittingIdle | | `sitting_ground_idle_03` | SittingIdle | | `sitting_on_table_loop_var1` | SittingIdle_VAR | | `sitting_on_table_loop_var2` | SittingIdle_VAR | | `sitting_on_table_loop_var3` | SittingIdle_VAR | | `sitting_table_chat_listener` | SittingTableChatListener | | `sitting_table_chat_listener_in` | SittingTableChatListenerIn | | `sitting_table_chat_listener_in_mirrored` | SittingTableChatListenerInMirrored | | `sitting_table_chat_listener_mirrored` | SittingTableChatListenerMirrored | | `sitting_table_chat_listener_out` | SittingTableChatListenerOut | | `sitting_table_chat_listener_out_mirrored` | SittingTableChatListenerOutMirrored | | `sitting_table_chat_listener_var01` | SittingTableChatListener_Var01 | | `sitting_table_chat_listener_var01_in` | SittingTableChatListener_Var01In | | `sitting_table_chat_listener_var01_in_mirrored` | SittingTableChatListener_Var01InMirrored | | `sitting_table_chat_listener_var01_mirrored` | SittingTableChatListener_Var01Mirrored | | `sitting_table_chat_listener_var01_out` | SittingTableChatListener_Var01Out | | `sitting_table_chat_listener_var01_out_mirrored` | SittingTableChatListener_Var01OutMirrored | | `sitting_table_chat_listener_var02` | SittingTableChatListener_Var02 | | `sitting_table_chat_listener_var02_in` | SittingTableChatListener_Var02In | | `sitting_table_chat_listener_var02_in_mirrored` | SittingTableChatListener_Var02InMirrored | | `sitting_table_chat_listener_var02_mirrored` | SittingTableChatListener_Var02Mirrored | | `sitting_table_chat_listener_var02_out` | SittingTableChatListener_Var02Out | | `sitting_table_chat_listener_var02_out_mirrored` | SittingTableChatListener_Var02OutMirrored | | `sitting_table_chat_teller` | SittingTableChatTeller | | `sitting_table_chat_teller_in` | SittingTableChatTellerIn | | `sitting_table_chat_teller_in_mirrored` | SittingTableChatTellerInMirrored | | `sitting_table_chat_teller_mirrored` | SittingTableChatTellerMirrored | | `sitting_table_chat_teller_out` | SittingTableChatTellerOut | | `sitting_table_chat_teller_out_mirrored` | SittingTableChatTellerOutMirrored | | `sitting_table_chat_teller_var` | SittingTableChatTeller_Var | | `sitting_table_chat_teller_var_in` | SittingTableChatTeller_VarIn | | `sitting_table_chat_teller_var_in_mirrored` | SittingTableChatTeller_VarInMirrored | | `sitting_table_chat_teller_var_mirrored` | SittingTableChatTeller_VarMirrored | | `sitting_table_chat_teller_var_out` | SittingTableChatTeller_VarOut | | `sitting_table_chat_teller_var_out_mirrored` | SittingTableChatTeller_VarOutMirrored | | `sitting_table_idle_01_var00` | SittingIdle_VAR | | `sitting_table_idle_01_var01` | SittingIdle_VAR | | `sitting_table_idle_01_var02` | SittingIdle_VAR | | `sitting_table_idle_01_var03` | SittingIdle_VAR | | `sitting_table_idle_01_var04` | SittingIdle_VAR | | `sitting_table_idle_01_var05` | SittingIdle_VAR | | `sitting_table_idle_01_var06` | SittingIdle_VAR | | `sitting_table_idle_01_var08` | SittingIdle_VAR | | `sitting_table_idle_01_var10` | SittingIdle_VAR | | `stomach_pain_sitting_idle` | SittingIdle, SittingShitty, StomachPainIdle, StomachPainIdleDialog | | `tied_prisoner_loop_s` | SittingIdle | ## Skalitz | clip | fragments | |---|---| | `rape_loop_01` | SkalitzAbuse | | `rape_loop_02` | SkalitzAbuse | | `rape_loop_03` | SkalitzAbuse | | `rape_reaction_01` | SkalitzAbuse_ToCombat | | `rape_reaction_02` | SkalitzAbuse_ToCombat | | `rape_reaction_03` | SkalitzAbuse_ToCombat | ## Sleep | clip | fragments | |---|---| | `quest_drunk_ambroz_in` | SleepOnTableIn | | `quest_drunk_ambroz_loop` | SleepOnTable | | `quest_drunk_ambroz_out` | SleepOnTableOut | ## Smith | clip | fragments | |---|---| | `blacksmith_helper_wood_to_furnace` | SmithStokeFurnace | | `blacksmith_plate_in` | SmithPlateIn | | `blacksmith_plate_loop` | SmithPlate | | `blacksmith_plate_out` | SmithPlateOut | | `blacksmith_sword_forging_call_helper_m` | SmithForgingCoopCallHelper | | `blacksmith_sword_forging_call_helper_s` | SmithForgingCoopCallHelper | | `blacksmith_sword_forging_dialogue_in` | SmithForgingDialogIn | | `blacksmith_sword_forging_dialogue_listener` | SmithForgingDialog | | `blacksmith_sword_forging_dialogue_listener_var01` | SmithForgingDialog_VAR | | `blacksmith_sword_forging_dialogue_out` | SmithForgingDialogOut | | `blacksmith_sword_forging_with_helper_in_m` | SmithForgingCoopIn | | `blacksmith_sword_forging_with_helper_in_s` | SmithForgingCoopIn | | `blacksmith_sword_forging_with_helper_loop_m` | SmithForgingCoop | | `blacksmith_sword_forging_with_helper_loop_s` | SmithForgingCoop | | `blacksmith_sword_forging_with_helper_out_m` | SmithForgingCoopOut | | `blacksmith_sword_forging_with_helper_out_s` | SmithForgingCoopOut | | `blacksmith_sword_grab` | SmithSwordGrab | | `blacksmith_sword_heating_dialogue_in` | SmithHeatingDialogIn | | `blacksmith_sword_heating_dialogue_listener` | SmithHeatingDialog | | `blacksmith_sword_heating_dialogue_listener_var01` | SmithHeatingDialog_VAR | | `blacksmith_sword_heating_dialogue_listener_var02` | SmithHeatingDialog_VAR | | `blacksmith_sword_heating_dialogue_out` | SmithHeatingDialogOut | | `blacksmith_sword_insert` | SmithSwordInsert | | `blacksmith_sword_quenching_to_new` | SmithHardenToNew | ## Smokehouse | clip | fragments | |---|---| | `behavior_smokehouse_sniff_player` | SmokehouseSniff | ## Soldier | clip | fragments | |---|---| | `soldier_speech_cheer01` | Soldier_Cheers | | `soldier_speech_cheer02` | Soldier_Cheers | | `soldier_speech_cheer03` | Soldier_Cheers | | `soldier_speech_cheer04` | Soldier_Cheers | | `soldier_speech_cheer05` | Soldier_Cheers | | `soldier_speech_cheer06` | Soldier_Cheers | | `soldier_speech_cheer07` | Soldier_Cheers | | `soldier_speech_cheer08` | Soldier_Cheers | | `soldier_speech_cheer_shsw01` | Soldier_Cheers | ## Spa | clip | fragments | |---|---| | `spa_head_washing_loop_m` | SpaWash | | `spa_head_washing_out_m` | SpaWashOut, SpaWashToBath | ## Spill | clip | fragments | |---|---| | `potion_spill_rhand_inv` | SpillPotion | | `quest_tub_pour_potion` | SpillPotionTub | ## Start | clip | fragments | |---|---| | `firestarter_stove` | StartFire | ## Stealth | clip | fragments | |---|---| | `guard_bow_stealth_recognition_startle_idle` | StealthRecognitionStartle | | `guard_bow_stealth_recognition_startle_walk` | StealthRecognitionStartle | | `guard_hlbrd_recognition_startle_idle` | StealthRecognitionStartle | | `guard_hlbrd_recognition_startle_walk` | StealthRecognitionStartle | | `guard_lngsw_recognition_startle_idle` | StealthRecognitionStartle | | `guard_lngsw_recognition_startle_walk` | StealthRecognitionStartle | | `guard_nw_recognition_startle_idle` | StealthRecognitionStartle | | `guard_nw_recognition_startle_walk` | StealthRecognitionStartle | | `guard_shsw_recognition_startle_idle` | StealthRecognitionStartle | | `guard_shsw_recognition_startle_walk` | StealthRecognitionStartle | | `guard_stealth_recognition_smell_hlbrd` | StealthRecognitionSmell | | `guard_stealth_recognition_smell_lngsw` | StealthRecognitionSmell | | `guard_stealth_recognition_smell_nw` | StealthRecognitionSmell | | `guard_stealth_recognition_smell_shsw` | StealthRecognitionSmell | | `stealth_crouch_hidden_cabinet_in` | StealthHidenCabinetIn | | `stealth_hidden_cabinet_in` | StealthHidenCabinetIn | | `stealth_hidden_cabinet_loop` | StealthHidenCabinetLoop | | `stealth_hidden_cabinet_out` | StealthHidenCabinetOut | | `stealth_hidden_cabinet_pull_out` | StealthHidenCabinetPullOut | | `stealth_hidden_cabinet_pull_out_NPC_male` | StealthHidenCabinetPullOut_NPC | | `stealth_recognition_sitting_smell_var01` | StealthRecognitionSmell | | `stealth_recognition_sitting_smell_var02` | StealthRecognitionSmell | | `stealth_recognition_sitting_table_smell_var01` | StealthRecognitionSmell | | `stealth_recognition_sitting_table_smell_var02` | StealthRecognitionSmell | | `stealth_recognition_smell_var01` | StealthRecognitionSmell | | `stealth_recognition_smell_var02` | StealthRecognitionSmell | | `stealth_recognition_smell_var03` | StealthRecognitionSmell | | `stealth_recognition_smell_var04` | StealthRecognitionSmell | | `stealth_recognition_smell_var05` | StealthRecognitionSmell | | `stealth_recognition_stabilization` | StealthRecognitionStabilization | | `stealth_recognition_stabilization_hlbrd` | StealthRecognitionStabilization | ## Stockade | clip | fragments | |---|---| | `palisade_climbing_barel_place_left` | StockadeBarrel | | `palisade_climbing_barel_place_right` | StockadeBarrel | | `palisade_climbing_up` | StockadeClimb | ## Stoke | clip | fragments | |---|---| | `ceramics_kiln_stoke_in` | StokeKilnIn | | `ceramics_kiln_stoke_loop` | StokeKiln | | `ceramics_kiln_stoke_out` | StokeKilnOut | | `stoke_fireplace_01` | StokeFireplace | | `stoke_stove_01` | StokeStove | ## Stomach | clip | fragments | |---|---| | `stomach_pain_outhouse_idle` | StomachPainOuthouse | | `stomach_pain_outhouse_in` | StomachPainOuthouseIn | | `stomach_pain_outhouse_out` | StomachPainOuthouseOut | | `stomach_pain_sitting_idle_var01` | StomachPainIdle_VAR | ## Stone | clip | fragments | |---|---| | `1d_stoneThrowing_walk_strafe` | StoneThrowingMovement | | `stonethrowing_hitreaction` | StoneThrowingOut | | `stoneThrowing_in_left` | StoneThrowingIn | | `stoneThrowing_in_right` | StoneThrowingIn | | `stonethrowing_over_wall_left01` | StoneThrowingIn | | `stonethrowing_over_wall_left02` | StoneThrowingThrow | | `stonethrowing_over_wall_right01` | StoneThrowingIn | | `stonethrowing_over_wall_right02` | StoneThrowingThrow | | `stoneThrowing_throw` | StoneThrowingThrow | | `wall_look_out` | StoneThrowingThrow, WallLookOut | ## Stonemason | clip | fragments | |---|---| | `stonemason_basket_classify_service_pick_up` | StonemasonBasketClassifyServicePickup | | `stonemason_basket_classify_service_place` | StonemasonBasketClassifyServicePlace | | `stonemason_basket_digging_in` | StonemasonDiggingIn | | `stonemason_basket_digging_low` | StonemasonDiggingVAR | | `stonemason_basket_digging_low_loop` | StonemasonDiggingLoop | | `stonemason_basket_digging_out` | StonemasonDiggingOut | | `stonemason_basket_ground` | StonemasonBasketGround | | `stonemason_basket_over_wall` | StonemasonBasketOverWall | | `stonemason_basket_pick_up` | StonemasonBasketPickup | | `stonemason_basket_place` | StonemasonBasketPlace | | `stonemason_chisel_in` | StonemasonChiselIn | | `stonemason_chisel_loop` | StonemasonChisel | | `stonemason_chisel_out` | StonemasonChiselOut | | `stonemason_chisel_to_combat_dagger` | StonemasonToCombat | | `stonemason_chisel_to_combat_nw` | StonemasonToCombat | | `stonemason_chisel_to_combat_shsw` | StonemasonToCombat | | `stonemason_chisel_var01` | StonemasonChiselVAR | | `stonemason_chisel_var02` | StonemasonChiselVAR | | `stonemason_chisel_var03` | StonemasonChiselVAR | | `stonemason_chisel_var04` | StonemasonChiselVAR | | `stonemason_pick_idle_to_relaxed_idle` | StonemasonPickOut | | `stonemason_pick_in_onehand` | StonemasonPickInOnehand | | `stonemason_pick_out_onehand` | StonemasonPickOutOnehand | | `stonemason_pick_relaxed_idle_to_idle` | StonemasonPickIn | | `stonemason_pick_relaxed_soft_idle_to_idle` | StonemasonPickSoftIn | | `stonemason_pick_soft_idle_to_relaxed_idle` | StonemasonPickSoftOut | | `stonemason_pick_soft_loop` | StonemasonPickSoft | | `stonemason_pick_soft_var01` | StonemasonPickSoftVAR | | `stonemason_pick_soft_var02` | StonemasonPickSoftVAR | | `stonemason_pick_soft_var03` | StonemasonPickSoftVAR | | `stonemason_pick_soft_var04` | StonemasonPickSoftVAR | | `stonemason_pick_to_combat_dagger` | StonemasonToCombat | | `stonemason_pick_to_combat_nw` | StonemasonToCombat | | `stonemason_pick_to_combat_shsw` | StonemasonToCombat | | `stonemason_pick_var01` | StonemasonPickVAR | | `stonemason_pick_var02` | StonemasonPickVAR | | `stonemason_pick_var03` | StonemasonPickVAR | | `stonemason_pick_var04` | StonemasonPickVAR | ## Stoupa | clip | fragments | |---|---| | `stoupa_service_in` | StoupaServiceIn | | `stoupa_service_loop` | StoupaService | | `stoupa_service_out` | StoupaServiceOut | ## Surrender | clip | fragments | |---|---| | `1d_surrender_dialog_to_run` | SurrenderDialogToMove | | `1d_surrender_to_run` | SurrenderToMove | | `combat_surrender_dagger_dialogue_to_combat` | SurrenderDialogToCombat | | `combat_surrender_dagger_to_combat` | SurrenderToCombat | | `combat_surrender_dialogue_idle` | SurrenderDialog | | `combat_surrender_dialogue_to_idle` | SurrenderDialogToIdle | | `combat_surrender_hlbrd_dialogue_to_combat_lg` | SurrenderDialogToCombat | | `combat_surrender_hlbrd_to_combat_lg` | SurrenderToCombat | | `combat_surrender_idle` | Surrender | | `combat_surrender_idle_in` | SurrenderIn | | `combat_surrender_lngsw_dialogue_to_combat_lg` | SurrenderDialogToCombat | | `combat_surrender_lngsw_to_combat_lg` | SurrenderToCombat | | `combat_surrender_nw_dialogue_to_combat_lg` | SurrenderDialogToCombat | | `combat_surrender_nw_to_combat_lg` | SurrenderToCombat | | `combat_surrender_shld_dialogue_to_combat_lg` | SurrenderDialogToCombat | | `combat_surrender_shld_to_combat_lg` | SurrenderToCombat | | `combat_surrender_to_dialogue` | SurrenderDialog | | `idle_to_surrender_hlbrd` | SurrenderIn | ## Swap | clip | fragments | |---|---| | `weapon_swap_axe_idle_shld_lhand_to_rifle_idle_over` | SwapWeapon | | `weapon_swap_axe_idle_to_crossbow_idle_over` | SwapWeapon | | `weapon_swap_axe_idle_to_rifle_idle_over` | SwapWeapon | | `weapon_swap_axe_shld_idle_lhand_to_crossbow_idle_over` | SwapWeapon | | `weapon_swap_bow_idle_to_combat_lg_z2_axe` | SwapWeapon | | `weapon_swap_bow_idle_to_combat_lg_z2_axe_shld` | SwapWeapon | | `weapon_swap_bow_idle_to_combat_lg_z2_lngsw` | SwapWeapon | | `weapon_swap_bow_idle_to_combat_lg_z2_shsw` | SwapWeapon | | `weapon_swap_bow_idle_to_combat_lg_z2_shsw_shld` | SwapWeapon | | `weapon_swap_crossbow_idle_to_combat_lg_z2_axe` | SwapWeapon | | `weapon_swap_crossbow_idle_to_combat_lg_z2_axe_shld` | SwapWeapon | | `weapon_swap_crossbow_idle_to_combat_lg_z2_lngsw` | SwapWeapon | | `weapon_swap_crossbow_idle_to_combat_lg_z2_shsw` | SwapWeapon | | `weapon_swap_crossbow_idle_to_combat_lg_z2_shsw_shld` | SwapWeapon | | `weapon_swap_idle_axe_shld_lhand_to_bow_idle` | SwapWeapon | | `weapon_swap_idle_axe_to_bow_idle` | SwapWeapon | | `weapon_swap_idle_axe_to_bow_idle_player` | SwapWeapon | | `weapon_swap_idle_shld_lhand_to_bow_idle` | SwapWeapon | | `weapon_swap_idle_shld_lhand_to_bow_idle_player` | SwapWeapon | | `weapon_swap_idle_shsw_rhand_to_bow_idle` | SwapWeapon | | `weapon_swap_idle_shsw_rhand_to_bow_idle_player` | SwapWeapon | | `weapon_swap_rifle_idle_to_combat_lg_z2_axe` | SwapWeapon | | `weapon_swap_rifle_idle_to_combat_lg_z2_axe_shld` | SwapWeapon | | `weapon_swap_rifle_idle_to_combat_lg_z2_lngsw` | SwapWeapon | | `weapon_swap_rifle_idle_to_combat_lg_z2_shsw` | SwapWeapon | | `weapon_swap_rifle_idle_to_combat_lg_z2_shsw_shld` | SwapWeapon | | `weapon_swap_shsw_idle_rhand_to_crossbow_idle_over` | SwapWeapon | | `weapon_swap_shsw_idle_rhand_to_rifle_idle_over` | SwapWeapon | | `weapon_swap_shsw_shld_idle_lhand_to_crossbow_idle_over` | SwapWeapon | | `weapon_swap_shsw_shld_idle_lhand_to_rifle_idle_over` | SwapWeapon | ## Sweeping | clip | fragments | |---|---| | `male_housekeeper_sweeping` | Sweeping | | `sweeping_floor_idle_loop` | SweepingFloorDialog | | `sweeping_floor_move` | SweepingFloorWalking | | `sweeping_floor_stand` | SweepingFloor | ## Tailor | clip | fragments | |---|---| | `tailor_idle_var01` | TailorVAR | | `tailor_idle_var02` | TailorVAR | | `tailor_idle_var03` | TailorVAR | | `tailor_idle_var05` | TailorVAR | | `tailor_idle_var06` | TailorVAR | | `tailor_pattern_idle_var_cleaning` | TailorPattern_VAR | | `tailor_pattern_idle_var_drawing` | TailorPattern_VAR | | `tailor_pattern_idle_var_modifying` | TailorPattern_VAR | | `tailor_pattern_idle_var_reviewing` | TailorPattern_VAR | | `tailor_pattern_idle_var_stretching` | TailorPattern_VAR | | `tailor_pattern_idle_var_sweating` | TailorPattern_VAR | | `tailor_pattern_idle_var_thinking` | TailorPattern_VAR | | `tailor_pattern_in` | TailorPatternIn | | `tailor_pattern_loop` | TailorPattern | | `tailor_pattern_out` | TailorPatternOut | | `tailor_sewing_idle_var01_check` | TailorSewingLoop_VAR | | `tailor_sewing_idle_var02_scratch` | TailorSewingLoop_VAR | | `tailor_sewing_in` | TailorSewingIn | | `tailor_sewing_loop` | TailorSewingLoop | | `tailor_sewing_out` | TailorSewingOut | ## Talm | clip | fragments | |---|---| | `siege_ladders_idles_l_1` | TalmLadderSiege1Idle | | `siege_ladders_idles_l_2` | TalmLadderSiege2Idle | | `siege_ladders_idles_l_3` | TalmLadderSiege3Idle | | `siege_ladders_idles_r_1` | TalmLadderSiege1Idle | | `siege_ladders_idles_r_2` | TalmLadderSiege2Idle | | `siege_ladders_idles_r_3` | TalmLadderSiege3Idle | | `siege_ladders_l_1` | TalmLadderSiege1Action | | `siege_ladders_l_2` | TalmLadderSiege2Action | | `siege_ladders_l_3` | TalmLadderSiege3Action | | `siege_ladders_r_1` | TalmLadderSiege1Action | | `siege_ladders_r_2` | TalmLadderSiege2Action | | `siege_ladders_r_3` | TalmLadderSiege3Action | ## Tanner | clip | fragments | |---|---| | `tanner_scraping_in` | TannerScrapingIn | | `tanner_scraping_loop` | TannerScraping | | `tanner_scraping_loop_var01` | TannerScrapingVAR | | `tanner_scraping_loop_var02` | TannerScrapingVAR | | `tanner_scraping_loop_var03` | TannerScrapingVAR | | `tanner_scraping_out` | TannerScrapingOut | | `tanner_washing_in` | TannerWashingIn | | `tanner_washing_loop` | TannerWashing | | `tanner_washing_loop_var01` | TannerWashingVAR | | `tanner_washing_loop_var02` | TannerWashingVAR | | `tanner_washing_loop_var03` | TannerWashingVAR | | `tanner_washing_out` | TannerWashingOut | ## Test | clip | fragments | |---|---| | `cin_m0220t_zachrana__dark_woods_sc01_synchrowalk_skalitz_fail_henry` | Test_SynchroWalk_Fail_Player, Test_SynchroWalk_V2_Fail_Player, Test_SynchroWalk_V3_Fail_Player | | `cin_m0220t_zachrana__dark_woods_sc01_synchrowalk_skalitz_fail_ptacek` | Test_SynchroWalk_Fail_Capon, Test_SynchroWalk_V2_Fail_Capon, Test_SynchroWalk_V3_Fail_Capon | | `cin_m0220t_zachrana__dark_woods_sc01_synchrowalk_skalitz_henry` | Test_SynchroWalk_V2_Start_Player | | `cin_m0220t_zachrana__dark_woods_sc01_synchrowalk_skalitz_ptacek` | Test_SynchroWalk_V2_Start_Capon | | `cin_m0220t_zachrana__dark_woods_sc01_synchrowalk_skalitz_success_henry` | Test_SynchroWalk_Success_Player, Test_SynchroWalk_V2_Success_Player, Test_SynchroWalk_V3_Success_Player | | `cin_m0220t_zachrana__dark_woods_sc01_synchrowalk_skalitz_success_ptacek` | Test_SynchroWalk_Success_Capon, Test_SynchroWalk_V2_Success_Capon, Test_SynchroWalk_V3_Success_Capon | | `dlg_male_neutral_stand_to_relaxed_idle_both_fast` | Test_IngameDialogPose_Out | | `dlg_male_neutral_stand_to_relaxed_idle_both_slow` | Test_IngameDialogPose_Out | | `relaxed_idle_both_to_dlg_male_neutral_stand_fast` | Test_IngameDialogPose_In | | `relaxed_idle_both_to_dlg_male_neutral_stand_slow` | Test_IngameDialogPose_In | | `tests_sitting_bench_notable_sitdown_back_01` | Test_SitDown | | `tests_sitting_bench_notable_standup_01` | Test_StandUp | | `tests_sitting_bench_notable_standup_back_01` | Test_StandUp | | `tests_sitting_bench_sitdown_front_01` | Test_AAS, Test_SitDown | | `tests_sitting_bench_violence_reaction_stand_back` | Test_StandUp | | `tests_sitting_bench_violence_reaction_stand_front` | Test_StandUp | | `woodpicking_logs_to_basket_high_in` | Test_AnimEvents, WoodChopping_logsToBasketIn | | `woodpicking_logs_to_basket_high_loop` | Test_AnimEvents, WoodChopping_logsToBasketLoop | | `woodpicking_logs_to_basket_high_out` | Test_AnimEvents, WoodChopping_logsToBasketOut | ## Tied | clip | fragments | |---|---| | `hands_tied_back_idle` | Tied | | `hands_tied_back_idle_var01` | Tied_VAR | | `hands_tied_back_idle_var02` | Tied_VAR | | `hands_tied_back_idle_var03` | Tied_VAR | | `quest_deliverance_idle_male_death` | TiedUpIdle_Slave | | `quest_deliverance_idle_male_in` | TiedUpIn_Slave | | `quest_deliverance_idle_stand_male_in` | TiedUpIn_Slave | | `quest_deliverance_out` | TiedUpOut_Master | | `quest_deliverance_out_male` | TiedUpOut_Slave | | `quest_deliverance_out_male_death` | TiedUpOut_Slave | | `quest_deliverance_out_stealth` | TiedUpOut_Master | | `quest_deliverance_stand_out` | TiedUpOut_Master | | `quest_deliverance_stand_out_male` | TiedUpOut_Slave | | `quest_deliverance_stand_out_stealth` | TiedUpOut_Master | | `quest_hangman_lying_exemption_m` | TiedUpOut_Master | | `quest_hangman_lying_exemption_s` | TiedUpOut_Slave | | `quest_hangman_lying_loop_s` | TiedUpIdle_Slave | | `quest_hangman_lying_loop_s_in` | TiedUpIn_Slave | | `quest_stand_tied_tree_calm_free_m` | TiedToTree | | `quest_stand_tied_tree_calm_free_s` | TiedToTree | | `quest_stand_tied_tree_calm_loop` | TiedToTree | | `quest_stand_tied_tree_free_m` | TiedToTree | | `quest_stand_tied_tree_free_s` | TiedToTree | | `quest_stand_tied_tree_loop` | TiedToTree | ## Tracer | clip | fragments | |---|---| | `quest_tracer_1_in` | Tracer1 | | `quest_tracer_1_out` | Tracer1 | | `quest_tracer_1_var1` | Tracer1 | | `quest_tracer_1_var2` | Tracer1 | | `quest_tracer_1_var3` | Tracer1 | | `quest_tracer_2_in` | Tracer2 | | `quest_tracer_2_out` | Tracer2 | | `quest_tracer_2_var1` | Tracer2 | | `quest_tracer_2_var2` | Tracer2 | | `quest_tracer_2_var3` | Tracer2 | | `quest_tracer_2_var4` | Tracer2 | | `quest_tracer_2_var5` | Tracer2 | | `quest_tracer_2_var6` | Tracer2 | ## Transcribing | clip | fragments | |---|---| | `dice_idle` | TranscribingIdle | | `scribe_table_writing_in` | TranscribingIn | | `scribe_table_writing_loop` | TranscribingLoop | | `scribe_table_writing_out` | TranscribingOut | ## Trebuchet | clip | fragments | |---|---| | `quest_trebuchet_fire` | Trebuchet | | `quest_trebuchet_load` | Trebuchet | | `quest_trebuchet_pull_back_m` | Trebuchet | | `quest_trebuchet_pull_back_s` | Trebuchet | ## Uncharge | clip | fragments | |---|---| | `bow_crouched_release` | Uncharge | | `bow_release_over` | Uncharge | | `bow_release_rider` | Uncharge | | `crossbow_horse_release_over` | Uncharge | | `crossbow_palisade_lean_out` | Uncharge | | `crossbow_release_over` | Uncharge | | `crossbow_release_player` | Uncharge | | `rifle_release` | Uncharge | | `rifle_release_over` | Uncharge, Unload | | `rifle_stealth_release` | Uncharge | ## Unload | clip | fragments | |---|---| | `bow_crouched_unload_over` | Unload | | `bow_unload_holster_rider_over` | Unload | | `bow_unload_over` | Unload | ## Viewing | clip | fragments | |---|---| | `behavior_viewing_ground_in` | ViewingGroundIn | | `behavior_viewing_ground_loop` | ViewingGround | | `behavior_viewing_ground_out` | ViewingGroundOut | ## Vomit | clip | fragments | |---|---| | `male_behavior_drunk_vomit` | VomitDrunk | | `male_behavior_vomit` | Vomit | ## Wagon | clip | fragments | |---|---| | `2d_wagon_codriver` | WagonIdle | | `2d_wagon_driver` | WagonIdle | | `2d_wagon_driver_var_01` | WagonIdle_VAR | | `2d_wagon_driver_var_02` | WagonIdle_VAR | | `2d_wagon_leftBack` | WagonIdle | | `2d_wagon_leftFront` | WagonIdle | | `2d_wagon_passenger_idle_var01_left` | WagonIdle_VAR | | `2d_wagon_passenger_idle_var01_right` | WagonIdle_VAR | | `2d_wagon_passenger_idle_var02_left` | WagonIdle_VAR | | `2d_wagon_passenger_idle_var03_left` | WagonIdle_VAR | | `2d_wagon_passenger_idle_var03_right` | WagonIdle_VAR | | `2d_wagon_rightBack` | WagonIdle | | `2d_wagon_rightFront` | WagonIdle | | `quest_dying_bandit_wagon` | WagonIdle | | `wagon_driver_boarding` | WagonIn | | `wagon_driver_exit` | WagonOut | | `wagon_driver_idle_var_go` | WagonGo | | `wagon_driver_idle_var_stop` | WagonStop | | `wagon_driver_violence_exit` | WagonOutFast | | `wagon_passenger_boarding_slt1` | WagonIn | | `wagon_passenger_boarding_slt2` | WagonIn | | `wagon_passenger_boarding_slt3` | WagonIn | | `wagon_passenger_exit_slt1` | WagonOut | | `wagon_passenger_exit_slt2` | WagonOut | | `wagon_passenger_exit_slt3` | WagonOut | | `wagon_passenger_idle_slt1` | WagonIdle_VAR | | `wagon_passenger_idle_slt1_lookposes` | WagonIdle | | `wagon_passenger_idle_slt2` | WagonIdle_VAR | | `wagon_passenger_idle_slt3` | WagonIdle_VAR | | `wagon_passenger_violence_exit_slt1` | WagonOutFast | | `wagon_passenger_violence_exit_slt2` | WagonOutFast | | `wagon_passenger_violence_exit_slt3` | WagonOutFast | | `wagon_push_idle_male1` | WagonPush | | `wagon_push_idle_male2` | WagonPush2 | | `wagon_push_in_male1` | WagonPushIn | | `wagon_push_in_male2` | WagonPushIn2 | | `wagon_push_male1` | WagonPushOut | | `wagon_push_male2` | WagonPushOut2 | | `wagoner_player_boarding_slt1` | WagonIn | | `wagoner_player_boarding_slt2` | WagonIn | | `wagoner_player_exit_slt1` | WagonOut | | `wagoner_player_exit_slt2` | WagonOut | | `wagoner_teamster_whip_pick` | WagonIn | | `wagoner_teamster_whip_place` | WagonOut | | `wagoner_teamster_whip_whipping` | WagonGo, WagonStop | ## Waiting | clip | fragments | |---|---| | `behavior_nervous_man_in` | Waiting_Nervous_LookingAround_In | | `behavior_nervous_man_loop` | Waiting_Nervous_LookingAround_Loop | | `behavior_nervous_man_out` | Waiting_Nervous_LookingAround_Out | | `waiting_stand_01_in` | WaitingStandIn | | `waiting_stand_01_loop` | WaitingStand | | `waiting_stand_01_out` | WaitingStandOut | | `waiting_stand_01_var1` | WaitingStand_VAR | | `waiting_stand_01_var2` | WaitingStand_VAR | | `waiting_stand_01_var3` | WaitingStand_VAR | | `waiting_stand_01_var4` | WaitingStand_VAR | | `waiting_stand_01_var5` | WaitingStand_VAR | | `waiting_stand_01_var6` | WaitingStand_VAR | | `waiting_stand_02_in` | WaitingStandIn2 | | `waiting_stand_02_loop` | WaitingStand2 | | `waiting_stand_02_out` | WaitingStandOut2 | | `waiting_stand_02_var1` | WaitingStand2_VAR | | `waiting_stand_02_var2` | WaitingStand2_VAR | | `waiting_stand_02_var3` | WaitingStand2_VAR | | `waiting_stand_02_var4` | WaitingStand2_VAR | | `waiting_stand_02_var5` | WaitingStand2_VAR | | `waiting_stand_02_var6` | WaitingStand2_VAR | | `waiting_stand_02_var7` | WaitingStand2_VAR | | `waiting_stand_03_in` | WaitingStandIn3 | | `waiting_stand_03_loop` | WaitingStand3 | | `waiting_stand_03_out` | WaitingStandOut3 | | `waiting_stand_03_var1` | WaitingStand3_VAR | | `waiting_stand_03_var2` | WaitingStand3_VAR | | `waiting_stand_03_var3` | WaitingStand3_VAR | | `waiting_stand_04` | WaitingStand4 | | `waiting_stand_04_var01` | WaitingStand4_VAR | | `waiting_stand_04_var02` | WaitingStand4_VAR | | `waiting_stand_05` | WaitingStand5 | | `waiting_stand_05_var01` | WaitingStand5_VAR | | `waiting_stand_05_var02` | WaitingStand5_VAR | | `waiting_stand_05_var03` | WaitingStand5_VAR | | `waiting_stand_06` | WaitingStand6 | | `waiting_stand_06_var01` | WaitingStand6_VAR | | `waiting_stand_06_var02` | WaitingStand6_VAR | | `waiting_stand_nervous_01_in` | WaitingStandNervousIn | | `waiting_stand_nervous_01_loop` | WaitingStandNervous | | `waiting_stand_nervous_01_out` | WaitingStandNervousOut | | `waiting_stand_nervous_01_var1` | WaitingStandNervous_VAR | | `waiting_stand_nervous_01_var2` | WaitingStandNervous_VAR | | `waiting_stand_nervous_01_var3` | WaitingStandNervous_VAR | | `waiting_stand_nervous_01_var4` | WaitingStandNervous_VAR | | `waiting_stand_nervous_01_var5` | WaitingStandNervous_VAR | | `waiting_stand_nervous_02_in` | WaitingStandNervousIn2 | | `waiting_stand_nervous_02_loop` | WaitingStandNervous2 | | `waiting_stand_nervous_02_out` | WaitingStandNervousOut2 | | `waiting_stand_nervous_02_var1` | WaitingStandNervous2_VAR | | `waiting_stand_nervous_02_var2` | WaitingStandNervous2_VAR | | `waiting_stand_nervous_02_var4` | WaitingStandNervous2_VAR | | `waiting_stand_nervous_02_var5` | WaitingStandNervous2_VAR | ## Walk | clip | fragments | |---|---| | `relaxed_walk_medium` | WalkThrough | ## Wall | clip | fragments | |---|---| | `wall_look_in` | WallLookIn | | `wall_look_look` | WallLook | ## Warming | clip | fragments | |---|---| | `warming_hands_campfire` | WarmingHands | ## Wash | clip | fragments | |---|---| | `player_washing_spruit` | WashFace | | `player_washing_watertube` | WashFace | | `wash_face_spruit` | WashFace | | `wash_face_tub_01` | WashFaceTub_VAR | | `wash_face_tub_02` | WashFaceTub_VAR | | `wash_face_tub_in` | WashFaceTubIn | | `wash_face_tub_left_in` | WashFaceTubIn | | `wash_face_tub_left_out` | WashFaceTubOut | | `wash_face_tub_loop` | WashFaceTub | | `wash_face_tub_out` | WashFaceTubOut | | `wash_face_tub_right_in` | WashFaceTubIn | | `wash_face_tub_right_out` | WashFaceTubOut | ## Watchman | clip | fragments | |---|---| | `guard_watchman_blowhorn` | WatchmanBlowhorn | | `guard_watchman_blowHorn_hlbrd` | WatchmanBlowhorn | | `guard_watchman_blowHorn_torch` | WatchmanBlowhorn | ## Weapon | clip | fragments | |---|---| | `bow_crouched_pulled_shaking_max_add` | WeaponShake | | `bow_idle_pulled_rider_shaking_max_add` | WeaponShake | | `bow_idle_pulled_shaking_max_add` | WeaponShake | | `crossbow_horse_idle_aim_add` | WeaponShake | | `crossbow_idle_pulled_shaking_add` | WeaponShake | | `crossbow_stealth_idle_pulled_shaking_add` | WeaponShake | | `crouched_idle_add` | WeaponHolsterFull | | `relaxed_idle_both_lngsw_add` | WeaponHolsterFull | | `rifle_horse_idle_aim_add` | WeaponShake | | `rifle_idle_aim_add` | WeaponShake | ## Weeding | clip | fragments | |---|---| | `monk_weeding_in` | WeedingIn | | `monk_weeding_loop` | Weeding | | `monk_weeding_loop_var01` | WeedingVAR | | `monk_weeding_loop_var02` | WeedingVAR | | `monk_weeding_loop_var03` | WeedingVAR | | `monk_weeding_out` | WeedingOut | ## Well | clip | fragments | |---|---| | `quest_well` | Well | | `quest_well_throw` | WellThrow | ## Whittling | clip | fragments | |---|---| | `sitting_ground_whittling` | Whittling | | `sitting_ground_whittling_in` | WhittlingIn | | `sitting_ground_whittling_out` | WhittlingOut | ## Wood | clip | fragments | |---|---| | `woodchopping_in` | WoodChopping_in | | `woodchopping_loop_01` | WoodChopping_loop | | `woodchopping_loop_03` | WoodChopping_loop | | `woodchopping_loop_04` | WoodChopping_loop | | `woodchopping_out` | WoodChopping_out | | `woodpicking_chopped_basket_to_stack_in` | WoodChopping_choppedToStack, WoodChopping_choppedToStackIn | | `woodpicking_chopped_basket_to_stack_loop` | WoodChopping_choppedToStack, WoodChopping_choppedToStackLoop | | `woodpicking_chopped_basket_to_stack_out` | WoodChopping_choppedToStack, WoodChopping_choppedToStackOut | | `woodpicking_chopped_ground_to_basket` | WoodChopping_choppedToBasket | | `woodpicking_chopped_stack_to_basket` | WoodChopping_choppedFromStack | | `woodpicking_logs_oneshot` | WoodChopping_logsToBasket | ## Wounded | clip | fragments | |---|---| | `quest_wounded_aulitz_sleep` | WoundedAulitzSleep | | `wounded_idle_var_01` | Wounded_VAR | | `wounded_idle_var_02` | Wounded_VAR | | `wounded_idle_var_03` | Wounded_VAR | ## Writing | clip | fragments | |---|---| | `quest_writing_letter_m` | WritingLetter | | `quest_writing_letter_s1` | WritingLetter | | `quest_writing_letter_s2` | WritingLetter | ## testLookat | clip | fragments | |---|---| | `relaxed_idle_lookposes_eyes_only` | testLookat | ## trailer_peacherAndPeople | clip | fragments | |---|---| | `quest_wedding_stand_talk_02` | trailer_peacherAndPeople | ## trailer_pearcherAndPeopleIdleVar | clip | fragments | |---|---| | `relaxed_idle_both_var06` | trailer_pearcherAndPeopleIdleVar | # Animations: Quest > The 359 clips of the Quest fragments of the male animation set. The clips the **`Quest*`** fragments use - 359 names; the story's own scenes. `SetActorAnim(id, clip [, loop])` takes the **clip** column; see [the animation list](/reference/animations/). | clip | fragments | |---|---| | `butt_hit_in` | Quest_ButtHit | | `butt_hit_loop` | Quest_ButtHit | | `butt_hit_out` | Quest_ButtHittFall | | `cin_m0220t_zachrana__dark_woods_linear_cin_m0220t_capon` | Quest_Zachrana_DarkWoods_Capon | | `cin_m0220t_zachrana__dark_woods_linear_cin_m0220t_player` | Quest_Zachrana_DarkWoods_Player | | `combat_rg_sz5_hlbrd_to_relaxed_idle` | Quest_CombatAttackComboDeath | | `crossbow_release` | Quest_CrossbowIdleAimOut | | `crossbow_stealth_release` | Quest_CrossbowCrouchIdleAimOut, Uncharge | | `cutoff_hangman_halter_m` | Quest_HangmanCutoff | | `cutoff_hangman_halter_s` | Quest_HangmanCutoffSlave | | `fa_dying_01` | Quest_HangmanLoop | | `guard_hlbrd_nod` | Quest_StandSalute | | `guard_hlbrd_sentry_salute` | Quest_StandSalute_Guard | | `guest_sitting_simek_mines` | Quest_SittingSimek | | `inventory_idle_crosbow` | Quest_HeroPose | | `inventory_idle_hlbrd` | Quest_HeroPose | | `inventory_idle_mace` | Quest_HeroPose | | `inventory_idle_rifle` | Quest_HeroPose | | `m02_synchrowalk_loop__m` | Quest_Zachrana_DarkWoods_SynchroWalk_Player, SynchrowalkLoop, Test_SynchroWalk_Player | | `m02_synchrowalk_loop__s` | Quest_Zachrana_DarkWoods_SynchroWalk_Capon, Test_SynchroWalk_Capon | | `male_leaning_table_var01` | Quest_TailorVAR | | `male_leaning_table_var02` | Quest_TailorVAR | | `male_leaning_table_var03` | Quest_TailorVAR | | `male_leaning_table_var04` | Quest_TailorVAR | | `pickup_medium_rhand_01` | Quest_FakePick | | `place_medium_rhand_01` | Quest_FakePlace | | `player_look_at_basket` | Quest_HerbalistRescue | | `player_look_at_stone` | Quest_HerbalistRescue_stone | | `quest_albie_injured_bed_loop` | Quest_AlbieInjuredBed | | `quest_albie_injured_ground_loop` | Quest_AlbieInjuredGround | | `quest_albie_injured_pickup_bed_albie` | Quest_AlbieInjuredPickupBedAlbie | | `quest_albie_injured_pickup_bed_opposite_player` | Quest_AlbieInjuredPickupBedPlayer | | `quest_albie_injured_pickup_bed_player` | Quest_AlbieInjuredPickupBedPlayer | | `quest_assassin_threat_with_axe_mace_01` | Quest_AssassinThreatAxe, Quest_AssassinThreatMace | | `quest_assassin_threat_with_axe_mace_02` | Quest_AssassinThreatAxe, Quest_AssassinThreatMace | | `quest_assassin_threat_with_shsword_01` | Quest_AssassinThreatSword | | `quest_assassin_threat_with_shsword_02` | Quest_AssassinThreatSword | | `quest_attack_door_kicked_out` | Quest_DoorKickedOut | | `quest_attack_on_female_drowning_m` | Quest_AttackOnFemaleDrowning | | `quest_attack_on_female_m` | Quest_AttackOnFemale | | `quest_attack_on_female_pull_on_groung_m` | Quest_AttackOnFemalePullOnGround | | `quest_attack_on_female_undercutting_m` | Quest_AttackOnFemaleUndercutting | | `quest_attack_on_lying_female_loop_m` | Quest_AttackOnLyingFemale | | `quest_attack_on_lying_female_out_m` | Quest_AttackOnLyingFemaleOut | | `quest_attack_on_male_drowning_first_frame_m` | Quest_AttackOnMaleDrowningFirstFrame, Quest_AttackOnMaleDrowningFirstFrameIn | | `quest_attack_on_male_drowning_first_frame_s` | Quest_AttackOnMaleDrowningFirstFrameInSlave, Quest_AttackOnMaleDrowningFirstFrameSlave | | `quest_attack_on_male_drowning_m` | Quest_AttackOnMaleDrowning | | `quest_attack_on_male_drowning_s` | Quest_AttackOnMaleDrowningSlave | | `quest_attack_on_male_higher_wall_loop_m` | Quest_AttackOnMaleHigherWall, Quest_AttackOnMaleHigherWallIn | | `quest_attack_on_male_higher_wall_loop_s` | Quest_AttackOnMaleHigherWallInSlave, Quest_AttackOnMaleHigherWallSlave | | `quest_attack_on_male_higher_wall_loop_var01_m` | Quest_AttackOnMaleHigherWall_VAR | | `quest_attack_on_male_higher_wall_loop_var01_s` | Quest_AttackOnMaleHigherWallSlave_VAR | | `quest_attack_on_male_higher_wall_out_altered_sound_s` | Quest_AttackOnMaleHigherWallOutSlave_AlteredSound | | `quest_attack_on_male_higher_wall_out_m` | Quest_AttackOnMaleHigherWallOut | | `quest_attack_on_male_higher_wall_out_s` | Quest_AttackOnMaleHigherWallOutSlave | | `quest_attack_on_male_m` | Quest_AttackOnMale | | `quest_attack_on_male_s` | Quest_AttackOnMaleSlave | | `quest_attack_on_male_undercutting_m` | Quest_AttackOnMaleUndercutting | | `quest_attack_on_male_undercutting_s` | Quest_AttackOnMaleUndercuttingSlave | | `quest_attack_on_male_wall_loop_m` | Quest_AttackOnMaleWall, Quest_AttackOnMaleWallIn | | `quest_attack_on_male_wall_loop_s` | Quest_AttackOnMaleWallInSlave, Quest_AttackOnMaleWallSlave | | `quest_attack_on_male_wall_loop_var01_m` | Quest_AttackOnMaleWall_VAR | | `quest_attack_on_male_wall_loop_var01_s` | Quest_AttackOnMaleWallSlave_VAR | | `quest_attack_on_male_wall_out_m` | Quest_AttackOnMaleWallOut | | `quest_attack_on_male_wall_out_s` | Quest_AttackOnMaleWallOutSlave | | `quest_blockade_fire_sc04_synagogue_m` | Quest_BlockadeFireSC04Synagogue | | `quest_blockade_fire_sc04_synagogue_s` | Quest_BlockadeFireSC04SynagogueSlave | | `quest_brabant_hiding_cart_front_in` | Quest_BrabantHidingCartFrontIn | | `quest_brabant_hiding_cart_front_out` | Quest_BrabantHidingCartFrontOut | | `quest_brabant_hiding_cart_idle` | Quest_BrabantHidingCart | | `quest_brabant_hiding_cart_idle_var01` | Quest_BrabantHidingCart_VAR | | `quest_brabant_hiding_cart_idle_var02` | Quest_BrabantHidingCart_VAR | | `quest_brabant_hiding_cart_idle_var03` | Quest_BrabantHidingCart_VAR | | `quest_brabant_hiding_cart_right_in` | Quest_BrabantHidingCartRightIn | | `quest_brabant_hiding_cart_right_out` | Quest_BrabantHidingCartRightOut | | `quest_brabant_hiding_stairs_idle` | Quest_BrabantHidingStairs | | `quest_brabant_hiding_stairs_in` | Quest_BrabantHidingStairsIn | | `quest_brabant_hiding_stairs_out` | Quest_BrabantHidingStairsOut | | `quest_brabant_hiding_stairs_var` | Quest_BrabantHidingStairs_VAR | | `quest_capon_breathing_in` | Quest_CaponBreathingIn | | `quest_capon_breathing_loop` | Quest_CaponBreathingLoop | | `quest_capon_breathing_out` | Quest_CaponBreathingOut | | `quest_capon_look_around_in` | Quest_CaponLookAroundIn | | `quest_capon_look_around_loop` | Quest_CaponLookAround | | `quest_capon_look_around_out` | Quest_CaponLookAroundOut | | `quest_capon_pass` | Quest_CaponPass | | `quest_capon_sneaking` | Quest_CaponSneaking | | `quest_captive_cuttof_death` | Quest_CaptiveCuttofDeath | | `quest_captive_cuttof_idle` | Quest_CaptiveCuttofIdle | | `quest_captive_cuttof_stealth` | Quest_CaptiveCuttofIdle | | `quest_captive_idle` | Quest_CaptiveIdle | | `quest_captive_idle_death` | Quest_CaptiveIdleDeath | | `quest_choke_to_death_m` | Quest_ChokeToDeath | | `quest_choke_to_death_s` | Quest_ChokeToDeathSlave | | `quest_cleaning_vomit_in` | Quest_CleaningVomit | | `quest_cleaning_vomit_loop` | Quest_CleaningVomit | | `quest_combodeath_c05_left_hlbrd_lngsw_master` | Quest_CombatAttackComboDeath | | `quest_combodeath_c05_left_hlbrd_lngsw_slave` | Quest_CombatHitComboDeath | | `quest_crawling_shot_to_death` | Quest_CrawlingShotToDeath | | `quest_crawling_to_death` | Quest_CrawlingToDeath | | `quest_crossbow_hit_fall_from_wall` | Quest_CrossbowHitFallFromWall | | `quest_cutoff_sam` | Quest_TiedUp_SittingWithoutPole_Out, Quest_TiedUp_Wounded_Out, Quest_TiedUp_Wounded_Released | | `quest_deliverance_out_male_no_despawn` | Quest_TiedUp_SittingWithoutPole_Out | | `quest_dlc3_checking_art_on_wall_player` | Quest_CheckingArtOnWall | | `quest_door_break_in` | Quest_DoorBeakThroughLoop | | `quest_door_break_loop` | Quest_DoorBeakThroughLoop | | `quest_door_break_out` | Quest_DoorBeakThroughAction | | `quest_door_break_thru` | Quest_DoorBeakThroughAction | | `quest_drinking_on_bench_idle_01` | Quest_DrinkingOnBench | | `quest_drinking_on_bench_idle_02` | Quest_DrinkingOnBench02 | | `quest_drinking_on_bench_in_01` | Quest_DrinkingOnBenchIn | | `quest_drinking_on_bench_in_02` | Quest_DrinkingOnBenchIn02 | | `quest_drinking_on_bench_out` | Quest_DrinkingOnBenchOut | | `quest_drunk_fall` | Quest_DrunkFall | | `quest_dying_herbalist_loop` | Quest_DyingHerbalist | | `quest_event_lost_keys_argument_m` | Quest_LostKeys_Argument | | `quest_expelling_dog_in` | Quest_ExpellingDogIn | | `quest_expelling_dog_loop` | Quest_ExpellingDogLoop | | `quest_expelling_dog_out` | Quest_ExpellingDogOut | | `quest_firestarter` | Quest_Firestarter | | `quest_firestarter_var1` | Quest_Firestarter | | `quest_firestarter_var2` | Quest_Firestarter | | `quest_grab_dagger_from_corpse` | Quest_PickingDaggerFromCorpse | | `quest_ground_dagger_kill_m` | Quest_GroundDaggerKill | | `quest_ground_dagger_kill_s` | Quest_GroundDaggerKillSlave | | `quest_guard_hlbrd_idle` | Quest_GuardHlbrd | | `quest_guard_hlbrd_idle_var_01` | Quest_GuardHlbrd_VAR | | `quest_guard_hlbrd_idle_var_02` | Quest_GuardHlbrd_VAR | | `quest_guard_hlbrd_in` | Quest_GuardHlbrdIn, Quest_GuardHlbrdInFromIdle, Test_HalberdierGuard_Oneshot, Test_HalberdierGuard_Transition | | `quest_guard_hlbrd_out` | Quest_GuardHlbrdOut, Quest_GuardHlbrdOutToIdle | | `quest_hangman_cow_loop` | Quest_HangmanCowLoop | | `quest_hangman_death` | Quest_HangmanDeath | | `quest_hangman_death_loop` | Quest_HangmanDeathLoop | | `quest_hangman_loop` | Quest_HangmanLoop | | `quest_hit_fall_from_wall` | Quest_HitFallFromWall | | `quest_hold_door_loop` | Quest_HoldDoor | | `quest_hold_door_out` | Quest_HoldDoorOut | | `quest_horse_pointing_directions` | Quest_HorsePointingDirections | | `quest_hunter_injury_laydown` | Quest_HunterInjury_lieDown | | `quest_hunter_injury_standup` | Quest_HunterInjury_standup | | `quest_hunter_tree_idle` | Quest_HunterInjury_idle | | `quest_hunter_tree_idle_scared` | Quest_HunterInjury_idleScared | | `quest_hunter_tree_idle_transition` | Quest_HunterInjury_idleScared_toIdle | | `quest_hunter_tree_jump` | Quest_HunterInjury_jump | | `quest_idle_to_treating_s` | Quest_IdleToTreating | | `quest_injury_laydown_get_up_death` | Quest_InjuryLaydownGetUpDeath | | `quest_injury_sleep_to_idle` | Quest_InjurySleepToIdle | | `quest_intestinal_lavatory` | Quest_IntestinalLavatory | | `quest_intestinal_lavatory_align` | Quest_IntestinalLavatory | | `quest_intestinal_lavatory_block` | Quest_IntestinalLavatoryBlock | | `quest_intestinal_lavatory_block_align` | Quest_IntestinalLavatoryBlock | | `quest_intestinal_start` | Quest_IntestinalStart | | `quest_kicked_out_door_player` | Quest_KickedOutDoor | | `quest_kicked_out_door_player_right` | Quest_KickedOutDoor | | `quest_kozina_ambushed_left` | Quest_Ambush | | `quest_kozina_ambushed_right` | Quest_Ambush | | `quest_leaning_gesture` | Quest_LeaningGesture | | `quest_leans01_in` | Quest_LeansIn | | `quest_leans01_loop` | Quest_LeansLoop | | `quest_leans01_out` | Quest_LeansOut | | `quest_leans02_in` | Quest_Leans02In | | `quest_leans02_loop` | Quest_Leans02Loop | | `quest_leans02_out` | Quest_Leans02Out | | `quest_letter` | Quest_FindingLetter | | `quest_lid_removal_player` | Quest_LidRemoval | | `quest_listening_careful_01` | Quest_ListeningCareful | | `quest_listening_careful_02` | Quest_ListeningCareful | | `quest_listening_careful_03` | Quest_ListeningCareful | | `quest_listening_torch_01` | Quest_ListeningTorch | | `quest_listening_torch_02` | Quest_ListeningTorch | | `quest_locked_door` | Quest_LockedDoor | | `quest_locked_door_in` | Quest_LockedDoorIn | | `quest_locked_door_step_away_left` | Quest_LockedDoorStepAwayLeft | | `quest_locked_door_step_on_left` | Quest_LockedDoorStepOnLeft | | `quest_locked_door_var01` | Quest_LockedDoor_VAR | | `quest_locked_door_var02` | Quest_LockedDoor_VAR | | `quest_locked_door_var03` | Quest_LockedDoor_VAR | | `quest_locked_door_var04` | Quest_LockedDoor_VAR | | `quest_loute_take_player` | Quest_LouteTake | | `quest_magic_arrow_test` | Quest_MagicArrowTest | | `quest_male_nervous_stand` | Quest_NervousStand | | `quest_man_sitting_prison_idle` | Quest_ManSittingPrison | | `quest_man_sitting_prison_in` | Quest_ManSittingPrisonIn | | `quest_man_sitting_prison_out` | Quest_ManSittingPrisonOut | | `quest_maypole` | Quest_Maypole | | `quest_negotation_better_idle` | Quest_HostageSituation_HoldHostage_Calm, Quest_HostageSituation_HoldHostage_Calm_In | | `quest_negotation_better_to_normal` | Quest_HostageSituation_HoldHostage_CalmToTense | | `quest_negotation_cutoff` | Quest_HostageSituation_PlayerUntyingHostageOnGround | | `quest_negotation_hit_reaction` | Quest_HostageSituation_KidnapperGetsHit_KidnapperToCombat_HostageToGround | | `quest_negotation_idle` | Quest_HostageSituation_HoldHostage_Tense, Quest_HostageSituation_HoldHostage_Tense_In | | `quest_negotation_normal_to_better` | Quest_HostageSituation_HoldHostage_TenseToCalm | | `quest_negotation_to_combat` | Quest_HostageSituation_HostageGetsHit_HostageDies_KidnapperToCombat | | `quest_negotation_to_combat_faster` | Quest_HostageSituation_KidnapperGoesToCombat | | `quest_negotation_to_cut_free` | Quest_HostageSituation_KidnapperReleasesHostage_HostageKillsKidnapper | | `quest_negotation_to_death` | Quest_HostageSituation_KidnapperGetsHit_KidnapperDies_HostageToGround | | `quest_negotation_to_kill` | Quest_HostageSituation_KidnapperKillsHostage_KidnapperToCombat | | `quest_negotation_to_kill_to_relaxed_idle` | Quest_HostageSituation_KidnapperKillsHostage_KidnapperToIdle | | `quest_negotation_to_rhand_sword_idle` | Quest_HostageSituation_KidnapperReleasesHostage_BothToIdle | | `quest_openning_gate_player` | Quest_OpeningGate | | `quest_petting_horse_in` | Quest_PettingHorseIn | | `quest_petting_horse_loop` | Quest_PettingHorseLoop | | `quest_petting_horse_out` | Quest_PettingHorseOut | | `quest_picking_dagger` | Quest_PickingDagger | | `quest_picking_hunting_sword` | Quest_PickingHuntingSword | | `quest_pickup_idle_female_m` | Quest_PickupFemale | | `quest_poisoning_tankard_sitting_player` | Quest_PoisoningTankardSitting | | `quest_poisoning_tankard_standing_player` | Quest_PoisoningTankardStanding | | `quest_pour_jug_pewter_far` | Quest_PourWine, Quest_PourWine_Red | | `quest_praying_dead` | Quest_PrayingDead | | `quest_praying_dead_in` | Quest_PrayingDeadIn | | `quest_praying_dead_out` | Quest_PrayingDeadOut | | `quest_praying_jew` | Quest_PrayingJew | | `quest_praying_jew_in` | Quest_PrayingJewIn | | `quest_praying_jew_out` | Quest_PrayingJewOut | | `quest_praying_jew_var1` | Quest_PrayingJew | | `quest_prepadeni_henry_stopped_by_bandit_m` | Quest_HenryStoppedByBandit, Quest_Prepadeni_StoppedByBandit_Player | | `quest_prepadeni_henry_stopped_by_bandit_s` | Quest_HenryStoppedByBanditSlave, Quest_Prepadeni_StoppedByBandit_Bandit | | `quest_putdown_idle_female_m` | Quest_PutdownFemale | | `quest_sales_assistant_encourage_01` | Quest_SalesAssistant_Lure | | `quest_sales_assistant_encourage_02` | Quest_SalesAssistant_Lure | | `quest_sales_assistant_idle_var` | Quest_SalesAssistant | | `quest_sales_assistant_in` | Quest_SalesAssistantIn | | `quest_sales_assistant_out` | Quest_SalesAssistantOut | | `quest_search_with_torch` | Quest_SearchWithTorch | | `quest_search_with_torch_front` | Quest_SearchWithTorchFront | | `quest_search_with_torch_left` | Quest_SearchWithTorchLeft | | `quest_search_with_torch_right` | Quest_SearchWithTorchRight | | `quest_searching_bush_in` | Quest_SearchingBushIn | | `quest_searching_bush_loop` | Quest_SearchingBushLoop | | `quest_searching_bush_out` | Quest_SearchingBushOut | | `quest_searching_deathbody_found` | Quest_SearchingDeathbodyFound | | `quest_searching_deathbody_var01` | Quest_SearchingDeathbodyVAR | | `quest_searching_deathbody_var02` | Quest_SearchingDeathbodyVAR | | `quest_secret_out_knife` | Quest_SecretOutKnife | | `quest_sharlatan` | Quest_Sharlatan | | `quest_show_off_in` | Quest_ShowOffIn | | `quest_show_off_loop` | Quest_ShowOff, Quest_artefakt_lgswOnShoulder | | `quest_show_off_loop_var1` | Quest_ShowOff_VAR | | `quest_show_off_loop_var2` | Quest_ShowOff_VAR | | `quest_show_off_loop_var3` | Quest_ShowOff_VAR | | `quest_show_off_loop_var4` | Quest_ShowOff_VAR | | `quest_show_off_loop_var5` | Quest_ShowOff_VAR | | `quest_show_off_loop_var6` | Quest_ShowOff_VAR | | `quest_show_off_nw_loop` | Quest_ShowOff, Quest_ShowOffIn, Quest_ShowOffOut | | `quest_show_off_nw_loop_var2` | Quest_ShowOff_VAR | | `quest_show_off_nw_loop_var3` | Quest_ShowOff_VAR | | `quest_show_off_nw_loop_var4` | Quest_ShowOff_VAR | | `quest_show_off_out` | Quest_ShowOffOut | | `quest_sitting_sad_in` | Quest_SittingSadIn | | `quest_sitting_sad_loop` | Quest_SittingSad | | `quest_sitting_sad_out` | Quest_SittingSadOut | | `quest_sleep_potion` | Quest_SleepPotion | | `quest_soldier_bored_in` | Quest_SoldierBoredIn | | `quest_soldier_bored_lngsw_in` | Quest_SoldierBoredIn | | `quest_soldier_bored_lngsw_loop` | Quest_SoldierBoredLoop | | `quest_soldier_bored_lngsw_out` | Quest_SoldierBoredOut | | `quest_soldier_bored_loop` | Quest_SoldierBoredLoop | | `quest_soldier_bored_out` | Quest_SoldierBoredOut | | `quest_soldier_hiding_barricade_lngsw_front_in` | QuestSoldierHidingBarricadeFrontIn | | `quest_soldier_hiding_barricade_lngsw_front_out` | QuestSoldierHidingBarricadeFrontOut | | `quest_soldier_hiding_barricade_lngsw_idle` | QuestSoldierHidingBarricadeFront | | `quest_soldier_hiding_barricade_lngsw_idle_var01` | QuestSoldierHidingBarricadeFront_VAR | | `quest_soldier_hiding_barricade_lngsw_idle_var02` | QuestSoldierHidingBarricadeFront_VAR | | `quest_soldier_hiding_barricade_lngsw_left_out` | QuestSoldierHidingBarricadeLeftOut | | `quest_soldier_hiding_barricade_shsw_front_in` | QuestSoldierHidingBarricadeFrontIn | | `quest_soldier_hiding_barricade_shsw_front_out` | QuestSoldierHidingBarricadeFrontOut | | `quest_soldier_hiding_barricade_shsw_idle` | QuestSoldierHidingBarricadeFront | | `quest_soldier_hiding_barricade_shsw_idle_var01` | QuestSoldierHidingBarricadeFront_VAR | | `quest_soldier_hiding_barricade_shsw_idle_var02` | QuestSoldierHidingBarricadeFront_VAR | | `quest_soldier_hiding_barricade_shsw_left_out` | QuestSoldierHidingBarricadeLeftOut | | `quest_soldier_hiding_barricade_shsw_shld_front_in` | QuestSoldierHidingBarricadeFrontIn | | `quest_soldier_hiding_barricade_shsw_shld_front_out` | QuestSoldierHidingBarricadeFrontOut | | `quest_soldier_hiding_barricade_shsw_shld_idle` | QuestSoldierHidingBarricadeFront | | `quest_soldier_hiding_barricade_shsw_shld_idle_var01` | QuestSoldierHidingBarricadeFront_VAR | | `quest_soldier_hiding_barricade_shsw_shld_idle_var02` | QuestSoldierHidingBarricadeFront_VAR | | `quest_soldier_hiding_barricade_shsw_shld_left_out` | QuestSoldierHidingBarricadeLeftOut | | `quest_spilling_potion` | Quest_SpillingPotion | | `quest_stand_by_obstacle_dagger_kill_m` | Quest_StandByObstacleDaggerKill | | `quest_stand_by_obstacle_dagger_kill_s` | Quest_StandByObstacleDaggerKillSlave | | `quest_stand_hlbrd_kill_m` | Quest_StandHlbrdKill | | `quest_stand_hlbrd_kill_s` | Quest_StandHlbrdKillSlave | | `quest_stand_hlbrd_killed_fall_down` | Quest_StandHlbrdKilledFallDown | | `quest_stand_salute_v01` | Quest_StandSalute | | `quest_stand_salute_v02` | Quest_StandSalute | | `quest_stand_salute_v03` | Quest_StandSalute | | `quest_stand_salute_v04` | Quest_StandSalute | | `quest_stand_salute_v05` | Quest_StandSalute | | `quest_stand_salute_v06` | Quest_StandSalute | | `quest_steal_sword_pick` | Quest_StealSwordPick | | `quest_steal_sword_place` | Quest_StealSwordPlace | | `quest_steal_sword_stealth_pick` | Quest_StealSwordPick | | `quest_swap_rope_01` | Quest_SwapRope | | `quest_take_artefact_from_grave_var01_player` | Quest_TakeArtefactFromGrave_Bandits | | `quest_take_artefact_from_grave_var02_player` | Quest_TakeArtefactFromGrave_NoBandits | | `quest_take_sword_from_grave_player` | Quest_TakeSwordFromGrave | | `quest_taras_mura_halt_var01` | Quest_TarasMuraHalt | | `quest_taras_mura_halt_var02` | Quest_TarasMuraHalt | | `quest_taras_mura_halt_var03` | Quest_TarasMuraHalt | | `quest_taras_mura_halt_var04` | Quest_TarasMuraHalt | | `quest_taras_mura_halt_var05` | Quest_TarasMuraHalt | | `quest_taras_mura_torch` | Quest_TarasMuraTorch | | `quest_tasting_saltpeter` | Quest_TastingSaltpeter | | `quest_thrust_bull` | Quest_ThrustBull | | `quest_thrust_bull_in` | Quest_ThrustBullIn | | `quest_thrust_bull_out` | Quest_ThrustBullOut | | `quest_thrust_bull_sleeping` | Quest_ThrustBullSleeping | | `quest_tied_sam` | Quest_TiedUp_Wounded_Loop | | `quest_tied_sam_in` | Quest_TiedUp_Wounded_In | | `quest_tracer_3` | Quest_Tracer, Quest_TracerVar1 | | `quest_tracer_4` | Quest_Tracer, Quest_TracerVar2 | | `quest_tracer_5` | Quest_Tracer, Quest_TracerVar3 | | `quest_treating_in_s` | Quest_TreatingIn, Quest_Treating_AllInOne | | `quest_treating_out_s` | Quest_TreatingOut, Quest_Treating_AllInOne | | `quest_treating_s` | Quest_Treating, Quest_Treating_AllInOne, Quest_Treating_oneShot | | `quest_treating_to_idle_s` | Quest_TreatingToIdle | | `quest_treating_var01_s` | Quest_Treating_AllInOne, Quest_Treating_VAR, Quest_Treating_oneShot | | `quest_treating_var02_s` | Quest_Treating_AllInOne, Quest_Treating_VAR, Quest_Treating_oneShot | | `quest_under_horse_loop` | Quest_UnderHorse | | `quest_under_horse_release_capon` | Quest_UnderHorseReleaseCapon | | `quest_under_horse_release_m` | Quest_UnderHorseReleaseMaster | | `quest_under_horse_release_player` | Quest_UnderHorseRelease | | `quest_under_horse_release_s` | Quest_UnderHorseReleaseSlave | | `quest_unsuccessful_door_break_in` | Quest_UnsuccessfulDoorBreakIn | | `quest_unsuccessful_door_break_loop` | Quest_UnsuccessfulDoorBreak, Quest_UnsuccessfulDoorBreakIn | | `quest_unsuccessful_door_break_loop_var1` | Quest_UnsuccessfulDoorBreak_VAR | | `quest_unsuccessful_door_break_loop_var2` | Quest_UnsuccessfulDoorBreak_VAR | | `quest_unsuccessful_door_break_loop_var3` | Quest_UnsuccessfulDoorBreak_VAR | | `quest_unsuccessful_door_break_out` | Quest_UnsuccessfulDoorBreakOut | | `quest_unsure_killer_01` | Quest_UnsureKiller | | `quest_unsure_killer_02` | Quest_UnsureKiller | | `quest_vine_dealing_in` | QuestVineDealingIn, Quest_WineDealing_1, Quest_WineDealing_2, Quest_WineDealing_In | | `quest_vine_dealing_loop1` | QuestVineDealingLoop, Quest_WineDealing_1, Quest_WineDealing_Loop | | `quest_vine_dealing_loop2` | QuestVineDealingLoop_VAR, Quest_WineDealing_2 | | `quest_vine_dealing_out` | QuestVineDealingOut, Quest_WineDealing_1, Quest_WineDealing_2, Quest_WineDealing_Out | | `quest_watcher_idle_m` | Quest_Watcher | | `quest_watcher_idle_s` | Quest_WatcherSlave | | `quest_watcher_idle_var_m` | Quest_Watcher_Stare | | `quest_watcher_idle_var_s` | Quest_WatcherSlave_Stare | | `quest_watcher_in_m` | Quest_WatcherIn | | `quest_watcher_in_s` | Quest_WatcherInSlave | | `quest_watcher_look_at` | Quest_WatcherLookAt | | `quest_watcher_look_at_var01` | Quest_WatcherLookAt | | `quest_watcher_look_at_var02` | Quest_WatcherLookAt | | `quest_watcher_look_at_var03` | Quest_WatcherLookAt | | `quest_watcher_out_m` | Quest_WatcherOut | | `quest_watcher_out_s` | Quest_WatcherOutSlave | | `quest_watcher_side_idle_m` | Quest_WatcherSide | | `quest_watcher_side_idle_s` | Quest_WatcherSideSlave | | `quest_watcher_side_idle_var_m` | Quest_WatcherSide_Stare | | `quest_watcher_side_idle_var_s` | Quest_WatcherSideSlave_Stare | | `quest_watcher_side_in_m` | Quest_WatcherSideIn | | `quest_watcher_side_in_s` | Quest_WatcherSideInSlave | | `quest_watcher_side_out_m` | Quest_WatcherSideOut | | `quest_watcher_side_out_s` | Quest_WatcherSideOutSlave | | `relaxed_idle_right_to_both` | Quest_FreeBlock_Out | | `settle_light_01_additive_upper` | Quest_FreeBlock_Out | | `sitting_bench_idle_01` | Quest_SittingTableToNoTable, Quest_SittingTableToNoTableIn, Quest_SittingTableToNoTableOut, SittingIdle, trailer_peacherAndPeople | | `sitting_table_idle_01` | Quest_SittingTableToNoTableIn, Quest_SittingTableToNoTableOut, SittingIdle | | `soldier_speech_cheer_shsw02` | Quest_ChargeForward, Soldier_Cheers | # Animations: Stand > The 106 clips of the Stand fragments of the male animation set. The clips the **`Stand*`** fragments use - 106 names. `SetActorAnim(id, clip [, loop])` takes the **clip** column; see [the animation list](/reference/animations/). | clip | fragments | |---|---| | `camp_wine_drink_standup` | StandUp | | `getup_lngsw_sit_to_guard_helmet_z1_back` | StandUp | | `getup_lngsw_sit_to_guard_helmet_z2` | StandUp | | `getup_lngsw_sit_to_guard_z1_back` | StandUp | | `getup_lngsw_sit_to_guard_z2` | StandUp | | `getup_lngsw_sitdown_to_guard_helmet_z2` | StandUp | | `getup_lngsw_sitdown_to_guard_helmet_z2_back` | StandUp | | `getup_lngsw_sitdown_to_guard_z2` | StandUp | | `getup_lngsw_sitdown_to_guard_z2_back` | StandUp | | `mace_sit_to_guard_helmet_z2` | StandUp | | `mace_sit_to_guard_helmet_z2_back` | StandUp | | `mace_sit_to_guard_shield_helmet_z2` | StandUp | | `mace_sit_to_guard_shield_helmet_z2_back` | StandUp | | `mace_sit_to_guard_shield_z2` | StandUp | | `mace_sit_to_guard_shield_z2_back` | StandUp | | `mace_sit_to_guard_torch_helmet_z2` | StandUp | | `mace_sit_to_guard_torch_helmet_z2_back` | StandUp | | `mace_sit_to_guard_torch_z2` | StandUp | | `mace_sit_to_guard_torch_z2_back` | StandUp | | `mace_sit_to_guard_z2` | StandUp | | `mace_sit_to_guard_z2_back` | StandUp | | `mace_sitdown_to_guard_helmet_z2` | StandUp | | `mace_sitdown_to_guard_shield_helmet_z2` | StandUp | | `mace_sitdown_to_guard_shield_z2` | StandUp | | `mace_sitdown_to_guard_torch_helmet_z2` | StandUp | | `mace_sitdown_to_guard_torch_z2` | StandUp | | `mace_sitdown_to_guard_z2` | StandUp | | `shsw_bench_to_guard_helmet_z2` | StandUp | | `shsw_bench_to_guard_helmet_z2_back` | StandUp | | `shsw_bench_to_guard_shield_helmet_z5` | StandUp | | `shsw_bench_to_guard_shield_helmet_z5_back` | StandUp | | `shsw_bench_to_guard_shield_z5` | StandUp | | `shsw_bench_to_guard_shield_z5_back` | StandUp | | `shsw_bench_to_guard_torch_helmet_z2` | StandUp | | `shsw_bench_to_guard_torch_helmet_z2_back` | StandUp | | `shsw_bench_to_guard_torch_z2` | StandUp | | `shsw_bench_to_guard_torch_z2_back` | StandUp | | `shsw_bench_to_guard_z2` | StandUp | | `shsw_bench_to_guard_z2_back` | StandUp | | `shsw_sitdown_to_guard_helmet_z5` | StandUp | | `shsw_sitdown_to_guard_shield_helmet_z0` | StandUp | | `shsw_sitdown_to_guard_shield_z0` | StandUp | | `shsw_sitdown_to_guard_torch_helmet_z2` | StandUp | | `shsw_sitdown_to_guard_torch_z2` | StandUp | | `shsw_sitdown_to_guard_z5` | StandUp | | `sitting_bench_notable_standup_01` | StandUp | | `sitting_bench_notable_standup_01_player` | StandUp | | `sitting_bench_notable_standup_01_robe` | StandUp | | `sitting_bench_notable_standup_back_01` | StandUp | | `sitting_bench_notable_standup_back_01_robe` | StandUp | | `sitting_bench_notable_standup_back_left` | StandUp | | `sitting_bench_notable_standup_back_left_player` | StandUp | | `sitting_bench_notable_standup_back_left_robe` | StandUp | | `sitting_bench_notable_standup_back_right` | StandUp | | `sitting_bench_notable_standup_back_right_player` | StandUp | | `sitting_bench_notable_standup_back_right_robe` | StandUp | | `sitting_bench_notable_standup_bowl_01` | StandUp | | `sitting_bench_notable_stepout_sit_back_bowl_01` | StandUp | | `sitting_bench_notable_stepout_sit_front_bowl_01` | StandUp | | `sitting_bench_notable_stepout_sit_left_bowl` | StandUp | | `sitting_bench_notable_stepout_sit_right_bowl` | StandUp | | `sitting_bench_standup_01` | StandUp | | `sitting_bench_standup_back_01` | StandUp | | `sitting_bench_standup_back_01_player` | StandUp | | `sitting_bench_standup_bowl_01` | StandUp | | `sitting_bench_stepout_sit_back_bowl_01` | StandUp | | `sitting_bench_stepout_sit_backleft_01` | StandUp | | `sitting_bench_stepout_sit_backleft_01_player` | StandUp | | `sitting_bench_stepout_sit_backleft_bowl_01` | StandUp | | `sitting_bench_stepout_sit_backright_01` | StandUp | | `sitting_bench_stepout_sit_backright_01_player` | StandUp | | `sitting_bench_stepout_sit_backright_bowl_01` | StandUp | | `sitting_bench_stepout_sit_frontleft_01` | StandUp | | `sitting_bench_stepout_sit_frontleft_01_player` | StandUp | | `sitting_bench_stepout_sit_frontleft_bowl_01` | StandUp | | `sitting_bench_stepout_sit_frontright_01` | StandUp | | `sitting_bench_stepout_sit_frontright_01_player` | StandUp | | `sitting_bench_stepout_sit_frontright_bowl_01` | StandUp | | `sitting_bench_violence_reaction_stand_back` | StandUp | | `sitting_bench_violence_reaction_stand_front` | StandUp | | `sitting_chair_noble_stepout_sit_left` | StandUp | | `sitting_chair_noble_stepout_sit_right` | StandUp | | `sitting_chair_stepout_sit_backleft` | StandUp | | `sitting_chair_stepout_sit_backleft_bowl` | StandUp | | `sitting_chair_stepout_sit_backleft_player` | StandUp | | `sitting_chair_stepout_sit_backright` | StandUp | | `sitting_chair_stepout_sit_backright_bowl` | StandUp | | `sitting_chair_stepout_sit_backright_player` | StandUp | | `sitting_ground_out_01` | StandUp | | `sitting_ground_out_02` | StandUp | | `sitting_ground_out_03` | StandUp | | `sitting_ground_violence_reaction_stand_back` | StandUp | | `sitting_ground_violence_reaction_stand_front` | StandUp | | `sitting_on_table_out` | StandUp | | `sitting_table_violence_reaction_stand_back` | StandUp | | `sitting_table_violence_reaction_stand_left` | StandUp | | `sitting_table_violence_reaction_stand_right` | StandUp | | `stand_bonding_caress_left` | StandBondingCaress | | `stand_bonding_caress_right` | StandBondingCaress | | `stand_bonding_pat_left` | StandBondingPat | | `stand_bonding_pat_right` | StandBondingPat | | `standup_ground_01` | StandUp | | `standup_ground_idle_bowl_01` | StandUp | | `standup_ground_idle_bowl_02` | StandUp | | `standup_ground_idle_bowl_03` | StandUp | | `stomach_pain_sitting_out` | StandUp, StomachPainStandup | # Animations: Tournament > The 159 clips of the Tournament fragments of the male animation set. The clips the **`Tournament*`** fragments use - 159 names. `SetActorAnim(id, clip [, loop])` takes the **clip** column; see [the animation list](/reference/animations/). | clip | fragments | |---|---| | `behavior_surrender_var01_in` | TournamentSurrender | | `behavior_surrender_var01_out` | TournamentSurrender | | `behavior_surrender_var03_in` | TournamentSurrender | | `behavior_surrender_var03_out` | TournamentSurrender | | `bow_idle_camp01` | TournamentIntro | | `bow_idle_camp02` | TournamentIntro | | `bow_idle_camp03` | TournamentIntro | | `bow_idle_camp04` | TournamentIntro | | `cheer_stand_happy_01` | TournamentCheersHappy | | `cheer_stand_happy_var01` | TournamentCheersHappyGesture | | `cheer_stand_happy_var02` | TournamentCheersHappyGesture | | `cheer_stand_happy_var03` | TournamentCheersHappyGesture | | `cheer_stand_sad_01` | TournamentCheersSad | | `cheer_stand_sad_var01` | TournamentCheersSadGesture | | `cheer_stand_sad_var02` | TournamentCheersSadGesture | | `cheer_stand_sad_var03` | TournamentCheersSadGesture | | `tournament_blowhorn_idle` | TournamentBlowhorn | | `tournament_blowhorn_in` | TournamentBlowhornIn | | `tournament_blowhorn_out` | TournamentBlowhornOut | | `tournament_crowd_01_happy_01` | TournamentCrowdHappy | | `tournament_crowd_01_happy_02` | TournamentCrowdHappy | | `tournament_crowd_01_happy_08` | TournamentCrowdHappy | | `tournament_crowd_01_in` | TournamentCrowdStandingIn | | `tournament_crowd_01_loop` | TournamentCrowdStandingLoop | | `tournament_crowd_01_loop_var01` | TournamentCrowdStanding_VAR1 | | `tournament_crowd_01_loop_var02` | TournamentCrowdStanding_VAR1 | | `tournament_crowd_01_loop_var03` | TournamentCrowdStanding_VAR1 | | `tournament_crowd_01_out` | TournamentCrowdStandingOut | | `tournament_crowd_01_sad01` | TournamentCrowdSad | | `tournament_crowd_01_sad02` | TournamentCrowdSad | | `tournament_crowd_01_sad03` | TournamentCrowdSad | | `tournament_crowd_02_happy01` | TournamentCrowdHappy | | `tournament_crowd_02_happy02` | TournamentCrowdHappy | | `tournament_crowd_02_happy03` | TournamentCrowdHappy | | `tournament_crowd_02_in` | TournamentCrowdStandingIn | | `tournament_crowd_02_loop` | TournamentCrowdStandingLoop | | `tournament_crowd_02_loop_var01` | TournamentCrowdStanding_VAR2 | | `tournament_crowd_02_loop_var02` | TournamentCrowdStanding_VAR2 | | `tournament_crowd_02_loop_var03` | TournamentCrowdStanding_VAR2 | | `tournament_crowd_02_out` | TournamentCrowdStandingOut | | `tournament_crowd_02_sad_01` | TournamentCrowdSad | | `tournament_crowd_02_sad_02` | TournamentCrowdSad | | `tournament_crowd_02_sad_03` | TournamentCrowdSad | | `tournament_crowd_03_happy01` | TournamentCrowdHappy | | `tournament_crowd_03_happy02` | TournamentCrowdHappy | | `tournament_crowd_03_happy03` | TournamentCrowdHappy | | `tournament_crowd_03_in` | TournamentCrowdStandingIn | | `tournament_crowd_03_loop` | TournamentCrowdStandingLoop | | `tournament_crowd_03_loop_var01` | TournamentCrowdStanding_VAR3 | | `tournament_crowd_03_loop_var02` | TournamentCrowdStanding_VAR3 | | `tournament_crowd_03_loop_var03` | TournamentCrowdStanding_VAR3 | | `tournament_crowd_03_out` | TournamentCrowdStandingOut | | `tournament_crowd_03_sad01` | TournamentCrowdSad | | `tournament_crowd_03_sad02` | TournamentCrowdSad | | `tournament_crowd_03_sad03` | TournamentCrowdSad | | `tournament_crowd_04_happy01` | TournamentCrowdHappy | | `tournament_crowd_04_happy02` | TournamentCrowdHappy | | `tournament_crowd_04_happy03` | TournamentCrowdHappy | | `tournament_crowd_04_in` | TournamentCrowdStandingIn | | `tournament_crowd_04_loop` | TournamentCrowdStandingLoop | | `tournament_crowd_04_loop_var01` | TournamentCrowdStanding_VAR4 | | `tournament_crowd_04_loop_var02` | TournamentCrowdStanding_VAR4 | | `tournament_crowd_04_loop_var03` | TournamentCrowdStanding_VAR4 | | `tournament_crowd_04_out` | TournamentCrowdStandingOut | | `tournament_crowd_04_sad01` | TournamentCrowdSad | | `tournament_crowd_04_sad02` | TournamentCrowdSad | | `tournament_crowd_04_sad03` | TournamentCrowdSad | | `tournament_crowd_05_happy_01` | TournamentCrowdHappy | | `tournament_crowd_05_happy_02` | TournamentCrowdHappy | | `tournament_crowd_05_happy_03` | TournamentCrowdHappy | | `tournament_crowd_05_happy_04` | TournamentCrowdHappy | | `tournament_crowd_05_happy_05` | TournamentCrowdHappy | | `tournament_crowd_05_happy_06` | TournamentCrowdHappy | | `tournament_crowd_05_in` | TournamentCrowdStandingIn | | `tournament_crowd_05_loop` | TournamentCrowdStandingLoop | | `tournament_crowd_05_out` | TournamentCrowdStandingOut | | `tournament_crowd_05_sad_01` | TournamentCrowdSad | | `tournament_crowd_05_sad_02` | TournamentCrowdSad | | `tournament_crowd_05_sad_03` | TournamentCrowdSad | | `tournament_crowd_05_sad_04` | TournamentCrowdSad | | `tournament_crowd_05_sad_05` | TournamentCrowdSad | | `tournament_crowd_05_sad_06` | TournamentCrowdSad | | `tournament_crowd_07_happy_01` | TournamentCrowdHappy | | `tournament_crowd_07_happy_03` | TournamentCrowdHappy | | `tournament_crowd_07_happy_05` | TournamentCrowdHappy | | `tournament_crowd_07_in` | TournamentCrowdLeaningIn | | `tournament_crowd_07_loop` | TournamentCrowdLeaningLoop | | `tournament_crowd_07_out` | TournamentCrowdLeaningOut | | `tournament_crowd_07_sad_01` | TournamentCrowdSad | | `tournament_crowd_07_sad_02` | TournamentCrowdSad | | `tournament_crowd_07_sad_03` | TournamentCrowdSad | | `tournament_crowd_07_sad_04` | TournamentCrowdSad | | `tournament_crowd_07_sad_05` | TournamentCrowdSad | | `tournament_crowd_07_sad_06` | TournamentCrowdSad | | `tournament_crowd_08_happy_01` | TournamentCrowdHappy | | `tournament_crowd_08_happy_02` | TournamentCrowdHappy | | `tournament_crowd_08_happy_03` | TournamentCrowdHappy | | `tournament_crowd_08_happy_04` | TournamentCrowdHappy | | `tournament_crowd_08_happy_05` | TournamentCrowdHappy | | `tournament_crowd_08_happy_06` | TournamentCrowdHappy | | `tournament_crowd_08_in` | TournamentCrowdLeaningIn | | `tournament_crowd_08_loop` | TournamentCrowdLeaningLoop | | `tournament_crowd_08_out` | TournamentCrowdLeaningOut | | `tournament_crowd_08_sad_01` | TournamentCrowdSad | | `tournament_crowd_08_sad_02` | TournamentCrowdSad | | `tournament_crowd_08_sad_03` | TournamentCrowdSad | | `tournament_crowd_08_sad_04` | TournamentCrowdSad | | `tournament_crowd_08_sad_05` | TournamentCrowdSad | | `tournament_crowd_08_sad_06` | TournamentCrowdSad | | `tournament_crowd_09_happy_01` | TournamentCrowdHappy | | `tournament_crowd_09_happy_02` | TournamentCrowdHappy | | `tournament_crowd_09_happy_03` | TournamentCrowdHappy | | `tournament_crowd_09_happy_04` | TournamentCrowdHappy | | `tournament_crowd_09_happy_05` | TournamentCrowdHappy | | `tournament_crowd_09_happy_06` | TournamentCrowdHappy | | `tournament_crowd_09_in` | TournamentCrowdLeaningIn | | `tournament_crowd_09_loop` | TournamentCrowdLeaningLoop | | `tournament_crowd_09_out` | TournamentCrowdLeaningOut | | `tournament_crowd_09_sad_01` | TournamentCrowdSad | | `tournament_crowd_09_sad_02` | TournamentCrowdSad | | `tournament_crowd_09_sad_03` | TournamentCrowdSad | | `tournament_crowd_09_sad_04` | TournamentCrowdSad | | `tournament_crowd_09_sad_05` | TournamentCrowdSad | | `tournament_crowd_09_sad_06` | TournamentCrowdSad | | `tournament_intro_cutscene_lngsw_02` | TournamentIntroCutscene | | `tournament_lost_reaction_lngsw_approving` | TournamentLost | | `tournament_lost_reaction_lngsw_expressive` | TournamentLost | | `tournament_lost_reaction_lngsw_mild_001` | TournamentLost | | `tournament_lost_reaction_lngsw_mild_002` | TournamentLost | | `tournament_lost_reaction_shsw_shld_expressive` | TournamentLost | | `tournament_lost_reaction_shsw_shld_mild_001` | TournamentLost | | `tournament_lost_reaction_shsw_shld_mild_002` | TournamentLost | | `tournament_sitting_reaction_01` | TournamentSittingReaction | | `tournament_sitting_reaction_02` | TournamentSittingReaction | | `tournament_sitting_reaction_03` | TournamentSittingReaction | | `tournament_sitting_stretch_01` | TournamentSittingStretch | | `tournament_sitting_stretch_02` | TournamentSittingStretch | | `tournament_sitting_stretch_03` | TournamentSittingStretch | | `tournament_sitting_stretch_04` | TournamentSittingStretch | | `tournament_stand_stretch_01` | TournamentStandStretch | | `tournament_stand_stretch_02` | TournamentStandStretch | | `tournament_stand_stretch_03` | TournamentStandStretch | | `tournament_stand_stretch_04` | TournamentStandStretch | | `tournament_surrender_lg_nwpn` | TournamentSurrender | | `tournament_surrender_rg_nwpn` | TournamentSurrender | | `tournament_surrender_shld_02` | TournamentSurrender | | `tournament_surrender_shsw_01` | TournamentSurrender | | `tournament_surrender_shsw_03` | TournamentSurrender | | `tournament_win_axe_01` | TournamentWon | | `tournament_win_axe_02` | TournamentWon | | `tournament_win_axe_03` | TournamentWon | | `tournament_win_lngsw_01` | TournamentWon | | `tournament_win_lngsw_02` | TournamentWon | | `tournament_win_shld_01` | TournamentWon | | `tournament_win_shld_02` | TournamentWon | | `tournament_win_shld_03` | TournamentWon | | `tournament_win_shsw_01` | TournamentWon | | `tournament_win_shsw_02` | TournamentWon | | `tournament_win_shsw_03` | TournamentWon |